(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash, deathtouch
Mor Gaush spreads a message of disease. No one needs to be faithful to carry that message.
2/2
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Whenever a nonrat, nonzombie creature you control dies, you may pay 3 life. If you do, create a 1/1 black Rat token and a 2/2 black Zombie token.
3/3
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Flash
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever Lis-Yei, Psychic Shark or another Boss you control attacks, exile target card from the defending player's graveyard and Scry 2. 3/3
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Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever a player is dealt combat damage, that player can't gain life until end of turn. At the beginning of each endstep, Garámos, Wrathful Sage deals 1 damage to each creature that was dealt combat damage this turn. 4/4
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Reach
![]() , : Deal 3 damage to target creature. Activate this ability only if you've cast an instant or sorcery this turn.1/3
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Reward
![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
First strike Whenever another artifact enters the battlefield under your control, Slag Samurai gets +1/+0 until end of turn. 3/1
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Flying
At the beginning of your endstep, if Royal Flight Instructor dealt combat damage to a player this turn, you may put a Flying counter on up to one target legendary creature you control. 1/1
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When Tide Reader enters the battlefield, draw three cards.
4/6
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Enchant creature
Enchanted creature has "When this creature dies, deal damage equal to its power to target player and creature that many Treasure tokens." |
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
![]() : Ashell and Gruzmi, Heralds of Kairu gains first strike until end of turn.
![]() : Ashell and Gruzmi gains deathtouch until end of turn.
At the beginning of your endstep, if Ashell and Gruzmi has first strike and deathtouch, sacrifice it. When Ashell and Gruzmi is sacrificed this way you may cast a Boss from your hand as if it had flash for less.4/4
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When Light Elf Woodbinder enters the battlefield, create a 1/1 green Saproling token.
![]() ![]() : Put two +1/+1 counters on each Saproling you control. Activate this ability only if you control a tier 3 or higher creature.1/2
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Flying
When Psychic-Eye Drake enters the battlefield, target opponent reveals their hand. 1/2
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Haste, vigilance
When Treasure-Breaker Lion enters the battlefield destroy target artifact and gain 4 life. While the fields of Evroheild have seen many wars, the lions destroy most of the treasure when they eat the bodies that carried it.
3/4
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Destroy target creature with a power of 2 or less unless its controller discards a card.
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Noxious Commoner
(common, foil)
Plague Spreader
(rare)
Lis-Yei, Psychic Shark
(uncommon)
Garámos, Wrathful Sage
(uncommon)
Flameshot Archer
(uncommon)
Slag Samurai
(common)
Royal Flight Instructor
(common)
Tide Reader
(common)
Rebellion's Indoctrination
(common)
Ashell and Gruzmi, Heralds of Kairu
(common)
Light Elf Woodbinder
(common)
Psychic-Eye Drake
(common)
Treasure-Breaker Lion
(common)
Sad Laugh
(common)
Island
(basic)







: Deal 3 damage to target creature. Activate this ability only if you've cast an instant or sorcery this turn.


