(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Lair of the Governing Body enters the battlefield tapped.
: Add or .
, : Each creature you control with a Tier gets +1/+1 until end of turn. |
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
At the beginning of your upkeep, reveal the top five cards of your library. Each creature revealed this way into your hand and the rest on the bottom of your library in any order. Shuffle five creatures into their owner's libraries: Return Omz, Light Elf Progenitor from your graveyard to the battlefield. 5/5
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Lifelink
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) If you would gain life, you gain that much life plus 2 instead. If a spell you cast or the ability of another permanent you control would cause an opponent to lose life, that player loses that much life plus 2 instead. 2/5
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Whenever Enhej Scaled Strangler deals combat damage to a player, draw a card unless an opponent has you put a +1/+1 counter on Enhej Scaled Strangler.
Enhej exists on the fringes of fourth floor, a city of those who couldn't overcome the final bosses but not ready face the shame of their return home.
3/3
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Target creature you control gains hexproof and deathtouch until end of turn. |
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Whenever Varwoods Hunter attacks, if you control three or more Lairs Varwoods Hunter gets +1/+1 and gains trample until end of turn.
Even if they're bosses, denizens of the first floor should be wary of anyone unknown showing up.
3/1
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +2/+1. Whenever equipped creature dies, create a 1/1 red Goblin token. Equip ![]() ![]() |
Tap target creature.
"I'll use a basic spell to gauge how powerful the monsters here are." --Isvanna of the Seven-Thousand Spells
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Driel's Herald enters the battlefield with a +1/+1 counter on it for each Boss you control.
Remove a +1/+1 counter from Driel's Herald: Driel's Herald gains indestructible until end of turn. 0/0
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Whenever you cast your first enchantment spell each turn, scry 1 and gain 3 life.
The Virmaif druids celebrate all blessings, finding even the silver lining in curses.
4/4
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Deathtouch, haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) When Zerx, Stinky Zombie dies, you pay . If you do, each opponent loses 1 life.3/3
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You may cast Indomitable Will as if it had flash for
![]() .
Target creature gains indestructible until end of turn. If you spent black mana casting, Indomitable Will each opponent loses 1 life. |
At the beginning of your endstep, if you have seven or more cards in your graveyard, Scry 1.
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Flying
When Psychic-Eye Drake enters the battlefield, target opponent reveals their hand. 1/2
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Lair of the Governing Body
(common, foil)
Omz, Light Elf Progenitor
(rare)
Saint of Life, Fichao
(uncommon)
Enhej Scaled Strangler
(uncommon)
Scroll of Snake Arts
(uncommon)
Varwoods Hunter
(common)
Rumblo's Hardhat
(common)
Stumble
(common)
Driel's Herald
(common)
Virmaif Blessings Advocate
(common)
Zerx, Stinky Zombie
(common)
Indomitable Will
(common)
Shaped by the Past
(common)
Psychic-Eye Drake
(common)
Swamp
(basic)
: Add
or
.
,

less to cast.)





. If you do, each opponent loses 1 life.
