(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura Curse
Enchant player

Whenever the enchanted player is dealt combat damage, that player mills two cards unless they lose 1 life instead.
 
 R 
Creature – Insect Druid
When Dangliss Glade Hermit enters the battlefield, Lairs you control gain "{t}: Put a +1/+1 counter on target creature you control. If that creature is a Boss put a vigilance counter on it as well."
2/2
 U 
Legendary Artifact – Equipment
Reward {0} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature has vigilance.
Whenever the equipped creature attacks or blocks, put a +1/+1 counter on the equipped creature.
Equip {g/w}{g/w}
 U 
Legendary Creature – Serpent Boss
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever a Lair enters the battlefield under your control, target opponent chooses 1–
● You draw two cards and discard a card.
●Jvo-Mak, Dream Schemer can't be blocked until end of turn.
4/4
 U 
Legendary Creature – Phoenix Boss
Flying
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
At the beginning of your endstep, if two or more other creatures dealt an opponent combat damage, you may return Ethlaux, Pure Service from your graveyard to the battlefield tapped.
4/3
 C 
Instant
Exile Grim Recall as it resolves.

Draw two cards, then you may discard a card. If you do, return target card from your graveyard to your hand at the beginning of your next upkeep.
 C 
Creature – Merfolk Rogue
{t}: Draw a card, then discard a card.
The Sea of Kalth is filled with treasures, but few except the merfolk risk the treacherous waters.
1/1
 C 
Artifact – Food
Reward {0} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)

{2},{t}.”, Sacrifice this artifact: You gain 3 life.
{5},{t}: Scry 1
 C 
Sorcery
Destroy target land and target creature. If you spent {w} casting Stone Burial, exile those permanents instead.
"Death was inevitable, the destruction- that is what I forsaw."- Lowi, Fate Prohpet
 C 
Creature – Lizard
Hollyhock Mount can't be blocked by creatures with a power of 2 or less.
Hollyhock knights ride lizards, adept at running through the forests, climbing trees, and swimming through the lakes.
3/3
 C 
Artifact – Equipment
{1}{r}: Equipped creature gets +1/+0 until end of turn.

Equip {1}
 C 
Sorcery
As you cast Consecrating Dance, you may pay {b/g}.

Gain 5 life. If you spent black or green mana casting Consecrating Dance, exile up to two target cards from an opponent's graveyard.
 C 
Instant
Target creature gets -2/-2 until end of turn and another target creature gets -1/-1 until end of turn.
 C 
Sorcery
Chooses 1–
●Destroy up to one target artifact, up to one target enchantment, and up to one target creature with flying.
●Create a 2/2 green Bear token, return a creature, artifact, enchantment, or land from your graveyard to your hand, and distribute two +1/+1 among any number of target creatures you control.
Swamp
 
 B 
Basic Land – Swamp

Migraine Halo (common, foil)
Dangliss Glade Hermit (rare)
Farfolsh, the Sword of Beginnings (uncommon)
Jvo-Mak, Dream Schemer (uncommon)
Ethlaux, Pure Service (uncommon)
Grim Recall (common)
Merfolk Looter (common)
Psychedelic Stew (common)
Stone Burial (common)
Hollyhock Mount (common)
Fire Whip (common)
Consecrating Dance (common)
Encroaching Black Miasma (common)
Choose Your Specialty (common)
Swamp (basic)