(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever the equipped creature attacks, it gets +X+0 until end of turn, where X is the number of nonbasic lands the defending player controls unless that player has you create two Treasure tokens instead.
Equip- Tap three untapped basic lands |
At the beginning of your upkeep, scry X, where X is the number of enchantments you control.
1/2
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Whenever Chowair North Gate Knight becomes tapped, you may pay
![]() . If you do, create a 1/1 white Soldier token.2/3
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Menace, haste
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever Liang, the War Goblin attacks another target creature you control gets +X/+0 until end of turn, where X is the number of attacking creatures you control. 3/3
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When Tide Reader enters the battlefield, draw three cards.
4/6
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Reach, vigilance
The Hollyhock Knights have been holding out against Yswang as they expand out of the fourth floor.
2/3
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Instants and sorceries you cast during your turn cost
less. If an instant you cast during your turn targets a creature you control, that creature gains first strike until end of turn. |
: Gets +0/+1 until end of turn. Activate this ability only when you cast a sorcery and only if you control a creature with vigilance.2/2
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Each player sacrifices a nonlegendary creature and gains life equal to the total toughness of all creatures sacrificed this way.
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Flying
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) ![]() : Trairkis, Apathetic Osprey gets +0/+2 and first strike and until end of turn.3/4
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Target two creatures you control get +2/+2 until end of turn.
If was spent casting Pincer Maneuver, those creatures can't be blocked by creatures with a power of 2 or less until end of turn. If was spent casting Pincer Maneuver, those creatures gain flying until end of turn. |
When equipped creature attacks, it deals 1 damage to any target. If that target is a creature, flip a coin. If you win the flip, that creature can't block this turn.
Equip: or Tap an untapped Lair |
Copy target instant or sorcery spell you control with a mana value of one twice. You may choose new targets for the copy.
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Whenever Foul Rotter or another Zombie enters the battlefield, up to one target creature you don't control gets -1/-1 until end of turn. You can't target a creature with this ability more than once each turn.
2/2
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Harvest Scythe
(rare)
Light Elf Hierophant
(uncommon)
Chowair North Gate Knight
(uncommon)
Liang, the War Goblin
(uncommon)
Tide Reader
(common)
Hollyhock Archer
(common)
Keen Senses
(common)
White-Whiskered Ally
(common)
Sanguine Dance
(common)
Trairkis, Apathetic Osprey
(common)
Pincer Maneuver
(common)
Potion-Maker's Pack
(common)
Triple Spell-Spread
(common)
Foul Rotter
(common)
Forest
(basic)


. If you do, create a 1/1 white Soldier token.





less. If an instant you cast during your turn targets a creature you control, that creature gains first strike until end of turn.
was spent casting Pincer Maneuver, those creatures gain flying until end of turn.