(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) When Olvaicz, Heaven Ruptured dies, destroy target nonland permanent with a mana value of three or less. 2/2
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Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
As long as you control at least three more creatures than each opponent, creatures you control get +2/+2 and have Ward .
As long as have at least three more cards in hand than each opponent, spells you cast cost less.5/5
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Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
At the beginning of your endstep choose one — • Exile an instant or sorcery card from your graveyard and create X 1/1 green Saproling tokens, where X is the exiled card's mana value. •Sacrifice any number of tokens. When one or more tokens are sacrificed this way, you may return an instant or sorcery with a mana value of X or less from your graveyard to your hand, where X is the number of tokens sacrificed this way. 3/4
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When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
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Until end of turn, target creature gets +3/+1 and has hexproof, indestructible, and first strike until end of turn.
Shemla's fury made the Hollyhock Knights tremble
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Enchant creature
If enchanted creature doesn't have flying, it has flying. If the enchanted creature already has flying, it cannot be blocked. |
Enchant creature
Tap enchanted creature. That creature doesn't untap during its controller's next untap step. At the beginning of your endstep, attach Bubble Capture to another creature controlled by the same player. |
Flying
![]() ![]() ![]() ![]() : Return Cherub of the Ossuary from your graveyard to the battlefield tapped. Activate this ability only if a creature you control died this turn.2/3
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Vigilance
Whenever Axe Guardian blocks one or more creatures, Axe Guardian gets +2/+2 until end of turn. "Greetings to Dualor, the largest city of the second floor."
2/4
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Lair of the Solemn Sentinels enters the battlefield tapped.
: Add or .
, : Each creature you control with a Tier gets +1/+1 until end of turn. |
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Whenever Loot Scout deals combat damage to a player, create a tapped Treasure token.
Loot can be found anywhere by those who know where to look.
1/1
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Target creature gets +3/+3 until end of turn.
"My strength is through the roof, and as of now, so is my body." -Kairu, Spear Master
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Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your upkeep, target creature you control gets +2/+0 and gains vigilance until end of turn. 2/2
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Haste
![]() , : Deal 2 damage to target creature. This ability costs less to activate if you control a Boss.The minotaurs charge on their master's command, and won't stop their attack until either they or their target dies.
2/2
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Olvaicz, Heaven Ruptured
(common, foil)
Gazzolei, Vibrant Behemoth
(rare)
Shemla, Wild Fury
(uncommon)
Banishing Light
(uncommon)
Way of the Wilderness
(uncommon)
Superior Wingcraft
(common)
Bubble Capture
(common)
Cherub of the Ossuary
(common)
Axe Guardian
(common)
Lair of the Solemn Sentinels
(common)
Loot Scout
(common)
Giant Growth
(common)
Plauch, Pride Hero
(common)
Doquirl Dungeon Minotaur
(common)
Swamp
(basic)





less to cast.)




: Add
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