(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
If a permanent you don't own would be put into a player's graveyard from the battlefield, exile that card instead, scry 1, and gain 1 life. 1/6
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Enchanted creatures you control get +3/+3.
![]() : If Radiance Halo isn't an Aura, attach Radiance Halo to a creature until end of turn and Radiance Halo becomes an Aura until end of turn. When Radiance Halo enchants a Boss this way, gain 4 life.
Discard an enchantment card: Return Radiance Halo from your graveyard to your hand. |
: Add . If this mana is spent casting a creature spell, that creature enters the battlefield with an additional +1/+1 counter.1/2
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Whenever an opponent sacrifices a Treasure, create a 1/1 white Soldier token unless that player pays
.The citadel of Kolert silently submitted to Luid, and Luid would not submit to Cambis.
1/3
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Until end of turn, creatures you control gets +1/+1 and have "
![]() ![]() , Exile this creature: Target creature gains doublestrike until end of turn." |
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Lifelink
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) When Mor Gaush, Hand of Illness dies, target opponent loses X life, where X is the number of Bosses in your graveyard. 1/1
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Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your endstep, if a creature died this turn, draw a card and deal 1 damage to any target. 2/2
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, : Damage dealt by target sorcery spell can't be prevented.
Sacrifice Dragonfire Shard: Add for each Boss you control. |
Target creature gets +1/+2 and gains flying until end of turn.
"You call that flight?" -Garnieckz the Sky Saint
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Exile target creature you control. Create a 4/4 blue and green Illusion token with trample "At the beginning of your endstep, exile this creature. If this creature is exiled this way, return the creature you exiled casting Monstrous Mist Form to the battlefield tapped."
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Flash
Reward (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature you control All creature able to block the enchanted creature do so. At the beginning of your endstep, if the enchanted didn't attack, exile two lands you control until the beginning of your next endstep. |
Flash
Secret Enemy can't be countered by spells or abilities. If a creature you control left the battlefield this turn, Secret Enemy costs less to cast.3/3
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Lair of the Impatient Ones enters the battlefield tapped.
: Add or .
, : Each creature you control with a Tier gets +1/+1 until end of turn. |
, Sacrifice Dualor's Second Citizens: Until end of turn, spells with Reward cost more.Uninterested mortals toil with neither hope nor fear nor hatred. The rats in Dualor have no hesitancy to civilization.
1/1
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Sheep of Dreams, Kownt
(uncommon, foil)
Radiance Halo
(rare)
Dark Elf Brawn Shaper
(uncommon)
Kolert Conscriptor
(uncommon)
Thousand Blades Charge
(uncommon)
Mor Gaush, Hand of Illness
(common)
Delai, Blood Tide
(common)
Dragonfire Shard
(common)
Test Hover
(common)
Monstrous Mist Form
(common)
Curse of Howling
(common)
Secret Enemy
(common)
Lair of the Impatient Ones
(common)
Dualor's Second Citizens
(common)
Island
(basic)




: Add

(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
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