(Generic)Isekai/Dungeon Test concepts: Virtual Booster
(Generic)Isekai/Dungeon Test concepts: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Each other instant and sorcery spell becomes a copy of target instant or sorcery not named Vassei's Reflection Chain. New targets may be chosen for the copies.
|
Until end of turn target creature assigns combat damage equal to its toughness instead of power and all creatures that would deal combat damage to that creature assign damage equal to their toughness instead of their power.
|
Reward (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
When Lionfire Medallion enters the battlefield or the equipped creature attacks, Lionfire Medallion deals 1 damage to any target. As long as Lionfire Medallion is equipped to a creature, ward costs of opponent's creatures become . Equip |
Ward
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever Jazmi, Varwood Tracker or another Boss you control deals combat damage to an opponent, if you haven't drawn your second card this turn, you may draw a card. 3/6
|
Flying
At the beginning of your upkeep, sacrifice Zydhao Banshee. When Zydhao Banshee is sacrificed this way, each opponent sacrifices a creature. 4/3
|
Vigilance
When Gidaki Paw Scout enters the battlefield, if an opponent controls more lands than you, reveal cards from the top of your library until you reveal Forest, Plains, or Lair, and add that card to your hand. Put the rest on the bottom of your library in a random order. 1/1
|
Vigilance
Whenever Axe Guardian blocks one or more creatures, Axe Guardian gets +2/+2 until end of turn. "Greetings to Dualor, the largest city of the second floor."
2/4
|
Reach, vigilance
The Hollyhock Knights have been holding out against Yswang as they expand out of the fourth floor.
2/3
|
Haste
Whenever you cast a spell for its reward cost, Club-Clunk Vanguard gains trample until end of turn. 6/5
|
Flash
Until the beginning of your next endstep, you may cast the next creature spell you cast as if it has flash. 1/1
|
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
,- Sacrifice another creature: Target creature gets -2/-2 until end of turn and its controller loses 2 life. When Luzzei, Cheerful Tormentor dies, if you have more fewer creatures than an opponent, you mast cast a Boss from your hand as if it had flash. If you do, that boss enters the battlefield with a menace counter. 4/4
|
Flying, First strike
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) : Chol-Nini, Whirling Embers can't be targeted if Chol-Nini is tapped while another creature you control is untapped. When Chol-Nini dies, you may put a flying or first strike counter on target Boss. 3/3
|
Target creature gets +1/+2 and gains flying until end of turn.
"You call that flight?" -Garnieckz the Sky Saint
|
You may spend mana as though it were to pay for equip costs that target Knife Tyrant Crab.
4/4
|
|
Vassei's Reflection Chain
(rare)
Reverse Damage
(uncommon)
Lionfire Medallion
(uncommon)
Jazmi, Varwood Tracker
(uncommon)
Zydhao Banshee
(common)
Gidaki Paw Scout
(common)
Axe Guardian
(common)
Hollyhock Archer
(common)
Club-Clunk Vanguard
(common)
Runner Virus Zombie
(common)
Luzzei, Cheerful Tormentor
(common)
Chol-Nini, Whirling Embers
(common)
Test Hover
(common)
Knife Tyrant Crab
(common)
Forest
(basic)