(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
Once per turn you may exile up to X land cards from your graveyard. If you do, exile an instant or sorcery spell with a mana value of X that shares a color with the color of mana a land exiled this way could add from your graveyard and cast a copy of it. This copy can't be countered by spells or abilities. 6/5
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Flying
Whenever a creature dealt damage by Black Night Herald dies, its controller loses 2 life and you gain 2 life. 4/3
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Whenever Illusionist Assailant deals combat damage to a player, create a 0/1 blue Cephalid token with defender.
Illusionist Assailant has hexproof and can't be blocked as long as you control another cephalid. 2/1
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When Blood Ritual Warlock enters the battlefield, each player sacrifices a creature.
![]() ![]() : Blood Ritual Warlock gets +X/+X until end of turn where X is the number of creatures that died this turn.2/2
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As you cast Golden Loot, you may exile a card named Golden Loot from your graveyard.
Reward (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Create a Treasure token. If you exiled a card named Golden Loot while casting this spell, create two Treasure tokens instead. |
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Flash
When Dungeon Assailant enters the battlefield, target creature gets -1/-1 until end of turn. "Really, you're trying to kill Garnieckz the Sky Saint? Are you even registered with any of the great assassin guilds?"- Garnieckz the Sky Saint
2/1
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![]() , : Exile target land card from a graveyard and target creature you control gets +2/+1 until end of turn.
, .”, Sacrifice this artifact: You gain 3 life. |
Whenever you cast your first enchantment spell each turn, scry 1 and gain 3 life.
The Virmaif druids celebrate all blessings, finding even the silver lining in curses.
4/4
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Whenever you cast a spell from exile, scry 1.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) ![]() , : Destroy target artifact. Target creature you control gains a first strike counter.3/5
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If a creature dealt damage by Soul Punisher would die, exile that creature instead.
Thoughts, dreams, hope- all of that ends with the flesh rended into dust.
5/5
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Flash
When Isd-Nahglam's Courrier enters the battlefield, untap target Boss you control. , Sacrifice Isd-Nahglam's Courrier: Untap target Boss.0/2
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Reach, vigilance
The Hollyhock Knights have been holding out against Yswang as they expand out of the fourth floor.
2/3
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Flash, deathtouch
Mor Gaush spreads a message of disease. No one needs to be faithful to carry that message.
2/2
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Gain 7 life. If
was spent casting Light Elves' Solar Blossom, you may search your library for a Plains, reveal it, and add it to your hand. Then, shuffle. |
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Skarhaia, Rune-Rooted
(rare)
Black Night Herald
(uncommon)
Illusionist Assailant
(uncommon)
Blood Ritual Warlock
(uncommon)
Golden Loot
(common)
Dungeon Assailant
(common)
Platter of Morels
(common)
Virmaif Blessings Advocate
(common)
Blillip, Hell-Scaler
(common)
Soul Punisher
(common)
Isd-Nahglam's Courrier
(common)
Hollyhock Archer
(common)
Noxious Commoner
(common)
Light Elves' Solar Blossom
(common)
Forest
(basic)



less to cast.)



,
: Exile target land card from a graveyard and target creature you control gets +2/+1 until end of turn.



