(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
You could alternatively have 15 random cards regardless of rarity.
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When Dangliss Glade Hermit enters the battlefield, Lairs you control gain "
: Put a +1/+1 counter on target creature you control. If that creature is a Boss put a vigilance counter on it as well."2/2
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Reach
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever Rumblo, Swinging Fists becomes enchanted or equipped, Rumblo gets +2/+0 and gains doublestrike until end of turn. 3/3
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Until end of turn, whenever a creature you don't control is dealt five or more damage, exile that creature.
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Equipped creature gets +1/+1 and has indestructible.
Equip ![]() ![]() ![]() ![]() ![]() |
Defender
![]() , : Target tapped create doesn’t untap during its controller’s next untap step.0/3
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Exile all instants and sorcery cards from all graveyards. Then, if ten or more instant and/or sorcery cards were exiled this way, put a flying counter on each Boss you control.
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Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
![]() : Ashell and Gruzmi, Heralds of Kairu gains first strike until end of turn.
![]() : Ashell and Gruzmi gains deathtouch until end of turn.
At the beginning of your endstep, if Ashell and Gruzmi has first strike and deathtouch, sacrifice it. When Ashell and Gruzmi is sacrificed this way you may cast a Boss from your hand as if it had flash for less.4/4
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Cast Lament of the Lonely only if you control exactly one creature.
Draw two cards, lose two life, and create two tapped Treasure tokens. |
Lair of the Governing Body enters the battlefield tapped.
: Add or .
, : Each creature you control with a Tier gets +1/+1 until end of turn. |
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
![]() , - Sacrifice another creature: Target creature gets -2/-2 until end of turn and its controller loses 2 life.
When Luzzei, Cheerful Tormentor dies, if you have more fewer creatures than an opponent, you mast cast a Boss from your hand as if it had flash. If you do, that boss enters the battlefield with a menace counter. 4/4
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Equipped creature gets +1/+0.
At the beginning of your endstep, if a creature that was dealt damage by the equipped creature died this turn, lose 2 life and put a +1/+1 counter on the equipped creature. Equip , pay 2 life |
Flying, vigilance
Exile Flying Fortress Guard: Flying Fortress Guard's owner creates four Treasure tokens. Only opponents may activate this ability. 3/7
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Guardian of the Excess gets +1/+1 for each Lair you control.
When Guardian of the Excess dies, sacrifice a Lair. If a Lair was put into your graveyard this way, draw a card. 1/4
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Target creature gets +1/+1 for each nontoken artifact you control.
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Dangliss Glade Hermit
(rare)
Rumblo, Swinging Fists
(uncommon)
Dance of Holy Fire
(uncommon)
Armor of Godfolk Nail
(uncommon)
Stone-Shelled Tortoise
(common)
Blast-Wind Greeting
(common)
Ashell and Gruzmi, Heralds of Kairu
(common)
Lament of the Lonely
(common)
Lair of the Governing Body
(common)
Luzzei, Cheerful Tormentor
(common)
Sojoux, Vampiric Stiletto
(common)
Flying Fortress Guard
(common)
Guardian of the Excess
(common)
Don the Armory
(common)
Plains
(basic)

: Put a +1/+1 counter on target creature you control. If that creature is a Boss put a vigilance counter on it as well."









