(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Enchantment – Aura
Reward {g}{u} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Flash
Enchant creature
Enchanted creature gets +1/+1, has hexproof, and has “whenever this creature deals combat damage to a player, draw a card.”
 
 R 
Legendary Creature – Illusion Boss
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
If a nonlegendary creature would enter the battlefield under an oppnent's control, that creature enters as a copy of target nonlegendary creature of your choice instead.
4/3
 U 
Sorcery
Double the power and toughness of creature tokens you control until end of turn.
 U 
Instant
Create a token copy of target creature you control with "Sacrifice this creature at the beginning of each endstep". Nontoken creatures with that name loses all abilities until end of turn.
 U 
Creature – Naga Warrior Wizard
Whenever Enhej Scaled Strangler deals combat damage to a player, draw a card unless an opponent has you put a +1/+1 counter on Enhej Scaled Strangler.
Enhej exists on the fringes of fourth floor, a city of those who couldn't overcome the final bosses but not ready face the shame of their return home.
3/3
 C 
Sorcery
Until end of turn target creature can't be blocked by creatures with a power of 2 or less, another target creature can't block, and another target creature gains flying until end of turn.
 C 
Enchantment – Aura
Enchant creature
Tap enchanted creature. That creature doesn't untap during its controller's next untap step. At the beginning of your endstep, attach Bubble Capture to another creature controlled by the same player.
 C 
Legendary Creature – Goblin Boss
Haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
Discard an instant or sorcery: Create a 1/1 red Goblin token. You can activate this ability X times per turn, where X is the number of Bosses you control.
2/1
 C 
Artifact – Equipment
Reward {0} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +2/+0 and has trample.

Equip {3}
 C 
Artifact – Food
({2},{t}.”, Sacrifice this artifact: You gain 3 life.)

Whenever you sacrifice another artifact, you may return Endless Feast Platter from your graveyard to your hand.
 C 
Creature – Human Druid
Whenever you cast your first enchantment spell each turn, scry 1 and gain 3 life.
The Virmaif druids celebrate all blessings, finding even the silver lining in curses.
4/4
 C 
Creature – Demon Knight
Defender
Whenever a Boss you control dies, you may pay {1}{b}. If you do, put a +1/+1 counter on Axe-Guard Demon.
Vakir found Giedes' fortress more heavily guarded than she had imagined.
5/5
 C 
Creature – Treefolk Warrior
Reach

{1}{w}{w}: Until end of turn, Redwood Guardian can block an additional creature.
5/5
 C 
Creature – Orc Pirate
When Kez Coast Pirate deals combat damage to a player, create a Treasure token unless that player sacrifices an artfiact.
2/2
Forest
 
 B 
Basic Land – Forest

Jungle Mist Cloak (uncommon, foil)
Shape-Maker, Byrliac (rare)
Horde Might (uncommon)
Astral Attendance (uncommon)
Enhej Scaled Strangler (uncommon)
Soaring Combat Rush (common)
Bubble Capture (common)
Cranawl, Warren Chief (common)
Bone-Breaker Hammer (common)
Endless Feast Platter (common)
Virmaif Blessings Advocate (common)
Axe-Guard Demon (common)
Redwood Guardian (common)
Kez Coast Pirate (common)
Forest (basic)