(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste
Discard your hand, , Sacrifice Gambler's Hand: Draw five cards.5/5
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature has vigilance. Whenever the equipped creature attacks or blocks, put a +1/+1 counter on the equipped creature. Equip ![]() ![]() |
Reward
![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
: Add ![]() . Spend this mana only to cast sorcery spells. |
Equipped creature gets +1/+1.
, , Sacrifice Staff of the Sealed Blessing: Return target Aura from your graveyard to your hand. Activate this ability only during a main phase.
Equip ![]() |
When Light Elf Woodbinder enters the battlefield, create a 1/1 green Saproling token.
![]() ![]() : Put two +1/+1 counters on each Saproling you control. Activate this ability only if you control a tier 3 or higher creature.1/2
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Driel's Herald enters the battlefield with a +1/+1 counter on it for each Boss you control.
Remove a +1/+1 counter from Driel's Herald: Driel's Herald gains indestructible until end of turn. 0/0
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When Vivant Flare-Crest enters the battlefield, target Boss you control gains deathtouch and vigilance until end of turn.
Flare-Crests are fierce monsters, but they can recognize heroic power.
5/2
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Haste
Whenever you cast a spell for its reward cost, Club-Clunk Vanguard gains trample until end of turn. 6/5
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Reward
![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +0/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card, then discard a card." Equip ![]() ![]() |
Cast Lament of the Lonely only if you control exactly one creature.
Draw two cards, lose two life, and create two tapped Treasure tokens. |
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Target creature gets +0/+5 and can block an additional creature until end of turn.
If was spent casting Light Shield Barrier, that creature gains "Whenever this creature blocks another creature, Light Shield Barrier deals 1 damage to that creature." until end of turn. |
Flying
When Divine Tentacles enters the battlefield, exile target tapped permanent until end of turn Squids fly up from below the Sho Belarsh ocean should any try and ride the waves to the second floor.
1/3
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Flying
When Psychic-Eye Drake enters the battlefield, target opponent reveals their hand. 1/2
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
, .”, Sacrifice this artifact: You gain 3 life.
, : Scry 1 |
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Gambler's Hand
(rare)
Farfolsh, the Sword of Beginnings
(uncommon)
Sparking Battery
(uncommon)
Staff of the Sealed Blessing
(uncommon)
Light Elf Woodbinder
(common)
Driel's Herald
(common)
Vivant Flare-Crest
(common)
Club-Clunk Vanguard
(common)
Drake-Skin Gloves
(common)
Lament of the Lonely
(common)
Light Shield Barrier
(common)
Divine Tentacles
(common)
Psychic-Eye Drake
(common)
Psychedelic Stew
(common)
Mountain
(basic)

, Sacrifice Gambler's Hand: Draw five cards.

(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)





