Karadisia: Dyschromia: Virtual Booster

Karadisia: Dyschromia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{5}
 
 M 
Legendary Planeswalker – A-I-U
A-I-U enters with loyalty counters for each color of mana spent to cast it.

+1: Create a 1/1 Avatar creature token. Each creature you control without a +1/+1 counter gains a +1/+1 counter.

-4: Gain control of target creature. Draw a card.

-8: ULTIMATE — You get an emblem with "At the beginning of each upkeep, produce {w}{u}{b}{r}{g}. Until end of turn, you don't lose this mana as steps and phases end."
0
 U 
Enchantment Creature – Illusion Wizard
Virtual (Prevent all damage dealt to this by creatures without virtual)

{2}, {t}: Virtual Wizard deals 2 damage to target player, planeswalker, or creature with Virtual.
1/1
 U 
Instant
Pandemonium — {1} (You may pay an extra pandemonium cost as you cast this spell.)

Target creature gets +2/+2 until end of turn.

If the pandemonium cost was paid, it gains a random ability until end of turn —

• First strike
• Double strike
• Reach
Demise (sacrifice at the beginning of the end step)
 U 
Enchantment – Aura
Enchant land or artifact

Enchanted permanent has "{1}, {t}: Produce one mana of any color."

Enchanted permanent has "{4}, {t}: Produce one mana of any color. Repeat this four more times".
 C 
Instant
Target creature gets +2/+2 until end of turn.

Green dyschromia — If non-Green mana was paid to cast this spell, that creature gains reach until end of turn.
 C 
Artifact Creature – Gear Construct
Turbocharge — {2} (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)

[1 charges] +1/+1..

[2 charges] +1/+1. Ward {2}

[3 charges] +1/+1. Inform (when this attacks and is unblocked, draw a card.)
2/2
 C 
Instant
Pandemonium — {1} (You may pay an extra pandemonium cost as you cast this spell.)

Target creature gains a +1/+1 counter. If the pandemonium cost was paid, it gains protection from two random colors until end of turn.
 C 
Sorcery
Pandemonium — {1} (You may pay an extra pandemonium cost as you cast this spell.)

If you paid the pandemonium cost, choose a random basic land type.

Search your library for a Forest card and another card of the chosen type, reveal them, put them into your hand, then shuffle.
 C 
Enchantment – Campaign
Enroll{3} (Pay the enroll cost: This Campaign becomes also a creature until end of turn.)
3/3
 C 
Enchantment – Aura
Enchant creature or Campaign

Enchanted permanent gets +1/+1.

Black or Red synchromia — If Black or Red mana was paid to cast this spell, enchanted permanent has menace.
 C 
Artifact
Meadow Juju enters tapped and with two charge counters.

{t}: Produce {w}.

{t}, Pay a charge counter: Produce one mana of any color.
 C 
Artifact
Marsh Juju enters tapped and with two charge counters.

{t}: Produce {b}.

{t}, Pay a charge counter: Produce one mana of any color.
 C 
Artifact Creature – Gear Construct
Turbocharge — {2} (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)

[1 charges] +1/+1.

[2 charges] +1/+1. Protection from power 4 or greater

[3 charges] +1/+1. Menace
2/2
 C 
Instant
Pandemonium — {2} (You may pay an extra pandemonium cost as you cast this spell.)

Pandom Shock deals 2 damage to target player. If the pandemonium cost was paid, it deals 2 damage to a random target creature that player controls.
Island
 
 B 
Basic Land – Island

A-I-U (mythic)
Virtual Wizard (uncommon)
Pandom Rage (uncommon)
A Colorful Life (uncommon)
Acrobatic Demonstration (common)
Aethercell Neuromech (common)
Pandom Protection (common)
Pandom Harrow (common)
Audition for Trainees (common)
Stage Fright (common)
Meadow Juju (common)
Marsh Juju (common)
Aethercell Petromech (common)
Pandom Shock (common)
Island (basic)