(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Whenever enchanted creature attacks, nonmana abilities of permanents opponents control cost an additional 2 life to activate until end of turn. |
Flying
Whenever Body Looter Imp deals combat damage to an opponent, you may cast spells from that player's graveyard for their Reward cost. You may spend mana as though it were mana of any color to cast spells this way. 2/4
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Flying
![]() ![]() : Another target creature with flying can't be blocked until end of turn."You call yourself king of the skies when you can't even fly as good as your own minions?" -Garnieckz the Sky Saint
7/7
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Lair of the Fawning Shut-In enters the battlefield tapped. If you control a Boss, when Lair of the Fawning Shut-In enters the battlefield you may sacrifice a basic land. If you do, Lair of the Fawning Shut-In enters the battlefield untapped.
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Whenever Illusionist Assailant deals combat damage to a player, create a 0/1 blue Cephalid token with defender.
Illusionist Assailant has hexproof and can't be blocked as long as you control another cephalid. 2/1
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Flash
When Reapers Guild Novice enters the battlefield, target creature an opponent controls gets -4/-4 until end of turn. 3/5
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Target creature gets +1/+2 and has Ward
until end of turn. If target creature is a Boss, it gains lifelink until end of turn. |
Doublestrike
![]() ![]() : Creatures dealt damage by Rabid Cerberus get -1/-1 until end of turn.These dogs roam the third dungeon floor, biting anything that moves.
4/5
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Return target nonlegendary creature to its owner's hand. If you control a blue Boss, target creature you control gains flying until end of turn.
"It's a long way back to the troposhere, see ya!"-Garnieckz the Sky Saint
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Destroy target artifact or enchantment. If one or more permanents was destroyed this way, draw two cards.
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Until end of turn target creature can't be blocked by creatures with a power of 2 or less, another target creature can't block, and another target creature gains flying until end of turn.
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Exile target card from a graveyard. If a creature card was exiled this way, create a tapped 1/1 green Saproling token. Otherwise, create a tapped Treasure token.
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Target creature you control gains hexproof until end of turn. If Arcane Protection isn't a copy and targeted a Boss this way, you may cast a copy of Arcane Protection.
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Flying, First strike
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) : Chol-Nini, Whirling Embers gains hexproof until end of turn. Activate this ability only if Chol-Nini is tapped and you control an untapped creature.
When Chol-Nini dies, you may put a flying or first strike counter on target Boss. 3/3
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Barbs of Pain
(common, foil)
Body Looter Imp
(rare)
Ancient Air Elemental
(uncommon)
Lair of the Fawning Shut-In
(uncommon)
Illusionist Assailant
(uncommon)
Reapers Guild Novice
(common)
Holy Moon's Favor
(common)
Rabid Cerberus
(common)
Vault Upward
(common)
Green Guillotine of Envy
(common)
Soaring Combat Rush
(common)
Steal From the Dead
(common)
Arcane Protection
(common)
Chol-Nini, Whirling Embers
(common)
Swamp
(basic)





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