(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Gain 7 life. If
was spent casting Light Elves' Solar Blossom, you may search your library for a Plains, reveal it, and add it to your hand. Then, shuffle. |
Vigilance, reach, menace
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost less to cast.)
Whenever a creature dealt damage by Tarrush, Maze King dies, that creature's controller exiles the top card of their library. Until the beginning of your next endstep, you may play that card. When you play a card this way, draw a card. 8/8
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Reach
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever a creature dealt combat damage by Tafket, Web King dies, create a Treasure token and untap target land you control. Sacrifice three treasures: Put a deathtouch and a menace counter on Tafket. 5/5
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Target creature you control deals damage equal to its power to target creature you don't control. When a creature dies this way, its controller loses life equal to that creature's toughness.
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Hexproof
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) As long as Xolth, the Sleek Scale is tapped, Lairs you control have "Whenever this land adds mana, it adds one additional mana of that color. 5/5
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Counter target spell that was cast for its reward cost unless that player pays
."I might not be spending money, but it's still a paywall." -Eshmoon
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When Tide Reader enters the battlefield, draw three cards.
4/6
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Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your upkeep, target creature you control gets +2/+0 and gains vigilance until end of turn. 2/2
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Guardian of the Excess gets +1/+1 for each Lair you control.
When Guardian of the Excess dies, sacrifice a Lair. If a Lair was put into your graveyard this way, draw a card. 1/4
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Create two 1/1 red Goblin creature tokens.
Being Warussen's meal is far more merciful than the adventurers that come into the Crypt of Haldim.
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Chooses 1–
●Destroy up to one target artifact, up to one target enchantment, and up to one target creature with flying. ●Create a 2/2 green Bear token, return a creature, artifact, enchantment, or land from your graveyard to your hand, and distribute two +1/+1 among any number of target creatures you control. |
Target creature gets +1/+2 and has Ward
until end of turn. If target creature is a Boss, it gains lifelink until end of turn. |
Enchant creature
Enchanted creature has protection from creatures with deathtouch. As long as an opponent controls an artifact or an enchantment, enchanted creature gets +2/+2. |
Whenever you cast your first enchantment spell each turn, scry 1 and gain 3 life.
The Virmaif druids celebrate all blessings, finding even the silver lining in curses.
4/4
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Light Elves' Solar Blossom
(common, foil)
Tarrush, Maze King
(rare)
Tafket, Web King
(uncommon)
Vakir's Glee
(uncommon)
Xolth, the Sleek Scale
(uncommon)
Not Quite Free
(common)
Tide Reader
(common)
Plauch, Pride Hero
(common)
Guardian of the Excess
(common)
Dragon Fodder
(common)
Choose Your Specialty
(common)
Holy Moon's Favor
(common)
Sensation of the Natural
(common)
Virmaif Blessings Advocate
(common)
Forest
(basic)

was spent casting Light Elves' Solar Blossom, you may search your library for a Plains, reveal it, and add it to your hand. Then, shuffle.


less to cast.)



