(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Turtle
Defender
{2}{u},{t}: Target tapped create doesn’t untap during its controller’s next untap step.
0/3
 
 R 
Instant
Exile target creature you control, then return that creature to the battlefield. When a creature enters the battlefield this way, it deals damage equal to its power to up to one target creature.
 U 
Creature – Elf Shaman
At the beginning of your upkeep, scry X, where X is the number of enchantments you control.
1/2
 U 
Creature – Bear Zombie
Whenever a creature dealt damage by a creature with deathtouch dies, you may {b}{g}. If you do, exile that creature instead and create a 2/2 black Zombie token.
2/3
 U 
Instant
Target creature you control deals damage equal to its power to target creature you don't control. When a creature dies this way, its controller loses life equal to that creature's toughness.
 C 
Creature – Zombie
Whenever Foul Rotter or another Zombie enters the battlefield, up to one target creature you don't control gets -1/-1 until end of turn. You can't target a creature with this ability more than once each turn.
2/2
 C 
Creature – Goblin Warrior
{r},- Sacrifice Bomb-Mad Boggart: Deal 2 damage to target player that was dealt damage by Bomb-Mad Boggart this turn.
The boggart clans of the plains are a little smarter than the goblins of caves, mazes, and mountains. A little.
2/1
 C 
Land – Lair
Lair of the Solemn Sentinels enters the battlefield tapped.
{t}: Add {g} or {w}.
{4},{t}: Each creature you control with a Tier gets +1/+1 until end of turn.
 C 
Instant
Reward {2}{u}{u} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)

Counter target spell. If a creature spell was countered this way, tap up to two target creatures that player controls. Otherwise, scry 2.
 C 
Legendary Creature – Cat Shaman Boss
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your upkeep, target creature you control gets +2/+0 and gains vigilance until end of turn.
2/2
 C 
Instant
Target creature gets +0/+5 and can block an additional creature until end of turn.

If {r} was spent casting Light Shield Barrier, that creature gains "Whenever this creature blocks another creature, Light Shield Barrier deals 1 damage to that creature." until end of turn.
 C 
Creature – Orc Pirate
When Kez Coast Pirate deals combat damage to a player, create a Treasure token unless that player sacrifices an artfiact.
2/2
 C 
Artifact
{2},{t}: Deal 1 damage to target creature and Scry 1. If you control a blue Boss and a red Boss, you may deal 2 damage to target creature and scry 2 instead.
 C 
Instant
Prevent all combat damage that would be dealt this turn.

If you control at least two tapped creatures, Scry 1.
Mountain
 
 B 
Basic Land – Mountain

Stone-Shelled Tortoise (common, foil)
Fury Blitz Strike (rare)
Light Elf Hierophant (uncommon)
Rot-Treader Grizzly (uncommon)
Vakir's Glee (uncommon)
Foul Rotter (common)
Bomb-Mad Boggart (common)
Lair of the Solemn Sentinels (common)
Plans Forseen (common)
Plauch, Pride Hero (common)
Light Shield Barrier (common)
Kez Coast Pirate (common)
Firesight Wand (common)
Scout's Smoke Trick (common)
Mountain (basic)