(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
If Selanz, First Dark Elf would exit the battlefield, shuffle Selanz into your library instead. At the beginning of each endstep, put a +1/+1 counter on Selanz, then lose X life and scry X, where X is the number of counters on Selanz. 5/5
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Enchant creature
Enchanted creature gets +3/+0 and has menace. ![]() ![]() , Exile Fearsomeness Blessing from your graveyard: Target creature gets +3/+0 and gains menace until end of turn. |
Whenever Enhej Scaled Strangler deals combat damage to a player, draw a card unless an opponent has you put a +1/+1 counter on Enhej Scaled Strangler.
Enhej exists on the fringes of fourth floor, a city of those who couldn't overcome the final bosses but not ready face the shame of their return home.
3/3
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Lair of the Mindless Mob enters the battlefield tapped. If you control a Boss, when Lair of the Mindless Mob enters the battlefield you may sacrifice a basic land. If you do, Lair of the Mindless Mob enters the battlefield untapped.
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Lifelink
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) When Zanzia, Life-Blessed dies, gain 1 life for each permanent you control and each card in your graveyard. 2/2
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Draw two cards. Then, if you have seven or more cards in your hand, you may Scry 2.
"I've still got.... 6,328 spells you haven't seen." -Isvanna
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Flying
When Shepherd of the Fallen enters the battlefield, gain 1 life for each creature card in your graveyard. 3/5
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Each opponent sacrifices a creature. If a nontoken creature was sacrificed this way, target creature you control gets +2/+0 until end of turn.
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Whenever you cast your first enchantment spell each turn, scry 1 and gain 3 life.
The Virmaif druids celebrate all blessings, finding even the silver lining in curses.
4/4
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Deal 4 damage to target creature or planeswalker. If you control a legendary creature, this damage can't be prevented.
"Range is everything." -Kairu, the Spear Master
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
: Glory-Wrought Golem can’t be blocked by nonlegendary creatures until end of turn.3/4
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Whenever Loot Scout deals combat damage to a player, create a tapped Treasure token.
Loot can be found anywhere by those who know where to look.
1/1
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: Gets +0/+1 until end of turn. Activate this ability only when you cast a sorcery and only if you control a creature with vigilance.2/2
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Flying, vigilance
Exile Flying Fortress Guard: Flying Fortress Guard's owner creates four Treasure tokens. Only opponents may activate this ability. 3/7
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Selanz, First Dark Elf
(rare)
Fearsomeness Blessing
(uncommon)
Enhej Scaled Strangler
(uncommon)
Lair of the Mindless Mob
(uncommon)
Zanzia, Life-Blessed
(common)
Two-Spells Ahead of You
(common)
Shepherd of the Fallen
(common)
Reaper's Rondo
(common)
Virmaif Blessings Advocate
(common)
Spear Master's Strike
(common)
Glory-Wrought Golem
(common)
Loot Scout
(common)
White-Whiskered Ally
(common)
Flying Fortress Guard
(common)
Plains
(basic)


less to cast.)



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: Glory-Wrought Golem can’t be blocked by nonlegendary creatures until end of turn.