(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
If a creature you don't control would die, exile it and create a 1/1 black and red Skeleton token with prowess instead. Sacrifice two Skeletons: Cvei Tsoh, Bone Tyrant gains indestructible until end of turn. 5/2
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Enchant creature
Enchanted creature can't be the target of spells you don't control with a mana value of 2 or less. |
Reward
![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature Whenever a player draws a card other than the first card they draw each turn, enchanted creature gets +1/+1 until end of turn. |
If an opponent would mill one or more cards, that player mills that many cards plus one.
, Discard this card: Counter target spell with a mana value of 2.5/5
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A deck can have any number of cards named Single Shot Spell.
As you cast Single Shot Spell, you may pay an additional , where X is the number of cards named Single Shot Spell in your graveyard.
Deal 1 damage to any target. If you paid X, Single Shot Spell deals 1+X damage to any target instead. If X is five or more, you may destroy target artifact when this spell deals damage to a target. If X is 10 or more, you may destroy target land and target artifact when this spell deals damage. |
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When Ambrussan Sentinel enters the battlefield, target Boss you control gains first strike and trample until end of turn.
"I'll serve the lord the Ambrussan woods, whoever that may be."
4/4
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Reward
![]() ![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Counter target spell. If a creature spell was countered this way, tap up to two target creatures that player controls. Otherwise, scry 2. |
Menace, hexproof
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) : Rassuria, Quichayan Terror gains deathtouch until end of turn.
When Rassuria dies, you may put a menace or a hexproof counter on target Boss. 3/3
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Destroy target creature with a power of 2 or less unless its controller discards a card.
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When Kez Coast Pirate deals combat damage to a player, create a Treasure token unless that player sacrifices an artfiact.
2/2
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Flash
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) When Mivalice, Hand of Pain dies, target opponent loses life equal to the number of cards in your hand. 2/2
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Vigilance
Whenever Axe Guardian blocks one or more creatures, Axe Guardian gets +2/+2 until end of turn. "Greetings to Dualor, the largest city of the second floor."
2/4
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If Signature Spell-Slice targets a Boss, you may pay an additional
.
Destroy target attacking creature. If you paid an additional , gain 5 life and create a 1/1 white Soldier token. |
Lair of the Solemn Sentinels enters the battlefield tapped.
: Add or .
, : Each creature you control with a Tier gets +1/+1 until end of turn. |
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Cvei Tsoh, Bone Tyrant
(rare)
Leveled Resistance
(uncommon)
Aether-Formed Spellbook
(uncommon)
Thoughtscape Nemesis
(uncommon)
Single Shot Spell
(common)
Ambrussan Sentinel
(common)
Plans Forseen
(common)
Rassuria, Quichayan Terror
(common)
Sad Laugh
(common)
Kez Coast Pirate
(common)
Mivalice, Hand of Pain
(common)
Axe Guardian
(common)
Signature Spell-Slice
(common)
Lair of the Solemn Sentinels
(common)
Mountain
(basic)



less to cast.)




, where X is the number of cards named Single Shot Spell in your graveyard.


: Add