(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Enchantment
At the beginning of your upkeep Wysaith, Tempest Halo deals X damage to target player where X is the number of instants and sorceries in your graveyard.
 U 
Enchantment – Aura
Enchant creature
Whenever a nonbasic land becomes tapped, enchanted creature gets +1/+1 until end of turn.

Sacrifice a Lair: Enchanted creature gains Ward {3} until end of turn.
 U 
Instant
Reward {1} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Target creature you control gains hexproof and deathtouch until end of turn.
 U 
Creature – Hydra Minion
Dungeon Hallways Guardian enters the battlefield with a +1/+1 on it for each Boss you control.

Whenever a Boss enters the battlefield under your control, put a +1/+1 counter on Dungeon Hallways Guardian.
1/1
 C 
Creature – Elf Druid
When Light Elf Woodbinder enters the battlefield, create a 1/1 green Saproling token.
{3}{g}{g}: Put two +1/+1 counters on each Saproling you control. Activate this ability only if you control a tier 3 or higher creature.
1/2
 C 
Enchantment – Aura
Enchant land
Enchanted Land is an Island and loses all other abilities.
At the beginning of your upkeep, if you control five or more Lairs, you gain control of enchanted land until end of turn and untap it.
 C 
Sorcery
Each player sacrifices a nonlegendary creature and gains life equal to the total toughness of all creatures sacrificed this way.
 C 
Enchantment
At the beginning of your endstep, if you have seven or more cards in your graveyard, Scry 1.
 C 
Legendary Creature – Fox Boss
Vigilance
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{3}{w},{t}: Destroy target enchantment and put a +1/+1 counter on up to one target creature.
3/5
 C 
Artifact – Equipment
Reward {0} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +0/+3 and has "Untap this creature during each player's untap step."

Equip {3}
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature attacks, nonmana abilities of permanents opponents control cost an additional 2 life to activate until end of turn.
 C 
Enchantment – Aura
Enchant creature
Tap enchanted creature. That creature doesn't untap during its controller's next untap step. At the beginning of your endstep, attach Bubble Capture to another creature controlled by the same player.
 C 
Creature – Vampire Knight
Whenever an opponent casts a spell during the combat phase, Blood-Sworn Knight gets +1/+0 and gains first strike until end of turn.
0/3
 C 
Enchantment – Aura
Flash
Reward {2/g} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature you control
All creature able to block the enchanted creature do so.
At the beginning of your endstep, if the enchanted didn't attack, exile two lands you control until the beginning of your next endstep.
Swamp
 
 B 
Basic Land – Swamp

Wysaith, Tempest Halo (rare)
Galn-Wa's Blessing (uncommon)
Scroll of Snake Arts (uncommon)
Dungeon Hallways Guardian (uncommon)
Light Elf Woodbinder (common)
Sunken Refuge (common)
Sanguine Dance (common)
Shaped by the Past (common)
Mylis, Silver Warden (common)
Giant Performance Fan (common)
Barbs of Pain (common)
Bubble Capture (common)
Blood-Sworn Knight (common)
Curse of Howling (common)
Swamp (basic)