(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Shauldris, Gargantuan Galleon attacks, you may put up to two artifact cards from your hand onto the battlefield. If you put an Equipment onto the battlefield this way, you may attach it to a creature you control. If that artifact has any activated abilities, those abilities cost
to activate until end of turn. Return those cards to your hand at the beginning of the next endstep.
Crew 10 12/12
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If an opponent would mill one or more cards, that player mills that many cards plus one.
, Discard this card: Counter target spell with a mana value of 2.5/5
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Stormwind Stalker can't be blocked.
Nothing escapes the wind when the winds puts its force into it.
3/3
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Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
As long as Dari, Death-Hammer Deviant is equipped, Dari has menace and Ward- pay 3 life. Other equipped creatures you control get +2/-1 and ward- pay 1 life. 4/4
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Whenever an artifact enters the battlefield under your control, if you paid its reward cost this turn, create a tapped treasure token.
1/2
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Sacrifice an enchantment: Target creature gains deathtouch until end of turn.
1/2
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Chooses 1–
●Destroy up to one target artifact, up to one target enchantment, and up to one target creature with flying. ●Create a 2/2 green Bear token, return a creature, artifact, enchantment, or land from your graveyard to your hand, and distribute two +1/+1 among any number of target creatures you control. |
Lair of Patient Zero enters the battlefield tapped.
: Add or .
, : Each creature you control with a Tier gets +1/+1 until end of turn. |
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your upkeep, target creature you control gets +2/+0 and gains vigilance until end of turn. 2/2
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Flying
Whenever a permanent you own is exiled, if you control a Boss, scry 1 and create a tapped Treasure token. Hwalch's knowledge extends far beyond the Zevbrenkh Sea.
3/3
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Flying
At the beginning of your upkeep, sacrifice Zydhao Banshee. When Zydhao Banshee is sacrificed this way, each opponent sacrifices a creature. 4/3
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Flying
When Angel Food Cake dies, if you may pay . If you do, target creature you control gains flying until end of turn.
, ., Sacrifice this artifact: You gain 3 life.3/5
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When equipped creature attacks, it deals 1 damage to any target. If that target is a creature, flip a coin. If you win the flip, that creature can't block this turn.
Equip: or Tap an untapped Lair |
Enchant land
Enchanted Land is an Island and loses all other abilities. At the beginning of your upkeep, if you control five or more Lairs, you gain control of enchanted land until end of turn and untap it. |
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Shauldris, Gargantuan Galleon
(rare)
Thoughtscape Nemesis
(uncommon)
Stormwind Stalker
(uncommon)
Dari, Death-Hammer Deviant
(uncommon)
Kalthan Recruit
(common)
Dark Elf Blight Hexer
(common)
Choose Your Specialty
(common)
Lair of Patient Zero
(common)
Plauch, Pride Hero
(common)
Second Floor Surveyor
(common)
Zydhao Banshee
(common)
Angel Food Cake
(common)
Potion-Maker's Pack
(common)
Sunken Refuge
(common)
Forest
(basic)
to activate until end of turn. Return those cards to your hand at the beginning of the next endstep.







: Add 
