(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature an opponent controls leaves the battlefield, Volcanic Monastery becomes a Plains and an Island until end of turn. |
Lair of the Wasting Generation enters the battlefield tapped. If you control a Boss, when Lair of the Wasting Generation enters the battlefield you may sacrifice a basic land. If you do, Lair of the Wasting Generation enters the battlefield untapped.
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Vigilance
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) At the beginning of your endstep, gain 1 life for each untapped creature you control. At the beginning of your upkeep, if you have more life than each opponent, distribute up to two +1/+1 counters among one or two target creatures. 3/4
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: Add . If this mana is spent casting a creature spell, that creature enters the battlefield with an additional +1/+1 counter.1/2
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Haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) Discard an instant or sorcery: Create a 1/1 red Goblin token. You can activate this ability X times per turn, where X is the number of Bosses you control. 2/1
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Haste, vigilance
When Treasure-Breaker Lion enters the battlefield destroy target artifact and gain 4 life. While the fields of Evroheild have seen many wars, the lions destroy most of the treasure when they eat the bodies that carried it.
3/4
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Lair of the Hateful enters the battlefield tapped.
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, : Each creature you control with a Tier gets +1/+1 until end of turn. |
Enchant player
Whenever the enchanted player casts a spell, that player loses life equal to the number of spells they've cast this turn. |
Target creature you control gains hexproof until end of turn. If Arcane Protection isn't a copy and targeted a Boss this way, you may cast a copy of Arcane Protection.
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Enchant land
Enchanted Land Has ![]() , : Put a land from your hand onto the battlefield tapped and gain 1 life. |
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +1/+1 and has Ward .
Equip ![]() ![]() Preshayja never thought that she'd defeat the legendary hero Nylk. She also couldn't believe that a single sword was the only thing she could take from him.
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Whenever Sea-Home Protector attacks, you may untap target Island you control. If you control a Boss, you may untap target Lair you control instead.
3/3
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Prevent all combat damage that would be dealt this turn.
If you control at least two tapped creatures, Scry 1. |
First strike
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) When Baawlind, Future Eye dies, scry X, where X is the number of cards in your hand. 2/2
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Volcanic Monastery
(rare)
Lair of the Wasting Generation
(uncommon)
Cheline, Light Elf Gate Keeper
(uncommon)
Dark Elf Brawn Shaper
(uncommon)
Cranawl, Warren Chief
(common)
Treasure-Breaker Lion
(common)
Lair of the Hateful
(common)
Nerthkyr's Curse
(common)
Arcane Protection
(common)
Growing Estate
(common)
Barrier Hilt Guard
(common)
Sea-Home Protector
(common)
Scout's Smoke Trick
(common)
Baawlind, Future Eye
(common)
Plains
(basic)
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(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
