(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Remove all damage from the enchanted creature at the end of each phase. Whenever damage is removed this way, put a +1/+1 counter on the enchanted creature. |
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever a player is dealt combat damage, that player can't gain life until end of turn. At the beginning of each endstep, Garámos, Wrathful Sage deals 1 damage to each creature that was dealt combat damage this turn. 4/4
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Defender
Whenever a creature is dealt combat damage by Paralyzing Jelly, tap that creature. That creature doesn't untap during its controller's next untap step. ![]() ![]() ![]() ![]() : Destroy target tapped creature that was dealt damage by Paralyzing Jelly. You gain 5 life.1/5
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Until end of turn, target creature gets +3/+1 and has hexproof, indestructible, and first strike until end of turn.
Shemla's fury made the Hollyhock Knights tremble
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Until end of turn target creature can't be blocked by creatures with a power of 2 or less, another target creature can't block, and another target creature gains flying until end of turn.
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: Deal 1 damage to any target. If a permanent dealt damage this way would die, exile it instead.2/2
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Boss Barrier costs
less if you control a blue Boss.
Counter target spell unless its controller pays , where X is one plus the number of Bosses you control. |
Enchant creature
If enchanted creature doesn't have flying, it has flying. If the enchanted creature already has flying, it cannot be blocked. |
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
![]() : Ashell and Gruzmi, Heralds of Kairu gains first strike until end of turn.
![]() : Ashell and Gruzmi gains deathtouch until end of turn.
At the beginning of your endstep, if Ashell and Gruzmi has first strike and deathtouch, sacrifice it. When Ashell and Gruzmi is sacrificed this way you may cast a Boss from your hand as if it had flash for less.4/4
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Whenever a land enters the battlefield under your control, gain 1 life. If a Lair entered the battlefield, Adventurercatcher gets +1/+0 until end of turn.
0/1
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +1/+1 and has Ward .
Equip ![]() ![]() Preshayja never thought that she'd defeat the legendary hero Nylk. She also couldn't believe that a single sword was the only thing she could take from him.
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Copy target instant or sorcery spell you control with a mana value of one twice. You may choose new targets for the copy.
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Target opponent sacrifices a creature and enchantment they control.
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Flash
When Untouched Abandoned enters the battlefield, cards in your hand with Reward may be cast as if they had flash until end of turn. "I'm sure there's a reason no one ventures into these ancient ruins." -Eshmoon the Healer
1/3
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Ever-Heal
(rare)
Garámos, Wrathful Sage
(uncommon)
Paralyzing Jelly
(uncommon)
Way of the Wilderness
(uncommon)
Soaring Combat Rush
(common)
Molten-Shot Mystic
(common)
Boss Barrier
(common)
Superior Wingcraft
(common)
Ashell and Gruzmi, Heralds of Kairu
(common)
Adventurercatcher
(common)
Barrier Hilt Guard
(common)
Triple Spell-Spread
(common)
Swirl of Disintegration
(common)
Untouched Abandoned
(common)
Island
(basic)








: Deal 1 damage to any target. If a permanent dealt damage this way would die, exile it instead.
, where X is one plus the number of Bosses you control.
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)

