(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Cast Lament of the Lonely only if you control exactly one creature.

Draw two cards, lose two life, and create two tapped Treasure tokens.
 
 R 
Creature – Demon Dragon
Flying
When Abyssal Hellkite enters the battlefield, search your library for a card, exile it, then shuffle. As long as you control Abyssal Hellkite, you may play that card.
5/5
 U 
Legendary Creature – Human Wizard Boss
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever you would draw a card other than during your draw step, exile the top card of your library instead. At the beginning of your endstep, add all cards exiled this to your hand at the beginning of each enstep.
5/4
 U 
Creature – Demon
Flying
At the beginning of your upkeep, each player loses three life unless that player sacrifices a creature.
5/5
 U 
Enchantment – Aura
Enchant creature
At the beginning of your upkeep, exile target card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on the enchanted creature. Otherwise, gain 2 life.
 C 
Creature – Lammasu
Flying
Whenever a permanent you own is exiled, if you control a Boss, scry 1 and create a tapped Treasure token.
Hwalch's knowledge extends far beyond the Zevbrenkh Sea.
3/3
 C 
Legendary Creature – Efreet Boss
First strike
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Baawlind, Future Eye dies, scry X, where X is the number of cards in your hand.
2/2
 C 
Creature – Elf Warrior
When Driel's Boasting Challenger enters the battlefield, you may put a Lair from your hand onto the battlefield.
Sacrifice a Lair,{t}: Put a +1/+1 counter on target creature. If that creature is a Boss, put two +1/+1 counters on it instead.
2/1
 C 
Enchantment – Aura
Enchant creature
When Specter's Cloak enters the battlefield, each opponent discards a card.
When enchanted creature dies, each opponent discards a card.
 C 
Land – Lair
Lair of the Governing Body enters the battlefield tapped.
{t}: Add {w} or {u}.
{4},{t}: Each creature you control with a Tier gets +1/+1 until end of turn.
 C 
Instant
Target creature gets +1/+2 and has Ward {1} until end of turn. If target creature is a Boss, it gains lifelink until end of turn.
 C 
Creature – Elemental Giant
When Fourth-Floor Ambush Greeter enters the battlefield, you may sacrifice a Lair. If you do, put a +1/+1 counter, a menace counter, and a first strike counter on each Boss you control.
6/6
 C 
Creature – Drake
Flying
When Psychic-Eye Drake enters the battlefield, target opponent reveals their hand.
1/2
 C 
Instant
Draw two cards. Then, if you have seven or more cards in your hand, you may Scry 2.
"I've still got.... 6,328 spells you haven't seen." -Isvanna
Swamp
 
 B 
Basic Land – Swamp

Lament of the Lonely (common, foil)
Abyssal Hellkite (rare)
Zhasnuf, Futurist (uncommon)
Demon Lord of Grief (uncommon)
Gravekeeper's Role (uncommon)
Second Floor Surveyor (common)
Baawlind, Future Eye (common)
Driel's Boasting Challenger (common)
Specter's Cloak (common)
Lair of the Governing Body (common)
Holy Moon's Favor (common)
Fourth-Floor Ambush Greeter (common)
Psychic-Eye Drake (common)
Two-Spells Ahead of You (common)
Swamp (basic)