(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature an opponent controls leaves the battlefield, Grisly Canyon's Crevice becomes a Forest and a Plains until end of turn. |
When Blood Ritual Warlock enters the battlefield, each player sacrifices a creature.
![]() ![]() : Blood Ritual Warlock gets +X/+X until end of turn where X is the number of creatures that died this turn.2/2
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Until end of turn, whenever a creature you don't control is dealt five or more damage, exile that creature.
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Equipped creature has deathtouch and "Whenever this creature deals combat damage to a player, that player loses 2 life.
Equip- , Sacrifice a creature |
Deal 2 damage to any target, create 1/1 white Soldier token, and create a Treasure token.
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Target creature gets +0/+5 and can block an additional creature until end of turn.
If was spent casting Light Shield Barrier, that creature gains "Whenever this creature blocks another creature, Light Shield Barrier deals 1 damage to that creature." until end of turn. |
Flying
When Shepherd of the Fallen enters the battlefield, gain 1 life for each creature card in your graveyard. 3/5
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Lifelink
When Priest of the Damning Tongue dies, each opponent may discard a card. For each opponent who doesn't discard a card this way, create two Food tokens. 2/1
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Destroy target land and target creature. If you spent
casting Stone Burial, exile those permanents instead."Death was inevitable, the destruction- that is what I forsaw."- Lowi, Fate Prohpet
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Haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) Discard an instant or sorcery: Create a 1/1 red Goblin token. You can activate this ability X times per turn, where X is the number of Bosses you control. 2/1
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Defender
![]() , : Target tapped create doesn’t untap during its controller’s next untap step.0/3
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Flash, deathtouch
Mor Gaush spreads a message of disease. No one needs to be faithful to carry that message.
2/2
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Whenever you cast your first enchantment spell each turn, scry 1 and gain 3 life.
The Virmaif druids celebrate all blessings, finding even the silver lining in curses.
4/4
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Whenever a land enters the battlefield under your control, gain 1 life. If a Lair entered the battlefield, Adventurercatcher gets +1/+0 until end of turn.
0/1
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Grisly Canyon's Crevice
(rare)
Blood Ritual Warlock
(uncommon)
Dance of Holy Fire
(uncommon)
Manic Murderer's Knife
(uncommon)
Divlae's War Spoils
(common)
Light Shield Barrier
(common)
Shepherd of the Fallen
(common)
Priest of the Damning Tongue
(common)
Stone Burial
(common)
Cranawl, Warren Chief
(common)
Stone-Shelled Tortoise
(common)
Noxious Commoner
(common)
Virmaif Blessings Advocate
(common)
Adventurercatcher
(common)
Mountain
(basic)
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