(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost less to cast.)
Whenever you cast an instant spell or spell with flash, up to one target creature gets -X/-X until end of turn, where X is the number of Bosses you control. If a creature dies this way, its controller mills five cards. 5/4
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Ward
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever Jazmi, Varwood Tracker or another Boss you control deals combat damage to an opponent, if you haven't drawn your second card this turn, you may draw a card. 3/6
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Flying
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever you cast an instant or sorcery spell, target creature you control gets +1/+0 and gains haste and hexrpoof until end of turn. 2/5
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Lair of the Fitful Tyrant enters the battlefield tapped. If you control a Boss, when Lair of the Fitful Tyrant enters the battlefield you may sacrifice a basic land. If you do, Lair of the Fitful Tyrant enters the battlefield untapped.
: Add or ![]() |
At the beginning of your endstep, choose 1-
• Remove a counter from target creature. • Each opponent who controls a cteature with a counter loses 2 life. 4/4
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Whenever a creature you don't control dies, create a Food token.
"Cerberus, angel, sphinx, they all taste the same covered in pain pepper sauce." -Driel, the Body Gardener
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When Ambrussan Sentinel enters the battlefield, target Boss you control gains first strike and trample until end of turn.
"I'll serve the lord the Ambrussan woods, whoever that may be."
4/4
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When Vivant Flare-Crest enters the battlefield, target Boss you control gains deathtouch and vigilance until end of turn.
Flare-Crests are fierce monsters, but they can recognize heroic power.
5/2
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Put a vigilance counter on up to two target creatures you control. Then, each creature you control with vigilance gets +1/+1 until end of turn.
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When Gold-Horn Ox enters the battlefield, any player may have you create three Treasure tokens. If they do, that player gains control of Gold-Horn Ox.
, Sacrifice Gold-Horn Ox: Draw two cards.0/4
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Whenever an opponent casts a spell during the combat phase, Blood-Sworn Knight gets +1/+0 and gains first strike until end of turn.
0/3
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Lair of the Hateful enters the battlefield tapped.
: Add or .
, : Each creature you control with a Tier gets +1/+1 until end of turn. |
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of each opponent's endstep, if that player didn't play a land this turn, that player loses 2 life and return up to one target land from your graveyard to your hand. 2/2
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Grasp of Death costs
less if Grasp of Death targets a nonlegendary creature.
Destroy target creature. |
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Ojal, Reality Thief
(rare)
Jazmi, Varwood Tracker
(uncommon)
Lansis, Spell Breath
(uncommon)
Lair of the Fitful Tyrant
(uncommon)
Blood-Feast Challenger
(common)
Feast on Foes
(common)
Ambrussan Sentinel
(common)
Vivant Flare-Crest
(common)
Ready to Strike
(common)
Gold-Horn Ox
(common)
Blood-Sworn Knight
(common)
Lair of the Hateful
(common)
Frolcic, Gloried Creation
(common)
Grasp of Death
(common)
Island
(basic)



less to cast.)




: Add 

