(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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First strike
Tier 4 (Tier 1 creature spells you cast cost less. Tier 2 creature spells you cast cost less.)
Whenever Nisthki, Fourth Hell Queen or another Boss you control attacks, you may sacrifice a creature. If you do, non-Boss creatures get -2/-2 and can't block until end of turn. 5/5
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Dungeon Hallways Guardian enters the battlefield with a +1/+1 on it for each Boss you control.
Whenever a Boss enters the battlefield under your control, put a +1/+1 counter on Dungeon Hallways Guardian. 1/1
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Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
If a permanent you don't own would be put into a player's graveyard from the battlefield, exile that card instead, scry 1, and gain 1 life. 1/6
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Destroy all creature tokens you don't control.
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Enchant creature
Enchanted creature gets +3/+0 and has menace. When Demonic Arrogance is put into the graveyard from the battlefield you may pay 3 life. If you do, target creature gets -3/-3 until end of turn. |
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Destroy target creature with a power of 2 or less unless its controller discards a card.
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Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your endstep, if a creature died this turn, draw a card and deal 1 damage to any target. 2/2
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Flash
When Isd-Nahglam's Courrier enters the battlefield, untap target Boss you control. , Sacrifice Isd-Nahglam's Courrier: Untap target Boss.0/2
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Haste
![]() , : Deal 2 damage to target creature. This ability costs less to activate if you control a Boss.The minotaurs charge on their master's command, and won't stop their attack until either they or their target dies.
2/2
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When Blessings Novice enters the battlefield you may look at the top card of your library. If it's an enchantment, you may reveal it and add it to your hand. Otherwise, gain 2 life.
0/1
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Deal 4 damage to target creature or planeswalker. If you control a legendary creature, this damage can't be prevented.
"Range is everything." -Kairu, the Spear Master
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Flying
At the beginning of your endstep, if you lost life this turn, target opponent exiles their graveyard. 3/3
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Enchant player
Whenever the enchanted player is dealt combat damage, that player mills two cards unless they lose 1 life instead. |
When Keeper of the Dangliss Glade enters the battlefield, you may return a Forest from your graveyard to your hand. If you control a Boss, you may return a Lair from your graveyard to your hand instead.
![]() ![]() , : Keeper of the Dangliss Glade fights target creature5/5
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Nisthki, Fourth Hell Queen
(mythic)
Dungeon Hallways Guardian
(uncommon)
Sheep of Dreams, Kownt
(uncommon)
Cull the Weak
(uncommon)
Demonic Arrogance
(common)
Sad Laugh
(common)
Delai, Blood Tide
(common)
Isd-Nahglam's Courrier
(common)
Doquirl Dungeon Minotaur
(common)
Blessings Novice
(common)
Spear Master's Strike
(common)
Psychopomp Punisher
(common)
Migraine Halo
(common)
Keeper of the Dangliss Glade
(common)
Mountain
(basic)


less. Tier 2 creature spells you cast cost
less.)
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] 


, Sacrifice Isd-Nahglam's Courrier: Untap target Boss.