(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Skeleton Boss
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
If a creature you don't control would die, exile it and create a 1/1 black and red Skeleton token with prowess instead.
Sacrifice two Skeletons: Cvei Tsoh, Bone Tyrant gains indestructible until end of turn.
5/2
 U 
Enchantment – Aura
Enchant creature
Enchanted creature can't be the target of spells you don't control with a mana value of 2 or less.
 U 
Enchantment – Aura
Reward {u}{b} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature
Whenever a player draws a card other than the first card they draw each turn, enchanted creature gets +1/+1 until end of turn.
 U 
Creature – Kraken
If an opponent would mill one or more cards, that player mills that many cards plus one.

{u}, Discard this card: Counter target spell with a mana value of 2.
5/5
 C 
Instant
A deck can have any number of cards named Single Shot Spell.
As you cast Single Shot Spell, you may pay an additional {x}, where X is the number of cards named Single Shot Spell in your graveyard.

Deal 1 damage to any target. If you paid X, Single Shot Spell deals 1+X damage to any target instead. If X is five or more, you may destroy target artifact when this spell deals damage to a target. If X is 10 or more, you may destroy target land and target artifact when this spell deals damage.
 C 
Creature – Centaur Knight
When Ambrussan Sentinel enters the battlefield, target Boss you control gains first strike and trample until end of turn.
"I'll serve the lord the Ambrussan woods, whoever that may be."
4/4
 C 
Instant
Reward {2}{u}{u} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)

Counter target spell. If a creature spell was countered this way, tap up to two target creatures that player controls. Otherwise, scry 2.
 C 
Legendary Creature – Basilisk Boss
Menace, hexproof
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{1}: Rassuria, Quichayan Terror gains deathtouch until end of turn.
When Rassuria dies, you may put a menace or a hexproof counter on target Boss.
3/3
 C 
Instant
Destroy target creature with a power of 2 or less unless its controller discards a card.
 C 
Creature – Orc Pirate
When Kez Coast Pirate deals combat damage to a player, create a Treasure token unless that player sacrifices an artfiact.
2/2
 C 
Legendary Creature – Orc Wizard Boss
Flash
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Mivalice, Hand of Pain dies, target opponent loses life equal to the number of cards in your hand.
2/2
 C 
Creature – Human Warrior
Vigilance
Whenever Axe Guardian blocks one or more creatures, Axe Guardian gets +2/+2 until end of turn.
"Greetings to Dualor, the largest city of the second floor."
2/4
 C 
Instant
If Signature Spell-Slice targets a Boss, you may pay an additional {w}.

Destroy target attacking creature. If you paid an additional {w}, gain 5 life and create a 1/1 white Soldier token.
 C 
Land – Lair
Lair of the Solemn Sentinels enters the battlefield tapped.
{t}: Add {g} or {w}.
{4},{t}: Each creature you control with a Tier gets +1/+1 until end of turn.
Mountain
 
 B 
Basic Land – Mountain

Cvei Tsoh, Bone Tyrant (rare)
Leveled Resistance (uncommon)
Aether-Formed Spellbook (uncommon)
Thoughtscape Nemesis (uncommon)
Single Shot Spell (common)
Ambrussan Sentinel (common)
Plans Forseen (common)
Rassuria, Quichayan Terror (common)
Sad Laugh (common)
Kez Coast Pirate (common)
Mivalice, Hand of Pain (common)
Axe Guardian (common)
Signature Spell-Slice (common)
Lair of the Solemn Sentinels (common)
Mountain (basic)