(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Reward {3} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +0/+1 and has Ward {2}.

As long as Spell-Slime Bracelet is equipped, players can only cast instants when they could cast a sorcery.
Equip- {1} and discard a card.
 U 
Instant
Create a 0/3 blue Illusion token with "Spells and abilities that target creatures cost {1} more unless they target this creature" and "At the beginning of the next endstep, sacrifice this creature."
 U 
Creature – Elemental
Flash

At the beginning of your end step, up to one target tapped nonlegendary creature an opponent controls gets -X/-X until end of turn, where C is the number of tapped creatures you control.
5/5
 U 
Enchantment – Aura
Enchant creature
Whenever a land enters the battlefield under your control, untap enchanted creature.

Put a +1/+1 counter on enchanted creature whenever a land enters the battlefield under your control that isn't the first land to enter the battlefield under your control this turn.
 C 
Creature – Rat
{t}, Sacrifice Dualor's Second Citizens: Until end of turn, spells with Reward cost {1} more.
Uninterested mortals toil with neither hope nor fear nor hatred. The rats in Dualor have no hesitancy to civilization.
1/1
 C 
Creature – Human Minion
Haste
{t}: Untap target Lair
"Lady Fallash, I've made sure that your keep remained spotless while you conquering the Chowair Metropolis."
0/1
 C 
Creature – Elf Assassin
Sacrifice an enchantment: Target creature gains deathtouch until end of turn.
1/2
 C 
Creature – Turtle
Defender
{2}{u},{t}: Target tapped create doesn’t untap during its controller’s next untap step.
0/3
 C 
Creature – Crab
You may spend {u} mana as though it were {c}{c} to pay for equip costs that target Knife Tyrant Crab.
4/4
 C 
Sorcery
Deal 2 damage to any target, create 1/1 white Soldier token, and create a Treasure token.
 C 
Creature – Rat
{2/b}{2/b},{t}: Exile target creature from an opponent's graveyard and put a +1/+1 counter on Haldim Great Rat.
2/1
 C 
Legendary Creature – Goblin Boss
Haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
Discard an instant or sorcery: Create a 1/1 red Goblin token. You can activate this ability X times per turn, where X is the number of Bosses you control.
2/1
 C 
Artifact – Food
Reward {0} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)

{2},{t}.”, Sacrifice this artifact: You gain 3 life.
{5},{t}: Scry 1
 C 
Sorcery
Gain 7 life. If {w} was spent casting Light Elves' Solar Blossom, you may search your library for a Plains, reveal it, and add it to your hand. Then, shuffle.
Forest
 
 B 
Basic Land – Forest

Spell-Slime Bracelet (rare)
Decoy Illusion (uncommon)
Ancient Muck Elemental (uncommon)
Druidic Duty (uncommon)
Dualor's Second Citizens (common)
Fallash's Maid (common)
Dark Elf Blight Hexer (common)
Stone-Shelled Tortoise (common)
Knife Tyrant Crab (common)
Divlae's War Spoils (common)
Haldim Great Rat (common)
Cranawl, Warren Chief (common)
Psychedelic Stew (common)
Light Elves' Solar Blossom (common)
Forest (basic)