(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Grasp of Death costs {b} less if Grasp of Death targets a nonlegendary creature.

Destroy target creature.
 
 R 
Creature – Elemental Bird
Haste, flying, first strike, prowess

{0}: Each opponent draws a card and gains 3 life. Return Razor-Ray Eagle from your graveyard to your hand. Activate this ability only if you have no cards in your hand.
2/2
 U 
Creature – Human Rebel
Haste, first strike
Whenever Stone Hill Renegade attacks, Stone Hill Renegade deals 1 damage to its controller.
At the beginning of each upkeep, the player with the least number creatures gains control of Stone Hill Renegade. If two or more players are tied for most number of creatures, one of those players gains control of Stone Hill Renegade at random.
2/2
 U 
Legendary Creature – Spider Boss
Reach
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever a creature dealt combat damage by Tafket, Web King dies, create a Treasure token and untap target land you control.
Sacrifice three treasures: Put a deathtouch and a menace counter on Tafket.
5/5
 U 
Creature – Demon
Flying
At the beginning of your upkeep, each player loses three life unless that player sacrifices a creature.
5/5
 C 
Creature – Lizard
Hollyhock Mount can't be blocked by creatures with a power of 2 or less.
Hollyhock knights ride lizards, adept at running through the forests, climbing trees, and swimming through the lakes.
3/3
 C 
Legendary Creature – Rhino Boss
Whenever Arnz, Horned Obnoxiousness deals combat damage to a player, create a 1/1 green Saproling token.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{3}{g},{t}: Return a basic land or Lair from your graveyard to the battlefield tapped and put a reach counter on up to one target creature.
3/5
 C 
Enchantment
If a creature that was dealt damage this turn would die, exile it instead.
 C 
Legendary Creature – Goblin Boss
Haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
Discard an instant or sorcery: Create a 1/1 red Goblin token. You can activate this ability X times per turn, where X is the number of Bosses you control.
2/1
 C 
Creature – Merfolk Rogue
{t}: Draw a card, then discard a card.
The Sea of Kalth is filled with treasures, but few except the merfolk risk the treacherous waters.
1/1
 C 
Instant
Counter target spell.

If {w} was spent casting Rejection Invocation, that player can't cast spells with the same name as that spell until your next turn.
 C 
Land – Lair
Lair of Patient Zero enters the battlefield tapped.
{t}: Add {u} or {b}.
{4},{t}: Each creature you control with a Tier gets +1/+1 until end of turn.
 C 
Legendary Creature – Nightmare Boss
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{u}{b}: Until end of turn, when Bolkaz, Distant Terror deals combat damage to an opponent, that player mills two cards.
When Bolkaz dies, if an opponent has fifteen or more cards in their graveyard, you may cast a Boss from your hand as if it had flash for {2} less.
3/5
 C 
Instant
Target creature gets +0/+5 and can block an additional creature until end of turn.

If {r} was spent casting Light Shield Barrier, that creature gains "Whenever this creature blocks another creature, Light Shield Barrier deals 1 damage to that creature." until end of turn.
Plains
 
 B 
Basic Land – Plains

Grasp of Death (common, foil)
Razor-Ray Eagle (rare)
Stone Hill Renegade (uncommon)
Tafket, Web King (uncommon)
Demon Lord of Grief (uncommon)
Hollyhock Mount (common)
Arnz, Horned Obnoxiousness (common)
Burning Void (common)
Cranawl, Warren Chief (common)
Merfolk Looter (common)
Rejection Invocation (common)
Lair of Patient Zero (common)
Bolkaz, Distant Terror (common)
Light Shield Barrier (common)
Plains (basic)