(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose two. If you control a red Boss, choose three instead.
• Destroy target land. • Deal 3 damage to any target. • Destroy all artifacts you don't control. • Double the amount of damage that would be dealt by target creature until end of turn. |
Whenever another enchanted creature you control would die or be put into exile, you may sacrifice an enchantment attached to that creature. If you do, that creature gains indestructible and "this creature can't be exiled until end of turn."
4/3
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Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
If a permanent you don't own would be put into a player's graveyard from the battlefield, exile that card instead, scry 1, and gain 1 life. 1/6
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At the beginning of your upkeep, scry X, where X is the number of enchantments you control.
1/2
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +1/+1 and has Ward .
Equip ![]() ![]() Preshayja never thought that she'd defeat the legendary hero Nylk. She also couldn't believe that a single sword was the only thing she could take from him.
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Exile Grim Recall as it resolves.
Draw two cards, then you may discard a card. If you do, return target card from your graveyard to your hand at the beginning of your next upkeep. |
Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
, .”, Sacrifice this artifact: You gain 3 life.
, : Scry 1 |
Flying
Whenever a permanent you own is exiled, if you control a Boss, scry 1 and create a tapped Treasure token. Hwalch's knowledge extends far beyond the Zevbrenkh Sea.
3/3
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![]() : Equipped creature gets +1/+0 until end of turn.
Equip ![]() |
Put a vigilance counter on up to two target creatures you control. Then, each creature you control with vigilance gets +1/+1 until end of turn.
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Destroy target creature with a power of 2 or less unless its controller discards a card.
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Flash
Reward (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature you control All creature able to block the enchanted creature do so. At the beginning of your endstep, if the enchanted didn't attack, exile two lands you control until the beginning of your next endstep. |
Flying
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) ![]() : Until end of turn, target creature with flying you control gain "Whenever this creature deals combat damage to a player, draw a card, then discard a card."3/3
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Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
: Frilled Wonder, Sol-Allain gains vigilance until end of turn.
![]() ![]() , : Put a +1/+1 counter on another target creature.
When Frilled Wonder dies, if you control another creature with one or more +1/+1 counters, you may cast a Boss from your hand as if it had flash. If you do, that boss enters with two +1/+1 counters. 4/4
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Red Ruin
(rare)
Blessings Archbishop
(uncommon)
Sheep of Dreams, Kownt
(uncommon)
Light Elf Hierophant
(uncommon)
Barrier Hilt Guard
(common)
Grim Recall
(common)
Psychedelic Stew
(common)
Second Floor Surveyor
(common)
Fire Whip
(common)
Ready to Strike
(common)
Sad Laugh
(common)
Curse of Howling
(common)
Su-Ahman, Thieving Wing
(common)
Frilled Wonder, Sol-Allain
(common)
Plains
(basic)






(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)

,
.”, Sacrifice this artifact: You gain 3 life.
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)

: Frilled Wonder, Sol-Allain gains vigilance until end of turn.