(Generic)Isekai/Dungeon Test concepts: Virtual Booster
| (Generic)Isekai/Dungeon Test concepts: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
At the beginning of each endstep, target creature gets -4/-4 until end of turn and you gain 4 life.
Sacrifice Purgatory Circle: Exile each player's graveyard. You gain life equal to the number of creature cards exiled this way. |
Flying
Whenever you gain life or a Boss enters the battlefield under your control, Joyless Shadow gets +1/+0 until end of turn. 3/1
|
Flying
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever an opponent casts their first noncreature spell each turn, target permanent you control gains indestructible until end of turn. 3/5
|
Flying
At the beginning of your upkeep, each player loses three life unless that player sacrifices a creature. 5/5
|
, Sacrifice Dualor's Second Citizens: Until end of turn, spells with Reward cost more.Uninterested mortals toil with neither hope nor fear nor hatred. The rats in Dualor have no hesitancy to civilization.
1/1
|
|
Whenever Foul Rotter or another Zombie enters the battlefield, up to one target creature you don't control gets -1/-1 until end of turn. You can't target a creature with this ability more than once each turn.
2/2
|
Exile all instants and sorcery cards from all graveyards. Then, if ten or more instant and/or sorcery cards were exiled this way, put a flying counter on each Boss you control.
|
Destroy target land and target creature. If you spent
casting Stone Burial, exile those permanents instead."Death was inevitable, the destruction- that is what I forsaw."- Lowi, Fate Prohpet
|
Trample
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) Whenever Driel, the Body Gardener or another creature dies, you may pay . If you do, create a 1/1 green Saproling token.4/4
|
Flash, deathtouch
Mor Gaush spreads a message of disease. No one needs to be faithful to carry that message.
2/2
|
|
Haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) Discard an instant or sorcery: Create a 1/1 red Goblin token. You can activate this ability X times per turn, where X is the number of Bosses you control. 2/1
|
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your upkeep, you may sacrifice an artifact. If you do, draw a card, each opponent loses 2 life, and you gain 2 life. 2/2
|
Reward
![]() ![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Counter target spell. If a creature spell was countered this way, tap up to two target creatures that player controls. Otherwise, scry 2. |
Draw two cards.
Each opponent mills four cards. Lis-Yei may not be able to kill and eat Hwalch if he swam upon the merfolk, the seas are big, and offer time to plan.
|
|
Purgatory Circle
(rare)
Joyless Shadow
(uncommon)
Yalko, the Unmoved Expression
(uncommon)
Demon Lord of Grief
(uncommon)
Dualor's Second Citizens
(common)
Foul Rotter
(common)
Blast-Wind Greeting
(common)
Stone Burial
(common)
Driel, the Body Gardener
(common)
Noxious Commoner
(common)
Cranawl, Warren Chief
(common)
Kerlinn, Inventorist
(common)
Plans Forseen
(common)
Psychic Subjugation
(common)
Island
(basic)







, Sacrifice Dualor's Second Citizens: Until end of turn, spells with Reward cost 




