(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance, reach, menace
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost less to cast.)
Whenever a creature dealt damage by Tarrush, Maze King dies, that creature's controller exiles the top card of their library. Until the beginning of your next endstep, you may play that card. When you play a card this way, draw a card. 8/8
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Target player reveals their hand. You choose an instant, sorcery, or legendary creature card from that player's hand. That player discards that card.
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Enchant creature
Enchanted creature is an 8/8 Octopus with "Whenever this creature attacks, scry 2." "Fight with strength and cleverness" -Quaishan Adventurer Guild motto
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Flying
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever an opponent casts their first noncreature spell each turn, target permanent you control gains indestructible until end of turn. 3/5
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Target two creatures you control get +2/+2 until end of turn.
If was spent casting Pincer Maneuver, those creatures can't be blocked by creatures with a power of 2 or less until end of turn. If was spent casting Pincer Maneuver, those creatures gain flying until end of turn. |
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Gain 7 life. If
was spent casting Light Elves' Solar Blossom, you may search your library for a Plains, reveal it, and add it to your hand. Then, shuffle. |
At the beginning of your endstep, if you have seven or more cards in your graveyard, Scry 1.
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Target opponent discards two cards.
Create a Treasure token for each Boss discarded this way. |
Defender
Whenever a Boss you control dies, you may pay ![]() . If you do, put a +1/+1 counter on Axe-Guard Demon.Vakir found Giedes' fortress more heavily guarded than she had imagined.
5/5
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Haste
![]() , : Deal 2 damage to target creature. This ability costs less to activate if you control a Boss.The minotaurs charge on their master's command, and won't stop their attack until either they or their target dies.
2/2
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If Signature Spell-Slice targets a Boss, you may pay an additional
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Destroy target attacking creature. If you paid an additional , gain 5 life and create a 1/1 white Soldier token. |
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
![]() : Ashell and Gruzmi, Heralds of Kairu gains first strike until end of turn.
![]() : Ashell and Gruzmi gains deathtouch until end of turn.
At the beginning of your endstep, if Ashell and Gruzmi has first strike and deathtouch, sacrifice it. When Ashell and Gruzmi is sacrificed this way you may cast a Boss from your hand as if it had flash for less.4/4
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Lair of the Impatient Ones enters the battlefield tapped.
: Add or .
, : Each creature you control with a Tier gets +1/+1 until end of turn. |
Whenever a creature you don't control dies, create a Food token.
"Cerberus, angel, sphinx, they all taste the same covered in pain pepper sauce." -Driel, the Body Gardener
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Tarrush, Maze King
(rare)
Disconcert
(uncommon)
Octoform
(uncommon)
Yalko, the Unmoved Expression
(uncommon)
Pincer Maneuver
(common)
Light Elves' Solar Blossom
(common)
Shaped by the Past
(common)
Rupture the Future
(common)
Axe-Guard Demon
(common)
Doquirl Dungeon Minotaur
(common)
Signature Spell-Slice
(common)
Ashell and Gruzmi, Heralds of Kairu
(common)
Lair of the Impatient Ones
(common)
Feast on Foes
(common)
Plains
(basic)




less to cast.)







: Deal 2 damage to target creature. This ability costs