Karadisia: Dyschromia: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Menace (This creature can't be blocked except by two or more creatures.)
Inform (when this attacks and is unblocked, draw a card.) When Fate Fly Solo attacks alone, it gains flying until end of turn. Enroll — Pay a loyalty or fate counter (Pay the enroll cost: This Campaign becomes also a creature until end of turn.) 5/3
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Pandemonium — Pay 3 life (You may pay an extra pandemonium cost as you cast this spell.)
Destroy target creature. If the pandemonium cost was paid, destroy another random target creature. |
Exchange target creature spell with target creature card in its controller's graveyard with equal or lesser mana value.
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Pandemonium —
(You may pay an extra pandemonium cost as you cast this spell.)
Choose target card in your graveyard. If the pandemonium cost was paid, choose an extra random target card in your graveyard. Return those cards from your graveyard to your hand. |
Enroll —
(Pay the enroll cost: This Campaign becomes also a creature until end of turn.)3/3
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Target creature gets +2/+2 until end of turn.
Green dyschromia — If non-Green mana was paid to cast this spell, that creature gains reach until end of turn. |
Prevent all combat damage that would be dealt this turn.
Create a [Food] token for each attacking creature. |
Pandemonium —
(You may pay an extra pandemonium cost as you cast this spell.)
Target player discards a card. If the pandemonium cost was paid, that player discards another card at random. |
Each player may engage in a bidding war. The high bidder loses life equal to the high bid.
If you are the high bidder, you may search your library for two basic land cards, reveal them, put them into your hand, then shuffle. If you aren't the high bidder, you and the high bidder may each search your libraries for a basic land card, reveal them, put them into your hands, then shuffle. |
Meadow Juju enters tapped and with two charge counters.
: Produce .
, Pay a charge counter: Produce one mana of any color. |
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Turbocharge —
(Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)
[1 charges] +1/+1. [2 charges] +1/+1. Protection from power 4 or greater [3 charges] +1/+1. Menace 2/2
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Turbocharge —
(Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)
[1 charges] +1/+1.. [2 charges] +1/+1. Ward
[3 charges] +1/+1. Inform (when this attacks and is unblocked, draw a card.) 2/2
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Enchant creature or Campaign
Enchanted permanent gets +1/+1. White or Blue synchromia — If White or Blue mana was paid to cast this spell, enchanted permanent has flying. |
Gain control of target creature or Campaign until end of turn. Untap and unlag it. If it's a Campaign, you may enroll it without paying its enroll cost.
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Fate Fly Solo
(rare)
Pandom Kill
(uncommon)
Shuffle Dance
(uncommon)
Pandom Recovery
(uncommon)
Audition for Trainees
(common)
Acrobatic Demonstration
(common)
Mid-Autumn Harvest
(common)
Pandom Discard
(common)
Property Auction
(common)
Meadow Juju
(common)
Aethercell Petromech
(common)
Aethercell Neuromech
(common)
Inflated Hopes
(common)
Freelance
(common)
Plains
(basic)



(You may pay an extra pandemonium cost as you cast this spell.)
: Produce 