(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchnated creature
Put a Flying counter on enchanted creature. Whenever the enchanted creature deals combat damage to a player, look at that player's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast. |
Lair of the Fitful Tyrant enters the battlefield tapped. If you control a Boss, when Lair of the Fitful Tyrant enters the battlefield you may sacrifice a basic land. If you do, Lair of the Fitful Tyrant enters the battlefield untapped.
: Add or ![]() |
Whenever Chowair North Gate Knight becomes tapped, you may pay
![]() . If you do, create a 1/1 white Soldier token.2/3
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Destroy all creatures with flying.
"Let your dreams take flight, for I have a bow that I'd like to test." -Vakir the Manhunter
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Hexproof
: Add one mana of any color.2/4
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Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
, : Tap target creature.
, : Target creature gets -3/-0 until end of turn.
When Bardel, Tentacled Emperor dies, if you control the untapped creature with greatest power you may cast a Boss from your hand as if it had flash. A Boss cast this way enters the battlefield with a flying counter. 5/3
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![]() , : Exile target creature from an opponent's graveyard and put a +1/+1 counter on Haldim Great Rat.2/1
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Whenever Varwoods Hunter attacks, if you control three or more Lairs Varwoods Hunter gets +1/+1 and gains trample until end of turn.
Even if they're bosses, denizens of the first floor should be wary of anyone unknown showing up.
3/1
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Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your upkeep, target creature you control gets +2/+0 and gains vigilance until end of turn. 2/2
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Until end of turn, whenever a creature you control blocks, draw a card then discard a card.
“I just needed to see your weakness” -Kairu the Spear Master
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Target creature you control gains hexproof until end of turn. If Arcane Protection isn't a copy and targeted a Boss this way, you may cast a copy of Arcane Protection.
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Whenever a creature you control becomes enchanted, put a vigilance counter on that creature.
2/1
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When Vivant Flare-Crest enters the battlefield, target Boss you control gains deathtouch and vigilance until end of turn.
Flare-Crests are fierce monsters, but they can recognize heroic power.
5/2
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When you cast Luck-Burster Bolt, if you control a tier 2 or higher creature, you pay
. If you do, destroy target artifact or enchantment.
Deal 3 damage to any target. |
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Aerial Banishing Rites
(rare)
Lair of the Fitful Tyrant
(uncommon)
Chowair North Gate Knight
(uncommon)
Rain of Arrows
(uncommon)
Galaki Woods Hermit
(common)
Bardel, Tentacled Emperor
(common)
Haldim Great Rat
(common)
Varwoods Hunter
(common)
Plauch, Pride Hero
(common)
Planner’s Gambit
(common)
Arcane Protection
(common)
Duties Advocate
(common)
Vivant Flare-Crest
(common)
Luck-Burster Bolt
(common)
Swamp
(basic)



more to cast.
: Add
or 




. If you do, destroy target artifact or enchantment.