Karadisia: Dyschromia: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
For each Aura and Equipment on the field, gain control of it until end of turn. Attach it to a random object it could enchant or equip.
 U 
Instant
Clash with all players. The player who wins the clash gains life equal to the mana value of their revealed card. That player chooses a creature they control and a creature they don't control. The first creature deals damage equal to its power to the second creature.
 U 
Artifact Creature – Gear Hellion
Turbocharge — {r}{1} (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)

[1 charges] +1/+1. When Aethercell Hephaestomech gains a charge counter, it deals 2 damage to any target.

[2 charges] +1/+1. Virulent (damage dealt by this can't be prevented)

[3 charges] +1/+1. When Aethercell Hephaestomech gains a charge counter, it deals 5 damage to all other creatures without flying.
3/3
 U 
Instant
Exchange target creature spell with target creature card in its controller's graveyard with equal or lesser mana value.
 C 
Sorcery
Return target creature card from your graveyard to your hand.

Black dyschromia — If non-Black mana was paid to cast this spell, gain life equal to that card's mana value.
 C 
Enchantment – Aura
Enchant creature or Campaign

Enchanted permanent gets +1/+1.

White or Blue synchromia — If White or Blue mana was paid to cast this spell, enchanted permanent has flying.
 C 
Instant
Create two 1/1 colorless Fan creature tokens. Gain 2 life. Withdraw two lands you control.
 C 
Sorcery
Pandemonium — {1} (You may pay an extra pandemonium cost as you cast this spell.)

If you paid the pandemonium cost, choose a random basic land type.

Search your library for a Forest card and another card of the chosen type, reveal them, put them into your hand, then shuffle.
 C 
Instant
Target creature gets +2/+2 until end of turn.

Green dyschromia — If non-Green mana was paid to cast this spell, that creature gains reach until end of turn.
 C 
Artifact
Creek Juju enters tapped and with two charge counters.

{t}: Produce {u}.

{t}, Pay a charge counter: Produce one mana of any color.
 C 
Instant
Draw a card.

Blue dyschromia — If non-Blue mana was paid to cast this spell, you may discard a card. If you do, draw a card.
 C 
Enchantment – Campaign
Vigilance

Enroll — Exhaust two creatures (Pay the enroll cost: This Campaign becomes also a creature until end of turn.)
4/3
 C 
Instant
Counter target spell that targets you or a permanent you control.

Scry 2.
{r}{2}
 
 C 
Instant
Move target spell to the bottom of the stack. Requeue deals 3 damage to its controller.
Plains
 
 B 
Basic Land – Plains

Runaway Fashion (rare)
Bouncing Wedgie (uncommon)
Aethercell Hephaestomech (uncommon)
Shuffle Dance (uncommon)
Retrospiration (common)
Inflated Hopes (common)
Flash Mob (common)
Pandom Harrow (common)
Acrobatic Demonstration (common)
Creek Juju (common)
Sleepless Training (common)
Crusade of the Faith (common)
Scandalproof (common)
Requeue (common)
Plains (basic)