Karadisia: Dyschromia: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Pandemonium — Sacrifice a creature (You may pay an extra pandemonium cost as you cast this spell.)

Exile the top one cards of your library. Until end of turn, you may play that card. If the pandemonium cost was paid, Pandom Bomb deals damage equal to the exiled card's mana value to a random damageable.
 U 
Instant
Pandemonium — {2} (You may pay an extra pandemonium cost as you cast this spell.)

Counter target spell.

If the pandemonium cost was paid, the spell's controller exhausts all permanents of a random permanent type.
 U 
Enchantment – Aura
Pandemonium — {3} (You may pay an extra pandemonium cost as you cast this spell.)

Enchant permanent

If the pandemonium cost was paid, Pandom Growth enters with a chaos counter.

Whenever enchanted permanent is tapped for mana, its controller produces an extra {c}. If Pandom Growth has a chaos counter, they produce an extra mana of a random color.
 U 
Sorcery
Each player may engage in a bidding war. Each player may bid no more than the number of cards in their hand. The high bidder discards cards equal to the high bid and puts target creature card from any graveyard onto the field under their control.
{r}{2}
 
 C 
Instant
Move target spell to the bottom of the stack. Requeue deals 3 damage to its controller.
 C 
Creature – Rogue
When Time Traveller blocks or becomes blocked by a creature, both creatures gain Demise (sacrifice at the beginning of the end step).
1/1
 C 
Artifact
Meadow Juju enters tapped and with two charge counters.

{t}: Produce {w}.

{t}, Pay a charge counter: Produce one mana of any color.
 C 
Sorcery
Pandemonium — {1} (You may pay an extra pandemonium cost as you cast this spell.)

If you paid the pandemonium cost, choose a random basic land type.

Search your library for a Forest card and another card of the chosen type, reveal them, put them into your hand, then shuffle.
 C 
Enchantment Creature – Illusion Assassin
Virtual (Prevent all damage dealt to this by creatures without virtual)

Defenseless (can't block)
3/3
 C 
Enchantment – Aura
Enchant creature or Campaign

Enchanted permanent gets +1/+1.

Blue or Black synchromia — If Blue or Black mana was paid to cast this spell, enchanted permanent has eludes power 2 or less.
 C 
Instant
Pandemonium — {1} (You may pay an extra pandemonium cost as you cast this spell.)

Withdraw target nonland permanent. If the pandemonium cost was paid, withdraw another random target nonland permanent.
 C 
Instant
Red dyschromia — If non-Red mana was paid to cast this spell, Stage Accident gains Virulent (damage dealt by this can't be prevented).

Stage Accident deals 3 damage to any target.
 C 
Sorcery
Return target creature card from your graveyard to your hand.

Black dyschromia — If non-Black mana was paid to cast this spell, gain life equal to that card's mana value.
 C 
Instant
Target permanent gains indestructible until end of turn.

White dyschromia — If non-White mana was paid to cast this spell, that permanent gains retaliate until end of turn.
Plains
 
 B 
Basic Land – Plains

Pandom Bomb (rare)
Pandom Cancel (uncommon)
Pandom Growth (uncommon)
Revive Career (uncommon)
Requeue (common)
Time Traveller (common)
Meadow Juju (common)
Pandom Harrow (common)
Virtual Assassin (common)
Discreet Street Attire (common)
Pandom Bounce (common)
Stage Accident (common)
Retrospiration (common)
Tight Security (common)
Plains (basic)