(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Reward {2} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +2/+1 and has "{1}{2/r},{t}: Change the target of target activated ability that targets the equipped creature to another target creature."

Equip {3}
 
 R 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2
Whenever an artifact enters the battlefield, if it's a creature, put a +1/+1 counter on the enchanted creature, and it fights that creature. Otherwise, enchanted creature deals 3 damage to that artifact's controller.
 U 
Creature – Efreet Monk
Fury-Fist Adept attacks each turn if able.
Fury-Fist Adept can't block.
Prevent all noncombat damage that would be dealt to Fury-Fist Adept.
4/1
 U 
Creature – Elf Warlock
When Blood Ritual Warlock enters the battlefield, each player sacrifices a creature.

{2}{g}{g}: Blood Ritual Warlock gets +X/+X until end of turn where X is the number of creatures that died this turn.
2/2
 U 
Creature – Jellyfish
Defender
Whenever a creature is dealt combat damage by Paralyzing Jelly, tap that creature. That creature doesn't untap during its controller's next untap step.

{2}{2/b}{2/b}{2/g}{2/g}: Destroy target tapped creature that was dealt damage by Paralyzing Jelly. You gain 5 life.
1/5
 C 
Artifact – Equipment
Whenever an enchantment exits the battlefield, equipped creature gets +1/+1 and gains vigilance until end of turn.

Equip {w}
Equip {0} Pay this cost only if a Boss died this turn
 C 
Creature – Merfolk Wizard
When Hwalch's Emisarry enters the battlefield, target player puts the top two cards of their library into their graveyard.
"Welcome to Vanquice"
1/1
 C 
Enchantment – Aura
Enchant land
Enchanted Land Has {2}{g},{t}: Put a land from your hand onto the battlefield tapped and gain 1 life.
 C 
Creature – Demon
Flying, haste
If {r}{r} was spent casting Underworld Vaguard, create two 1/1 red Devil tokens with "When this creature dies, deal 1 damage to any target.
3/2
 C 
Creature – Horror
Flash
When Untouched Abandoned enters the battlefield, cards in your hand with Reward may be cast as if they had flash until end of turn.
"I'm sure there's a reason no one ventures into these ancient ruins." -Eshmoon the Healer
1/3
 C 
Instant
As an additional cost to cast Severing Slash, an attacking creature you control doesn't untap during its controller's next untap step.

Deal 7 damage to target creature and destroy all artifacts attached to that creature.
 C 
Legendary Creature – Angel Boss
Flying
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Olvaicz, Heaven Ruptured dies, destroy target nonland permanent with a mana value of three or less.
2/2
 C 
Legendary Artifact – Equipment
Equipped creature gets +1/+0.

At the beginning of your endstep, if a creature that was dealt damage by the equipped creature died this turn, lose 2 life and put a +1/+1 counter on the equipped creature.

Equip {r/b}, pay 2 life
 C 
Instant
Counter target spell.

If {w} was spent casting Rejection Invocation, that player can't cast spells with the same name as that spell until your next turn.
Island
 
 B 
Basic Land – Island

Spell-Cleaver Axe (rare, foil)
Rust Cloak (rare)
Fury-Fist Adept (uncommon)
Blood Ritual Warlock (uncommon)
Paralyzing Jelly (uncommon)
Fox Fury Cloak (common)
Hwalch's Emisarry (common)
Growing Estate (common)
Underworld Vaguard (common)
Untouched Abandoned (common)
Severing Slash (common)
Olvaicz, Heaven Ruptured (common)
Sojoux, Vampiric Stiletto (common)
Rejection Invocation (common)
Island (basic)