(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever a creature you control deals combat damage to a player, you may cast an instant or sorcery spell from your hand with a mana value equal to the damage that creature dealt.
 U 
Creature – Demon
Flying
At the beginning of your endstep, each player loses 3 life unless that player discards a card.
5/5
 U 
Legendary Creature – Treefolk Boss
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
At the beginning of your endstep, exile each creature card from an opponents' graveyard: Create X 1/1 green Saproling tokens, where X is the number of creature card exiled this way.
{g/b}: Target Saproling gains deathtouch until end of turn.
4/5
 U 
Legendary Creature – Human Wizard Boss
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever you would draw a card other than during your draw step, exile the top card of your library instead. At the beginning of your endstep, add all cards exiled this to your hand at the beginning of each enstep.
5/4
 C 
Artifact – Equipment
Reward {1} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)

Whenever a creature dealt damage by the equipped creature dies, put a menace counter on the equipped creature and create a Treasure token.

Equip {2/r}{2/r}
 C 
Creature – Crab
You may spend {u} mana as though it were {c}{c} to pay for equip costs that target Knife Tyrant Crab.
4/4
 C 
Creature – Angel Squid
Flying
When Divine Tentacles enters the battlefield, exile target tapped permanent until end of turn
Squids fly up from below the Sho Belarsh ocean should any try and ride the waves to the second floor.
1/3
 C 
Creature – Elemental Knight
Flying, vigilance

Exile Flying Fortress Guard: Flying Fortress Guard's owner creates four Treasure tokens. Only opponents may activate this ability.
3/7
 C 
Creature – Zombie Cleric Knight
If a creature dealt damage by Soul Punisher would die, exile that creature instead.
Thoughts, dreams, hope- all of that ends with the flesh rended into dust.
5/5
 C 
Sorcery
Exile all instants and sorcery cards from all graveyards. Then, if ten or more instant and/or sorcery cards were exiled this way, put a flying counter on each Boss you control.
 C 
Instant
Until end of turn target creature gains hexproof and "when this creature deals combat damage to a creature with flying, draw a card."
 C 
Legendary Creature – Cat Boss
Lifelink, haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{1}: H'Tolsh, Gloried Pouncer gains first strike until end of turn.
When H'Tolsh dies, you may put a lifelink or haste counter on target Boss.
3/3
 C 
Sorcery
When you cast Luck-Burster Bolt, if you control a tier 2 or higher creature, you pay {w/g}. If you do, destroy target artifact or enchantment.

Deal 3 damage to any target.
 C 
Creature – Lizard
Hollyhock Mount can't be blocked by creatures with a power of 2 or less.
Hollyhock knights ride lizards, adept at running through the forests, climbing trees, and swimming through the lakes.
3/3
Forest
 
 B 
Basic Land – Forest

Stormfist Style (rare)
Demon Lord of Whispers (uncommon)
Sonmei, Driel's Dream (uncommon)
Zhasnuf, Futurist (uncommon)
War Dog's Mask (common)
Knife Tyrant Crab (common)
Divine Tentacles (common)
Flying Fortress Guard (common)
Soul Punisher (common)
Blast-Wind Greeting (common)
Steal From the Skies (common)
H'Tolsh, Gloried Pouncer (common)
Luck-Burster Bolt (common)
Hollyhock Mount (common)
Forest (basic)