(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Demon Ape
Whenever a land enters the battlefield under your control, each opponent loses 1 life.

Sacrifice a Lair: Abyssimian gets +3/+3 and gains flying until end of turn.
3/5
 U 
Sorcery
Reward {w/b}{w/b}{w/b} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)

Exile target artifact, creature, or enchantment that you don't control.
 U 
Sorcery
Reward {b} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Cast Trail of Poison only if a creature you control dealt combat damage to an opponent this turn.

Creatures you don't control get -1/-1 until end of turn.
 U 
Creature – Shark Boss
Flash
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever Lis-Yei, Psychic Shark or another Boss you control attacks, exile target card from the defending player's graveyard and Scry 2.
3/3
 C 
Sorcery
Each opponent sacrifices a creature. If a nontoken creature was sacrificed this way, target creature you control gets +2/+0 until end of turn.
 C 
Creature – Basilisk
When Vivant Flare-Crest enters the battlefield, target Boss you control gains deathtouch and vigilance until end of turn.
Flare-Crests are fierce monsters, but they can recognize heroic power.
5/2
 C 
Creature – Angel Squid
Flying
When Divine Tentacles enters the battlefield, exile target tapped permanent until end of turn
Squids fly up from below the Sho Belarsh ocean should any try and ride the waves to the second floor.
1/3
 C 
Instant
Destroy target artifact or enchantment. If one or more permanents was destroyed this way, draw two cards.
 C 
Creature – Treefolk Warrior
Reach

{1}{w}{w}: Until end of turn, Redwood Guardian can block an additional creature.
5/5
 C 
Artifact – Equipment
{1}{u}: Tap target creature blocking the equipped creature. It gets -1/-0 until end of turn. It doesn't untap during its controller's next untap step.

Equip {1}{u}
 C 
Instant
Put a +1/+1 counter on up to one target creature you control. Until end of turn, that creature gains "Remove a counter: Destroy target creature blocking or being blocked by this creature."
 C 
Land – Lair
Lair of Patient Zero enters the battlefield tapped.
{t}: Add {u} or {b}.
{4},{t}: Each creature you control with a Tier gets +1/+1 until end of turn.
 C 
Creature – Goblin Shaman
Collection Persecutor can’t block.

{1}{r}: Collection Persecutor gets +1/+0 for each artifact your opponents control. Activate this ability only once each turn.
2/2
 C 
Creature – Merfolk Wizard
When Tide Reader enters the battlefield, draw three cards.
4/6
Mountain
 
 B 
Basic Land – Mountain

Abyssimian (rare)
Oblivion Banishment (uncommon)
Trail of Poison (uncommon)
Lis-Yei, Psychic Shark (uncommon)
Reaper's Rondo (common)
Vivant Flare-Crest (common)
Divine Tentacles (common)
Green Guillotine of Envy (common)
Redwood Guardian (common)
Ice Lance (common)
Preshayja's Gambit (common)
Lair of Patient Zero (common)
Collection Persecutor (common)
Tide Reader (common)
Mountain (basic)