(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Choose two at random-
• Target creature you control fights target creature you don't control.
• Target creature you control gets +3/+3 until end of turn.
• Deal 3 damage to target player or planeswalker.
• Damage dealt this turn can't be prevented.
 U 
Artifact Creature – Zombie Merfolk Food
Pufferfolk Sashimi can't be blocked by player's who control Islands.

When Pufferfolk Sashimi dies, target creature an opponent controls gets -4/-4

{2},{t}, Sacrifice Pufferfolk Sashimi: You gain 3 life.
2/3
 U 
Enchantment
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
 U 
Creature – Shade Cleric
Flying
Whenever you gain life or a Boss enters the battlefield under your control, Joyless Shadow gets +1/+0 until end of turn.
3/1
 C 
Instant
Draw two cards. Then, if you have seven or more cards in your hand, you may Scry 2.
"I've still got.... 6,328 spells you haven't seen." -Isvanna
 C 
Instant
If Signature Spell-Slice targets a Boss, you may pay an additional {w}.

Destroy target attacking creature. If you paid an additional {w}, gain 5 life and create a 1/1 white Soldier token.
 C 
Instant
Exile Grim Recall as it resolves.

Draw two cards, then you may discard a card. If you do, return target card from your graveyard to your hand at the beginning of your next upkeep.
 C 
Enchantment – Aura Curse
Enchant player
Whenever the enchanted player casts a spell, that player loses life equal to the number of spells they've cast this turn.
 C 
Legendary Creature – Wolf Boss
Vigilance
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{2}{2/g}{2/g}: Mekocz, Who'll Eat Everything gets +3/+3 until end of turn.
2/2
 C 
Creature – Goblin Pirate
Scheming Pirate enters the battlefield with a first strike and a haste counter unless an opponent has you create a Treasure token instead.
2/3
 C 
Instant
Exile target creature you control. Create a 4/4 blue and green Illusion token with trample "At the beginning of your endstep, exile this creature. If this creature is exiled this way, return the creature you exiled casting Monstrous Mist Form to the battlefield tapped."
 C 
Creature – Human Barbarian
Hinterland Hell Raiser enters the battlefield with a trample and a reach counter if an artifact card you don't own entered a player's graveyard this turn.
2/2
 C 
Creature – Elf Cleric
Whenever a creature you control becomes enchanted, put a vigilance counter on that creature.
2/1
 C 
Creature – Goblin Warrior
{r},- Sacrifice Bomb-Mad Boggart: Deal 2 damage to target player that was dealt damage by Bomb-Mad Boggart this turn.
The boggart clans of the plains are a little smarter than the goblins of caves, mazes, and mountains. A little.
2/1
Forest
 
 B 
Basic Land – Forest

Invoke Violence (rare)
Pufferfolk Sashimi (uncommon)
Banishing Light (uncommon)
Joyless Shadow (uncommon)
Two-Spells Ahead of You (common)
Signature Spell-Slice (common)
Grim Recall (common)
Nerthkyr's Curse (common)
Mekocz, Who'll Eat Everything (common)
Scheming Pirate (common)
Monstrous Mist Form (common)
Hinterland Hell Raiser (common)
Duties Advocate (common)
Bomb-Mad Boggart (common)
Forest (basic)