(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Frog Ooze Boss
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
{t}: Target permanent doesn't untap during its controller's untap step. When Yulgchi, Slime Tongue untaps return that card to its owner's hand. When a card is returned to its owner's hand this way, Yulgchi gets +X/+X until end of turn, where X is the mana value of that card.
3/7
 U 
Instant
Target blocked creature you control with first strike or double strike deals damage equal to its power to target opponent.
 U 
Instant
Until end of turn, target creature gets +3/+1 and has hexproof, indestructible, and first strike until end of turn.
Shemla's fury made the Hollyhock Knights tremble
 U 
Enchantment – Aura
Enchant creature
At the end of each phase, remove all damage from enchanted creature.
"If I keep all these monsters alive, eventually they'll wear down my enemies." -Eshmoon
 C 
Creature – Human Shaman
{t}: Deal 1 damage to any target. If a permanent dealt damage this way would die, exile it instead.
2/2
 C 
Sorcery
Destroy target artifact and create a Treasure token.
"If I can't take your prized sword itself, then I'll take what I can get from it." -Preshayja, the Sword-Twirler
 C 
Sorcery
Destroy target land and target creature. If you spent {w} casting Stone Burial, exile those permanents instead.
"Death was inevitable, the destruction- that is what I forsaw."- Lowi, Fate Prohpet
 C 
Creature – Angel
Flying
When Shepherd of the Fallen enters the battlefield, gain 1 life for each creature card in your graveyard.
3/5
 C 
Artifact – Equipment
Reward {2} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +2/+1.

Whenever equipped creature dies, create a 1/1 red Goblin token.

Equip {1}{r}
 C 
Creature – Elf Cleric
Whenever a creature you control becomes enchanted, put a vigilance counter on that creature.
2/1
 C 
Sorcery
Target opponent sacrifices a creature and enchantment they control.
 C 
Creature – Spirit
Flying, menace

Whenever a creature you control dies, Dungeon Haunt gets +1/+0 until end of turn.
3/1
 C 
Legendary Creature – Elf Goblin Boss
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{1}{r}: Ashell and Gruzmi, Heralds of Kairu gains first strike until end of turn.
{1}{g}: Ashell and Gruzmi gains deathtouch until end of turn.

At the beginning of your endstep, if Ashell and Gruzmi has first strike and deathtouch, sacrifice it. When Ashell and Gruzmi is sacrificed this way you may cast a Boss from your hand as if it had flash for {3} less.
4/4
 C 
Artifact – Fungus Food
{w/b}{g/b},{t}: Exile target land card from a graveyard and target creature you control gets +2/+1 until end of turn.

{2},{t}.”, Sacrifice this artifact: You gain 3 life.
Island
 
 B 
Basic Land – Island

Yulgchi, Slime Tongue (rare)
Fast Slah (uncommon)
Way of the Wilderness (uncommon)
Eshmoon's Glyph (uncommon)
Molten-Shot Mystic (common)
Smelter's Grasp (common)
Stone Burial (common)
Shepherd of the Fallen (common)
Rumblo's Hardhat (common)
Duties Advocate (common)
Swirl of Disintegration (common)
Dungeon Haunt (common)
Ashell and Gruzmi, Heralds of Kairu (common)
Platter of Morels (common)
Island (basic)