(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Reward {1}{b/g}{b/g} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +3/+1 and has deathtouch and "This creature can't be blocked by creatures with a power of 2 or less."

Equip {1}{b}{g}
 U 
Creature – Plant Hag
When Bulbous Swamp Crone enters the battlefield, gain 3 life.
When Bulbous Swamp Crone dies, put a +1/+1 counter on target creature you control. If that a creature is a Boss, put two +1/+1 counters on it instead.
5/5
 U 
Enchantment – Aura
Enchant creature
Whenever a nonbasic land becomes tapped, enchanted creature gets +1/+1 until end of turn.

Sacrifice a Lair: Enchanted creature gains Ward {3} until end of turn.
 U 
Instant
As an additional cost to cast Destroy Your Lair, sacrifice a Lair.

Destroy target creature and a random creature controlled by the same player.
 C 
Creature – Troll Druid
When Keeper of the Dangliss Glade enters the battlefield, you may return a Forest from your graveyard to your hand. If you control a Boss, you may return a Lair from your graveyard to your hand instead.

{4}{g}{g},{t}: Keeper of the Dangliss Glade fights target creature
5/5
 C 
Artifact – Equipment
Reward {1} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)

Whenever a creature dealt damage by the equipped creature dies, put a menace counter on the equipped creature and create a Treasure token.

Equip {2/r}{2/r}
 C 
Creature – Merfolk Wizard
When Hwalch's Emisarry enters the battlefield, target player puts the top two cards of their library into their graveyard.
"Welcome to Vanquice"
1/1
 C 
Legendary Creature – Merfolk Cleric Boss
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your endstep, if a creature died this turn, draw a card and deal 1 damage to any target.
2/2
 C 
Creature – Orc Assassin
Flash
When Dungeon Assailant enters the battlefield, target creature gets -1/-1 until end of turn.
"Really, you're trying to kill Garnieckz the Sky Saint? Are you even registered with any of the great assassin guilds?"- Garnieckz the Sky Saint
2/1
 C 
Creature – Angel
Flying
{w},{t}: Tap target creature an opponent controls.
There is no hope of escaping Hwalch's Dungeon.
2/3
 C 
Creature – Dragon
Flying
As long as Spell-Stream Dragon is tapped, instants and sorceries you cast cost {2} less.
4/4
 C 
Instant
Draw two cards.

Each opponent mills four cards.
Lis-Yei may not be able to kill and eat Hwalch if he swam upon the merfolk, the seas are big, and offer time to plan.
 C 
Instant
Cast Lament of the Lonely only if you control exactly one creature.

Draw two cards, lose two life, and create two tapped Treasure tokens.
 C 
Creature – Elemental Dog
Doublestrike
{2}{b}{b}: Creatures dealt damage by Rabid Cerberus get -1/-1 until end of turn.
These dogs roam the third dungeon floor, biting anything that moves.
4/5
Island
 
 B 
Basic Land – Island

Scythe of Hero-Slaying (rare)
Bulbous Swamp Crone (uncommon)
Galn-Wa's Blessing (uncommon)
Destroy Your Lair (uncommon)
Keeper of the Dangliss Glade (common)
War Dog's Mask (common)
Hwalch's Emisarry (common)
Delai, Blood Tide (common)
Dungeon Assailant (common)
Long-Feather Angel (common)
Spell-Stream Dragon (common)
Psychic Subjugation (common)
Lament of the Lonely (common)
Rabid Cerberus (common)
Island (basic)