(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Destroy target land and target creature. If you spent {w} casting Stone Burial, exile those permanents instead.
"Death was inevitable, the destruction- that is what I forsaw."- Lowi, Fate Prohpet
 
 R 
Enchantment
At the beginning of each endstep, target creature gets -4/-4 until end of turn and you gain 4 life.

Sacrifice Purgatory Circle: Exile each player's graveyard. You gain life equal to the number of creature cards exiled this way.
 U 
Instant
Create a 0/3 blue Illusion token with "Spells and abilities that target creatures cost {1} more unless they target this creature" and "At the beginning of the next endstep, sacrifice this creature."
 U 
Sorcery
Cast Two For One Trick only if you've cast one other spell this turn.

Draw a card.

Tap target nonland permanent. That permanent doesn't untap during its controller's next untap step.
 U 
Instant
Until end of turn, target creature gets +3/+1 and has hexproof, indestructible, and first strike until end of turn.
Shemla's fury made the Hollyhock Knights tremble
 C 
Creature – Human Druid
Whenever you cast your first enchantment spell each turn, scry 1 and gain 3 life.
The Virmaif druids celebrate all blessings, finding even the silver lining in curses.
4/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+0 and has menace.
When Demonic Arrogance is put into the graveyard from the battlefield you may pay 3 life. If you do, target creature gets -3/-3 until end of turn.
 C 
Legendary Creature – Cat Boss
Lifelink, haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{1}: H'Tolsh, Gloried Pouncer gains first strike until end of turn.
When H'Tolsh dies, you may put a lifelink or haste counter on target Boss.
3/3
 C 
Creature – Angel
Flying
{w},{t}: Tap target creature an opponent controls.
There is no hope of escaping Hwalch's Dungeon.
2/3
 C 
Creature – Snake
Guardian of the Excess gets +1/+1 for each Lair you control.

When Guardian of the Excess dies, sacrifice a Lair. If a Lair was put into your graveyard this way, draw a card.
1/4
 C 
Creature – Human Monk
Whenever you cast an instant or sorcery spell you may pay {1}{w}. If you do, tap target creature.
Zialk is a master of every style, but many of his students have yet to master one.
2/1
 C 
Land – Lair
Lair of the Hateful enters the battlefield tapped.
{t}: Add {b} or {r}.
{4},{t}: Each creature you control with a Tier gets +1/+1 until end of turn.
 C 
Creature – Rat
Deathtouch
Even the most common creatures will kill a hero who can't comprehend protection.
1/1
 C 
Creature – Goblin Artificer
Whenever Malfunction Maker Goblin attacks, you may pay {2}{r}. If you do, destroy a random artifact the defending player controls.
2/1
Forest
 
 B 
Basic Land – Forest

Stone Burial (common, foil)
Purgatory Circle (rare)
Decoy Illusion (uncommon)
Two For One Trick (uncommon)
Way of the Wilderness (uncommon)
Virmaif Blessings Advocate (common)
Demonic Arrogance (common)
H'Tolsh, Gloried Pouncer (common)
Long-Feather Angel (common)
Guardian of the Excess (common)
Wind-Palm Green Belt (common)
Lair of the Hateful (common)
Typhoid Rats (common)
Malfunction Maker Goblin (common)
Forest (basic)