(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature
Whenever you gain life, you may pay {w}. If you do, enchanted creature gains indestructible until end of turn.
 U 
Enchantment – Aura
Enchant creature
Whenever an opponent is dealt damage, put a vigilance counter on the enchanted creature and it gets +1/+3 until end of turn.
Whenever you gain life, put a menace counter on the enchanted creature and it gets +3/+1 until end of turn.
 U 
Sorcery
Destroy all creature tokens you don't control.
 U 
Creature – Hydra Minion
Dungeon Hallways Guardian enters the battlefield with a +1/+1 on it for each Boss you control.

Whenever a Boss enters the battlefield under your control, put a +1/+1 counter on Dungeon Hallways Guardian.
1/1
 C 
Creature – Merfolk Soldier
Whenever an artifact enters the battlefield under your control, if you paid its reward cost this turn, create a tapped treasure token.
1/2
 C 
Artifact – Equipment
Reward {r/g}{r/g} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +3/+2 and has trample and reach

Equip- Sacrifice an artifact
 C 
Artifact – Equipment
Reward {0} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +1/+1 and has Ward {1}.

Equip {1}{w}
Preshayja never thought that she'd defeat the legendary hero Nylk. She also couldn't believe that a single sword was the only thing she could take from him.
 C 
Instant
Exile target card from a graveyard. If a creature card was exiled this way, create a tapped 1/1 green Saproling token. Otherwise, create a tapped Treasure token.
 C 
Enchantment – Aura Curse
Enchant player
Whenever the enchanted player casts a spell, that player loses life equal to the number of spells they've cast this turn.
 C 
Enchantment
If a creature that was dealt damage this turn would die, exile it instead.
 C 
Creature – Elf Druid
When Light Elf Woodbinder enters the battlefield, create a 1/1 green Saproling token.
{3}{g}{g}: Put two +1/+1 counters on each Saproling you control. Activate this ability only if you control a tier 3 or higher creature.
1/2
 C 
Creature – Orc Pirate
When Kez Coast Pirate deals combat damage to a player, create a Treasure token unless that player sacrifices an artfiact.
2/2
 C 
Enchantment – Aura
Flash
Reward {2/g} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature you control
All creature able to block the enchanted creature do so.
At the beginning of your endstep, if the enchanted didn't attack, exile two lands you control until the beginning of your next endstep.
 C 
Creature – Turtle
Defender
{2}{u},{t}: Target tapped create doesn’t untap during its controller’s next untap step.
0/3
Island
 
 B 
Basic Land – Island

Overbearing Lifesurge (rare)
Dancing Moons War Paint (uncommon)
Cull the Weak (uncommon)
Dungeon Hallways Guardian (uncommon)
Kalthan Recruit (common)
Staff of Giant-Bashing (common)
Barrier Hilt Guard (common)
Steal From the Dead (common)
Nerthkyr's Curse (common)
Burning Void (common)
Light Elf Woodbinder (common)
Kez Coast Pirate (common)
Curse of Howling (common)
Stone-Shelled Tortoise (common)
Island (basic)