(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Sevens Beast enters the battlefield, gain 7 life and return target permanent card with a mana value of 7 from your graveyard to your hand.
: Sevens Beast gains trample, vigilance, deathtouch, haste, indestructible, hexproof, and reach until end of turn.7/7
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Equipped creature gets +1/+1.
, , Sacrifice Staff of the Sealed Blessing: Return target Aura from your graveyard to your hand. Activate this ability only during a main phase.
Equip ![]() |
Dungeon Hallways Guardian enters the battlefield with a +1/+1 on it for each Boss you control.
Whenever a Boss enters the battlefield under your control, put a +1/+1 counter on Dungeon Hallways Guardian. 1/1
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Counter target creature spell cast by an opponent. That spell's controller creates a 3/3 green Beast token.
"Another Demon Lord- I'd have no chance. Now another Branto Tusk, that I can handle."- Isvanna of the Seven-Thousand Spells
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![]() : Tap target creature blocking the equipped creature. It gets -1/-0 until end of turn. It doesn't untap during its controller's next untap step.
Equip ![]() ![]() |
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Gain 7 life. If
was spent casting Light Elves' Solar Blossom, you may search your library for a Plains, reveal it, and add it to your hand. Then, shuffle. |
Counter target spell.
If was spent casting Rejection Invocation, that player can't cast spells with the same name as that spell until your next turn. |
Exile Grim Recall as it resolves.
Draw two cards, then you may discard a card. If you do, return target card from your graveyard to your hand at the beginning of your next upkeep. |
Put a +1/+1 counter on up to one target creature you control. Until end of turn, that creature gains "Remove a counter: Destroy target creature blocking or being blocked by this creature."
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Whenever you cast your first enchantment spell each turn, scry 1 and gain 3 life.
The Virmaif druids celebrate all blessings, finding even the silver lining in curses.
4/4
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Enchant creature
Enchanted creature has protection from creatures with deathtouch. As long as an opponent controls an artifact or an enchantment, enchanted creature gets +2/+2. |
Scheming Pirate enters the battlefield with a first strike and a haste counter unless an opponent has you create a Treasure token instead.
2/3
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Destroy target creature with a power of 2 or less unless its controller discards a card.
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, : Damage dealt by target sorcery spell can't be prevented.
Sacrifice Dragonfire Shard: Add for each Boss you control. |
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Sevens Beast
(rare)
Staff of the Sealed Blessing
(uncommon)
Dungeon Hallways Guardian
(uncommon)
Summoning Disruption
(uncommon)
Ice Lance
(common)
Light Elves' Solar Blossom
(common)
Rejection Invocation
(common)
Grim Recall
(common)
Preshayja's Gambit
(common)
Virmaif Blessings Advocate
(common)
Sensation of the Natural
(common)
Scheming Pirate
(common)
Sad Laugh
(common)
Dragonfire Shard
(common)
Mountain
(basic)


: Sevens Beast gains trample, vigilance, deathtouch, haste, indestructible, hexproof, and reach until end of turn.
, Sacrifice Staff of the Sealed Blessing: Return target Aura from your graveyard to your hand. Activate this ability only during a main phase.

