(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost less to cast.)
Whenever another nontoken creature with flying enters the battlefield, create a 2/2 black Zombie token, gain 5 life, and draw a card. If a Boss with flying entered the battlefield this way, double the amount of tokens created, life gained, and cards drawn this way. 4/4
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Cast Trail of Poison only if a creature you control dealt combat damage to an opponent this turn. Creatures you don't control get -1/-1 until end of turn. |
Whenever Illusionist Assailant deals combat damage to a player, create a 0/1 blue Cephalid token with defender.
Illusionist Assailant has hexproof and can't be blocked as long as you control another cephalid. 2/1
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Enchant creature
Whenever enchanted creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls. Sacrifice an artifact or enchantment: Return Blessing of Ruin from your graveyard to your hand. |
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
![]() : Ashell and Gruzmi, Heralds of Kairu gains first strike until end of turn.
![]() : Ashell and Gruzmi gains deathtouch until end of turn.
At the beginning of your endstep, if Ashell and Gruzmi has first strike and deathtouch, sacrifice it. When Ashell and Gruzmi is sacrificed this way you may cast a Boss from your hand as if it had flash for less.4/4
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Whenever a land enters the battlefield under your control, gain 1 life. If a Lair entered the battlefield, Adventurercatcher gets +1/+0 until end of turn.
0/1
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
, .”, Sacrifice this artifact: You gain 3 life.
, : Scry 1 |
Sacrifice Tripwire Trap: Tap target creature, then you may tap an additional creature for each Boss you control. Activate this ability only during an opponent's turn unless you control one or more Lairs.
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Whenever an opponent casts a spell during the combat phase, Blood-Sworn Knight gets +1/+0 and gains first strike until end of turn.
0/3
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Defender
![]() , : Target tapped create doesn’t untap during its controller’s next untap step.0/3
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Hexproof
When Quichayan Wurm dies, untap all Lairs you control. 7/7
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Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
During your combat phase, instants you cast cost less for each untapped creature you control.2/2
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![]() , : Exile target creature from an opponent's graveyard and put a +1/+1 counter on Haldim Great Rat.2/1
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Whenever a creature you control becomes enchanted, put a vigilance counter on that creature.
2/1
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Vahlz, Doom Cloud
(rare)
Trail of Poison
(uncommon)
Illusionist Assailant
(uncommon)
Blessing of Ruin
(uncommon)
Ashell and Gruzmi, Heralds of Kairu
(common)
Adventurercatcher
(common)
Psychedelic Stew
(common)
Tripwire Trap
(common)
Blood-Sworn Knight
(common)
Stone-Shelled Tortoise
(common)
Quichayan Wurm
(common)
Fanlaed, Raised by Beasts
(common)
Haldim Great Rat
(common)
Duties Advocate
(common)
Mountain
(basic)



less to cast.)



(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
.”, Sacrifice this artifact: You gain 3 life.
,
