(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Whenever the equipped creature attacks, it gets +X+0 until end of turn, where X is the number of nonbasic lands the defending player controls unless that player has you create two Treasure tokens instead.

Equip- Tap three untapped basic lands
 U 
Creature – Human Knight
Whenever Chowair North Gate Knight becomes tapped, you may pay {2}{2/w}. If you do, create a 1/1 white Soldier token.
2/3
 U 
Creature – Elf Shaman
{t}: Add {g}. If this mana is spent casting a creature spell, that creature enters the battlefield with an additional +1/+1 counter.
1/2
 U 
Enchantment – Aura
Enchant creature
At the end of each phase, remove all damage from enchanted creature.
"If I keep all these monsters alive, eventually they'll wear down my enemies." -Eshmoon
 C 
Artifact Creature – Angel Food
Flying
When Angel Food Cake dies, if you may pay {w}. If you do, target creature you control gains flying until end of turn.


{2},{t}., Sacrifice this artifact: You gain 3 life.
3/5
 C 
Enchantment
Sacrifice Tripwire Trap: Tap target creature, then you may tap an additional creature for each Boss you control. Activate this ability only during an opponent's turn unless you control one or more Lairs.
 C 
Creature – Goblin Artificer
Whenever Malfunction Maker Goblin attacks, you may pay {2}{r}. If you do, destroy a random artifact the defending player controls.
2/1
 C 
Land – Lair
Lair of the Solemn Sentinels enters the battlefield tapped.
{t}: Add {g} or {w}.
{4},{t}: Each creature you control with a Tier gets +1/+1 until end of turn.
 C 
Sorcery
Destroy target nonland permanent with a mana value of three or less and return target card with a mana value of 3 or less from your graveyard to your hand.
 C 
Creature – Lizard
Hollyhock Mount can't be blocked by creatures with a power of 2 or less.
Hollyhock knights ride lizards, adept at running through the forests, climbing trees, and swimming through the lakes.
3/3
 C 
Creature – Troll Druid
Hexproof

{t}: Add one mana of any color.
2/4
 C 
Creature – Elf Assassin
Sacrifice an enchantment: Target creature gains deathtouch until end of turn.
1/2
{u}
 
 C 
Instant
Tap target creature.
"I'll use a basic spell to gauge how powerful the monsters here are." --Isvanna of the Seven-Thousand Spells
 C 
Creature – Zombie Cleric Knight
If a creature dealt damage by Soul Punisher would die, exile that creature instead.
Thoughts, dreams, hope- all of that ends with the flesh rended into dust.
5/5
Island
 
 B 
Basic Land – Island

Harvest Scythe (rare)
Chowair North Gate Knight (uncommon)
Dark Elf Brawn Shaper (uncommon)
Eshmoon's Glyph (uncommon)
Angel Food Cake (common)
Tripwire Trap (common)
Malfunction Maker Goblin (common)
Lair of the Solemn Sentinels (common)
Violent Transference (common)
Hollyhock Mount (common)
Galaki Woods Hermit (common)
Dark Elf Blight Hexer (common)
Stumble (common)
Soul Punisher (common)
Island (basic)