Karadisia: Dyschromia: Virtual Booster

Karadisia: Dyschromia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact Creature – Gear Construct
Turbocharge — {2} (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)

[1 charges] +1/+1.

[2 charges] +1/+1. Protection from power 4 or greater

[3 charges] +1/+1. Menace
2/2
 
 R 
Sorcery
Pandemonium — {2} (You may pay an extra pandemonium cost as you cast this spell.)

Target creature gets +3/+0 until end of turn.

If the pandemonium cost was paid, it gains two random abilities until end of turn —

Absorb 1 (prevent 1 damage to this object per source)
Animosity (You may have this creature assign its combat damage as though it weren't blocked.)
Frostbite (When this object deals damage to a permanent, freeze that permanent.)
Predation (When this creature defeats another creature, this gains a +1/+1 counter.)
Berserk (This creature attacks each combat if able.)
Vulnerable (destroyed when taken damage)
 U 
Instant
Target creature that entered this turn gains Demise (sacrifice at the beginning of the end step).
 U 
Artifact Creature – Gear Kirin
Turbocharge — {1}, Each opponent gains 2 life (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)

[1 charges] +1/+1. When Aethercell Biomech gains a charge counter, you and friendly players gain 2 life.

[2 charges] +1/+1. Whenever a creature enters, you gain 1 life.

[3 charges] +1/+1. Lifelink
3/3
 U 
Artifact Creature – Gear Hellion
Turbocharge — {r}{1} (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)

[1 charges] +1/+1. When Aethercell Hephaestomech gains a charge counter, it deals 2 damage to any target.

[2 charges] +1/+1. Virulent (damage dealt by this can't be prevented)

[3 charges] +1/+1. When Aethercell Hephaestomech gains a charge counter, it deals 5 damage to all other creatures without flying.
3/3
 C 
Artifact
Marsh Juju enters tapped and with two charge counters.

{t}: Produce {b}.

{t}, Pay a charge counter: Produce one mana of any color.
 C 
Instant
Create two 1/1 colorless Fan creature tokens. Gain 2 life. Withdraw two lands you control.
 C 
Enchantment – Campaign
Enroll{3} (Pay the enroll cost: This Campaign becomes also a creature until end of turn.)
3/3
 C 
Instant
Target creature gets +2/+2 until end of turn.

Green dyschromia — If non-Green mana was paid to cast this spell, that creature gains reach until end of turn.
 C 
Instant
Target artifact or enchantment's controller sacrifices it unless they sacrifice a creature.
 C 
Enchantment – Aura
Enchant creature or Campaign

Enchanted permanent gets +1/+1.

Black or Red synchromia — If Black or Red mana was paid to cast this spell, enchanted permanent has menace.
 C 
Sorcery
Return target creature card from your graveyard to your hand.

Black dyschromia — If non-Black mana was paid to cast this spell, gain life equal to that card's mana value.
 C 
Sorcery
Each player may engage in a bidding war. The high bidder loses life equal to the high bid.

If you are the high bidder, you may search your library for two basic land cards, reveal them, put them into your hand, then shuffle.

If you aren't the high bidder, you and the high bidder may each search your libraries for a basic land card, reveal them, put them into your hands, then shuffle.
 C 
Instant
Draw a card.

Blue dyschromia — If non-Blue mana was paid to cast this spell, you may discard a card. If you do, draw a card.
Swamp
 
 B 
Basic Land – Swamp

Aethercell Petromech (common, foil)
Pandom Mutation (rare)
Aborted Debut (uncommon)
Aethercell Biomech (uncommon)
Aethercell Hephaestomech (uncommon)
Marsh Juju (common)
Flash Mob (common)
Audition for Trainees (common)
Acrobatic Demonstration (common)
Material Gains (common)
Stage Fright (common)
Retrospiration (common)
Property Auction (common)
Sleepless Training (common)
Swamp (basic)