(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Reward
![]() ![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +3/+1 and has deathtouch and "This creature can't be blocked by creatures with a power of 2 or less." Equip ![]() ![]() ![]() |
Flying
![]() ![]() : Another target creature with flying can't be blocked until end of turn."You call yourself king of the skies when you can't even fly as good as your own minions?" -Garnieckz the Sky Saint
7/7
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Until end of turn, double the toughness of target creature you control. If that creature is a Boss, it becomes immune to deathtouch and can't be targeted by spells or abilities your opponents control until end of turn.
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Whenever you cast a card with Reward, exile the top card of your library. You may play cards exiled that way until the end of your next turn.
2/3
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Flash, trample
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) : Pleya, Murky Murderer gains hexproof until end of turn.
When Pleya dies you may put a trample counter on target Boss or cast a Boss from your hand as if it had flash. 3/3
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When Tide Reader enters the battlefield, draw three cards.
4/6
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If a creature dealt damage by Soul Punisher would die, exile that creature instead.
Thoughts, dreams, hope- all of that ends with the flesh rended into dust.
5/5
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A deck can have any number of cards named Single Shot Spell.
As you cast Single Shot Spell, you may pay an additional , where X is the number of cards named Single Shot Spell in your graveyard.
Deal 1 damage to any target. If you paid X, Single Shot Spell deals 1+X damage to any target instead. If X is five or more, you may destroy target artifact when this spell deals damage to a target. If X is 10 or more, you may destroy target land and target artifact when this spell deals damage. |
![]() , : Exile target land card from a graveyard and target creature you control gets +2/+1 until end of turn.
, .”, Sacrifice this artifact: You gain 3 life. |
Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
: Glory-Wrought Golem can’t be blocked by nonlegendary creatures until end of turn.3/4
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When Keeper of the Dangliss Glade enters the battlefield, you may return a Forest from your graveyard to your hand. If you control a Boss, you may return a Lair from your graveyard to your hand instead.
![]() ![]() , : Keeper of the Dangliss Glade fights target creature5/5
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As you cast Golden Loot, you may exile a card named Golden Loot from your graveyard.
Reward (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Create a Treasure token. If you exiled a card named Golden Loot while casting this spell, create two Treasure tokens instead. |
Whenever you cast a spell from exile, scry 1.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) ![]() , : Destroy target artifact. Target creature you control gains a first strike counter.3/5
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Boss Barrier costs
less if you control a blue Boss.
Counter target spell unless its controller pays , where X is one plus the number of Bosses you control. |
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Scythe of Hero-Slaying
(rare)
Ancient Air Elemental
(uncommon)
Extra Health Bar
(uncommon)
Bonus Treasure Guide
(uncommon)
Pleya, Murky Murderer
(common)
Tide Reader
(common)
Soul Punisher
(common)
Single Shot Spell
(common)
Platter of Morels
(common)
Glory-Wrought Golem
(common)
Keeper of the Dangliss Glade
(common)
Golden Loot
(common)
Blillip, Hell-Scaler
(common)
Boss Barrier
(common)
Plains
(basic)








, where X is the number of cards named Single Shot Spell in your graveyard.

: Exile target land card from a graveyard and target creature you control gets +2/+1 until end of turn.
