(Generic)Isekai/Dungeon Test concepts: Virtual Booster
| (Generic)Isekai/Dungeon Test concepts: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Lair of the Wasting Generation enters the battlefield tapped. If you control a Boss, when Lair of the Wasting Generation enters the battlefield you may sacrifice a basic land. If you do, Lair of the Wasting Generation enters the battlefield untapped.
: Add or ![]() |
Divine Purge costs
less for each Boss you control.
Destroy all non-Boss creatures. |
Vigilance
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) At the beginning of your endstep, gain 1 life for each untapped creature you control. At the beginning of your upkeep, if you have more life than each opponent, distribute up to two +1/+1 counters among one or two target creatures. 3/4
|
Equipped creature gets +1/+0 and has
"Whenever the equipped creature deals combat damage to a player, if that player discarded a card this turn, draw two cards, then discard a card." Equip ![]() ![]() |
Flash, flying
When Weighted-Wing Pixie, tap target creature. ![]() ![]() , Sacrifice Weighted-Wing Pixie: Destroy target tapped creature.2/2
|
|
When Fourth-Floor Ambush Greeter enters the battlefield, you may sacrifice a Lair. If you do, put a +1/+1 counter, a menace counter, and a first strike counter on each Boss you control.
6/6
|
Cast Lament of the Lonely only if you control exactly one creature.
Draw two cards, lose two life, and create two tapped Treasure tokens. |
Until end of turn, whenever a creature you control blocks, draw a card then discard a card.
“I just needed to see your weakness” -Kairu the Spear Master
|
Hexproof
When Quichayan Wurm dies, untap all Lairs you control. 7/7
|
Vigilance
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) ![]() , : Destroy target enchantment and put a +1/+1 counter on up to one target creature.3/5
|
|
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your endstep, if a creature died this turn, draw a card and deal 1 damage to any target. 2/2
|
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
![]() : Until end of turn, when Bolkaz, Distant Terror deals combat damage to an opponent, that player mills two cards.
When Bolkaz dies, if an opponent has fifteen or more cards in their graveyard, you may cast a Boss from your hand as if it had flash for less.3/5
|
Destroy target artifact and create a Treasure token.
"If I can't take your prized sword itself, then I'll take what I can get from it." -Preshayja, the Sword-Twirler
|
Whenever an opponent casts a spell during the combat phase, Blood-Sworn Knight gets +1/+0 and gains first strike until end of turn.
0/3
|
|
Lair of the Wasting Generation
(uncommon, foil)
Divine Purge
(rare)
Cheline, Light Elf Gate Keeper
(uncommon)
Dagger of Deception
(uncommon)
Weighted-Wing Pixie
(uncommon)
Fourth-Floor Ambush Greeter
(common)
Lament of the Lonely
(common)
Planner’s Gambit
(common)
Quichayan Wurm
(common)
Mylis, Silver Warden
(common)
Delai, Blood Tide
(common)
Bolkaz, Distant Terror
(common)
Smelter's Grasp
(common)
Blood-Sworn Knight
(common)
Island
(basic)
: Add
or 

less for each Boss you control.








