(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add .
: Add , , or . Activate this ability only if you control a red boss. |
Whenever Chowair North Gate Knight becomes tapped, you may pay
![]() . If you do, create a 1/1 white Soldier token.2/3
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: Add . If this mana is spent casting a creature spell, that creature enters the battlefield with an additional +1/+1 counter.1/2
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Haste, prowess, Ward
At the beginning of your endstep, if Spell-Palm Adept's power is 4 or greater, you may draw a card. The masters of the Spell-Palm style were all slaughtered by Giedes, and the survivors seek refuge under Zialk.
2/1
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As you cast Consecrating Dance, you may pay
.
Gain 5 life. If you spent black or green mana casting Consecrating Dance, exile up to two target cards from an opponent's graveyard. |
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Defender
Whenever a Boss you control dies, you may pay ![]() . If you do, put a +1/+1 counter on Axe-Guard Demon.Vakir found Giedes' fortress more heavily guarded than she had imagined.
5/5
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Deathtouch
Even the most common creatures will kill a hero who can't comprehend protection.
1/1
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Until end of turn target creature gains hexproof and "when this creature deals combat damage to a creature with flying, draw a card."
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Target creature gets +1/+2 and gains flying until end of turn.
"You call that flight?" -Garnieckz the Sky Saint
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When Kez Coast Pirate deals combat damage to a player, create a Treasure token unless that player sacrifices an artfiact.
2/2
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Hollyhock Mount can't be blocked by creatures with a power of 2 or less.
Hollyhock knights ride lizards, adept at running through the forests, climbing trees, and swimming through the lakes.
3/3
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Equipped creature gets +1/+0.
At the beginning of your endstep, if a creature that was dealt damage by the equipped creature died this turn, lose 2 life and put a +1/+1 counter on the equipped creature. Equip , pay 2 life |
Distribute a +1/+1 counter, a hexproof counter, a vigilance counter, a flying counter, and a trample counter among up to five creatures you control. You can't put more than two counters on a single creature this way.
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Driel's Herald enters the battlefield with a +1/+1 counter on it for each Boss you control.
Remove a +1/+1 counter from Driel's Herald: Driel's Herald gains indestructible until end of turn. 0/0
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Lair of Fury
(rare)
Chowair North Gate Knight
(uncommon)
Dark Elf Brawn Shaper
(uncommon)
Spell-Palm Adept
(uncommon)
Consecrating Dance
(common)
Axe-Guard Demon
(common)
Typhoid Rats
(common)
Steal From the Skies
(common)
Test Hover
(common)
Kez Coast Pirate
(common)
Hollyhock Mount
(common)
Sojoux, Vampiric Stiletto
(common)
Evolution Spiral
(common)
Driel's Herald
(common)
Forest
(basic)
: Add
.
,
, or
. Activate this ability only if you control a red boss.
. If you do, create a 1/1 white Soldier token.
.

