(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Kraken Boss
At the beginning of each endstep, Scry 1 and draw a card.
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever Isd-Nahglam, Depths of Dream deals combat damage to a player, that player mills twice X, where X the number of Bosses you control.
5/5
 U 
Sorcery
Flames of Punishment costs {1} less for each red Boss you control.

Deal 7 damage to target creature. If a creature dealt damage this way would die, exile it instead and deal 3 damage to that creature's controller.
 U 
Instant
Counter target creature spell cast by an opponent. That spell's controller creates a 3/3 green Beast token.
"Another Demon Lord- I'd have no chance. Now another Branto Tusk, that I can handle."- Isvanna of the Seven-Thousand Spells
 U 
Sorcery
Reward {w/b}{w/b}{w/b} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)

Exile target artifact, creature, or enchantment that you don't control.
 C 
Artifact – Equipment
Reward {0} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +0/+3 and has "Untap this creature during each player's untap step."

Equip {3}
 C 
Artifact
{2},{t}: Deal 1 damage to target creature and Scry 1. If you control a blue Boss and a red Boss, you may deal 2 damage to target creature and scry 2 instead.
 C 
Creature – Snake
Guardian of the Excess gets +1/+1 for each Lair you control.

When Guardian of the Excess dies, sacrifice a Lair. If a Lair was put into your graveyard this way, draw a card.
1/4
 C 
Instant
Draw two cards. Then, if you have seven or more cards in your hand, you may Scry 2.
"I've still got.... 6,328 spells you haven't seen." -Isvanna
 C 
Instant
Target creature you control gains hexproof until end of turn. If Arcane Protection isn't a copy and targeted a Boss this way, you may cast a copy of Arcane Protection.
 C 
Legendary Creature – Lizard Boss
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Pisha, the Hammering Tail enters the battlefield, destroy target artifact.
{2}{r}: Pisha gets +X/+0 until end of turn, where X is the number of artifacts in target opponent's graveyard.
3/3
 C 
Creature – Elemental Knight
Flying, vigilance

Exile Flying Fortress Guard: Flying Fortress Guard's owner creates four Treasure tokens. Only opponents may activate this ability.
3/7
 C 
Creature – Rat
Deathtouch
Even the most common creatures will kill a hero who can't comprehend protection.
1/1
 C 
Creature – Lammasu
Flying
Whenever a permanent you own is exiled, if you control a Boss, scry 1 and create a tapped Treasure token.
Hwalch's knowledge extends far beyond the Zevbrenkh Sea.
3/3
 C 
Sorcery
Until end of turn target creature can't be blocked by creatures with a power of 2 or less, another target creature can't block, and another target creature gains flying until end of turn.
Forest
 
 B 
Basic Land – Forest

Isd-Nahglam, Depths of Dream (rare)
Flames of Punishment (uncommon)
Summoning Disruption (uncommon)
Oblivion Banishment (uncommon)
Giant Performance Fan (common)
Firesight Wand (common)
Guardian of the Excess (common)
Two-Spells Ahead of You (common)
Arcane Protection (common)
Pisha, the Hammering Tail (common)
Flying Fortress Guard (common)
Typhoid Rats (common)
Second Floor Surveyor (common)
Soaring Combat Rush (common)
Forest (basic)