(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile target creature you control, then return that creature to the battlefield. When a creature enters the battlefield this way, it deals damage equal to its power to up to one target creature.
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Reward
![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Flash Enchant creature Enchanted creature gets +1/+1, has hexproof, and has “whenever this creature deals combat damage to a player, draw a card.” |
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever a player is dealt combat damage, that player can't gain life until end of turn. At the beginning of each endstep, Garámos, Wrathful Sage deals 1 damage to each creature that was dealt combat damage this turn. 4/4
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Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
At the beginning of your endstep, exile each creature card from an opponents' graveyard: Create X 1/1 green Saproling tokens, where X is the number of creature card exiled this way. : Target Saproling gains deathtouch until end of turn.4/5
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Flying
At the beginning of your endstep, if Royal Flight Instructor dealt combat damage to a player this turn, you may put a Flying counter on up to one target legendary creature you control. 1/1
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Deathtouch
![]() : Until end of turn, damage dealt by True-Death Taipan can't be prevented.
![]() : Until end of turn, if a creature dealt damage by True-Death Taipan would die, exile that creature instead.1/1
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Each player sacrifices a nonlegendary creature and gains life equal to the total toughness of all creatures sacrificed this way.
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Whenever an enchantment exits the battlefield, equipped creature gets +1/+1 and gains vigilance until end of turn.
Equip
Equip Pay this cost only if a Boss died this turn |
Haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) Discard an instant or sorcery: Create a 1/1 red Goblin token. You can activate this ability X times per turn, where X is the number of Bosses you control. 2/1
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +0/+3 and has "Untap this creature during each player's untap step." Equip ![]() |
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Whenever a land enters the battlefield under your control, gain 1 life. If a Lair entered the battlefield, Adventurercatcher gets +1/+0 until end of turn.
0/1
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Flying
Whenever you cast an enchantment spell, you may tap target creature. 1/2
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Reward- Pay 3 life. (If a creature an opponent controls left the battlefield this turn, you may cast this spell by paying 3 life)
Draw a card and lose 1 life. If you cast Price of Pain for its reward cost, create a Treasure token. |
Flash
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) When Mivalice, Hand of Pain dies, target opponent loses life equal to the number of cards in your hand. 2/2
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Fury Blitz Strike
(rare)
Jungle Mist Cloak
(uncommon)
Garámos, Wrathful Sage
(uncommon)
Sonmei, Driel's Dream
(uncommon)
Royal Flight Instructor
(common)
True-Death Taipan
(common)
Sanguine Dance
(common)
Fox Fury Cloak
(common)
Cranawl, Warren Chief
(common)
Giant Performance Fan
(common)
Adventurercatcher
(common)
Sleep Song Siren
(common)
Price of Pain
(common)
Mivalice, Hand of Pain
(common)
Island
(basic)







: Target Saproling gains deathtouch until end of turn.
Pay this cost only if a Boss died this turn