(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Hell Lasher enters the battlefield, destroy target land.
Sacrifice four Lairs: Create a token copy of Hell Lasher with haste and "At the beginning of the next endstep, sacrifice this creature." 4/4
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If an opponent would mill one or more cards, that player mills that many cards plus one.
, Discard this card: Counter target spell with a mana value of 2.5/5
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Flash
When Zevbrenkh Sea Mariner enters the battlefield, exile up to one target creature you control, then return that creature to the battlfield. If you exiled a Boss this way, gain 5 life and draw a card. 4/3
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At the beginning of your upkeep, sacrifice a creature token. When you do, scry 1.
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever a creature you control dies, target creature an opponent controls gets -1/-1 until end of turn. 3/3
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Auras you cast that target Priest of Many Blessings cost
less for each Aura attached to Priest of Many Blessings.1/3
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Flying, lifelink
, Exile Hravol Road Ghosts from your graveyard: Gain 2 life.Not all the things of the night want to kill.
2/3
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Flash, trample
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) : Pleya, Murky Murderer gains hexproof until end of turn.
When Pleya dies you may put a trample counter on target Boss or cast a Boss from your hand as if it had flash. 3/3
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Doublestrike
![]() ![]() : Creatures dealt damage by Rabid Cerberus get -1/-1 until end of turn.These dogs roam the third dungeon floor, biting anything that moves.
4/5
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Flying
When Divine Tentacles enters the battlefield, exile target tapped permanent until end of turn Squids fly up from below the Sho Belarsh ocean should any try and ride the waves to the second floor.
1/3
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Flash, Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature you control Enchanted creature has flying and lifelink. At the beginning of your endstep, if you didn't gain life this turn, sacrifice the enchanted creature. |
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A deck can have any number of cards named Single Shot Spell.
As you cast Single Shot Spell, you may pay an additional , where X is the number of cards named Single Shot Spell in your graveyard.
Deal 1 damage to any target. If you paid X, Single Shot Spell deals 1+X damage to any target instead. If X is five or more, you may destroy target artifact when this spell deals damage to a target. If X is 10 or more, you may destroy target land and target artifact when this spell deals damage. |
Reward
![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +0/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card, then discard a card." Equip ![]() ![]() |
Flash
When Untouched Abandoned enters the battlefield, cards in your hand with Reward may be cast as if they had flash until end of turn. "I'm sure there's a reason no one ventures into these ancient ruins." -Eshmoon the Healer
1/3
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If a creature dealt damage by Soul Punisher would die, exile that creature instead.
Thoughts, dreams, hope- all of that ends with the flesh rended into dust.
5/5
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Hell Lasher
(rare)
Thoughtscape Nemesis
(uncommon)
Zevbrenkh Sea Mariner
(uncommon)
Almia, Pox Prophet
(uncommon)
Priest of Many Blessings
(common)
Hravol Road Ghosts
(common)
Pleya, Murky Murderer
(common)
Rabid Cerberus
(common)
Divine Tentacles
(common)
Curse of the Vampire Bat
(common)
Single Shot Spell
(common)
Drake-Skin Gloves
(common)
Untouched Abandoned
(common)
Soul Punisher
(common)
Island
(basic)














, where X is the number of cards named Single Shot Spell in your graveyard.