(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Hexproof
Tier 4 (Tier 1 creature spells you cast cost less. Tier 2 creature spells you cast cost less.)
At the beginning of your upkeep, create a 1/1 green Saproling token. If you control a Saproling, create a 4/4 green Treefolk token with reach instead. If you control a Treefolk and a Saproling, create an 8/8 green Elemental token with indestructible instead. 2/6
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Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Gwalthain, Rust Lord enters the battlefield with five +1/+1 counters. If damage would be dealt to Gwalthain while Gwalthain has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Gwalthain. 0/0
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Target creature fights another target creature. Each of those creatures deals 2 damage to the other creature's controller.
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Reward
![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Flash Enchant creature Enchanted creature gets +1/+1, has hexproof, and has “whenever this creature deals combat damage to a player, draw a card.” |
At the beginning of your endstep, if you have seven or more cards in your graveyard, Scry 1.
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Each opponent reveals their hand. Choose a creature from any one of them. That player discards that card. When a creature card is discarded this way, target creature that player controls gets -X/-X until end of turn, where X is the discarded creature's mana value.
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Lair of the Hateful enters the battlefield tapped.
: Add or .
, : Each creature you control with a Tier gets +1/+1 until end of turn. |
As you cast Consecrating Dance, you may pay
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Gain 5 life. If you spent black or green mana casting Consecrating Dance, exile up to two target cards from an opponent's graveyard. |
Haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) Discard an instant or sorcery: Create a 1/1 red Goblin token. You can activate this ability X times per turn, where X is the number of Bosses you control. 2/1
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Flying
At the beginning of your endstep, if Royal Flight Instructor dealt combat damage to a player this turn, you may put a Flying counter on up to one target legendary creature you control. 1/1
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Lifelink
When Priest of the Damning Tongue dies, each opponent may discard a card. For each opponent who doesn't discard a card this way, create two Food tokens. 2/1
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![]() ![]() : Fury-Fist Novice gets +2/+0 and gains lifelink until end of turn. Activate this ability only once each turn.The Fury Fist War Sages rule the Sagrein Stone Pillar Lands, attracting initiates seeking power and purpose in life.
1/2
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Target creature gets +3/+3 until end of turn.
"My strength is through the roof, and as of now, so is my body." -Kairu, Spear Master
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Flying
Whenever a permanent you own is exiled, if you control a Boss, scry 1 and create a tapped Treasure token. Hwalch's knowledge extends far beyond the Zevbrenkh Sea.
3/3
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Gidaki, Wilds Summoner
(mythic)
Gwalthain, Rust Lord
(uncommon)
Devil-Fire Conflict
(uncommon)
Jungle Mist Cloak
(uncommon)
Shaped by the Past
(common)
Banshee's Wail
(common)
Lair of the Hateful
(common)
Consecrating Dance
(common)
Cranawl, Warren Chief
(common)
Royal Flight Instructor
(common)
Priest of the Damning Tongue
(common)
Fury-Fist Novice
(common)
Giant Growth
(common)
Second Floor Surveyor
(common)
Swamp
(basic)


less. Tier 2 creature spells you cast cost
less.)





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