(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
At the beginning of your upkeep, players with more than three cards in their hand lose 3 life, players with more than 3 lands lose 3 life, and players who control creatures with a power or toughness greater than 3 lose 3 life. 3/3
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Target creature fights another target creature. Each of those creatures deals 2 damage to the other creature's controller.
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If an opponent would mill one or more cards, that player mills that many cards plus one.
, Discard this card: Counter target spell with a mana value of 2.5/5
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Flying
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever you cast an instant or sorcery spell, target creature you control gets +1/+0 and gains haste and hexrpoof until end of turn. 2/5
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Doublestrike
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) Preshayja, the Sword-Twirler has vigilance as long as Preshayja is enchanted. "Inevitable, painful death lies ahead, or at least, the promise of it does for me."- Preshayja, first floor boss.
1/2
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Hexproof
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) ![]() : Until end of turn prevent all combat damage that ,would be dealt to and dealt by Flazzoir, Shelled Stalwart .1/3
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Whenever Malfunction Maker Goblin attacks, you may pay
![]() . If you do, destroy a random artifact the defending player controls.2/1
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Enchant player
Whenever the enchanted player casts a spell, that player loses life equal to the number of spells they've cast this turn. |
Deal 4 damage to target creature or planeswalker. If you control a legendary creature, this damage can't be prevented.
"Range is everything." -Kairu, the Spear Master
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +2/+0 and has trample. Equip ![]() |
: Draw a card, then discard a card.The Sea of Kalth is filled with treasures, but few except the merfolk risk the treacherous waters.
1/1
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Deal 2 damage to any target, create 1/1 white Soldier token, and create a Treasure token.
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Exile target creature you control. Create a 4/4 blue and green Illusion token with trample "At the beginning of your endstep, exile this creature. If this creature is exiled this way, return the creature you exiled casting Monstrous Mist Form to the battlefield tapped."
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When Ambrussan Sentinel enters the battlefield, target Boss you control gains first strike and trample until end of turn.
"I'll serve the lord the Ambrussan woods, whoever that may be."
4/4
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Tsoshi, the Insatiable
(rare)
Devil-Fire Conflict
(uncommon)
Thoughtscape Nemesis
(uncommon)
Lansis, Spell Breath
(uncommon)
Preshayja, the Sword-Twirler
(common)
Flazzoir, Shelled Stalwart
(common)
Malfunction Maker Goblin
(common)
Nerthkyr's Curse
(common)
Spear Master's Strike
(common)
Bone-Breaker Hammer
(common)
Merfolk Looter
(common)
Divlae's War Spoils
(common)
Monstrous Mist Form
(common)
Ambrussan Sentinel
(common)
Island
(basic)


less to cast.)





(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)

: Draw a card, then discard a card.