(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Enchanted creatures you control get +3/+3.

{g}{w}: If Radiance Halo isn't an Aura, attach Radiance Halo to a creature until end of turn and Radiance Halo becomes an Aura until end of turn. When Radiance Halo enchants a Boss this way, gain 4 life.

Discard an enchantment card: Return Radiance Halo from your graveyard to your hand.
 U 
Sorcery
Double the power and toughness of creature tokens you control until end of turn.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +0/X where X is the number of Auras attached to it.
The enchanted creature may assign combat damage equal to its toughness rather than its power.
 U 
Creature – Shade Cleric
Flying
Whenever you gain life or a Boss enters the battlefield under your control, Joyless Shadow gets +1/+0 until end of turn.
3/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has protection from creatures with deathtouch.
As long as an opponent controls an artifact or an enchantment, enchanted creature gets +2/+2.
 C 
Creature – Zombie
Whenever Foul Rotter or another Zombie enters the battlefield, up to one target creature you don't control gets -1/-1 until end of turn. You can't target a creature with this ability more than once each turn.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack. Counter all spells and abilities cast or controlled by opponents that target Pariah's Humility unless their controller pays {2}.
 C 
Creature – Horror
Flash
When Untouched Abandoned enters the battlefield, cards in your hand with Reward may be cast as if they had flash until end of turn.
"I'm sure there's a reason no one ventures into these ancient ruins." -Eshmoon the Healer
1/3
 C 
Legendary Creature – Elf Druid Boss
Trample
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
Whenever Driel, the Body Gardener or another creature dies, you may pay {2/g}. If you do, create a 1/1 green Saproling token.
4/4
 C 
Sorcery
Each player sacrifices a nonlegendary creature and gains life equal to the total toughness of all creatures sacrificed this way.
 C 
Creature – Devil Hound
When Hound of the Fourth Hell enters the battlefield, Hound of the Fourth Hell deals damage equal to its power to target creature with a mana value of 3 or less.

{r/b}{r/b}: Hound of the Fourth Hell gains menace until end of turn.
3/3
 C 
Sorcery
Target creature gets +1/+2 and gains flying until end of turn.
"You call that flight?" -Garnieckz the Sky Saint
 C 
Creature – Minotaur Minion
Haste
{3}{r},{t}: Deal 2 damage to target creature. This ability costs {2} less to activate if you control a Boss.
The minotaurs charge on their master's command, and won't stop their attack until either they or their target dies.
2/2
 C 
Instant
Until end of turn, whenever a creature you control blocks, draw a card then discard a card.
“I just needed to see your weakness” -Kairu the Spear Master
Swamp
 
 B 
Basic Land – Swamp

Radiance Halo (rare)
Horde Might (uncommon)
Blessing of the Wooden Fist (uncommon)
Joyless Shadow (uncommon)
Sensation of the Natural (common)
Foul Rotter (common)
Pariah's Humility (common)
Untouched Abandoned (common)
Driel, the Body Gardener (common)
Sanguine Dance (common)
Hound of the Fourth Hell (common)
Test Hover (common)
Doquirl Dungeon Minotaur (common)
Planner’s Gambit (common)
Swamp (basic)