(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Orc Shaman Boss
Menace, flash
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Cards in your graveyard have "{2/b}{2/r}{2/g}, Exile this card: Put a +1/+1 counter, a first strike counter, and a lifelink counter on target creature you control. Then, that creature fights another target creature."
6/5
 U 
Creature – Salamander Monk
Haste, prowess, Ward {2}

At the beginning of your endstep, if Spell-Palm Adept's power is 4 or greater, you may draw a card.
The masters of the Spell-Palm style were all slaughtered by Giedes, and the survivors seek refuge under Zialk.
2/1
 U 
Legendary Creature – Human Knight Boss
First strike
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever Dzini, Strict Sargeant becomes tapped, you may pay {2/w}{2/w}. If you do, put a +1/+1 counter on Dzini and create a 1/1 white Soldier token that's tapped and attacking.
4/5
 U 
Creature – Human Knight
Flash
When Zevbrenkh Sea Mariner enters the battlefield, exile up to one target creature you control, then return that creature to the battlfield. If you exiled a Boss this way, gain 5 life and draw a card.
4/3
 C 
Sorcery
Chooses 1–
●Destroy up to one target artifact, up to one target enchantment, and up to one target creature with flying.
●Create a 2/2 green Bear token, return a creature, artifact, enchantment, or land from your graveyard to your hand, and distribute two +1/+1 among any number of target creatures you control.
 C 
Sorcery
Return target creature to its owner's hand. Then, that creature's owner reveals their hand. Choose a nonland, noncreature card. That player discards that card.
 C 
Legendary Creature – Octopus Boss
Whenever Glopsci, Tentacles in Everything deals combat damage to a player, tap target nonland permanent that player controls. That permanent doesn't untap during its controller's next untap step.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{3}{u},{t}: Return target tapped nonland permanent to its owner's hand.
3/5
 C 
Artifact Creature – Elemental Samurai
Reward {r/w}{r/w} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
First strike

Whenever another artifact enters the battlefield under your control, Slag Samurai gets +1/+0 until end of turn.
3/1
 C 
Instant
Draw two cards. Then, if you have seven or more cards in your hand, you may Scry 2.
"I've still got.... 6,328 spells you haven't seen." -Isvanna
 C 
Creature – Angel Squid
Flying
When Divine Tentacles enters the battlefield, exile target tapped permanent until end of turn
Squids fly up from below the Sho Belarsh ocean should any try and ride the waves to the second floor.
1/3
 C 
Legendary Creature – Efreet Boss
Flying, First strike
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{1}: Chol-Nini, Whirling Embers gains hexproof until end of turn. Activate this ability only if Chol-Nini is tapped and you control an untapped creature.
When Chol-Nini dies, you may put a flying or first strike counter on target Boss.
3/3
 C 
Legendary Creature – Goblin Boss
Haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
Discard an instant or sorcery: Create a 1/1 red Goblin token. You can activate this ability X times per turn, where X is the number of Bosses you control.
2/1
 C 
Creature – Gorgon Assassin
Flash
When Reapers Guild Novice enters the battlefield, target creature an opponent controls gets -4/-4 until end of turn.
3/5
 C 
Creature – Rat
{t}, Sacrifice Dualor's Second Citizens: Until end of turn, spells with Reward cost {1} more.
Uninterested mortals toil with neither hope nor fear nor hatred. The rats in Dualor have no hesitancy to civilization.
1/1
Plains
 
 B 
Basic Land – Plains

Jiawold, Grave King (rare)
Spell-Palm Adept (uncommon)
Dzini, Strict Sargeant (uncommon)
Zevbrenkh Sea Mariner (uncommon)
Choose Your Specialty (common)
Bolkaz's Cackle (common)
Glopsci, Tentacles in Everything (common)
Slag Samurai (common)
Two-Spells Ahead of You (common)
Divine Tentacles (common)
Chol-Nini, Whirling Embers (common)
Cranawl, Warren Chief (common)
Reapers Guild Novice (common)
Dualor's Second Citizens (common)
Plains (basic)