(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Reward
![]() ![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
If Divine Flame Double-Axe was cast for its reward cost, you may attach it to target creature when it enters the battlefield. Equipped creature has doublestrike and "Whenever this creature attacks, you may destroy another target artifact. If you do, put a +1/+1 counter on the equipped creature." Equip ![]() ![]() ![]() |
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever a Lair enters the battlefield under your control, target opponent chooses 1– ● You draw two cards and discard a card. ●Jvo-Mak, Dream Schemer can't be blocked until end of turn. 4/4
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At the beginning of your upkeep, scry X, where X is the number of enchantments you control.
1/2
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Whenever Enhej Scaled Strangler deals combat damage to a player, draw a card unless an opponent has you put a +1/+1 counter on Enhej Scaled Strangler.
Enhej exists on the fringes of fourth floor, a city of those who couldn't overcome the final bosses but not ready face the shame of their return home.
3/3
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Until end of turn target creature can't be blocked by creatures with a power of 2 or less, another target creature can't block, and another target creature gains flying until end of turn.
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Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your endstep, if a creature died this turn, draw a card and deal 1 damage to any target. 2/2
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When Fourth-Floor Ambush Greeter enters the battlefield, you may sacrifice a Lair. If you do, put a +1/+1 counter, a menace counter, and a first strike counter on each Boss you control.
6/6
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Put a +1/+1 counter on up to one target creature you control. Until end of turn, that creature gains "Remove a counter: Destroy target creature blocking or being blocked by this creature."
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Gain 7 life. If
was spent casting Light Elves' Solar Blossom, you may search your library for a Plains, reveal it, and add it to your hand. Then, shuffle. |
Flash
Reward ![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature you control Enchanted creature has "When this creature deals combat damage to a player, scry X, where X is the damage this creature dealt. If you scry 3 or more cards this way, enchanted creature doesn't untap during your next untap step. |
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Guardian of the Excess gets +1/+1 for each Lair you control.
When Guardian of the Excess dies, sacrifice a Lair. If a Lair was put into your graveyard this way, draw a card. 1/4
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If a creature dealt damage by Soul Punisher would die, exile that creature instead.
Thoughts, dreams, hope- all of that ends with the flesh rended into dust.
5/5
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Flying, lifelink
, Exile Hravol Road Ghosts from your graveyard: Gain 2 life.Not all the things of the night want to kill.
2/3
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Enchant creature
Enchanted creature gets +3/+0 and has menace. When Demonic Arrogance is put into the graveyard from the battlefield you may pay 3 life. If you do, target creature gets -3/-3 until end of turn. |
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Divine Flame Double-Axe
(rare)
Jvo-Mak, Dream Schemer
(uncommon)
Light Elf Hierophant
(uncommon)
Enhej Scaled Strangler
(uncommon)
Soaring Combat Rush
(common)
Delai, Blood Tide
(common)
Fourth-Floor Ambush Greeter
(common)
Preshayja's Gambit
(common)
Light Elves' Solar Blossom
(common)
Curse of Endless Possibility
(common)
Guardian of the Excess
(common)
Soul Punisher
(common)
Hravol Road Ghosts
(common)
Demonic Arrogance
(common)
Mountain
(basic)












