(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Reward {2} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature has Ward—Pay 3 life
and "Whenever this creature is dealt noncombat damage, this creature gets +3/+0 until end of turn."

Equip {1}{2/r}{2/r}
 U 
Land – Lair
Lair of the Fawning Shut-In enters the battlefield tapped. If you control a Boss, when Lair of the Fawning Shut-In enters the battlefield you may sacrifice a basic land. If you do, Lair of the Fawning Shut-In enters the battlefield untapped.
{t}: Add {g} or {u}
 U 
Enchantment – Aura
Enchant creature
Whenever enchanted creature attacks, it deals 1 damage to each creature the defending player controls.
 U 
Instant
As an additional cost to cast Destroy Your Lair, sacrifice a Lair.

Destroy target creature and a random creature controlled by the same player.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack. Counter all spells and abilities cast or controlled by opponents that target Pariah's Humility unless their controller pays {2}.
 C 
Creature – Beast Barbarian
Flash
Secret Enemy can't be countered by spells or abilities.
If a creature you control left the battlefield this turn, Secret Enemy costs {g} less to cast.
3/3
 C 
Sorcery
Target creature gets +1/+2 and gains flying until end of turn.
"You call that flight?" -Garnieckz the Sky Saint
 C 
Creature – Basilisk
When Vivant Flare-Crest enters the battlefield, target Boss you control gains deathtouch and vigilance until end of turn.
Flare-Crests are fierce monsters, but they can recognize heroic power.
5/2
 C 
Creature – Demon Knight
Defender
Whenever a Boss you control dies, you may pay {1}{b}. If you do, put a +1/+1 counter on Axe-Guard Demon.
Vakir found Giedes' fortress more heavily guarded than she had imagined.
5/5
 C 
Sorcery
Until end of turn target creature can't be blocked by creatures with a power of 2 or less, another target creature can't block, and another target creature gains flying until end of turn.
 C 
Creature – Goblin Scout
Whenever Loot Scout deals combat damage to a player, create a tapped Treasure token.
Loot can be found anywhere by those who know where to look.
1/1
 C 
Creature – Dragon
Flying
As long as Spell-Stream Dragon is tapped, instants and sorceries you cast cost {2} less.
4/4
 C 
Legendary Creature – Orc Cleric Boss
Lifelink
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Mor Gaush, Hand of Illness dies, target opponent loses X life, where X is the number of Bosses in your graveyard.
1/1
 C 
Instant
A deck can have any number of cards named Single Shot Spell.
As you cast Single Shot Spell, you may pay an additional {x}, where X is the number of cards named Single Shot Spell in your graveyard.

Deal 1 damage to any target. If you paid X, Single Shot Spell deals 1+X damage to any target instead. If X is five or more, you may destroy target artifact when this spell deals damage to a target. If X is 10 or more, you may destroy target land and target artifact when this spell deals damage.
Swamp
 
 B 
Basic Land – Swamp

Elder Dragon Hide (rare)
Lair of the Fawning Shut-In (uncommon)
Scream in Rage (uncommon)
Destroy Your Lair (uncommon)
Pariah's Humility (common)
Secret Enemy (common)
Test Hover (common)
Vivant Flare-Crest (common)
Axe-Guard Demon (common)
Soaring Combat Rush (common)
Loot Scout (common)
Spell-Stream Dragon (common)
Mor Gaush, Hand of Illness (common)
Single Shot Spell (common)
Swamp (basic)