(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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First strike, flash
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) ![]() ![]() ![]() ![]() ![]() - Return Hwalch, the Sea Blade to your hand: Exile target creature until end of turn.4/3
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Destroy target creature. Then, if you have no cards in your hand, search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.
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: Target creature gets +2/+2 and gains vigilance until end of turn. Activate this ability only when you could cast a sorcery.3/3
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Cast Naughty No only if a creature an opponent controls dealt combat damage to you this turn.
Target player loses life equal to the power of target creature that dealt combat damage to you this turn. You gain life equal to the toughness of target creature you control. |
Vigilance
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) At the beginning of your endstep, gain 1 life for each untapped creature you control. At the beginning of your upkeep, if you have more life than each opponent, distribute up to two +1/+1 counters among one or two target creatures. 3/4
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Equipped creature gets +0/+2 and has "
: Add ![]() . Spend this mana only to cast instants or pay for equip costs."
Equip - ![]() ![]() |
Whenever Loot Scout deals combat damage to a player, create a tapped Treasure token.
Loot can be found anywhere by those who know where to look.
1/1
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Flying
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) ![]() : Until end of turn, target creature with flying you control gain "Whenever this creature deals combat damage to a player, draw a card, then discard a card."3/3
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When Gold-Horn Ox enters the battlefield, any player may have you create three Treasure tokens. If they do, that player gains control of Gold-Horn Ox.
, Sacrifice Gold-Horn Ox: Draw two cards.0/4
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Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of each opponent's endstep, if that player didn't play a land this turn, that player loses 2 life and return up to one target land from your graveyard to your hand. 2/2
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Exile target card from a graveyard. If a creature card was exiled this way, create a tapped 1/1 green Saproling token. Otherwise, create a tapped Treasure token.
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Return target creature to its owner's hand. Then, that creature's owner reveals their hand. Choose a nonland, noncreature card. That player discards that card.
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Flash
When Isd-Nahglam's Courrier enters the battlefield, untap target Boss you control. , Sacrifice Isd-Nahglam's Courrier: Untap target Boss.0/2
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Whenever an opponent casts a spell during the combat phase, Blood-Sworn Knight gets +1/+0 and gains first strike until end of turn.
0/3
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Hwalch, the Sea Blade
(uncommon, foil)
Midnight Slash
(rare)
King of the Gjalk Pride
(uncommon)
Naughty No
(uncommon)
Cheline, Light Elf Gate Keeper
(uncommon)
Coiling Eel Scepter
(common)
Loot Scout
(common)
Su-Ahman, Thieving Wing
(common)
Gold-Horn Ox
(common)
Frolcic, Gloried Creation
(common)
Steal From the Dead
(common)
Bolkaz's Cackle
(common)
Isd-Nahglam's Courrier
(common)
Blood-Sworn Knight
(common)
Plains
(basic)






: Target creature gets +2/+2 and gains vigilance until end of turn. Activate this ability only when you could cast a sorcery.
