(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Ward
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost less to cast.)
At the beginning of your endstep, Morxi, Pack Howler deals X damage to each opponent, untap up to X lands, and gain X life, where X is the number of tapped creatures you control. 5/5
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Enchant creature
Whenever a land enters the battlefield under your control, untap enchanted creature. Put a +1/+1 counter on enchanted creature whenever a land enters the battlefield under your control that isn't the first land to enter the battlefield under your control this turn. |
Ward
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever Jazmi, Varwood Tracker or another Boss you control deals combat damage to an opponent, if you haven't drawn your second card this turn, you may draw a card. 3/6
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Reach
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever Onvy, Brain Bane becomes the target of an instant or sorcery spell you cast, put a +1/+1 counter on it, then each opponents mills X cards, where X is the number of counters on Onvy. 3/6
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Target creature you control phases out until your next upkeep.
"I'm not there, well "there" is a loaded term." -Isvanna of the Seven-Thousand Spells
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Counter target spell that was cast for its reward cost unless that player pays
."I might not be spending money, but it's still a paywall." -Eshmoon
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When Blessings Novice enters the battlefield you may look at the top card of your library. If it's an enchantment, you may reveal it and add it to your hand. Otherwise, gain 2 life.
0/1
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Whenever a land enters the battlefield under your control, gain 1 life. If a Lair entered the battlefield, Adventurercatcher gets +1/+0 until end of turn.
0/1
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Instants and sorceries you cast during your turn cost
less. If an instant you cast during your turn targets a creature you control, that creature gains first strike until end of turn. |
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
![]() : Ashell and Gruzmi, Heralds of Kairu gains first strike until end of turn.
![]() : Ashell and Gruzmi gains deathtouch until end of turn.
At the beginning of your endstep, if Ashell and Gruzmi has first strike and deathtouch, sacrifice it. When Ashell and Gruzmi is sacrificed this way you may cast a Boss from your hand as if it had flash for less.4/4
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When Squealing Goretusk enters the battlefield, if an opponent was dealt damage this turn, Squealing Goretusk enters the battlefield with a trample counter.
Goretusks herald forests of death.
4/4
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Until end of turn target creature gains hexproof and "when this creature deals combat damage to a creature with flying, draw a card."
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, : Damage dealt by target sorcery spell can't be prevented.
Sacrifice Dragonfire Shard: Add for each Boss you control. |
Enchant player
Whenever the enchanted player casts a spell, that player loses life equal to the number of spells they've cast this turn. |
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Morxi, Pack Howler
(rare)
Druidic Duty
(uncommon)
Jazmi, Varwood Tracker
(uncommon)
Onvy, Brain Bane
(uncommon)
Displacement Step
(common)
Not Quite Free
(common)
Blessings Novice
(common)
Adventurercatcher
(common)
Keen Senses
(common)
Ashell and Gruzmi, Heralds of Kairu
(common)
Squealing Goretusk
(common)
Steal From the Skies
(common)
Dragonfire Shard
(common)
Nerthkyr's Curse
(common)
Swamp
(basic)








: Damage dealt by target sorcery spell can't be prevented.
