(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose two. If you control a green Boss, choose three instead.
• Target creature gets +3/+3 until end of turn. • Return target permanent card from your graveyard to your hand. • Prevent all damage that would be dealt to you and permanents you control until end of turn. • Put a nonlegendary green creature from your hand onto the battlefield. |
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever you would draw a card other than during your draw step, exile the top card of your library instead. At the beginning of your endstep, add all cards exiled this to your hand at the beginning of each enstep. 5/4
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Enchant creature
Whenever enchanted creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls. Sacrifice an artifact or enchantment: Return Blessing of Ruin from your graveyard to your hand. |
Flying
When Jyale Bog Monsquito attacks, you may pay 3 life. If you do, each opponent loses 1 life and sacrifices a token they control. 1/3
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Flash, Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature you control Enchanted creature has flying and lifelink. At the beginning of your endstep, if you didn't gain life this turn, sacrifice the enchanted creature. |
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When Blessings Novice enters the battlefield you may look at the top card of your library. If it's an enchantment, you may reveal it and add it to your hand. Otherwise, gain 2 life.
0/1
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Vigilance
When Gidaki Paw Scout enters the battlefield, if an opponent controls more lands than you, reveal cards from the top of your library until you reveal Forest, Plains, or Lair, and add that card to your hand. Put the rest on the bottom of your library in a random order. 1/1
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Create two 1/1 red Goblin creature tokens.
Being Warussen's meal is far more merciful than the adventurers that come into the Crypt of Haldim.
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Sacrifice an enchantment: Target creature gains deathtouch until end of turn.
1/2
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Sacrifice Tripwire Trap: Tap target creature, then you may tap an additional creature for each Boss you control. Activate this ability only during an opponent's turn unless you control one or more Lairs.
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As an additional cost to cast Severing Slash, an attacking creature you control doesn't untap during its controller's next untap step.
Deal 7 damage to target creature and destroy all artifacts attached to that creature. |
First strike
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) When Baawlind, Future Eye dies, scry X, where X is the number of cards in your hand. 2/2
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Each opponent sacrifices an enchantment. "I see you, covered in blessings and curses. How grotesque you weakness is." -Slesvi, 4th Floor Boss
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Return target creature to its owner's hand. Then, that creature's owner reveals their hand. Choose a nonland, noncreature card. That player discards that card.
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Green Greatness
(rare)
Zhasnuf, Futurist
(uncommon)
Blessing of Ruin
(uncommon)
Jyale Bog Monsquito
(uncommon)
Curse of the Vampire Bat
(common)
Blessings Novice
(common)
Gidaki Paw Scout
(common)
Dragon Fodder
(common)
Dark Elf Blight Hexer
(common)
Tripwire Trap
(common)
Severing Slash
(common)
Baawlind, Future Eye
(common)
Slesvi's Binding
(common)
Bolkaz's Cackle
(common)
Mountain
(basic)






