(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Hydra Plant Boss
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Once per turn you may exile up to X land cards from your graveyard. If you do, exile an instant or sorcery spell with a mana value of X that shares a color with the color of mana a land exiled this way could add from your graveyard and cast a copy of it. This copy can't be countered by spells or abilities.
6/5
 U 
Creature – Vampire Knight
Flying
Whenever a creature dealt damage by Black Night Herald dies, its controller loses 2 life and you gain 2 life.
4/3
 U 
Creature – Cephalid Wizard Rogue
Whenever Illusionist Assailant deals combat damage to a player, create a 0/1 blue Cephalid token with defender.

Illusionist Assailant has hexproof and can't be blocked as long as you control another cephalid.
2/1
 U 
Creature – Elf Warlock
When Blood Ritual Warlock enters the battlefield, each player sacrifices a creature.

{2}{g}{g}: Blood Ritual Warlock gets +X/+X until end of turn where X is the number of creatures that died this turn.
2/2
 C 
Instant
As you cast Golden Loot, you may exile a card named Golden Loot from your graveyard.
Reward {1} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Create a Treasure token. If you exiled a card named Golden Loot while casting this spell, create two Treasure tokens instead.
 C 
Creature – Orc Assassin
Flash
When Dungeon Assailant enters the battlefield, target creature gets -1/-1 until end of turn.
"Really, you're trying to kill Garnieckz the Sky Saint? Are you even registered with any of the great assassin guilds?"- Garnieckz the Sky Saint
2/1
 C 
Artifact – Fungus Food
{w/b}{g/b},{t}: Exile target land card from a graveyard and target creature you control gets +2/+1 until end of turn.

{2},{t}.”, Sacrifice this artifact: You gain 3 life.
 C 
Creature – Human Druid
Whenever you cast your first enchantment spell each turn, scry 1 and gain 3 life.
The Virmaif druids celebrate all blessings, finding even the silver lining in curses.
4/4
 C 
Legendary Creature – Goat Boss
Whenever you cast a spell from exile, scry 1.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{3}{r},{t}: Destroy target artifact. Target creature you control gains a first strike counter.
3/5
 C 
Creature – Zombie Cleric Knight
If a creature dealt damage by Soul Punisher would die, exile that creature instead.
Thoughts, dreams, hope- all of that ends with the flesh rended into dust.
5/5
 C 
Creature – Merfolk Minion
Flash
When Isd-Nahglam's Courrier enters the battlefield, untap target Boss you control.

{t}, Sacrifice Isd-Nahglam's Courrier: Untap target Boss.
0/2
 C 
Creature – Elf Archer
Reach, vigilance
The Hollyhock Knights have been holding out against Yswang as they expand out of the fourth floor.
2/3
 C 
Creature – Elf Peasant
Flash, deathtouch
Mor Gaush spreads a message of disease. No one needs to be faithful to carry that message.
2/2
 C 
Sorcery
Gain 7 life. If {w} was spent casting Light Elves' Solar Blossom, you may search your library for a Plains, reveal it, and add it to your hand. Then, shuffle.
Forest
 
 B 
Basic Land – Forest

Skarhaia, Rune-Rooted (rare)
Black Night Herald (uncommon)
Illusionist Assailant (uncommon)
Blood Ritual Warlock (uncommon)
Golden Loot (common)
Dungeon Assailant (common)
Platter of Morels (common)
Virmaif Blessings Advocate (common)
Blillip, Hell-Scaler (common)
Soul Punisher (common)
Isd-Nahglam's Courrier (common)
Hollyhock Archer (common)
Noxious Commoner (common)
Light Elves' Solar Blossom (common)
Forest (basic)