(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Reward
![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Whenever a creature dealt damage this turn by the equipped creature dies, put a +1/+1 counter on the equipped creature and gain life equal to the toughness of the creature that died. Equip- Pay 3 life, ![]() |
Flying
At the beginning of your upkeep, each player loses 3 life unless that player mills the top two cards of their library. 5/5
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Deathtouch
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever a creature dealt damage by Dualor City's Infestation dies, create a 1/1 black Rat token. Rats you control have menace as long as you control five or more Rats. 5/5
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Reward
![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Flash Enchant creature Enchanted creature gets +1/+1, has hexproof, and has “whenever this creature deals combat damage to a player, draw a card.” |
Flash
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) When Mivalice, Hand of Pain dies, target opponent loses life equal to the number of cards in your hand. 2/2
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Flying
When Psychic-Eye Drake enters the battlefield, target opponent reveals their hand. 1/2
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Whenever an artifact enters the battlefield under your control, if you paid its reward cost this turn, create a tapped treasure token.
1/2
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Grasp of Death costs
less if Grasp of Death targets a nonlegendary creature.
Destroy target creature. |
Vigilance
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) ![]() , : Destroy target enchantment and put a +1/+1 counter on up to one target creature.3/5
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![]() : Equipped creature gets +1/+0 until end of turn.
Equip ![]() |
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Each player sacrifices a nonlegendary creature and gains life equal to the total toughness of all creatures sacrificed this way.
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As an additional cost to cast Severing Slash, an attacking creature you control doesn't untap during its controller's next untap step.
Deal 7 damage to target creature and destroy all artifacts attached to that creature. |
Enchant creature
Enchanted creature has protection from creatures with deathtouch. As long as an opponent controls an artifact or an enchantment, enchanted creature gets +2/+2. |
When Light Elf Woodbinder enters the battlefield, create a 1/1 green Saproling token.
![]() ![]() : Put two +1/+1 counters on each Saproling you control. Activate this ability only if you control a tier 3 or higher creature.1/2
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Mushroom Mace
(rare)
Demon Lord of Insanity
(uncommon)
Dualor City's Infestation
(uncommon)
Jungle Mist Cloak
(uncommon)
Mivalice, Hand of Pain
(common)
Psychic-Eye Drake
(common)
Kalthan Recruit
(common)
Grasp of Death
(common)
Mylis, Silver Warden
(common)
Fire Whip
(common)
Sanguine Dance
(common)
Severing Slash
(common)
Sensation of the Natural
(common)
Light Elf Woodbinder
(common)
Swamp
(basic)



(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)







: Destroy target enchantment and put a +1/+1 counter on up to one target creature.