(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy target creature with a power of 2 or less unless its controller discards a card.
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: Add .
: Living Dungeon becomes an X/X elemental until end of turn, where X is the number of Bosses you control. For each Boss you control, you may put you choice of a +1/+1 counter, trample counter, menace counter, vigilance counter, flying counter, first strike counter, haste counter, lifelink, deathtouch, or reach counter on Living Dungeon. |
Whenever Hollyhock Bloom Knight or another creature you control attacks, you may untap target basic Forest you control.
The Hollyhock Knights are dilligent in keeping Quichay Wilds safe.
3/2
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When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
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Create two tapped Food tokens. Then, create a tapped Treasure token for each Food you control. If four or more Treasure tokens were created this way, draw a card.
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Flying
At the beginning of your endstep, if you lost life this turn, target opponent exiles their graveyard. 3/3
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Flying, haste
If ![]() was spent casting Underworld Vaguard, create two 1/1 red Devil tokens with "When this creature dies, deal 1 damage to any target.3/2
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Destroy target land and target creature. If you spent
casting Stone Burial, exile those permanents instead."Death was inevitable, the destruction- that is what I forsaw."- Lowi, Fate Prohpet
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Hollyhock Mount can't be blocked by creatures with a power of 2 or less.
Hollyhock knights ride lizards, adept at running through the forests, climbing trees, and swimming through the lakes.
3/3
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Lifelink
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) When Mor Gaush, Hand of Illness dies, target opponent loses X life, where X is the number of Bosses in your graveyard. 1/1
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Flying
When Angel Food Cake dies, if you may pay . If you do, target creature you control gains flying until end of turn.
, ., Sacrifice this artifact: You gain 3 life.3/5
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Whenever a land enters the battlefield under your control, gain 1 life. If a Lair entered the battlefield, Adventurercatcher gets +1/+0 until end of turn.
0/1
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Target creature gains flying until end of turn.
"I'm never on the ground for long." -Garnieckz the Sky Saint
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Hexproof
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) ![]() : Until end of turn prevent all combat damage that ,would be dealt to and dealt by Flazzoir, Shelled Stalwart .1/3
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Sad Laugh
(common, foil)
Living Dungeon
(rare)
Hollyhock Bloom Knight
(uncommon)
Banishing Light
(uncommon)
Farmer's Hustle
(uncommon)
Psychopomp Punisher
(common)
Underworld Vaguard
(common)
Stone Burial
(common)
Hollyhock Mount
(common)
Mor Gaush, Hand of Illness
(common)
Angel Food Cake
(common)
Adventurercatcher
(common)
Sky Saint's Maneuver
(common)
Flazzoir, Shelled Stalwart
(common)
Plains
(basic)
: Add
.
: Living Dungeon becomes an X/X elemental until end of turn, where X is the number of Bosses you control. For each Boss you control, you may put you choice of a +1/+1 counter, trample counter, menace counter, vigilance counter, flying counter, first strike counter, haste counter, lifelink, deathtouch, or reach counter on Living Dungeon.





