(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Hexproof from instants you didn't cast.
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost less to cast.)
The first sorcery spell you cast each turn has "Destroy up to one target enchantment." The second sorcery spell you cast each turn has "Deal 3 damage to up to one target creature and 2 damage to up to one target player. 5/5
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If an opponent would mill one or more cards, that player mills that many cards plus one.
, Discard this card: Counter target spell with a mana value of 2.5/5
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Equipped creature has deathtouch and "Whenever this creature deals combat damage to a player, that player loses 2 life.
Equip- , Sacrifice a creature |
Exile target tapped creature and all permanents attached to that creature.
If three or more permanents were exiled this way, draw a card. |
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your upkeep, you may sacrifice an artifact. If you do, draw a card, each opponent loses 2 life, and you gain 2 life. 2/2
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Deal 3+X damage to 1+X targets, where, X is the number of cards in your graveyard named Infamous Hellfire.
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Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card."
The Murky Murderer's bites can draw more than just blood.
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At the beginning of your endstep, if you have seven or more cards in your graveyard, Scry 1.
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Target creature gets +3/+3 until end of turn.
"My strength is through the roof, and as of now, so is my body." -Kairu, Spear Master
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When Keeper of the Dangliss Glade enters the battlefield, you may return a Forest from your graveyard to your hand. If you control a Boss, you may return a Lair from your graveyard to your hand instead.
![]() ![]() , : Keeper of the Dangliss Glade fights target creature5/5
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Until end of turn, whenever a creature you control blocks, draw a card then discard a card.
“I just needed to see your weakness” -Kairu the Spear Master
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Target creature gets +1/+2 and has Ward
until end of turn. If target creature is a Boss, it gains lifelink until end of turn. |
Deathtouch
Even the most common creatures will kill a hero who can't comprehend protection.
1/1
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Whenever Glopsci, Tentacles in Everything deals combat damage to a player, tap target nonland permanent that player controls. That permanent doesn't untap during its controller's next untap step.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) ![]() , : Return target tapped nonland permanent to its owner's hand.3/5
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Riza, the Forgeborn
(rare)
Thoughtscape Nemesis
(uncommon)
Manic Murderer's Knife
(uncommon)
Dance of Ruinous Fatigue
(uncommon)
Kerlinn, Inventorist
(common)
Infamous Hellfire
(common)
Pleya's Strike
(common)
Shaped by the Past
(common)
Giant Growth
(common)
Keeper of the Dangliss Glade
(common)
Planner’s Gambit
(common)
Holy Moon's Favor
(common)
Typhoid Rats
(common)
Glopsci, Tentacles in Everything
(common)
Swamp
(basic)




less to cast.)




: Keeper of the Dangliss Glade fights target creature
