(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose two. If you control a green Boss, choose three instead.
• Target creature gets +3/+3 until end of turn. • Return target permanent card from your graveyard to your hand. • Prevent all damage that would be dealt to you and permanents you control until end of turn. • Put a nonlegendary green creature from your hand onto the battlefield. |
Whenever Hollyhock Bloom Knight or another creature you control attacks, you may untap target basic Forest you control.
The Hollyhock Knights are dilligent in keeping Quichay Wilds safe.
3/2
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Target blocked creature you control with first strike or double strike deals damage equal to its power to target opponent.
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Reward
![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Flash Enchant creature Enchanted creature gets +1/+1, has hexproof, and has “whenever this creature deals combat damage to a player, draw a card.” |
, : Damage dealt by target sorcery spell can't be prevented.
Sacrifice Dragonfire Shard: Add for each Boss you control. |
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Deal 2 damage to any target, create 1/1 white Soldier token, and create a Treasure token.
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Vigilance
When Gidaki Paw Scout enters the battlefield, if an opponent controls more lands than you, reveal cards from the top of your library until you reveal Forest, Plains, or Lair, and add that card to your hand. Put the rest on the bottom of your library in a random order. 1/1
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Counter target spell.
If was spent casting Rejection Invocation, that player can't cast spells with the same name as that spell until your next turn. |
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
![]() : Ashell and Gruzmi, Heralds of Kairu gains first strike until end of turn.
![]() : Ashell and Gruzmi gains deathtouch until end of turn.
At the beginning of your endstep, if Ashell and Gruzmi has first strike and deathtouch, sacrifice it. When Ashell and Gruzmi is sacrificed this way you may cast a Boss from your hand as if it had flash for less.4/4
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Target creature gets +0/+5 and can block an additional creature until end of turn.
If was spent casting Light Shield Barrier, that creature gains "Whenever this creature blocks another creature, Light Shield Barrier deals 1 damage to that creature." until end of turn. |
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Cast Lament of the Lonely only if you control exactly one creature.
Draw two cards, lose two life, and create two tapped Treasure tokens. |
Sacrifice an artifact: Attacking creatures get -1/-0 until end of turn.
2/2
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Target creature gets +3/+3 until end of turn.
"My strength is through the roof, and as of now, so is my body." -Kairu, Spear Master
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Menace, hexproof
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) : Rassuria, Quichayan Terror gains deathtouch until end of turn.
When Rassuria dies, you may put a menace or a hexproof counter on target Boss. 3/3
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Green Greatness
(rare)
Hollyhock Bloom Knight
(uncommon)
Fast Slah
(uncommon)
Jungle Mist Cloak
(uncommon)
Dragonfire Shard
(common)
Divlae's War Spoils
(common)
Gidaki Paw Scout
(common)
Rejection Invocation
(common)
Ashell and Gruzmi, Heralds of Kairu
(common)
Light Shield Barrier
(common)
Lament of the Lonely
(common)
Damway Beaver
(common)
Giant Growth
(common)
Rassuria, Quichayan Terror
(common)
Swamp
(basic)





: Damage dealt by target sorcery spell can't be prevented.

