(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature has "When this creature dies, deal damage equal to its power to target player and creature that many Treasure tokens." |
Destroy all creatures, artifacts, and enchantments.
If a creature, artifact, and an enchantment you don't own were destroyed this, way search your library and graveyard for up to three Lairs and put them onto the battlefield. |
Reward
![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature Whenever a player draws a card other than the first card they draw each turn, enchanted creature gets +1/+1 until end of turn. |
When Dealer's Hand Devil enters the battlefield, you may discard a card and draw two cards. If a card with reward was discarded this way, exile it. Until end of turn, you may cast spells exiled this way and you may spend mana as though it were mana of any color to cast those spells.
2/2
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Exile target artifact, creature,
or enchantment and each card that shares a type with from its owner's graveyard. You gain X life, where X is the number of cards exiled this way. |
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Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of each opponent's endstep, if that player didn't play a land this turn, that player loses 2 life and return up to one target land from your graveyard to your hand. 2/2
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When Hound of the Fourth Hell enters the battlefield, Hound of the Fourth Hell deals damage equal to its power to target creature with a mana value of 3 or less.
![]() : Hound of the Fourth Hell gains menace until end of turn.3/3
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When Guisarme Vanguard enters the battlefield, create a 1/1 white Soldier token if you control a Boss.
"For Preshayja!"
2/1
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Target creature gets +1/+1 for each nontoken artifact you control.
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Whenever an artifact enters the battlefield under your control, if you paid its reward cost this turn, create a tapped treasure token.
1/2
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Enchant land
Enchanted Land is an Island and loses all other abilities. At the beginning of your upkeep, if you control five or more Lairs, you gain control of enchanted land until end of turn and untap it. |
Driel's Herald enters the battlefield with a +1/+1 counter on it for each Boss you control.
Remove a +1/+1 counter from Driel's Herald: Driel's Herald gains indestructible until end of turn. 0/0
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Each player sacrifices a nonlegendary creature and gains life equal to the total toughness of all creatures sacrificed this way.
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Deal 4 damage to target creature or planeswalker. If you control a legendary creature, this damage can't be prevented.
"Range is everything." -Kairu, the Spear Master
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Rebellion's Indoctrination
(common, foil)
Floor-Cleansing Nova
(rare)
Aether-Formed Spellbook
(uncommon)
Dealer's Hand Devil
(uncommon)
Call of Obliteration
(uncommon)
Frolcic, Gloried Creation
(common)
Hound of the Fourth Hell
(common)
Guisarme Vanguard
(common)
Don the Armory
(common)
Kalthan Recruit
(common)
Sunken Refuge
(common)
Driel's Herald
(common)
Sanguine Dance
(common)
Spear Master's Strike
(common)
Swamp
(basic)







(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)

