Karadisia: Dyschromia: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
For each Aura and Equipment on the field, gain control of it until end of turn. Attach it to a random object it could enchant or equip.
 U 
Instant
Target creature that entered this turn gains Demise (sacrifice at the beginning of the end step).
 U 
Instant
Counter target spell unless its controller pays {x}.

You gain X life.
 U 
Sorcery
Pandemonium — {2} (You may pay an extra pandemonium cost as you cast this spell.)

Choose target card in your graveyard. If the pandemonium cost was paid, choose an extra random target card in your graveyard.

Return those cards from your graveyard to your hand.
 C 
Enchantment – Campaign
Vigilance

Enroll — Exhaust two creatures (Pay the enroll cost: This Campaign becomes also a creature until end of turn.)
4/3
 C 
Sorcery
Gain control of target creature or Campaign until end of turn. Untap and unlag it. If it's a Campaign, you may enroll it without paying its enroll cost.
 C 
Sorcery
Draw a card. Then create X 1/1 colorless Fan creature tokens, where X is the number of cards you drew this turn.
 C 
Artifact Creature – Gear Construct
Turbocharge — {2} (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)

[1 charges] +1/+1.

[2 charges] +1/+1. Protection from power 4 or greater

[3 charges] +1/+1. Menace
2/2
 C 
Instant
You create a [Treasure] token for each permanent that entered under the active player's control this turn.
 C 
Enchantment – Aura
Enchant creature or Campaign

Enchanted permanent gets +1/+1.

Red or Green synchromia — If Red or Green mana was paid to cast this spell, enchanted permanent has Animosity (You may have this creature assign its combat damage as though it weren't blocked.).
 C 
Instant
Red dyschromia — If non-Red mana was paid to cast this spell, Stage Accident gains Virulent (damage dealt by this can't be prevented).

Stage Accident deals 3 damage to any target.
 C 
Artifact
Creek Juju enters tapped and with two charge counters.

{t}: Produce {u}.

{t}, Pay a charge counter: Produce one mana of any color.
 C 
Artifact
Meadow Juju enters tapped and with two charge counters.

{t}: Produce {w}.

{t}, Pay a charge counter: Produce one mana of any color.
 C 
Sorcery
Pandemonium — {1} (You may pay an extra pandemonium cost as you cast this spell.)

If you paid the pandemonium cost, choose a random basic land type.

Search your library for a Forest card and another card of the chosen type, reveal them, put them into your hand, then shuffle.
Forest
 
 B 
Basic Land – Forest

Runaway Fashion (rare)
Aborted Debut (uncommon)
Momentum Shift (uncommon)
Pandom Recovery (uncommon)
Crusade of the Faith (common)
Freelance (common)
"Build It and They Will Come" (common)
Aethercell Petromech (common)
Income Tax (common)
Pass the Crowd (common)
Stage Accident (common)
Creek Juju (common)
Meadow Juju (common)
Pandom Harrow (common)
Forest (basic)