(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Vampire Boss
Trample
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever you cast your first instant or sorcery spell that targets a creature or player each turn, you may discard an instant or sorcery card. If you do, copy that spell up to X times at random, where X is the discarded card's mana value. You may choose new targets for each copy.
6/5
 U 
Legendary Creature – Human Warlock Boss
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever a creature you control dies, put a +1/+1 counter on Siquahi, Life-Taker and gain 1 life.
Remove two +1/+1 counters: Siquahi gains indestructible until end of turn. Activate this ability only during your turn.
2/2
 U 
Legendary Creature – Merfolk Knight Boss
First strike, flash
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
{2/w}{2/w}{2/w}{2/u}{2/u}{2/u}- Return Hwalch, the Sea Blade to your hand: Exile target creature until end of turn.
4/3
 U 
Enchantment – Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.

Sacrifice an artifact or enchantment: Return Blessing of Ruin from your graveyard to your hand.
 C 
Legendary Creature – Orc Wizard Boss
Flash
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Mivalice, Hand of Pain dies, target opponent loses life equal to the number of cards in your hand.
2/2
 C 
Sorcery
As you cast Consecrating Dance, you may pay {b/g}.

Gain 5 life. If you spent black or green mana casting Consecrating Dance, exile up to two target cards from an opponent's graveyard.
 C 
Legendary Creature – Vampire Boss
Vigilance, deathtouch
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{1}: Salaxam, Moonlight Agent gains lifelink until end of turn.
When Salaxam dies, you may put a vigilance counter or a deathtouch counter on target Boss.
3/3
 C 
Creature – Plant
Whenever a land enters the battlefield under your control, gain 1 life. If a Lair entered the battlefield, Adventurercatcher gets +1/+0 until end of turn.
0/1
 C 
Sorcery
Target creature gets +1/+2 and gains flying until end of turn.
"You call that flight?" -Garnieckz the Sky Saint
 C 
Legendary Creature – Drake Boss
Flying
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{1}{2/u}: Until end of turn, target creature with flying you control gain "Whenever this creature deals combat damage to a player, draw a card, then discard a card."
3/3
 C 
Artifact – Equipment
Reward {0} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +2/+0 and has trample.

Equip {3}
 C 
Artifact
{r},{t}: Damage dealt by target sorcery spell can't be prevented.

Sacrifice Dragonfire Shard: Add {r} for each Boss you control.
 C 
Instant
Destroy target creature with a power of 2 or less unless its controller discards a card.
 C 
Creature – Troll Druid
When Keeper of the Dangliss Glade enters the battlefield, you may return a Forest from your graveyard to your hand. If you control a Boss, you may return a Lair from your graveyard to your hand instead.

{4}{g}{g},{t}: Keeper of the Dangliss Glade fights target creature
5/5
Plains
 
 B 
Basic Land – Plains

Lowi, Fate Prophet (rare)
Siquahi, Life-Taker (uncommon)
Hwalch, the Sea Blade (uncommon)
Blessing of Ruin (uncommon)
Mivalice, Hand of Pain (common)
Consecrating Dance (common)
Salaxam, Moonlight Agent (common)
Adventurercatcher (common)
Test Hover (common)
Su-Ahman, Thieving Wing (common)
Bone-Breaker Hammer (common)
Dragonfire Shard (common)
Sad Laugh (common)
Keeper of the Dangliss Glade (common)
Plains (basic)