(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste
Discard your hand, , Sacrifice Gambler's Hand: Draw five cards.5/5
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Lairs you control have "
, , Sacrifice this land: Target creature cannot be blocked until end of turn."4/2
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Whenever Chowair North Gate Knight becomes tapped, you may pay
![]() . If you do, create a 1/1 white Soldier token.2/3
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Ward
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) At the beginning of your upkeep, tap each untapped creature with the least power that you don't control. 3/3
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When Tide Reader enters the battlefield, draw three cards.
4/6
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Boss Barrier costs
less if you control a blue Boss.
Counter target spell unless its controller pays , where X is one plus the number of Bosses you control. |
Whenever Foul Rotter or another Zombie enters the battlefield, up to one target creature you don't control gets -1/-1 until end of turn. You can't target a creature with this ability more than once each turn.
2/2
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Flash
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) When Mivalice, Hand of Pain dies, target opponent loses life equal to the number of cards in your hand. 2/2
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As an additional cost to cast Luzzei's Whim, you may sacrifice a Lair.
Draw a card, create a Treasure token, and lose 1 life. If you sacrificed a Lair, copy Luzzei's Whim. |
Sacrifice an enchantment: Target creature gains deathtouch until end of turn.
1/2
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Flying
At the beginning of your endstep, if you lost life this turn, target opponent exiles their graveyard. 3/3
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Flash, Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature Enchanted creature gets +1/+1. |
: Deal 1 damage to any target. If a permanent dealt damage this way would die, exile it instead.2/2
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Chooses 1–
●Destroy up to one target artifact, up to one target enchantment, and up to one target creature with flying. ●Create a 2/2 green Bear token, return a creature, artifact, enchantment, or land from your graveyard to your hand, and distribute two +1/+1 among any number of target creatures you control. |
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Gambler's Hand
(rare)
Mist Stalker Sage
(uncommon)
Chowair North Gate Knight
(uncommon)
Rosheik, Bully Arcanist
(uncommon)
Tide Reader
(common)
Boss Barrier
(common)
Foul Rotter
(common)
Mivalice, Hand of Pain
(common)
Luzzei's Whim
(common)
Dark Elf Blight Hexer
(common)
Psychopomp Punisher
(common)
Boons of Training
(common)
Molten-Shot Mystic
(common)
Choose Your Specialty
(common)
Mountain
(basic)

, Sacrifice Gambler's Hand: Draw five cards.
,
. If you do, create a 1/1 white Soldier token.


, where X is one plus the number of Bosses you control.

