(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Tier 4 (Tier 1 creature spells you cast cost less. Tier 2 creature spells you cast cost less.)
Whenever an opponent casts a spell, that player discards two cards unless they pay 4 life and have you draw a card. 7/7
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Lair of the Wasting Generation enters the battlefield tapped. If you control a Boss, when Lair of the Wasting Generation enters the battlefield you may sacrifice a basic land. If you do, Lair of the Wasting Generation enters the battlefield untapped.
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Lair of the Narcotic Eaters enters the battlefield tapped. If you control a Boss, when Lair of the Narcotic Eaters enters the battlefield you may sacrifice a basic land. If you do, Lair of the Narcotic Eaters enters the battlefield untapped.
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Enchant creature
At the beginning of your upkeep, exile target card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on the enchanted creature. Otherwise, gain 2 life. |
Trample
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) Whenever Driel, the Body Gardener or another creature dies, you may pay . If you do, create a 1/1 green Saproling token.4/4
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When Ambrussan Sentinel enters the battlefield, target Boss you control gains first strike and trample until end of turn.
"I'll serve the lord the Ambrussan woods, whoever that may be."
4/4
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Lair of the Hateful enters the battlefield tapped.
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, : Each creature you control with a Tier gets +1/+1 until end of turn. |
You may cast Indomitable Will as if it had flash for
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Target creature gains indestructible until end of turn. If you spent black mana casting, Indomitable Will each opponent loses 1 life. |
: Deal 1 damage to any target. If a permanent dealt damage this way would die, exile it instead.2/2
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Enchant player
Whenever the enchanted player casts a spell, that player loses life equal to the number of spells they've cast this turn. |
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Until end of turn, whenever a creature you control blocks, draw a card then discard a card.
“I just needed to see your weakness” -Kairu the Spear Master
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Distribute a +1/+1 counter, a hexproof counter, a vigilance counter, a flying counter, and a trample counter among up to five creatures you control. You can't put more than two counters on a single creature this way.
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Whenever Glopsci, Tentacles in Everything deals combat damage to a player, tap target nonland permanent that player controls. That permanent doesn't untap during its controller's next untap step.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) ![]() , : Return target tapped nonland permanent to its owner's hand.3/5
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Lifelink
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) When Zanzia, Life-Blessed dies, gain 1 life for each permanent you control and each card in your graveyard. 2/2
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Nerthkyr, Demon Overlord
(mythic)
Lair of the Wasting Generation
(uncommon)
Lair of the Narcotic Eaters
(uncommon)
Gravekeeper's Role
(uncommon)
Driel, the Body Gardener
(common)
Ambrussan Sentinel
(common)
Lair of the Hateful
(common)
Indomitable Will
(common)
Molten-Shot Mystic
(common)
Nerthkyr's Curse
(common)
Planner’s Gambit
(common)
Evolution Spiral
(common)
Glopsci, Tentacles in Everything
(common)
Zanzia, Life-Blessed
(common)
Swamp
(basic)


less.)
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