(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
You could alternatively have 15 random cards regardless of rarity.
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Trample, vigilance, ward
Tier 4 (Tier 1 creature spells you cast cost less. Tier 2 creature spells you cast cost less.)
At the beginning of your upkeep, creatures you control get +5/+5 until end of turn and add ![]() ![]() ![]() ![]() . You don't lose unspent mana as steps and phases end.6/8
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Vigilance
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) At the beginning of your endstep, gain 1 life for each untapped creature you control. At the beginning of your upkeep, if you have more life than each opponent, distribute up to two +1/+1 counters among one or two target creatures. 3/4
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Hexproof
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) As long as Xolth, the Sleek Scale is tapped, Lairs you control have "Whenever this land adds mana, it adds one additional mana of that color. 5/5
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Flying
Whenever Blaze-Breath Dragon attacks, you may discard an instant or sorcery from your hand. If you do, Blaze-Breath Dragon deals 2 damage to each nonlegendary creature that you don't control. 3/3
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When Hound of the Fourth Hell enters the battlefield, Hound of the Fourth Hell deals damage equal to its power to target creature with a mana value of 3 or less.
![]() : Hound of the Fourth Hell gains menace until end of turn.3/3
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Flash
When Reapers Guild Novice enters the battlefield, target creature an opponent controls gets -4/-4 until end of turn. 3/5
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Trample
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) Whenever Driel, the Body Gardener or another creature dies, you may pay . If you do, create a 1/1 green Saproling token.4/4
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Haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) Discard an instant or sorcery: Create a 1/1 red Goblin token. You can activate this ability X times per turn, where X is the number of Bosses you control. 2/1
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Auras you cast that target Priest of Many Blessings cost
less for each Aura attached to Priest of Many Blessings.1/3
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When Tide Reader enters the battlefield, draw three cards.
4/6
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Flash, deathtouch
Mor Gaush spreads a message of disease. No one needs to be faithful to carry that message.
2/2
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Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
: Frilled Wonder, Sol-Allain gains vigilance until end of turn.
![]() ![]() , : Put a +1/+1 counter on another target creature.
When Frilled Wonder dies, if you control another creature with one or more +1/+1 counters, you may cast a Boss from your hand as if it had flash. If you do, that boss enters with two +1/+1 counters. 4/4
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Whenever Glopsci, Tentacles in Everything deals combat damage to a player, tap target nonland permanent that player controls. That permanent doesn't untap during its controller's next untap step.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) ![]() , : Return target tapped nonland permanent to its owner's hand.3/5
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Prevent all combat damage that would be dealt this turn.
If you control at least two tapped creatures, Scry 1. |
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Bruchosja, Bulbous Blossom
(mythic)
Cheline, Light Elf Gate Keeper
(uncommon)
Xolth, the Sleek Scale
(uncommon)
Blaze-Breath Dragon
(uncommon)
Hound of the Fourth Hell
(common)
Reapers Guild Novice
(common)
Driel, the Body Gardener
(common)
Cranawl, Warren Chief
(common)
Priest of Many Blessings
(common)
Tide Reader
(common)
Noxious Commoner
(common)
Frilled Wonder, Sol-Allain
(common)
Glopsci, Tentacles in Everything
(common)
Scout's Smoke Trick
(common)
Mountain
(basic)


less.)








: Put a +1/+1 counter on another target creature.
