(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Reward
![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Whenever a permanent is exiled, put a +1/+1 counter on the equipped creature. Whenever a creature deals combat damage to the equipped creature, exile that creature. Equip ![]() ![]() ![]() |
Enchant creature
If an unenchanted creature would deal combat damage to the enchanted creature, that damage is reduced by 3. |
Whenever another enchanted creature you control would die or be put into exile, you may sacrifice an enchantment attached to that creature. If you do, that creature gains indestructible and "this creature can't be exiled until end of turn."
4/3
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Enchant creature
At the end of each phase, remove all damage from enchanted creature. "If I keep all these monsters alive, eventually they'll wear down my enemies." -Eshmoon
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Reward- Pay 3 life. (If a creature an opponent controls left the battlefield this turn, you may cast this spell by paying 3 life)
Draw a card and lose 1 life. If you cast Price of Pain for its reward cost, create a Treasure token. |
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Flash, deathtouch
Mor Gaush spreads a message of disease. No one needs to be faithful to carry that message.
2/2
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Destroy target nonland permanent with a mana value of three or less and return target card with a mana value of 3 or less from your graveyard to your hand.
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Whenever a land enters the battlefield under your control, gain 1 life. If a Lair entered the battlefield, Adventurercatcher gets +1/+0 until end of turn.
0/1
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Flash
Secret Enemy can't be countered by spells or abilities. If a creature you control left the battlefield this turn, Secret Enemy costs less to cast.3/3
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, Sacrifice Dualor's Second Citizens: Until end of turn, spells with Reward cost more.Uninterested mortals toil with neither hope nor fear nor hatred. The rats in Dualor have no hesitancy to civilization.
1/1
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You may spend
mana as though it were ![]() to pay for equip costs that target Knife Tyrant Crab.4/4
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Distribute a +1/+1 counter, a hexproof counter, a vigilance counter, a flying counter, and a trample counter among up to five creatures you control. You can't put more than two counters on a single creature this way.
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Flying, menace
Whenever a creature you control dies, Dungeon Haunt gets +1/+0 until end of turn. 3/1
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Whenever an opponent casts a spell during the combat phase, Blood-Sworn Knight gets +1/+0 and gains first strike until end of turn.
0/3
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Alsonais, the Void Claymore
(mythic)
Gift of Gracious Blessings
(uncommon)
Blessings Archbishop
(uncommon)
Eshmoon's Glyph
(uncommon)
Price of Pain
(common)
Noxious Commoner
(common)
Violent Transference
(common)
Adventurercatcher
(common)
Secret Enemy
(common)
Dualor's Second Citizens
(common)
Knife Tyrant Crab
(common)
Evolution Spiral
(common)
Dungeon Haunt
(common)
Blood-Sworn Knight
(common)
Island
(basic)






, Sacrifice Dualor's Second Citizens: Until end of turn, spells with Reward cost 

