(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Reward
![]() ![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
If Divine Flame Double-Axe was cast for its reward cost, you may attach it to target creature when it enters the battlefield. Equipped creature has doublestrike and "Whenever this creature attacks, you may destroy another target artifact. If you do, put a +1/+1 counter on the equipped creature." Equip ![]() ![]() ![]() |
Target creature you control deals damage equal to its power to target creature you don't control. When a creature dies this way, its controller loses life equal to that creature's toughness.
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Whenever Hollyhock Bloom Knight or another creature you control attacks, you may untap target basic Forest you control.
The Hollyhock Knights are dilligent in keeping Quichay Wilds safe.
3/2
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Ward
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) At the beginning of your upkeep, tap each untapped creature with the least power that you don't control. 3/3
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Whenever a creature dealt damage by the equipped creature dies, put a menace counter on the equipped creature and create a Treasure token. Equip ![]() ![]() |
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Enchant creature
Enchanted creature has protection from creatures with deathtouch. As long as an opponent controls an artifact or an enchantment, enchanted creature gets +2/+2. |
Instants and sorceries you cast during your turn cost
less. If an instant you cast during your turn targets a creature you control, that creature gains first strike until end of turn. |
Target creature gets +1/+2 and has Ward
until end of turn. If target creature is a Boss, it gains lifelink until end of turn. |
Target opponent discards two cards.
Create a Treasure token for each Boss discarded this way. |
When Keeper of the Dangliss Glade enters the battlefield, you may return a Forest from your graveyard to your hand. If you control a Boss, you may return a Lair from your graveyard to your hand instead.
![]() ![]() , : Keeper of the Dangliss Glade fights target creature5/5
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Flying
When Shepherd of the Fallen enters the battlefield, gain 1 life for each creature card in your graveyard. 3/5
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Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your upkeep, you may sacrifice an artifact. If you do, draw a card, each opponent loses 2 life, and you gain 2 life. 2/2
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: Deal 1 damage to any target. If a permanent dealt damage this way would die, exile it instead.2/2
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Draw two cards. Then, if you have seven or more cards in your hand, you may Scry 2.
"I've still got.... 6,328 spells you haven't seen." -Isvanna
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Divine Flame Double-Axe
(rare)
Vakir's Glee
(uncommon)
Hollyhock Bloom Knight
(uncommon)
Rosheik, Bully Arcanist
(uncommon)
War Dog's Mask
(common)
Sensation of the Natural
(common)
Keen Senses
(common)
Holy Moon's Favor
(common)
Rupture the Future
(common)
Keeper of the Dangliss Glade
(common)
Shepherd of the Fallen
(common)
Kerlinn, Inventorist
(common)
Molten-Shot Mystic
(common)
Two-Spells Ahead of You
(common)
Mountain
(basic)










: Keeper of the Dangliss Glade fights target creature
