(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Turtle Boss
Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.)
Discard a card, {1}{u}: Counter target spell. Activate this ability only if you've cast three or more spells this turn.
Discard a card, {1}{g}: Target creature gains hexproof and indestructible until end of turn.
1/6
 U 
Creature – Faerie Wizard
Flash, flying
When Weighted-Wing Pixie, tap target creature.
{1}{b}{b}, Sacrifice Weighted-Wing Pixie: Destroy target tapped creature.
2/2
 U 
Instant
Flame-Breath Cone costs {1} less if you control a red Boss.
Deal 3 damage to target creature, 2 damage to another target creature, and 1 damage to another target creature.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+0 and has menace.
{2}{r}{r}, Exile Fearsomeness Blessing from your graveyard: Target creature gets +3/+0 and gains menace until end of turn.
 C 
Creature – Angel Squid
Flying
When Divine Tentacles enters the battlefield, exile target tapped permanent until end of turn
Squids fly up from below the Sho Belarsh ocean should any try and ride the waves to the second floor.
1/3
 C 
Creature – Troll Druid
When Keeper of the Dangliss Glade enters the battlefield, you may return a Forest from your graveyard to your hand. If you control a Boss, you may return a Lair from your graveyard to your hand instead.

{4}{g}{g},{t}: Keeper of the Dangliss Glade fights target creature
5/5
 C 
Legendary Creature – Drake Boss
Flying
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{1}{2/u}: Until end of turn, target creature with flying you control gain "Whenever this creature deals combat damage to a player, draw a card, then discard a card."
3/3
 C 
Creature – Centaur Warrior
Whenever Varwoods Hunter attacks, if you control three or more Lairs Varwoods Hunter gets +1/+1 and gains trample until end of turn.
Even if they're bosses, denizens of the first floor should be wary of anyone unknown showing up.
3/1
 C 
Sorcery
Target opponent discards two cards.

Create a Treasure token for each Boss discarded this way.
 C 
Creature – Elf Rogue
When Dark Elf Conspirator enters the battlefield, draw a card if you control three or more elves.

When Dark Elf Conspirator dies, lose 1 life and draw a card.
2/2
 C 
Sorcery
You may cast Indomitable Will as if it had flash for {w}{b}.

Target creature gains indestructible until end of turn. If you spent black mana casting, Indomitable Will each opponent loses 1 life.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has "When this creature dies, deal damage equal to its power to target player and creature that many Treasure tokens."
 C 
Creature – Human Minion
Haste
{t}: Untap target Lair
"Lady Fallash, I've made sure that your keep remained spotless while you conquering the Chowair Metropolis."
0/1
 C 
Legendary Creature – Octopus Boss
Whenever Glopsci, Tentacles in Everything deals combat damage to a player, tap target nonland permanent that player controls. That permanent doesn't untap during its controller's next untap step.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{3}{u},{t}: Return target tapped nonland permanent to its owner's hand.
3/5
Swamp
 
 B 
Basic Land – Swamp

Crystal-Shelled Ijofei (mythic)
Weighted-Wing Pixie (uncommon)
Flame-Breath Cone (uncommon)
Fearsomeness Blessing (uncommon)
Divine Tentacles (common)
Keeper of the Dangliss Glade (common)
Su-Ahman, Thieving Wing (common)
Varwoods Hunter (common)
Rupture the Future (common)
Dark Elf Conspirator (common)
Indomitable Will (common)
Rebellion's Indoctrination (common)
Fallash's Maid (common)
Glopsci, Tentacles in Everything (common)
Swamp (basic)