(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Reward
![]() ![]() ![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Take an extra turn after this one. Draw an additional card during that turn's draw step. Exile Level Jump. |
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever you would draw a card other than during your draw step, exile the top card of your library instead. At the beginning of your endstep, add all cards exiled this to your hand at the beginning of each enstep. 5/4
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Cast Naughty No only if a creature an opponent controls dealt combat damage to you this turn.
Target player loses life equal to the power of target creature that dealt combat damage to you this turn. You gain life equal to the toughness of target creature you control. |
Enchant creature
Enchanted creature can't be the target of spells you don't control with a mana value of 2 or less. |
Enchant creature
Whenever enchanted creature attacks, nonmana abilities of permanents opponents control cost an additional 2 life to activate until end of turn. |
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Reach
![]() ![]() : Until end of turn, Redwood Guardian can block an additional creature.5/5
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Reach, vigilance
The Hollyhock Knights have been holding out against Yswang as they expand out of the fourth floor.
2/3
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Enchant land
Enchanted Land is an Island and loses all other abilities. At the beginning of your upkeep, if you control five or more Lairs, you gain control of enchanted land until end of turn and untap it. |
Flash
Until the beginning of your next endstep, you may cast the next creature spell you cast as if it has flash. 1/1
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
, .”, Sacrifice this artifact: You gain 3 life.
, : Scry 1 |
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You may cast Indomitable Will as if it had flash for
![]() .
Target creature gains indestructible until end of turn. If you spent black mana casting, Indomitable Will each opponent loses 1 life. |
Lifelink, haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) : H'Tolsh, Gloried Pouncer gains first strike until end of turn.
When H'Tolsh dies, you may put a lifelink or haste counter on target Boss. 3/3
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Target creature gets +1/+2 and gains flying until end of turn.
"You call that flight?" -Garnieckz the Sky Saint
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When Fourth-Floor Ambush Greeter enters the battlefield, you may sacrifice a Lair. If you do, put a +1/+1 counter, a menace counter, and a first strike counter on each Boss you control.
6/6
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Level Jump
(mythic)
Zhasnuf, Futurist
(uncommon)
Naughty No
(uncommon)
Leveled Resistance
(uncommon)
Barbs of Pain
(common)
Redwood Guardian
(common)
Hollyhock Archer
(common)
Sunken Refuge
(common)
Runner Virus Zombie
(common)
Psychedelic Stew
(common)
Indomitable Will
(common)
H'Tolsh, Gloried Pouncer
(common)
Test Hover
(common)
Fourth-Floor Ambush Greeter
(common)
Mountain
(basic)









(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
.”, Sacrifice this artifact: You gain 3 life.