Karadisia: Dyschromia: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Campaign
Trample, absorb 2

Whenever one or more permanents phase in under your control, gain that much life.

Enroll — Phase out two other enchantments and/or creatures you control (Pay the enroll cost: This Campaign becomes also a creature until end of turn.)
7/2
 U 
Enchantment – Campaign
Flying

Enroll — Exhaust two white and/or blue creatures (Pay the enroll cost: This Campaign becomes also a creature until end of turn.)
4/2
 U 
Enchantment – Aura
Enchant land or artifact

Enchanted permanent has "{1}, {t}: Produce one mana of any color."

Enchanted permanent has "{4}, {t}: Produce one mana of any color. Repeat this four more times".
 U 
Sorcery
Pandemonium — Pay 3 life (You may pay an extra pandemonium cost as you cast this spell.)

Destroy target creature. If the pandemonium cost was paid, destroy another random target creature.
 C 
Creature – Human
Protection from Campaigns

Skeptical Cynic can't enroll Campaigns.
2/2
 C 
Enchantment – Aura
Enchant creature or Campaign

Enchanted permanent gets +1/+1.

Red or Green synchromia — If Red or Green mana was paid to cast this spell, enchanted permanent has Animosity (You may have this creature assign its combat damage as though it weren't blocked.).
 C 
Enchantment Creature – Illusion Berserker
Virtual (Prevent all damage dealt to this by creatures without virtual)

Berserk (This creature attacks each combat if able.)
4/2
 C 
Sorcery
Draw a card. Then create X 1/1 colorless Fan creature tokens, where X is the number of cards you drew this turn.
 C 
Creature – Panda Bear
{g}{1}: Insatiable Panda gets +2/+2 until end of turn. Activate only once per turn.
1/1
 C 
Enchantment – Campaign
Vigilance

Enroll — Exhaust two creatures (Pay the enroll cost: This Campaign becomes also a creature until end of turn.)
4/3
 C 
Sorcery
Pandemonium — {1} (You may pay an extra pandemonium cost as you cast this spell.)

If you paid the pandemonium cost, choose a random basic land type.

Search your library for a Forest card and another card of the chosen type, reveal them, put them into your hand, then shuffle.
 C 
Artifact Creature – Gear Construct
Turbocharge — {2} (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)

[1 charges] +1/+1..

[2 charges] +1/+1. Ward {2}

[3 charges] +1/+1. Inform (when this attacks and is unblocked, draw a card.)
2/2
 C 
Creature – Rogue
When Time Traveller blocks or becomes blocked by a creature, both creatures gain Demise (sacrifice at the beginning of the end step).
1/1
{r}{2}
 
 C 
Instant
Move target spell to the bottom of the stack. Requeue deals 3 damage to its controller.
Swamp
 
 B 
Basic Land – Swamp

Camping Trip (rare)
Paraglide Infiltration (uncommon)
A Colorful Life (uncommon)
Pandom Kill (uncommon)
Skeptical Cynic (common)
Pass the Crowd (common)
Virtual Berserker (common)
"Build It and They Will Come" (common)
Insatiable Panda (common)
Crusade of the Faith (common)
Pandom Harrow (common)
Aethercell Neuromech (common)
Time Traveller (common)
Requeue (common)
Swamp (basic)