(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature
Whenever you gain life, you may pay {w}. If you do, enchanted creature gains indestructible until end of turn.
 U 
Sorcery
Create two tapped Food tokens. Then, create a tapped Treasure token for each Food you control. If four or more Treasure tokens were created this way, draw a card.
 U 
Instant
Counter target noncreature spell. If you control a blue Boss, each opponent reveals their hand. If you control a white Boss, gain life equal to mana value of the spell countered this way.
 U 
Creature – Goblin Rogue
Haste
When Sword-Snatcher Goblin enters the battlefield, gain control of target equipment until end of turn. You may spend mana as though it were mana of any color to pay its equip cost.
2/1
 C 
Creature – Lizard
Hollyhock Mount can't be blocked by creatures with a power of 2 or less.
Hollyhock knights ride lizards, adept at running through the forests, climbing trees, and swimming through the lakes.
3/3
 C 
Creature – Devil Hound
When Hound of the Fourth Hell enters the battlefield, Hound of the Fourth Hell deals damage equal to its power to target creature with a mana value of 3 or less.

{r/b}{r/b}: Hound of the Fourth Hell gains menace until end of turn.
3/3
 C 
Artifact – Food
Reward {0} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)

{2},{t}.”, Sacrifice this artifact: You gain 3 life.
{5},{t}: Scry 1
 C 
Enchantment – Aura
Flash, Reward {1} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature
Enchanted creature gets +1/+1.
 C 
Enchantment – Aura
Enchant creature
When Specter's Cloak enters the battlefield, each opponent discards a card.
When enchanted creature dies, each opponent discards a card.
 C 
Creature – Human Monk
{2}{r}{w}: Fury-Fist Novice gets +2/+0 and gains lifelink until end of turn. Activate this ability only once each turn.
The Fury Fist War Sages rule the Sagrein Stone Pillar Lands, attracting initiates seeking power and purpose in life.
1/2
 C 
Artifact – Equipment
{1}{r}: Equipped creature gets +1/+0 until end of turn.

Equip {1}
 C 
Creature – Centaur Knight
When Ambrussan Sentinel enters the battlefield, target Boss you control gains first strike and trample until end of turn.
"I'll serve the lord the Ambrussan woods, whoever that may be."
4/4
 C 
Legendary Creature – Octopus Boss
Whenever Glopsci, Tentacles in Everything deals combat damage to a player, tap target nonland permanent that player controls. That permanent doesn't untap during its controller's next untap step.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{3}{u},{t}: Return target tapped nonland permanent to its owner's hand.
3/5
 C 
Creature – Turtle
Defender
{2}{u},{t}: Target tapped create doesn’t untap during its controller’s next untap step.
0/3
Mountain
 
 B 
Basic Land – Mountain

Overbearing Lifesurge (rare)
Farmer's Hustle (uncommon)
Anti-Mystic Barrier (uncommon)
Sword-Snatcher Goblin (uncommon)
Hollyhock Mount (common)
Hound of the Fourth Hell (common)
Psychedelic Stew (common)
Boons of Training (common)
Specter's Cloak (common)
Fury-Fist Novice (common)
Fire Whip (common)
Ambrussan Sentinel (common)
Glopsci, Tentacles in Everything (common)
Stone-Shelled Tortoise (common)
Mountain (basic)