(Generic)Isekai/Dungeon Test concepts
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Showing 50 of 65 Blue cards
Go to section: Colourless (6) White (65) Blue (65) Black (65) Red (65) Green (65) Multicolour (181) Hybrid (63) Artifact (12) Land (22)
Show rarities: C U R M
Flying


: Another target creature with flying can't be blocked until end of turn.



"You call yourself king of the skies when you can't even fly as good as your own minions?" -Garnieckz the Sky Saint
7/7
0 comments
Target creature you control gains hexproof until end of turn. If Arcane Protection isn't a copy and targeted a Boss this way, you may cast a copy of Arcane Protection.
Create a token copy of target creature you control with "Sacrifice this creature at the beginning of each endstep". Nontoken creatures with that name loses all abilities until end of turn.
Flash, Ward
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever Baishes, Ever-Tired deals combat damage to a player you may pay
. If you do, target permanent doesn't untap during its controller's next untap step.

Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever Baishes, Ever-Tired deals combat damage to a player you may pay

3/5
Exile all instants and sorcery cards from all graveyards. Then, if ten or more instant and/or sorcery cards were exiled this way, put a flying counter on each Boss you control.
Choose two. If you control a blue Boss, choose three instead.
• Draw two cards.
• Counter target spell.
• Counter target triggered or activated ability of a nonland permanent.
• Put a noncreature artifact from your hand onto the battlefield.
• Draw two cards.
• Counter target spell.
• Counter target triggered or activated ability of a nonland permanent.
• Put a noncreature artifact from your hand onto the battlefield.
Boss Barrier costs
less if you control a blue Boss.
Counter target spell unless its controller pays
, where X is one plus the number of Bosses you control.

Counter target spell unless its controller pays

If you control a creature with Tier 1, you may cast Boss's Deflection for 
. If you control a creature with Tier 2, you may cast Boss's Deflection for 
. If you control a creature with Tier 3, you may cast Boss's Deflection for
. If you control a creature with Tier 4, you may tap that creature to cast Boss's Deflection.
Counter target spell





Counter target spell
Enchant creature
Tap enchanted creature. That creature doesn't untap during its controller's next untap step. At the beginning of your endstep, attach Bubble Capture to another creature controlled by the same player.
Tap enchanted creature. That creature doesn't untap during its controller's next untap step. At the beginning of your endstep, attach Bubble Capture to another creature controlled by the same player.
Whenever Camouflaged Cutthroat attacks, exile target creature defending player controls, then return that creature to the battlefield tapped. If an ability of that creature would be triggered, counter that ability unless its controller pays
.

3/3
Enchant creature
Whenever enchanted creature attacks, tap a creature the defending player controls at random.
Whenever the enchanted creature blocks, creatures being blocked by the enchanted creature get -3/-0 until end of turn.
Whenever enchanted creature attacks, tap a creature the defending player controls at random.
Whenever the enchanted creature blocks, creatures being blocked by the enchanted creature get -3/-0 until end of turn.
Flash
Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature you control
Enchanted creature has "When this creature deals combat damage to a player, scry X, where X is the damage this creature dealt. If you scry 3 or more cards this way, enchanted creature doesn't untap during your next untap step.
Reward


Enchant creature you control
Enchanted creature has "When this creature deals combat damage to a player, scry X, where X is the damage this creature dealt. If you scry 3 or more cards this way, enchanted creature doesn't untap during your next untap step.
Sacrifice an artifact: Attacking creatures get -1/-0 until end of turn.
2/2
Create a 0/3 blue Illusion token with "Spells and abilities that target creatures cost
more unless they target this creature" and "At the beginning of the next endstep, sacrifice this creature."

Target creature you control phases out until your next upkeep.
"I'm not there, well "there" is a loaded term." -Isvanna of the Seven-Thousand Spells
Copy the first instant, sorcery, artifact, enchantment, and creature spell you cast each turn
"Just because I know a lot of spells doesn't mean I won't cast the same spell more than once." -Isvanna of the Seven Thousand Spells
Reward 
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +0/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card, then discard a card."
Equip



Equipped creature gets +0/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card, then discard a card."
Equip


Hexproof
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)

: Until end of turn prevent all combat damage that ,would be dealt to and dealt by Flazzoir, Shelled Stalwart .
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)


1/3
Whenever Glopsci, Tentacles in Everything deals combat damage to a player, tap target nonland permanent that player controls. That permanent doesn't untap during its controller's next untap step.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)

,
: Return target tapped nonland permanent to its owner's hand.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)



3/5
Exile all creatures. For each creature you control that was exiled this way, create a 2/2 blue Bird token with flying. For each creature an opponent controls that was exiled this way, that player creates a 1/1 blue Frog token.
When Hwalch's Emisarry enters the battlefield, target player puts the top two cards of their library into their graveyard.
"Welcome to Vanquice"
1/1
Reward 
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Hexproof
Untap Hzohial, Assistant Spellbook during each player’s untap step.
Whenever a land an opponent controls is untapped, Hzohial becomes a land until end of turn, loses all other types, and gains “
: Add
. Spend this mana only to cast an instant spell.”


Hexproof
Untap Hzohial, Assistant Spellbook during each player’s untap step.
Whenever a land an opponent controls is untapped, Hzohial becomes a land until end of turn, loses all other types, and gains “


3/3


Equip


Whenever Illusionist Assailant deals combat damage to a player, create a 0/1 blue Cephalid token with defender.
Illusionist Assailant has hexproof and can't be blocked as long as you control another cephalid.
Illusionist Assailant has hexproof and can't be blocked as long as you control another cephalid.
2/1
Flash
When Isd-Nahglam's Courrier enters the battlefield, untap target Boss you control.
, Sacrifice Isd-Nahglam's Courrier: Untap target Boss.
When Isd-Nahglam's Courrier enters the battlefield, untap target Boss you control.

0/2
At the beginning of each endstep, Scry 1 and draw a card.
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
Whenever Isd-Nahglam, Depths of Dream deals combat damage to a player, that player mills twice X, where X the number of Bosses you control.
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost

Whenever Isd-Nahglam, Depths of Dream deals combat damage to a player, that player mills twice X, where X the number of Bosses you control.
5/5
Isvanna of the Seven-Thousand Spells's power and toughness are equal to the number of instants and sorceries in your graveyard.
Tier 4 (Tier 1 creature spells you cast cost
less. Tier 2 creature spells you cast cost
less.)
If you would draw a card, you may search your library for an instant or sorcery card, reveal it, and add that card for to your hand, then shuffle instead.
Tier 4 (Tier 1 creature spells you cast cost


If you would draw a card, you may search your library for an instant or sorcery card, reveal it, and add that card for to your hand, then shuffle instead.
*/*
At the beginning of your endstep, put a card from your hand on the bottom of your library. When one or more cards are put on the bottom of your library this way, draw a card.
Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Whenever the equipped creature deals combat damage to a player, reveal the top card of that player's library. You may put that card on the bottom of that player's library.
Equip


Whenever the equipped creature deals combat damage to a player, reveal the top card of that player's library. You may put that card on the bottom of that player's library.
Equip



Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever a Lair enters the battlefield under your control, target opponent chooses 1–
● You draw two cards and discard a card.
●Jvo-Mak, Dream Schemer can't be blocked until end of turn.
Whenever a Lair enters the battlefield under your control, target opponent chooses 1–
● You draw two cards and discard a card.
●Jvo-Mak, Dream Schemer can't be blocked until end of turn.
4/4
Whenever an artifact enters the battlefield under your control, if you paid its reward cost this turn, create a tapped treasure token.
1/2
You may spend
mana as though it were 
to pay for equip costs that target Knife Tyrant Crab.



4/4
Reward 


(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Take an extra turn after this one. Draw an additional card during that turn's draw step. Exile Level Jump.




Take an extra turn after this one. Draw an additional card during that turn's draw step. Exile Level Jump.
Enchant creature
Enchanted creature has flying.
Whenever the enchanted creature deals combat damage to a player, return target noncreature, nonland permanent that player controls to their hand and create a Treasure token.
Enchanted creature has flying.
Whenever the enchanted creature deals combat damage to a player, return target noncreature, nonland permanent that player controls to their hand and create a Treasure token.

The Sea of Kalth is filled with treasures, but few except the merfolk risk the treacherous waters.
1/1
Lairs you control have "
,
, Sacrifice this land: Target creature cannot be blocked until end of turn."


4/2
Counter target spell that was cast for its reward cost unless that player pays
.

"I might not be spending money, but it's still a paywall." -Eshmoon
Defender
Whenever a creature is dealt combat damage by Paralyzing Jelly, tap that creature. That creature doesn't untap during its controller's next untap step.




: Destroy target tapped creature that was dealt damage by Paralyzing Jelly. You gain 5 life.
Whenever a creature is dealt combat damage by Paralyzing Jelly, tap that creature. That creature doesn't untap during its controller's next untap step.





1/5
Flying, flash
Tier 4 (Tier 1 creature spells you cast cost
less. Tier 2 creature spells you cast cost
less.)
Each player skips their combat phase.
Other creatures you control have “
,
: Draw a card.”
Tier 4 (Tier 1 creature spells you cast cost


Each player skips their combat phase.
Other creatures you control have “



6/6
Until end of turn, whenever a creature you control blocks, draw a card then discard a card.
“I just needed to see your weakness” -Kairu the Spear Master
Reward 

(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Counter target spell. If a creature spell was countered this way, tap up to two target creatures that player controls. Otherwise, scry 2.



Counter target spell. If a creature spell was countered this way, tap up to two target creatures that player controls. Otherwise, scry 2.
Flying
When Psychic-Eye Drake enters the battlefield, target opponent reveals their hand.
When Psychic-Eye Drake enters the battlefield, target opponent reveals their hand.
1/2
Reflector Bubble costs
more to cast for each spell named Reflector Bubble that you've cast this turn.
As you cast Reflector Bubble, you may pay
. If you do, return Reflector Bubble to your hand as it resolves.
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.

As you cast Reflector Bubble, you may pay

Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Counter target spell.
If
was spent casting Rejection Invocation, that player can't cast spells with the same name as that spell until your next turn.
If

Return target nonland permanent to its owner's hand. Then, that player mills X cards, where X is the number of cards in their hand.
"I understand you want to remember a certain spell. I'm sure you can do that if you forget less-important matters."- Isvanna of the Seven-Thousand Spells
Ward
Prevent all damage that would be dealt to and dealt by Rune-Shelled Island Turtle. Whenever damage is prevented this way, Rune-Shelled Island Turtle becomes an Island in addition to its other types until end of turn.

Prevent all damage that would be dealt to and dealt by Rune-Shelled Island Turtle. Whenever damage is prevented this way, Rune-Shelled Island Turtle becomes an Island in addition to its other types until end of turn.
2/6
Whenever Sea-Home Protector attacks, you may untap target Island you control. If you control a Boss, you may untap target Lair you control instead.
3/3




The Shauldris is a ship so great, that whole civilizations could be held inside its hull.
1/1
Flying
Whenever you cast an enchantment spell, you may tap target creature.
Whenever you cast an enchantment spell, you may tap target creature.
1/2
Defender

,
: Target tapped create doesn’t untap during its controller’s next untap step.



0/3
Go to section: Colourless (6) White (65) Blue (65) Black (65) Red (65) Green (65) Multicolour (181) Hybrid (63) Artifact (12) Land (22)
Show rarities: C U R M
(Generic)Isekai/Dungeon Test concepts: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | End Ideas |