(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Demon Boss
Flying
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever an instant or sorcery an opponent casts resolves, exile it.
You may cast instants and sorceries exiled by Crillia, Spell Scavenger for and additional {b}{r}.
4/7
 U 
Instant
As an additional cost to cast Dark Scheme, exile a creature you control.

Counter target creature spell. Then, choose one. If you control a Boss and a Lair, you may choose both.
● Return the exiled creature to the battlefield.
●Target creature gets -X/-X, where X was the exiled creature's power.
 U 
Creature – Human Peasant
When Simple Farmer enters the battlefield, if another player controls seven or more Lairs, search your library for up to two basic Plains and add them to your hand.

Tap three untapped Plains: Create a Treasure token.
1/1
 U 
Creature – Kraken
If an opponent would mill one or more cards, that player mills that many cards plus one.

{u}, Discard this card: Counter target spell with a mana value of 2.
5/5
 C 
Creature – Spirit
Flying, menace

Whenever a creature you control dies, Dungeon Haunt gets +1/+0 until end of turn.
3/1
 C 
Artifact – Equipment
Whenever an enchantment exits the battlefield, equipped creature gets +1/+1 and gains vigilance until end of turn.

Equip {w}
Equip {0} Pay this cost only if a Boss died this turn
 C 
Enchantment – Aura
Enchant creature
Enchanted creature untaps at the beginning of each untap step and has “{t}: Untap target Lair.”
 C 
Artifact – Equipment
Reward {1} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)

Whenever a creature dealt damage by the equipped creature dies, put a menace counter on the equipped creature and create a Treasure token.

Equip {2/r}{2/r}
 C 
Instant
Reward {1} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Each opponent sacrifices an enchantment.
"I see you, covered in blessings and curses. How grotesque you weakness is." -Slesvi, 4th Floor Boss
 C 
Legendary Creature – Efreet Boss
Flying, First strike
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{1}: Chol-Nini, Whirling Embers gains hexproof until end of turn. Activate this ability only if Chol-Nini is tapped and you control an untapped creature.
When Chol-Nini dies, you may put a flying or first strike counter on target Boss.
3/3
 C 
Legendary Creature – Human Warlock Boss
Lifelink
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Zanzia, Life-Blessed dies, gain 1 life for each permanent you control and each card in your graveyard.
2/2
 C 
Instant
Target creature you control phases out until your next upkeep.
"I'm not there, well "there" is a loaded term." -Isvanna of the Seven-Thousand Spells
 C 
Land – Lair
Lair of the Governing Body enters the battlefield tapped.
{t}: Add {w} or {u}.
{4},{t}: Each creature you control with a Tier gets +1/+1 until end of turn.
 C 
Creature – Insect
{1}{r}, Sacrifice Lightning Centipede: Deal 2 damage to target creature.
3/1
Mountain
 
 B 
Basic Land – Mountain

Crillia, Spell Scavenger (rare)
Dark Scheme (uncommon)
Simple Farmer (uncommon)
Thoughtscape Nemesis (uncommon)
Dungeon Haunt (common)
Fox Fury Cloak (common)
Lair Keeper’s Service (common)
War Dog's Mask (common)
Slesvi's Binding (common)
Chol-Nini, Whirling Embers (common)
Zanzia, Life-Blessed (common)
Displacement Step (common)
Lair of the Governing Body (common)
Lightning Centipede (common)
Mountain (basic)