(Generic)Isekai/Dungeon Test concepts: Virtual Booster
| (Generic)Isekai/Dungeon Test concepts: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Flying
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost less to cast.)
Whenever you cast an instant or sorcery spell, gain control of up to one target creature with a mana value of 3 or less until end of turn. Untap that creature. It gains haste and flying until end of turn. 5/3
|
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever a creature you control dies, put a +1/+1 counter on Siquahi, Life-Taker and gain 1 life. Remove two +1/+1 counters: Siquahi gains indestructible until end of turn. Activate this ability only during your turn. 2/2
|
First strike
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever Dzini, Strict Sargeant becomes tapped, you may pay ![]() . If you do, put a +1/+1 counter on Dzini and create a 1/1 white Soldier token that's tapped and attacking.4/5
|
Whenever an opponent sacrifices a Treasure, create a 1/1 white Soldier token unless that player pays
.The citadel of Kolert silently submitted to Luid, and Luid would not submit to Cambis.
1/3
|
Hinterland Hell Raiser enters the battlefield with a trample and a reach counter if an artifact card you don't own entered a player's graveyard this turn.
2/2
|
|
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of each opponent's endstep, if that player didn't play a land this turn, that player loses 2 life and return up to one target land from your graveyard to your hand. 2/2
|
Flash, Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature you control Enchanted creature has flying and lifelink. At the beginning of your endstep, if you didn't gain life this turn, sacrifice the enchanted creature. |
Auras you cast that target Priest of Many Blessings cost
less for each Aura attached to Priest of Many Blessings.1/3
|
Enchant creature
Tap enchanted creature. That creature doesn't untap during its controller's next untap step. At the beginning of your endstep, attach Bubble Capture to another creature controlled by the same player. |
Lifelink
When Priest of the Damning Tongue dies, each opponent may discard a card. For each opponent who doesn't discard a card this way, create two Food tokens. 2/1
|
|
Hollyhock Mount can't be blocked by creatures with a power of 2 or less.
Hollyhock knights ride lizards, adept at running through the forests, climbing trees, and swimming through the lakes.
3/3
|
When Dark Elf Conspirator enters the battlefield, draw a card if you control three or more elves.
When Dark Elf Conspirator dies, lose 1 life and draw a card. 2/2
|
Enchant creature
Enchanted creature has "When this creature dies, deal damage equal to its power to target player and creature that many Treasure tokens." |
Whenever a creature you don't control dies, create a Food token.
"Cerberus, angel, sphinx, they all taste the same covered in pain pepper sauce." -Driel, the Body Gardener
|
|
Invelle, the Alurring
(rare)
Siquahi, Life-Taker
(uncommon)
Dzini, Strict Sargeant
(uncommon)
Kolert Conscriptor
(uncommon)
Hinterland Hell Raiser
(common)
Frolcic, Gloried Creation
(common)
Curse of the Vampire Bat
(common)
Priest of Many Blessings
(common)
Bubble Capture
(common)
Priest of the Damning Tongue
(common)
Hollyhock Mount
(common)
Dark Elf Conspirator
(common)
Rebellion's Indoctrination
(common)
Feast on Foes
(common)
Island
(basic)



less to cast.)





