(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature gets +3/+0 and has menace. ![]() ![]() , Exile Fearsomeness Blessing from your graveyard: Target creature gets +3/+0 and gains menace until end of turn. |
Vigilance, reach
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost less to cast.)
Whenever a creature you don't control that dealt damage to a blocking creature this turn dies, put a +1/+1 counter on each creature you control. 9/9
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Until end of turn, double the toughness of target creature you control. If that creature is a Boss, it becomes immune to deathtouch and can't be targeted by spells or abilities your opponents control until end of turn.
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Cast Two For One Trick only if you've cast one other spell this turn.
Draw a card. Tap target nonland permanent. That permanent doesn't untap during its controller's next untap step. |
Lifelink
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) If you would gain life, you gain that much life plus 2 instead. If a spell you cast or the ability of another permanent you control would cause an opponent to lose life, that player loses that much life plus 2 instead. 2/5
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As you cast Golden Loot, you may exile a card named Golden Loot from your graveyard.
Reward (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Create a Treasure token. If you exiled a card named Golden Loot while casting this spell, create two Treasure tokens instead. |
When Dark Elf Conspirator enters the battlefield, draw a card if you control three or more elves.
When Dark Elf Conspirator dies, lose 1 life and draw a card. 2/2
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Haste
When Rumblo's Armorer dies, you may attach equipment at instant speed until end of turn. "A spear? We'll need these shields, and a hammer to break the shaft." -Rumblo, Second Floor Boss
1/1
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If a creature dealt damage by Soul Punisher would die, exile that creature instead.
Thoughts, dreams, hope- all of that ends with the flesh rended into dust.
5/5
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Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card."
The Murky Murderer's bites can draw more than just blood.
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Enchant creature
Enchanted creature untaps at the beginning of each untap step and has “ : Untap target Lair.” |
Reward- Pay 3 life. (If a creature an opponent controls left the battlefield this turn, you may cast this spell by paying 3 life)
Draw a card and lose 1 life. If you cast Price of Pain for its reward cost, create a Treasure token. |
Sacrifice an artifact: Attacking creatures get -1/-0 until end of turn.
2/2
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Flash
Until the beginning of your next endstep, you may cast the next creature spell you cast as if it has flash. 1/1
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Fearsomeness Blessing
(uncommon, foil)
Ogarzha, Ruthless Roots
(rare)
Extra Health Bar
(uncommon)
Two For One Trick
(uncommon)
Saint of Life, Fichao
(uncommon)
Golden Loot
(common)
Dark Elf Conspirator
(common)
Rumblo's Armorer
(common)
Soul Punisher
(common)
Pleya's Strike
(common)
Lair Keeper’s Service
(common)
Price of Pain
(common)
Damway Beaver
(common)
Runner Virus Zombie
(common)
Island
(basic)










: Untap target Lair.”