Karadisia: Dyschromia: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Draw a card.

Each player may engage in a bidding war. Each player may bid no more than the number of cards in their hand. The high bidder discards cards equal to the high bid and chooses another player. The high bidder controls the chosen player during the chosen player's next turn.
 U 
Sorcery
Destroy target artifact. You produce colorless mana equal to its mana value.
 U 
Instant
Pandemonium — {2} (You may pay an extra pandemonium cost as you cast this spell.)

Counter target spell.

If the pandemonium cost was paid, the spell's controller exhausts all permanents of a random permanent type.
 U 
Artifact
Whenever an enchantment enters, Reality Tether deals 2 damage to that enchantment's controller.
 C 
Instant
Prevent all combat damage that would be dealt this turn.

Create a [Food] token for each attacking creature.
 C 
Enchantment – Aura
Enchant creature or Campaign

Enchanted permanent gets +1/+1.

Green or White synchromia — If Green or White mana was paid to cast this spell, enchanted permanent has vigilance.
 C 
Sorcery
Pandemonium — {2} (You may pay an extra pandemonium cost as you cast this spell.)

Target player discards a card. If the pandemonium cost was paid, that player discards another card at random.
 C 
Artifact Creature – Gear Construct
Turbocharge — {2} (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)

[1 charges] +1/+1.

[2 charges] +1/+1. First strike

[3 charges] +1/+1. Flying
2/2
 C 
Artifact Creature – Gear Construct
Turbocharge — {2} (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)

[1 charges] +1/+1.

[2 charges] +1/+1. Protection from power 4 or greater

[3 charges] +1/+1. Menace
2/2
 C 
Instant
Pandemonium — {1} (You may pay an extra pandemonium cost as you cast this spell.)

Withdraw target nonland permanent. If the pandemonium cost was paid, withdraw another random target nonland permanent.
 C 
Sorcery
Gain control of target creature or Campaign until end of turn. Untap and unlag it. If it's a Campaign, you may enroll it without paying its enroll cost.
 C 
Artifact
Grove Juju enters tapped and with two charge counters.

{t}: Produce {g}.

{t}, Pay a charge counter: Produce one mana of any color.
 C 
Enchantment – Campaign
Enroll{3} (Pay the enroll cost: This Campaign becomes also a creature until end of turn.)
3/3
 C 
Sorcery
Draw a card. Then create X 1/1 colorless Fan creature tokens, where X is the number of cards you drew this turn.
Swamp
 
 B 
Basic Land – Swamp

Hostile Takeover (rare)
Distill Artifact (uncommon)
Pandom Cancel (uncommon)
Reality Tether (uncommon)
Mid-Autumn Harvest (common)
Sincere Devotion (common)
Pandom Discard (common)
Aethercell Keraunomech (common)
Aethercell Petromech (common)
Pandom Bounce (common)
Freelance (common)
Grove Juju (common)
Audition for Trainees (common)
"Build It and They Will Come" (common)
Swamp (basic)