Karadisia: Dyschromia: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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A-I-U enters with loyalty counters for each color of mana spent to cast it.
+1: Create a 1/1 Avatar creature token. Each creature you control without a +1/+1 counter gains a +1/+1 counter. -4: Gain control of target creature. Draw a card. -8: ULTIMATE — You get an emblem with "At the beginning of each upkeep, produce ![]() ![]() ![]() ![]() . Until end of turn, you don't lose this mana as steps and phases end."0
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Whenever an enchantment enters, Reality Tether deals 2 damage to that enchantment's controller.
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Turbocharge —
, Each opponent gains 2 life (Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)
[1 charges] +1/+1. When Aethercell Biomech gains a charge counter, you and friendly players gain 2 life. [2 charges] +1/+1. Whenever a creature enters, you gain 1 life. [3 charges] +1/+1. Lifelink 3/3
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Clash with all players. The player who wins the clash gains life equal to the mana value of their revealed card. That player chooses a creature they control and a creature they don't control. The first creature deals damage equal to its power to the second creature.
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Creek Juju enters tapped and with two charge counters.
: Produce .
, Pay a charge counter: Produce one mana of any color. |
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Gain control of target creature or Campaign until end of turn. Untap and unlag it. If it's a Campaign, you may enroll it without paying its enroll cost.
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[Freeze] target artifact or creature.
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Each player may engage in a bidding war. The high bidder loses life equal to the high bid.
If you are the high bidder, you may search your library for two basic land cards, reveal them, put them into your hand, then shuffle. If you aren't the high bidder, you and the high bidder may each search your libraries for a basic land card, reveal them, put them into your hands, then shuffle. |
Turbocharge —
(Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)
[1 charges] +1/+1. [2 charges] +1/+1. First strike [3 charges] +1/+1. Flying 2/2
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Marsh Juju enters tapped and with two charge counters.
: Produce .
, Pay a charge counter: Produce one mana of any color. |
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Enchant creature or Campaign
Enchanted permanent gets +1/+1. Red or Green synchromia — If Red or Green mana was paid to cast this spell, enchanted permanent has Animosity (You may have this creature assign its combat damage as though it weren't blocked.). |
Grove Juju enters tapped and with two charge counters.
: Produce .
, Pay a charge counter: Produce one mana of any color. |
Enchant creature or Campaign
Enchanted permanent gets +1/+1. Blue or Black synchromia — If Blue or Black mana was paid to cast this spell, enchanted permanent has eludes power 2 or less. |
Enroll —
(Pay the enroll cost: This Campaign becomes also a creature until end of turn.)3/3
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A-I-U
(mythic)
Reality Tether
(uncommon)
Aethercell Biomech
(uncommon)
Bouncing Wedgie
(uncommon)
Creek Juju
(common)
Freelance
(common)
To Be Stored in a Freezer
(common)
Property Auction
(common)
Aethercell Keraunomech
(common)
Marsh Juju
(common)
Pass the Crowd
(common)
Grove Juju
(common)
Discreet Street Attire
(common)
Audition for Trainees
(common)
Mountain
(basic)




. Until end of turn, you don't lose this mana as steps and phases end."
: Produce