(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Angel
Flying
At the beginning of your endstep, if you lost life this turn, target opponent exiles their graveyard.
3/3
 
 R 
Creature – Beast
When Sevens Beast enters the battlefield, gain 7 life and return target permanent card with a mana value of 7 from your graveyard to your hand.
{7}: Sevens Beast gains trample, vigilance, deathtouch, haste, indestructible, hexproof, and reach until end of turn.
7/7
 U 
Creature – Shade Cleric
Flying
Whenever you gain life or a Boss enters the battlefield under your control, Joyless Shadow gets +1/+0 until end of turn.
3/1
 U 
Artifact Creature – Badger
First strike

As long as Dagger Badger is equipped, Dagger Badger has doublestrike.
3/1
 U 
Sorcery
Flames of Punishment costs {1} less for each red Boss you control.

Deal 7 damage to target creature. If a creature dealt damage this way would die, exile it instead and deal 3 damage to that creature's controller.
 C 
Creature – Rat
Deathtouch
Even the most common creatures will kill a hero who can't comprehend protection.
1/1
 C 
Sorcery
You may cast Indomitable Will as if it had flash for {w}{b}.

Target creature gains indestructible until end of turn. If you spent black mana casting, Indomitable Will each opponent loses 1 life.
 C 
Instant
Counter target spell that was cast for its reward cost unless that player pays {1}.
"I might not be spending money, but it's still a paywall." -Eshmoon
 C 
Creature – Spirit
Flying, lifelink

{w/b}, Exile Hravol Road Ghosts from your graveyard: Gain 2 life.
Not all the things of the night want to kill.
2/3
 C 
Sorcery
Distribute a +1/+1 counter, a hexproof counter, a vigilance counter, a flying counter, and a trample counter among up to five creatures you control. You can't put more than two counters on a single creature this way.
 C 
Creature – Zombie
Whenever Foul Rotter or another Zombie enters the battlefield, up to one target creature you don't control gets -1/-1 until end of turn. You can't target a creature with this ability more than once each turn.
2/2
 C 
Creature – Goblin Artificer
Whenever Malfunction Maker Goblin attacks, you may pay {2}{r}. If you do, destroy a random artifact the defending player controls.
2/1
 C 
Legendary Creature – Efreet Boss
First strike
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Baawlind, Future Eye dies, scry X, where X is the number of cards in your hand.
2/2
 C 
Creature – Human Minion
Haste
{t}: Untap target Lair
"Lady Fallash, I've made sure that your keep remained spotless while you conquering the Chowair Metropolis."
0/1
Plains
 
 B 
Basic Land – Plains

Psychopomp Punisher (common, foil)
Sevens Beast (rare)
Joyless Shadow (uncommon)
Dagger Badger (uncommon)
Flames of Punishment (uncommon)
Typhoid Rats (common)
Indomitable Will (common)
Not Quite Free (common)
Hravol Road Ghosts (common)
Evolution Spiral (common)
Foul Rotter (common)
Malfunction Maker Goblin (common)
Baawlind, Future Eye (common)
Fallash's Maid (common)
Plains (basic)