Karadisia: Dyschromia: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
You gain 5 life.

Exile all nonland permanents. For each permanent exiled this way, each player may engage in a bidding war. The high bidder loses life equal to the high bid and puts that permanent onto the field under their control.
 U 
Sorcery
Pandemonium — {2} (You may pay an extra pandemonium cost as you cast this spell.)

Choose target card in your graveyard. If the pandemonium cost was paid, choose an extra random target card in your graveyard.

Return those cards from your graveyard to your hand.
 U 
Sorcery
Y is twice X.

Each player may engage in a bidding war. The high bidder loses life equal to the high bid and creates a Y/Y colorless Idol creature token.
 U 
Artifact Creature – Gear Scarecrow
Turbocharge — Discard a card (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)

[1 charges] +1/+1. When Aethercell Psychomech gains a charge counter, each opponent player discards a card.

[2 charges] When Aethercell Psychomech deals combat damage to an opponent, that player discards a card.

[3 charges] Double Strike
3/3
 C 
Instant
Create two 1/1 colorless Fan creature tokens. Gain 2 life. Withdraw two lands you control.
 C 
Enchantment – Aura
Enchant creature or Campaign

Enchanted permanent gets +1/+1.

Red or Green synchromia — If Red or Green mana was paid to cast this spell, enchanted permanent has Animosity (You may have this creature assign its combat damage as though it weren't blocked.).
 C 
Instant
Red dyschromia — If non-Red mana was paid to cast this spell, Stage Accident gains Virulent (damage dealt by this can't be prevented).

Stage Accident deals 3 damage to any target.
 C 
Instant
[Freeze] target artifact or creature.
 C 
Sorcery
Each player may engage in a bidding war. The high bidder loses life equal to the high bid.

If you are the high bidder, you may search your library for two basic land cards, reveal them, put them into your hand, then shuffle.

If you aren't the high bidder, you and the high bidder may each search your libraries for a basic land card, reveal them, put them into your hands, then shuffle.
 C 
Artifact
Marsh Juju enters tapped and with two charge counters.

{t}: Produce {b}.

{t}, Pay a charge counter: Produce one mana of any color.
 C 
Sorcery
Pandemonium — {1} (You may pay an extra pandemonium cost as you cast this spell.)

If you paid the pandemonium cost, choose a random basic land type.

Search your library for a Forest card and another card of the chosen type, reveal them, put them into your hand, then shuffle.
 C 
Sorcery
Gain control of target creature or Campaign until end of turn. Untap and unlag it. If it's a Campaign, you may enroll it without paying its enroll cost.
 C 
Enchantment – Campaign
Enroll{3} (Pay the enroll cost: This Campaign becomes also a creature until end of turn.)
3/3
 C 
Artifact
Creek Juju enters tapped and with two charge counters.

{t}: Produce {u}.

{t}, Pay a charge counter: Produce one mana of any color.
Island
 
 B 
Basic Land – Island

Competitive Draft (rare)
Pandom Recovery (uncommon)
Street Casting (uncommon)
Aethercell Psychomech (uncommon)
Flash Mob (common)
Pass the Crowd (common)
Stage Accident (common)
To Be Stored in a Freezer (common)
Property Auction (common)
Marsh Juju (common)
Pandom Harrow (common)
Freelance (common)
Audition for Trainees (common)
Creek Juju (common)
Island (basic)