(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash, first strike, flying
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost less to cast.)
Whenever you cast an instant or sorcery spell, target creature you control gets +X/+X until end of turn and gains a trample token, where X is that spell's mana value. 7/7
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Whenever Illusionist Assailant deals combat damage to a player, create a 0/1 blue Cephalid token with defender.
Illusionist Assailant has hexproof and can't be blocked as long as you control another cephalid. 2/1
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When Simple Farmer enters the battlefield, if another player controls seven or more Lairs, search your library for up to two basic Plains and add them to your hand.
Tap three untapped Plains: Create a Treasure token. 1/1
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Enchant creature
Whenever a land enters the battlefield under your control, untap enchanted creature. Put a +1/+1 counter on enchanted creature whenever a land enters the battlefield under your control that isn't the first land to enter the battlefield under your control this turn. |
Lifelink, haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) : H'Tolsh, Gloried Pouncer gains first strike until end of turn.
When H'Tolsh dies, you may put a lifelink or haste counter on target Boss. 3/3
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Return target creature to its owner's hand. Then, that creature's owner reveals their hand. Choose a nonland, noncreature card. That player discards that card.
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: Draw a card, then discard a card.The Sea of Kalth is filled with treasures, but few except the merfolk risk the treacherous waters.
1/1
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Enchant creature
Enchanted creature has protection from creatures with deathtouch. As long as an opponent controls an artifact or an enchantment, enchanted creature gets +2/+2. |
Lifelink
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) When Zanzia, Life-Blessed dies, gain 1 life for each permanent you control and each card in your graveyard. 2/2
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Whenever Foul Rotter or another Zombie enters the battlefield, up to one target creature you don't control gets -1/-1 until end of turn. You can't target a creature with this ability more than once each turn.
2/2
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Hexproof
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) ![]() : Until end of turn prevent all combat damage that ,would be dealt to and dealt by Flazzoir, Shelled Stalwart .1/3
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Target creature gets +1/+2 and has Ward
until end of turn. If target creature is a Boss, it gains lifelink until end of turn. |
Hollyhock Mount can't be blocked by creatures with a power of 2 or less.
Hollyhock knights ride lizards, adept at running through the forests, climbing trees, and swimming through the lakes.
3/3
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When you cast Luck-Burster Bolt, if you control a tier 2 or higher creature, you pay
. If you do, destroy target artifact or enchantment.
Deal 3 damage to any target. |
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Kairu the Spear Master
(rare)
Illusionist Assailant
(uncommon)
Simple Farmer
(uncommon)
Druidic Duty
(uncommon)
H'Tolsh, Gloried Pouncer
(common)
Bolkaz's Cackle
(common)
Merfolk Looter
(common)
Sensation of the Natural
(common)
Zanzia, Life-Blessed
(common)
Foul Rotter
(common)
Flazzoir, Shelled Stalwart
(common)
Holy Moon's Favor
(common)
Hollyhock Mount
(common)
Luck-Burster Bolt
(common)
Forest
(basic)



less to cast.)

: Draw a card, then discard a card.
