(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Enchant creature
Remove all damage from the enchanted creature at the end of each phase. Whenever damage is removed this way, put a +1/+1 counter on the enchanted creature. |
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever a creature you control dies, put a +1/+1 counter on Siquahi, Life-Taker and gain 1 life. Remove two +1/+1 counters: Siquahi gains indestructible until end of turn. Activate this ability only during your turn. 2/2
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Whenever an opponent sacrifices a Treasure, create a 1/1 white Soldier token unless that player pays
![]() The citadel of Kolert silently submitted to Luid, and Luid would not submit to Cambis.
1/3
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Counter target creature spell cast by an opponent. That spell's controller creates a 3/3 green Beast token.
"Another Demon Lord- I'd have no chance. Now another Branto Tusk, that I can handle."- Isvanna of the Seven-Thousand Spells
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When Kez Coast Pirate deals combat damage to a player, create a Treasure token unless that player sacrifices an artfiact.
2/2
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Enchant creature
Tap enchanted creature. That creature doesn't untap during its controller's next untap step. At the beginning of your endstep, attach Bubble Capture to another creature controlled by the same player. |
Doublestrike
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) Preshayja, the Sword-Twirler has vigilance as long as Preshayja is enchanted. "Inevitable, painful death lies ahead, or at least, the promise of it does for me."- Preshayja, first floor boss.
1/2
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Flash
When Untouched Abandoned enters the battlefield, cards in your hand with Reward may be cast as if they had flash until end of turn. "I'm sure there's a reason no one ventures into these ancient ruins." -Eshmoon the Healer
1/3
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![]() ![]() ![]() The Fury Fist War Sages rule the Sagrein Stone Pillar Lands, attracting initiates seeking power and purpose in life.
1/2
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At the beginning of your endstep, choose 1-
• Remove a counter from target creature. • Each opponent who controls a cteature with a counter loses 2 life. 4/4
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If a creature that was dealt damage this turn would die, exile it instead.
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Whenever Arnz, Horned Obnoxiousness deals combat damage to a player, create a 1/1 green Saproling token.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) ![]() ![]() ![]() 3/5
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Until end of turn target creature gains hexproof and "when this creature deals combat damage to a creature with flying, draw a card."
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Enchant player
Whenever the enchanted player casts a spell, that player loses life equal to the number of spells they've cast this turn. |
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Ever-Heal
(rare)
Siquahi, Life-Taker
(uncommon)
Kolert Conscriptor
(uncommon)
Summoning Disruption
(uncommon)
Kez Coast Pirate
(common)
Bubble Capture
(common)
Preshayja, the Sword-Twirler
(common)
Untouched Abandoned
(common)
Fury-Fist Novice
(common)
Blood-Feast Challenger
(common)
Burning Void
(common)
Arnz, Horned Obnoxiousness
(common)
Steal From the Skies
(common)
Nerthkyr's Curse
(common)
Island
(basic)