Karadisia: Dyschromia: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Gain control of target artifact. Untap and unlag it. It gains Demise (sacrifice at the beginning of the end step) and "When this artifact dies, scry 2."
 U 
Instant
Counter target spell unless its controller pays {x}.

You gain X life.
 U 
Sorcery
Each player may engage in a bidding war. Each player may bid no more than the number of cards in their hand. The high bidder discards cards equal to the high bid and puts target creature card from any graveyard onto the field under their control.
 U 
Enchantment – Campaign
Pandemonium — Withdraw a land you control (You may pay an extra pandemonium cost as you cast this spell.)

If the pandemonium cost was paid, Pandom Freezer enters with a chaos counter.

Frostbite (When this object deals damage to a permanent, freeze that permanent.)

When Pandom Freezer deals damage to an opponent, if it has a chaos counter, freeze a random permanent that player controls.

Enroll — Exhaust a creature (Pay the enroll cost: This Campaign becomes also a creature until end of turn.)
3/4
 C 
Instant
Clash with all players. The player who wins the clash scrys X, where X equals the mana value of their revealed card. That player draws two cards.
 C 
Enchantment – Aura
Enchant creature

When Royalties enters, produce {c}{c} or two mana of any color.

Enchanted creature has "{t}: Produce {c} or one mana of any color."
 C 
Enchantment – Aura
Enchant creature or Campaign

Enchanted permanent gets +1/+1.

Black or Red synchromia — If Black or Red mana was paid to cast this spell, enchanted permanent has menace.
 C 
Sorcery
Return target creature card from your graveyard to your hand.

Black dyschromia — If non-Black mana was paid to cast this spell, gain life equal to that card's mana value.
 C 
Instant
Target artifact or enchantment's controller sacrifices it unless they sacrifice a creature.
 C 
Instant
You create a [Treasure] token for each permanent that entered under the active player's control this turn.
 C 
Instant
Counter target spell that targets you or a permanent you control.

Scry 2.
 C 
Artifact
Grove Juju enters tapped and with two charge counters.

{t}: Produce {g}.

{t}, Pay a charge counter: Produce one mana of any color.
 C 
Sorcery
Gain control of target creature or Campaign until end of turn. Untap and unlag it. If it's a Campaign, you may enroll it without paying its enroll cost.
 C 
Enchantment Creature – Illusion Mystic
Virtual (Prevent all damage dealt to this by creatures without virtual)

Hexdoom (Sacrifice this when it's targeted by opponent's spell or ability)
2/4
Forest
 
 B 
Basic Land – Forest

Backdoor Malware (rare)
Momentum Shift (uncommon)
Revive Career (uncommon)
Pandom Freezer (uncommon)
Idol Star Athletics Championships (common)
Royalties (common)
Stage Fright (common)
Retrospiration (common)
Material Gains (common)
Income Tax (common)
Scandalproof (common)
Grove Juju (common)
Freelance (common)
Virtual Mystic (common)
Forest (basic)