(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Elf Nomad Boss
Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.)
Whenever you cast a creature spell, up to one target creature gets +1/+1 and gains indestructible until end of turn.
Whenever a you cast a noncreature spell, target creature you control gets +1/+1 and gains "spells and abilities can't cause you to sacrifice this creature" until end of turn.
5/7
 U 
Sorcery
Cast Two For One Trick only if you've cast one other spell this turn.

Draw a card.

Tap target nonland permanent. That permanent doesn't untap during its controller's next untap step.
 U 
Sorcery
Create two tapped Food tokens. Then, create a tapped Treasure token for each Food you control. If four or more Treasure tokens were created this way, draw a card.
 U 
Artifact – Equipment
Whenever the equipped creature attacks, you may discard a card. If you do, draw a card.

Whenever you discard an instant or sorcery card, double the equipped creature's power until end of turn.

Equip {1}{r}
 C 
Sorcery
Each opponent sacrifices a creature. If a nontoken creature was sacrificed this way, target creature you control gets +2/+0 until end of turn.
 C 
Instant
Prevent all combat damage that would be dealt this turn.

If you control at least two tapped creatures, Scry 1.
 C 
Instant
Target creature you control gains hexproof until end of turn. If Arcane Protection isn't a copy and targeted a Boss this way, you may cast a copy of Arcane Protection.
 C 
Instant
Target creature gains flying until end of turn.
"I'm never on the ground for long." -Garnieckz the Sky Saint
 C 
Artifact – Equipment
Reward {0} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +2/+0 and has trample.

Equip {3}
 C 
Creature – Rat
{t}, Sacrifice Dualor's Second Citizens: Until end of turn, spells with Reward cost {1} more.
Uninterested mortals toil with neither hope nor fear nor hatred. The rats in Dualor have no hesitancy to civilization.
1/1
 C 
Creature – Goblin Warrior
Whenever Dzini's Recruit attacks, if you don't control 3 attacking creatures, create a 1/1 red Golbin token tapped and attacking.
Many goblins don't care for their own lives and die violently. Dzini added apathy to that lack of survival.
3/3
 C 
Legendary Creature – Drake Boss
Flying
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{1}{2/u}: Until end of turn, target creature with flying you control gain "Whenever this creature deals combat damage to a player, draw a card, then discard a card."
3/3
 C 
Instant
Target creature gets +3/+3 until end of turn.
"My strength is through the roof, and as of now, so is my body." -Kairu, Spear Master
 C 
Creature – Goblin Artificer
Whenever Malfunction Maker Goblin attacks, you may pay {2}{r}. If you do, destroy a random artifact the defending player controls.
2/1
Forest
 
 B 
Basic Land – Forest

Cazingi, Undaunted Wanderer (mythic)
Two For One Trick (uncommon)
Farmer's Hustle (uncommon)
Hellfire Spear (uncommon)
Reaper's Rondo (common)
Scout's Smoke Trick (common)
Arcane Protection (common)
Sky Saint's Maneuver (common)
Bone-Breaker Hammer (common)
Dualor's Second Citizens (common)
Dzini's Recruit (common)
Su-Ahman, Thieving Wing (common)
Giant Growth (common)
Malfunction Maker Goblin (common)
Forest (basic)