(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose two. If you control a white Boss, choose three instead.
• Creatures you control get +2/+2 until end of turn. • Exile target creature or enchantment. • Creatures you control gain first strike and lifelink until end of turn. • until end of turn, you and permanents you control have Ward . |
Equipped creature has deathtouch and "Whenever this creature deals combat damage to a player, that player loses 2 life.
Equip- , Sacrifice a creature |
Candy Cave enters the battlefield tapped.
: Add .
: Add one mana of any color another Lair you control could produce.
, .”, Sacrifice this artifact: You gain 3 life. |
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
At the beginning of your endstep, exile each creature card from an opponents' graveyard: Create X 1/1 green Saproling tokens, where X is the number of creature card exiled this way. : Target Saproling gains deathtouch until end of turn.4/5
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Deal 3+X damage to 1+X targets, where, X is the number of cards in your graveyard named Infamous Hellfire.
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Vigilance, deathtouch
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) : Salaxam, Moonlight Agent gains lifelink until end of turn.
When Salaxam dies, you may put a vigilance counter or a deathtouch counter on target Boss. 3/3
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Flying, menace
Whenever a creature you control dies, Dungeon Haunt gets +1/+0 until end of turn. 3/1
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As you cast Golden Loot, you may exile a card named Golden Loot from your graveyard.
Reward (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Create a Treasure token. If you exiled a card named Golden Loot while casting this spell, create two Treasure tokens instead. |
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
![]() : Until end of turn, when Bolkaz, Distant Terror deals combat damage to an opponent, that player mills two cards.
When Bolkaz dies, if an opponent has fifteen or more cards in their graveyard, you may cast a Boss from your hand as if it had flash for less.3/5
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Flying
When Divine Tentacles enters the battlefield, exile target tapped permanent until end of turn Squids fly up from below the Sho Belarsh ocean should any try and ride the waves to the second floor.
1/3
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Lair of Patient Zero enters the battlefield tapped.
: Add or .
, : Each creature you control with a Tier gets +1/+1 until end of turn. |
![]() , : Exile target creature from an opponent's graveyard and put a +1/+1 counter on Haldim Great Rat.2/1
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When Driel's Boasting Challenger enters the battlefield, you may put a Lair from your hand onto the battlefield.
Sacrifice a Lair, : Put a +1/+1 counter on target creature. If that creature is a Boss, put two +1/+1 counters on it instead.2/1
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Hexproof
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) ![]() : Until end of turn prevent all combat damage that ,would be dealt to and dealt by Flazzoir, Shelled Stalwart .1/3
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White Withstanding
(rare)
Manic Murderer's Knife
(uncommon)
Candy Cave
(uncommon)
Sonmei, Driel's Dream
(uncommon)
Infamous Hellfire
(common)
Salaxam, Moonlight Agent
(common)
Dungeon Haunt
(common)
Golden Loot
(common)
Bolkaz, Distant Terror
(common)
Divine Tentacles
(common)
Lair of Patient Zero
(common)
Haldim Great Rat
(common)
Driel's Boasting Challenger
(common)
Flazzoir, Shelled Stalwart
(common)
Forest
(basic)


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: Add
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: Target Saproling gains deathtouch until end of turn.




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