(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Artifact – Equipment
Reward {r/w}{r/w}{r/w} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
If Divine Flame Double-Axe was cast for its reward cost, you may attach it to target creature when it enters the battlefield.
Equipped creature has doublestrike and "Whenever this creature attacks, you may destroy another target artifact. If you do, put a +1/+1 counter on the equipped creature."
Equip {1}{r/w}{r/w}
 U 
Legendary Creature – Serpent Boss
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever a Lair enters the battlefield under your control, target opponent chooses 1–
● You draw two cards and discard a card.
●Jvo-Mak, Dream Schemer can't be blocked until end of turn.
4/4
 U 
Creature – Elf Shaman
At the beginning of your upkeep, scry X, where X is the number of enchantments you control.
1/2
 U 
Creature – Naga Warrior Wizard
Whenever Enhej Scaled Strangler deals combat damage to a player, draw a card unless an opponent has you put a +1/+1 counter on Enhej Scaled Strangler.
Enhej exists on the fringes of fourth floor, a city of those who couldn't overcome the final bosses but not ready face the shame of their return home.
3/3
 C 
Sorcery
Until end of turn target creature can't be blocked by creatures with a power of 2 or less, another target creature can't block, and another target creature gains flying until end of turn.
 C 
Legendary Creature – Merfolk Cleric Boss
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your endstep, if a creature died this turn, draw a card and deal 1 damage to any target.
2/2
 C 
Creature – Elemental Giant
When Fourth-Floor Ambush Greeter enters the battlefield, you may sacrifice a Lair. If you do, put a +1/+1 counter, a menace counter, and a first strike counter on each Boss you control.
6/6
 C 
Instant
Put a +1/+1 counter on up to one target creature you control. Until end of turn, that creature gains "Remove a counter: Destroy target creature blocking or being blocked by this creature."
 C 
Sorcery
Gain 7 life. If {w} was spent casting Light Elves' Solar Blossom, you may search your library for a Plains, reveal it, and add it to your hand. Then, shuffle.
 C 
Enchantment – Aura
Flash
Reward {2/u}{u} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature you control
Enchanted creature has "When this creature deals combat damage to a player, scry X, where X is the damage this creature dealt. If you scry 3 or more cards this way, enchanted creature doesn't untap during your next untap step.
 C 
Creature – Snake
Guardian of the Excess gets +1/+1 for each Lair you control.

When Guardian of the Excess dies, sacrifice a Lair. If a Lair was put into your graveyard this way, draw a card.
1/4
 C 
Creature – Zombie Cleric Knight
If a creature dealt damage by Soul Punisher would die, exile that creature instead.
Thoughts, dreams, hope- all of that ends with the flesh rended into dust.
5/5
 C 
Creature – Spirit
Flying, lifelink

{w/b}, Exile Hravol Road Ghosts from your graveyard: Gain 2 life.
Not all the things of the night want to kill.
2/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+0 and has menace.
When Demonic Arrogance is put into the graveyard from the battlefield you may pay 3 life. If you do, target creature gets -3/-3 until end of turn.
Mountain
 
 B 
Basic Land – Mountain

Divine Flame Double-Axe (rare)
Jvo-Mak, Dream Schemer (uncommon)
Light Elf Hierophant (uncommon)
Enhej Scaled Strangler (uncommon)
Soaring Combat Rush (common)
Delai, Blood Tide (common)
Fourth-Floor Ambush Greeter (common)
Preshayja's Gambit (common)
Light Elves' Solar Blossom (common)
Curse of Endless Possibility (common)
Guardian of the Excess (common)
Soul Punisher (common)
Hravol Road Ghosts (common)
Demonic Arrogance (common)
Mountain (basic)