(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature has Ward—Pay 3 life and "Whenever this creature is dealt noncombat damage, this creature gets +3/+0 until end of turn." Equip ![]() ![]() ![]() |
Double the power and toughness of creature tokens you control until end of turn.
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Lair of the Wasting Generation enters the battlefield tapped. If you control a Boss, when Lair of the Wasting Generation enters the battlefield you may sacrifice a basic land. If you do, Lair of the Wasting Generation enters the battlefield untapped.
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Whenever you cast a card with Reward, exile the top card of your library. You may play cards exiled that way until the end of your next turn.
2/3
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Put a vigilance counter on up to two target creatures you control. Then, each creature you control with vigilance gets +1/+1 until end of turn.
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Flying
, : Tap target creature an opponent controls.There is no hope of escaping Hwalch's Dungeon.
2/3
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Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
![]() : Until end of turn, when Bolkaz, Distant Terror deals combat damage to an opponent, that player mills two cards.
When Bolkaz dies, if an opponent has fifteen or more cards in their graveyard, you may cast a Boss from your hand as if it had flash for less.3/5
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Enchant creature
Enchanted creature has protection from creatures with deathtouch. As long as an opponent controls an artifact or an enchantment, enchanted creature gets +2/+2. |
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your upkeep, you may sacrifice an artifact. If you do, draw a card, each opponent loses 2 life, and you gain 2 life. 2/2
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Flash
Reward (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature you control All creature able to block the enchanted creature do so. At the beginning of your endstep, if the enchanted didn't attack, exile two lands you control until the beginning of your next endstep. |
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Flash
Until the beginning of your next endstep, you may cast the next creature spell you cast as if it has flash. 1/1
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Each opponent sacrifices a creature. If a nontoken creature was sacrificed this way, target creature you control gets +2/+0 until end of turn.
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![]() , Sacrifice Lightning Centipede: Deal 2 damage to target creature.3/1
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Counter target spell that was cast for its reward cost unless that player pays
."I might not be spending money, but it's still a paywall." -Eshmoon
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Elder Dragon Hide
(rare)
Horde Might
(uncommon)
Lair of the Wasting Generation
(uncommon)
Bonus Treasure Guide
(uncommon)
Ready to Strike
(common)
Long-Feather Angel
(common)
Bolkaz, Distant Terror
(common)
Sensation of the Natural
(common)
Kerlinn, Inventorist
(common)
Curse of Howling
(common)
Runner Virus Zombie
(common)
Reaper's Rondo
(common)
Lightning Centipede
(common)
Not Quite Free
(common)
Forest
(basic)




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(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)