(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact Creature – Elemental Samurai
Reward {r/w}{r/w} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
First strike

Whenever another artifact enters the battlefield under your control, Slag Samurai gets +1/+0 until end of turn.
3/1
 
 R 
Legendary Creature – Werewolf Boss
Ward- Discard a card, pay 2 life, and {2}
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever a creature you control other than Orv Ad, the Doom becomes the target of a spell or ability you don't control, destroy target nonland permanent with a mana value of 3 or less that player controls.
5/5
 U 
Creature – Jellyfish
Defender
Whenever a creature is dealt combat damage by Paralyzing Jelly, tap that creature. That creature doesn't untap during its controller's next untap step.

{2}{2/b}{2/b}{2/g}{2/g}: Destroy target tapped creature that was dealt damage by Paralyzing Jelly. You gain 5 life.
1/5
 U 
Creature – Efreet Wizard
Flash
When Flashfire Sorcerer enters the battlefield, you may deal X damage to target creature, where X is the mana value of target instant or sorcery.
3/4
 U 
Creature – Plant Hag
When Bulbous Swamp Crone enters the battlefield, gain 3 life.
When Bulbous Swamp Crone dies, put a +1/+1 counter on target creature you control. If that a creature is a Boss, put two +1/+1 counters on it instead.
5/5
 C 
Artifact – Equipment
{1}{r}: Equipped creature gets +1/+0 until end of turn.

Equip {1}
 C 
Land – Lair
Lair of the Governing Body enters the battlefield tapped.
{t}: Add {w} or {u}.
{4},{t}: Each creature you control with a Tier gets +1/+1 until end of turn.
 C 
Creature – Elemental Knight
Flying, vigilance

Exile Flying Fortress Guard: Flying Fortress Guard's owner creates four Treasure tokens. Only opponents may activate this ability.
3/7
 C 
Legendary Creature – Bird Boss
Flying
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{2}{2/w}: Trairkis, Apathetic Osprey gets +0/+2 and first strike and until end of turn.
3/4
 C 
Sorcery
Target opponent discards two cards.

Create a Treasure token for each Boss discarded this way.
 C 
Legendary Creature – Efreet Boss
First strike
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Baawlind, Future Eye dies, scry X, where X is the number of cards in your hand.
2/2
 C 
Sorcery
Gain 7 life. If {w} was spent casting Light Elves' Solar Blossom, you may search your library for a Plains, reveal it, and add it to your hand. Then, shuffle.
 C 
Enchantment – Aura
Flash, Reward {1} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature you control
Enchanted creature has flying and lifelink. At the beginning of your endstep, if you didn't gain life this turn, sacrifice the enchanted creature.
 C 
Sorcery
Destroy target land and target creature. If you spent {w} casting Stone Burial, exile those permanents instead.
"Death was inevitable, the destruction- that is what I forsaw."- Lowi, Fate Prohpet
Forest
 
 B 
Basic Land – Forest

Slag Samurai (common, foil)
Orv Ad, the Doom (rare)
Paralyzing Jelly (uncommon)
Flashfire Sorcerer (uncommon)
Bulbous Swamp Crone (uncommon)
Fire Whip (common)
Lair of the Governing Body (common)
Flying Fortress Guard (common)
Trairkis, Apathetic Osprey (common)
Rupture the Future (common)
Baawlind, Future Eye (common)
Light Elves' Solar Blossom (common)
Curse of the Vampire Bat (common)
Stone Burial (common)
Forest (basic)