(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
When Abyssal Hellkite enters the battlefield, search your library for a card, exile it, then shuffle. As long as you control Abyssal Hellkite, you may play that card. 5/5
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Lifelink
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) If you would gain life, you gain that much life plus 2 instead. If a spell you cast or the ability of another permanent you control would cause an opponent to lose life, that player loses that much life plus 2 instead. 2/5
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Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
As long as Dari, Death-Hammer Deviant is equipped, Dari has menace and Ward- pay 3 life. Other equipped creatures you control get +2/-1 and ward- pay 1 life. 4/4
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Until end of turn, double the toughness of target creature you control. If that creature is a Boss, it becomes immune to deathtouch and can't be targeted by spells or abilities your opponents control until end of turn.
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Flying
, : Tap target creature an opponent controls.There is no hope of escaping Hwalch's Dungeon.
2/3
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Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
![]() : Ashell and Gruzmi, Heralds of Kairu gains first strike until end of turn.
![]() : Ashell and Gruzmi gains deathtouch until end of turn.
At the beginning of your endstep, if Ashell and Gruzmi has first strike and deathtouch, sacrifice it. When Ashell and Gruzmi is sacrificed this way you may cast a Boss from your hand as if it had flash for less.4/4
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A deck can have any number of cards named Single Shot Spell.
As you cast Single Shot Spell, you may pay an additional , where X is the number of cards named Single Shot Spell in your graveyard.
Deal 1 damage to any target. If you paid X, Single Shot Spell deals 1+X damage to any target instead. If X is five or more, you may destroy target artifact when this spell deals damage to a target. If X is 10 or more, you may destroy target land and target artifact when this spell deals damage. |
Destroy target creature with a power of 2 or less unless its controller discards a card.
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Reward
![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
First strike Whenever another artifact enters the battlefield under your control, Slag Samurai gets +1/+0 until end of turn. 3/1
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Target creature gets +1/+2 and gains flying until end of turn.
"You call that flight?" -Garnieckz the Sky Saint
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Doublestrike
![]() ![]() : Creatures dealt damage by Rabid Cerberus get -1/-1 until end of turn.These dogs roam the third dungeon floor, biting anything that moves.
4/5
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Flying, vigilance
Exile Flying Fortress Guard: Flying Fortress Guard's owner creates four Treasure tokens. Only opponents may activate this ability. 3/7
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When Tide Reader enters the battlefield, draw three cards.
4/6
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Target creature gains flying until end of turn.
"I'm never on the ground for long." -Garnieckz the Sky Saint
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Abyssal Hellkite
(rare)
Saint of Life, Fichao
(uncommon)
Dari, Death-Hammer Deviant
(uncommon)
Extra Health Bar
(uncommon)
Long-Feather Angel
(common)
Ashell and Gruzmi, Heralds of Kairu
(common)
Single Shot Spell
(common)
Sad Laugh
(common)
Slag Samurai
(common)
Test Hover
(common)
Rabid Cerberus
(common)
Flying Fortress Guard
(common)
Tide Reader
(common)
Sky Saint's Maneuver
(common)
Swamp
(basic)







: Tap target creature an opponent controls.

, where X is the number of cards named Single Shot Spell in your graveyard.



