(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Warrior Boss
Flash, first strike, flying
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever you cast an instant or sorcery spell, target creature you control gets +X/+X until end of turn and gains a trample token, where X is that spell's mana value.
7/7
 U 
Instant
Target creature you control deals damage equal to its power to target creature you don't control. When a creature dies this way, its controller loses life equal to that creature's toughness.
 U 
Creature – Efreet Monk
Fury-Fist Adept attacks each turn if able.
Fury-Fist Adept can't block.
Prevent all noncombat damage that would be dealt to Fury-Fist Adept.
4/1
 U 
Legendary Creature – Elephant Boss
Ward {3}
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Spells and abilities your opponents control can’t cause you to sacrifice Chelsa, Titan Queen.
7/7
 C 
Enchantment – Aura
Enchant creature
Tap enchanted creature. That creature doesn't untap during its controller's next untap step. At the beginning of your endstep, attach Bubble Capture to another creature controlled by the same player.
 C 
Sorcery
Return target creature to its owner's hand. Then, that creature's owner reveals their hand. Choose a nonland, noncreature card. That player discards that card.
 C 
Artifact – Treasure
Reward {1} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Large Coin enters the battlefield tapped.

As long as you control three or more Treasure tokens, Large Coin is a colorless 1/1 creature in addition to its other types.
 C 
Creature – Merfolk Rogue
{t}: Draw a card, then discard a card.
The Sea of Kalth is filled with treasures, but few except the merfolk risk the treacherous waters.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack. Counter all spells and abilities cast or controlled by opponents that target Pariah's Humility unless their controller pays {2}.
 C 
Sorcery
Until end of turn target creature can't be blocked by creatures with a power of 2 or less, another target creature can't block, and another target creature gains flying until end of turn.
 C 
Legendary Creature – Lizard Boss
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{g/w}: Frilled Wonder, Sol-Allain gains vigilance until end of turn.
{1}{w}{g},{t}: Put a +1/+1 counter on another target creature.
When Frilled Wonder dies, if you control another creature with one or more +1/+1 counters, you may cast a Boss from your hand as if it had flash. If you do, that boss enters with two +1/+1 counters.
4/4
 C 
Creature – Troll Druid
Hexproof

{t}: Add one mana of any color.
2/4
 C 
Sorcery
Create two 1/1 red Goblin creature tokens.
Being Warussen's meal is far more merciful than the adventurers that come into the Crypt of Haldim.
 C 
Enchantment – Aura Curse
Enchant player
Whenever the enchanted player casts a spell, that player loses life equal to the number of spells they've cast this turn.
Island
 
 B 
Basic Land – Island

Kairu the Spear Master (rare)
Vakir's Glee (uncommon)
Fury-Fist Adept (uncommon)
Chelsa, Titan Queen (uncommon)
Bubble Capture (common)
Bolkaz's Cackle (common)
Large Coin (common)
Merfolk Looter (common)
Pariah's Humility (common)
Soaring Combat Rush (common)
Frilled Wonder, Sol-Allain (common)
Galaki Woods Hermit (common)
Dragon Fodder (common)
Nerthkyr's Curse (common)
Island (basic)