(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Djinn Boss
Flying
Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.)
Whenever you cast your first creature spell each turn, draw cards equal to that spell's mana value.
Whenever you cast a noncreature spell, gain life equal to that spell's mana value.
7/7
 U 
Instant
Exile target tapped creature and all permanents attached to that creature.

If three or more permanents were exiled this way, draw a card.
 U 
Creature – Vampire Knight
Flying
Whenever a creature dealt damage by Black Night Herald dies, its controller loses 2 life and you gain 2 life.
4/3
 U 
Enchantment – Aura
Reward {1}{w}{u} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Flash
Enchanted creature is a Boss in addition to its other types, gets +1/+2, and has "Whenever this creature attacks, scry 1."
 C 
Enchantment
At the beginning of your endstep, if you have seven or more cards in your graveyard, Scry 1.
 C 
Legendary Creature – Fox Boss
Vigilance
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{3}{w},{t}: Destroy target enchantment and put a +1/+1 counter on up to one target creature.
3/5
 C 
Instant
Target creature you control phases out until your next upkeep.
"I'm not there, well "there" is a loaded term." -Isvanna of the Seven-Thousand Spells
 C 
Creature – Spirit
Flying, menace

Whenever a creature you control dies, Dungeon Haunt gets +1/+0 until end of turn.
3/1
 C 
Legendary Creature – Goblin Boss
Haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
Discard an instant or sorcery: Create a 1/1 red Goblin token. You can activate this ability X times per turn, where X is the number of Bosses you control.
2/1
 C 
Creature – Rat
Deathtouch
Even the most common creatures will kill a hero who can't comprehend protection.
1/1
 C 
Legendary Creature – Vampire Boss
Vigilance, deathtouch
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{1}: Salaxam, Moonlight Agent gains lifelink until end of turn.
When Salaxam dies, you may put a vigilance counter or a deathtouch counter on target Boss.
3/3
 C 
Artifact Creature – Elemental Samurai
Reward {r/w}{r/w} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
First strike

Whenever another artifact enters the battlefield under your control, Slag Samurai gets +1/+0 until end of turn.
3/1
 C 
Artifact – Equipment
Equipped creature gets +0/+2 and has "{t}: Add {w}{u}. Spend this mana only to cast instants or pay for equip costs."

Equip -{w}{u}
 C 
Creature – Snake
Guardian of the Excess gets +1/+1 for each Lair you control.

When Guardian of the Excess dies, sacrifice a Lair. If a Lair was put into your graveyard this way, draw a card.
1/4
Mountain
 
 B 
Basic Land – Mountain

High Judge, Lyori Tuith (mythic)
Dance of Ruinous Fatigue (uncommon)
Black Night Herald (uncommon)
Seconds-Ahead Sight (uncommon)
Shaped by the Past (common)
Mylis, Silver Warden (common)
Displacement Step (common)
Dungeon Haunt (common)
Cranawl, Warren Chief (common)
Typhoid Rats (common)
Salaxam, Moonlight Agent (common)
Slag Samurai (common)
Coiling Eel Scepter (common)
Guardian of the Excess (common)
Mountain (basic)