(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each opponent reveals their hand. Choose a creature from any one of them. That player discards that card. When a creature card is discarded this way, target creature that player controls gets -X/-X until end of turn, where X is the discarded creature's mana value.
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: Add .
: Add , , or . Activate this ability only if you control a white boss. |
Put a first strike counter on target creature and that creature gets +2/+1 until end of turn. If you spent both
and casting Swift Grace, that creature gains doublestrike until end of turn."Those who only use magic always understimate combat skills."-Preshayja, First Floor Boss
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Exile your hand. Until the beginning of the endstep during your next turn, you may cast cards exiled this way as if they had flash.
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Deal 3 damage to target creature. If a creature dealt damage this way dies, deal 2 damage to its controller.
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Hollyhock Mount can't be blocked by creatures with a power of 2 or less.
Hollyhock knights ride lizards, adept at running through the forests, climbing trees, and swimming through the lakes.
3/3
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If a creature that was dealt damage this turn would die, exile it instead.
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Draw two cards. Then, if you have seven or more cards in your hand, you may Scry 2.
"I've still got.... 6,328 spells you haven't seen." -Isvanna
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Sacrifice Tripwire Trap: Tap target creature, then you may tap an additional creature for each Boss you control. Activate this ability only during an opponent's turn unless you control one or more Lairs.
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
: Glory-Wrought Golem can’t be blocked by nonlegendary creatures until end of turn.3/4
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You may cast Indomitable Will as if it had flash for
![]() .
Target creature gains indestructible until end of turn. If you spent black mana casting, Indomitable Will each opponent loses 1 life. |
, : Damage dealt by target sorcery spell can't be prevented.
Sacrifice Dragonfire Shard: Add for each Boss you control. |
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
![]() , - Sacrifice another creature: Target creature gets -2/-2 until end of turn and its controller loses 2 life.
When Luzzei, Cheerful Tormentor dies, if you have more fewer creatures than an opponent, you mast cast a Boss from your hand as if it had flash. If you do, that boss enters the battlefield with a menace counter. 4/4
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: Deal 1 damage to any target. If a permanent dealt damage this way would die, exile it instead.2/2
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Banshee's Wail
(common, foil)
Lair of Agreeance
(rare)
Swift Grace
(uncommon)
Speedblitz Spells
(uncommon)
Conjure Hellfire
(uncommon)
Hollyhock Mount
(common)
Burning Void
(common)
Two-Spells Ahead of You
(common)
Tripwire Trap
(common)
Glory-Wrought Golem
(common)
Indomitable Will
(common)
Dragonfire Shard
(common)
Luzzei, Cheerful Tormentor
(common)
Molten-Shot Mystic
(common)
Forest
(basic)


: Add
.
,
, or
. Activate this ability only if you control a white boss.
and 
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)