(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Choose two. If you control a blue Boss, choose three instead.
• Draw two cards.
• Counter target spell.
• Counter target triggered or activated ability of a nonland permanent.
• Put a noncreature artifact from your hand onto the battlefield.
 U 
Instant
Reward {1} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Target creature you control gains hexproof and deathtouch until end of turn.
 U 
Legendary Creature – Human Scout Boss
Ward {1}
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever Jazmi, Varwood Tracker or another Boss you control deals combat damage to an opponent, if you haven't drawn your second card this turn, you may draw a card.
3/6
 U 
Instant
Target blocked creature you control with first strike or double strike deals damage equal to its power to target opponent.
 C 
Creature – Angel Squid
Flying
When Divine Tentacles enters the battlefield, exile target tapped permanent until end of turn
Squids fly up from below the Sho Belarsh ocean should any try and ride the waves to the second floor.
1/3
 C 
Creature – Beast Barbarian
Flash
Secret Enemy can't be countered by spells or abilities.
If a creature you control left the battlefield this turn, Secret Enemy costs {g} less to cast.
3/3
 C 
Creature – Angel
Flying
{w},{t}: Tap target creature an opponent controls.
There is no hope of escaping Hwalch's Dungeon.
2/3
 C 
Sorcery
Target opponent sacrifices a creature and enchantment they control.
 C 
Creature – Human Monk
Whenever you cast an instant or sorcery spell you may pay {1}{w}. If you do, tap target creature.
Zialk is a master of every style, but many of his students have yet to master one.
2/1
 C 
Creature – Centaur Warrior
Whenever Varwoods Hunter attacks, if you control three or more Lairs Varwoods Hunter gets +1/+1 and gains trample until end of turn.
Even if they're bosses, denizens of the first floor should be wary of anyone unknown showing up.
3/1
 C 
Creature – Elf Assassin
Sacrifice an enchantment: Target creature gains deathtouch until end of turn.
1/2
 C 
Legendary Creature – Drake Boss
Flying
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{1}{2/u}: Until end of turn, target creature with flying you control gain "Whenever this creature deals combat damage to a player, draw a card, then discard a card."
3/3
 C 
Creature – Goblin Minion
Haste
When Rumblo's Armorer dies, you may attach equipment at instant speed until end of turn.
"A spear? We'll need these shields, and a hammer to break the shaft." -Rumblo, Second Floor Boss
1/1
 C 
Legendary Creature – Goblin Boss
Haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
Discard an instant or sorcery: Create a 1/1 red Goblin token. You can activate this ability X times per turn, where X is the number of Bosses you control.
2/1
Plains
 
 B 
Basic Land – Plains

Blue Brilliance (rare)
Scroll of Snake Arts (uncommon)
Jazmi, Varwood Tracker (uncommon)
Fast Slah (uncommon)
Divine Tentacles (common)
Secret Enemy (common)
Long-Feather Angel (common)
Swirl of Disintegration (common)
Wind-Palm Green Belt (common)
Varwoods Hunter (common)
Dark Elf Blight Hexer (common)
Su-Ahman, Thieving Wing (common)
Rumblo's Armorer (common)
Cranawl, Warren Chief (common)
Plains (basic)