(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Orc Shaman Boss
Menace, flash
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Cards in your graveyard have "{2/b}{2/r}{2/g}, Exile this card: Put a +1/+1 counter, a first strike counter, and a lifelink counter on target creature you control. Then, that creature fights another target creature."
6/5
 U 
Legendary Creature – Sheep Boss
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
If a permanent you don't own would be put into a player's graveyard from the battlefield, exile that card instead, scry 1, and gain 1 life.
1/6
 U 
Enchantment – Aura
Enchant creature
Enchanted creature is an 8/8 Octopus with "Whenever this creature attacks, scry 2."
"Fight with strength and cleverness" -Quaishan Adventurer Guild motto
 U 
Creature – Elf Shaman
At the beginning of your upkeep, scry X, where X is the number of enchantments you control.
1/2
 C 
Enchantment – Aura
Enchant creature
If enchanted creature doesn't have flying, it has flying. If the enchanted creature already has flying, it cannot be blocked.
 C 
Enchantment – Aura
Flash, Reward {1} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature
Enchanted creature gets +1/+1.
 C 
Enchantment – Aura
Enchant land
Enchanted Land Has {2}{g},{t}: Put a land from your hand onto the battlefield tapped and gain 1 life.
 C 
Enchantment
Sacrifice Tripwire Trap: Tap target creature, then you may tap an additional creature for each Boss you control. Activate this ability only during an opponent's turn unless you control one or more Lairs.
 C 
Artifact
{r},{t}: Damage dealt by target sorcery spell can't be prevented.

Sacrifice Dragonfire Shard: Add {r} for each Boss you control.
 C 
Creature – Weird
Flying
{u}{r},{t}, Sacrifice Thieblan Appetizer: Counter target spell that targets a creature you control and deal 2 damage that spell's controller. If you control a Boss, Thieblan Appetizer deals 3 damage to that spell's controller instead.
2/1
 C 
Enchantment
If a creature that was dealt damage this turn would die, exile it instead.
 C 
Artifact – Equipment
Equipped creature gets +0/+2 and has "{t}: Add {w}{u}. Spend this mana only to cast instants or pay for equip costs."

Equip -{w}{u}
 C 
Creature – Orc Assassin
Discard a noncreature card,{t}: Target creature gets -1/-1 until end of turn.
Holding the scythe by only the very end, she can reach you, even if you think she can't.
2/3
 C 
Creature – Spirit
Flying, lifelink

{w/b}, Exile Hravol Road Ghosts from your graveyard: Gain 2 life.
Not all the things of the night want to kill.
2/3
Swamp
 
 B 
Basic Land – Swamp

Jiawold, Grave King (rare)
Sheep of Dreams, Kownt (uncommon)
Octoform (uncommon)
Light Elf Hierophant (uncommon)
Superior Wingcraft (common)
Boons of Training (common)
Growing Estate (common)
Tripwire Trap (common)
Dragonfire Shard (common)
Thieblan Appetizer (common)
Burning Void (common)
Coiling Eel Scepter (common)
Scythe-Slash Slayer (common)
Hravol Road Ghosts (common)
Swamp (basic)