(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Bosses you control have doublestrike.
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Reach
![]() , : Deal 3 damage to target creature. Activate this ability only if you've cast an instant or sorcery this turn.1/3
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Flying
At the beginning of your upkeep, each player loses 3 life unless that player mills the top two cards of their library. 5/5
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Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
As long as Dari, Death-Hammer Deviant is equipped, Dari has menace and Ward- pay 3 life. Other equipped creatures you control get +2/-1 and ward- pay 1 life. 4/4
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Enchant creature
If enchanted creature doesn't have flying, it has flying. If the enchanted creature already has flying, it cannot be blocked. |
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Distribute a +1/+1 counter, a hexproof counter, a vigilance counter, a flying counter, and a trample counter among up to five creatures you control. You can't put more than two counters on a single creature this way.
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Hinterland Hell Raiser enters the battlefield with a trample and a reach counter if an artifact card you don't own entered a player's graveyard this turn.
2/2
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Vigilance
Whenever Axe Guardian blocks one or more creatures, Axe Guardian gets +2/+2 until end of turn. "Greetings to Dualor, the largest city of the second floor."
2/4
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Flash, deathtouch
Mor Gaush spreads a message of disease. No one needs to be faithful to carry that message.
2/2
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Flying
Whenever a permanent you own is exiled, if you control a Boss, scry 1 and create a tapped Treasure token. Hwalch's knowledge extends far beyond the Zevbrenkh Sea.
3/3
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,- Sacrifice Bomb-Mad Boggart: Deal 2 damage to target player that was dealt damage by Bomb-Mad Boggart this turn.The boggart clans of the plains are a little smarter than the goblins of caves, mazes, and mountains. A little.
2/1
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Boss Barrier costs
less if you control a blue Boss.
Counter target spell unless its controller pays , where X is one plus the number of Bosses you control. |
Guardian of the Excess gets +1/+1 for each Lair you control.
When Guardian of the Excess dies, sacrifice a Lair. If a Lair was put into your graveyard this way, draw a card. 1/4
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Each opponent sacrifices a creature. If a nontoken creature was sacrificed this way, target creature you control gets +2/+0 until end of turn.
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Hard Mode
(rare)
Flameshot Archer
(uncommon)
Demon Lord of Insanity
(uncommon)
Dari, Death-Hammer Deviant
(uncommon)
Superior Wingcraft
(common)
Evolution Spiral
(common)
Hinterland Hell Raiser
(common)
Axe Guardian
(common)
Noxious Commoner
(common)
Second Floor Surveyor
(common)
Bomb-Mad Boggart
(common)
Boss Barrier
(common)
Guardian of the Excess
(common)
Reaper's Rondo
(common)
Mountain
(basic)



: Deal 3 damage to target creature. Activate this ability only if you've cast an instant or sorcery this turn.






, where X is one plus the number of Bosses you control.