(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each endstep, target creature gets -4/-4 until end of turn and you gain 4 life.
Sacrifice Purgatory Circle: Exile each player's graveyard. You gain life equal to the number of creature cards exiled this way. |
Target blocked creature you control with first strike or double strike deals damage equal to its power to target opponent.
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Create two tapped Food tokens. Then, create a tapped Treasure token for each Food you control. If four or more Treasure tokens were created this way, draw a card.
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Create a token copy of target creature you control with "Sacrifice this creature at the beginning of each endstep". Nontoken creatures with that name loses all abilities until end of turn.
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Create two 1/1 red Goblin creature tokens.
Being Warussen's meal is far more merciful than the adventurers that come into the Crypt of Haldim.
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +1/+1 and has Ward .
Equip ![]() ![]() Preshayja never thought that she'd defeat the legendary hero Nylk. She also couldn't believe that a single sword was the only thing she could take from him.
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Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of each opponent's endstep, if that player didn't play a land this turn, that player loses 2 life and return up to one target land from your graveyard to your hand. 2/2
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Hexproof
When Quichayan Wurm dies, untap all Lairs you control. 7/7
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Flying
At the beginning of your endstep, if you lost life this turn, target opponent exiles their graveyard. 3/3
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Whenever a land enters the battlefield under your control, gain 1 life. If a Lair entered the battlefield, Adventurercatcher gets +1/+0 until end of turn.
0/1
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: Draw a card, then discard a card.The Sea of Kalth is filled with treasures, but few except the merfolk risk the treacherous waters.
1/1
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Whenever Foul Rotter or another Zombie enters the battlefield, up to one target creature you don't control gets -1/-1 until end of turn. You can't target a creature with this ability more than once each turn.
2/2
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Flying, First strike
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) : Chol-Nini, Whirling Embers gains hexproof until end of turn. Activate this ability only if Chol-Nini is tapped and you control an untapped creature.
When Chol-Nini dies, you may put a flying or first strike counter on target Boss. 3/3
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Hexproof
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) ![]() : Until end of turn prevent all combat damage that ,would be dealt to and dealt by Flazzoir, Shelled Stalwart .1/3
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Purgatory Circle
(rare)
Fast Slah
(uncommon)
Farmer's Hustle
(uncommon)
Astral Attendance
(uncommon)
Dragon Fodder
(common)
Barrier Hilt Guard
(common)
Frolcic, Gloried Creation
(common)
Quichayan Wurm
(common)
Psychopomp Punisher
(common)
Adventurercatcher
(common)
Merfolk Looter
(common)
Foul Rotter
(common)
Chol-Nini, Whirling Embers
(common)
Flazzoir, Shelled Stalwart
(common)
Swamp
(basic)





(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)



: Draw a card, then discard a card.