(Generic)Isekai/Dungeon Test concepts: Virtual Booster

(Generic)Isekai/Dungeon Test concepts: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Reward {2} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature has Ward—Pay 3 life
and "Whenever this creature is dealt noncombat damage, this creature gets +3/+0 until end of turn."

Equip {1}{2/r}{2/r}
 U 
Legendary Creature – Human Knight Boss
First strike
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever Dzini, Strict Sargeant becomes tapped, you may pay {2/w}{2/w}. If you do, put a +1/+1 counter on Dzini and create a 1/1 white Soldier token that's tapped and attacking.
4/5
 U 
Legendary Creature – Human Cleric Boss
Lifelink
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
If you would gain life, you gain that much life plus 2 instead.
If a spell you cast or the ability of another permanent you control would cause an opponent to lose life, that player loses that much life plus 2 instead.
2/5
 U 
Creature – Cat
{t}: Target creature gets +2/+2 and gains vigilance until end of turn. Activate this ability only when you could cast a sorcery.
3/3
 C 
Sorcery
Draw a card and gain 4 life.

You may play an additional land this turn.
Before the Sky Saint appeared, Yalko had held static tranquility in the cloud citadel of Bourdges.
 C 
Creature – Elf Archer
Reach, vigilance
The Hollyhock Knights have been holding out against Yswang as they expand out of the fourth floor.
2/3
 C 
Sorcery
As you cast Consecrating Dance, you may pay {b/g}.

Gain 5 life. If you spent black or green mana casting Consecrating Dance, exile up to two target cards from an opponent's graveyard.
 C 
Creature – Angel
Flying
At the beginning of your endstep, if you lost life this turn, target opponent exiles their graveyard.
3/3
 C 
Legendary Creature – Crocodile Boss
Flash, trample
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{1}: Pleya, Murky Murderer gains hexproof until end of turn.
When Pleya dies you may put a trample counter on target Boss or cast a Boss from your hand as if it had flash.
3/3
 C 
Creature – Beast Barbarian
Flash
Secret Enemy can't be countered by spells or abilities.
If a creature you control left the battlefield this turn, Secret Enemy costs {g} less to cast.
3/3
 C 
Creature – Demon
Flying, haste
If {r}{r} was spent casting Underworld Vaguard, create two 1/1 red Devil tokens with "When this creature dies, deal 1 damage to any target.
3/2
 C 
Creature – Goblin Scout
Whenever Loot Scout deals combat damage to a player, create a tapped Treasure token.
Loot can be found anywhere by those who know where to look.
1/1
 C 
Instant
Counter target spell.

If {w} was spent casting Rejection Invocation, that player can't cast spells with the same name as that spell until your next turn.
 C 
Creature – Merfolk Soldier
Whenever an artifact enters the battlefield under your control, if you paid its reward cost this turn, create a tapped treasure token.
1/2
Plains
 
 B 
Basic Land – Plains

Elder Dragon Hide (rare)
Dzini, Strict Sargeant (uncommon)
Saint of Life, Fichao (uncommon)
King of the Gjalk Pride (uncommon)
Moment of Peace (common)
Hollyhock Archer (common)
Consecrating Dance (common)
Psychopomp Punisher (common)
Pleya, Murky Murderer (common)
Secret Enemy (common)
Underworld Vaguard (common)
Loot Scout (common)
Rejection Invocation (common)
Kalthan Recruit (common)
Plains (basic)