(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Imp Rogue
Flying
Whenever Body Looter Imp deals combat damage to an opponent, you may cast spells from that player's graveyard for their Reward cost. You may spend mana as though it were mana of any color to cast spells this way.
2/4
 U 
Legendary Creature – Sheep Boss
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
If a permanent you don't own would be put into a player's graveyard from the battlefield, exile that card instead, scry 1, and gain 1 life.
1/6
 U 
Creature – Cephalid Wizard Rogue
Whenever Illusionist Assailant deals combat damage to a player, create a 0/1 blue Cephalid token with defender.

Illusionist Assailant has hexproof and can't be blocked as long as you control another cephalid.
2/1
 U 
Legendary Creature – Treefolk Boss
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
At the beginning of your endstep, exile each creature card from an opponents' graveyard: Create X 1/1 green Saproling tokens, where X is the number of creature card exiled this way.
{g/b}: Target Saproling gains deathtouch until end of turn.
4/5
 C 
Instant
Until end of turn target creature gains hexproof and "when this creature deals combat damage to a creature with flying, draw a card."
 C 
Legendary Creature – Orc Cleric Boss
Lifelink
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Mor Gaush, Hand of Illness dies, target opponent loses X life, where X is the number of Bosses in your graveyard.
1/1
 C 
Creature – Kor Knight
Flying
At the beginning of your endstep, if Royal Flight Instructor dealt combat damage to a player this turn, you may put a Flying counter on up to one target legendary creature you control.
1/1
 C 
Instant
Target creature gets +1/+2 and has Ward {1} until end of turn. If target creature is a Boss, it gains lifelink until end of turn.
 C 
Creature – Orc Pirate
When Kez Coast Pirate deals combat damage to a player, create a Treasure token unless that player sacrifices an artfiact.
2/2
 C 
Enchantment – Aura
Enchant land
Enchanted Land Has {2}{g},{t}: Put a land from your hand onto the battlefield tapped and gain 1 life.
 C 
Creature – Siren Wizard
Flying
Whenever you cast an enchantment spell, you may tap target creature.
1/2
 C 
Creature – Elf Rogue
When Dark Elf Conspirator enters the battlefield, draw a card if you control three or more elves.

When Dark Elf Conspirator dies, lose 1 life and draw a card.
2/2
 C 
Legendary Creature – Angel Boss
Flying
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Olvaicz, Heaven Ruptured dies, destroy target nonland permanent with a mana value of three or less.
2/2
 C 
Sorcery
Return target creature to its owner's hand. Then, that creature's owner reveals their hand. Choose a nonland, noncreature card. That player discards that card.
Island
 
 B 
Basic Land – Island

Body Looter Imp (rare)
Sheep of Dreams, Kownt (uncommon)
Illusionist Assailant (uncommon)
Sonmei, Driel's Dream (uncommon)
Steal From the Skies (common)
Mor Gaush, Hand of Illness (common)
Royal Flight Instructor (common)
Holy Moon's Favor (common)
Kez Coast Pirate (common)
Growing Estate (common)
Sleep Song Siren (common)
Dark Elf Conspirator (common)
Olvaicz, Heaven Ruptured (common)
Bolkaz's Cackle (common)
Island (basic)