(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Instant
Target creature becomes a 4/4 green Beast until end of turn.
If that creature is a Boss you control, it gains a +1/+1 counter and has hexproof until end of turn.
 
 R 
Creature – Imp Rogue
Flying
Whenever Body Looter Imp deals combat damage to an opponent, you may cast spells from that player's graveyard for their Reward cost. You may spend mana as though it were mana of any color to cast spells this way.
2/4
 U 
Instant
As an additional cost to cast Destroy Your Lair, sacrifice a Lair.

Destroy target creature and a random creature controlled by the same player.
 U 
Enchantment
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
 U 
Creature – Elemental
Flash

At the beginning of your end step, up to one target tapped nonlegendary creature an opponent controls gets -X/-X until end of turn, where C is the number of tapped creatures you control.
5/5
 C 
Creature – Goblin Warrior
{r},- Sacrifice Bomb-Mad Boggart: Deal 2 damage to target player that was dealt damage by Bomb-Mad Boggart this turn.
The boggart clans of the plains are a little smarter than the goblins of caves, mazes, and mountains. A little.
2/1
 C 
Creature – Human Wizard
When Blessings Novice enters the battlefield you may look at the top card of your library. If it's an enchantment, you may reveal it and add it to your hand. Otherwise, gain 2 life.
0/1
 C 
Legendary Creature – Elf Goblin Boss
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{1}{r}: Ashell and Gruzmi, Heralds of Kairu gains first strike until end of turn.
{1}{g}: Ashell and Gruzmi gains deathtouch until end of turn.

At the beginning of your endstep, if Ashell and Gruzmi has first strike and deathtouch, sacrifice it. When Ashell and Gruzmi is sacrificed this way you may cast a Boss from your hand as if it had flash for {3} less.
4/4
 C 
Enchantment
If a creature that was dealt damage this turn would die, exile it instead.
 C 
Creature – Treefolk Warrior
Reach

{1}{w}{w}: Until end of turn, Redwood Guardian can block an additional creature.
5/5
 C 
Instant
Counter target spell.

If {w} was spent casting Rejection Invocation, that player can't cast spells with the same name as that spell until your next turn.
 C 
Sorcery
Deal 3+X damage to 1+X targets, where, X is the number of cards in your graveyard named Infamous Hellfire.
 C 
Artifact Creature – Elemental Samurai
Reward {r/w}{r/w} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
First strike

Whenever another artifact enters the battlefield under your control, Slag Samurai gets +1/+0 until end of turn.
3/1
 C 
Enchantment
Sacrifice Tripwire Trap: Tap target creature, then you may tap an additional creature for each Boss you control. Activate this ability only during an opponent's turn unless you control one or more Lairs.
Forest
 
 B 
Basic Land – Forest

Mutagenic Morph (uncommon, foil)
Body Looter Imp (rare)
Destroy Your Lair (uncommon)
Banishing Light (uncommon)
Ancient Muck Elemental (uncommon)
Bomb-Mad Boggart (common)
Blessings Novice (common)
Ashell and Gruzmi, Heralds of Kairu (common)
Burning Void (common)
Redwood Guardian (common)
Rejection Invocation (common)
Infamous Hellfire (common)
Slag Samurai (common)
Tripwire Trap (common)
Forest (basic)