(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Reward
![]() ![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +3/+1 and has deathtouch and "This creature can't be blocked by creatures with a power of 2 or less." Equip ![]() ![]() ![]() |
When Bulbous Swamp Crone enters the battlefield, gain 3 life.
When Bulbous Swamp Crone dies, put a +1/+1 counter on target creature you control. If that a creature is a Boss, put two +1/+1 counters on it instead. 5/5
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Enchant creature
Whenever a nonbasic land becomes tapped, enchanted creature gets +1/+1 until end of turn. Sacrifice a Lair: Enchanted creature gains Ward until end of turn. |
As an additional cost to cast Destroy Your Lair, sacrifice a Lair.
Destroy target creature and a random creature controlled by the same player. |
When Keeper of the Dangliss Glade enters the battlefield, you may return a Forest from your graveyard to your hand. If you control a Boss, you may return a Lair from your graveyard to your hand instead.
![]() ![]() , : Keeper of the Dangliss Glade fights target creature5/5
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Whenever a creature dealt damage by the equipped creature dies, put a menace counter on the equipped creature and create a Treasure token. Equip ![]() ![]() |
When Hwalch's Emisarry enters the battlefield, target player puts the top two cards of their library into their graveyard.
"Welcome to Vanquice"
1/1
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Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your endstep, if a creature died this turn, draw a card and deal 1 damage to any target. 2/2
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Flash
When Dungeon Assailant enters the battlefield, target creature gets -1/-1 until end of turn. "Really, you're trying to kill Garnieckz the Sky Saint? Are you even registered with any of the great assassin guilds?"- Garnieckz the Sky Saint
2/1
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Flying
, : Tap target creature an opponent controls.There is no hope of escaping Hwalch's Dungeon.
2/3
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Flying
As long as Spell-Stream Dragon is tapped, instants and sorceries you cast cost less.4/4
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Draw two cards.
Each opponent mills four cards. Lis-Yei may not be able to kill and eat Hwalch if he swam upon the merfolk, the seas are big, and offer time to plan.
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Cast Lament of the Lonely only if you control exactly one creature.
Draw two cards, lose two life, and create two tapped Treasure tokens. |
Doublestrike
![]() ![]() : Creatures dealt damage by Rabid Cerberus get -1/-1 until end of turn.These dogs roam the third dungeon floor, biting anything that moves.
4/5
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Scythe of Hero-Slaying
(rare)
Bulbous Swamp Crone
(uncommon)
Galn-Wa's Blessing
(uncommon)
Destroy Your Lair
(uncommon)
Keeper of the Dangliss Glade
(common)
War Dog's Mask
(common)
Hwalch's Emisarry
(common)
Delai, Blood Tide
(common)
Dungeon Assailant
(common)
Long-Feather Angel
(common)
Spell-Stream Dragon
(common)
Psychic Subjugation
(common)
Lament of the Lonely
(common)
Rabid Cerberus
(common)
Island
(basic)






: Keeper of the Dangliss Glade fights target creature



