(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Tier 4 (Tier 1 creature spells you cast cost less. Tier 2 creature spells you cast cost less.)
Whenever you cast your first creature spell each turn, draw cards equal to that spell's mana value. Whenever you cast a noncreature spell, gain life equal to that spell's mana value. 7/7
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Exile target tapped creature and all permanents attached to that creature.
If three or more permanents were exiled this way, draw a card. |
Flying
Whenever a creature dealt damage by Black Night Herald dies, its controller loses 2 life and you gain 2 life. 4/3
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Reward
![]() ![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Flash Enchanted creature is a Boss in addition to its other types, gets +1/+2, and has "Whenever this creature attacks, scry 1." |
At the beginning of your endstep, if you have seven or more cards in your graveyard, Scry 1.
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Vigilance
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) ![]() , : Destroy target enchantment and put a +1/+1 counter on up to one target creature.3/5
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Target creature you control phases out until your next upkeep.
"I'm not there, well "there" is a loaded term." -Isvanna of the Seven-Thousand Spells
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Flying, menace
Whenever a creature you control dies, Dungeon Haunt gets +1/+0 until end of turn. 3/1
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Haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) Discard an instant or sorcery: Create a 1/1 red Goblin token. You can activate this ability X times per turn, where X is the number of Bosses you control. 2/1
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Deathtouch
Even the most common creatures will kill a hero who can't comprehend protection.
1/1
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Vigilance, deathtouch
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) : Salaxam, Moonlight Agent gains lifelink until end of turn.
When Salaxam dies, you may put a vigilance counter or a deathtouch counter on target Boss. 3/3
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Reward
![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
First strike Whenever another artifact enters the battlefield under your control, Slag Samurai gets +1/+0 until end of turn. 3/1
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Equipped creature gets +0/+2 and has "
: Add ![]() . Spend this mana only to cast instants or pay for equip costs."
Equip - ![]() ![]() |
Guardian of the Excess gets +1/+1 for each Lair you control.
When Guardian of the Excess dies, sacrifice a Lair. If a Lair was put into your graveyard this way, draw a card. 1/4
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High Judge, Lyori Tuith
(mythic)
Dance of Ruinous Fatigue
(uncommon)
Black Night Herald
(uncommon)
Seconds-Ahead Sight
(uncommon)
Shaped by the Past
(common)
Mylis, Silver Warden
(common)
Displacement Step
(common)
Dungeon Haunt
(common)
Cranawl, Warren Chief
(common)
Typhoid Rats
(common)
Salaxam, Moonlight Agent
(common)
Slag Samurai
(common)
Coiling Eel Scepter
(common)
Guardian of the Excess
(common)
Mountain
(basic)



less.)





: Destroy target enchantment and put a +1/+1 counter on up to one target creature.

