(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Vampire Boss
Flying
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
If you would put a card on the bottom of your library, you may reveal that card and exile it instead. If you do, each opponent loses X life and you gain X life, where X is the exiled card's mana value.
3/6
 U 
Artifact – Equipment
Reward {2/u} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Whenever the equipped creature deals combat damage to a player, reveal the top card of that player's library. You may put that card on the bottom of that player's library.

Equip {1}{2/u} {2/u}
 U 
Artifact – Equipment
Equipped creature has prowess.

Whenever you cast an instant or sorcery, you may sacrifice Lightning Axe. If you do, deal 3 damage to any target.

Equip {r}
 U 
Instant
Bosses you control get +1/+1 until end of turn.

Target Boss you control deals damage equal to its power to target creature you don't control.
 C 
Creature – Angel
Flying
{w},{t}: Tap target creature an opponent controls.
There is no hope of escaping Hwalch's Dungeon.
2/3
 C 
Instant
Target creature gains flying until end of turn.
"I'm never on the ground for long." -Garnieckz the Sky Saint
 C 
Artifact – Equipment
Reward {1} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)

Whenever a creature dealt damage by the equipped creature dies, put a menace counter on the equipped creature and create a Treasure token.

Equip {2/r}{2/r}
 C 
Creature – Merfolk Wizard
When Hwalch's Emisarry enters the battlefield, target player puts the top two cards of their library into their graveyard.
"Welcome to Vanquice"
1/1
 C 
Sorcery
Return target creature to its owner's hand. Then, that creature's owner reveals their hand. Choose a nonland, noncreature card. That player discards that card.
 C 
Creature – Spirit
Flying, lifelink

{w/b}, Exile Hravol Road Ghosts from your graveyard: Gain 2 life.
Not all the things of the night want to kill.
2/3
 C 
Legendary Creature – Slug Boss
Lifelink
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{3}{b},{t}: Target creature gets -1/-1 until end of turn. Up to one target creature you control gains a deathtouch counter.
3/5
 C 
Instant
Counter target spell.

If {w} was spent casting Rejection Invocation, that player can't cast spells with the same name as that spell until your next turn.
 C 
Creature – Vampire Knight
Whenever an opponent casts a spell during the combat phase, Blood-Sworn Knight gets +1/+0 and gains first strike until end of turn.
0/3
 C 
Creature – Elf Assassin
Sacrifice an enchantment: Target creature gains deathtouch until end of turn.
1/2
Forest
 
 B 
Basic Land – Forest

Vosseirn, Mind Drinker (rare)
Jvo-Mak's Diadem (uncommon)
Lightning Axe (uncommon)
Boss Fight (uncommon)
Long-Feather Angel (common)
Sky Saint's Maneuver (common)
War Dog's Mask (common)
Hwalch's Emisarry (common)
Bolkaz's Cackle (common)
Hravol Road Ghosts (common)
Sorliss, Slime Lord (common)
Rejection Invocation (common)
Blood-Sworn Knight (common)
Dark Elf Blight Hexer (common)
Forest (basic)