(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
Whenever you cast an artifact for its reward cost, deal X damage to each opponent and gain X life, where X is the amount of mana spent this way. 2/2
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Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever a Lair enters the battlefield under your control, target opponent chooses 1– ● You draw two cards and discard a card. ●Jvo-Mak, Dream Schemer can't be blocked until end of turn. 4/4
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Whenever an opponent sacrifices a Treasure, create a 1/1 white Soldier token unless that player pays
.The citadel of Kolert silently submitted to Luid, and Luid would not submit to Cambis.
1/3
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When Bulbous Swamp Crone enters the battlefield, gain 3 life.
When Bulbous Swamp Crone dies, put a +1/+1 counter on target creature you control. If that a creature is a Boss, put two +1/+1 counters on it instead. 5/5
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Target creature gets +3/+3 until end of turn.
"My strength is through the roof, and as of now, so is my body." -Kairu, Spear Master
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, Sacrifice Dualor's Second Citizens: Until end of turn, spells with Reward cost more.Uninterested mortals toil with neither hope nor fear nor hatred. The rats in Dualor have no hesitancy to civilization.
1/1
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Haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) Discard an instant or sorcery: Create a 1/1 red Goblin token. You can activate this ability X times per turn, where X is the number of Bosses you control. 2/1
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Destroy target land and target creature. If you spent
casting Stone Burial, exile those permanents instead."Death was inevitable, the destruction- that is what I forsaw."- Lowi, Fate Prohpet
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Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your upkeep, target creature you control gets +2/+0 and gains vigilance until end of turn. 2/2
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Grasp of Death costs
less if Grasp of Death targets a nonlegendary creature.
Destroy target creature. |
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Hinterland Hell Raiser enters the battlefield with a trample and a reach counter if an artifact card you don't own entered a player's graveyard this turn.
2/2
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Flying, menace
Whenever a creature you control dies, Dungeon Haunt gets +1/+0 until end of turn. 3/1
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Whenever Dzini's Recruit attacks, if you don't control 3 attacking creatures, create a 1/1 red Golbin token tapped and attacking.
Many goblins don't care for their own lives and die violently. Dzini added apathy to that lack of survival.
3/3
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Enchant creature
Enchanted creature and has flying and lifelink. ![]() ![]() , Sacrifice Wings of Yswang and the enchanted creature: Create a 4/4 white angel token with flying. |
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Rokest, Stone Hill Captain
(rare)
Jvo-Mak, Dream Schemer
(uncommon)
Kolert Conscriptor
(uncommon)
Bulbous Swamp Crone
(uncommon)
Giant Growth
(common)
Dualor's Second Citizens
(common)
Cranawl, Warren Chief
(common)
Stone Burial
(common)
Plauch, Pride Hero
(common)
Grasp of Death
(common)
Hinterland Hell Raiser
(common)
Dungeon Haunt
(common)
Dzini's Recruit
(common)
Wings of Yswang
(common)
Plains
(basic)

less to cast.)


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, Sacrifice Dualor's Second Citizens: Until end of turn, spells with Reward cost 