Karadisia: Dyschromia: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Pandemonium — {2} (You may pay an extra pandemonium cost as you cast this spell.)

Target creature gets +3/+0 until end of turn.

If the pandemonium cost was paid, it gains two random abilities until end of turn —

Absorb 1 (prevent 1 damage to this object per source)
Animosity (You may have this creature assign its combat damage as though it weren't blocked.)
Frostbite (When this object deals damage to a permanent, freeze that permanent.)
Predation (When this creature defeats another creature, this gains a +1/+1 counter.)
Berserk (This creature attacks each combat if able.)
Vulnerable (destroyed when taken damage)
 U 
Instant
Target creature that entered this turn gains Demise (sacrifice at the beginning of the end step).
 U 
Enchantment – Aura
Pandemonium — {3} (You may pay an extra pandemonium cost as you cast this spell.)

Enchant permanent

If the pandemonium cost was paid, Pandom Growth enters with a chaos counter.

Whenever enchanted permanent is tapped for mana, its controller produces an extra {c}. If Pandom Growth has a chaos counter, they produce an extra mana of a random color.
 U 
Sorcery
Destroy target artifact. You produce colorless mana equal to its mana value.
 C 
Sorcery
Pandemonium — {1} (You may pay an extra pandemonium cost as you cast this spell.)

If you paid the pandemonium cost, choose a random basic land type.

Search your library for a Forest card and another card of the chosen type, reveal them, put them into your hand, then shuffle.
 C 
Artifact Creature – Gear Construct
Turbocharge — {2} (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)

[1 charges] +1/+1.

[2 charges] +1/+1. Protection from power 4 or greater

[3 charges] +1/+1. Menace
2/2
 C 
Instant
Pandemonium — {1} (You may pay an extra pandemonium cost as you cast this spell.)

Target creature gains a +1/+1 counter. If the pandemonium cost was paid, it gains protection from two random colors until end of turn.
 C 
Enchantment – Aura
Enchant creature or Campaign

Enchanted permanent gets +1/+1.

Blue or Black synchromia — If Blue or Black mana was paid to cast this spell, enchanted permanent has eludes power 2 or less.
 C 
Artifact Creature – Gear Construct
Turbocharge — {2} (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)

[1 charges] +1/+1.

[2 charges] +1/+1. Deathtouch

[3 charges] +1/+1. Vigilance
2/2
 C 
Enchantment Creature – Illusion Assassin
Virtual (Prevent all damage dealt to this by creatures without virtual)

Defenseless (can't block)
3/3
 C 
Instant
Target permanent gains indestructible until end of turn.

White dyschromia — If non-White mana was paid to cast this spell, that permanent gains retaliate until end of turn.
 C 
Artifact
Creek Juju enters tapped and with two charge counters.

{t}: Produce {u}.

{t}, Pay a charge counter: Produce one mana of any color.
 C 
Artifact
Crag Juju enters tapped and with two charge counters.

{t}: Produce {r}.

{t}, Pay a charge counter: Produce one mana of any color.
 C 
Instant
You create a [Treasure] token for each permanent that entered under the active player's control this turn.
Plains
 
 B 
Basic Land – Plains

Pandom Mutation (rare)
Aborted Debut (uncommon)
Pandom Growth (uncommon)
Distill Artifact (uncommon)
Pandom Harrow (common)
Aethercell Petromech (common)
Pandom Protection (common)
Discreet Street Attire (common)
Aethercell Venommech (common)
Virtual Assassin (common)
Tight Security (common)
Creek Juju (common)
Crag Juju (common)
Income Tax (common)
Plains (basic)