(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Insect Druid
When Dangliss Glade Hermit enters the battlefield, Lairs you control gain "{t}: Put a +1/+1 counter on target creature you control. If that creature is a Boss put a vigilance counter on it as well."
2/2
 
 R 
Legendary Creature – Demon Boss
Flying
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever an instant or sorcery an opponent casts resolves, exile it.
You may cast instants and sorceries exiled by Crillia, Spell Scavenger for and additional {b}{r}.
4/7
 U 
Creature – Human Monk
Prowess
{t}: Add {u} or {r}. Spend this mana only to cast spells from exile or the top of your library.
The monks who withstand the fierce waterfall can sense the mystic arts in a way most never will.
1/1
 U 
Creature – Demon
Flying
At the beginning of your upkeep, each player loses 3 life unless that player has each creature they control get -1/-1 until end of turn.
5/5
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+0 and has menace.
{2}{r}{r}, Exile Fearsomeness Blessing from your graveyard: Target creature gets +3/+0 and gains menace until end of turn.
 C 
Creature – Vampire Knight
Whenever an opponent casts a spell during the combat phase, Blood-Sworn Knight gets +1/+0 and gains first strike until end of turn.
0/3
 C 
Artifact – Equipment
Reward {0} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +2/+0 and has trample.

Equip {3}
 C 
Legendary Creature – Efreet Boss
First strike
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Baawlind, Future Eye dies, scry X, where X is the number of cards in your hand.
2/2
 C 
Artifact
{2},{t}: Deal 1 damage to target creature and Scry 1. If you control a blue Boss and a red Boss, you may deal 2 damage to target creature and scry 2 instead.
 C 
Creature – Human Minion
Haste
{t}: Untap target Lair
"Lady Fallash, I've made sure that your keep remained spotless while you conquering the Chowair Metropolis."
0/1
 C 
Artifact – Equipment
Reward {2} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +2/+1.

Whenever equipped creature dies, create a 1/1 red Goblin token.

Equip {1}{r}
 C 
Instant
Until end of turn, whenever a creature you control blocks, draw a card then discard a card.
“I just needed to see your weakness” -Kairu the Spear Master
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack. Counter all spells and abilities cast or controlled by opponents that target Pariah's Humility unless their controller pays {2}.
 C 
Creature – Turtle
Defender
{2}{u},{t}: Target tapped create doesn’t untap during its controller’s next untap step.
0/3
Mountain
 
 B 
Basic Land – Mountain

Dangliss Glade Hermit (rare, foil)
Crillia, Spell Scavenger (rare)
Yajniah Waterfall Monk (uncommon)
Demon Lord of Sadness (uncommon)
Fearsomeness Blessing (uncommon)
Blood-Sworn Knight (common)
Bone-Breaker Hammer (common)
Baawlind, Future Eye (common)
Firesight Wand (common)
Fallash's Maid (common)
Rumblo's Hardhat (common)
Planner’s Gambit (common)
Pariah's Humility (common)
Stone-Shelled Tortoise (common)
Mountain (basic)