Karadisia: Dyschromia: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Draw a card.
Each player may engage in a bidding war. Each player may bid no more than the number of cards in their hand. The high bidder discards cards equal to the high bid and chooses another player. The high bidder controls the chosen player during the chosen player's next turn. |
Pandemonium —
(You may pay an extra pandemonium cost as you cast this spell.)
Counter target spell. If the pandemonium cost was paid, the spell's controller exhausts all permanents of a random permanent type. |
Pandemonium — Pay 3 life (You may pay an extra pandemonium cost as you cast this spell.)
Destroy target creature. If the pandemonium cost was paid, destroy another random target creature. |
Exchange target creature spell with target creature card in its controller's graveyard with equal or lesser mana value.
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Vigilance
Enroll — Exhaust two creatures (Pay the enroll cost: This Campaign becomes also a creature until end of turn.) 4/3
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Pandemonium —
(You may pay an extra pandemonium cost as you cast this spell.)
If the pandemonium cost was paid, Pandom Panda enters with a random ability counter — • Deathtouch • Reach • Trample • Vigilance 2/2
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Each player may engage in a bidding war. Each player may bid no more than the number of cards in their hand. X equals the high bid. The high bidder discards X cards and gains X life. Each other player loses X life.
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Draw a card.
Blue dyschromia — If non-Blue mana was paid to cast this spell, you may discard a card. If you do, draw a card. |
Each player may engage in a bidding war. The high bidder loses life equal to the high bid.
If you are the high bidder, you may search your library for two basic land cards, reveal them, put them into your hand, then shuffle. If you aren't the high bidder, you and the high bidder may each search your libraries for a basic land card, reveal them, put them into your hands, then shuffle. |
Grove Juju enters tapped and with two charge counters.
: Produce .
, Pay a charge counter: Produce one mana of any color. |
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Virtual (Prevent all damage dealt to this by creatures without virtual)
Hexdoom (Sacrifice this when it's targeted by opponent's spell or ability) 2/4
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Marsh Juju enters tapped and with two charge counters.
: Produce .
, Pay a charge counter: Produce one mana of any color. |
Gain control of target creature or Campaign until end of turn. Untap and unlag it. If it's a Campaign, you may enroll it without paying its enroll cost.
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Enchant creature or Campaign
Enchanted permanent gets +1/+1. White or Blue synchromia — If White or Blue mana was paid to cast this spell, enchanted permanent has flying. |
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Hostile Takeover
(rare)
Pandom Cancel
(uncommon)
Pandom Kill
(uncommon)
Shuffle Dance
(uncommon)
Crusade of the Faith
(common)
Pandom Panda
(common)
Elitist Privilege
(common)
Sleepless Training
(common)
Property Auction
(common)
Grove Juju
(common)
Virtual Mystic
(common)
Marsh Juju
(common)
Freelance
(common)
Inflated Hopes
(common)
Swamp
(basic)


(You may pay an extra pandemonium cost as you cast this spell.)


: Produce