(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Ward
, Vigilance
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost less to cast.)
Players can't sacrifice nonland permanents to cast spells or activate abilities. Spells and abilities can't cause permanents to be sacrificed. 3/6
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Until end of turn target creature assigns combat damage equal to its toughness instead of power and all creatures that would deal combat damage to that creature assign damage equal to their toughness instead of their power.
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Target blocked creature you control with first strike or double strike deals damage equal to its power to target opponent.
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: Until end of turn, whenever this creature deals combat damage to a player, add ![]() . Until end of turn, you don't lose this mana as steps and phases end.1/2
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Return target nonlegendary creature to its owner's hand. If you control a blue Boss, target creature you control gains flying until end of turn.
"It's a long way back to the troposhere, see ya!"-Garnieckz the Sky Saint
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Reward
![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +3/+2 and has trample and reach Equip- Sacrifice an artifact |
Exile Grim Recall as it resolves.
Draw two cards, then you may discard a card. If you do, return target card from your graveyard to your hand at the beginning of your next upkeep. |
When Hwalch's Emisarry enters the battlefield, target player puts the top two cards of their library into their graveyard.
"Welcome to Vanquice"
1/1
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As you cast Consecrating Dance, you may pay
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Gain 5 life. If you spent black or green mana casting Consecrating Dance, exile up to two target cards from an opponent's graveyard. |
Lifelink
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) When Mor Gaush, Hand of Illness dies, target opponent loses X life, where X is the number of Bosses in your graveyard. 1/1
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Hollyhock Mount can't be blocked by creatures with a power of 2 or less.
Hollyhock knights ride lizards, adept at running through the forests, climbing trees, and swimming through the lakes.
3/3
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Haste
: Untap target Lair"Lady Fallash, I've made sure that your keep remained spotless while you conquering the Chowair Metropolis."
0/1
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Exile target card from a graveyard. If a creature card was exiled this way, create a tapped 1/1 green Saproling token. Otherwise, create a tapped Treasure token.
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Whenever Malfunction Maker Goblin attacks, you may pay
![]() . If you do, destroy a random artifact the defending player controls.2/1
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Fallash, Sanctifier
(rare)
Reverse Damage
(uncommon)
Fast Slah
(uncommon)
Unakite Gibbon
(uncommon)
Vault Upward
(common)
Staff of Giant-Bashing
(common)
Grim Recall
(common)
Hwalch's Emisarry
(common)
Consecrating Dance
(common)
Mor Gaush, Hand of Illness
(common)
Hollyhock Mount
(common)
Fallash's Maid
(common)
Steal From the Dead
(common)
Malfunction Maker Goblin
(common)
Forest
(basic)




, Vigilance

: Until end of turn, whenever this creature deals combat damage to a player, add

.

: Untap target Lair