(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep Wysaith, Tempest Halo deals X damage to target player where X is the number of instants and sorceries in your graveyard.
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Haste, first strike
Whenever Stone Hill Renegade attacks, Stone Hill Renegade deals 1 damage to its controller. At the beginning of each upkeep, the player with the least number creatures gains control of Stone Hill Renegade. If two or more players are tied for most number of creatures, one of those players gains control of Stone Hill Renegade at random. 2/2
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As an additional cost to cast Destroy Your Lair, sacrifice a Lair.
Destroy target creature and a random creature controlled by the same player. |
At the beginning of your upkeep, scry X, where X is the number of enchantments you control.
1/2
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Deathtouch
Even the most common creatures will kill a hero who can't comprehend protection.
1/1
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Lair of the Hateful enters the battlefield tapped.
: Add or .
, : Each creature you control with a Tier gets +1/+1 until end of turn. |
Whenever Dzini's Recruit attacks, if you don't control 3 attacking creatures, create a 1/1 red Golbin token tapped and attacking.
Many goblins don't care for their own lives and die violently. Dzini added apathy to that lack of survival.
3/3
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As you cast Consecrating Dance, you may pay
.
Gain 5 life. If you spent black or green mana casting Consecrating Dance, exile up to two target cards from an opponent's graveyard. |
Reach, vigilance
The Hollyhock Knights have been holding out against Yswang as they expand out of the fourth floor.
2/3
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, : Damage dealt by target sorcery spell can't be prevented.
Sacrifice Dragonfire Shard: Add for each Boss you control. |
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When Hwalch's Emisarry enters the battlefield, target player puts the top two cards of their library into their graveyard.
"Welcome to Vanquice"
1/1
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Hollyhock Mount can't be blocked by creatures with a power of 2 or less.
Hollyhock knights ride lizards, adept at running through the forests, climbing trees, and swimming through the lakes.
3/3
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Exile Grim Recall as it resolves.
Draw two cards, then you may discard a card. If you do, return target card from your graveyard to your hand at the beginning of your next upkeep. |
Counter target spell.
If was spent casting Rejection Invocation, that player can't cast spells with the same name as that spell until your next turn. |
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Wysaith, Tempest Halo
(rare)
Stone Hill Renegade
(uncommon)
Destroy Your Lair
(uncommon)
Light Elf Hierophant
(uncommon)
Typhoid Rats
(common)
Lair of the Hateful
(common)
Dzini's Recruit
(common)
Consecrating Dance
(common)
Hollyhock Archer
(common)
Dragonfire Shard
(common)
Hwalch's Emisarry
(common)
Hollyhock Mount
(common)
Grim Recall
(common)
Rejection Invocation
(common)
Plains
(basic)




: Add
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