(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste
Discard your hand, , Sacrifice Gambler's Hand: Draw five cards.5/5
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Whenever Hollyhock Bloom Knight or another creature you control attacks, you may untap target basic Forest you control.
The Hollyhock Knights are dilligent in keeping Quichay Wilds safe.
3/2
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Vigilance
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) At the beginning of your endstep, gain 1 life for each untapped creature you control. At the beginning of your upkeep, if you have more life than each opponent, distribute up to two +1/+1 counters among one or two target creatures. 3/4
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Until end of turn, damage dealt by creatures can't be prevented.
Up to two target creatures you control get +1/+1 and gain trample until end of turn. |
Haste, vigilance
When Treasure-Breaker Lion enters the battlefield destroy target artifact and gain 4 life. While the fields of Evroheild have seen many wars, the lions destroy most of the treasure when they eat the bodies that carried it.
3/4
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Target creature gains flying until end of turn.
"I'm never on the ground for long." -Garnieckz the Sky Saint
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Reward
![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
First strike Whenever another artifact enters the battlefield under your control, Slag Samurai gets +1/+0 until end of turn. 3/1
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Target creature you control gains hexproof until end of turn. If Arcane Protection isn't a copy and targeted a Boss this way, you may cast a copy of Arcane Protection.
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Target creature gets +0/+5 and can block an additional creature until end of turn.
If was spent casting Light Shield Barrier, that creature gains "Whenever this creature blocks another creature, Light Shield Barrier deals 1 damage to that creature." until end of turn. |
![]() : Equipped creature gets +1/+0 until end of turn.
Equip ![]() |
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Flying, menace
Whenever a creature you control dies, Dungeon Haunt gets +1/+0 until end of turn. 3/1
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When Squealing Goretusk enters the battlefield, if an opponent was dealt damage this turn, Squealing Goretusk enters the battlefield with a trample counter.
Goretusks herald forests of death.
4/4
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Whenever a creature dealt damage by the equipped creature dies, put a menace counter on the equipped creature and create a Treasure token. Equip ![]() ![]() |
Enchant player
Whenever the enchanted player casts a spell, that player loses life equal to the number of spells they've cast this turn. |
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Gambler's Hand
(rare)
Hollyhock Bloom Knight
(uncommon)
Cheline, Light Elf Gate Keeper
(uncommon)
Dance of Brutality
(uncommon)
Treasure-Breaker Lion
(common)
Sky Saint's Maneuver
(common)
Slag Samurai
(common)
Arcane Protection
(common)
Light Shield Barrier
(common)
Fire Whip
(common)
Dungeon Haunt
(common)
Squealing Goretusk
(common)
War Dog's Mask
(common)
Nerthkyr's Curse
(common)
Island
(basic)

, Sacrifice Gambler's Hand: Draw five cards.







