(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Forest
({t}: Add {g}.)
Whenever a creature an opponent controls leaves the battlefield, Mist-Blanketed Woods becomes an Island and a Swamp until end of turn.
 U 
Artifact
Reward {1}{w/b} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
{w/b}{w/b},{t}- Sacrifice Hand of Resurrection: Return target creature that died this turn from your graveyard to the battlefield. If that creature is a boss, it enters the battlefield with a +1/+1 counter and a lifelink counter.
 U 
Creature – Vampire Archer
Pay 2 life: Fang Arrow Archer gets +2/-1 until end of turn. Activate this ability only once each turn.

{t},- Sacrifice Fang Arrow Archer: Deal 1 damage to target creature and that creature's controller. You gain 1 life.
2/2
 U 
Creature – Demon
Flying
At the beginning of your upkeep, each player loses three life unless that player sacrifices a creature.
5/5
 C 
Creature – Orc Assassin
When Reapers Guild Coin Master enters the battlefield, you may sacrifice any number of Treasures. If you do, target creature gets -X/-X until end of turn, where X is the number of Treasures sacrificed this way.
4/6
 C 
Instant
Exile Grim Recall as it resolves.

Draw two cards, then you may discard a card. If you do, return target card from your graveyard to your hand at the beginning of your next upkeep.
 C 
Creature – Merfolk Wizard
Whenever Sea-Home Protector attacks, you may untap target Island you control. If you control a Boss, you may untap target Lair you control instead.
3/3
 C 
Legendary Creature – Goblin Boss
Haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
Discard an instant or sorcery: Create a 1/1 red Goblin token. You can activate this ability X times per turn, where X is the number of Bosses you control.
2/1
 C 
Enchantment – Aura Curse
Enchant player

Whenever the enchanted player is dealt combat damage, that player mills two cards unless they lose 1 life instead.
 C 
Legendary Creature – Cephalid Boss
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{w},{t}: Tap target creature.
{u},{t}: Target creature gets -3/-0 until end of turn.
When Bardel, Tentacled Emperor dies, if you control the untapped creature with greatest power you may cast a Boss from your hand as if it had flash. A Boss cast this way enters the battlefield with a flying counter.
5/3
 C 
Creature – Centaur Warrior
Whenever Varwoods Hunter attacks, if you control three or more Lairs Varwoods Hunter gets +1/+1 and gains trample until end of turn.
Even if they're bosses, denizens of the first floor should be wary of anyone unknown showing up.
3/1
 C 
Creature – Kor Knight
Flying
At the beginning of your endstep, if Royal Flight Instructor dealt combat damage to a player this turn, you may put a Flying counter on up to one target legendary creature you control.
1/1
 C 
Creature – Plant
Whenever a land enters the battlefield under your control, gain 1 life. If a Lair entered the battlefield, Adventurercatcher gets +1/+0 until end of turn.
0/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack. Counter all spells and abilities cast or controlled by opponents that target Pariah's Humility unless their controller pays {2}.
Forest
 
 B 
Basic Land – Forest

Mist-Blanketed Woods (rare)
Hand of Resurrection (uncommon)
Fang Arrow Archer (uncommon)
Demon Lord of Grief (uncommon)
Reapers Guild Coin Master (common)
Grim Recall (common)
Sea-Home Protector (common)
Cranawl, Warren Chief (common)
Migraine Halo (common)
Bardel, Tentacled Emperor (common)
Varwoods Hunter (common)
Royal Flight Instructor (common)
Adventurercatcher (common)
Pariah's Humility (common)
Forest (basic)