(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
Once per turn you may exile up to X land cards from your graveyard. If you do, exile an instant or sorcery spell with a mana value of X that shares a color with the color of mana a land exiled this way could add from your graveyard and cast a copy of it. This copy can't be countered by spells or abilities. 6/5
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As long as you control more lands than each opponent, Forests you control can add one mana of any color.
4/4
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Whenever Hollyhock Bloom Knight or another creature you control attacks, you may untap target basic Forest you control.
The Hollyhock Knights are dilligent in keeping Quichay Wilds safe.
3/2
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Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
If an opponent would scry, that player draws a card, then mills five cards instead. 2/4
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Whenever a land enters the battlefield under your control, gain 1 life. If a Lair entered the battlefield, Adventurercatcher gets +1/+0 until end of turn.
0/1
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Haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) Discard an instant or sorcery: Create a 1/1 red Goblin token. You can activate this ability X times per turn, where X is the number of Bosses you control. 2/1
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Flash
When Isd-Nahglam's Courrier enters the battlefield, untap target Boss you control. , Sacrifice Isd-Nahglam's Courrier: Untap target Boss.0/2
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At the beginning of your endstep, choose 1-
• Remove a counter from target creature. • Each opponent who controls a cteature with a counter loses 2 life. 4/4
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Put a +1/+1 counter on up to one target creature you control. Until end of turn, that creature gains "Remove a counter: Destroy target creature blocking or being blocked by this creature."
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Until end of turn target creature can't be blocked by creatures with a power of 2 or less, another target creature can't block, and another target creature gains flying until end of turn.
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Copy target instant or sorcery spell you control with a mana value of one twice. You may choose new targets for the copy.
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When Keeper of the Dangliss Glade enters the battlefield, you may return a Forest from your graveyard to your hand. If you control a Boss, you may return a Lair from your graveyard to your hand instead.
![]() ![]() , : Keeper of the Dangliss Glade fights target creature5/5
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When Vivant Flare-Crest enters the battlefield, target Boss you control gains deathtouch and vigilance until end of turn.
Flare-Crests are fierce monsters, but they can recognize heroic power.
5/2
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Deathtouch
Even the most common creatures will kill a hero who can't comprehend protection.
1/1
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Skarhaia, Rune-Rooted
(rare)
Hollyhock Summer Captain
(uncommon)
Hollyhock Bloom Knight
(uncommon)
Quiqui of the Prenther Trench
(uncommon)
Adventurercatcher
(common)
Cranawl, Warren Chief
(common)
Isd-Nahglam's Courrier
(common)
Blood-Feast Challenger
(common)
Preshayja's Gambit
(common)
Soaring Combat Rush
(common)
Triple Spell-Spread
(common)
Keeper of the Dangliss Glade
(common)
Vivant Flare-Crest
(common)
Typhoid Rats
(common)
Plains
(basic)



less to cast.)



, Sacrifice Isd-Nahglam's Courrier: Untap target Boss.
