(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Vampire Boss
Flying
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
If you would put a card on the bottom of your library, you may reveal that card and exile it instead. If you do, each opponent loses X life and you gain X life, where X is the exiled card's mana value.
3/6
 U 
Creature – Demon
Flying
At the beginning of your upkeep, each player loses 3 life unless that player has each creature they control get -1/-1 until end of turn.
5/5
 U 
Legendary Creature – Elephant Boss
Ward {3}
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Spells and abilities your opponents control can’t cause you to sacrifice Chelsa, Titan Queen.
7/7
 U 
Enchantment – Aura
Enchant creature
At the beginning of your endstep, remove any number of counters from the enchanted creature. For each counter removed this way, you may destroy target artifact or enchantment.
 C 
Creature – Demon
Flying, haste
If {r}{r} was spent casting Underworld Vaguard, create two 1/1 red Devil tokens with "When this creature dies, deal 1 damage to any target.
3/2
 C 
Artifact Creature – Angel Food
Flying
When Angel Food Cake dies, if you may pay {w}. If you do, target creature you control gains flying until end of turn.


{2},{t}., Sacrifice this artifact: You gain 3 life.
3/5
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has "When this creature dies, deal damage equal to its power to target player and creature that many Treasure tokens."
 C 
Creature – Human Barbarian
Hinterland Hell Raiser enters the battlefield with a trample and a reach counter if an artifact card you don't own entered a player's graveyard this turn.
2/2
 C 
Creature – Goblin Minion
Haste
When Rumblo's Armorer dies, you may attach equipment at instant speed until end of turn.
"A spear? We'll need these shields, and a hammer to break the shaft." -Rumblo, Second Floor Boss
1/1
 C 
Creature – Merfolk Wizard
Whenever Sea-Home Protector attacks, you may untap target Island you control. If you control a Boss, you may untap target Lair you control instead.
3/3
 C 
Enchantment
Instants and sorceries you cast during your turn cost {1} less. If an instant you cast during your turn targets a creature you control, that creature gains first strike until end of turn.
 C 
Sorcery
Exile all instants and sorcery cards from all graveyards. Then, if ten or more instant and/or sorcery cards were exiled this way, put a flying counter on each Boss you control.
 C 
Legendary Creature – Cephalid Boss
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{w},{t}: Tap target creature.
{u},{t}: Target creature gets -3/-0 until end of turn.
When Bardel, Tentacled Emperor dies, if you control the untapped creature with greatest power you may cast a Boss from your hand as if it had flash. A Boss cast this way enters the battlefield with a flying counter.
5/3
 C 
Creature – Basilisk
When Vivant Flare-Crest enters the battlefield, target Boss you control gains deathtouch and vigilance until end of turn.
Flare-Crests are fierce monsters, but they can recognize heroic power.
5/2
Forest
 
 B 
Basic Land – Forest

Vosseirn, Mind Drinker (rare)
Demon Lord of Sadness (uncommon)
Chelsa, Titan Queen (uncommon)
Blessing of Caustic Slime (uncommon)
Underworld Vaguard (common)
Angel Food Cake (common)
Rebellion's Indoctrination (common)
Hinterland Hell Raiser (common)
Rumblo's Armorer (common)
Sea-Home Protector (common)
Keen Senses (common)
Blast-Wind Greeting (common)
Bardel, Tentacled Emperor (common)
Vivant Flare-Crest (common)
Forest (basic)