(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
Whenever another creature you control that was dealt damage this turn dies, put a +1/+1 counter on Cambis, War Avatar and create a tapped Treasure token. 4/4
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Flying
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever an opponent casts their first noncreature spell each turn, target permanent you control gains indestructible until end of turn. 3/5
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Enchant creature
Whenever enchanted creature attacks, it deals 1 damage to each creature the defending player controls. |
As an additional cost to cast Dark Scheme, exile a creature you control.
Counter target creature spell. Then, choose one. If you control a Boss and a Lair, you may choose both. ● Return the exiled creature to the battlefield. ●Target creature gets -X/-X, where X was the exiled creature's power. |
When Ambrussan Sentinel enters the battlefield, target Boss you control gains first strike and trample until end of turn.
"I'll serve the lord the Ambrussan woods, whoever that may be."
4/4
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Counter target spell that was cast for its reward cost unless that player pays
."I might not be spending money, but it's still a paywall." -Eshmoon
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Deal 3+X damage to 1+X targets, where, X is the number of cards in your graveyard named Infamous Hellfire.
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Exile all instants and sorcery cards from all graveyards. Then, if ten or more instant and/or sorcery cards were exiled this way, put a flying counter on each Boss you control.
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When Blessings Novice enters the battlefield you may look at the top card of your library. If it's an enchantment, you may reveal it and add it to your hand. Otherwise, gain 2 life.
0/1
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Flying, First strike
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) : Chol-Nini, Whirling Embers gains hexproof until end of turn. Activate this ability only if Chol-Nini is tapped and you control an untapped creature.
When Chol-Nini dies, you may put a flying or first strike counter on target Boss. 3/3
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When Driel's Boasting Challenger enters the battlefield, you may put a Lair from your hand onto the battlefield.
Sacrifice a Lair, : Put a +1/+1 counter on target creature. If that creature is a Boss, put two +1/+1 counters on it instead.2/1
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Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card."
The Murky Murderer's bites can draw more than just blood.
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If a creature that was dealt damage this turn would die, exile it instead.
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Target opponent discards two cards.
Create a Treasure token for each Boss discarded this way. |
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Cambis, War Avatar
(rare)
Yalko, the Unmoved Expression
(uncommon)
Scream in Rage
(uncommon)
Dark Scheme
(uncommon)
Ambrussan Sentinel
(common)
Not Quite Free
(common)
Infamous Hellfire
(common)
Blast-Wind Greeting
(common)
Blessings Novice
(common)
Chol-Nini, Whirling Embers
(common)
Driel's Boasting Challenger
(common)
Pleya's Strike
(common)
Burning Void
(common)
Rupture the Future
(common)
Plains
(basic)









: Put a +1/+1 counter on target creature. If that creature is a Boss, put two +1/+1 counters on it instead.

