(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Legendary Creature – Crocodile Boss
Flash, trample
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{1}: Pleya, Murky Murderer gains hexproof until end of turn.
When Pleya dies you may put a trample counter on target Boss or cast a Boss from your hand as if it had flash.
3/3
 
 R 
Creature – Specter
Flying
At the beginning of each opponent's endstep, that player sacrifices target tapped creature they control unless they discard a card instead.
2/3
 U 
Sorcery
Create two tapped Food tokens. Then, create a tapped Treasure token for each Food you control. If four or more Treasure tokens were created this way, draw a card.
 U 
Land – Lair
Lair of the Fawning Shut-In enters the battlefield tapped. If you control a Boss, when Lair of the Fawning Shut-In enters the battlefield you may sacrifice a basic land. If you do, Lair of the Fawning Shut-In enters the battlefield untapped.
{t}: Add {g} or {u}
 U 
Creature – Demon
Flying
At the beginning of your upkeep, each player loses 3 life unless that player has each creature they control get -1/-1 until end of turn.
5/5
 C 
Creature – Human Wizard
Auras you cast that target Priest of Many Blessings cost {1} less for each Aura attached to Priest of Many Blessings.
1/3
 C 
Creature – Demon Knight
Defender
Whenever a Boss you control dies, you may pay {1}{b}. If you do, put a +1/+1 counter on Axe-Guard Demon.
Vakir found Giedes' fortress more heavily guarded than she had imagined.
5/5
 C 
Enchantment – Aura Curse
Enchant player

Whenever the enchanted player is dealt combat damage, that player mills two cards unless they lose 1 life instead.
 C 
Instant
Reward {2}{u}{u} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)

Counter target spell. If a creature spell was countered this way, tap up to two target creatures that player controls. Otherwise, scry 2.
 C 
Creature – Giant Warrior
Haste
Whenever you cast a spell for its reward cost, Club-Clunk Vanguard gains trample until end of turn.
6/5
 C 
Creature – Human Shaman
{t}: Deal 1 damage to any target. If a permanent dealt damage this way would die, exile it instead.
2/2
 C 
Artifact – Equipment
Equipped creature gets +0/+2 and has "{t}: Add {w}{u}. Spend this mana only to cast instants or pay for equip costs."

Equip -{w}{u}
 C 
Creature – Centaur Warrior
Whenever Varwoods Hunter attacks, if you control three or more Lairs Varwoods Hunter gets +1/+1 and gains trample until end of turn.
Even if they're bosses, denizens of the first floor should be wary of anyone unknown showing up.
3/1
 C 
Creature – Horror
Flash
When Untouched Abandoned enters the battlefield, cards in your hand with Reward may be cast as if they had flash until end of turn.
"I'm sure there's a reason no one ventures into these ancient ruins." -Eshmoon the Healer
1/3
Plains
 
 B 
Basic Land – Plains

Pleya, Murky Murderer (common, foil)
Daunting Reaper (rare)
Farmer's Hustle (uncommon)
Lair of the Fawning Shut-In (uncommon)
Demon Lord of Sadness (uncommon)
Priest of Many Blessings (common)
Axe-Guard Demon (common)
Migraine Halo (common)
Plans Forseen (common)
Club-Clunk Vanguard (common)
Molten-Shot Mystic (common)
Coiling Eel Scepter (common)
Varwoods Hunter (common)
Untouched Abandoned (common)
Plains (basic)