(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant creature
If enchanted creature doesn't have flying, it has flying. If the enchanted creature already has flying, it cannot be blocked.
 
 R 
Legendary Creature – Naga Artificer Boss
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever a nontoken artifact enters the battlefield under your control, create a a token copy of that artifact an untap it. If it's a creature it gains haste. Sacrifice that token at the beginning of the next endstep.
5/5
 U 
Creature – Elf Cleric Warrior
When Dark Elf Gravekeeper enters the battlefield, exile target card from a graveyard and return up to one target creature card from your graveyard to your hand.

{t}: Add one mana of any color. Activate this ability only if a creature died this turn.
1/2
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+0 and has menace.
{2}{r}{r}, Exile Fearsomeness Blessing from your graveyard: Target creature gets +3/+0 and gains menace until end of turn.
 U 
Creature – Demon
Flying
At the beginning of your upkeep, each player loses 3 life unless that player has each creature they control get -1/-1 until end of turn.
5/5
 C 
Sorcery
Put a vigilance counter on up to two target creatures you control. Then, each creature you control with vigilance gets +1/+1 until end of turn.
 C 
Sorcery
Target creature gets +1/+1 for each nontoken artifact you control.
 C 
Enchantment
Instants and sorceries you cast during your turn cost {1} less. If an instant you cast during your turn targets a creature you control, that creature gains first strike until end of turn.
 C 
Creature – Treefolk Warrior
Reach

{1}{w}{w}: Until end of turn, Redwood Guardian can block an additional creature.
5/5
 C 
Creature – Orc Assassin
Flash
When Dungeon Assailant enters the battlefield, target creature gets -1/-1 until end of turn.
"Really, you're trying to kill Garnieckz the Sky Saint? Are you even registered with any of the great assassin guilds?"- Garnieckz the Sky Saint
2/1
 C 
Creature – Insect
{1}{r}, Sacrifice Lightning Centipede: Deal 2 damage to target creature.
3/1
 C 
Creature – Spirit
Flying, lifelink

{w/b}, Exile Hravol Road Ghosts from your graveyard: Gain 2 life.
Not all the things of the night want to kill.
2/3
 C 
Instant
Target creature you control gains hexproof until end of turn. If Arcane Protection isn't a copy and targeted a Boss this way, you may cast a copy of Arcane Protection.
 C 
Artifact – Equipment
Reward {r/g}{r/g} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +3/+2 and has trample and reach

Equip- Sacrifice an artifact
Mountain
 
 B 
Basic Land – Mountain

Superior Wingcraft (common, foil)
Joi'Mkah of the Flash Forge (rare)
Dark Elf Gravekeeper (uncommon)
Fearsomeness Blessing (uncommon)
Demon Lord of Sadness (uncommon)
Ready to Strike (common)
Don the Armory (common)
Keen Senses (common)
Redwood Guardian (common)
Dungeon Assailant (common)
Lightning Centipede (common)
Hravol Road Ghosts (common)
Arcane Protection (common)
Staff of Giant-Bashing (common)
Mountain (basic)