Karadisia: Dyschromia: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Pandemonium — {2} (You may pay an extra pandemonium cost as you cast this spell.)

Target creature gets +3/+0 until end of turn.

If the pandemonium cost was paid, it gains two random abilities until end of turn —

Absorb 1 (prevent 1 damage to this object per source)
Animosity (You may have this creature assign its combat damage as though it weren't blocked.)
Frostbite (When this object deals damage to a permanent, freeze that permanent.)
Predation (When this creature defeats another creature, this gains a +1/+1 counter.)
Berserk (This creature attacks each combat if able.)
Vulnerable (destroyed when taken damage)
 U 
Enchantment – Campaign
Flying

Enroll — Exhaust two white and/or blue creatures (Pay the enroll cost: This Campaign becomes also a creature until end of turn.)
4/2
 U 
Sorcery
Destroy target artifact. You produce colorless mana equal to its mana value.
 U 
Instant
Target creature that entered this turn gains Demise (sacrifice at the beginning of the end step).
 C 
Instant
Red dyschromia — If non-Red mana was paid to cast this spell, Stage Accident gains Virulent (damage dealt by this can't be prevented).

Stage Accident deals 3 damage to any target.
 C 
Enchantment Creature – Illusion Assassin
Virtual (Prevent all damage dealt to this by creatures without virtual)

Defenseless (can't block)
3/3
 C 
Sorcery
Draw a card. Then create X 1/1 colorless Fan creature tokens, where X is the number of cards you drew this turn.
 C 
Instant
[Freeze] target artifact or creature.
 C 
Enchantment – Aura
Enchant creature or Campaign

Enchanted permanent gets +1/+1.

White or Blue synchromia — If White or Blue mana was paid to cast this spell, enchanted permanent has flying.
 C 
Instant
Pandemonium — {2} (You may pay an extra pandemonium cost as you cast this spell.)

Pandom Shock deals 2 damage to target player. If the pandemonium cost was paid, it deals 2 damage to a random target creature that player controls.
 C 
Sorcery
Return target creature card from your graveyard to your hand.

Black dyschromia — If non-Black mana was paid to cast this spell, gain life equal to that card's mana value.
 C 
Instant
Draw a card.

Blue dyschromia — If non-Blue mana was paid to cast this spell, you may discard a card. If you do, draw a card.
 C 
Enchantment Creature – Illusion Mystic
Virtual (Prevent all damage dealt to this by creatures without virtual)

Hexdoom (Sacrifice this when it's targeted by opponent's spell or ability)
2/4
 C 
Sorcery
Pandemonium — {1} (You may pay an extra pandemonium cost as you cast this spell.)

If you paid the pandemonium cost, choose a random basic land type.

Search your library for a Forest card and another card of the chosen type, reveal them, put them into your hand, then shuffle.
Swamp
 
 B 
Basic Land – Swamp

Pandom Mutation (rare)
Paraglide Infiltration (uncommon)
Distill Artifact (uncommon)
Aborted Debut (uncommon)
Stage Accident (common)
Virtual Assassin (common)
"Build It and They Will Come" (common)
To Be Stored in a Freezer (common)
Inflated Hopes (common)
Pandom Shock (common)
Retrospiration (common)
Sleepless Training (common)
Virtual Mystic (common)
Pandom Harrow (common)
Swamp (basic)