(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance, reach, menace
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost less to cast.)
Whenever a creature dealt damage by Tarrush, Maze King dies, that creature's controller exiles the top card of their library. Until the beginning of your next endstep, you may play that card. When you play a card this way, draw a card. 8/8
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Exile two cards from your hand: Fourth-Floor Groveler gains indestructible until end of turn.
When Fourth-Floor Groveler enters the battlefield, exile target nonland card with a mana value of 4 or less. The Godfolk only live on the fourth floor, and despite their immense power, they all humbly submit to Jhimos, their ruler.
5/5
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Until end of turn, creatures you control gets +1/+1 and have "
![]() ![]() , Exile this creature: Target creature gains doublestrike until end of turn." |
Whenever Illusionist Assailant deals combat damage to a player, create a 0/1 blue Cephalid token with defender.
Illusionist Assailant has hexproof and can't be blocked as long as you control another cephalid. 2/1
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At the beginning of your endstep, choose 1-
• Remove a counter from target creature. • Each opponent who controls a cteature with a counter loses 2 life. 4/4
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: Gets +0/+1 until end of turn. Activate this ability only when you cast a sorcery and only if you control a creature with vigilance.2/2
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Whenever an enchantment exits the battlefield, equipped creature gets +1/+1 and gains vigilance until end of turn.
Equip
Equip Pay this cost only if a Boss died this turn |
Whenever you cast your first enchantment spell each turn, scry 1 and gain 3 life.
The Virmaif druids celebrate all blessings, finding even the silver lining in curses.
4/4
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If Signature Spell-Slice targets a Boss, you may pay an additional
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Destroy target attacking creature. If you paid an additional , gain 5 life and create a 1/1 white Soldier token. |
Haste
When Rumblo's Armorer dies, you may attach equipment at instant speed until end of turn. "A spear? We'll need these shields, and a hammer to break the shaft." -Rumblo, Second Floor Boss
1/1
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Large Coin enters the battlefield tapped. As long as you control three or more Treasure tokens, Large Coin is a colorless 1/1 creature in addition to its other types. |
Deal 2 damage to any target, create 1/1 white Soldier token, and create a Treasure token.
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +2/+1. Whenever equipped creature dies, create a 1/1 red Goblin token. Equip ![]() ![]() |
Enchant creature
When Specter's Cloak enters the battlefield, each opponent discards a card. When enchanted creature dies, each opponent discards a card. |
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Tarrush, Maze King
(rare)
Fourth-Floor Groveler
(uncommon)
Thousand Blades Charge
(uncommon)
Illusionist Assailant
(uncommon)
Blood-Feast Challenger
(common)
White-Whiskered Ally
(common)
Fox Fury Cloak
(common)
Virmaif Blessings Advocate
(common)
Signature Spell-Slice
(common)
Rumblo's Armorer
(common)
Large Coin
(common)
Divlae's War Spoils
(common)
Rumblo's Hardhat
(common)
Specter's Cloak
(common)
Swamp
(basic)




less to cast.)


Pay this cost only if a Boss died this turn