(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Each player may skip their combat phase. Whenever a player skips their combat phase this way, each player draws a card.
Floor bosses rarely fight each other, for the consequences of combat are often to great to determine the value of any battle or war that could be won.
 U 
Sorcery
Cast Two For One Trick only if you've cast one other spell this turn.

Draw a card.

Tap target nonland permanent. That permanent doesn't untap during its controller's next untap step.
 U 
Instant
Until end of turn, whenever a creature you don't control is dealt five or more damage, exile that creature.
 U 
Creature – Goblin Rogue
Haste
When Sword-Snatcher Goblin enters the battlefield, gain control of target equipment until end of turn. You may spend mana as though it were mana of any color to pay its equip cost.
2/1
 C 
Land – Lair
Lair of the Solemn Sentinels enters the battlefield tapped.
{t}: Add {g} or {w}.
{4},{t}: Each creature you control with a Tier gets +1/+1 until end of turn.
 C 
Legendary Creature – Efreet Boss
First strike
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Baawlind, Future Eye dies, scry X, where X is the number of cards in your hand.
2/2
 C 
Legendary Creature – Crocodile Boss
Flash, trample
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{1}: Pleya, Murky Murderer gains hexproof until end of turn.
When Pleya dies you may put a trample counter on target Boss or cast a Boss from your hand as if it had flash.
3/3
 C 
Creature – Demon Knight
Defender
Whenever a Boss you control dies, you may pay {1}{b}. If you do, put a +1/+1 counter on Axe-Guard Demon.
Vakir found Giedes' fortress more heavily guarded than she had imagined.
5/5
 C 
Enchantment – Aura
Flash
Reward {2/g} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature you control
All creature able to block the enchanted creature do so.
At the beginning of your endstep, if the enchanted didn't attack, exile two lands you control until the beginning of your next endstep.
 C 
Instant
Target creature gets +0/+5 and can block an additional creature until end of turn.

If {r} was spent casting Light Shield Barrier, that creature gains "Whenever this creature blocks another creature, Light Shield Barrier deals 1 damage to that creature." until end of turn.
 C 
Instant
Prevent all combat damage that would be dealt this turn.

If you control at least two tapped creatures, Scry 1.
 C 
Artifact – Equipment
{1}{r}: Equipped creature gets +1/+0 until end of turn.

Equip {1}
 C 
Creature – Human Monk
Whenever you cast an instant or sorcery spell you may pay {1}{w}. If you do, tap target creature.
Zialk is a master of every style, but many of his students have yet to master one.
2/1
 C 
Creature – Gorgon Assassin
Flash
When Reapers Guild Novice enters the battlefield, target creature an opponent controls gets -4/-4 until end of turn.
3/5
Swamp
 
 B 
Basic Land – Swamp

Plotting Peace (rare)
Two For One Trick (uncommon)
Dance of Holy Fire (uncommon)
Sword-Snatcher Goblin (uncommon)
Lair of the Solemn Sentinels (common)
Baawlind, Future Eye (common)
Pleya, Murky Murderer (common)
Axe-Guard Demon (common)
Curse of Howling (common)
Light Shield Barrier (common)
Scout's Smoke Trick (common)
Fire Whip (common)
Wind-Palm Green Belt (common)
Reapers Guild Novice (common)
Swamp (basic)