(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
: Copy target spell and exile Spaceshifter, Quolth until the beginning of your next endstep. You may choose new targets for the copy.5/5
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Whenever you cast a card with Reward, exile the top card of your library. You may play cards exiled that way until the end of your next turn.
2/3
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Reward
![]() ![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Flash Enchanted creature is a Boss in addition to its other types, gets +1/+2, and has "Whenever this creature attacks, scry 1." |
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
If an opponent would scry, that player draws a card, then mills five cards instead. 2/4
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Hinterland Hell Raiser enters the battlefield with a trample and a reach counter if an artifact card you don't own entered a player's graveyard this turn.
2/2
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As you cast Consecrating Dance, you may pay
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Gain 5 life. If you spent black or green mana casting Consecrating Dance, exile up to two target cards from an opponent's graveyard. |
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your upkeep, you may sacrifice an artifact. If you do, draw a card, each opponent loses 2 life, and you gain 2 life. 2/2
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, : Damage dealt by target sorcery spell can't be prevented.
Sacrifice Dragonfire Shard: Add for each Boss you control. |
If a creature that was dealt damage this turn would die, exile it instead.
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Flash, Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature you control Enchanted creature has flying and lifelink. At the beginning of your endstep, if you didn't gain life this turn, sacrifice the enchanted creature. |
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Whenever Foul Rotter or another Zombie enters the battlefield, up to one target creature you don't control gets -1/-1 until end of turn. You can't target a creature with this ability more than once each turn.
2/2
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: Gets +0/+1 until end of turn. Activate this ability only when you cast a sorcery and only if you control a creature with vigilance.2/2
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Haste
: Untap target Lair"Lady Fallash, I've made sure that your keep remained spotless while you conquering the Chowair Metropolis."
0/1
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Sacrifice Tripwire Trap: Tap target creature, then you may tap an additional creature for each Boss you control. Activate this ability only during an opponent's turn unless you control one or more Lairs.
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Spaceshifter, Quolth
(rare)
Bonus Treasure Guide
(uncommon)
Seconds-Ahead Sight
(uncommon)
Quiqui of the Prenther Trench
(uncommon)
Hinterland Hell Raiser
(common)
Consecrating Dance
(common)
Kerlinn, Inventorist
(common)
Dragonfire Shard
(common)
Burning Void
(common)
Curse of the Vampire Bat
(common)
Foul Rotter
(common)
White-Whiskered Ally
(common)
Fallash's Maid
(common)
Tripwire Trap
(common)
Swamp
(basic)





less to cast.)
: Copy target spell and exile Spaceshifter, Quolth until the beginning of your next endstep. You may choose new targets for the copy.


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