Karadisia: Dyschromia: Virtual Booster

Karadisia: Dyschromia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
At the beginning of each player's upkeep, that player chooses a creature they control. It gains Demise (sacrifice at the beginning of the end step).

At the beginning of your upkeep, Running Man gains a charge counter. When Running Man has three or more counters, sacrifice it.
 U 
Sorcery
Each player may engage in a bidding war. Each player may bid no more than the number of cards in their hand. The high bidder discards cards equal to the high bid and puts target creature card from any graveyard onto the field under their control.
 U 
Instant
Exchange target creature spell with target creature card in its controller's graveyard with equal or lesser mana value.
 U 
Enchantment – Aura
Enchant land or artifact

Enchanted permanent has "{1}, {t}: Produce one mana of any color."

Enchanted permanent has "{4}, {t}: Produce one mana of any color. Repeat this four more times".
 C 
Instant
Pandemonium — {2} (You may pay an extra pandemonium cost as you cast this spell.)

Pandom Shock deals 2 damage to target player. If the pandemonium cost was paid, it deals 2 damage to a random target creature that player controls.
 C 
Artifact
Creek Juju enters tapped and with two charge counters.

{t}: Produce {u}.

{t}, Pay a charge counter: Produce one mana of any color.
 C 
Sorcery
Pandemonium — {2} (You may pay an extra pandemonium cost as you cast this spell.)

Target player discards a card. If the pandemonium cost was paid, that player discards another card at random.
 C 
Sorcery
Pandemonium — {1} (You may pay an extra pandemonium cost as you cast this spell.)

If you paid the pandemonium cost, choose a random basic land type.

Search your library for a Forest card and another card of the chosen type, reveal them, put them into your hand, then shuffle.
 C 
Enchantment – Aura
Enchant creature or Campaign

Enchanted permanent gets +1/+1.

Blue or Black synchromia — If Blue or Black mana was paid to cast this spell, enchanted permanent has eludes power 2 or less.
 C 
Instant
Target permanent gains indestructible until end of turn.

White dyschromia — If non-White mana was paid to cast this spell, that permanent gains retaliate until end of turn.
 C 
Instant
Target creature gets +2/+2 until end of turn.

Green dyschromia — If non-Green mana was paid to cast this spell, that creature gains reach until end of turn.
 C 
Instant
[Freeze] target artifact or creature.
 C 
Enchantment – Aura
Enchant creature

When Royalties enters, produce {c}{c} or two mana of any color.

Enchanted creature has "{t}: Produce {c} or one mana of any color."
 C 
Enchantment Creature – Illusion Berserker
Virtual (Prevent all damage dealt to this by creatures without virtual)

Berserk (This creature attacks each combat if able.)
4/2
Forest
 
 B 
Basic Land – Forest

Running Man (rare)
Revive Career (uncommon)
Shuffle Dance (uncommon)
A Colorful Life (uncommon)
Pandom Shock (common)
Creek Juju (common)
Pandom Discard (common)
Pandom Harrow (common)
Discreet Street Attire (common)
Tight Security (common)
Acrobatic Demonstration (common)
To Be Stored in a Freezer (common)
Royalties (common)
Virtual Berserker (common)
Forest (basic)