(Generic)Isekai/Dungeon Test concepts: Virtual Booster

(Generic)Isekai/Dungeon Test concepts: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
During your turn, counter the first spell each opponent casts unless they pay an additional {1}.

The first spell you cast during your opponents' turns cost {2} less. At the beginning of each opponent's upkeep, that player may pay 2 life to remove this ability until end of turn.
 U 
Sorcery
Exile target artifact, creature,
or enchantment and each card that shares a type with from its owner's graveyard. You gain X life, where X is the number of cards exiled this way.
 U 
Creature – Squirrel
Flying
Sacrifice a Saproling, Food, or Treasure: Create a 1/1 white squirrel token with "{w}: This creature gains flying until end of turn."
1/1
 U 
Enchantment – Aura
Reward {u}{b} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature
Whenever a player draws a card other than the first card they draw each turn, enchanted creature gets +1/+1 until end of turn.
 C 
Sorcery
Exile all instants and sorcery cards from all graveyards. Then, if ten or more instant and/or sorcery cards were exiled this way, put a flying counter on each Boss you control.
 C 
Creature – Drake
Flying
When Psychic-Eye Drake enters the battlefield, target opponent reveals their hand.
1/2
 C 
Creature – Insect
{1}{r}, Sacrifice Lightning Centipede: Deal 2 damage to target creature.
3/1
 C 
Creature – Human Druid
Whenever you cast your first enchantment spell each turn, scry 1 and gain 3 life.
The Virmaif druids celebrate all blessings, finding even the silver lining in curses.
4/4
 C 
Creature – Elf Archer
Reach, vigilance
The Hollyhock Knights have been holding out against Yswang as they expand out of the fourth floor.
2/3
 C 
Instant
Draw two cards.

Each opponent mills four cards.
Lis-Yei may not be able to kill and eat Hwalch if he swam upon the merfolk, the seas are big, and offer time to plan.
 C 
Instant
Reward {1} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Each opponent sacrifices an enchantment.
"I see you, covered in blessings and curses. How grotesque you weakness is." -Slesvi, 4th Floor Boss
 C 
Creature – Naga Barbarian
{b}: Put a +1/+1 counter on Thiebla Gorger. Activate this ability only if a creature dealt damage by Thiebla Gorger died this turn. Activate this ability only once each turn.
The Thiebla Society rejected Driel for his undistinguished palate.
2/2
 C 
Instant
Target two creatures you control get +2/+2 until end of turn.

If {g} was spent casting Pincer Maneuver, those creatures can't be blocked by creatures with a power of 2 or less until end of turn. If {u} was spent casting Pincer Maneuver, those creatures gain flying until end of turn.
 C 
Sorcery
Destroy target artifact and create a Treasure token.
"If I can't take your prized sword itself, then I'll take what I can get from it." -Preshayja, the Sword-Twirler
Island
 
 B 
Basic Land – Island

Psychic Court (rare)
Call of Obliteration (uncommon)
Great-Glider (uncommon)
Aether-Formed Spellbook (uncommon)
Blast-Wind Greeting (common)
Psychic-Eye Drake (common)
Lightning Centipede (common)
Virmaif Blessings Advocate (common)
Hollyhock Archer (common)
Psychic Subjugation (common)
Slesvi's Binding (common)
Thiebla Gorger (common)
Pincer Maneuver (common)
Smelter's Grasp (common)
Island (basic)