(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature an opponent controls leaves the battlefield, Mist-Blanketed Woods becomes an Island and a Swamp until end of turn. |
Reward
![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
![]() , - Sacrifice Hand of Resurrection: Return target creature that died this turn from your graveyard to the battlefield. If that creature is a boss, it enters the battlefield with a +1/+1 counter and a lifelink counter. |
Pay 2 life: Fang Arrow Archer gets +2/-1 until end of turn. Activate this ability only once each turn.
,- Sacrifice Fang Arrow Archer: Deal 1 damage to target creature and that creature's controller. You gain 1 life.2/2
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Flying
At the beginning of your upkeep, each player loses three life unless that player sacrifices a creature. 5/5
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When Reapers Guild Coin Master enters the battlefield, you may sacrifice any number of Treasures. If you do, target creature gets -X/-X until end of turn, where X is the number of Treasures sacrificed this way.
4/6
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Exile Grim Recall as it resolves.
Draw two cards, then you may discard a card. If you do, return target card from your graveyard to your hand at the beginning of your next upkeep. |
Whenever Sea-Home Protector attacks, you may untap target Island you control. If you control a Boss, you may untap target Lair you control instead.
3/3
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Haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) Discard an instant or sorcery: Create a 1/1 red Goblin token. You can activate this ability X times per turn, where X is the number of Bosses you control. 2/1
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Enchant player
Whenever the enchanted player is dealt combat damage, that player mills two cards unless they lose 1 life instead. |
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
, : Tap target creature.
, : Target creature gets -3/-0 until end of turn.
When Bardel, Tentacled Emperor dies, if you control the untapped creature with greatest power you may cast a Boss from your hand as if it had flash. A Boss cast this way enters the battlefield with a flying counter. 5/3
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Whenever Varwoods Hunter attacks, if you control three or more Lairs Varwoods Hunter gets +1/+1 and gains trample until end of turn.
Even if they're bosses, denizens of the first floor should be wary of anyone unknown showing up.
3/1
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Flying
At the beginning of your endstep, if Royal Flight Instructor dealt combat damage to a player this turn, you may put a Flying counter on up to one target legendary creature you control. 1/1
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Whenever a land enters the battlefield under your control, gain 1 life. If a Lair entered the battlefield, Adventurercatcher gets +1/+0 until end of turn.
0/1
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Enchant creature
Enchanted creature can't attack. Counter all spells and abilities cast or controlled by opponents that target Pariah's Humility unless their controller pays . |
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Mist-Blanketed Woods
(rare)
Hand of Resurrection
(uncommon)
Fang Arrow Archer
(uncommon)
Demon Lord of Grief
(uncommon)
Reapers Guild Coin Master
(common)
Grim Recall
(common)
Sea-Home Protector
(common)
Cranawl, Warren Chief
(common)
Migraine Halo
(common)
Bardel, Tentacled Emperor
(common)
Varwoods Hunter
(common)
Royal Flight Instructor
(common)
Adventurercatcher
(common)
Pariah's Humility
(common)
Forest
(basic)
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