(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Deal 5 damage to any target. Damage dealt this way can't be prevented. If a permanent is targeted this way, that permanent loses indestructible until end of turn and can't gain indestructible until end of turn. If that permanent would be put into a graveyard this turn, exile it instead.
Create a tapped 5/5 red Dragon token with flying. |
Lair of the Fawning Shut-In enters the battlefield tapped. If you control a Boss, when Lair of the Fawning Shut-In enters the battlefield you may sacrifice a basic land. If you do, Lair of the Fawning Shut-In enters the battlefield untapped.
: Add or ![]() |
Flames of Punishment costs
less for each red Boss you control.
Deal 7 damage to target creature. If a creature dealt damage this way would die, exile it instead and deal 3 damage to that creature's controller. |
Exile your hand. Until the beginning of the endstep during your next turn, you may cast cards exiled this way as if they had flash.
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As you cast Consecrating Dance, you may pay
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Gain 5 life. If you spent black or green mana casting Consecrating Dance, exile up to two target cards from an opponent's graveyard. |
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Instants and sorceries you cast during your turn cost
less. If an instant you cast during your turn targets a creature you control, that creature gains first strike until end of turn. |
Flash
When Isd-Nahglam's Courrier enters the battlefield, untap target Boss you control. , Sacrifice Isd-Nahglam's Courrier: Untap target Boss.0/2
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A deck can have any number of cards named Single Shot Spell.
As you cast Single Shot Spell, you may pay an additional , where X is the number of cards named Single Shot Spell in your graveyard.
Deal 1 damage to any target. If you paid X, Single Shot Spell deals 1+X damage to any target instead. If X is five or more, you may destroy target artifact when this spell deals damage to a target. If X is 10 or more, you may destroy target land and target artifact when this spell deals damage. |
Flying
At the beginning of your endstep, if you lost life this turn, target opponent exiles their graveyard. 3/3
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Flash, Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature you control Enchanted creature has flying and lifelink. At the beginning of your endstep, if you didn't gain life this turn, sacrifice the enchanted creature. |
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When Reapers Guild Coin Master enters the battlefield, you may sacrifice any number of Treasures. If you do, target creature gets -X/-X until end of turn, where X is the number of Treasures sacrificed this way.
4/6
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Whenever Loot Scout deals combat damage to a player, create a tapped Treasure token.
Loot can be found anywhere by those who know where to look.
1/1
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Destroy target land and target creature. If you spent
casting Stone Burial, exile those permanents instead."Death was inevitable, the destruction- that is what I forsaw."- Lowi, Fate Prohpet
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Distribute a +1/+1 counter, a hexproof counter, a vigilance counter, a flying counter, and a trample counter among up to five creatures you control. You can't put more than two counters on a single creature this way.
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Carbonizing Draco-Breath
(rare)
Lair of the Fawning Shut-In
(uncommon)
Flames of Punishment
(uncommon)
Speedblitz Spells
(uncommon)
Consecrating Dance
(common)
Keen Senses
(common)
Isd-Nahglam's Courrier
(common)
Single Shot Spell
(common)
Psychopomp Punisher
(common)
Curse of the Vampire Bat
(common)
Reapers Guild Coin Master
(common)
Loot Scout
(common)
Stone Burial
(common)
Evolution Spiral
(common)
Plains
(basic)


: Add
or 

less for each red Boss you control.
.


, where X is the number of cards named Single Shot Spell in your graveyard.

