(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When equipped creature attacks, it deals 1 damage to any target. If that target is a creature, flip a coin. If you win the flip, that creature can't block this turn.
Equip: or Tap an untapped Lair |
Enchant creature
Remove all damage from the enchanted creature at the end of each phase. Whenever damage is removed this way, put a +1/+1 counter on the enchanted creature. |
When Blood Ritual Warlock enters the battlefield, each player sacrifices a creature.
![]() ![]() : Blood Ritual Warlock gets +X/+X until end of turn where X is the number of creatures that died this turn.2/2
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Flash, flying
When Weighted-Wing Pixie, tap target creature. ![]() ![]() , Sacrifice Weighted-Wing Pixie: Destroy target tapped creature.2/2
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Deathtouch
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever a creature dealt damage by Dualor City's Infestation dies, create a 1/1 black Rat token. Rats you control have menace as long as you control five or more Rats. 5/5
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When Fourth-Floor Ambush Greeter enters the battlefield, you may sacrifice a Lair. If you do, put a +1/+1 counter, a menace counter, and a first strike counter on each Boss you control.
6/6
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Target creature you control phases out until your next upkeep.
"I'm not there, well "there" is a loaded term." -Isvanna of the Seven-Thousand Spells
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Hexproof
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) When Pfeilso, Spreading Slime dies, return a random instant or sorcery card from your graveyard to your hand. You gain life equal to that card's mana value. 2/2
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Enchant creature
Enchanted creature can't attack. Counter all spells and abilities cast or controlled by opponents that target Pariah's Humility unless their controller pays . |
Target creature gets +3/+3 until end of turn.
"My strength is through the roof, and as of now, so is my body." -Kairu, Spear Master
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Haste
Whenever you cast a spell for its reward cost, Club-Clunk Vanguard gains trample until end of turn. 6/5
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Flying
Whenever you cast an enchantment spell, you may tap target creature. 1/2
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Flash
Until the beginning of your next endstep, you may cast the next creature spell you cast as if it has flash. 1/1
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When Vivant Flare-Crest enters the battlefield, target Boss you control gains deathtouch and vigilance until end of turn.
Flare-Crests are fierce monsters, but they can recognize heroic power.
5/2
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Potion-Maker's Pack
(common, foil)
Ever-Heal
(rare)
Blood Ritual Warlock
(uncommon)
Weighted-Wing Pixie
(uncommon)
Dualor City's Infestation
(uncommon)
Fourth-Floor Ambush Greeter
(common)
Displacement Step
(common)
Pfeilso, Spreading Slime
(common)
Pariah's Humility
(common)
Giant Growth
(common)
Club-Clunk Vanguard
(common)
Sleep Song Siren
(common)
Runner Virus Zombie
(common)
Vivant Flare-Crest
(common)
Swamp
(basic)







