(Generic)Isekai/Dungeon Test concepts: Virtual Booster
| (Generic)Isekai/Dungeon Test concepts: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Until end of turn, up to one target noncreature artifact you control becomes a 4/4 colorless creature in addition to its other types with "When this creature dies, deal 3 damage to up to one target creature, 2 damage to up to one target player, and each opponent discards a card."
|
Until end of turn, double the toughness of target creature you control. If that creature is a Boss, it becomes immune to deathtouch and can't be targeted by spells or abilities your opponents control until end of turn.
|
Haste
When Sword-Snatcher Goblin enters the battlefield, gain control of target equipment until end of turn. You may spend mana as though it were mana of any color to pay its equip cost. 2/1
|
Defender
Whenever a creature is dealt combat damage by Paralyzing Jelly, tap that creature. That creature doesn't untap during its controller's next untap step. ![]() ![]() ![]() ![]() : Destroy target tapped creature that was dealt damage by Paralyzing Jelly. You gain 5 life.1/5
|
Distribute a +1/+1 counter, a hexproof counter, a vigilance counter, a flying counter, and a trample counter among up to five creatures you control. You can't put more than two counters on a single creature this way.
|
|
Whenever Loot Scout deals combat damage to a player, create a tapped Treasure token.
Loot can be found anywhere by those who know where to look.
1/1
|
Flying
At the beginning of your endstep, if you lost life this turn, target opponent exiles their graveyard. 3/3
|
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
, : Tap target creature.
, : Target creature gets -3/-0 until end of turn.
When Bardel, Tentacled Emperor dies, if you control the untapped creature with greatest power you may cast a Boss from your hand as if it had flash. A Boss cast this way enters the battlefield with a flying counter. 5/3
|
Until end of turn, whenever a creature you control blocks, draw a card then discard a card.
“I just needed to see your weakness” -Kairu the Spear Master
|
Vigilance
Whenever Axe Guardian blocks one or more creatures, Axe Guardian gets +2/+2 until end of turn. "Greetings to Dualor, the largest city of the second floor."
2/4
|
|
As an additional cost to cast Severing Slash, an attacking creature you control doesn't untap during its controller's next untap step.
Deal 7 damage to target creature and destroy all artifacts attached to that creature. |
Discard a noncreature card,
: Target creature gets -1/-1 until end of turn.Holding the scythe by only the very end, she can reach you, even if you think she can't.
2/3
|
Whenever Glopsci, Tentacles in Everything deals combat damage to a player, tap target nonland permanent that player controls. That permanent doesn't untap during its controller's next untap step.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) ![]() , : Return target tapped nonland permanent to its owner's hand.3/5
|
Draw two cards.
Each opponent mills four cards. Lis-Yei may not be able to kill and eat Hwalch if he swam upon the merfolk, the seas are big, and offer time to plan.
|
|
Mineral Transformation
(rare)
Extra Health Bar
(uncommon)
Sword-Snatcher Goblin
(uncommon)
Paralyzing Jelly
(uncommon)
Evolution Spiral
(common)
Loot Scout
(common)
Psychopomp Punisher
(common)
Bardel, Tentacled Emperor
(common)
Planner’s Gambit
(common)
Axe Guardian
(common)
Severing Slash
(common)
Scythe-Slash Slayer
(common)
Glopsci, Tentacles in Everything
(common)
Psychic Subjugation
(common)
Island
(basic)









: Tap target creature.

