(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Return target nonland permanent to its owner's hand. Then, that player mills X cards, where X is the number of cards in their hand.
"I understand you want to remember a certain spell. I'm sure you can do that if you forget less-important matters."- Isvanna of the Seven-Thousand Spells
 U 
Legendary Creature – Human Scout Boss
Ward {1}
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever Jazmi, Varwood Tracker or another Boss you control deals combat damage to an opponent, if you haven't drawn your second card this turn, you may draw a card.
3/6
 U 
Sorcery
Create two tapped Food tokens. Then, create a tapped Treasure token for each Food you control. If four or more Treasure tokens were created this way, draw a card.
 U 
Creature – Salamander Monk
Haste, prowess, Ward {2}

At the beginning of your endstep, if Spell-Palm Adept's power is 4 or greater, you may draw a card.
The masters of the Spell-Palm style were all slaughtered by Giedes, and the survivors seek refuge under Zialk.
2/1
 C 
Legendary Creature – Elf Wizard Boss
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
During your combat phase, instants you cast cost {1} less for each untapped creature you control.
2/2
 C 
Legendary Creature – Elf Druid Boss
Trample
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
Whenever Driel, the Body Gardener or another creature dies, you may pay {2/g}. If you do, create a 1/1 green Saproling token.
4/4
 C 
Land – Lair
Lair of the Solemn Sentinels enters the battlefield tapped.
{t}: Add {g} or {w}.
{4},{t}: Each creature you control with a Tier gets +1/+1 until end of turn.
 C 
Instant
Destroy target creature with a power of 2 or less unless its controller discards a card.
 C 
Legendary Creature – Efreet Boss
Flying, First strike
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{1}: Chol-Nini, Whirling Embers gains hexproof until end of turn. Activate this ability only if Chol-Nini is tapped and you control an untapped creature.
When Chol-Nini dies, you may put a flying or first strike counter on target Boss.
3/3
 C 
Creature – Goblin Scout
Whenever Loot Scout deals combat damage to a player, create a tapped Treasure token.
Loot can be found anywhere by those who know where to look.
1/1
 C 
Instant
Put a +1/+1 counter on up to one target creature you control. Until end of turn, that creature gains "Remove a counter: Destroy target creature blocking or being blocked by this creature."
 C 
Creature – Orc Assassin
Flash
When Dungeon Assailant enters the battlefield, target creature gets -1/-1 until end of turn.
"Really, you're trying to kill Garnieckz the Sky Saint? Are you even registered with any of the great assassin guilds?"- Garnieckz the Sky Saint
2/1
 C 
Sorcery
Put a vigilance counter on up to two target creatures you control. Then, each creature you control with vigilance gets +1/+1 until end of turn.
 C 
Creature – Beast Barbarian
Flash
Secret Enemy can't be countered by spells or abilities.
If a creature you control left the battlefield this turn, Secret Enemy costs {g} less to cast.
3/3
Swamp
 
 B 
Basic Land – Swamp

Reorganize Memories (rare)
Jazmi, Varwood Tracker (uncommon)
Farmer's Hustle (uncommon)
Spell-Palm Adept (uncommon)
Fanlaed, Raised by Beasts (common)
Driel, the Body Gardener (common)
Lair of the Solemn Sentinels (common)
Sad Laugh (common)
Chol-Nini, Whirling Embers (common)
Loot Scout (common)
Preshayja's Gambit (common)
Dungeon Assailant (common)
Ready to Strike (common)
Secret Enemy (common)
Swamp (basic)