(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Legendary Creature – Wolf Boss
Vigilance
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{2}{2/g}{2/g}: Mekocz, Who'll Eat Everything gets +3/+3 until end of turn.
2/2
 
 R 
Enchantment – Aura
Enchant creature
Whenever enchanted creature becomes blocked, the enchanted creature deals damage equal to its power to target blocking creature.
 U 
Legendary Artifact – Equipment
Reward {0} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature has vigilance.
Whenever the equipped creature attacks or blocks, put a +1/+1 counter on the equipped creature.
Equip {g/w}{g/w}
 U 
Instant
Create a 0/3 blue Illusion token with "Spells and abilities that target creatures cost {1} more unless they target this creature" and "At the beginning of the next endstep, sacrifice this creature."
 U 
Sorcery
Cast Two For One Trick only if you've cast one other spell this turn.

Draw a card.

Tap target nonland permanent. That permanent doesn't untap during its controller's next untap step.
 C 
Enchantment – Aura
Enchant land
Enchanted Land Has {2}{g},{t}: Put a land from your hand onto the battlefield tapped and gain 1 life.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has "When this creature dies, deal damage equal to its power to target player and creature that many Treasure tokens."
 C 
Sorcery
Each opponent sacrifices a creature. If a nontoken creature was sacrificed this way, target creature you control gets +2/+0 until end of turn.
 C 
Creature – Centaur Knight
When Ambrussan Sentinel enters the battlefield, target Boss you control gains first strike and trample until end of turn.
"I'll serve the lord the Ambrussan woods, whoever that may be."
4/4
 C 
Sorcery
Each opponent mills three cards. Each opponent loses life equal to the highest mana value among cards that player milled this way. You gain life equal to the greatest amount of life lost this way.
They say the rats in Dualor feed off of not just flesh, but memories, happiness, and sorrow that are one's identity.
 C 
Creature – Human Wizard
Auras you cast that target Priest of Many Blessings cost {1} less for each Aura attached to Priest of Many Blessings.
1/3
 C 
Enchantment – Aura
Enchant creature
Tap enchanted creature. That creature doesn't untap during its controller's next untap step. At the beginning of your endstep, attach Bubble Capture to another creature controlled by the same player.
 C 
Instant
Exile target card from a graveyard. If a creature card was exiled this way, create a tapped 1/1 green Saproling token. Otherwise, create a tapped Treasure token.
 C 
Instant
Counter target spell.

If {w} was spent casting Rejection Invocation, that player can't cast spells with the same name as that spell until your next turn.
Island
 
 B 
Basic Land – Island

Mekocz, Who'll Eat Everything (common, foil)
Kairu's Reach (rare)
Farfolsh, the Sword of Beginnings (uncommon)
Decoy Illusion (uncommon)
Two For One Trick (uncommon)
Growing Estate (common)
Rebellion's Indoctrination (common)
Reaper's Rondo (common)
Ambrussan Sentinel (common)
Bite of Emptiness (common)
Priest of Many Blessings (common)
Bubble Capture (common)
Steal From the Dead (common)
Rejection Invocation (common)
Island (basic)