(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying haste
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost less to cast.)
At the beginning of your endstep, each opponent who didn't lose life this turn loses 3 life. At the beginning of your endstep, discard a card, then draw a card for each opponent who didn't lose life this turn. 4/5
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Enchant creature
Whenever a nonbasic land becomes tapped, enchanted creature gets +1/+1 until end of turn. Sacrifice a Lair: Enchanted creature gains Ward until end of turn. |
Menace
Whenever Third-Floor Gatekeeper attacks, Third-Floor Gatekeeper gets +X/+0 until end of turn, where X is the number of Bosses you control. 3/5
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Flying
At the beginning of your upkeep, each player loses 3 life unless that player has each creature they control get -1/-1 until end of turn. 5/5
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Cast Lament of the Lonely only if you control exactly one creature.
Draw two cards, lose two life, and create two tapped Treasure tokens. |
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Prevent all combat damage that would be dealt this turn.
If you control at least two tapped creatures, Scry 1. |
Whenever Glopsci, Tentacles in Everything deals combat damage to a player, tap target nonland permanent that player controls. That permanent doesn't untap during its controller's next untap step.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) ![]() , : Return target tapped nonland permanent to its owner's hand.3/5
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Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your upkeep, you may sacrifice an artifact. If you do, draw a card, each opponent loses 2 life, and you gain 2 life. 2/2
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Flying
At the beginning of your endstep, if you lost life this turn, target opponent exiles their graveyard. 3/3
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Whenever a land enters the battlefield under your control, gain 1 life. If a Lair entered the battlefield, Adventurercatcher gets +1/+0 until end of turn.
0/1
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Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
During your combat phase, instants you cast cost less for each untapped creature you control.2/2
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When Tide Reader enters the battlefield, draw three cards.
4/6
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Whenever a creature you control becomes enchanted, put a vigilance counter on that creature.
2/1
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Whenever an opponent casts a spell during the combat phase, Blood-Sworn Knight gets +1/+0 and gains first strike until end of turn.
0/3
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Koigyat, Blood Maw
(rare)
Galn-Wa's Blessing
(uncommon)
Third-Floor Gatekeeper
(uncommon)
Demon Lord of Sadness
(uncommon)
Lament of the Lonely
(common)
Scout's Smoke Trick
(common)
Glopsci, Tentacles in Everything
(common)
Kerlinn, Inventorist
(common)
Psychopomp Punisher
(common)
Adventurercatcher
(common)
Fanlaed, Raised by Beasts
(common)
Tide Reader
(common)
Duties Advocate
(common)
Blood-Sworn Knight
(common)
Forest
(basic)


less to cast.)






: Return target tapped nonland permanent to its owner's hand.

