Karadisia: Dyschromia: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
For each Aura and Equipment on the field, gain control of it until end of turn. Attach it to a random object it could enchant or equip.
 U 
Enchantment Creature – Illusion Wizard
Virtual (Prevent all damage dealt to this by creatures without virtual)

{2}, {t}: Virtual Wizard deals 2 damage to target player, planeswalker, or creature with Virtual.
1/1
 U 
Enchantment – Aura
Pandemonium — {3} (You may pay an extra pandemonium cost as you cast this spell.)

Enchant permanent

If the pandemonium cost was paid, Pandom Growth enters with a chaos counter.

Whenever enchanted permanent is tapped for mana, its controller produces an extra {c}. If Pandom Growth has a chaos counter, they produce an extra mana of a random color.
 U 
Sorcery
Pandemonium — {2} (You may pay an extra pandemonium cost as you cast this spell.)

Choose target card in your graveyard. If the pandemonium cost was paid, choose an extra random target card in your graveyard.

Return those cards from your graveyard to your hand.
 C 
Enchantment – Aura
Enchant creature or Campaign

Enchanted permanent gets +1/+1.

Blue or Black synchromia — If Blue or Black mana was paid to cast this spell, enchanted permanent has eludes power 2 or less.
 C 
Enchantment – Aura
Enchant creature or Campaign

Enchanted permanent gets +1/+1.

Red or Green synchromia — If Red or Green mana was paid to cast this spell, enchanted permanent has Animosity (You may have this creature assign its combat damage as though it weren't blocked.).
 C 
Artifact Creature – Gear Construct
Turbocharge — {2} (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)

[1 charges] +1/+1.

[2 charges] +1/+1. Deathtouch

[3 charges] +1/+1. Vigilance
2/2
 C 
Instant
Create two 1/1 colorless Fan creature tokens. Gain 2 life. Withdraw two lands you control.
 C 
Artifact
Marsh Juju enters tapped and with two charge counters.

{t}: Produce {b}.

{t}, Pay a charge counter: Produce one mana of any color.
 C 
Artifact Creature – Gear Construct
Turbocharge — {2} (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)

[1 charges] +1/+1..

[2 charges] +1/+1. Ward {2}

[3 charges] +1/+1. Inform (when this attacks and is unblocked, draw a card.)
2/2
 C 
Artifact
Crag Juju enters tapped and with two charge counters.

{t}: Produce {r}.

{t}, Pay a charge counter: Produce one mana of any color.
 C 
Sorcery
Each player may engage in a bidding war. The high bidder loses life equal to the high bid.

If you are the high bidder, you may search your library for two basic land cards, reveal them, put them into your hand, then shuffle.

If you aren't the high bidder, you and the high bidder may each search your libraries for a basic land card, reveal them, put them into your hands, then shuffle.
 C 
Enchantment – Campaign
Enroll{3} (Pay the enroll cost: This Campaign becomes also a creature until end of turn.)
3/3
 C 
Creature – Rogue
When Time Traveller blocks or becomes blocked by a creature, both creatures gain Demise (sacrifice at the beginning of the end step).
1/1
Mountain
 
 B 
Basic Land – Mountain

Runaway Fashion (rare)
Virtual Wizard (uncommon)
Pandom Growth (uncommon)
Pandom Recovery (uncommon)
Discreet Street Attire (common)
Pass the Crowd (common)
Aethercell Venommech (common)
Flash Mob (common)
Marsh Juju (common)
Aethercell Neuromech (common)
Crag Juju (common)
Property Auction (common)
Audition for Trainees (common)
Time Traveller (common)
Mountain (basic)