(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Search your library for a green creature with a mana value of X or less, where X is the number of creature tokens you control. Put that creature onto the battlefield.
 U 
Creature – Merfolk Wizard
Lairs you control have "{5},{t}, Sacrifice this land: Target creature cannot be blocked until end of turn."
4/2
 U 
Creature – Shark Boss
Flash
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever Lis-Yei, Psychic Shark or another Boss you control attacks, exile target card from the defending player's graveyard and Scry 2.
3/3
 U 
Legendary Creature – Goblin Boss
Menace, haste
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever Liang, the War Goblin attacks another target creature you control gets +X/+0 until end of turn, where X is the number of attacking creatures you control.
3/3
 C 
Instant
Return target nonlegendary creature to its owner's hand. If you control a blue Boss, target creature you control gains flying until end of turn.
"It's a long way back to the troposhere, see ya!"-Garnieckz the Sky Saint
 C 
Instant
Put a +1/+1 counter on up to one target creature you control. Until end of turn, that creature gains "Remove a counter: Destroy target creature blocking or being blocked by this creature."
 C 
Instant
Reward {1} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Each opponent sacrifices an enchantment.
"I see you, covered in blessings and curses. How grotesque you weakness is." -Slesvi, 4th Floor Boss
 C 
Sorcery
Each player sacrifices a nonlegendary creature and gains life equal to the total toughness of all creatures sacrificed this way.
 C 
Land – Lair
Lair of Patient Zero enters the battlefield tapped.
{t}: Add {u} or {b}.
{4},{t}: Each creature you control with a Tier gets +1/+1 until end of turn.
 C 
Enchantment
Instants and sorceries you cast during your turn cost {1} less. If an instant you cast during your turn targets a creature you control, that creature gains first strike until end of turn.
 C 
Sorcery
Put a vigilance counter on up to two target creatures you control. Then, each creature you control with vigilance gets +1/+1 until end of turn.
 C 
Legendary Creature – Lizard Boss
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Pisha, the Hammering Tail enters the battlefield, destroy target artifact.
{2}{r}: Pisha gets +X/+0 until end of turn, where X is the number of artifacts in target opponent's graveyard.
3/3
 C 
Creature – Boar
When Squealing Goretusk enters the battlefield, if an opponent was dealt damage this turn, Squealing Goretusk enters the battlefield with a trample counter.
Goretusks herald forests of death.
4/4
 C 
Enchantment – Aura
Flash
Reward {2/g} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature you control
All creature able to block the enchanted creature do so.
At the beginning of your endstep, if the enchanted didn't attack, exile two lands you control until the beginning of your next endstep.
Mountain
 
 B 
Basic Land – Mountain

Saproling Summoning Circle (rare)
Mist Stalker Sage (uncommon)
Lis-Yei, Psychic Shark (uncommon)
Liang, the War Goblin (uncommon)
Vault Upward (common)
Preshayja's Gambit (common)
Slesvi's Binding (common)
Sanguine Dance (common)
Lair of Patient Zero (common)
Keen Senses (common)
Ready to Strike (common)
Pisha, the Hammering Tail (common)
Squealing Goretusk (common)
Curse of Howling (common)
Mountain (basic)