Karadisia: Dyschromia: Virtual Booster

Karadisia: Dyschromia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Pandemonium — {2} (You may pay an extra pandemonium cost as you cast this spell.)

Target creature gets +3/+0 until end of turn.

If the pandemonium cost was paid, it gains two random abilities until end of turn —

Absorb 1 (prevent 1 damage to this object per source)
Animosity (You may have this creature assign its combat damage as though it weren't blocked.)
Frostbite (When this object deals damage to a permanent, freeze that permanent.)
Predation (When this creature defeats another creature, this gains a +1/+1 counter.)
Berserk (This creature attacks each combat if able.)
Vulnerable (destroyed when taken damage)
 U 
Instant
Counter target spell unless its controller pays {x}.

You gain X life.
 U 
Instant
Pandemonium — {1} (You may pay an extra pandemonium cost as you cast this spell.)

Target creature gets +2/+2 until end of turn.

If the pandemonium cost was paid, it gains a random ability until end of turn —

• First strike
• Double strike
• Reach
Demise (sacrifice at the beginning of the end step)
 U 
Enchantment – Aura
Enchant land or artifact

Enchanted permanent has "{1}, {t}: Produce one mana of any color."

Enchanted permanent has "{4}, {t}: Produce one mana of any color. Repeat this four more times".
 C 
Instant
Red dyschromia — If non-Red mana was paid to cast this spell, Stage Accident gains Virulent (damage dealt by this can't be prevented).

Stage Accident deals 3 damage to any target.
 C 
Artifact Creature – Gear Construct
Turbocharge — {2} (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)

[1 charges] +1/+1.

[2 charges] +1/+1. Protection from power 4 or greater

[3 charges] +1/+1. Menace
2/2
 C 
Enchantment Creature – Illusion Assassin
Virtual (Prevent all damage dealt to this by creatures without virtual)

Defenseless (can't block)
3/3
 C 
Artifact Creature – Gear Construct
Turbocharge — {2} (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)

[1 charges] +1/+1.

[2 charges] +1/+1. [Subsurface]

[3 charges] +1/+1. Animosity (You may have this creature assign its combat damage as though it weren't blocked.)
2/2
 C 
Enchantment – Aura
Enchant creature or Campaign

Enchanted permanent gets +1/+1.

Red or Green synchromia — If Red or Green mana was paid to cast this spell, enchanted permanent has Animosity (You may have this creature assign its combat damage as though it weren't blocked.).
 C 
Artifact
Creek Juju enters tapped and with two charge counters.

{t}: Produce {u}.

{t}, Pay a charge counter: Produce one mana of any color.
 C 
Sorcery
Draw a card. Then create X 1/1 colorless Fan creature tokens, where X is the number of cards you drew this turn.
 C 
Creature – Panda Bear
{g}{1}: Insatiable Panda gets +2/+2 until end of turn. Activate only once per turn.
1/1
{r}{2}
 
 C 
Instant
Move target spell to the bottom of the stack. Requeue deals 3 damage to its controller.
 C 
Instant
Create two 1/1 colorless Fan creature tokens. Gain 2 life. Withdraw two lands you control.
Island
 
 B 
Basic Land – Island

Pandom Mutation (rare)
Momentum Shift (uncommon)
Pandom Rage (uncommon)
A Colorful Life (uncommon)
Stage Accident (common)
Aethercell Petromech (common)
Virtual Assassin (common)
Aethercell Drillmech (common)
Pass the Crowd (common)
Creek Juju (common)
"Build It and They Will Come" (common)
Insatiable Panda (common)
Requeue (common)
Flash Mob (common)
Island (basic)