(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
Whenever Banishing Palm Master blocks a creature, if three or more creatures you control are blocking that creature, exile all attacking and blocking creatures until end of turn. 1/1
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Reward
![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Flash Enchant creature Enchanted creature gets +1/+1, has hexproof, and has “whenever this creature deals combat damage to a player, draw a card.” |
Enchant creature
Whenever a nonbasic land becomes tapped, enchanted creature gets +1/+1 until end of turn. Sacrifice a Lair: Enchanted creature gains Ward until end of turn. |
Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Target creature you control gains hexproof and deathtouch until end of turn. |
Draw two cards.
Each opponent mills four cards. Lis-Yei may not be able to kill and eat Hwalch if he swam upon the merfolk, the seas are big, and offer time to plan.
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Haste
: Untap target Lair"Lady Fallash, I've made sure that your keep remained spotless while you conquering the Chowair Metropolis."
0/1
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Flying, First strike
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) : Chol-Nini, Whirling Embers gains hexproof until end of turn. Activate this ability only if Chol-Nini is tapped and you control an untapped creature.
When Chol-Nini dies, you may put a flying or first strike counter on target Boss. 3/3
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Put a +1/+1 counter on up to one target creature you control. Until end of turn, that creature gains "Remove a counter: Destroy target creature blocking or being blocked by this creature."
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Counter target spell.
If was spent casting Rejection Invocation, that player can't cast spells with the same name as that spell until your next turn. |
When Keeper of the Dangliss Glade enters the battlefield, you may return a Forest from your graveyard to your hand. If you control a Boss, you may return a Lair from your graveyard to your hand instead.
![]() ![]() , : Keeper of the Dangliss Glade fights target creature5/5
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Boss Barrier costs
less if you control a blue Boss.
Counter target spell unless its controller pays , where X is one plus the number of Bosses you control. |
![]() , : Exile target creature from an opponent's graveyard and put a +1/+1 counter on Haldim Great Rat.2/1
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Haste
![]() , : Deal 2 damage to target creature. This ability costs less to activate if you control a Boss.The minotaurs charge on their master's command, and won't stop their attack until either they or their target dies.
2/2
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
, .”, Sacrifice this artifact: You gain 3 life.
, : Scry 1 |
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Banishing Palm Master
(rare)
Jungle Mist Cloak
(uncommon)
Galn-Wa's Blessing
(uncommon)
Scroll of Snake Arts
(uncommon)
Psychic Subjugation
(common)
Fallash's Maid
(common)
Chol-Nini, Whirling Embers
(common)
Preshayja's Gambit
(common)
Rejection Invocation
(common)
Keeper of the Dangliss Glade
(common)
Boss Barrier
(common)
Haldim Great Rat
(common)
Doquirl Dungeon Minotaur
(common)
Psychedelic Stew
(common)
Swamp
(basic)






: Untap target Lair

, where X is one plus the number of Bosses you control.

(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
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