(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Imp Rogue
Flying
Whenever Body Looter Imp deals combat damage to an opponent, you may cast spells from that player's graveyard for their Reward cost. You may spend mana as though it were mana of any color to cast spells this way.
2/4
 U 
Legendary Creature – Phoenix Boss
Flying
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
At the beginning of your endstep, if two or more other creatures dealt an opponent combat damage, you may return Ethlaux, Pure Service from your graveyard to the battlefield tapped.
4/3
 U 
Artifact Creature – Zombie Merfolk Food
Pufferfolk Sashimi can't be blocked by player's who control Islands.

When Pufferfolk Sashimi dies, target creature an opponent controls gets -4/-4

{2},{t}, Sacrifice Pufferfolk Sashimi: You gain 3 life.
2/3
 U 
Enchantment – Aura
Enchant creature
Whenever a land enters the battlefield under your control, untap enchanted creature.

Put a +1/+1 counter on enchanted creature whenever a land enters the battlefield under your control that isn't the first land to enter the battlefield under your control this turn.
 C 
Enchantment – Aura Curse
Enchant player

Whenever the enchanted player is dealt combat damage, that player mills two cards unless they lose 1 life instead.
 C 
Creature – Treefolk Warrior
Reach

{1}{w}{w}: Until end of turn, Redwood Guardian can block an additional creature.
5/5
 C 
Creature – Snake
Guardian of the Excess gets +1/+1 for each Lair you control.

When Guardian of the Excess dies, sacrifice a Lair. If a Lair was put into your graveyard this way, draw a card.
1/4
 C 
Legendary Creature – Merfolk Cleric Boss
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your endstep, if a creature died this turn, draw a card and deal 1 damage to any target.
2/2
 C 
Artifact – Food
Reward {0} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)

{2},{t}.”, Sacrifice this artifact: You gain 3 life.
{5},{t}: Scry 1
 C 
Sorcery
As you cast Consecrating Dance, you may pay {b/g}.

Gain 5 life. If you spent black or green mana casting Consecrating Dance, exile up to two target cards from an opponent's graveyard.
 C 
Artifact
{r},{t}: Damage dealt by target sorcery spell can't be prevented.

Sacrifice Dragonfire Shard: Add {r} for each Boss you control.
 C 
Creature – Orc Assassin
Discard a noncreature card,{t}: Target creature gets -1/-1 until end of turn.
Holding the scythe by only the very end, she can reach you, even if you think she can't.
2/3
 C 
Creature – Drake
Flying
When Psychic-Eye Drake enters the battlefield, target opponent reveals their hand.
1/2
 C 
Sorcery
Target creature gets +1/+2 and gains flying until end of turn.
"You call that flight?" -Garnieckz the Sky Saint
Plains
 
 B 
Basic Land – Plains

Body Looter Imp (rare)
Ethlaux, Pure Service (uncommon)
Pufferfolk Sashimi (uncommon)
Druidic Duty (uncommon)
Migraine Halo (common)
Redwood Guardian (common)
Guardian of the Excess (common)
Delai, Blood Tide (common)
Psychedelic Stew (common)
Consecrating Dance (common)
Dragonfire Shard (common)
Scythe-Slash Slayer (common)
Psychic-Eye Drake (common)
Test Hover (common)
Plains (basic)