(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Search target player's library for up to five land cards and exile them. For each land exiled this way that shares a name with a land on the battlefield, deal 2 damage to each creature. Damage dealt this way can't be prevented. That player shuffles their library.
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Ward
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever Jazmi, Varwood Tracker or another Boss you control deals combat damage to an opponent, if you haven't drawn your second card this turn, you may draw a card. 3/6
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Enchant creature
Whenever you cast an enchantment, put a +1/+1 counter on the enchanted creature. Remove a +1/+1 counter from the enchanted creature: Until end of turn, enchanted creature gains your choice of vigilance, indestructible, or trample until end of turn. |
As an additional cost to cast Destroy Your Lair, sacrifice a Lair.
Destroy target creature and a random creature controlled by the same player. |
If Signature Spell-Slice targets a Boss, you may pay an additional
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Destroy target attacking creature. If you paid an additional , gain 5 life and create a 1/1 white Soldier token. |
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Sacrifice an enchantment: Target creature gains deathtouch until end of turn.
1/2
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Collection Persecutor can’t block.
![]() : Collection Persecutor gets +1/+0 for each artifact your opponents control. Activate this ability only once each turn.2/2
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Instants and sorceries you cast during your turn cost
less. If an instant you cast during your turn targets a creature you control, that creature gains first strike until end of turn. |
Deathtouch, haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) When Zerx, Stinky Zombie dies, you pay . If you do, each opponent loses 1 life.3/3
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Flying, lifelink
, Exile Hravol Road Ghosts from your graveyard: Gain 2 life.Not all the things of the night want to kill.
2/3
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Enchant creature
If enchanted creature doesn't have flying, it has flying. If the enchanted creature already has flying, it cannot be blocked. |
When Blessings Novice enters the battlefield you may look at the top card of your library. If it's an enchantment, you may reveal it and add it to your hand. Otherwise, gain 2 life.
0/1
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Equipped creature gets +0/+2 and has "
: Add ![]() . Spend this mana only to cast instants or pay for equip costs."
Equip - ![]() ![]() |
Driel's Herald enters the battlefield with a +1/+1 counter on it for each Boss you control.
Remove a +1/+1 counter from Driel's Herald: Driel's Herald gains indestructible until end of turn. 0/0
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Ruinous Rupture
(mythic)
Jazmi, Varwood Tracker
(uncommon)
Druidic Malleability
(uncommon)
Destroy Your Lair
(uncommon)
Signature Spell-Slice
(common)
Dark Elf Blight Hexer
(common)
Collection Persecutor
(common)
Keen Senses
(common)
Zerx, Stinky Zombie
(common)
Hravol Road Ghosts
(common)
Superior Wingcraft
(common)
Blessings Novice
(common)
Coiling Eel Scepter
(common)
Driel's Herald
(common)
Plains
(basic)












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