(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Lair
{t}: Add {1}.
{t}: Add {u}, {b}, or {r}. Activate this ability only if you control a black boss.
 U 
Legendary Creature – Sheep Boss
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
If a permanent you don't own would be put into a player's graveyard from the battlefield, exile that card instead, scry 1, and gain 1 life.
1/6
 U 
Artifact – Equipment
Reward {1} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
When Lionfire Medallion enters the battlefield or the equipped creature attacks, Lionfire Medallion deals 1 damage to any target.
As long as Lionfire Medallion is equipped to a creature, ward costs of opponent's creatures become {0}.
Equip {1}{2/r}
 U 
Artifact – Equipment
Equipped creature gets +1/+1.

{w},{t}, Sacrifice Staff of the Sealed Blessing: Return target Aura from your graveyard to your hand. Activate this ability only during a main phase.

Equip {w}
 C 
Creature – Elf Druid
When Light Elf Woodbinder enters the battlefield, create a 1/1 green Saproling token.
{3}{g}{g}: Put two +1/+1 counters on each Saproling you control. Activate this ability only if you control a tier 3 or higher creature.
1/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature and has flying and lifelink.

{4}{w}{w}, Sacrifice Wings of Yswang and the enchanted creature: Create a 4/4 white angel token with flying.
 C 
Creature – Human Soldier
When Guisarme Vanguard enters the battlefield, create a 1/1 white Soldier token if you control a Boss.
"For Preshayja!"
2/1
 C 
Creature – Human Druid
Whenever you cast your first enchantment spell each turn, scry 1 and gain 3 life.
The Virmaif druids celebrate all blessings, finding even the silver lining in curses.
4/4
 C 
Instant
As an additional cost to cast Severing Slash, an attacking creature you control doesn't untap during its controller's next untap step.

Deal 7 damage to target creature and destroy all artifacts attached to that creature.
 C 
Creature – Zombie Cleric Knight
If a creature dealt damage by Soul Punisher would die, exile that creature instead.
Thoughts, dreams, hope- all of that ends with the flesh rended into dust.
5/5
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+0 and has menace.
When Demonic Arrogance is put into the graveyard from the battlefield you may pay 3 life. If you do, target creature gets -3/-3 until end of turn.
 C 
Land – Lair
Lair of the Hateful enters the battlefield tapped.
{t}: Add {b} or {r}.
{4},{t}: Each creature you control with a Tier gets +1/+1 until end of turn.
 C 
Creature – Zombie Rogue
Flash
Until the beginning of your next endstep, you may cast the next creature spell you cast as if it has flash.
1/1
 C 
Sorcery
Deal 3+X damage to 1+X targets, where, X is the number of cards in your graveyard named Infamous Hellfire.
Plains
 
 B 
Basic Land – Plains

Lair of Derangement (rare)
Sheep of Dreams, Kownt (uncommon)
Lionfire Medallion (uncommon)
Staff of the Sealed Blessing (uncommon)
Light Elf Woodbinder (common)
Wings of Yswang (common)
Guisarme Vanguard (common)
Virmaif Blessings Advocate (common)
Severing Slash (common)
Soul Punisher (common)
Demonic Arrogance (common)
Lair of the Hateful (common)
Runner Virus Zombie (common)
Infamous Hellfire (common)
Plains (basic)