(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add .
: Living Dungeon becomes an X/X elemental until end of turn, where X is the number of Bosses you control. For each Boss you control, you may put you choice of a +1/+1 counter, trample counter, menace counter, vigilance counter, flying counter, first strike counter, haste counter, lifelink, deathtouch, or reach counter on Living Dungeon. |
Stormwind Stalker can't be blocked.
Nothing escapes the wind when the winds puts its force into it.
3/3
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Flying
Whenever you gain life or a Boss enters the battlefield under your control, Joyless Shadow gets +1/+0 until end of turn. 3/1
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Create two tapped Food tokens. Then, create a tapped Treasure token for each Food you control. If four or more Treasure tokens were created this way, draw a card.
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Target creature gains flying until end of turn.
"I'm never on the ground for long." -Garnieckz the Sky Saint
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Enchant creature
Enchanted creature has "When this creature dies, deal damage equal to its power to target player and creature that many Treasure tokens." |
Menace, hexproof
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) : Rassuria, Quichayan Terror gains deathtouch until end of turn.
When Rassuria dies, you may put a menace or a hexproof counter on target Boss. 3/3
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When Hwalch's Emisarry enters the battlefield, target player puts the top two cards of their library into their graveyard.
"Welcome to Vanquice"
1/1
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
, .”, Sacrifice this artifact: You gain 3 life.
, : Scry 1 |
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
, : Tap target creature.
, : Target creature gets -3/-0 until end of turn.
When Bardel, Tentacled Emperor dies, if you control the untapped creature with greatest power you may cast a Boss from your hand as if it had flash. A Boss cast this way enters the battlefield with a flying counter. 5/3
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Draw two cards. Then, if you have seven or more cards in your hand, you may Scry 2.
"I've still got.... 6,328 spells you haven't seen." -Isvanna
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Chooses 1–
●Destroy up to one target artifact, up to one target enchantment, and up to one target creature with flying. ●Create a 2/2 green Bear token, return a creature, artifact, enchantment, or land from your graveyard to your hand, and distribute two +1/+1 among any number of target creatures you control. |
Flying, vigilance
Exile Flying Fortress Guard: Flying Fortress Guard's owner creates four Treasure tokens. Only opponents may activate this ability. 3/7
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Target opponent sacrifices a creature and enchantment they control.
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Living Dungeon
(rare)
Stormwind Stalker
(uncommon)
Joyless Shadow
(uncommon)
Farmer's Hustle
(uncommon)
Sky Saint's Maneuver
(common)
Rebellion's Indoctrination
(common)
Rassuria, Quichayan Terror
(common)
Hwalch's Emisarry
(common)
Psychedelic Stew
(common)
Bardel, Tentacled Emperor
(common)
Two-Spells Ahead of You
(common)
Choose Your Specialty
(common)
Flying Fortress Guard
(common)
Swirl of Disintegration
(common)
Plains
(basic)
: Add
.
: Living Dungeon becomes an X/X elemental until end of turn, where X is the number of Bosses you control. For each Boss you control, you may put you choice of a +1/+1 counter, trample counter, menace counter, vigilance counter, flying counter, first strike counter, haste counter, lifelink, deathtouch, or reach counter on Living Dungeon.







(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
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