(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() , : Exile target creature from an opponent's graveyard and put a +1/+1 counter on Haldim Great Rat.2/1
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Whenever a creature you control deals combat damage to a player, you may cast an instant or sorcery spell from your hand with a mana value equal to the damage that creature dealt.
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Reach
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever a creature dealt combat damage by Tafket, Web King dies, create a Treasure token and untap target land you control. Sacrifice three treasures: Put a deathtouch and a menace counter on Tafket. 5/5
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Haste
When Sword-Snatcher Goblin enters the battlefield, gain control of target equipment until end of turn. You may spend mana as though it were mana of any color to pay its equip cost. 2/1
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Lair of the Mindless Mob enters the battlefield tapped. If you control a Boss, when Lair of the Mindless Mob enters the battlefield you may sacrifice a basic land. If you do, Lair of the Mindless Mob enters the battlefield untapped.
: Add or ![]() |
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When Ambrussan Sentinel enters the battlefield, target Boss you control gains first strike and trample until end of turn.
"I'll serve the lord the Ambrussan woods, whoever that may be."
4/4
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Haste, vigilance
When Treasure-Breaker Lion enters the battlefield destroy target artifact and gain 4 life. While the fields of Evroheild have seen many wars, the lions destroy most of the treasure when they eat the bodies that carried it.
3/4
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A deck can have any number of cards named Single Shot Spell.
As you cast Single Shot Spell, you may pay an additional , where X is the number of cards named Single Shot Spell in your graveyard.
Deal 1 damage to any target. If you paid X, Single Shot Spell deals 1+X damage to any target instead. If X is five or more, you may destroy target artifact when this spell deals damage to a target. If X is 10 or more, you may destroy target land and target artifact when this spell deals damage. |
Whenever a creature you control becomes enchanted, put a vigilance counter on that creature.
2/1
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Flash
Reward ![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature you control Enchanted creature has "When this creature deals combat damage to a player, scry X, where X is the damage this creature dealt. If you scry 3 or more cards this way, enchanted creature doesn't untap during your next untap step. |
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Enchant creature
Enchanted creature untaps at the beginning of each untap step and has “ : Untap target Lair.” |
Haste
Whenever you cast a spell for its reward cost, Club-Clunk Vanguard gains trample until end of turn. 6/5
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Draw two cards. Then, if you have seven or more cards in your hand, you may Scry 2.
"I've still got.... 6,328 spells you haven't seen." -Isvanna
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Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card."
The Murky Murderer's bites can draw more than just blood.
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Haldim Great Rat
(common, foil)
Stormfist Style
(rare)
Tafket, Web King
(uncommon)
Sword-Snatcher Goblin
(uncommon)
Lair of the Mindless Mob
(uncommon)
Ambrussan Sentinel
(common)
Treasure-Breaker Lion
(common)
Single Shot Spell
(common)
Duties Advocate
(common)
Curse of Endless Possibility
(common)
Lair Keeper’s Service
(common)
Club-Clunk Vanguard
(common)
Two-Spells Ahead of You
(common)
Pleya's Strike
(common)
Plains
(basic)


: Exile target creature from an opponent's graveyard and put a +1/+1 counter on Haldim Great Rat.






, where X is the number of cards named Single Shot Spell in your graveyard.


