(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Cat Scout
Vigilance
When Gidaki Paw Scout enters the battlefield, if an opponent controls more lands than you, reveal cards from the top of your library until you reveal Forest, Plains, or Lair, and add that card to your hand. Put the rest on the bottom of your library in a random order.
1/1
 
 M 
Creature – Avatar Wizard
Sorcerous Being attacks each turn if able.

Whenever Sorcerous Being becomes blocked, exiled Sorcerous Being until end of turn. When Sorcerous Being is exiled this way, you may cast a copy of a red sorcery from your graveyard without paying its mana cost.
6/5
 U 
Legendary Creature – Rat Boss
Deathtouch
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever a creature dealt damage by Dualor City's Infestation dies, create a 1/1 black Rat token.
Rats you control have menace as long as you control five or more Rats.
5/5
 U 
Creature – Human Shaman
Whenever you cast a card with Reward, exile the top card of your library. You may play cards exiled that way until the end of your next turn.
2/3
 U 
Artifact – Equipment
Whenever the equipped creature attacks, you may discard a card. If you do, draw a card.

Whenever you discard an instant or sorcery card, double the equipped creature's power until end of turn.

Equip {1}{r}
 C 
Creature – Rat
Deathtouch
Even the most common creatures will kill a hero who can't comprehend protection.
1/1
 C 
Enchantment – Aura
Flash
Reward {2/g} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature you control
All creature able to block the enchanted creature do so.
At the beginning of your endstep, if the enchanted didn't attack, exile two lands you control until the beginning of your next endstep.
 C 
Legendary Creature – Orc Cleric Boss
Lifelink
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Mor Gaush, Hand of Illness dies, target opponent loses X life, where X is the number of Bosses in your graveyard.
1/1
 C 
Artifact – Fungus Food
{w/b}{g/b},{t}: Exile target land card from a graveyard and target creature you control gets +2/+1 until end of turn.

{2},{t}.”, Sacrifice this artifact: You gain 3 life.
 C 
Instant
If Signature Spell-Slice targets a Boss, you may pay an additional {w}.

Destroy target attacking creature. If you paid an additional {w}, gain 5 life and create a 1/1 white Soldier token.
 C 
Creature – Treefolk Warrior
Reach

{1}{w}{w}: Until end of turn, Redwood Guardian can block an additional creature.
5/5
 C 
Creature – Angel
Flying
At the beginning of your endstep, if you lost life this turn, target opponent exiles their graveyard.
3/3
 C 
Sorcery
Return target creature to its owner's hand. Then, that creature's owner reveals their hand. Choose a nonland, noncreature card. That player discards that card.
 C 
Creature – Angel
Flying
{w},{t}: Tap target creature an opponent controls.
There is no hope of escaping Hwalch's Dungeon.
2/3
Swamp
 
 B 
Basic Land – Swamp

Gidaki Paw Scout (common, foil)
Sorcerous Being (mythic)
Dualor City's Infestation (uncommon)
Bonus Treasure Guide (uncommon)
Hellfire Spear (uncommon)
Typhoid Rats (common)
Curse of Howling (common)
Mor Gaush, Hand of Illness (common)
Platter of Morels (common)
Signature Spell-Slice (common)
Redwood Guardian (common)
Psychopomp Punisher (common)
Bolkaz's Cackle (common)
Long-Feather Angel (common)
Swamp (basic)