(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash, first strike, flying
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost less to cast.)
Whenever you cast an instant or sorcery spell, target creature you control gets +X/+X until end of turn and gains a trample token, where X is that spell's mana value. 7/7
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When Dark Elf Gravekeeper enters the battlefield, exile target card from a graveyard and return up to one target creature card from your graveyard to your hand.
: Add one mana of any color. Activate this ability only if a creature died this turn.1/2
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Target creature you control gains hexproof and deathtouch until end of turn. |
Exile target creature until end of turn.
"This won't last long, so I need to make sure what I do next counts." -Nylk the Barrier Archmagus
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Trample
, , Sacrifice this artifact: You gain 3 life.
When is paid to activate an ability that sacrifices Crusher Cow, put a +1/+1 counter on target creature you control.4/4
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: Deal 1 damage to any target. If a permanent dealt damage this way would die, exile it instead.2/2
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Enchant player
Whenever the enchanted player is dealt combat damage, that player mills two cards unless they lose 1 life instead. |
Flying
As long as Spell-Stream Dragon is tapped, instants and sorceries you cast cost less.4/4
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Flying
![]() ![]() ![]() ![]() : Return Cherub of the Ossuary from your graveyard to the battlefield tapped. Activate this ability only if a creature you control died this turn.2/3
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Flying, vigilance
Exile Flying Fortress Guard: Flying Fortress Guard's owner creates four Treasure tokens. Only opponents may activate this ability. 3/7
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Lifelink
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) ![]() , : Target creature gets -1/-1 until end of turn. Up to one target creature you control gains a deathtouch counter.3/5
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Defender
Whenever a Boss you control dies, you may pay ![]() . If you do, put a +1/+1 counter on Axe-Guard Demon.Vakir found Giedes' fortress more heavily guarded than she had imagined.
5/5
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Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
![]() : Until end of turn, when Bolkaz, Distant Terror deals combat damage to an opponent, that player mills two cards.
When Bolkaz dies, if an opponent has fifteen or more cards in their graveyard, you may cast a Boss from your hand as if it had flash for less.3/5
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Whenever Glopsci, Tentacles in Everything deals combat damage to a player, tap target nonland permanent that player controls. That permanent doesn't untap during its controller's next untap step.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) ![]() , : Return target tapped nonland permanent to its owner's hand.3/5
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Kairu the Spear Master
(rare)
Dark Elf Gravekeeper
(uncommon)
Scroll of Snake Arts
(uncommon)
Temporary Banishment
(uncommon)
Crusher Cow
(common)
Molten-Shot Mystic
(common)
Migraine Halo
(common)
Spell-Stream Dragon
(common)
Cherub of the Ossuary
(common)
Flying Fortress Guard
(common)
Sorliss, Slime Lord
(common)
Axe-Guard Demon
(common)
Bolkaz, Distant Terror
(common)
Glopsci, Tentacles in Everything
(common)
Plains
(basic)



less to cast.)
: Add one mana of any color. Activate this ability only if a creature died this turn.




