(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add .
: Add , , or . Activate this ability only if you control a green boss. |
When Blood Ritual Warlock enters the battlefield, each player sacrifices a creature.
![]() ![]() : Blood Ritual Warlock gets +X/+X until end of turn where X is the number of creatures that died this turn.2/2
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Prowess
: Add or . Spend this mana only to cast spells from exile or the top of your library.The monks who withstand the fierce waterfall can sense the mystic arts in a way most never will.
1/1
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Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
If a permanent you don't own would be put into a player's graveyard from the battlefield, exile that card instead, scry 1, and gain 1 life. 1/6
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Target creature gains flying until end of turn.
"I'm never on the ground for long." -Garnieckz the Sky Saint
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, : Deal 1 damage to target creature and Scry 1. If you control a blue Boss and a red Boss, you may deal 2 damage to target creature and scry 2 instead. |
Trample
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) Whenever Driel, the Body Gardener or another creature dies, you may pay . If you do, create a 1/1 green Saproling token.4/4
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Flash
Secret Enemy can't be countered by spells or abilities. If a creature you control left the battlefield this turn, Secret Enemy costs less to cast.3/3
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Enchant land
Enchanted Land is an Island and loses all other abilities. At the beginning of your upkeep, if you control five or more Lairs, you gain control of enchanted land until end of turn and untap it. |
Whenever Foul Rotter or another Zombie enters the battlefield, up to one target creature you don't control gets -1/-1 until end of turn. You can't target a creature with this ability more than once each turn.
2/2
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Collection Persecutor can’t block.
![]() : Collection Persecutor gets +1/+0 for each artifact your opponents control. Activate this ability only once each turn.2/2
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Flash
When Isd-Nahglam's Courrier enters the battlefield, untap target Boss you control. , Sacrifice Isd-Nahglam's Courrier: Untap target Boss.0/2
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Whenever Varwoods Hunter attacks, if you control three or more Lairs Varwoods Hunter gets +1/+1 and gains trample until end of turn.
Even if they're bosses, denizens of the first floor should be wary of anyone unknown showing up.
3/1
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Target creature gets +0/+5 and can block an additional creature until end of turn.
If was spent casting Light Shield Barrier, that creature gains "Whenever this creature blocks another creature, Light Shield Barrier deals 1 damage to that creature." until end of turn. |
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Lair of Excess
(rare)
Blood Ritual Warlock
(uncommon)
Yajniah Waterfall Monk
(uncommon)
Sheep of Dreams, Kownt
(uncommon)
Sky Saint's Maneuver
(common)
Firesight Wand
(common)
Driel, the Body Gardener
(common)
Secret Enemy
(common)
Sunken Refuge
(common)
Foul Rotter
(common)
Collection Persecutor
(common)
Isd-Nahglam's Courrier
(common)
Varwoods Hunter
(common)
Light Shield Barrier
(common)
Mountain
(basic)
: Add
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,
, or
. Activate this ability only if you control a green boss.

or 

