(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy target creature. Then, if you have no cards in your hand, search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.
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Counter target noncreature spell. If you control a blue Boss, each opponent reveals their hand. If you control a white Boss, gain life equal to mana value of the spell countered this way.
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Target blocked creature you control with first strike or double strike deals damage equal to its power to target opponent.
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Flash
When Flashfire Sorcerer enters the battlefield, you may deal X damage to target creature, where X is the mana value of target instant or sorcery. 3/4
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When Guisarme Vanguard enters the battlefield, create a 1/1 white Soldier token if you control a Boss.
"For Preshayja!"
2/1
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, : Damage dealt by target sorcery spell can't be prevented.
Sacrifice Dragonfire Shard: Add for each Boss you control. |
First strike
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) When Baawlind, Future Eye dies, scry X, where X is the number of cards in your hand. 2/2
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Reward- Pay 3 life. (If a creature an opponent controls left the battlefield this turn, you may cast this spell by paying 3 life)
Draw a card and lose 1 life. If you cast Price of Pain for its reward cost, create a Treasure token. |
Boss Barrier costs
less if you control a blue Boss.
Counter target spell unless its controller pays , where X is one plus the number of Bosses you control. |
Flash
When Dungeon Assailant enters the battlefield, target creature gets -1/-1 until end of turn. "Really, you're trying to kill Garnieckz the Sky Saint? Are you even registered with any of the great assassin guilds?"- Garnieckz the Sky Saint
2/1
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Whenever a creature you don't control dies, create a Food token.
"Cerberus, angel, sphinx, they all taste the same covered in pain pepper sauce." -Driel, the Body Gardener
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Sacrifice an enchantment: Target creature gains deathtouch until end of turn.
1/2
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +0/+3 and has "Untap this creature during each player's untap step." Equip ![]() |
Deathtouch
![]() : Until end of turn, damage dealt by True-Death Taipan can't be prevented.
![]() : Until end of turn, if a creature dealt damage by True-Death Taipan would die, exile that creature instead.1/1
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Midnight Slash
(rare)
Anti-Mystic Barrier
(uncommon)
Fast Slah
(uncommon)
Flashfire Sorcerer
(uncommon)
Guisarme Vanguard
(common)
Dragonfire Shard
(common)
Baawlind, Future Eye
(common)
Price of Pain
(common)
Boss Barrier
(common)
Dungeon Assailant
(common)
Feast on Foes
(common)
Dark Elf Blight Hexer
(common)
Giant Performance Fan
(common)
True-Death Taipan
(common)
Forest
(basic)





: Damage dealt by target sorcery spell can't be prevented.
, where X is one plus the number of Bosses you control.
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
