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Mechanics

CardName: Herbal Cabinet Cost: g1 Type: Artifact Pow/Tgh: / Rules Text: Whenever you're dealt damage, put that many charge counters on Herbal Cabinet. At the beginning of your upkeep, you may remove three charge counters from Herbal Cabinet. If you do, create a [Food] token. Flavour Text: Set/Rarity: Karadisia: Dyschromia Rare

Herbal Cabinet
{g}{1}
 
 R 
Artifact
Whenever you're dealt damage, put that many charge counters on Herbal Cabinet.

At the beginning of your upkeep, you may remove three charge counters from Herbal Cabinet. If you do, create a [Food] token.
Updated on 02 Nov 2022 by amuseum

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History: [-]

2022-10-10 23:20:20: amuseum created the card Herbal Cabinet
2022-10-10 23:20:53: amuseum edited Herbal Cabinet
2022-10-11 17:22:49: amuseum edited Herbal Cabinet
2022-10-12 07:30:35: amuseum edited Herbal Cabinet

Seems like a worse version of the uncommon Sun Droplet.

That is also one of those artifacts that back then was an artifact only for being a colorless card with generic mana cost. In-color this doesn't seem like an artifact.

It would be a small upgrade is you could e. g. "{1}, {t}: Add a charge counter." Would still feel like an uncommon to me, but also more like an artifact. Maybe "{t}, Sacrifice a Food: You gain 3 life."? That way it would support the Food "tribe".

The original inspiration for this and Sun Droplet, is the green enchantment Aura Living Artifact. Thus this is the return to the original color. Also all artifacts in this set are colored; thus Green seems very appropriate.

Food token gives 3 life. So you actually could gain more life per round than Sun Droplet (for 2-player game). It does scale worse for more players. OTOH Food tokens can also have more interactions outside of its own ability.

You get more life per round (in 2-player) if you pay extra mana: {2} for 1 extra life; this after playing a more color intensive card.

Sure Food might have more strong interactions, but gaining life every upkeep rather than once per turn cycle can have its own benefits. I consider it a wash to be better/worse with Ajani's Pridemate.

I'd call the two artifacts not too different, but you decided to shift the card up to rare as well.


Additionally, in a set that has a sub-theme of making colored artifacts and colorless enchantments you chose an effect that did fit better on an enchantment than on an artifact to represent a colored artifact. That's a bit questionable.

What's the point in this theme, if you might as well just make a white artifact for {1}{w}{w} that has "Creatures you control get +1/+1."?

this is part of a cycle and fits perfectly as is -- cycle, flavor, nostalgia, confluence of past, present, and future designs.

frankly at this point there are no difference in artifacts and enchantments. it's only the whims of the designers, flavor, and colorspace.

the only difference is there are (almost) no colorless enchantments. hence this set idea. i doubt a forgotten effect like this is breaking point of this set. plenty of room for colorless enchantments to shine.

"Creatures you control get +1/+1" is rarely colorless, and even then conditionally. so such a white artifact (the-circle-of-loyalty) is actually very fitting. yet i already have colorless banner for 3 -- Pandom Banner

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