(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Sorcery
Reward {w/b}{w/b}{w/b} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)

Exile target artifact, creature, or enchantment that you don't control.
 
 R 
Instant
Choose one-
● Target creature with flying. It's controller loses 5 life.
● Target creature without flying. Its controller removes all counters from creatures they control.
● Destroy up to two target artifacts and up to two target enchantments.
 U 
Creature – Merfolk Wizard
Lairs you control have "{5},{t}, Sacrifice this land: Target creature cannot be blocked until end of turn."
4/2
 U 
Creature – Plant
Other creatures you control have Ward {1}.
"Nature sides with me"- Bruchosja, Boss of the fourth floor
2/2
 U 
Sorcery
Target player reveals their hand. You choose an instant, sorcery, or legendary creature card from that player's hand. That player discards that card.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has protection from creatures with deathtouch.
As long as an opponent controls an artifact or an enchantment, enchanted creature gets +2/+2.
 C 
Sorcery
Target creature gets +1/+1 for each nontoken artifact you control.
 C 
Instant
As an additional cost to cast Severing Slash, an attacking creature you control doesn't untap during its controller's next untap step.

Deal 7 damage to target creature and destroy all artifacts attached to that creature.
 C 
Enchantment
Whenever a creature you don't control dies, create a Food token.
"Cerberus, angel, sphinx, they all taste the same covered in pain pepper sauce." -Driel, the Body Gardener
 C 
Legendary Creature – Octopus Boss
Whenever Glopsci, Tentacles in Everything deals combat damage to a player, tap target nonland permanent that player controls. That permanent doesn't untap during its controller's next untap step.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{3}{u},{t}: Return target tapped nonland permanent to its owner's hand.
3/5
 C 
Legendary Creature – Lizard Boss
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{g/w}: Frilled Wonder, Sol-Allain gains vigilance until end of turn.
{1}{w}{g},{t}: Put a +1/+1 counter on another target creature.
When Frilled Wonder dies, if you control another creature with one or more +1/+1 counters, you may cast a Boss from your hand as if it had flash. If you do, that boss enters with two +1/+1 counters.
4/4
 C 
Sorcery
Deal 2 damage to any target, create 1/1 white Soldier token, and create a Treasure token.
 C 
Creature – Elf Cleric
Whenever a creature you control becomes enchanted, put a vigilance counter on that creature.
2/1
 C 
Legendary Creature – Drake Boss
Flying
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{1}{2/u}: Until end of turn, target creature with flying you control gain "Whenever this creature deals combat damage to a player, draw a card, then discard a card."
3/3
Mountain
 
 B 
Basic Land – Mountain

Oblivion Banishment (uncommon, foil)
Ruinous Bellow (rare)
Mist Stalker Sage (uncommon)
Dangliss Vines (uncommon)
Disconcert (uncommon)
Sensation of the Natural (common)
Don the Armory (common)
Severing Slash (common)
Feast on Foes (common)
Glopsci, Tentacles in Everything (common)
Frilled Wonder, Sol-Allain (common)
Divlae's War Spoils (common)
Duties Advocate (common)
Su-Ahman, Thieving Wing (common)
Mountain (basic)