(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost less to cast.)
Whenever you cast an instant or sorcery spell, gain control of up to one target creature with a mana value of 3 or less until end of turn. Untap that creature. It gains haste and flying until end of turn. 5/3
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Enchant creature
Enchanted creature gets +0/X where X is the number of Auras attached to it. The enchanted creature may assign combat damage equal to its toughness rather than its power. |
, : Until end of turn Treasures you control have " : Add ."The Shauldris is a ship so great, that whole civilizations could be held inside its hull.
1/1
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First strike, flash
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) ![]() ![]() ![]() ![]() ![]() - Return Hwalch, the Sea Blade to your hand: Exile target creature until end of turn.4/3
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Create two 1/1 red Goblin creature tokens.
Being Warussen's meal is far more merciful than the adventurers that come into the Crypt of Haldim.
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Target two creatures you control get +2/+2 until end of turn.
If was spent casting Pincer Maneuver, those creatures can't be blocked by creatures with a power of 2 or less until end of turn. If was spent casting Pincer Maneuver, those creatures gain flying until end of turn. |
Target creature you control phases out until your next upkeep.
"I'm not there, well "there" is a loaded term." -Isvanna of the Seven-Thousand Spells
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Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your endstep, if a creature died this turn, draw a card and deal 1 damage to any target. 2/2
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Reward
![]() ![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Flash Enchant creature Enchanted creature gets +3/+3. |
Flying
At the beginning of your upkeep, sacrifice Zydhao Banshee. When Zydhao Banshee is sacrificed this way, each opponent sacrifices a creature. 4/3
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Gain 7 life. If
was spent casting Light Elves' Solar Blossom, you may search your library for a Plains, reveal it, and add it to your hand. Then, shuffle. |
Flying
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) ![]() : Until end of turn, target creature with flying you control gain "Whenever this creature deals combat damage to a player, draw a card, then discard a card."3/3
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Lair of the Hateful enters the battlefield tapped.
: Add or .
, : Each creature you control with a Tier gets +1/+1 until end of turn. |
Flash
Until the beginning of your next endstep, you may cast the next creature spell you cast as if it has flash. 1/1
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Invelle, the Alurring
(rare)
Blessing of the Wooden Fist
(uncommon)
Shauldris Treasure Keeper
(uncommon)
Hwalch, the Sea Blade
(uncommon)
Dragon Fodder
(common)
Pincer Maneuver
(common)
Displacement Step
(common)
Delai, Blood Tide
(common)
Blessing of Strength
(common)
Zydhao Banshee
(common)
Light Elves' Solar Blossom
(common)
Su-Ahman, Thieving Wing
(common)
Lair of the Hateful
(common)
Runner Virus Zombie
(common)
Swamp
(basic)



less to cast.)
: Until end of turn Treasures you control have "





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