(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Each opponent sacrifices X nonland, nontoken permanents and you draw X cards.
When Heilan saw her own death on Vakir's spear, the faerie tried to take Vakir and the Jyale bog with her.
 U 
Creature – Demon
Flying
At the beginning of your endstep, each player loses 3 life unless that player discards a card.
5/5
 U 
Enchantment – Aura
Enchant creature
Enchanted creature is an 8/8 Octopus with "Whenever this creature attacks, scry 2."
"Fight with strength and cleverness" -Quaishan Adventurer Guild motto
 U 
Instant
Flame-Breath Cone costs {1} less if you control a red Boss.
Deal 3 damage to target creature, 2 damage to another target creature, and 1 damage to another target creature.
 C 
Instant
Until end of turn target creature gains hexproof and "when this creature deals combat damage to a creature with flying, draw a card."
 C 
Enchantment – Aura
Flash
Reward {2/g} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature you control
All creature able to block the enchanted creature do so.
At the beginning of your endstep, if the enchanted didn't attack, exile two lands you control until the beginning of your next endstep.
 C 
Legendary Creature – Cat Shaman Boss
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your upkeep, target creature you control gets +2/+0 and gains vigilance until end of turn.
2/2
 C 
Sorcery
Deal 3+X damage to 1+X targets, where, X is the number of cards in your graveyard named Infamous Hellfire.
 C 
Sorcery
As you cast Consecrating Dance, you may pay {b/g}.

Gain 5 life. If you spent black or green mana casting Consecrating Dance, exile up to two target cards from an opponent's graveyard.
 C 
Creature – Merfolk Wizard
When Tide Reader enters the battlefield, draw three cards.
4/6
 C 
Creature – Kor Knight
Flying
At the beginning of your endstep, if Royal Flight Instructor dealt combat damage to a player this turn, you may put a Flying counter on up to one target legendary creature you control.
1/1
 C 
Creature – Basilisk
When Vivant Flare-Crest enters the battlefield, target Boss you control gains deathtouch and vigilance until end of turn.
Flare-Crests are fierce monsters, but they can recognize heroic power.
5/2
 C 
Legendary Creature – Slug Boss
Lifelink
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{3}{b},{t}: Target creature gets -1/-1 until end of turn. Up to one target creature you control gains a deathtouch counter.
3/5
 C 
Creature – Wurm
Hexproof
When Quichayan Wurm dies, untap all Lairs you control.
7/7
Plains
 
 B 
Basic Land – Plains

Feed the Greed (rare)
Demon Lord of Whispers (uncommon)
Octoform (uncommon)
Flame-Breath Cone (uncommon)
Steal From the Skies (common)
Curse of Howling (common)
Plauch, Pride Hero (common)
Infamous Hellfire (common)
Consecrating Dance (common)
Tide Reader (common)
Royal Flight Instructor (common)
Vivant Flare-Crest (common)
Sorliss, Slime Lord (common)
Quichayan Wurm (common)
Plains (basic)