(Generic)Isekai/Dungeon Test concepts: Virtual Booster
| (Generic)Isekai/Dungeon Test concepts: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Trample
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost less to cast.)
Whenever you cast your first instant or sorcery spell that targets a creature or player each turn, you may discard an instant or sorcery card. If you do, copy that spell up to X times at random, where X is the discarded card's mana value. You may choose new targets for each copy. 6/5
|
Cast Naughty No only if a creature an opponent controls dealt combat damage to you this turn.
Target player loses life equal to the power of target creature that dealt combat damage to you this turn. You gain life equal to the toughness of target creature you control. |
Flying
At the beginning of your endstep, each player loses 3 life unless that player discards a card. 5/5
|
Flame-Breath Cone costs
less if you control a red Boss.
Deal 3 damage to target creature, 2 damage to another target creature, and 1 damage to another target creature. |
Flying
When Psychic-Eye Drake enters the battlefield, target opponent reveals their hand. 1/2
|
![]() ![]() : Fury-Fist Novice gets +2/+0 and gains lifelink until end of turn. Activate this ability only once each turn.The Fury Fist War Sages rule the Sagrein Stone Pillar Lands, attracting initiates seeking power and purpose in life.
1/2
|
, Sacrifice Dualor's Second Citizens: Until end of turn, spells with Reward cost more.Uninterested mortals toil with neither hope nor fear nor hatred. The rats in Dualor have no hesitancy to civilization.
1/1
|
When Hwalch's Emisarry enters the battlefield, target player puts the top two cards of their library into their graveyard.
"Welcome to Vanquice"
1/1
|
: Deal 1 damage to any target. If a permanent dealt damage this way would die, exile it instead.2/2
|
Deathtouch, haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) When Zerx, Stinky Zombie dies, you pay . If you do, each opponent loses 1 life.3/3
|
|
Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
: Glory-Wrought Golem can’t be blocked by nonlegendary creatures until end of turn.3/4
|
When Ambrussan Sentinel enters the battlefield, target Boss you control gains first strike and trample until end of turn.
"I'll serve the lord the Ambrussan woods, whoever that may be."
4/4
|
Whenever a land enters the battlefield under your control, gain 1 life. If a Lair entered the battlefield, Adventurercatcher gets +1/+0 until end of turn.
0/1
|
Until end of turn target creature can't be blocked by creatures with a power of 2 or less, another target creature can't block, and another target creature gains flying until end of turn.
|
|
Lowi, Fate Prophet
(rare)
Naughty No
(uncommon)
Demon Lord of Whispers
(uncommon)
Flame-Breath Cone
(uncommon)
Psychic-Eye Drake
(common)
Fury-Fist Novice
(common)
Dualor's Second Citizens
(common)
Hwalch's Emisarry
(common)
Molten-Shot Mystic
(common)
Zerx, Stinky Zombie
(common)
Glory-Wrought Golem
(common)
Ambrussan Sentinel
(common)
Adventurercatcher
(common)
Soaring Combat Rush
(common)
Swamp
(basic)


less to cast.)



less if you control a red Boss.
, Sacrifice Dualor's Second Citizens: Until end of turn, spells with Reward cost 