(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Target creature gets +1/+1 for each nontoken artifact you control.
 
 R 
Legendary Creature – Demon Boss
Flying, menace
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever Arvahnce of Bubbling Bile or another creature you control dies, each opponent loses 2 life and you gain 2 life.
5/5
 U 
Legendary Creature – Human Warlock Boss
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever a creature you control dies, put a +1/+1 counter on Siquahi, Life-Taker and gain 1 life.
Remove two +1/+1 counters: Siquahi gains indestructible until end of turn. Activate this ability only during your turn.
2/2
 U 
Creature – Bird
Flying
When Fetching Pelican dies, if you control a blue or a white Boss, you may return up to one target artifact card from your graveyard to your hand.
2/2
 U 
Creature – Demon
Flying
At the beginning of your upkeep, each player loses 3 life unless that player has each creature they control get -1/-1 until end of turn.
5/5
 C 
Instant
Prevent all combat damage that would be dealt this turn.

If you control at least two tapped creatures, Scry 1.
 C 
Land – Lair
Lair of Patient Zero enters the battlefield tapped.
{t}: Add {u} or {b}.
{4},{t}: Each creature you control with a Tier gets +1/+1 until end of turn.
 C 
Sorcery
Chooses 1–
●Destroy up to one target artifact, up to one target enchantment, and up to one target creature with flying.
●Create a 2/2 green Bear token, return a creature, artifact, enchantment, or land from your graveyard to your hand, and distribute two +1/+1 among any number of target creatures you control.
 C 
Creature – Giant Warrior
Haste
Whenever you cast a spell for its reward cost, Club-Clunk Vanguard gains trample until end of turn.
6/5
 C 
Instant
Exile target creature you control. Create a 4/4 blue and green Illusion token with trample "At the beginning of your endstep, exile this creature. If this creature is exiled this way, return the creature you exiled casting Monstrous Mist Form to the battlefield tapped."
 C 
Sorcery
Destroy target nonland permanent with a mana value of three or less and return target card with a mana value of 3 or less from your graveyard to your hand.
 C 
Instant
Target creature gets -2/-2 until end of turn and another target creature gets -1/-1 until end of turn.
 C 
Creature – Angel
Flying
When Shepherd of the Fallen enters the battlefield, gain 1 life for each creature card in your graveyard.
3/5
 C 
Legendary Creature – Fox Boss
Vigilance
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{3}{w},{t}: Destroy target enchantment and put a +1/+1 counter on up to one target creature.
3/5
Island
 
 B 
Basic Land – Island

Don the Armory (common, foil)
Arvahnce of Bubbling Bile (rare)
Siquahi, Life-Taker (uncommon)
Fetching Pelican (uncommon)
Demon Lord of Sadness (uncommon)
Scout's Smoke Trick (common)
Lair of Patient Zero (common)
Choose Your Specialty (common)
Club-Clunk Vanguard (common)
Monstrous Mist Form (common)
Violent Transference (common)
Encroaching Black Miasma (common)
Shepherd of the Fallen (common)
Mylis, Silver Warden (common)
Island (basic)