(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Tier 4 (Tier 1 creature spells you cast cost
less. Tier 2 creature spells you cast cost less.)
Whenever you cast a creature spell, up to one target creature gets +1/+1 and gains indestructible until end of turn. Whenever a you cast a noncreature spell, target creature you control gets +1/+1 and gains "spells and abilities can't cause you to sacrifice this creature" until end of turn. 5/7
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Enchant creature
Enchanted creature gets +0/X where X is the number of Auras attached to it. The enchanted creature may assign combat damage equal to its toughness rather than its power. |
Create a 0/3 blue Illusion token with "Spells and abilities that target creatures cost
more unless they target this creature" and "At the beginning of the next endstep, sacrifice this creature." |
Create two tapped Food tokens. Then, create a tapped Treasure token for each Food you control. If four or more Treasure tokens were created this way, draw a card.
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When Dark Elf Conspirator enters the battlefield, draw a card if you control three or more elves.
When Dark Elf Conspirator dies, lose 1 life and draw a card. 2/2
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![]() , : Exile target land card from a graveyard and target creature you control gets +2/+1 until end of turn.
, .”, Sacrifice this artifact: You gain 3 life. |
Each opponent sacrifices a creature. If a nontoken creature was sacrificed this way, target creature you control gets +2/+0 until end of turn.
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Target creature gets +1/+2 and gains flying until end of turn.
"You call that flight?" -Garnieckz the Sky Saint
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Reach, vigilance
The Hollyhock Knights have been holding out against Yswang as they expand out of the fourth floor.
2/3
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When Blessings Novice enters the battlefield you may look at the top card of your library. If it's an enchantment, you may reveal it and add it to your hand. Otherwise, gain 2 life.
0/1
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Whenever Varwoods Hunter attacks, if you control three or more Lairs Varwoods Hunter gets +1/+1 and gains trample until end of turn.
Even if they're bosses, denizens of the first floor should be wary of anyone unknown showing up.
3/1
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Flying
Whenever a permanent you own is exiled, if you control a Boss, scry 1 and create a tapped Treasure token. Hwalch's knowledge extends far beyond the Zevbrenkh Sea.
3/3
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Until end of turn, whenever a creature you control blocks, draw a card then discard a card.
“I just needed to see your weakness” -Kairu the Spear Master
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Target creature gets +1/+1 for each nontoken artifact you control.
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Cazingi, Undaunted Wanderer
(mythic)
Blessing of the Wooden Fist
(uncommon)
Decoy Illusion
(uncommon)
Farmer's Hustle
(uncommon)
Dark Elf Conspirator
(common)
Platter of Morels
(common)
Reaper's Rondo
(common)
Test Hover
(common)
Hollyhock Archer
(common)
Blessings Novice
(common)
Varwoods Hunter
(common)
Second Floor Surveyor
(common)
Planner’s Gambit
(common)
Don the Armory
(common)
Island
(basic)




less.)



,
: Exile target land card from a graveyard and target creature you control gets +2/+1 until end of turn.
