(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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During your turn, counter the first spell each opponent casts unless they pay an additional
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The first spell you cast during your opponents' turns cost less. At the beginning of each opponent's upkeep, that player may pay 2 life to remove this ability until end of turn. |
Create two tapped Food tokens. Then, create a tapped Treasure token for each Food you control. If four or more Treasure tokens were created this way, draw a card.
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Haste, first strike
Whenever Stone Hill Renegade attacks, Stone Hill Renegade deals 1 damage to its controller. At the beginning of each upkeep, the player with the least number creatures gains control of Stone Hill Renegade. If two or more players are tied for most number of creatures, one of those players gains control of Stone Hill Renegade at random. 2/2
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Reward
![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
: Add ![]() . Spend this mana only to cast sorcery spells. |
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your upkeep, you may sacrifice an artifact. If you do, draw a card, each opponent loses 2 life, and you gain 2 life. 2/2
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Vigilance
Whenever Axe Guardian blocks one or more creatures, Axe Guardian gets +2/+2 until end of turn. "Greetings to Dualor, the largest city of the second floor."
2/4
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Enchant player
Whenever the enchanted player is dealt combat damage, that player mills two cards unless they lose 1 life instead. |
Flash
When Reapers Guild Novice enters the battlefield, target creature an opponent controls gets -4/-4 until end of turn. 3/5
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Reach
![]() ![]() : Until end of turn, Redwood Guardian can block an additional creature.5/5
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Guardian of the Excess gets +1/+1 for each Lair you control.
When Guardian of the Excess dies, sacrifice a Lair. If a Lair was put into your graveyard this way, draw a card. 1/4
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Enchant creature
Enchanted creature has protection from creatures with deathtouch. As long as an opponent controls an artifact or an enchantment, enchanted creature gets +2/+2. |
Flying
When Shepherd of the Fallen enters the battlefield, gain 1 life for each creature card in your graveyard. 3/5
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When Fourth-Floor Ambush Greeter enters the battlefield, you may sacrifice a Lair. If you do, put a +1/+1 counter, a menace counter, and a first strike counter on each Boss you control.
6/6
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Draw two cards. Then, if you have seven or more cards in your hand, you may Scry 2.
"I've still got.... 6,328 spells you haven't seen." -Isvanna
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Psychic Court
(rare)
Farmer's Hustle
(uncommon)
Stone Hill Renegade
(uncommon)
Sparking Battery
(uncommon)
Kerlinn, Inventorist
(common)
Axe Guardian
(common)
Migraine Halo
(common)
Reapers Guild Novice
(common)
Redwood Guardian
(common)
Guardian of the Excess
(common)
Sensation of the Natural
(common)
Shepherd of the Fallen
(common)
Fourth-Floor Ambush Greeter
(common)
Two-Spells Ahead of You
(common)
Island
(basic)


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less. At the beginning of each opponent's upkeep, that player may pay 2 life to remove this ability until end of turn.

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