(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Spirit
Flying, menace

Whenever a creature you control dies, Dungeon Haunt gets +1/+0 until end of turn.
3/1
 
 R 
Legendary Creature – Construct
Reward {2}{2/u} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Hexproof
Untap Hzohial, Assistant Spellbook during each player’s untap step.
Whenever a land an opponent controls is untapped, Hzohial becomes a land until end of turn, loses all other types, and gains “{t}: Add {c}. Spend this mana only to cast an instant spell.”
3/3
 U 
Creature – Demon
Flying
At the beginning of your upkeep, each player loses 3 life unless that player mills the top two cards of their library.
5/5
 U 
Sorcery
Target creature fights another target creature. Each of those creatures deals 2 damage to the other creature's controller.
 U 
Artifact Creature – Food Ooze Skeleton
Reward {2} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
If Gelatin Skeleton would be put into your graveyard from the battlefield and Gelatin Skeleton wasn't sacrificed, return Gelatin Skeleton to your hand instead.

{2},{t}, Sacrifice Gelatin Skeleton: You gain 3 life.
2/2
 C 
Instant
Target creature you control phases out until your next upkeep.
"I'm not there, well "there" is a loaded term." -Isvanna of the Seven-Thousand Spells
 C 
Sorcery
Put a vigilance counter on up to two target creatures you control. Then, each creature you control with vigilance gets +1/+1 until end of turn.
 C 
Creature – Goblin Artificer
Whenever Malfunction Maker Goblin attacks, you may pay {2}{r}. If you do, destroy a random artifact the defending player controls.
2/1
 C 
Enchantment
At the beginning of your endstep, if you have seven or more cards in your graveyard, Scry 1.
 C 
Creature – Lammasu
Flying
Whenever a permanent you own is exiled, if you control a Boss, scry 1 and create a tapped Treasure token.
Hwalch's knowledge extends far beyond the Zevbrenkh Sea.
3/3
 C 
Creature – Zombie Cleric Knight
If a creature dealt damage by Soul Punisher would die, exile that creature instead.
Thoughts, dreams, hope- all of that ends with the flesh rended into dust.
5/5
 C 
Creature – Human Druid
Whenever you cast your first enchantment spell each turn, scry 1 and gain 3 life.
The Virmaif druids celebrate all blessings, finding even the silver lining in curses.
4/4
 C 
Creature – Zombie
Whenever Foul Rotter or another Zombie enters the battlefield, up to one target creature you don't control gets -1/-1 until end of turn. You can't target a creature with this ability more than once each turn.
2/2
 C 
Artifact – Equipment
Reward {0} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +2/+0 and has trample.

Equip {3}
Island
 
 B 
Basic Land – Island

Dungeon Haunt (common, foil)
Hzohial, Assistant Spellbook (rare)
Demon Lord of Insanity (uncommon)
Devil-Fire Conflict (uncommon)
Gelatin Skeleton (uncommon)
Displacement Step (common)
Ready to Strike (common)
Malfunction Maker Goblin (common)
Shaped by the Past (common)
Second Floor Surveyor (common)
Soul Punisher (common)
Virmaif Blessings Advocate (common)
Foul Rotter (common)
Bone-Breaker Hammer (common)
Island (basic)