(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Deathtouch
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost less to cast.)
At the beginning of your endstep, you may sacrifice an artifact token or a creature token. If you do, return a card sharing a type with that token from your graveyard to your hand and each opponent sacrifices a card that shares a type with the token you sacrificed. 4/4
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Menace, haste
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever Liang, the War Goblin attacks another target creature you control gets +X/+0 until end of turn, where X is the number of attacking creatures you control. 3/3
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Menace
Whenever Third-Floor Gatekeeper attacks, Third-Floor Gatekeeper gets +X/+0 until end of turn, where X is the number of Bosses you control. 3/5
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Deal 3 damage to target creature. If a creature dealt damage this way dies, deal 2 damage to its controller.
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When Ambrussan Sentinel enters the battlefield, target Boss you control gains first strike and trample until end of turn.
"I'll serve the lord the Ambrussan woods, whoever that may be."
4/4
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Until end of turn target creature can't be blocked by creatures with a power of 2 or less, another target creature can't block, and another target creature gains flying until end of turn.
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![]() , Sacrifice Lightning Centipede: Deal 2 damage to target creature.3/1
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Lifelink
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) When Mor Gaush, Hand of Illness dies, target opponent loses X life, where X is the number of Bosses in your graveyard. 1/1
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Vigilance
When Gidaki Paw Scout enters the battlefield, if an opponent controls more lands than you, reveal cards from the top of your library until you reveal Forest, Plains, or Lair, and add that card to your hand. Put the rest on the bottom of your library in a random order. 1/1
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Flying, vigilance
Exile Flying Fortress Guard: Flying Fortress Guard's owner creates four Treasure tokens. Only opponents may activate this ability. 3/7
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As an additional cost to cast Severing Slash, an attacking creature you control doesn't untap during its controller's next untap step.
Deal 7 damage to target creature and destroy all artifacts attached to that creature. |
Sacrifice an enchantment: Target creature gains deathtouch until end of turn.
1/2
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Target creature gets +1/+2 and gains flying until end of turn.
"You call that flight?" -Garnieckz the Sky Saint
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Flash
When Dungeon Assailant enters the battlefield, target creature gets -1/-1 until end of turn. "Really, you're trying to kill Garnieckz the Sky Saint? Are you even registered with any of the great assassin guilds?"- Garnieckz the Sky Saint
2/1
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Humerick, Catacomb Priest
(rare)
Liang, the War Goblin
(uncommon)
Third-Floor Gatekeeper
(uncommon)
Conjure Hellfire
(uncommon)
Ambrussan Sentinel
(common)
Soaring Combat Rush
(common)
Lightning Centipede
(common)
Mor Gaush, Hand of Illness
(common)
Gidaki Paw Scout
(common)
Flying Fortress Guard
(common)
Severing Slash
(common)
Dark Elf Blight Hexer
(common)
Test Hover
(common)
Dungeon Assailant
(common)
Island
(basic)



less to cast.)






