(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) When Mivalice, Hand of Pain dies, target opponent loses life equal to the number of cards in your hand. 2/2
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Choose two. If you control a red Boss, choose three instead.
• Destroy target land. • Deal 3 damage to any target. • Destroy all artifacts you don't control. • Double the amount of damage that would be dealt by target creature until end of turn. |
Double the power and toughness of creature tokens you control until end of turn.
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Flying
At the beginning of your upkeep, each player loses 3 life unless that player mills the top two cards of their library. 5/5
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature has vigilance. Whenever the equipped creature attacks or blocks, put a +1/+1 counter on the equipped creature. Equip ![]() ![]() |
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Flying, vigilance
Exile Flying Fortress Guard: Flying Fortress Guard's owner creates four Treasure tokens. Only opponents may activate this ability. 3/7
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When Vivant Flare-Crest enters the battlefield, target Boss you control gains deathtouch and vigilance until end of turn.
Flare-Crests are fierce monsters, but they can recognize heroic power.
5/2
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Whenever Sea-Home Protector attacks, you may untap target Island you control. If you control a Boss, you may untap target Lair you control instead.
3/3
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Reward
![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
First strike Whenever another artifact enters the battlefield under your control, Slag Samurai gets +1/+0 until end of turn. 3/1
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Lifelink, haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) : H'Tolsh, Gloried Pouncer gains first strike until end of turn.
When H'Tolsh dies, you may put a lifelink or haste counter on target Boss. 3/3
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![]() : Tap target creature blocking the equipped creature. It gets -1/-0 until end of turn. It doesn't untap during its controller's next untap step.
Equip ![]() ![]() |
Reach
![]() ![]() : Until end of turn, Redwood Guardian can block an additional creature.5/5
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Haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) Discard an instant or sorcery: Create a 1/1 red Goblin token. You can activate this ability X times per turn, where X is the number of Bosses you control. 2/1
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When you cast Luck-Burster Bolt, if you control a tier 2 or higher creature, you pay
. If you do, destroy target artifact or enchantment.
Deal 3 damage to any target. |
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Mivalice, Hand of Pain
(common, foil)
Red Ruin
(rare)
Horde Might
(uncommon)
Demon Lord of Insanity
(uncommon)
Farfolsh, the Sword of Beginnings
(uncommon)
Flying Fortress Guard
(common)
Vivant Flare-Crest
(common)
Sea-Home Protector
(common)
Slag Samurai
(common)
H'Tolsh, Gloried Pouncer
(common)
Ice Lance
(common)
Redwood Guardian
(common)
Cranawl, Warren Chief
(common)
Luck-Burster Bolt
(common)
Forest
(basic)







(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)


