(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Defender, Flash
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost less to cast.)
When Vassei, Volatile Reflection enters the battlefield, name a creature. Whenever a creature you don’t control with the chosen name attacks, Vassei deals damage equal to that creature’s power to its owner. 5/5
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Exile two cards from your hand: Fourth-Floor Groveler gains indestructible until end of turn.
When Fourth-Floor Groveler enters the battlefield, exile target nonland card with a mana value of 4 or less. The Godfolk only live on the fourth floor, and despite their immense power, they all humbly submit to Jhimos, their ruler.
5/5
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Create two tapped Food tokens. Then, create a tapped Treasure token for each Food you control. If four or more Treasure tokens were created this way, draw a card.
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Flying
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever you cast an instant or sorcery spell, target creature you control gets +1/+0 and gains haste and hexrpoof until end of turn. 2/5
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Target creature gains flying until end of turn.
"I'm never on the ground for long." -Garnieckz the Sky Saint
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Flying
At the beginning of your endstep, if Royal Flight Instructor dealt combat damage to a player this turn, you may put a Flying counter on up to one target legendary creature you control. 1/1
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Vigilance
Whenever Axe Guardian blocks one or more creatures, Axe Guardian gets +2/+2 until end of turn. "Greetings to Dualor, the largest city of the second floor."
2/4
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Lifelink, haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) : H'Tolsh, Gloried Pouncer gains first strike until end of turn.
When H'Tolsh dies, you may put a lifelink or haste counter on target Boss. 3/3
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Flying, haste
If ![]() was spent casting Underworld Vaguard, create two 1/1 red Devil tokens with "When this creature dies, deal 1 damage to any target.3/2
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Enchant creature
Enchanted creature gets +3/+0 and has menace. When Demonic Arrogance is put into the graveyard from the battlefield you may pay 3 life. If you do, target creature gets -3/-3 until end of turn. |
, : Damage dealt by target sorcery spell can't be prevented.
Sacrifice Dragonfire Shard: Add for each Boss you control. |
Reward
![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
First strike Whenever another artifact enters the battlefield under your control, Slag Samurai gets +1/+0 until end of turn. 3/1
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Prevent all combat damage that would be dealt this turn.
If you control at least two tapped creatures, Scry 1. |
Hexproof
: Add one mana of any color.2/4
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Vassei, Volatile Reflection
(rare)
Fourth-Floor Groveler
(uncommon)
Farmer's Hustle
(uncommon)
Lansis, Spell Breath
(uncommon)
Sky Saint's Maneuver
(common)
Royal Flight Instructor
(common)
Axe Guardian
(common)
H'Tolsh, Gloried Pouncer
(common)
Underworld Vaguard
(common)
Demonic Arrogance
(common)
Dragonfire Shard
(common)
Slag Samurai
(common)
Scout's Smoke Trick
(common)
Galaki Woods Hermit
(common)
Plains
(basic)



less to cast.)




: Damage dealt by target sorcery spell can't be prevented.
