(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Kor Knight Boss
Flying, first strike, protection from creatures with reach
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever a spell cast by an opponent or the ability of a permanent an opponent controls targets Garnieckz the Sky Saint, counter that spell or ability unless that player taps an untapped permanent they control with flying. Permanents tapped that way don't untap during their controller's next untap step.
5/5
 U 
Creature – Shade Cleric
Flying
Whenever you gain life or a Boss enters the battlefield under your control, Joyless Shadow gets +1/+0 until end of turn.
3/1
 U 
Artifact Creature – Food Ooze Skeleton
Reward {2} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
If Gelatin Skeleton would be put into your graveyard from the battlefield and Gelatin Skeleton wasn't sacrificed, return Gelatin Skeleton to your hand instead.

{2},{t}, Sacrifice Gelatin Skeleton: You gain 3 life.
2/2
 U 
Creature – Goblin Rogue
Haste
When Sword-Snatcher Goblin enters the battlefield, gain control of target equipment until end of turn. You may spend mana as though it were mana of any color to pay its equip cost.
2/1
 C 
Sorcery
Target creature gets +1/+2 and gains flying until end of turn.
"You call that flight?" -Garnieckz the Sky Saint
 C 
Creature – Dragon
Flying
As long as Spell-Stream Dragon is tapped, instants and sorceries you cast cost {2} less.
4/4
 C 
Legendary Creature – Fox Boss
Vigilance
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{3}{w},{t}: Destroy target enchantment and put a +1/+1 counter on up to one target creature.
3/5
 C 
Legendary Creature – Efreet Boss
First strike
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Baawlind, Future Eye dies, scry X, where X is the number of cards in your hand.
2/2
 C 
Creature – Cat
Haste, vigilance
When Treasure-Breaker Lion enters the battlefield destroy target artifact and gain 4 life.
While the fields of Evroheild have seen many wars, the lions destroy most of the treasure when they eat the bodies that carried it.
3/4
 C 
Creature – Zombie Cleric Knight
If a creature dealt damage by Soul Punisher would die, exile that creature instead.
Thoughts, dreams, hope- all of that ends with the flesh rended into dust.
5/5
 C 
Creature – Beast Barbarian
Flash
Secret Enemy can't be countered by spells or abilities.
If a creature you control left the battlefield this turn, Secret Enemy costs {g} less to cast.
3/3
 C 
Creature – Giant Warrior
Haste
Whenever you cast a spell for its reward cost, Club-Clunk Vanguard gains trample until end of turn.
6/5
 C 
Creature – Elf Warrior
When Driel's Boasting Challenger enters the battlefield, you may put a Lair from your hand onto the battlefield.
Sacrifice a Lair,{t}: Put a +1/+1 counter on target creature. If that creature is a Boss, put two +1/+1 counters on it instead.
2/1
 C 
Creature – Vampire Warrior
At the beginning of your endstep, choose 1-
• Remove a counter from target creature.
• Each opponent who controls a cteature with a counter loses 2 life.
4/4
Mountain
 
 B 
Basic Land – Mountain

Garnieckz the Sky Saint (rare)
Joyless Shadow (uncommon)
Gelatin Skeleton (uncommon)
Sword-Snatcher Goblin (uncommon)
Test Hover (common)
Spell-Stream Dragon (common)
Mylis, Silver Warden (common)
Baawlind, Future Eye (common)
Treasure-Breaker Lion (common)
Soul Punisher (common)
Secret Enemy (common)
Club-Clunk Vanguard (common)
Driel's Boasting Challenger (common)
Blood-Feast Challenger (common)
Mountain (basic)