(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Copy the first instant, sorcery, artifact, enchantment, and creature spell you cast each turn
"Just because I know a lot of spells doesn't mean I won't cast the same spell more than once." -Isvanna of the Seven Thousand Spells
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Enchant creature
Enchanted creature is an 8/8 Octopus with "Whenever this creature attacks, scry 2." "Fight with strength and cleverness" -Quaishan Adventurer Guild motto
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Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
At the beginning of your endstep, exile each creature card from an opponents' graveyard: Create X 1/1 green Saproling tokens, where X is the number of creature card exiled this way. : Target Saproling gains deathtouch until end of turn.4/5
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: Add . If this mana is spent casting a creature spell, that creature enters the battlefield with an additional +1/+1 counter.1/2
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Whenever a creature dealt damage by the equipped creature dies, put a menace counter on the equipped creature and create a Treasure token. Equip ![]() ![]() |
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When Keeper of the Dangliss Glade enters the battlefield, you may return a Forest from your graveyard to your hand. If you control a Boss, you may return a Lair from your graveyard to your hand instead.
![]() ![]() , : Keeper of the Dangliss Glade fights target creature5/5
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Exile target card from a graveyard. If a creature card was exiled this way, create a tapped 1/1 green Saproling token. Otherwise, create a tapped Treasure token.
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Flying
When Divine Tentacles enters the battlefield, exile target tapped permanent until end of turn Squids fly up from below the Sho Belarsh ocean should any try and ride the waves to the second floor.
1/3
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, Sacrifice Dualor's Second Citizens: Until end of turn, spells with Reward cost more.Uninterested mortals toil with neither hope nor fear nor hatred. The rats in Dualor have no hesitancy to civilization.
1/1
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Destroy target creature with a power of 2 or less unless its controller discards a card.
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Tap target creature.
"I'll use a basic spell to gauge how powerful the monsters here are." --Isvanna of the Seven-Thousand Spells
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Enchant creature
Whenever enchanted creature attacks, nonmana abilities of permanents opponents control cost an additional 2 life to activate until end of turn. |
If Signature Spell-Slice targets a Boss, you may pay an additional
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Destroy target attacking creature. If you paid an additional , gain 5 life and create a 1/1 white Soldier token. |
When Dark Elf Conspirator enters the battlefield, draw a card if you control three or more elves.
When Dark Elf Conspirator dies, lose 1 life and draw a card. 2/2
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Doublemancy
(rare)
Octoform
(uncommon)
Sonmei, Driel's Dream
(uncommon)
Dark Elf Brawn Shaper
(uncommon)
War Dog's Mask
(common)
Keeper of the Dangliss Glade
(common)
Steal From the Dead
(common)
Divine Tentacles
(common)
Dualor's Second Citizens
(common)
Sad Laugh
(common)
Stumble
(common)
Barbs of Pain
(common)
Signature Spell-Slice
(common)
Dark Elf Conspirator
(common)
Swamp
(basic)







: Target Saproling gains deathtouch until end of turn.
: Add
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)


