(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Salamander Rogue
Whenever Camouflaged Cutthroat attacks, exile target creature defending player controls, then return that creature to the battlefield tapped. If an ability of that creature would be triggered, counter that ability unless its controller pays {4}.
3/3
 U 
Legendary Artifact Creature – Boss
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Gwalthain, Rust Lord enters the battlefield with five +1/+1 counters.
If damage would be dealt to Gwalthain while Gwalthain has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Gwalthain.
0/0
 U 
Creature – Vampire Archer
Pay 2 life: Fang Arrow Archer gets +2/-1 until end of turn. Activate this ability only once each turn.

{t},- Sacrifice Fang Arrow Archer: Deal 1 damage to target creature and that creature's controller. You gain 1 life.
2/2
 U 
Creature – Elf Shaman
{t}: Add {g}. If this mana is spent casting a creature spell, that creature enters the battlefield with an additional +1/+1 counter.
1/2
 C 
Artifact – Equipment
Reward {1} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)

Whenever a creature dealt damage by the equipped creature dies, put a menace counter on the equipped creature and create a Treasure token.

Equip {2/r}{2/r}
 C 
Sorcery
Draw a card and gain 4 life.

You may play an additional land this turn.
Before the Sky Saint appeared, Yalko had held static tranquility in the cloud citadel of Bourdges.
 C 
Instant
Target two creatures you control get +2/+2 until end of turn.

If {g} was spent casting Pincer Maneuver, those creatures can't be blocked by creatures with a power of 2 or less until end of turn. If {u} was spent casting Pincer Maneuver, those creatures gain flying until end of turn.
 C 
Land – Lair
Lair of Patient Zero enters the battlefield tapped.
{t}: Add {u} or {b}.
{4},{t}: Each creature you control with a Tier gets +1/+1 until end of turn.
 C 
Creature – Human Monk
Whenever you cast an instant or sorcery spell you may pay {1}{w}. If you do, tap target creature.
Zialk is a master of every style, but many of his students have yet to master one.
2/1
 C 
Creature – Zombie
Whenever Foul Rotter or another Zombie enters the battlefield, up to one target creature you don't control gets -1/-1 until end of turn. You can't target a creature with this ability more than once each turn.
2/2
 C 
Creature – Giant Warrior
Haste
Whenever you cast a spell for its reward cost, Club-Clunk Vanguard gains trample until end of turn.
6/5
 C 
Enchantment – Aura
Flash, Reward {1} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature you control
Enchanted creature has flying and lifelink. At the beginning of your endstep, if you didn't gain life this turn, sacrifice the enchanted creature.
 C 
Creature – Centaur Knight
When Ambrussan Sentinel enters the battlefield, target Boss you control gains first strike and trample until end of turn.
"I'll serve the lord the Ambrussan woods, whoever that may be."
4/4
 C 
Creature – Human Monk
{2}{r}{w}: Fury-Fist Novice gets +2/+0 and gains lifelink until end of turn. Activate this ability only once each turn.
The Fury Fist War Sages rule the Sagrein Stone Pillar Lands, attracting initiates seeking power and purpose in life.
1/2
Mountain
 
 B 
Basic Land – Mountain

Camouflaged Cutthroat (rare)
Gwalthain, Rust Lord (uncommon)
Fang Arrow Archer (uncommon)
Dark Elf Brawn Shaper (uncommon)
War Dog's Mask (common)
Moment of Peace (common)
Pincer Maneuver (common)
Lair of Patient Zero (common)
Wind-Palm Green Belt (common)
Foul Rotter (common)
Club-Clunk Vanguard (common)
Curse of the Vampire Bat (common)
Ambrussan Sentinel (common)
Fury-Fist Novice (common)
Mountain (basic)