(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
Whenever you discard a card, each opponent discards a card. Spells opponents cast cost an additional X life to cast, where X is 7 minus the number of cards in their hand. 5/4
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Cast Trail of Poison only if a creature you control dealt combat damage to an opponent this turn. Creatures you don't control get -1/-1 until end of turn. |
Exile two cards from your hand: Fourth-Floor Groveler gains indestructible until end of turn.
When Fourth-Floor Groveler enters the battlefield, exile target nonland card with a mana value of 4 or less. The Godfolk only live on the fourth floor, and despite their immense power, they all humbly submit to Jhimos, their ruler.
5/5
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Target player reveals their hand. You choose an instant, sorcery, or legendary creature card from that player's hand. That player discards that card.
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Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of each opponent's endstep, if that player didn't play a land this turn, that player loses 2 life and return up to one target land from your graveyard to your hand. 2/2
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Flying
![]() ![]() ![]() ![]() : Return Cherub of the Ossuary from your graveyard to the battlefield tapped. Activate this ability only if a creature you control died this turn.2/3
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Flying
Whenever a permanent you own is exiled, if you control a Boss, scry 1 and create a tapped Treasure token. Hwalch's knowledge extends far beyond the Zevbrenkh Sea.
3/3
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
: Glory-Wrought Golem can’t be blocked by nonlegendary creatures until end of turn.3/4
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Whenever a land enters the battlefield under your control, gain 1 life. If a Lair entered the battlefield, Adventurercatcher gets +1/+0 until end of turn.
0/1
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Enchant creature
Whenever enchanted creature attacks, nonmana abilities of permanents opponents control cost an additional 2 life to activate until end of turn. |
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Whenever a creature you control becomes enchanted, put a vigilance counter on that creature.
2/1
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Whenever Loot Scout deals combat damage to a player, create a tapped Treasure token.
Loot can be found anywhere by those who know where to look.
1/1
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Exile all instants and sorcery cards from all graveyards. Then, if ten or more instant and/or sorcery cards were exiled this way, put a flying counter on each Boss you control.
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Enchant creature
Enchanted creature gets +3/+0 and has menace. When Demonic Arrogance is put into the graveyard from the battlefield you may pay 3 life. If you do, target creature gets -3/-3 until end of turn. |
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Crúzath, Weight of Fear
(rare)
Trail of Poison
(uncommon)
Fourth-Floor Groveler
(uncommon)
Disconcert
(uncommon)
Frolcic, Gloried Creation
(common)
Cherub of the Ossuary
(common)
Second Floor Surveyor
(common)
Glory-Wrought Golem
(common)
Adventurercatcher
(common)
Barbs of Pain
(common)
Duties Advocate
(common)
Loot Scout
(common)
Blast-Wind Greeting
(common)
Demonic Arrogance
(common)
Plains
(basic)


less to cast.)





(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
