(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You have no maximum handsize.
: Draw a card. Activate this ability only if you drew two or more cards this turn.
, - Sacrifice a creature: Draw two cards.
, : Draw a card if you control a creature with power 4 or greater. |
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls. Sacrifice an artifact or enchantment: Return Blessing of Ruin from your graveyard to your hand. |
Vigilance
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) At the beginning of your endstep, gain 1 life for each untapped creature you control. At the beginning of your upkeep, if you have more life than each opponent, distribute up to two +1/+1 counters among one or two target creatures. 3/4
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Target creature fights another target creature. Each of those creatures deals 2 damage to the other creature's controller.
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Enchant creature
Enchanted creature untaps at the beginning of each untap step and has “ : Untap target Lair.” |
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When Kez Coast Pirate deals combat damage to a player, create a Treasure token unless that player sacrifices an artfiact.
2/2
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Boss Barrier costs
less if you control a blue Boss.
Counter target spell unless its controller pays , where X is one plus the number of Bosses you control. |
Lifelink
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) When Mor Gaush, Hand of Illness dies, target opponent loses X life, where X is the number of Bosses in your graveyard. 1/1
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Reward
![]() ![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Flash Enchant creature Enchanted creature gets +3/+3. |
Enchant land
Enchanted Land is an Island and loses all other abilities. At the beginning of your upkeep, if you control five or more Lairs, you gain control of enchanted land until end of turn and untap it. |
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
: Glory-Wrought Golem can’t be blocked by nonlegendary creatures until end of turn.3/4
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Target creature gains flying until end of turn.
"I'm never on the ground for long." -Garnieckz the Sky Saint
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Flying
When Angel Food Cake dies, if you may pay . If you do, target creature you control gains flying until end of turn.
, ., Sacrifice this artifact: You gain 3 life.3/5
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![]() ![]() : Fury-Fist Novice gets +2/+0 and gains lifelink until end of turn. Activate this ability only once each turn.The Fury Fist War Sages rule the Sagrein Stone Pillar Lands, attracting initiates seeking power and purpose in life.
1/2
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Tome of Infinity
(mythic)
Blessing of Ruin
(uncommon)
Cheline, Light Elf Gate Keeper
(uncommon)
Devil-Fire Conflict
(uncommon)
Lair Keeper’s Service
(common)
Kez Coast Pirate
(common)
Boss Barrier
(common)
Mor Gaush, Hand of Illness
(common)
Blessing of Strength
(common)
Sunken Refuge
(common)
Glory-Wrought Golem
(common)
Sky Saint's Maneuver
(common)
Angel Food Cake
(common)
Fury-Fist Novice
(common)
Forest
(basic)


: Draw a card. Activate this ability only if you drew two or more cards this turn.
,
,




, where X is one plus the number of Bosses you control.


. If you do, target creature you control gains flying until end of turn.