(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Reward
![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
First strike Whenever another artifact enters the battlefield under your control, Slag Samurai gets +1/+0 until end of turn. 3/1
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Reveal the top five cards of your library. Choose up to one creature card from among them. If you do, target creature you control becomes a copy of that creature until end of turn. Then, an opponent chooses two cards revealed this. Add those cards to your hand, and put the rest into your graveyard.
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First strike
As long as Dagger Badger is equipped, Dagger Badger has doublestrike. 3/1
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Equipped creature has prowess.
Whenever you cast an instant or sorcery, you may sacrifice Lightning Axe. If you do, deal 3 damage to any target. Equip ![]() |
Exile target tapped creature and all permanents attached to that creature.
If three or more permanents were exiled this way, draw a card. |
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Destroy target creature with a power of 2 or less unless its controller discards a card.
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When Fourth-Floor Ambush Greeter enters the battlefield, you may sacrifice a Lair. If you do, put a +1/+1 counter, a menace counter, and a first strike counter on each Boss you control.
6/6
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Target creature gets -2/-2 until end of turn and another target creature gets -1/-1 until end of turn.
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Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your upkeep, target creature you control gets +2/+0 and gains vigilance until end of turn. 2/2
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Flash
When Untouched Abandoned enters the battlefield, cards in your hand with Reward may be cast as if they had flash until end of turn. "I'm sure there's a reason no one ventures into these ancient ruins." -Eshmoon the Healer
1/3
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
: Glory-Wrought Golem can’t be blocked by nonlegendary creatures until end of turn.3/4
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Reward
![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +0/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card, then discard a card." Equip ![]() ![]() |
Flying
At the beginning of your endstep, if Royal Flight Instructor dealt combat damage to a player this turn, you may put a Flying counter on up to one target legendary creature you control. 1/1
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When Light Elf Woodbinder enters the battlefield, create a 1/1 green Saproling token.
![]() ![]() : Put two +1/+1 counters on each Saproling you control. Activate this ability only if you control a tier 3 or higher creature.1/2
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Slag Samurai
(common, foil)
Future Twist
(rare)
Dagger Badger
(uncommon)
Lightning Axe
(uncommon)
Dance of Ruinous Fatigue
(uncommon)
Sad Laugh
(common)
Fourth-Floor Ambush Greeter
(common)
Encroaching Black Miasma
(common)
Plauch, Pride Hero
(common)
Untouched Abandoned
(common)
Glory-Wrought Golem
(common)
Drake-Skin Gloves
(common)
Royal Flight Instructor
(common)
Light Elf Woodbinder
(common)
Plains
(basic)







: Glory-Wrought Golem can’t be blocked by nonlegendary creatures until end of turn.