(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
Whenever Brik and Ysho, Peasant and Canker or another Boss you control deals combat damage to a player, exile the top card of your library. Until end of turn, you may play cards exile this way. If you play a Lair or a Boss this way, lose 1 life and put a +1/+1 counter, first strike counter, trample counter, vigilance counter, or deathtouch counter on Brik and Ysho. 3/2
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Haste, prowess, Ward
At the beginning of your endstep, if Spell-Palm Adept's power is 4 or greater, you may draw a card. The masters of the Spell-Palm style were all slaughtered by Giedes, and the survivors seek refuge under Zialk.
2/1
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Whenever the equipped creature deals combat damage to a player, reveal the top card of that player's library. You may put that card on the bottom of that player's library. Equip ![]() ![]() |
Whenever Chowair North Gate Knight becomes tapped, you may pay
![]() . If you do, create a 1/1 white Soldier token.2/3
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Draw two cards. Then, if you have seven or more cards in your hand, you may Scry 2.
"I've still got.... 6,328 spells you haven't seen." -Isvanna
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Flash
Reward (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature you control All creature able to block the enchanted creature do so. At the beginning of your endstep, if the enchanted didn't attack, exile two lands you control until the beginning of your next endstep. |
Vigilance, deathtouch
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) : Salaxam, Moonlight Agent gains lifelink until end of turn.
When Salaxam dies, you may put a vigilance counter or a deathtouch counter on target Boss. 3/3
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Enchant creature
Enchanted creature untaps at the beginning of each untap step and has “ : Untap target Lair.” |
Flying, lifelink
, Exile Hravol Road Ghosts from your graveyard: Gain 2 life.Not all the things of the night want to kill.
2/3
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Grasp of Death costs
less if Grasp of Death targets a nonlegendary creature.
Destroy target creature. |
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Until end of turn target creature can't be blocked by creatures with a power of 2 or less, another target creature can't block, and another target creature gains flying until end of turn.
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You may cast Indomitable Will as if it had flash for
![]() .
Target creature gains indestructible until end of turn. If you spent black mana casting, Indomitable Will each opponent loses 1 life. |
You may spend
mana as though it were ![]() to pay for equip costs that target Knife Tyrant Crab.4/4
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![]() : Equipped creature gets +1/+0 until end of turn.
Equip ![]() |
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Brik and Ysho, Peasant and Canker
(rare)
Spell-Palm Adept
(uncommon)
Jvo-Mak's Diadem
(uncommon)
Chowair North Gate Knight
(uncommon)
Two-Spells Ahead of You
(common)
Curse of Howling
(common)
Salaxam, Moonlight Agent
(common)
Lair Keeper’s Service
(common)
Hravol Road Ghosts
(common)
Grasp of Death
(common)
Soaring Combat Rush
(common)
Indomitable Will
(common)
Knife Tyrant Crab
(common)
Fire Whip
(common)
Plains
(basic)

less to cast.)



. If you do, create a 1/1 white Soldier token.
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
: Untap target Lair.”

