(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a source would deal damage to you or a legendary permanent you control, that source deals half that damage, rounded down, instead.
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Enchant creature
During an opponent’s turn, whenever a creature dealt damage this turn by the enchanted creature dies, Blessing of the Spiked Shield deals damage equal to the power of the creature that died to that creature's controller. |
Ward
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever Jazmi, Varwood Tracker or another Boss you control deals combat damage to an opponent, if you haven't drawn your second card this turn, you may draw a card. 3/6
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Enchant creature
Whenever you cast an enchantment, put a +1/+1 counter on the enchanted creature. Remove a +1/+1 counter from the enchanted creature: Until end of turn, enchanted creature gains your choice of vigilance, indestructible, or trample until end of turn. |
Flying
When Divine Tentacles enters the battlefield, exile target tapped permanent until end of turn Squids fly up from below the Sho Belarsh ocean should any try and ride the waves to the second floor.
1/3
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Whenever you cast an instant or sorcery spell you may pay
![]() . If you do, tap target creature.Zialk is a master of every style, but many of his students have yet to master one.
2/1
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Flying, lifelink
, Exile Hravol Road Ghosts from your graveyard: Gain 2 life.Not all the things of the night want to kill.
2/3
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Collection Persecutor can’t block.
![]() : Collection Persecutor gets +1/+0 for each artifact your opponents control. Activate this ability only once each turn.2/2
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When Vivant Flare-Crest enters the battlefield, target Boss you control gains deathtouch and vigilance until end of turn.
Flare-Crests are fierce monsters, but they can recognize heroic power.
5/2
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Flash
Secret Enemy can't be countered by spells or abilities. If a creature you control left the battlefield this turn, Secret Enemy costs less to cast.3/3
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Target creature gets +0/+5 and can block an additional creature until end of turn.
If was spent casting Light Shield Barrier, that creature gains "Whenever this creature blocks another creature, Light Shield Barrier deals 1 damage to that creature." until end of turn. |
Flash
Reward (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature you control All creature able to block the enchanted creature do so. At the beginning of your endstep, if the enchanted didn't attack, exile two lands you control until the beginning of your next endstep. |
Counter target spell.
If was spent casting Rejection Invocation, that player can't cast spells with the same name as that spell until your next turn. |
Whenever Foul Rotter or another Zombie enters the battlefield, up to one target creature you don't control gets -1/-1 until end of turn. You can't target a creature with this ability more than once each turn.
2/2
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Easy Mode
(mythic)
Blessing of the Spiked Shield
(uncommon)
Jazmi, Varwood Tracker
(uncommon)
Druidic Malleability
(uncommon)
Divine Tentacles
(common)
Wind-Palm Green Belt
(common)
Hravol Road Ghosts
(common)
Collection Persecutor
(common)
Vivant Flare-Crest
(common)
Secret Enemy
(common)
Light Shield Barrier
(common)
Curse of Howling
(common)
Rejection Invocation
(common)
Foul Rotter
(common)
Forest
(basic)











