Karadisia: Dyschromia: Virtual Booster

Karadisia: Dyschromia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
For each Aura and Equipment on the field, gain control of it until end of turn. Attach it to a random object it could enchant or equip.
 U 
Sorcery
Pandemonium — {2} (You may pay an extra pandemonium cost as you cast this spell.)

Choose target card in your graveyard. If the pandemonium cost was paid, choose an extra random target card in your graveyard.

Return those cards from your graveyard to your hand.
 U 
Instant
Pandemonium — {w} (You may pay an extra pandemonium cost as you cast this spell.)

Friendly creatures get +1/+1 until end of turn.

If the pandemonium cost was paid, choose a random creature type among friendly creatures. Friendly creatures of the chosen type get an extra +2/+2 until end of turn.
 U 
Creature – Human Soldier Leader
When Charismatic Captain enrolls a Campaigns, that Campaign gets +2/+0 and gains absorb 1 until end of turn.
2/1
 C 
Sorcery
Return target creature card from your graveyard to your hand.

Black dyschromia — If non-Black mana was paid to cast this spell, gain life equal to that card's mana value.
 C 
Instant
Clash with all players. The player who wins the clash scrys X, where X equals the mana value of their revealed card. That player draws two cards.
 C 
Instant
Pandemonium — {1} (You may pay an extra pandemonium cost as you cast this spell.)

Target creature gains a +1/+1 counter. If the pandemonium cost was paid, it gains protection from two random colors until end of turn.
 C 
Instant
Prevent all combat damage that would be dealt this turn.

Create a [Food] token for each attacking creature.
 C 
Sorcery
Each player may engage in a bidding war. The high bidder loses life equal to the high bid.

If you are the high bidder, you may search your library for two basic land cards, reveal them, put them into your hand, then shuffle.

If you aren't the high bidder, you and the high bidder may each search your libraries for a basic land card, reveal them, put them into your hands, then shuffle.
 C 
Enchantment – Aura
Enchant creature or Campaign

Enchanted permanent gets +1/+1.

White or Blue synchromia — If White or Blue mana was paid to cast this spell, enchanted permanent has flying.
 C 
Enchantment Creature – Illusion Assassin
Virtual (Prevent all damage dealt to this by creatures without virtual)

Defenseless (can't block)
3/3
 C 
Instant
[Freeze] target artifact or creature.
 C 
Artifact Creature – Gear Construct
Turbocharge — {2} (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)

[1 charges] +1/+1.

[2 charges] +1/+1. [Subsurface]

[3 charges] +1/+1. Animosity (You may have this creature assign its combat damage as though it weren't blocked.)
2/2
 C 
Creature – Panda Bear
{g}{1}: Insatiable Panda gets +2/+2 until end of turn. Activate only once per turn.
1/1
Mountain
 
 B 
Basic Land – Mountain

Runaway Fashion (rare)
Pandom Recovery (uncommon)
Pandom Rally (uncommon)
Charismatic Captain (uncommon)
Retrospiration (common)
Idol Star Athletics Championships (common)
Pandom Protection (common)
Mid-Autumn Harvest (common)
Property Auction (common)
Inflated Hopes (common)
Virtual Assassin (common)
To Be Stored in a Freezer (common)
Aethercell Drillmech (common)
Insatiable Panda (common)
Mountain (basic)