(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Reward
![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
First strike Whenever another artifact enters the battlefield under your control, Slag Samurai gets +1/+0 until end of turn. 3/1
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When Hell Lasher enters the battlefield, destroy target land.
Sacrifice four Lairs: Create a token copy of Hell Lasher with haste and "At the beginning of the next endstep, sacrifice this creature." 4/4
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Cast Naughty No only if a creature an opponent controls dealt combat damage to you this turn.
Target player loses life equal to the power of target creature that dealt combat damage to you this turn. You gain life equal to the toughness of target creature you control. |
Target player reveals their hand. You choose an instant, sorcery, or legendary creature card from that player's hand. That player discards that card.
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Vigilance
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) At the beginning of your endstep, gain 1 life for each untapped creature you control. At the beginning of your upkeep, if you have more life than each opponent, distribute up to two +1/+1 counters among one or two target creatures. 3/4
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Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
![]() , - Sacrifice another creature: Target creature gets -2/-2 until end of turn and its controller loses 2 life.
When Luzzei, Cheerful Tormentor dies, if you have more fewer creatures than an opponent, you mast cast a Boss from your hand as if it had flash. If you do, that boss enters the battlefield with a menace counter. 4/4
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When Hwalch's Emisarry enters the battlefield, target player puts the top two cards of their library into their graveyard.
"Welcome to Vanquice"
1/1
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +2/+1. Whenever equipped creature dies, create a 1/1 red Goblin token. Equip ![]() ![]() |
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, .”, Sacrifice this artifact: You gain 3 life.)
Whenever you sacrifice another artifact, you may return Endless Feast Platter from your graveyard to your hand. |
Grasp of Death costs
less if Grasp of Death targets a nonlegendary creature.
Destroy target creature. |
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Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your upkeep, target creature you control gets +2/+0 and gains vigilance until end of turn. 2/2
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Reach
![]() ![]() : Until end of turn, Redwood Guardian can block an additional creature.5/5
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If a creature dealt damage by Soul Punisher would die, exile that creature instead.
Thoughts, dreams, hope- all of that ends with the flesh rended into dust.
5/5
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Flying
At the beginning of your endstep, if you lost life this turn, target opponent exiles their graveyard. 3/3
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Slag Samurai
(common, foil)
Hell Lasher
(rare)
Naughty No
(uncommon)
Disconcert
(uncommon)
Cheline, Light Elf Gate Keeper
(uncommon)
Luzzei, Cheerful Tormentor
(common)
Hwalch's Emisarry
(common)
Rumblo's Hardhat
(common)
Endless Feast Platter
(common)
Grasp of Death
(common)
Plauch, Pride Hero
(common)
Redwood Guardian
(common)
Soul Punisher
(common)
Psychopomp Punisher
(common)
Mountain
(basic)









- Sacrifice another creature: Target creature gets -2/-2 until end of turn and its controller loses 2 life.

