Karadisia: Dyschromia: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Campaign
Menace (This creature can't be blocked except by two or more creatures.)

Inform (when this attacks and is unblocked, draw a card.)

When Fate Fly Solo attacks alone, it gains flying until end of turn.

Enroll — Pay a loyalty or fate counter (Pay the enroll cost: This Campaign becomes also a creature until end of turn.)
5/3
 U 
Sorcery
Pandemonium — {2} (You may pay an extra pandemonium cost as you cast this spell.)

Choose target card in your graveyard. If the pandemonium cost was paid, choose an extra random target card in your graveyard.

Return those cards from your graveyard to your hand.
 U 
Sorcery
Y is twice X.

Each player may engage in a bidding war. The high bidder loses life equal to the high bid and creates a Y/Y colorless Idol creature token.
 U 
Artifac Creature – Gear Drone
Turbocharge — {u}{1} (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)

[1 charges] +1/+1. When Aethercell Skeptomech gains a charge counter, scry 2.

[2 charges] +1/+1. When Aethercell Skeptomech gains a charge counter, you and each friendly player draw a card.

[3 charges] +1/+1. Flying, Inform (when this attacks and is unblocked, draw a card.)
3/3
 C 
Instant
Pandemonium — {2} (You may pay an extra pandemonium cost as you cast this spell.)

Pandom Shock deals 2 damage to target player. If the pandemonium cost was paid, it deals 2 damage to a random target creature that player controls.
 C 
Instant
You create a [Treasure] token for each permanent that entered under the active player's control this turn.
 C 
Instant
Target permanent gains indestructible until end of turn.

White dyschromia — If non-White mana was paid to cast this spell, that permanent gains retaliate until end of turn.
 C 
Sorcery
Pandemonium — {1} (You may pay an extra pandemonium cost as you cast this spell.)

If you paid the pandemonium cost, choose a random basic land type.

Search your library for a Forest card and another card of the chosen type, reveal them, put them into your hand, then shuffle.
 C 
Instant
Target creature gets +2/+2 until end of turn.

Green dyschromia — If non-Green mana was paid to cast this spell, that creature gains reach until end of turn.
 C 
Enchantment – Campaign
Enroll{3} (Pay the enroll cost: This Campaign becomes also a creature until end of turn.)
3/3
 C 
Instant
[Freeze] target artifact or creature.
 C 
Instant
Pandemonium — {1} (You may pay an extra pandemonium cost as you cast this spell.)

Target creature gains a +1/+1 counter. If the pandemonium cost was paid, it gains protection from two random colors until end of turn.
 C 
Artifact Creature – Gear Construct
Turbocharge — {2} (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)

[1 charges] +1/+1..

[2 charges] +1/+1. Ward {2}

[3 charges] +1/+1. Inform (when this attacks and is unblocked, draw a card.)
2/2
 C 
Enchantment – Aura
Enchant creature or Campaign

Enchanted permanent gets +1/+1.

Black or Red synchromia — If Black or Red mana was paid to cast this spell, enchanted permanent has menace.
Swamp
 
 B 
Basic Land – Swamp

Fate Fly Solo (rare)
Pandom Recovery (uncommon)
Street Casting (uncommon)
Aethercell Skeptomech (uncommon)
Pandom Shock (common)
Income Tax (common)
Tight Security (common)
Pandom Harrow (common)
Acrobatic Demonstration (common)
Audition for Trainees (common)
To Be Stored in a Freezer (common)
Pandom Protection (common)
Aethercell Neuromech (common)
Stage Fright (common)
Swamp (basic)