Karadisia: Dyschromia: Virtual Booster

Karadisia: Dyschromia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Target player discards three cards and mills three cards. You create a number of [Treasure] tokens equal to the highest mana value among cards put into the graveyard this way.
 U 
Artifact Creature – Gear Scarecrow
Turbocharge — Discard a card (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)

[1 charges] +1/+1. When Aethercell Psychomech gains a charge counter, each opponent player discards a card.

[2 charges] When Aethercell Psychomech deals combat damage to an opponent, that player discards a card.

[3 charges] Double Strike
3/3
 U 
Instant
Pandemonium — {2} (You may pay an extra pandemonium cost as you cast this spell.)

Counter target spell.

If the pandemonium cost was paid, the spell's controller exhausts all permanents of a random permanent type.
 U 
Instant
For each creature attacking you or a permanent you control, remove it from combat unless its controller pays {2} and has you create two [Treasure] tokens.
 C 
Instant
Pandemonium — {2} (You may pay an extra pandemonium cost as you cast this spell.)

Pandom Shock deals 2 damage to target player. If the pandemonium cost was paid, it deals 2 damage to a random target creature that player controls.
 C 
Creature – Panda Bear
{g}{1}: Insatiable Panda gets +2/+2 until end of turn. Activate only once per turn.
1/1
 C 
Artifact Creature – Gear Construct
Turbocharge — {2} (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)

[1 charges] +1/+1.

[2 charges] +1/+1. Protection from power 4 or greater

[3 charges] +1/+1. Menace
2/2
 C 
Enchantment – Aura
Enchant creature or Campaign

Enchanted permanent gets +1/+1.

Red or Green synchromia — If Red or Green mana was paid to cast this spell, enchanted permanent has Animosity (You may have this creature assign its combat damage as though it weren't blocked.).
 C 
Sorcery
Pandemonium — {1} (You may pay an extra pandemonium cost as you cast this spell.)

If you paid the pandemonium cost, choose a random basic land type.

Search your library for a Forest card and another card of the chosen type, reveal them, put them into your hand, then shuffle.
 C 
Enchantment – Campaign
Vigilance

Enroll — Exhaust two creatures (Pay the enroll cost: This Campaign becomes also a creature until end of turn.)
4/3
 C 
Artifact Creature – Gear Construct
Turbocharge — {2} (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)

[1 charges] +1/+1..

[2 charges] +1/+1. Ward {2}

[3 charges] +1/+1. Inform (when this attacks and is unblocked, draw a card.)
2/2
 C 
Instant
Target permanent gains indestructible until end of turn.

White dyschromia — If non-White mana was paid to cast this spell, that permanent gains retaliate until end of turn.
 C 
Enchantment Creature – Illusion Mystic
Virtual (Prevent all damage dealt to this by creatures without virtual)

Hexdoom (Sacrifice this when it's targeted by opponent's spell or ability)
2/4
 C 
Artifact
Marsh Juju enters tapped and with two charge counters.

{t}: Produce {b}.

{t}, Pay a charge counter: Produce one mana of any color.
Forest
 
 B 
Basic Land – Forest

Cryptic Currency (rare)
Aethercell Psychomech (uncommon)
Pandom Cancel (uncommon)
Border Tax (uncommon)
Pandom Shock (common)
Insatiable Panda (common)
Aethercell Petromech (common)
Pass the Crowd (common)
Pandom Harrow (common)
Crusade of the Faith (common)
Aethercell Neuromech (common)
Tight Security (common)
Virtual Mystic (common)
Marsh Juju (common)
Forest (basic)