(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Elf Warrior
When Driel's Boasting Challenger enters the battlefield, you may put a Lair from your hand onto the battlefield.
Sacrifice a Lair,{t}: Put a +1/+1 counter on target creature. If that creature is a Boss, put two +1/+1 counters on it instead.
2/1
 
 R 
Enchantment
Creatures dying and cards exiting graveyards don't cause abilities to trigger.

{2}{w}{w},Sacrifice: If damage reduce your life total to zero or less this turn, your life becomes seven and prevent all damage that would be dealt to you this turn.
 U 
Creature – Demon
Flying
At the beginning of your upkeep, each player loses 3 life unless that player has each creature they control get -1/-1 until end of turn.
5/5
 U 
Enchantment
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
 U 
Enchantment – Aura
Reward {u}{b} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature
Whenever a player draws a card other than the first card they draw each turn, enchanted creature gets +1/+1 until end of turn.
 C 
Sorcery
Return target creature to its owner's hand. Then, that creature's owner reveals their hand. Choose a nonland, noncreature card. That player discards that card.
 C 
Creature – Dragon
Flying
As long as Spell-Stream Dragon is tapped, instants and sorceries you cast cost {2} less.
4/4
 C 
Instant
As an additional cost to cast Severing Slash, an attacking creature you control doesn't untap during its controller's next untap step.

Deal 7 damage to target creature and destroy all artifacts attached to that creature.
 C 
Enchantment
Sacrifice Tripwire Trap: Tap target creature, then you may tap an additional creature for each Boss you control. Activate this ability only during an opponent's turn unless you control one or more Lairs.
 C 
Creature – Snake
Deathtouch
{1}{r}: Until end of turn, damage dealt by True-Death Taipan can't be prevented.
{1}{r}: Until end of turn, if a creature dealt damage by True-Death Taipan would die, exile that creature instead.
1/1
 C 
Instant
Grasp of Death costs {b} less if Grasp of Death targets a nonlegendary creature.

Destroy target creature.
 C 
Creature – Ox
When Gold-Horn Ox enters the battlefield, any player may have you create three Treasure tokens. If they do, that player gains control of Gold-Horn Ox.

{4}, Sacrifice Gold-Horn Ox: Draw two cards.
0/4
 C 
Legendary Creature – Orc Boss
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your upkeep, you may sacrifice an artifact. If you do, draw a card, each opponent loses 2 life, and you gain 2 life.
2/2
 C 
Legendary Creature – Zombie Boss
Deathtouch, haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Zerx, Stinky Zombie dies, you pay {b}. If you do, each opponent loses 1 life.
3/3
Swamp
 
 B 
Basic Land – Swamp

Driel's Boasting Challenger (common, foil)
No Tears (rare)
Demon Lord of Sadness (uncommon)
Banishing Light (uncommon)
Aether-Formed Spellbook (uncommon)
Bolkaz's Cackle (common)
Spell-Stream Dragon (common)
Severing Slash (common)
Tripwire Trap (common)
True-Death Taipan (common)
Grasp of Death (common)
Gold-Horn Ox (common)
Kerlinn, Inventorist (common)
Zerx, Stinky Zombie (common)
Swamp (basic)