(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Human Wizard Boss
Isvanna of the Seven-Thousand Spells's power and toughness are equal to the number of instants and sorceries in your graveyard.
Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.)
If you would draw a card, you may search your library for an instant or sorcery card, reveal it, and add that card for to your hand, then shuffle instead.
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 U 
Creature – Efreet Wizard
Flash
When Flashfire Sorcerer enters the battlefield, you may deal X damage to target creature, where X is the mana value of target instant or sorcery.
3/4
 U 
Enchantment – Aura
Enchant creature
Whenever a land enters the battlefield under your control, untap enchanted creature.

Put a +1/+1 counter on enchanted creature whenever a land enters the battlefield under your control that isn't the first land to enter the battlefield under your control this turn.
 U 
Creature – Shade Cleric
Flying
Whenever you gain life or a Boss enters the battlefield under your control, Joyless Shadow gets +1/+0 until end of turn.
3/1
 C 
Instant
Boss Barrier costs {1} less if you control a blue Boss.

Counter target spell unless its controller pays {x}, where X is one plus the number of Bosses you control.
 C 
Artifact – Equipment
Equipped creature gets +0/+2 and has "{t}: Add {w}{u}. Spend this mana only to cast instants or pay for equip costs."

Equip -{w}{u}
 C 
Insant
Reward- Pay 3 life. (If a creature an opponent controls left the battlefield this turn, you may cast this spell by paying 3 life)
Draw a card and lose 1 life. If you cast Price of Pain for its reward cost, create a Treasure token.
 C 
Land – Lair
Lair of the Hateful enters the battlefield tapped.
{t}: Add {b} or {r}.
{4},{t}: Each creature you control with a Tier gets +1/+1 until end of turn.
 C 
Instant
Until end of turn, whenever a creature you control blocks, draw a card then discard a card.
“I just needed to see your weakness” -Kairu the Spear Master
 C 
Legendary Artifact – Equipment
Equipped creature gets +1/+0.

At the beginning of your endstep, if a creature that was dealt damage by the equipped creature died this turn, lose 2 life and put a +1/+1 counter on the equipped creature.

Equip {r/b}, pay 2 life
 C 
Creature – Ox
When Gold-Horn Ox enters the battlefield, any player may have you create three Treasure tokens. If they do, that player gains control of Gold-Horn Ox.

{4}, Sacrifice Gold-Horn Ox: Draw two cards.
0/4
 C 
Legendary Creature – Lizard Boss
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Pisha, the Hammering Tail enters the battlefield, destroy target artifact.
{2}{r}: Pisha gets +X/+0 until end of turn, where X is the number of artifacts in target opponent's graveyard.
3/3
 C 
Creature – Hydra
Driel's Herald enters the battlefield with a +1/+1 counter on it for each Boss you control.

Remove a +1/+1 counter from Driel's Herald: Driel's Herald gains indestructible until end of turn.
0/0
 C 
Sorcery
Each player sacrifices a nonlegendary creature and gains life equal to the total toughness of all creatures sacrificed this way.
Forest
 
 B 
Basic Land – Forest

Isvanna of the Seven-Thousand Spells (mythic)
Flashfire Sorcerer (uncommon)
Druidic Duty (uncommon)
Joyless Shadow (uncommon)
Boss Barrier (common)
Coiling Eel Scepter (common)
Price of Pain (common)
Lair of the Hateful (common)
Planner’s Gambit (common)
Sojoux, Vampiric Stiletto (common)
Gold-Horn Ox (common)
Pisha, the Hammering Tail (common)
Driel's Herald (common)
Sanguine Dance (common)
Forest (basic)