(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Menace, flash
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost less to cast.)
Cards in your graveyard have " ![]() ![]() , Exile this card: Put a +1/+1 counter, a first strike counter, and a lifelink counter on target creature you control. Then, that creature fights another target creature."6/5
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Target creature fights another target creature. Each of those creatures deals 2 damage to the other creature's controller.
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Haste, first strike
Whenever Stone Hill Renegade attacks, Stone Hill Renegade deals 1 damage to its controller. At the beginning of each upkeep, the player with the least number creatures gains control of Stone Hill Renegade. If two or more players are tied for most number of creatures, one of those players gains control of Stone Hill Renegade at random. 2/2
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Enchant creature
During an opponent’s turn, whenever a creature dealt damage this turn by the enchanted creature dies, Blessing of the Spiked Shield deals damage equal to the power of the creature that died to that creature's controller. |
Enchant creature
Enchanted creature has protection from creatures with deathtouch. As long as an opponent controls an artifact or an enchantment, enchanted creature gets +2/+2. |
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Enchant creature
Enchanted creature gets +3/+0 and has menace. When Demonic Arrogance is put into the graveyard from the battlefield you may pay 3 life. If you do, target creature gets -3/-3 until end of turn. |
Each player sacrifices a nonlegendary creature and gains life equal to the total toughness of all creatures sacrificed this way.
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Enchant land
Enchanted Land Has ![]() , : Put a land from your hand onto the battlefield tapped and gain 1 life. |
Hexproof
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) When Pfeilso, Spreading Slime dies, return a random instant or sorcery card from your graveyard to your hand. You gain life equal to that card's mana value. 2/2
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Whenever an enchantment exits the battlefield, equipped creature gets +1/+1 and gains vigilance until end of turn.
Equip
Equip Pay this cost only if a Boss died this turn |
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Haste
Whenever you cast a spell for its reward cost, Club-Clunk Vanguard gains trample until end of turn. 6/5
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Cast Lament of the Lonely only if you control exactly one creature.
Draw two cards, lose two life, and create two tapped Treasure tokens. |
Flying
Whenever a permanent you own is exiled, if you control a Boss, scry 1 and create a tapped Treasure token. Hwalch's knowledge extends far beyond the Zevbrenkh Sea.
3/3
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Flying
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) ![]() : Trairkis, Apathetic Osprey gets +0/+2 and first strike and until end of turn.3/4
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Jiawold, Grave King
(rare)
Devil-Fire Conflict
(uncommon)
Stone Hill Renegade
(uncommon)
Blessing of the Spiked Shield
(uncommon)
Sensation of the Natural
(common)
Demonic Arrogance
(common)
Sanguine Dance
(common)
Growing Estate
(common)
Pfeilso, Spreading Slime
(common)
Fox Fury Cloak
(common)
Club-Clunk Vanguard
(common)
Lament of the Lonely
(common)
Second Floor Surveyor
(common)
Trairkis, Apathetic Osprey
(common)
Plains
(basic)









: Put a land from your hand onto the battlefield tapped and gain 1 life.
Pay this cost only if a Boss died this turn