Karadisia: Dyschromia: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Gain control of target artifact. Untap and unlag it. It gains Demise (sacrifice at the beginning of the end step) and "When this artifact dies, scry 2."
 U 
Sorcery
Destroy all creatures with flying. Create a [Food] token for each creature destroyed this way.
 U 
Sorcery
Y is twice X.

Each player may engage in a bidding war. The high bidder loses life equal to the high bid and creates a Y/Y colorless Idol creature token.
 U 
Enchantment – Campaign
Flying

Enroll — Exhaust two white and/or blue creatures (Pay the enroll cost: This Campaign becomes also a creature until end of turn.)
4/2
 C 
Creature – Panda Bear
Pandemonium — {1} (You may pay an extra pandemonium cost as you cast this spell.)

If the pandemonium cost was paid, Pandom Panda enters with a random ability counter —

• Deathtouch
• Reach
• Trample
• Vigilance
2/2
 C 
Artifact Creature – Gear Construct
Turbocharge — {2} (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)

[1 charges] +1/+1.

[2 charges] +1/+1. [Subsurface]

[3 charges] +1/+1. Animosity (You may have this creature assign its combat damage as though it weren't blocked.)
2/2
 C 
Artifact Creature – Gear Construct
Turbocharge — {2} (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)

[1 charges] +1/+1.

[2 charges] +1/+1. First strike

[3 charges] +1/+1. Flying
2/2
 C 
Sorcery
Return target creature card from your graveyard to your hand.

Black dyschromia — If non-Black mana was paid to cast this spell, gain life equal to that card's mana value.
 C 
Instant
Counter target spell that targets you or a permanent you control.

Scry 2.
 C 
Instant
[Freeze] target artifact or creature.
 C 
Enchantment Creature – Illusion Assassin
Virtual (Prevent all damage dealt to this by creatures without virtual)

Defenseless (can't block)
3/3
 C 
Enchantment – Aura
Enchant creature or Campaign

Enchanted permanent gets +1/+1.

Red or Green synchromia — If Red or Green mana was paid to cast this spell, enchanted permanent has Animosity (You may have this creature assign its combat damage as though it weren't blocked.).
 C 
Instant
Target creature gets +2/+2 until end of turn.

Green dyschromia — If non-Green mana was paid to cast this spell, that creature gains reach until end of turn.
 C 
Instant
Clash with all players. The player who wins the clash scrys X, where X equals the mana value of their revealed card. That player draws two cards.
Plains
 
 B 
Basic Land – Plains

Backdoor Malware (rare)
Turkey Day (uncommon)
Street Casting (uncommon)
Paraglide Infiltration (uncommon)
Pandom Panda (common)
Aethercell Drillmech (common)
Aethercell Keraunomech (common)
Retrospiration (common)
Scandalproof (common)
To Be Stored in a Freezer (common)
Virtual Assassin (common)
Pass the Crowd (common)
Acrobatic Demonstration (common)
Idol Star Athletics Championships (common)
Plains (basic)