(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental
Primordial World Elemental enters with three of the following counters at random: haste, vigilance, flying, hexproof, first strike, trample, or menace.
Whenever Primordial World Elemental attacks or blocks, you may choose a counter on Primordial World Elemental and put a counter of that type on each other creature you control
6/6
 U 
Sorcery
Deal 3 damage to target creature. If a creature dealt damage this way dies, deal 2 damage to its controller.
 U 
Legendary Creature – Human Warlock Boss
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever a player is dealt combat damage, that player can't gain life until end of turn.
At the beginning of each endstep, Garámos, Wrathful Sage deals 1 damage to each creature that was dealt combat damage this turn.
4/4
 U 
Legendary Creature – Frog Boss
Reach
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever Onvy, Brain Bane becomes the target of an instant or sorcery spell you cast, put a +1/+1 counter on it, then each opponents mills X cards, where X is the number of counters on Onvy.
3/6
 C 
Creature – Human Soldier
When Guisarme Vanguard enters the battlefield, create a 1/1 white Soldier token if you control a Boss.
"For Preshayja!"
2/1
 C 
Sorcery
Destroy target nonland permanent with a mana value of three or less and return target card with a mana value of 3 or less from your graveyard to your hand.
 C 
Creature – Merfolk Wizard
Whenever Sea-Home Protector attacks, you may untap target Island you control. If you control a Boss, you may untap target Lair you control instead.
3/3
 C 
Sorcery
Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card."
The Murky Murderer's bites can draw more than just blood.
 C 
Legendary Creature – Elf Druid Boss
Trample
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
Whenever Driel, the Body Gardener or another creature dies, you may pay {2/g}. If you do, create a 1/1 green Saproling token.
4/4
 C 
Creature – Goblin Shaman
Collection Persecutor can’t block.

{1}{r}: Collection Persecutor gets +1/+0 for each artifact your opponents control. Activate this ability only once each turn.
2/2
 C 
Sorcery
Gain 7 life. If {w} was spent casting Light Elves' Solar Blossom, you may search your library for a Plains, reveal it, and add it to your hand. Then, shuffle.
 C 
Creature – Merfolk Minion
Flash
When Isd-Nahglam's Courrier enters the battlefield, untap target Boss you control.

{t}, Sacrifice Isd-Nahglam's Courrier: Untap target Boss.
0/2
 C 
Insant
Reward- Pay 3 life. (If a creature an opponent controls left the battlefield this turn, you may cast this spell by paying 3 life)
Draw a card and lose 1 life. If you cast Price of Pain for its reward cost, create a Treasure token.
 C 
Instant
Exile target creature you control. Create a 4/4 blue and green Illusion token with trample "At the beginning of your endstep, exile this creature. If this creature is exiled this way, return the creature you exiled casting Monstrous Mist Form to the battlefield tapped."
Plains
 
 B 
Basic Land – Plains

Primordial World Elemental (rare)
Conjure Hellfire (uncommon)
Garámos, Wrathful Sage (uncommon)
Onvy, Brain Bane (uncommon)
Guisarme Vanguard (common)
Violent Transference (common)
Sea-Home Protector (common)
Pleya's Strike (common)
Driel, the Body Gardener (common)
Collection Persecutor (common)
Light Elves' Solar Blossom (common)
Isd-Nahglam's Courrier (common)
Price of Pain (common)
Monstrous Mist Form (common)
Plains (basic)