(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Galn-Wa, Lair Guardian. Whenever a land you control becomes the target of a spell cast by an opponent or the ability of a permanent an opponent controls, Galn-Wa deals damage equal to its power to target creature that opponent controls. 2/2
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Exile target tapped creature and all permanents attached to that creature.
If three or more permanents were exiled this way, draw a card. |
When Dealer's Hand Devil enters the battlefield, you may discard a card and draw two cards. If a card with reward was discarded this way, exile it. Until end of turn, you may cast spells exiled this way and you may spend mana as though it were mana of any color to cast those spells.
2/2
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Menace
Whenever Third-Floor Gatekeeper attacks, Third-Floor Gatekeeper gets +X/+0 until end of turn, where X is the number of Bosses you control. 3/5
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
, .”, Sacrifice this artifact: You gain 3 life.
, : Scry 1 |
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Enchant creature
If enchanted creature doesn't have flying, it has flying. If the enchanted creature already has flying, it cannot be blocked. |
Flash
Reward (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature you control All creature able to block the enchanted creature do so. At the beginning of your endstep, if the enchanted didn't attack, exile two lands you control until the beginning of your next endstep. |
Deal 2 damage to any target, create 1/1 white Soldier token, and create a Treasure token.
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Return target creature to its owner's hand. Then, that creature's owner reveals their hand. Choose a nonland, noncreature card. That player discards that card.
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Enchant creature
Enchanted creature and has flying and lifelink. ![]() ![]() , Sacrifice Wings of Yswang and the enchanted creature: Create a 4/4 white angel token with flying. |
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Flash
When Reapers Guild Novice enters the battlefield, target creature an opponent controls gets -4/-4 until end of turn. 3/5
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Target creature gets +1/+2 and has Ward
until end of turn. If target creature is a Boss, it gains lifelink until end of turn. |
, : Damage dealt by target sorcery spell can't be prevented.
Sacrifice Dragonfire Shard: Add for each Boss you control. |
Flying, First strike
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) : Chol-Nini, Whirling Embers gains hexproof until end of turn. Activate this ability only if Chol-Nini is tapped and you control an untapped creature.
When Chol-Nini dies, you may put a flying or first strike counter on target Boss. 3/3
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Galn-Wa, Lair Guardian
(rare)
Dance of Ruinous Fatigue
(uncommon)
Dealer's Hand Devil
(uncommon)
Third-Floor Gatekeeper
(uncommon)
Psychedelic Stew
(common)
Superior Wingcraft
(common)
Curse of Howling
(common)
Divlae's War Spoils
(common)
Bolkaz's Cackle
(common)
Wings of Yswang
(common)
Reapers Guild Novice
(common)
Holy Moon's Favor
(common)
Dragonfire Shard
(common)
Chol-Nini, Whirling Embers
(common)
Island
(basic)

(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)



(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
.”, Sacrifice this artifact: You gain 3 life.
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