(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Horse Fish Boss
Ward {2}
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
If a creature would enter the battlefield under an opponent's controls, it enters the battlefield with no abilities until the beginning of the next player's upkeep.
3/3
 
 M 
Legendary Artifact – Equipment
Reward {1}{w} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Whenever a permanent is exiled, put a +1/+1 counter on the equipped creature.

Whenever a creature deals combat damage to the equipped creature, exile that creature.

Equip {2}{w}{w}
 U 
Creature – Plant Hag
When Bulbous Swamp Crone enters the battlefield, gain 3 life.
When Bulbous Swamp Crone dies, put a +1/+1 counter on target creature you control. If that a creature is a Boss, put two +1/+1 counters on it instead.
5/5
 U 
Legendary Creature – Kor Artificer Boss
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever Nuvilee, Forge-Frenzied attacks, Nuvilee gets +X/+X until end of turn, where X is the number of artifacts that entered the battlefield under your control this turn. If X is 0 or less, create a tapped Treasure token instead.
3/1
 U 
Enchantment – Aura
Enchant creature
At the beginning of your endstep, remove any number of counters from the enchanted creature. For each counter removed this way, you may destroy target artifact or enchantment.
 C 
Instant
Prevent all combat damage that would be dealt this turn.

If you control at least two tapped creatures, Scry 1.
 C 
Creature – Demon
Flying, haste
If {r}{r} was spent casting Underworld Vaguard, create two 1/1 red Devil tokens with "When this creature dies, deal 1 damage to any target.
3/2
 C 
Creature – Merfolk Soldier
Whenever an artifact enters the battlefield under your control, if you paid its reward cost this turn, create a tapped treasure token.
1/2
 C 
Creature – Human Warrior
Vigilance
Whenever Axe Guardian blocks one or more creatures, Axe Guardian gets +2/+2 until end of turn.
"Greetings to Dualor, the largest city of the second floor."
2/4
 C 
Instant
Target creature gains flying until end of turn.
"I'm never on the ground for long." -Garnieckz the Sky Saint
 C 
Enchantment – Aura
Reward {2/g}{2/g}{2/g} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Flash
Enchant creature
Enchanted creature gets +3/+3.
 C 
Sorcery
Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card."
The Murky Murderer's bites can draw more than just blood.
 C 
Sorcery
Each player sacrifices a nonlegendary creature and gains life equal to the total toughness of all creatures sacrificed this way.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+0 and has menace.
When Demonic Arrogance is put into the graveyard from the battlefield you may pay 3 life. If you do, target creature gets -3/-3 until end of turn.
Plains
 
 B 
Basic Land – Plains

Barnussa, Humbling Hippocamp (rare, foil)
Alsonais, the Void Claymore (mythic)
Bulbous Swamp Crone (uncommon)
Nuvilee, Forge-Frenzied (uncommon)
Blessing of Caustic Slime (uncommon)
Scout's Smoke Trick (common)
Underworld Vaguard (common)
Kalthan Recruit (common)
Axe Guardian (common)
Sky Saint's Maneuver (common)
Blessing of Strength (common)
Pleya's Strike (common)
Sanguine Dance (common)
Demonic Arrogance (common)
Plains (basic)