(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Reward
![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Whenever a creature dealt damage this turn by the equipped creature dies, put a +1/+1 counter on the equipped creature and gain life equal to the toughness of the creature that died. Equip- Pay 3 life, ![]() |
Haste
When Sword-Snatcher Goblin enters the battlefield, gain control of target equipment until end of turn. You may spend mana as though it were mana of any color to pay its equip cost. 2/1
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Flame-Breath Cone costs
less if you control a red Boss.
Deal 3 damage to target creature, 2 damage to another target creature, and 1 damage to another target creature. |
Enchant creature
Enchanted creature gets +0/X where X is the number of Auras attached to it. The enchanted creature may assign combat damage equal to its toughness rather than its power. |
Flying
At the beginning of your endstep, if Royal Flight Instructor dealt combat damage to a player this turn, you may put a Flying counter on up to one target legendary creature you control. 1/1
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Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your upkeep, target creature you control gets +2/+0 and gains vigilance until end of turn. 2/2
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When Tide Reader enters the battlefield, draw three cards.
4/6
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When Ambrussan Sentinel enters the battlefield, target Boss you control gains first strike and trample until end of turn.
"I'll serve the lord the Ambrussan woods, whoever that may be."
4/4
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Enchant creature
Enchanted creature has protection from creatures with deathtouch. As long as an opponent controls an artifact or an enchantment, enchanted creature gets +2/+2. |
Whenever Loot Scout deals combat damage to a player, create a tapped Treasure token.
Loot can be found anywhere by those who know where to look.
1/1
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As an additional cost to cast Severing Slash, an attacking creature you control doesn't untap during its controller's next untap step.
Deal 7 damage to target creature and destroy all artifacts attached to that creature. |
Lifelink
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) ![]() , : Target creature gets -1/-1 until end of turn. Up to one target creature you control gains a deathtouch counter.3/5
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Vigilance, deathtouch
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) : Salaxam, Moonlight Agent gains lifelink until end of turn.
When Salaxam dies, you may put a vigilance counter or a deathtouch counter on target Boss. 3/3
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Flying, vigilance
Exile Flying Fortress Guard: Flying Fortress Guard's owner creates four Treasure tokens. Only opponents may activate this ability. 3/7
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Mushroom Mace
(rare)
Sword-Snatcher Goblin
(uncommon)
Flame-Breath Cone
(uncommon)
Blessing of the Wooden Fist
(uncommon)
Royal Flight Instructor
(common)
Plauch, Pride Hero
(common)
Tide Reader
(common)
Ambrussan Sentinel
(common)
Sensation of the Natural
(common)
Loot Scout
(common)
Severing Slash
(common)
Sorliss, Slime Lord
(common)
Salaxam, Moonlight Agent
(common)
Flying Fortress Guard
(common)
Mountain
(basic)



(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)







: Target creature gets -1/-1 until end of turn. Up to one target creature you control gains a deathtouch counter.