(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Draw a card for each Boss you control. Then, put up to X basic lands and one Lair from your hand onto the battlefield tapped, where X is the number of cards drawn this way.
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Reward
![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
: Add ![]() . Spend this mana only to cast sorcery spells. |
Flash, Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature you control Enchanted creature has vigilance and "If you control a creature with a power greater than this creature, put a +1/+1 counter on this creature at the beginning of your upkeep." At the beginning of each endstep, if the enchanted creature has the greatest power among creatures you control, tap it and it doesn't untap during your next untap step. |
Haste, prowess, Ward
At the beginning of your endstep, if Spell-Palm Adept's power is 4 or greater, you may draw a card. The masters of the Spell-Palm style were all slaughtered by Giedes, and the survivors seek refuge under Zialk.
2/1
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Target creature gets +0/+5 and can block an additional creature until end of turn.
If was spent casting Light Shield Barrier, that creature gains "Whenever this creature blocks another creature, Light Shield Barrier deals 1 damage to that creature." until end of turn. |
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Target creature gains flying until end of turn.
"I'm never on the ground for long." -Garnieckz the Sky Saint
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Flying
At the beginning of your endstep, if Royal Flight Instructor dealt combat damage to a player this turn, you may put a Flying counter on up to one target legendary creature you control. 1/1
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Enchant player
Whenever the enchanted player casts a spell, that player loses life equal to the number of spells they've cast this turn. |
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
: Frilled Wonder, Sol-Allain gains vigilance until end of turn.
![]() ![]() , : Put a +1/+1 counter on another target creature.
When Frilled Wonder dies, if you control another creature with one or more +1/+1 counters, you may cast a Boss from your hand as if it had flash. If you do, that boss enters with two +1/+1 counters. 4/4
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Reward
![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
First strike Whenever another artifact enters the battlefield under your control, Slag Samurai gets +1/+0 until end of turn. 3/1
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Whenever you cast a spell from exile, scry 1.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) ![]() , : Destroy target artifact. Target creature you control gains a first strike counter.3/5
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Defender
![]() , : Target tapped create doesn’t untap during its controller’s next untap step.0/3
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Chooses 1–
●Destroy up to one target artifact, up to one target enchantment, and up to one target creature with flying. ●Create a 2/2 green Bear token, return a creature, artifact, enchantment, or land from your graveyard to your hand, and distribute two +1/+1 among any number of target creatures you control. |
As an additional cost to cast Luzzei's Whim, you may sacrifice a Lair.
Draw a card, create a Treasure token, and lose 1 life. If you sacrificed a Lair, copy Luzzei's Whim. |
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Dungeon Expansion
(rare)
Sparking Battery
(uncommon)
Curse of Effort
(uncommon)
Spell-Palm Adept
(uncommon)
Light Shield Barrier
(common)
Sky Saint's Maneuver
(common)
Royal Flight Instructor
(common)
Nerthkyr's Curse
(common)
Frilled Wonder, Sol-Allain
(common)
Slag Samurai
(common)
Blillip, Hell-Scaler
(common)
Stone-Shelled Tortoise
(common)
Choose Your Specialty
(common)
Luzzei's Whim
(common)
Swamp
(basic)



: Add



: Frilled Wonder, Sol-Allain gains vigilance until end of turn.

