(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Troll Druid
When Keeper of the Dangliss Glade enters the battlefield, you may return a Forest from your graveyard to your hand. If you control a Boss, you may return a Lair from your graveyard to your hand instead.

{4}{g}{g},{t}: Keeper of the Dangliss Glade fights target creature
5/5
 
 R 
Creature – Rat Spirit
At the beginning of your upkeep, if you have more life than your starting life total create a 1/1 black Rat token.

Whenever an opponent gains life, you gain half that much life, rounded down.
3/3
 U 
Instant
Exile target tapped creature and all permanents attached to that creature.

If three or more permanents were exiled this way, draw a card.
 U 
Instant
Counter target creature spell cast by an opponent. That spell's controller creates a 3/3 green Beast token.
"Another Demon Lord- I'd have no chance. Now another Branto Tusk, that I can handle."- Isvanna of the Seven-Thousand Spells
 U 
Creature – Fish Horror
Whenever Black-Water Skulker deals combat damage to a player, if that player discard a card this turn, that player loses 2 life and you may scry 2.
1/1
 C 
Instant
Target creature gains flying until end of turn.
"I'm never on the ground for long." -Garnieckz the Sky Saint
 C 
Creature – Zombie
Whenever Foul Rotter or another Zombie enters the battlefield, up to one target creature you don't control gets -1/-1 until end of turn. You can't target a creature with this ability more than once each turn.
2/2
 C 
Creature – Angel
Flying
When Shepherd of the Fallen enters the battlefield, gain 1 life for each creature card in your graveyard.
3/5
 C 
Creature – Centaur Warrior
Whenever Varwoods Hunter attacks, if you control three or more Lairs Varwoods Hunter gets +1/+1 and gains trample until end of turn.
Even if they're bosses, denizens of the first floor should be wary of anyone unknown showing up.
3/1
 C 
Artifact – Equipment
Reward {0} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +1/+1 and has Ward {1}.

Equip {1}{w}
Preshayja never thought that she'd defeat the legendary hero Nylk. She also couldn't believe that a single sword was the only thing she could take from him.
 C 
Creature – Human Druid
Whenever you cast your first enchantment spell each turn, scry 1 and gain 3 life.
The Virmaif druids celebrate all blessings, finding even the silver lining in curses.
4/4
 C 
Artifact – Equipment
{1}{r}: Equipped creature gets +1/+0 until end of turn.

Equip {1}
 C 
Enchantment – Aura
Flash
Reward {2/g} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature you control
All creature able to block the enchanted creature do so.
At the beginning of your endstep, if the enchanted didn't attack, exile two lands you control until the beginning of your next endstep.
 C 
Creature – Boar
When Squealing Goretusk enters the battlefield, if an opponent was dealt damage this turn, Squealing Goretusk enters the battlefield with a trample counter.
Goretusks herald forests of death.
4/4
Swamp
 
 B 
Basic Land – Swamp

Keeper of the Dangliss Glade (common, foil)
Urban Decay Spirit (rare)
Dance of Ruinous Fatigue (uncommon)
Summoning Disruption (uncommon)
Black-Water Skulker (uncommon)
Sky Saint's Maneuver (common)
Foul Rotter (common)
Shepherd of the Fallen (common)
Varwoods Hunter (common)
Barrier Hilt Guard (common)
Virmaif Blessings Advocate (common)
Fire Whip (common)
Curse of Howling (common)
Squealing Goretusk (common)
Swamp (basic)