(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose two. If you control a white Boss, choose three instead.
• Creatures you control get +2/+2 until end of turn. • Exile target creature or enchantment. • Creatures you control gain first strike and lifelink until end of turn. • until end of turn, you and permanents you control have Ward . |
First strike, flash
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) ![]() ![]() ![]() ![]() ![]() - Return Hwalch, the Sea Blade to your hand: Exile target creature until end of turn.4/3
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Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Gwalthain, Rust Lord enters the battlefield with five +1/+1 counters. If damage would be dealt to Gwalthain while Gwalthain has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Gwalthain. 0/0
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![]() , Exile Wereshark: Create a 3/3 blue Shark token with "this creature gets +1/+1 for Merfolk opponents control."
Wereshark gets +1/+1 for each Merfolk opponents control. 2/1
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When Hwalch's Emisarry enters the battlefield, target player puts the top two cards of their library into their graveyard.
"Welcome to Vanquice"
1/1
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Hexproof
: Add one mana of any color.2/4
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +2/+0 and has trample. Equip ![]() |
![]() , : Exile target creature from an opponent's graveyard and put a +1/+1 counter on Haldim Great Rat.2/1
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Whenever an opponent casts a spell during the combat phase, Blood-Sworn Knight gets +1/+0 and gains first strike until end of turn.
0/3
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Vigilance
Whenever Axe Guardian blocks one or more creatures, Axe Guardian gets +2/+2 until end of turn. "Greetings to Dualor, the largest city of the second floor."
2/4
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Exile Grim Recall as it resolves.
Draw two cards, then you may discard a card. If you do, return target card from your graveyard to your hand at the beginning of your next upkeep. |
Flash, trample
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) : Pleya, Murky Murderer gains hexproof until end of turn.
When Pleya dies you may put a trample counter on target Boss or cast a Boss from your hand as if it had flash. 3/3
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Enchant creature
Enchanted creature gets +3/+0 and has menace. When Demonic Arrogance is put into the graveyard from the battlefield you may pay 3 life. If you do, target creature gets -3/-3 until end of turn. |
Vigilance
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) ![]() ![]() : Mekocz, Who'll Eat Everything gets +3/+3 until end of turn.2/2
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White Withstanding
(rare)
Hwalch, the Sea Blade
(uncommon)
Gwalthain, Rust Lord
(uncommon)
Wereshark
(uncommon)
Hwalch's Emisarry
(common)
Galaki Woods Hermit
(common)
Bone-Breaker Hammer
(common)
Haldim Great Rat
(common)
Blood-Sworn Knight
(common)
Axe Guardian
(common)
Grim Recall
(common)
Pleya, Murky Murderer
(common)
Demonic Arrogance
(common)
Mekocz, Who'll Eat Everything
(common)
Mountain
(basic)


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: Add one mana of any color.
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)

