(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
If a permanent you don't own would be put into a player's graveyard from the battlefield, exile that card instead, scry 1, and gain 1 life. 1/6
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Flying haste
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost less to cast.)
At the beginning of your endstep, each opponent who didn't lose life this turn loses 3 life. At the beginning of your endstep, discard a card, then draw a card for each opponent who didn't lose life this turn. 4/5
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Reach
![]() , : Deal 3 damage to target creature. Activate this ability only if you've cast an instant or sorcery this turn.1/3
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Flame-Breath Cone costs
less if you control a red Boss.
Deal 3 damage to target creature, 2 damage to another target creature, and 1 damage to another target creature. |
Exile target creature until end of turn.
"This won't last long, so I need to make sure what I do next counts." -Nylk the Barrier Archmagus
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Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
, : Tap target creature.
, : Target creature gets -3/-0 until end of turn.
When Bardel, Tentacled Emperor dies, if you control the untapped creature with greatest power you may cast a Boss from your hand as if it had flash. A Boss cast this way enters the battlefield with a flying counter. 5/3
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When Hound of the Fourth Hell enters the battlefield, Hound of the Fourth Hell deals damage equal to its power to target creature with a mana value of 3 or less.
![]() : Hound of the Fourth Hell gains menace until end of turn.3/3
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When Kez Coast Pirate deals combat damage to a player, create a Treasure token unless that player sacrifices an artfiact.
2/2
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Each opponent reveals their hand. Choose a creature from any one of them. That player discards that card. When a creature card is discarded this way, target creature that player controls gets -X/-X until end of turn, where X is the discarded creature's mana value.
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Target opponent discards two cards.
Create a Treasure token for each Boss discarded this way. |
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Flying
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) ![]() : Trairkis, Apathetic Osprey gets +0/+2 and first strike and until end of turn.3/4
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Sacrifice an enchantment: Target creature gains deathtouch until end of turn.
1/2
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Flash
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) When Mivalice, Hand of Pain dies, target opponent loses life equal to the number of cards in your hand. 2/2
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Vigilance
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) ![]() , : Destroy target enchantment and put a +1/+1 counter on up to one target creature.3/5
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Sheep of Dreams, Kownt
(uncommon, foil)
Koigyat, Blood Maw
(rare)
Flameshot Archer
(uncommon)
Flame-Breath Cone
(uncommon)
Temporary Banishment
(uncommon)
Bardel, Tentacled Emperor
(common)
Hound of the Fourth Hell
(common)
Kez Coast Pirate
(common)
Banshee's Wail
(common)
Rupture the Future
(common)
Trairkis, Apathetic Osprey
(common)
Dark Elf Blight Hexer
(common)
Mivalice, Hand of Pain
(common)
Mylis, Silver Warden
(common)
Forest
(basic)




less to cast.)
: Deal 3 damage to target creature. Activate this ability only if you've cast an instant or sorcery this turn.


