(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Illusion Boss
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
If a nonlegendary creature would enter the battlefield under an oppnent's control, that creature enters as a copy of target nonlegendary creature of your choice instead.
4/3
 U 
Instant
Target blocked creature you control with first strike or double strike deals damage equal to its power to target opponent.
 U 
Creature – Plant Hag
When Bulbous Swamp Crone enters the battlefield, gain 3 life.
When Bulbous Swamp Crone dies, put a +1/+1 counter on target creature you control. If that a creature is a Boss, put two +1/+1 counters on it instead.
5/5
 U 
Enchantment – Aura
Enchant creature
During an opponent’s turn, whenever a creature dealt damage this turn by the enchanted creature dies, Blessing of the Spiked Shield deals damage equal to the power of the creature that died to that creature's controller.
 C 
Creature – Plant
Whenever a land enters the battlefield under your control, gain 1 life. If a Lair entered the battlefield, Adventurercatcher gets +1/+0 until end of turn.
0/1
 C 
Creature – Human Monk
Whenever you cast an instant or sorcery spell you may pay {1}{w}. If you do, tap target creature.
Zialk is a master of every style, but many of his students have yet to master one.
2/1
 C 
Creature – Basilisk
When Vivant Flare-Crest enters the battlefield, target Boss you control gains deathtouch and vigilance until end of turn.
Flare-Crests are fierce monsters, but they can recognize heroic power.
5/2
 C 
Creature – Rat
{2/b}{2/b},{t}: Exile target creature from an opponent's graveyard and put a +1/+1 counter on Haldim Great Rat.
2/1
 C 
Artifact Creature – Golem
Reward {5} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
{3}: Glory-Wrought Golem can’t be blocked by nonlegendary creatures until end of turn.
3/4
 C 
Creature – Zombie Rogue
Flash
Until the beginning of your next endstep, you may cast the next creature spell you cast as if it has flash.
1/1
{u}
 
 C 
Instant
Tap target creature.
"I'll use a basic spell to gauge how powerful the monsters here are." --Isvanna of the Seven-Thousand Spells
 C 
Legendary Creature – Wolf Boss
Vigilance
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{2}{2/g}{2/g}: Mekocz, Who'll Eat Everything gets +3/+3 until end of turn.
2/2
 C 
Creature – Rat
{t}, Sacrifice Dualor's Second Citizens: Until end of turn, spells with Reward cost {1} more.
Uninterested mortals toil with neither hope nor fear nor hatred. The rats in Dualor have no hesitancy to civilization.
1/1
 C 
Creature – Goblin Shaman
Collection Persecutor can’t block.

{1}{r}: Collection Persecutor gets +1/+0 for each artifact your opponents control. Activate this ability only once each turn.
2/2
Plains
 
 B 
Basic Land – Plains

Shape-Maker, Byrliac (rare)
Fast Slah (uncommon)
Bulbous Swamp Crone (uncommon)
Blessing of the Spiked Shield (uncommon)
Adventurercatcher (common)
Wind-Palm Green Belt (common)
Vivant Flare-Crest (common)
Haldim Great Rat (common)
Glory-Wrought Golem (common)
Runner Virus Zombie (common)
Stumble (common)
Mekocz, Who'll Eat Everything (common)
Dualor's Second Citizens (common)
Collection Persecutor (common)
Plains (basic)