(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature you control deals combat damage to a player, you may cast an instant or sorcery spell from your hand with a mana value equal to the damage that creature dealt.
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Whenever another enchanted creature you control would die or be put into exile, you may sacrifice an enchantment attached to that creature. If you do, that creature gains indestructible and "this creature can't be exiled until end of turn."
4/3
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Lair of the Fawning Shut-In enters the battlefield tapped. If you control a Boss, when Lair of the Fawning Shut-In enters the battlefield you may sacrifice a basic land. If you do, Lair of the Fawning Shut-In enters the battlefield untapped.
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Pay 2 life: Fang Arrow Archer gets +2/-1 until end of turn. Activate this ability only once each turn.
,- Sacrifice Fang Arrow Archer: Deal 1 damage to target creature and that creature's controller. You gain 1 life.2/2
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Whenever a creature you don't control dies, create a Food token.
"Cerberus, angel, sphinx, they all taste the same covered in pain pepper sauce." -Driel, the Body Gardener
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Lair of the Hateful enters the battlefield tapped.
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, : Each creature you control with a Tier gets +1/+1 until end of turn. |
Discard a noncreature card,
: Target creature gets -1/-1 until end of turn.Holding the scythe by only the very end, she can reach you, even if you think she can't.
2/3
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Flash, Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature you control Enchanted creature has flying and lifelink. At the beginning of your endstep, if you didn't gain life this turn, sacrifice the enchanted creature. |
Deal 2 damage to any target, create 1/1 white Soldier token, and create a Treasure token.
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Flash, Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature Enchanted creature gets +1/+1. |
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Enchant creature
Whenever enchanted creature attacks, nonmana abilities of permanents opponents control cost an additional 2 life to activate until end of turn. |
Hexproof
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) ![]() : Until end of turn prevent all combat damage that ,would be dealt to and dealt by Flazzoir, Shelled Stalwart .1/3
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Hollyhock Mount can't be blocked by creatures with a power of 2 or less.
Hollyhock knights ride lizards, adept at running through the forests, climbing trees, and swimming through the lakes.
3/3
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Menace, hexproof
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) : Rassuria, Quichayan Terror gains deathtouch until end of turn.
When Rassuria dies, you may put a menace or a hexproof counter on target Boss. 3/3
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Stormfist Style
(rare)
Blessings Archbishop
(uncommon)
Lair of the Fawning Shut-In
(uncommon)
Fang Arrow Archer
(uncommon)
Feast on Foes
(common)
Lair of the Hateful
(common)
Scythe-Slash Slayer
(common)
Curse of the Vampire Bat
(common)
Divlae's War Spoils
(common)
Boons of Training
(common)
Barbs of Pain
(common)
Flazzoir, Shelled Stalwart
(common)
Hollyhock Mount
(common)
Rassuria, Quichayan Terror
(common)
Forest
(basic)




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(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)