(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Tier 4 (Tier 1 creature spells you cast cost
less. Tier 2 creature spells you cast cost less.)
Whenever an opponent casts a spell, you may reveal cards from the top of your library until you reveal an instant or sorcery spell with a mana value equal to or less than that spell's mana cost. If you do, cast the spell you revealed without paying its mana cost. 4/5
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Reward
![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Flash Enchant creature Enchanted creature gets +1/+1, has hexproof, and has “whenever this creature deals combat damage to a player, draw a card.” |
Cast Naughty No only if a creature an opponent controls dealt combat damage to you this turn.
Target player loses life equal to the power of target creature that dealt combat damage to you this turn. You gain life equal to the toughness of target creature you control. |
When Dealer's Hand Devil enters the battlefield, you may discard a card and draw two cards. If a card with reward was discarded this way, exile it. Until end of turn, you may cast spells exiled this way and you may spend mana as though it were mana of any color to cast those spells.
2/2
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![]() , Sacrifice Lightning Centipede: Deal 2 damage to target creature.3/1
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Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
, : Tap target creature.
, : Target creature gets -3/-0 until end of turn.
When Bardel, Tentacled Emperor dies, if you control the untapped creature with greatest power you may cast a Boss from your hand as if it had flash. A Boss cast this way enters the battlefield with a flying counter. 5/3
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Distribute a +1/+1 counter, a hexproof counter, a vigilance counter, a flying counter, and a trample counter among up to five creatures you control. You can't put more than two counters on a single creature this way.
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Draw two cards. Then, if you have seven or more cards in your hand, you may Scry 2.
"I've still got.... 6,328 spells you haven't seen." -Isvanna
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Target creature gets +1/+2 and has Ward
until end of turn. If target creature is a Boss, it gains lifelink until end of turn. |
Enchant player
Whenever the enchanted player casts a spell, that player loses life equal to the number of spells they've cast this turn. |
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Chooses 1–
●Destroy up to one target artifact, up to one target enchantment, and up to one target creature with flying. ●Create a 2/2 green Bear token, return a creature, artifact, enchantment, or land from your graveyard to your hand, and distribute two +1/+1 among any number of target creatures you control. |
Whenever you cast an instant or sorcery spell you may pay
![]() . If you do, tap target creature.Zialk is a master of every style, but many of his students have yet to master one.
2/1
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Exile target card from a graveyard. If a creature card was exiled this way, create a tapped 1/1 green Saproling token. Otherwise, create a tapped Treasure token.
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At the beginning of your endstep, if you have seven or more cards in your graveyard, Scry 1.
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Shumyir, Spell Volleyist
(mythic)
Jungle Mist Cloak
(uncommon)
Naughty No
(uncommon)
Dealer's Hand Devil
(uncommon)
Lightning Centipede
(common)
Bardel, Tentacled Emperor
(common)
Evolution Spiral
(common)
Two-Spells Ahead of You
(common)
Holy Moon's Favor
(common)
Nerthkyr's Curse
(common)
Choose Your Specialty
(common)
Wind-Palm Green Belt
(common)
Steal From the Dead
(common)
Shaped by the Past
(common)
Plains
(basic)



less. Tier 2 creature spells you cast cost
less.)




: Tap target creature.
