(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Legendary Artifact Creature – Boss
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Gwalthain, Rust Lord enters the battlefield with five +1/+1 counters.
If damage would be dealt to Gwalthain while Gwalthain has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Gwalthain.
0/0
 
 R 
Instant
When target creature an opponent controls dies this turn, create X 2/2 green Bear tokens, where X was the target creature’s power.
 U 
Artifact Land – Food Lair
Candy Cave enters the battlefield tapped.
{t}: Add {c}.
{t}: Add one mana of any color another Lair you control could produce.

{2},{t}.”, Sacrifice this artifact: You gain 3 life.
 U 
Instant
Counter target noncreature spell. If you control a blue Boss, each opponent reveals their hand. If you control a white Boss, gain life equal to mana value of the spell countered this way.
 U 
Creature – Cephalid Wizard Rogue
Whenever Illusionist Assailant deals combat damage to a player, create a 0/1 blue Cephalid token with defender.

Illusionist Assailant has hexproof and can't be blocked as long as you control another cephalid.
2/1
 C 
Artifact – Food
Reward {0} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)

{2},{t}.”, Sacrifice this artifact: You gain 3 life.
{5},{t}: Scry 1
 C 
Enchantment – Aura
Flash
Reward {2/g} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature you control
All creature able to block the enchanted creature do so.
At the beginning of your endstep, if the enchanted didn't attack, exile two lands you control until the beginning of your next endstep.
 C 
Creature – Troll Druid
Hexproof

{t}: Add one mana of any color.
2/4
 C 
Sorcery
Until end of turn target creature can't be blocked by creatures with a power of 2 or less, another target creature can't block, and another target creature gains flying until end of turn.
 C 
Legendary Creature – Basilisk Boss
Menace, hexproof
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{1}: Rassuria, Quichayan Terror gains deathtouch until end of turn.
When Rassuria dies, you may put a menace or a hexproof counter on target Boss.
3/3
 C 
Enchantment – Aura Curse
Enchant player
Whenever the enchanted player casts a spell, that player loses life equal to the number of spells they've cast this turn.
 C 
Sorcery
Target opponent discards two cards.

Create a Treasure token for each Boss discarded this way.
 C 
Creature – Merfolk Wizard
When Hwalch's Emisarry enters the battlefield, target player puts the top two cards of their library into their graveyard.
"Welcome to Vanquice"
1/1
 C 
Instant
Target two creatures you control get +2/+2 until end of turn.

If {g} was spent casting Pincer Maneuver, those creatures can't be blocked by creatures with a power of 2 or less until end of turn. If {u} was spent casting Pincer Maneuver, those creatures gain flying until end of turn.
Swamp
 
 B 
Basic Land – Swamp

Gwalthain, Rust Lord (uncommon, foil)
Carrion’s Call (rare)
Candy Cave (uncommon)
Anti-Mystic Barrier (uncommon)
Illusionist Assailant (uncommon)
Psychedelic Stew (common)
Curse of Howling (common)
Galaki Woods Hermit (common)
Soaring Combat Rush (common)
Rassuria, Quichayan Terror (common)
Nerthkyr's Curse (common)
Rupture the Future (common)
Hwalch's Emisarry (common)
Pincer Maneuver (common)
Swamp (basic)