(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Defender
![]() , : Target tapped create doesn’t untap during its controller’s next untap step.0/3
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Exile target creature you control, then return that creature to the battlefield. When a creature enters the battlefield this way, it deals damage equal to its power to up to one target creature.
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At the beginning of your upkeep, scry X, where X is the number of enchantments you control.
1/2
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Whenever a creature dealt damage by a creature with deathtouch dies, you may
![]() . If you do, exile that creature instead and create a 2/2 black Zombie token.2/3
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Target creature you control deals damage equal to its power to target creature you don't control. When a creature dies this way, its controller loses life equal to that creature's toughness.
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Whenever Foul Rotter or another Zombie enters the battlefield, up to one target creature you don't control gets -1/-1 until end of turn. You can't target a creature with this ability more than once each turn.
2/2
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,- Sacrifice Bomb-Mad Boggart: Deal 2 damage to target player that was dealt damage by Bomb-Mad Boggart this turn.The boggart clans of the plains are a little smarter than the goblins of caves, mazes, and mountains. A little.
2/1
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Lair of the Solemn Sentinels enters the battlefield tapped.
: Add or .
, : Each creature you control with a Tier gets +1/+1 until end of turn. |
Reward
![]() ![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Counter target spell. If a creature spell was countered this way, tap up to two target creatures that player controls. Otherwise, scry 2. |
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your upkeep, target creature you control gets +2/+0 and gains vigilance until end of turn. 2/2
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Target creature gets +0/+5 and can block an additional creature until end of turn.
If was spent casting Light Shield Barrier, that creature gains "Whenever this creature blocks another creature, Light Shield Barrier deals 1 damage to that creature." until end of turn. |
When Kez Coast Pirate deals combat damage to a player, create a Treasure token unless that player sacrifices an artfiact.
2/2
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, : Deal 1 damage to target creature and Scry 1. If you control a blue Boss and a red Boss, you may deal 2 damage to target creature and scry 2 instead. |
Prevent all combat damage that would be dealt this turn.
If you control at least two tapped creatures, Scry 1. |
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Stone-Shelled Tortoise
(common, foil)
Fury Blitz Strike
(rare)
Light Elf Hierophant
(uncommon)
Rot-Treader Grizzly
(uncommon)
Vakir's Glee
(uncommon)
Foul Rotter
(common)
Bomb-Mad Boggart
(common)
Lair of the Solemn Sentinels
(common)
Plans Forseen
(common)
Plauch, Pride Hero
(common)
Light Shield Barrier
(common)
Kez Coast Pirate
(common)
Firesight Wand
(common)
Scout's Smoke Trick
(common)
Mountain
(basic)

: Target tapped create doesn’t untap during its controller’s next untap step.





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