(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Choose two. If you control a red Boss, choose three instead.
• Destroy target land.
• Deal 3 damage to any target.
• Destroy all artifacts you don't control.
• Double the amount of damage that would be dealt by target creature until end of turn.
 U 
Creature – Devil
When Dealer's Hand Devil enters the battlefield, you may discard a card and draw two cards. If a card with reward was discarded this way, exile it. Until end of turn, you may cast spells exiled this way and you may spend mana as though it were mana of any color to cast those spells.
2/2
 U 
Legendary Creature – Dragon Boss
Flying
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever you cast an instant or sorcery spell, target creature you control gets +1/+0 and gains haste and hexrpoof until end of turn.
2/5
 U 
Enchantment
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
 C 
Creature – Goblin Minion
Haste
When Rumblo's Armorer dies, you may attach equipment at instant speed until end of turn.
"A spear? We'll need these shields, and a hammer to break the shaft." -Rumblo, Second Floor Boss
1/1
 C 
Instant
Target two creatures you control get +2/+2 until end of turn.

If {g} was spent casting Pincer Maneuver, those creatures can't be blocked by creatures with a power of 2 or less until end of turn. If {u} was spent casting Pincer Maneuver, those creatures gain flying until end of turn.
 C 
Instant
Deal 4 damage to target creature or planeswalker. If you control a legendary creature, this damage can't be prevented.
"Range is everything." -Kairu, the Spear Master
 C 
Creature – Turtle
Defender
{2}{u},{t}: Target tapped create doesn’t untap during its controller’s next untap step.
0/3
 C 
Legendary Creature – Vampire Boss
Vigilance, deathtouch
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{1}: Salaxam, Moonlight Agent gains lifelink until end of turn.
When Salaxam dies, you may put a vigilance counter or a deathtouch counter on target Boss.
3/3
 C 
Artifact – Equipment
Reward {u}{u} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +0/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card, then discard a card."
Equip {1}{u}
 C 
Artifact – Equipment
Reward {0} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +0/+3 and has "Untap this creature during each player's untap step."

Equip {3}
 C 
Instant
Prevent all combat damage that would be dealt this turn.

If you control at least two tapped creatures, Scry 1.
 C 
Enchantment
If a creature that was dealt damage this turn would die, exile it instead.
 C 
Legendary Creature – Orc Cleric Boss
Lifelink
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Mor Gaush, Hand of Illness dies, target opponent loses X life, where X is the number of Bosses in your graveyard.
1/1
Forest
 
 B 
Basic Land – Forest

Red Ruin (rare)
Dealer's Hand Devil (uncommon)
Lansis, Spell Breath (uncommon)
Banishing Light (uncommon)
Rumblo's Armorer (common)
Pincer Maneuver (common)
Spear Master's Strike (common)
Stone-Shelled Tortoise (common)
Salaxam, Moonlight Agent (common)
Drake-Skin Gloves (common)
Giant Performance Fan (common)
Scout's Smoke Trick (common)
Burning Void (common)
Mor Gaush, Hand of Illness (common)
Forest (basic)