(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile all instants and sorcery cards from all graveyards. Then, if ten or more instant and/or sorcery cards were exiled this way, put a flying counter on each Boss you control.
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Ward- Discard a card, pay 2 life, and
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost less to cast.)
Whenever a creature you control other than Orv Ad, the Doom becomes the target of a spell or ability you don't control, destroy target nonland permanent with a mana value of 3 or less that player controls. 5/5
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As long as you control more lands than each opponent, Forests you control can add one mana of any color.
4/4
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Target creature becomes a 4/4 green Beast until end of turn.
If that creature is a Boss you control, it gains a +1/+1 counter and has hexproof until end of turn. |
Bosses you control get +1/+1 until end of turn.
Target Boss you control deals damage equal to its power to target creature you don't control. |
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Flying, haste
If ![]() was spent casting Underworld Vaguard, create two 1/1 red Devil tokens with "When this creature dies, deal 1 damage to any target.3/2
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +2/+1. Whenever equipped creature dies, create a 1/1 red Goblin token. Equip ![]() ![]() |
Prevent all combat damage that would be dealt this turn.
If you control at least two tapped creatures, Scry 1. |
As an additional cost to cast Luzzei's Whim, you may sacrifice a Lair.
Draw a card, create a Treasure token, and lose 1 life. If you sacrificed a Lair, copy Luzzei's Whim. |
Lifelink, haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) : H'Tolsh, Gloried Pouncer gains first strike until end of turn.
When H'Tolsh dies, you may put a lifelink or haste counter on target Boss. 3/3
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: Draw a card, then discard a card.The Sea of Kalth is filled with treasures, but few except the merfolk risk the treacherous waters.
1/1
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Put a +1/+1 counter on up to one target creature you control. Until end of turn, that creature gains "Remove a counter: Destroy target creature blocking or being blocked by this creature."
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
: Glory-Wrought Golem can’t be blocked by nonlegendary creatures until end of turn.3/4
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When Tide Reader enters the battlefield, draw three cards.
4/6
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Blast-Wind Greeting
(common, foil)
Orv Ad, the Doom
(rare)
Hollyhock Summer Captain
(uncommon)
Mutagenic Morph
(uncommon)
Boss Fight
(uncommon)
Underworld Vaguard
(common)
Rumblo's Hardhat
(common)
Scout's Smoke Trick
(common)
Luzzei's Whim
(common)
H'Tolsh, Gloried Pouncer
(common)
Merfolk Looter
(common)
Preshayja's Gambit
(common)
Glory-Wrought Golem
(common)
Tide Reader
(common)
Forest
(basic)








: Draw a card, then discard a card.
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
