(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Elf Druid
When Light Elf Woodbinder enters the battlefield, create a 1/1 green Saproling token.
{3}{g}{g}: Put two +1/+1 counters on each Saproling you control. Activate this ability only if you control a tier 3 or higher creature.
1/2
 
 R 
Enchantment
At the beginning of each endstep, target creature gets -4/-4 until end of turn and you gain 4 life.

Sacrifice Purgatory Circle: Exile each player's graveyard. You gain life equal to the number of creature cards exiled this way.
 U 
Instant
Reflector Bubble costs {1} more to cast for each spell named Reflector Bubble that you've cast this turn.

As you cast Reflector Bubble, you may pay {2/u}. If you do, return Reflector Bubble to your hand as it resolves.

Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
 U 
Legendary Creature – Kor Artificer Boss
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever Nuvilee, Forge-Frenzied attacks, Nuvilee gets +X/+X until end of turn, where X is the number of artifacts that entered the battlefield under your control this turn. If X is 0 or less, create a tapped Treasure token instead.
3/1
 U 
Enchantment – Aura
Enchant creature
At the end of each phase, remove all damage from enchanted creature.
"If I keep all these monsters alive, eventually they'll wear down my enemies." -Eshmoon
 C 
Instant
Target two creatures you control get +2/+2 until end of turn.

If {g} was spent casting Pincer Maneuver, those creatures can't be blocked by creatures with a power of 2 or less until end of turn. If {u} was spent casting Pincer Maneuver, those creatures gain flying until end of turn.
 C 
Enchantment – Aura
Flash
Reward {2/u}{u} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature you control
Enchanted creature has "When this creature deals combat damage to a player, scry X, where X is the damage this creature dealt. If you scry 3 or more cards this way, enchanted creature doesn't untap during your next untap step.
 C 
Creature – Snake
Guardian of the Excess gets +1/+1 for each Lair you control.

When Guardian of the Excess dies, sacrifice a Lair. If a Lair was put into your graveyard this way, draw a card.
1/4
 C 
Creature – Orc Assassin
Discard a noncreature card,{t}: Target creature gets -1/-1 until end of turn.
Holding the scythe by only the very end, she can reach you, even if you think she can't.
2/3
 C 
Sorcery
Each opponent reveals their hand. Choose a creature from any one of them. That player discards that card. When a creature card is discarded this way, target creature that player controls gets -X/-X until end of turn, where X is the discarded creature's mana value.
 C 
Enchantment – Aura Curse
Enchant player

Whenever the enchanted player is dealt combat damage, that player mills two cards unless they lose 1 life instead.
 C 
Sorcery
Return target creature to its owner's hand. Then, that creature's owner reveals their hand. Choose a nonland, noncreature card. That player discards that card.
 C 
Creature – Plant
Whenever a land enters the battlefield under your control, gain 1 life. If a Lair entered the battlefield, Adventurercatcher gets +1/+0 until end of turn.
0/1
 C 
Creature – Centaur Warrior
Whenever Varwoods Hunter attacks, if you control three or more Lairs Varwoods Hunter gets +1/+1 and gains trample until end of turn.
Even if they're bosses, denizens of the first floor should be wary of anyone unknown showing up.
3/1
Plains
 
 B 
Basic Land – Plains

Light Elf Woodbinder (common, foil)
Purgatory Circle (rare)
Reflector Bubble (uncommon)
Nuvilee, Forge-Frenzied (uncommon)
Eshmoon's Glyph (uncommon)
Pincer Maneuver (common)
Curse of Endless Possibility (common)
Guardian of the Excess (common)
Scythe-Slash Slayer (common)
Banshee's Wail (common)
Migraine Halo (common)
Bolkaz's Cackle (common)
Adventurercatcher (common)
Varwoods Hunter (common)
Plains (basic)