(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Enchanted creatures you control get +3/+3.

{g}{w}: If Radiance Halo isn't an Aura, attach Radiance Halo to a creature until end of turn and Radiance Halo becomes an Aura until end of turn. When Radiance Halo enchants a Boss this way, gain 4 life.

Discard an enchantment card: Return Radiance Halo from your graveyard to your hand.
 U 
Legendary Creature – Serpent Boss
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever a Lair enters the battlefield under your control, target opponent chooses 1–
● You draw two cards and discard a card.
●Jvo-Mak, Dream Schemer can't be blocked until end of turn.
4/4
 U 
Sorcery
Target creature fights another target creature. Each of those creatures deals 2 damage to the other creature's controller.
 U 
Instant
Until end of turn, double the toughness of target creature you control. If that creature is a Boss, it becomes immune to deathtouch and can't be targeted by spells or abilities your opponents control until end of turn.
 C 
Creature – Troll Druid
When Keeper of the Dangliss Glade enters the battlefield, you may return a Forest from your graveyard to your hand. If you control a Boss, you may return a Lair from your graveyard to your hand instead.

{4}{g}{g},{t}: Keeper of the Dangliss Glade fights target creature
5/5
 C 
Enchantment – Aura
Flash
Reward {2/g} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature you control
All creature able to block the enchanted creature do so.
At the beginning of your endstep, if the enchanted didn't attack, exile two lands you control until the beginning of your next endstep.
 C 
Creature – Basilisk
When Vivant Flare-Crest enters the battlefield, target Boss you control gains deathtouch and vigilance until end of turn.
Flare-Crests are fierce monsters, but they can recognize heroic power.
5/2
 C 
Instant
Target creature gets +1/+2 and has Ward {1} until end of turn. If target creature is a Boss, it gains lifelink until end of turn.
 C 
Artifact – Equipment
Reward {0} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +2/+0 and has trample.

Equip {3}
 C 
Instant
Counter target spell that was cast for its reward cost unless that player pays {1}.
"I might not be spending money, but it's still a paywall." -Eshmoon
 C 
Enchantment – Aura Curse
Enchant player

Whenever the enchanted player is dealt combat damage, that player mills two cards unless they lose 1 life instead.
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature attacks, nonmana abilities of permanents opponents control cost an additional 2 life to activate until end of turn.
 C 
Sorcery
Target opponent discards two cards.

Create a Treasure token for each Boss discarded this way.
 C 
Creature – Crab
You may spend {u} mana as though it were {c}{c} to pay for equip costs that target Knife Tyrant Crab.
4/4
Plains
 
 B 
Basic Land – Plains

Radiance Halo (rare)
Jvo-Mak, Dream Schemer (uncommon)
Devil-Fire Conflict (uncommon)
Extra Health Bar (uncommon)
Keeper of the Dangliss Glade (common)
Curse of Howling (common)
Vivant Flare-Crest (common)
Holy Moon's Favor (common)
Bone-Breaker Hammer (common)
Not Quite Free (common)
Migraine Halo (common)
Barbs of Pain (common)
Rupture the Future (common)
Knife Tyrant Crab (common)
Plains (basic)