(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose two. If you control a red Boss, choose three instead.
• Destroy target land. • Deal 3 damage to any target. • Destroy all artifacts you don't control. • Double the amount of damage that would be dealt by target creature until end of turn. |
Deathtouch
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever a creature dealt damage by Dualor City's Infestation dies, create a 1/1 black Rat token. Rats you control have menace as long as you control five or more Rats. 5/5
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When Dark Elf Gravekeeper enters the battlefield, exile target card from a graveyard and return up to one target creature card from your graveyard to your hand.
: Add one mana of any color. Activate this ability only if a creature died this turn.1/2
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Flying
Whenever a creature dealt damage by Black Night Herald dies, its controller loses 2 life and you gain 2 life. 4/3
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Driel's Herald enters the battlefield with a +1/+1 counter on it for each Boss you control.
Remove a +1/+1 counter from Driel's Herald: Driel's Herald gains indestructible until end of turn. 0/0
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![]() : Equipped creature gets +1/+0 until end of turn.
Equip ![]() |
Target creature gets +1/+2 and has Ward
until end of turn. If target creature is a Boss, it gains lifelink until end of turn. |
Boss Barrier costs
less if you control a blue Boss.
Counter target spell unless its controller pays , where X is one plus the number of Bosses you control. |
As an additional cost to cast Luzzei's Whim, you may sacrifice a Lair.
Draw a card, create a Treasure token, and lose 1 life. If you sacrificed a Lair, copy Luzzei's Whim. |
Flash
When Reapers Guild Novice enters the battlefield, target creature an opponent controls gets -4/-4 until end of turn. 3/5
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Lifelink, haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) : H'Tolsh, Gloried Pouncer gains first strike until end of turn.
When H'Tolsh dies, you may put a lifelink or haste counter on target Boss. 3/3
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When Hound of the Fourth Hell enters the battlefield, Hound of the Fourth Hell deals damage equal to its power to target creature with a mana value of 3 or less.
![]() : Hound of the Fourth Hell gains menace until end of turn.3/3
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Return target nonlegendary creature to its owner's hand. If you control a blue Boss, target creature you control gains flying until end of turn.
"It's a long way back to the troposhere, see ya!"-Garnieckz the Sky Saint
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Lair of the Solemn Sentinels enters the battlefield tapped.
: Add or .
, : Each creature you control with a Tier gets +1/+1 until end of turn. |
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Red Ruin
(rare)
Dualor City's Infestation
(uncommon)
Dark Elf Gravekeeper
(uncommon)
Black Night Herald
(uncommon)
Driel's Herald
(common)
Fire Whip
(common)
Holy Moon's Favor
(common)
Boss Barrier
(common)
Luzzei's Whim
(common)
Reapers Guild Novice
(common)
H'Tolsh, Gloried Pouncer
(common)
Hound of the Fourth Hell
(common)
Vault Upward
(common)
Lair of the Solemn Sentinels
(common)
Island
(basic)





: Add one mana of any color. Activate this ability only if a creature died this turn.


, where X is one plus the number of Bosses you control.
,