(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Legendary Creature – Human Wizard Boss
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever you would draw a card other than during your draw step, exile the top card of your library instead. At the beginning of your endstep, add all cards exiled this to your hand at the beginning of each enstep.
5/4
 
 R 
Legendary Creature – Efreet Monk Boss
Flash, haste, prowess
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Your opponent can't cast instant or sorcery spells with a mana value of four or less during your turn.
Copy the first instant or sorcery spell you cast with a mana value of four or less during each opponent's turn.
6/4
 U 
Legendary Creature – Starfish Boss
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
If an opponent would scry, that player draws a card, then mills five cards instead.
2/4
 U 
Legendary Creature – Frog Boss
Reach
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever Onvy, Brain Bane becomes the target of an instant or sorcery spell you cast, put a +1/+1 counter on it, then each opponents mills X cards, where X is the number of counters on Onvy.
3/6
 U 
Enchantment – Aura
Enchant creature
Whenever an opponent is dealt damage, put a vigilance counter on the enchanted creature and it gets +1/+3 until end of turn.
Whenever you gain life, put a menace counter on the enchanted creature and it gets +3/+1 until end of turn.
 C 
Legendary Creature – Cat Boss
Lifelink, haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{1}: H'Tolsh, Gloried Pouncer gains first strike until end of turn.
When H'Tolsh dies, you may put a lifelink or haste counter on target Boss.
3/3
 C 
Sorcery
Chooses 1–
●Destroy up to one target artifact, up to one target enchantment, and up to one target creature with flying.
●Create a 2/2 green Bear token, return a creature, artifact, enchantment, or land from your graveyard to your hand, and distribute two +1/+1 among any number of target creatures you control.
 C 
Legendary Creature – Cephalid Boss
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{w},{t}: Tap target creature.
{u},{t}: Target creature gets -3/-0 until end of turn.
When Bardel, Tentacled Emperor dies, if you control the untapped creature with greatest power you may cast a Boss from your hand as if it had flash. A Boss cast this way enters the battlefield with a flying counter.
5/3
 C 
Sorcery
Target opponent sacrifices a creature and enchantment they control.
 C 
Creature – Merfolk Wizard
When Hwalch's Emisarry enters the battlefield, target player puts the top two cards of their library into their graveyard.
"Welcome to Vanquice"
1/1
 C 
Legendary Creature – Human Knight Boss
Doublestrike
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
Preshayja, the Sword-Twirler has vigilance as long as Preshayja is enchanted.
"Inevitable, painful death lies ahead, or at least, the promise of it does for me."- Preshayja, first floor boss.
1/2
 C 
Legendary Artifact – Equipment
Equipped creature gets +1/+0.

At the beginning of your endstep, if a creature that was dealt damage by the equipped creature died this turn, lose 2 life and put a +1/+1 counter on the equipped creature.

Equip {r/b}, pay 2 life
 C 
Enchantment – Aura
Flash, Reward {1} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature you control
Enchanted creature has flying and lifelink. At the beginning of your endstep, if you didn't gain life this turn, sacrifice the enchanted creature.
 C 
Creature – Elf Rogue
When Dark Elf Conspirator enters the battlefield, draw a card if you control three or more elves.

When Dark Elf Conspirator dies, lose 1 life and draw a card.
2/2
Plains
 
 B 
Basic Land – Plains

Zhasnuf, Futurist (uncommon, foil)
Zialk, Grandmaster (rare)
Quiqui of the Prenther Trench (uncommon)
Onvy, Brain Bane (uncommon)
Dancing Moons War Paint (uncommon)
H'Tolsh, Gloried Pouncer (common)
Choose Your Specialty (common)
Bardel, Tentacled Emperor (common)
Swirl of Disintegration (common)
Hwalch's Emisarry (common)
Preshayja, the Sword-Twirler (common)
Sojoux, Vampiric Stiletto (common)
Curse of the Vampire Bat (common)
Dark Elf Conspirator (common)
Plains (basic)