(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Driel's Boasting Challenger enters the battlefield, you may put a Lair from your hand onto the battlefield.
Sacrifice a Lair, : Put a +1/+1 counter on target creature. If that creature is a Boss, put two +1/+1 counters on it instead.2/1
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Creatures dying and cards exiting graveyards don't cause abilities to trigger.
![]() ![]() ,Sacrifice: If damage reduce your life total to zero or less this turn, your life becomes seven and prevent all damage that would be dealt to you this turn. |
Flying
At the beginning of your upkeep, each player loses 3 life unless that player has each creature they control get -1/-1 until end of turn. 5/5
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When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
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Reward
![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature Whenever a player draws a card other than the first card they draw each turn, enchanted creature gets +1/+1 until end of turn. |
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Return target creature to its owner's hand. Then, that creature's owner reveals their hand. Choose a nonland, noncreature card. That player discards that card.
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Flying
As long as Spell-Stream Dragon is tapped, instants and sorceries you cast cost less.4/4
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As an additional cost to cast Severing Slash, an attacking creature you control doesn't untap during its controller's next untap step.
Deal 7 damage to target creature and destroy all artifacts attached to that creature. |
Sacrifice Tripwire Trap: Tap target creature, then you may tap an additional creature for each Boss you control. Activate this ability only during an opponent's turn unless you control one or more Lairs.
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Deathtouch
![]() : Until end of turn, damage dealt by True-Death Taipan can't be prevented.
![]() : Until end of turn, if a creature dealt damage by True-Death Taipan would die, exile that creature instead.1/1
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Grasp of Death costs
less if Grasp of Death targets a nonlegendary creature.
Destroy target creature. |
When Gold-Horn Ox enters the battlefield, any player may have you create three Treasure tokens. If they do, that player gains control of Gold-Horn Ox.
, Sacrifice Gold-Horn Ox: Draw two cards.0/4
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Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your upkeep, you may sacrifice an artifact. If you do, draw a card, each opponent loses 2 life, and you gain 2 life. 2/2
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Deathtouch, haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) When Zerx, Stinky Zombie dies, you pay . If you do, each opponent loses 1 life.3/3
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Driel's Boasting Challenger
(common, foil)
No Tears
(rare)
Demon Lord of Sadness
(uncommon)
Banishing Light
(uncommon)
Aether-Formed Spellbook
(uncommon)
Bolkaz's Cackle
(common)
Spell-Stream Dragon
(common)
Severing Slash
(common)
Tripwire Trap
(common)
True-Death Taipan
(common)
Grasp of Death
(common)
Gold-Horn Ox
(common)
Kerlinn, Inventorist
(common)
Zerx, Stinky Zombie
(common)
Swamp
(basic)

: Put a +1/+1 counter on target creature. If that creature is a Boss, put two +1/+1 counters on it instead.








, Sacrifice Gold-Horn Ox: Draw two cards.