(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your endstep, Spectral Jaguar phases out until you cast an instant or sorcery spell.
Instants and sorceries you cast have "As an an additional cost to cast this spell, you may pay . If you do, creatures you control get +1/0 until end of turn."4/3
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Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever a Lair enters the battlefield under your control, target opponent chooses 1– ● You draw two cards and discard a card. ●Jvo-Mak, Dream Schemer can't be blocked until end of turn. 4/4
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Hexproof
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) As long as Xolth, the Sleek Scale is tapped, Lairs you control have "Whenever this land adds mana, it adds one additional mana of that color. 5/5
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Enchant creature
Enchanted creature is an 8/8 Octopus with "Whenever this creature attacks, scry 2." "Fight with strength and cleverness" -Quaishan Adventurer Guild motto
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Vigilance, deathtouch
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) : Salaxam, Moonlight Agent gains lifelink until end of turn.
When Salaxam dies, you may put a vigilance counter or a deathtouch counter on target Boss. 3/3
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Flying, menace
Whenever a creature you control dies, Dungeon Haunt gets +1/+0 until end of turn. 3/1
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Vigilance
Whenever Axe Guardian blocks one or more creatures, Axe Guardian gets +2/+2 until end of turn. "Greetings to Dualor, the largest city of the second floor."
2/4
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Whenever a land enters the battlefield under your control, gain 1 life. If a Lair entered the battlefield, Adventurercatcher gets +1/+0 until end of turn.
0/1
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Enchant creature
Enchanted creature untaps at the beginning of each untap step and has “ : Untap target Lair.” |
Flying
At the beginning of your upkeep, sacrifice Zydhao Banshee. When Zydhao Banshee is sacrificed this way, each opponent sacrifices a creature. 4/3
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If Signature Spell-Slice targets a Boss, you may pay an additional
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Destroy target attacking creature. If you paid an additional , gain 5 life and create a 1/1 white Soldier token. |
First strike
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) When Baawlind, Future Eye dies, scry X, where X is the number of cards in your hand. 2/2
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Haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) Discard an instant or sorcery: Create a 1/1 red Goblin token. You can activate this ability X times per turn, where X is the number of Bosses you control. 2/1
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +2/+0 and has trample. Equip ![]() |
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Spectral Jaguar
(rare)
Jvo-Mak, Dream Schemer
(uncommon)
Xolth, the Sleek Scale
(uncommon)
Octoform
(uncommon)
Salaxam, Moonlight Agent
(common)
Dungeon Haunt
(common)
Axe Guardian
(common)
Adventurercatcher
(common)
Lair Keeper’s Service
(common)
Zydhao Banshee
(common)
Signature Spell-Slice
(common)
Baawlind, Future Eye
(common)
Cranawl, Warren Chief
(common)
Bone-Breaker Hammer
(common)
Plains
(basic)








: Untap target Lair.”
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)