(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target creature deals damage equal to its power to another target creature and to target player.
"You only summoned one golem to protect you? Do you really think that little of me." -Kairu the Spear Master
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Lair of the Fawning Shut-In enters the battlefield tapped. If you control a Boss, when Lair of the Fawning Shut-In enters the battlefield you may sacrifice a basic land. If you do, Lair of the Fawning Shut-In enters the battlefield untapped.
: Add or ![]() |
Lairgoyf's power and toughness are equal to the number of Lairs you control.
When Lairgoyf dies, destroy target non-Lair land you don't control and return target Lair from your graveyard to your hand. */*
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Create a 0/3 blue Illusion token with "Spells and abilities that target creatures cost
more unless they target this creature" and "At the beginning of the next endstep, sacrifice this creature." |
Collection Persecutor can’t block.
![]() : Collection Persecutor gets +1/+0 for each artifact your opponents control. Activate this ability only once each turn.2/2
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Haste, vigilance
When Treasure-Breaker Lion enters the battlefield destroy target artifact and gain 4 life. While the fields of Evroheild have seen many wars, the lions destroy most of the treasure when they eat the bodies that carried it.
3/4
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As an additional cost to cast Severing Slash, an attacking creature you control doesn't untap during its controller's next untap step.
Deal 7 damage to target creature and destroy all artifacts attached to that creature. |
Target opponent sacrifices a creature and enchantment they control.
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Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your upkeep, target creature you control gets +2/+0 and gains vigilance until end of turn. 2/2
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Vigilance
When Gidaki Paw Scout enters the battlefield, if an opponent controls more lands than you, reveal cards from the top of your library until you reveal Forest, Plains, or Lair, and add that card to your hand. Put the rest on the bottom of your library in a random order. 1/1
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When Ambrussan Sentinel enters the battlefield, target Boss you control gains first strike and trample until end of turn.
"I'll serve the lord the Ambrussan woods, whoever that may be."
4/4
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When Gold-Horn Ox enters the battlefield, any player may have you create three Treasure tokens. If they do, that player gains control of Gold-Horn Ox.
, Sacrifice Gold-Horn Ox: Draw two cards.0/4
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Enchant creature
If enchanted creature doesn't have flying, it has flying. If the enchanted creature already has flying, it cannot be blocked. |
Target creature you control phases out until your next upkeep.
"I'm not there, well "there" is a loaded term." -Isvanna of the Seven-Thousand Spells
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Skewering Spear
(rare)
Lair of the Fawning Shut-In
(uncommon)
Lairgoyf
(uncommon)
Decoy Illusion
(uncommon)
Collection Persecutor
(common)
Treasure-Breaker Lion
(common)
Severing Slash
(common)
Swirl of Disintegration
(common)
Plauch, Pride Hero
(common)
Gidaki Paw Scout
(common)
Ambrussan Sentinel
(common)
Gold-Horn Ox
(common)
Superior Wingcraft
(common)
Displacement Step
(common)
Forest
(basic)


: Add 
more unless they target this creature" and "At the beginning of the next endstep, sacrifice this creature."





, Sacrifice Gold-Horn Ox: Draw two cards.