(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Each opponent reveals their hand. Choose a creature from any one of them. That player discards that card. When a creature card is discarded this way, target creature that player controls gets -X/-X until end of turn, where X is the discarded creature's mana value.
 
 R 
Land – Lair
{t}: Add {1}.
{t}: Add {g}, {w}, or {u}. Activate this ability only if you control a white boss.
 U 
Instant
Put a first strike counter on target creature and that creature gets +2/+1 until end of turn. If you spent both {r} and {w} casting Swift Grace, that creature gains doublestrike until end of turn.
"Those who only use magic always understimate combat skills."-Preshayja, First Floor Boss
 U 
Instant
Exile your hand. Until the beginning of the endstep during your next turn, you may cast cards exiled this way as if they had flash.
 U 
Sorcery
Deal 3 damage to target creature. If a creature dealt damage this way dies, deal 2 damage to its controller.
 C 
Creature – Lizard
Hollyhock Mount can't be blocked by creatures with a power of 2 or less.
Hollyhock knights ride lizards, adept at running through the forests, climbing trees, and swimming through the lakes.
3/3
 C 
Enchantment
If a creature that was dealt damage this turn would die, exile it instead.
 C 
Instant
Draw two cards. Then, if you have seven or more cards in your hand, you may Scry 2.
"I've still got.... 6,328 spells you haven't seen." -Isvanna
 C 
Enchantment
Sacrifice Tripwire Trap: Tap target creature, then you may tap an additional creature for each Boss you control. Activate this ability only during an opponent's turn unless you control one or more Lairs.
 C 
Artifact Creature – Golem
Reward {5} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
{3}: Glory-Wrought Golem can’t be blocked by nonlegendary creatures until end of turn.
3/4
 C 
Sorcery
You may cast Indomitable Will as if it had flash for {w}{b}.

Target creature gains indestructible until end of turn. If you spent black mana casting, Indomitable Will each opponent loses 1 life.
 C 
Artifact
{r},{t}: Damage dealt by target sorcery spell can't be prevented.

Sacrifice Dragonfire Shard: Add {r} for each Boss you control.
 C 
Legendary Creature – Devil Boss
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{b}{r},{t}- Sacrifice another creature: Target creature gets -2/-2 until end of turn and its controller loses 2 life.
When Luzzei, Cheerful Tormentor dies, if you have more fewer creatures than an opponent, you mast cast a Boss from your hand as if it had flash. If you do, that boss enters the battlefield with a menace counter.
4/4
 C 
Creature – Human Shaman
{t}: Deal 1 damage to any target. If a permanent dealt damage this way would die, exile it instead.
2/2
Forest
 
 B 
Basic Land – Forest

Banshee's Wail (common, foil)
Lair of Agreeance (rare)
Swift Grace (uncommon)
Speedblitz Spells (uncommon)
Conjure Hellfire (uncommon)
Hollyhock Mount (common)
Burning Void (common)
Two-Spells Ahead of You (common)
Tripwire Trap (common)
Glory-Wrought Golem (common)
Indomitable Will (common)
Dragonfire Shard (common)
Luzzei, Cheerful Tormentor (common)
Molten-Shot Mystic (common)
Forest (basic)