(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Search target player's library for up to five land cards and exile them. For each land exiled this way that shares a name with a land on the battlefield, deal 2 damage to each creature. Damage dealt this way can't be prevented. That player shuffles their library.
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Until end of turn, creatures you control gets +1/+1 and have "
![]() ![]() , Exile this creature: Target creature gains doublestrike until end of turn." |
Menace, haste
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever Liang, the War Goblin attacks another target creature you control gets +X/+0 until end of turn, where X is the number of attacking creatures you control. 3/3
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Ward
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever Jazmi, Varwood Tracker or another Boss you control deals combat damage to an opponent, if you haven't drawn your second card this turn, you may draw a card. 3/6
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Trample
, , Sacrifice this artifact: You gain 3 life.
When is paid to activate an ability that sacrifices Crusher Cow, put a +1/+1 counter on target creature you control.4/4
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Enchant player
Whenever the enchanted player casts a spell, that player loses life equal to the number of spells they've cast this turn. |
Flash
Secret Enemy can't be countered by spells or abilities. If a creature you control left the battlefield this turn, Secret Enemy costs less to cast.3/3
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Enchant land
Enchanted Land is an Island and loses all other abilities. At the beginning of your upkeep, if you control five or more Lairs, you gain control of enchanted land until end of turn and untap it. |
Enchant creature
Enchanted creature and has flying and lifelink. ![]() ![]() , Sacrifice Wings of Yswang and the enchanted creature: Create a 4/4 white angel token with flying. |
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of each opponent's endstep, if that player didn't play a land this turn, that player loses 2 life and return up to one target land from your graveyard to your hand. 2/2
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When you cast Luck-Burster Bolt, if you control a tier 2 or higher creature, you pay
. If you do, destroy target artifact or enchantment.
Deal 3 damage to any target. |
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
: Frilled Wonder, Sol-Allain gains vigilance until end of turn.
![]() ![]() , : Put a +1/+1 counter on another target creature.
When Frilled Wonder dies, if you control another creature with one or more +1/+1 counters, you may cast a Boss from your hand as if it had flash. If you do, that boss enters with two +1/+1 counters. 4/4
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Flash, Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature Enchanted creature gets +1/+1. |
Until end of turn target creature gains hexproof and "when this creature deals combat damage to a creature with flying, draw a card."
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Ruinous Rupture
(mythic)
Thousand Blades Charge
(uncommon)
Liang, the War Goblin
(uncommon)
Jazmi, Varwood Tracker
(uncommon)
Crusher Cow
(common)
Nerthkyr's Curse
(common)
Secret Enemy
(common)
Sunken Refuge
(common)
Wings of Yswang
(common)
Frolcic, Gloried Creation
(common)
Luck-Burster Bolt
(common)
Frilled Wonder, Sol-Allain
(common)
Boons of Training
(common)
Steal From the Skies
(common)
Mountain
(basic)







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, Sacrifice this artifact: You gain 3 life.

. If you do, destroy target artifact or enchantment.