(Generic)Isekai/Dungeon Test concepts: Virtual Booster

(Generic)Isekai/Dungeon Test concepts: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Djinn Monk
Flash
Whenever Banishing Palm Master blocks a creature, if three or more creatures you control are blocking that creature, exile all attacking and blocking creatures until end of turn.
1/1
 U 
Creature – Demon
Flying
At the beginning of your upkeep, each player loses 3 life unless that player has each creature they control get -1/-1 until end of turn.
5/5
 U 
Creature – Squirrel
Flying
Sacrifice a Saproling, Food, or Treasure: Create a 1/1 white squirrel token with "{w}: This creature gains flying until end of turn."
1/1
 U 
Creature – Devil
When Dealer's Hand Devil enters the battlefield, you may discard a card and draw two cards. If a card with reward was discarded this way, exile it. Until end of turn, you may cast spells exiled this way and you may spend mana as though it were mana of any color to cast those spells.
2/2
 C 
Creature – Vampire Warrior
At the beginning of your endstep, choose 1-
• Remove a counter from target creature.
• Each opponent who controls a cteature with a counter loses 2 life.
4/4
 C 
Creature – Gorgon Assassin
Flash
When Reapers Guild Novice enters the battlefield, target creature an opponent controls gets -4/-4 until end of turn.
3/5
 C 
Enchantment
If a creature that was dealt damage this turn would die, exile it instead.
 C 
Creature – Elf Cleric
Whenever a creature you control becomes enchanted, put a vigilance counter on that creature.
2/1
 C 
Legendary Creature – Goblin Boss
Haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
Discard an instant or sorcery: Create a 1/1 red Goblin token. You can activate this ability X times per turn, where X is the number of Bosses you control.
2/1
 C 
Creature – Troll Druid
When Keeper of the Dangliss Glade enters the battlefield, you may return a Forest from your graveyard to your hand. If you control a Boss, you may return a Lair from your graveyard to your hand instead.

{4}{g}{g},{t}: Keeper of the Dangliss Glade fights target creature
5/5
 C 
Artifact – Equipment
{1}{u}: Tap target creature blocking the equipped creature. It gets -1/-0 until end of turn. It doesn't untap during its controller's next untap step.

Equip {1}{u}
 C 
Artifact Creature – Aurochs Food
Trample

{2},{t}, Sacrifice this artifact: You gain 3 life.

When is paid {g} to activate an ability that sacrifices Crusher Cow, put a +1/+1 counter on target creature you control.
4/4
 C 
Creature – Goblin Warrior
Whenever Dzini's Recruit attacks, if you don't control 3 attacking creatures, create a 1/1 red Golbin token tapped and attacking.
Many goblins don't care for their own lives and die violently. Dzini added apathy to that lack of survival.
3/3
 C 
Artifact – Food
Reward {0} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)

{2},{t}.”, Sacrifice this artifact: You gain 3 life.
{5},{t}: Scry 1
Island
 
 B 
Basic Land – Island

Banishing Palm Master (rare)
Demon Lord of Sadness (uncommon)
Great-Glider (uncommon)
Dealer's Hand Devil (uncommon)
Blood-Feast Challenger (common)
Reapers Guild Novice (common)
Burning Void (common)
Duties Advocate (common)
Cranawl, Warren Chief (common)
Keeper of the Dangliss Glade (common)
Ice Lance (common)
Crusher Cow (common)
Dzini's Recruit (common)
Psychedelic Stew (common)
Island (basic)