(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Until end of turn, up to one target noncreature artifact you control becomes a 4/4 colorless creature in addition to its other types with "When this creature dies, deal 3 damage to up to one target creature, 2 damage to up to one target player, and each opponent discards a card."
 U 
Creature – Vampire Archer
Pay 2 life: Fang Arrow Archer gets +2/-1 until end of turn. Activate this ability only once each turn.

{t},- Sacrifice Fang Arrow Archer: Deal 1 damage to target creature and that creature's controller. You gain 1 life.
2/2
 U 
Sorcery
Flames of Punishment costs {1} less for each red Boss you control.

Deal 7 damage to target creature. If a creature dealt damage this way would die, exile it instead and deal 3 damage to that creature's controller.
 U 
Legendary Creature – Human Warlock Boss
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever a creature you control dies, put a +1/+1 counter on Siquahi, Life-Taker and gain 1 life.
Remove two +1/+1 counters: Siquahi gains indestructible until end of turn. Activate this ability only during your turn.
2/2
 C 
Instant
Reward {1} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Each opponent sacrifices an enchantment.
"I see you, covered in blessings and curses. How grotesque you weakness is." -Slesvi, 4th Floor Boss
 C 
Enchantment – Aura
Enchant creature
Enchanted creature untaps at the beginning of each untap step and has “{t}: Untap target Lair.”
 C 
Creature – Merfolk Rogue
{t}: Draw a card, then discard a card.
The Sea of Kalth is filled with treasures, but few except the merfolk risk the treacherous waters.
1/1
 C 
Instant
Target creature you control gains hexproof until end of turn. If Arcane Protection isn't a copy and targeted a Boss this way, you may cast a copy of Arcane Protection.
 C 
Artifact – Equipment
When equipped creature attacks, it deals 1 damage to any target. If that target is a creature, flip a coin. If you win the flip, that creature can't block this turn.

Equip: {r} or Tap an untapped Lair
 C 
Sorcery
Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card."
The Murky Murderer's bites can draw more than just blood.
 C 
Creature – Human Monk
{2}{r}{w}: Fury-Fist Novice gets +2/+0 and gains lifelink until end of turn. Activate this ability only once each turn.
The Fury Fist War Sages rule the Sagrein Stone Pillar Lands, attracting initiates seeking power and purpose in life.
1/2
 C 
Creature – Angel Squid
Flying
When Divine Tentacles enters the battlefield, exile target tapped permanent until end of turn
Squids fly up from below the Sho Belarsh ocean should any try and ride the waves to the second floor.
1/3
 C 
Instant
Target creature gets +1/+2 and has Ward {1} until end of turn. If target creature is a Boss, it gains lifelink until end of turn.
 C 
Enchantment – Aura
Flash
Reward {2/g} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature you control
All creature able to block the enchanted creature do so.
At the beginning of your endstep, if the enchanted didn't attack, exile two lands you control until the beginning of your next endstep.
Mountain
 
 B 
Basic Land – Mountain

Mineral Transformation (rare)
Fang Arrow Archer (uncommon)
Flames of Punishment (uncommon)
Siquahi, Life-Taker (uncommon)
Slesvi's Binding (common)
Lair Keeper’s Service (common)
Merfolk Looter (common)
Arcane Protection (common)
Potion-Maker's Pack (common)
Pleya's Strike (common)
Fury-Fist Novice (common)
Divine Tentacles (common)
Holy Moon's Favor (common)
Curse of Howling (common)
Mountain (basic)