(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost less to cast.)
Spells you cast that target creatures you control with flying cost ![]() less for each creature with flying you control.5/7
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As an additional cost to cast Dark Scheme, exile a creature you control.
Counter target creature spell. Then, choose one. If you control a Boss and a Lair, you may choose both. ● Return the exiled creature to the battlefield. ●Target creature gets -X/-X, where X was the exiled creature's power. |
Flying
When Jyale Bog Monsquito attacks, you may pay 3 life. If you do, each opponent loses 1 life and sacrifices a token they control. 1/3
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: Target creature gets +2/+2 and gains vigilance until end of turn. Activate this ability only when you could cast a sorcery.3/3
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Chooses 1–
●Destroy up to one target artifact, up to one target enchantment, and up to one target creature with flying. ●Create a 2/2 green Bear token, return a creature, artifact, enchantment, or land from your graveyard to your hand, and distribute two +1/+1 among any number of target creatures you control. |
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Target opponent sacrifices a creature and enchantment they control.
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Enchant player
Whenever the enchanted player is dealt combat damage, that player mills two cards unless they lose 1 life instead. |
, : Damage dealt by target sorcery spell can't be prevented.
Sacrifice Dragonfire Shard: Add for each Boss you control. |
Whenever you cast an instant or sorcery spell you may pay
![]() . If you do, tap target creature.Zialk is a master of every style, but many of his students have yet to master one.
2/1
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, Sacrifice Dualor's Second Citizens: Until end of turn, spells with Reward cost more.Uninterested mortals toil with neither hope nor fear nor hatred. The rats in Dualor have no hesitancy to civilization.
1/1
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Distribute a +1/+1 counter, a hexproof counter, a vigilance counter, a flying counter, and a trample counter among up to five creatures you control. You can't put more than two counters on a single creature this way.
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Deathtouch
![]() : Until end of turn, damage dealt by True-Death Taipan can't be prevented.
![]() : Until end of turn, if a creature dealt damage by True-Death Taipan would die, exile that creature instead.1/1
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Copy target instant or sorcery spell you control with a mana value of one twice. You may choose new targets for the copy.
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Flash, Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature you control Enchanted creature has flying and lifelink. At the beginning of your endstep, if you didn't gain life this turn, sacrifice the enchanted creature. |
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Straosphere Host, Cuyauha
(rare)
Dark Scheme
(uncommon)
Jyale Bog Monsquito
(uncommon)
King of the Gjalk Pride
(uncommon)
Choose Your Specialty
(common)
Swirl of Disintegration
(common)
Migraine Halo
(common)
Dragonfire Shard
(common)
Wind-Palm Green Belt
(common)
Dualor's Second Citizens
(common)
Evolution Spiral
(common)
True-Death Taipan
(common)
Triple Spell-Spread
(common)
Curse of the Vampire Bat
(common)
Island
(basic)



less to cast.)

less for each creature with flying you control.

: Target creature gets +2/+2 and gains vigilance until end of turn. Activate this ability only when you could cast a sorcery.


