(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever a permanent you control is put into your graveyard from the battlefield, you may exile another permanent you control. If you do, gain 2 life and each opponent sacrifices a creature, enchantment, or planeswalker at random.
 U 
Creature – Merfolk Wizard
Lairs you control have "{5},{t}, Sacrifice this land: Target creature cannot be blocked until end of turn."
4/2
 U 
Enchantment – Aura
Enchant creature
Enchanted creature is an 8/8 Octopus with "Whenever this creature attacks, scry 2."
"Fight with strength and cleverness" -Quaishan Adventurer Guild motto
 U 
Legendary Artifact Creature – Boss
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Gwalthain, Rust Lord enters the battlefield with five +1/+1 counters.
If damage would be dealt to Gwalthain while Gwalthain has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Gwalthain.
0/0
 C 
Creature – Siren Wizard
Flying
Whenever you cast an enchantment spell, you may tap target creature.
1/2
 C 
Creature – Boar
When Squealing Goretusk enters the battlefield, if an opponent was dealt damage this turn, Squealing Goretusk enters the battlefield with a trample counter.
Goretusks herald forests of death.
4/4
 C 
Creature – Goblin Minion
Haste
When Rumblo's Armorer dies, you may attach equipment at instant speed until end of turn.
"A spear? We'll need these shields, and a hammer to break the shaft." -Rumblo, Second Floor Boss
1/1
 C 
Enchantment
Sacrifice Tripwire Trap: Tap target creature, then you may tap an additional creature for each Boss you control. Activate this ability only during an opponent's turn unless you control one or more Lairs.
 C 
Instant
Target creature gains flying until end of turn.
"I'm never on the ground for long." -Garnieckz the Sky Saint
 C 
Sorcery
Each player sacrifices a nonlegendary creature and gains life equal to the total toughness of all creatures sacrificed this way.
 C 
Sorcery
As you cast Consecrating Dance, you may pay {b/g}.

Gain 5 life. If you spent black or green mana casting Consecrating Dance, exile up to two target cards from an opponent's graveyard.
 C 
Creature – Snake
Guardian of the Excess gets +1/+1 for each Lair you control.

When Guardian of the Excess dies, sacrifice a Lair. If a Lair was put into your graveyard this way, draw a card.
1/4
 C 
Creature – Spirit
Flying, lifelink

{w/b}, Exile Hravol Road Ghosts from your graveyard: Gain 2 life.
Not all the things of the night want to kill.
2/3
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature attacks, nonmana abilities of permanents opponents control cost an additional 2 life to activate until end of turn.
Plains
 
 B 
Basic Land – Plains

Laugh of Damnation (rare)
Mist Stalker Sage (uncommon)
Octoform (uncommon)
Gwalthain, Rust Lord (uncommon)
Sleep Song Siren (common)
Squealing Goretusk (common)
Rumblo's Armorer (common)
Tripwire Trap (common)
Sky Saint's Maneuver (common)
Sanguine Dance (common)
Consecrating Dance (common)
Guardian of the Excess (common)
Hravol Road Ghosts (common)
Barbs of Pain (common)
Plains (basic)