(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Vampire Boss
Trample
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever you cast your first instant or sorcery spell that targets a creature or player each turn, you may discard an instant or sorcery card. If you do, copy that spell up to X times at random, where X is the discarded card's mana value. You may choose new targets for each copy.
6/5
 U 
Instant
Cast Naughty No only if a creature an opponent controls dealt combat damage to you this turn.

Target player loses life equal to the power of target creature that dealt combat damage to you this turn. You gain life equal to the toughness of target creature you control.
 U 
Creature – Demon
Flying
At the beginning of your endstep, each player loses 3 life unless that player discards a card.
5/5
 U 
Instant
Flame-Breath Cone costs {1} less if you control a red Boss.
Deal 3 damage to target creature, 2 damage to another target creature, and 1 damage to another target creature.
 C 
Creature – Drake
Flying
When Psychic-Eye Drake enters the battlefield, target opponent reveals their hand.
1/2
 C 
Creature – Human Monk
{2}{r}{w}: Fury-Fist Novice gets +2/+0 and gains lifelink until end of turn. Activate this ability only once each turn.
The Fury Fist War Sages rule the Sagrein Stone Pillar Lands, attracting initiates seeking power and purpose in life.
1/2
 C 
Creature – Rat
{t}, Sacrifice Dualor's Second Citizens: Until end of turn, spells with Reward cost {1} more.
Uninterested mortals toil with neither hope nor fear nor hatred. The rats in Dualor have no hesitancy to civilization.
1/1
 C 
Creature – Merfolk Wizard
When Hwalch's Emisarry enters the battlefield, target player puts the top two cards of their library into their graveyard.
"Welcome to Vanquice"
1/1
 C 
Creature – Human Shaman
{t}: Deal 1 damage to any target. If a permanent dealt damage this way would die, exile it instead.
2/2
 C 
Legendary Creature – Zombie Boss
Deathtouch, haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Zerx, Stinky Zombie dies, you pay {b}. If you do, each opponent loses 1 life.
3/3
 C 
Artifact Creature – Golem
Reward {5} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
{3}: Glory-Wrought Golem can’t be blocked by nonlegendary creatures until end of turn.
3/4
 C 
Creature – Centaur Knight
When Ambrussan Sentinel enters the battlefield, target Boss you control gains first strike and trample until end of turn.
"I'll serve the lord the Ambrussan woods, whoever that may be."
4/4
 C 
Creature – Plant
Whenever a land enters the battlefield under your control, gain 1 life. If a Lair entered the battlefield, Adventurercatcher gets +1/+0 until end of turn.
0/1
 C 
Sorcery
Until end of turn target creature can't be blocked by creatures with a power of 2 or less, another target creature can't block, and another target creature gains flying until end of turn.
Swamp
 
 B 
Basic Land – Swamp

Lowi, Fate Prophet (rare)
Naughty No (uncommon)
Demon Lord of Whispers (uncommon)
Flame-Breath Cone (uncommon)
Psychic-Eye Drake (common)
Fury-Fist Novice (common)
Dualor's Second Citizens (common)
Hwalch's Emisarry (common)
Molten-Shot Mystic (common)
Zerx, Stinky Zombie (common)
Glory-Wrought Golem (common)
Ambrussan Sentinel (common)
Adventurercatcher (common)
Soaring Combat Rush (common)
Swamp (basic)