(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Homunculus
Haste
Discard your hand, {t}, Sacrifice Gambler's Hand: Draw five cards.
5/5
 U 
Creature – Merfolk Wizard
Lairs you control have "{5},{t}, Sacrifice this land: Target creature cannot be blocked until end of turn."
4/2
 U 
Creature – Human Knight
Whenever Chowair North Gate Knight becomes tapped, you may pay {2}{2/w}. If you do, create a 1/1 white Soldier token.
2/3
 U 
Legendary Creature – Human Wizard Boss
Ward {2}
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
At the beginning of your upkeep, tap each untapped creature with the least power that you don't control.
3/3
 C 
Creature – Merfolk Wizard
When Tide Reader enters the battlefield, draw three cards.
4/6
 C 
Instant
Boss Barrier costs {1} less if you control a blue Boss.

Counter target spell unless its controller pays {x}, where X is one plus the number of Bosses you control.
 C 
Creature – Zombie
Whenever Foul Rotter or another Zombie enters the battlefield, up to one target creature you don't control gets -1/-1 until end of turn. You can't target a creature with this ability more than once each turn.
2/2
 C 
Legendary Creature – Orc Wizard Boss
Flash
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Mivalice, Hand of Pain dies, target opponent loses life equal to the number of cards in your hand.
2/2
 C 
Sorcery
As an additional cost to cast Luzzei's Whim, you may sacrifice a Lair.

Draw a card, create a Treasure token, and lose 1 life. If you sacrificed a Lair, copy Luzzei's Whim.
 C 
Creature – Elf Assassin
Sacrifice an enchantment: Target creature gains deathtouch until end of turn.
1/2
 C 
Creature – Angel
Flying
At the beginning of your endstep, if you lost life this turn, target opponent exiles their graveyard.
3/3
 C 
Enchantment – Aura
Flash, Reward {1} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature
Enchanted creature gets +1/+1.
 C 
Creature – Human Shaman
{t}: Deal 1 damage to any target. If a permanent dealt damage this way would die, exile it instead.
2/2
 C 
Sorcery
Chooses 1–
●Destroy up to one target artifact, up to one target enchantment, and up to one target creature with flying.
●Create a 2/2 green Bear token, return a creature, artifact, enchantment, or land from your graveyard to your hand, and distribute two +1/+1 among any number of target creatures you control.
Mountain
 
 B 
Basic Land – Mountain

Gambler's Hand (rare)
Mist Stalker Sage (uncommon)
Chowair North Gate Knight (uncommon)
Rosheik, Bully Arcanist (uncommon)
Tide Reader (common)
Boss Barrier (common)
Foul Rotter (common)
Mivalice, Hand of Pain (common)
Luzzei's Whim (common)
Dark Elf Blight Hexer (common)
Psychopomp Punisher (common)
Boons of Training (common)
Molten-Shot Mystic (common)
Choose Your Specialty (common)
Mountain (basic)