(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Goblin Shaman
Collection Persecutor can’t block.

{1}{r}: Collection Persecutor gets +1/+0 for each artifact your opponents control. Activate this ability only once each turn.
2/2
 
 M 
Legendary Creature – Nightstalker Boss
Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.)
At the beginning of your upkeep you may return up to one target artifact, target instant, target sorcery, and target creature from your graveyard to your hand.
Sacrifice two artifacts: Giedes, Echo of Terror gains indestructible until end of turn.
Sacrifice two artifacts: Copy target instant or sorcery spell. You may choose new targets for the copy.
8/8
 U 
Land – Lair
Lair of the Fawning Shut-In enters the battlefield tapped. If you control a Boss, when Lair of the Fawning Shut-In enters the battlefield you may sacrifice a basic land. If you do, Lair of the Fawning Shut-In enters the battlefield untapped.
{t}: Add {g} or {u}
 U 
Creature – Human Monk
Prowess
{t}: Add {u} or {r}. Spend this mana only to cast spells from exile or the top of your library.
The monks who withstand the fierce waterfall can sense the mystic arts in a way most never will.
1/1
 U 
Enchantment – Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.

Sacrifice an artifact or enchantment: Return Blessing of Ruin from your graveyard to your hand.
 C 
Creature – Troll Druid
Hexproof

{t}: Add one mana of any color.
2/4
 C 
Creature – Elf Warrior
When Driel's Boasting Challenger enters the battlefield, you may put a Lair from your hand onto the battlefield.
Sacrifice a Lair,{t}: Put a +1/+1 counter on target creature. If that creature is a Boss, put two +1/+1 counters on it instead.
2/1
 C 
Creature – Elf Rogue
When Dark Elf Conspirator enters the battlefield, draw a card if you control three or more elves.

When Dark Elf Conspirator dies, lose 1 life and draw a card.
2/2
 C 
Instant
Exile Grim Recall as it resolves.

Draw two cards, then you may discard a card. If you do, return target card from your graveyard to your hand at the beginning of your next upkeep.
 C 
Creature – Merfolk Soldier
Whenever an artifact enters the battlefield under your control, if you paid its reward cost this turn, create a tapped treasure token.
1/2
 C 
Creature – Giant Warrior
Haste
Whenever you cast a spell for its reward cost, Club-Clunk Vanguard gains trample until end of turn.
6/5
 C 
Creature – Elf Cleric
Whenever a creature you control becomes enchanted, put a vigilance counter on that creature.
2/1
 C 
Creature – Spirit
Flying, menace

Whenever a creature you control dies, Dungeon Haunt gets +1/+0 until end of turn.
3/1
 C 
Instant
Copy target instant or sorcery spell you control with a mana value of one twice. You may choose new targets for the copy.
Mountain
 
 B 
Basic Land – Mountain

Collection Persecutor (common, foil)
Giedes, Echo of Terror (mythic)
Lair of the Fawning Shut-In (uncommon)
Yajniah Waterfall Monk (uncommon)
Blessing of Ruin (uncommon)
Galaki Woods Hermit (common)
Driel's Boasting Challenger (common)
Dark Elf Conspirator (common)
Grim Recall (common)
Kalthan Recruit (common)
Club-Clunk Vanguard (common)
Duties Advocate (common)
Dungeon Haunt (common)
Triple Spell-Spread (common)
Mountain (basic)