(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Each other instant and sorcery spell becomes a copy of target instant or sorcery not named Vassei's Reflection Chain. New targets may be chosen for the copies.
 U 
Creature – Squirrel
Flying
Sacrifice a Saproling, Food, or Treasure: Create a 1/1 white squirrel token with "{w}: This creature gains flying until end of turn."
1/1
 U 
Creature – Devil
When Dealer's Hand Devil enters the battlefield, you may discard a card and draw two cards. If a card with reward was discarded this way, exile it. Until end of turn, you may cast spells exiled this way and you may spend mana as though it were mana of any color to cast those spells.
2/2
 U 
Legendary Artifact Creature – Boss
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Gwalthain, Rust Lord enters the battlefield with five +1/+1 counters.
If damage would be dealt to Gwalthain while Gwalthain has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Gwalthain.
0/0
 C 
Sorcery
Target opponent discards two cards.

Create a Treasure token for each Boss discarded this way.
 C 
Instant
Draw two cards.

Each opponent mills four cards.
Lis-Yei may not be able to kill and eat Hwalch if he swam upon the merfolk, the seas are big, and offer time to plan.
 C 
Creature – Human Minion
Haste
{t}: Untap target Lair
"Lady Fallash, I've made sure that your keep remained spotless while you conquering the Chowair Metropolis."
0/1
 C 
Instant
Target two creatures you control get +2/+2 until end of turn.

If {g} was spent casting Pincer Maneuver, those creatures can't be blocked by creatures with a power of 2 or less until end of turn. If {u} was spent casting Pincer Maneuver, those creatures gain flying until end of turn.
 C 
Creature – Spirit
Flying, lifelink

{w/b}, Exile Hravol Road Ghosts from your graveyard: Gain 2 life.
Not all the things of the night want to kill.
2/3
 C 
Creature – Spirit
Flying, menace

Whenever a creature you control dies, Dungeon Haunt gets +1/+0 until end of turn.
3/1
 C 
Creature – Vampire Knight
Whenever an opponent casts a spell during the combat phase, Blood-Sworn Knight gets +1/+0 and gains first strike until end of turn.
0/3
 C 
Legendary Creature – Basilisk Boss
Menace, hexproof
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{1}: Rassuria, Quichayan Terror gains deathtouch until end of turn.
When Rassuria dies, you may put a menace or a hexproof counter on target Boss.
3/3
 C 
Creature – Merfolk Soldier
Whenever an artifact enters the battlefield under your control, if you paid its reward cost this turn, create a tapped treasure token.
1/2
 C 
Legendary Creature – Wolf Boss
Vigilance
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{2}{2/g}{2/g}: Mekocz, Who'll Eat Everything gets +3/+3 until end of turn.
2/2
Swamp
 
 B 
Basic Land – Swamp

Vassei's Reflection Chain (rare)
Great-Glider (uncommon)
Dealer's Hand Devil (uncommon)
Gwalthain, Rust Lord (uncommon)
Rupture the Future (common)
Psychic Subjugation (common)
Fallash's Maid (common)
Pincer Maneuver (common)
Hravol Road Ghosts (common)
Dungeon Haunt (common)
Blood-Sworn Knight (common)
Rassuria, Quichayan Terror (common)
Kalthan Recruit (common)
Mekocz, Who'll Eat Everything (common)
Swamp (basic)