(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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During your turn, counter the first spell each opponent casts unless they pay an additional
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The first spell you cast during your opponents' turns cost less. At the beginning of each opponent's upkeep, that player may pay 2 life to remove this ability until end of turn. |
When Dark Elf Gravekeeper enters the battlefield, exile target card from a graveyard and return up to one target creature card from your graveyard to your hand.
: Add one mana of any color. Activate this ability only if a creature died this turn.1/2
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Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever a Lair enters the battlefield under your control, target opponent chooses 1– ● You draw two cards and discard a card. ●Jvo-Mak, Dream Schemer can't be blocked until end of turn. 4/4
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: Target creature gets +2/+2 and gains vigilance until end of turn. Activate this ability only when you could cast a sorcery.3/3
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Chooses 1–
●Destroy up to one target artifact, up to one target enchantment, and up to one target creature with flying. ●Create a 2/2 green Bear token, return a creature, artifact, enchantment, or land from your graveyard to your hand, and distribute two +1/+1 among any number of target creatures you control. |
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Lifelink
When Priest of the Damning Tongue dies, each opponent may discard a card. For each opponent who doesn't discard a card this way, create two Food tokens. 2/1
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Lifelink
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) When Zanzia, Life-Blessed dies, gain 1 life for each permanent you control and each card in your graveyard. 2/2
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When Fourth-Floor Ambush Greeter enters the battlefield, you may sacrifice a Lair. If you do, put a +1/+1 counter, a menace counter, and a first strike counter on each Boss you control.
6/6
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When Vivant Flare-Crest enters the battlefield, target Boss you control gains deathtouch and vigilance until end of turn.
Flare-Crests are fierce monsters, but they can recognize heroic power.
5/2
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Vigilance
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) ![]() , : Destroy target enchantment and put a +1/+1 counter on up to one target creature.3/5
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
: Glory-Wrought Golem can’t be blocked by nonlegendary creatures until end of turn.3/4
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Enchant land
Enchanted Land is an Island and loses all other abilities. At the beginning of your upkeep, if you control five or more Lairs, you gain control of enchanted land until end of turn and untap it. |
Flash
When Isd-Nahglam's Courrier enters the battlefield, untap target Boss you control. , Sacrifice Isd-Nahglam's Courrier: Untap target Boss.0/2
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Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
![]() : Until end of turn, when Bolkaz, Distant Terror deals combat damage to an opponent, that player mills two cards.
When Bolkaz dies, if an opponent has fifteen or more cards in their graveyard, you may cast a Boss from your hand as if it had flash for less.3/5
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Psychic Court
(rare)
Dark Elf Gravekeeper
(uncommon)
Jvo-Mak, Dream Schemer
(uncommon)
King of the Gjalk Pride
(uncommon)
Choose Your Specialty
(common)
Priest of the Damning Tongue
(common)
Zanzia, Life-Blessed
(common)
Fourth-Floor Ambush Greeter
(common)
Vivant Flare-Crest
(common)
Mylis, Silver Warden
(common)
Glory-Wrought Golem
(common)
Sunken Refuge
(common)
Isd-Nahglam's Courrier
(common)
Bolkaz, Distant Terror
(common)
Swamp
(basic)


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less. At the beginning of each opponent's upkeep, that player may pay 2 life to remove this ability until end of turn.
: Add one mana of any color. Activate this ability only if a creature died this turn.


