Karadisia: Dyschromia: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample, absorb 2
Whenever one or more permanents phase in under your control, gain that much life. Enroll — Phase out two other enchantments and/or creatures you control (Pay the enroll cost: This Campaign becomes also a creature until end of turn.) 7/2
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Each player may engage in a bidding war. Each player may bid no more than the number of cards in their hand. The high bidder discards cards equal to the high bid and puts target creature card from any graveyard onto the field under their control.
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Pandemonium —
(You may pay an extra pandemonium cost as you cast this spell.)
Enchant permanent If the pandemonium cost was paid, Pandom Growth enters with a chaos counter. Whenever enchanted permanent is tapped for mana, its controller produces an extra . If Pandom Growth has a chaos counter, they produce an extra mana of a random color. |
Pandemonium — Withdraw a land you control (You may pay an extra pandemonium cost as you cast this spell.)
If the pandemonium cost was paid, Pandom Freezer enters with a chaos counter. Frostbite (When this object deals damage to a permanent, freeze that permanent.) When Pandom Freezer deals damage to an opponent, if it has a chaos counter, freeze a random permanent that player controls. Enroll — Exhaust a creature (Pay the enroll cost: This Campaign becomes also a creature until end of turn.) 3/4
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Enchant creature or Campaign
Enchanted permanent gets +1/+1. Black or Red synchromia — If Black or Red mana was paid to cast this spell, enchanted permanent has menace. |
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Draw a card.
Blue dyschromia — If non-Blue mana was paid to cast this spell, you may discard a card. If you do, draw a card. |
Target artifact or enchantment's controller sacrifices it unless they sacrifice a creature.
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Gain control of target creature or Campaign until end of turn. Untap and unlag it. If it's a Campaign, you may enroll it without paying its enroll cost.
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Meadow Juju enters tapped and with two charge counters.
: Produce .
, Pay a charge counter: Produce one mana of any color. |
Each player may engage in a bidding war. The high bidder loses life equal to the high bid.
If you are the high bidder, you may search your library for two basic land cards, reveal them, put them into your hand, then shuffle. If you aren't the high bidder, you and the high bidder may each search your libraries for a basic land card, reveal them, put them into your hands, then shuffle. |
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Protection from Campaigns
Skeptical Cynic can't enroll Campaigns. 2/2
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You create a [Treasure] token for each permanent that entered under the active player's control this turn.
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Vigilance
Enroll — Exhaust two creatures (Pay the enroll cost: This Campaign becomes also a creature until end of turn.) 4/3
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Grove Juju enters tapped and with two charge counters.
: Produce .
, Pay a charge counter: Produce one mana of any color. |
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Camping Trip
(rare)
Revive Career
(uncommon)
Pandom Growth
(uncommon)
Pandom Freezer
(uncommon)
Stage Fright
(common)
Sleepless Training
(common)
Material Gains
(common)
Freelance
(common)
Meadow Juju
(common)
Property Auction
(common)
Skeptical Cynic
(common)
Income Tax
(common)
Crusade of the Faith
(common)
Grove Juju
(common)
Plains
(basic)

(You may pay an extra pandemonium cost as you cast this spell.)
. If Pandom Growth has a chaos counter, they produce an extra mana of a random color.


: Produce