(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Galn-Wa, Lair Guardian. Whenever a land you control becomes the target of a spell cast by an opponent or the ability of a permanent an opponent controls, Galn-Wa deals damage equal to its power to target creature that opponent controls. 2/2
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Haste, first strike
Whenever Stone Hill Renegade attacks, Stone Hill Renegade deals 1 damage to its controller. At the beginning of each upkeep, the player with the least number creatures gains control of Stone Hill Renegade. If two or more players are tied for most number of creatures, one of those players gains control of Stone Hill Renegade at random. 2/2
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Reach
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever Onvy, Brain Bane becomes the target of an instant or sorcery spell you cast, put a +1/+1 counter on it, then each opponents mills X cards, where X is the number of counters on Onvy. 3/6
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Whenever a creature dealt damage by a creature with deathtouch dies, you may
![]() . If you do, exile that creature instead and create a 2/2 black Zombie token.2/3
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Each opponent mills three cards. Each opponent loses life equal to the highest mana value among cards that player milled this way. You gain life equal to the greatest amount of life lost this way.
They say the rats in Dualor feed off of not just flesh, but memories, happiness, and sorrow that are one's identity.
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Whenever Loot Scout deals combat damage to a player, create a tapped Treasure token.
Loot can be found anywhere by those who know where to look.
1/1
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When Guisarme Vanguard enters the battlefield, create a 1/1 white Soldier token if you control a Boss.
"For Preshayja!"
2/1
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Tap target creature.
"I'll use a basic spell to gauge how powerful the monsters here are." --Isvanna of the Seven-Thousand Spells
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: Put a +1/+1 counter on Thiebla Gorger. Activate this ability only if a creature dealt damage by Thiebla Gorger died this turn. Activate this ability only once each turn.The Thiebla Society rejected Driel for his undistinguished palate.
2/2
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Haste
When Rumblo's Armorer dies, you may attach equipment at instant speed until end of turn. "A spear? We'll need these shields, and a hammer to break the shaft." -Rumblo, Second Floor Boss
1/1
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![]() : Tap target creature blocking the equipped creature. It gets -1/-0 until end of turn. It doesn't untap during its controller's next untap step.
Equip ![]() ![]() |
Enchant creature
When Specter's Cloak enters the battlefield, each opponent discards a card. When enchanted creature dies, each opponent discards a card. |
First strike
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) When Baawlind, Future Eye dies, scry X, where X is the number of cards in your hand. 2/2
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Lair of Patient Zero enters the battlefield tapped.
: Add or .
, : Each creature you control with a Tier gets +1/+1 until end of turn. |
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Galn-Wa, Lair Guardian
(rare)
Stone Hill Renegade
(uncommon)
Onvy, Brain Bane
(uncommon)
Rot-Treader Grizzly
(uncommon)
Bite of Emptiness
(common)
Loot Scout
(common)
Guisarme Vanguard
(common)
Stumble
(common)
Thiebla Gorger
(common)
Rumblo's Armorer
(common)
Ice Lance
(common)
Specter's Cloak
(common)
Baawlind, Future Eye
(common)
Lair of Patient Zero
(common)
Swamp
(basic)

(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)






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