(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each player may skip their combat phase. Whenever a player skips their combat phase this way, each player draws a card.
Floor bosses rarely fight each other, for the consequences of combat are often to great to determine the value of any battle or war that could be won.
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Flash
At the beginning of your end step, up to one target tapped nonlegendary creature an opponent controls gets -X/-X until end of turn, where C is the number of tapped creatures you control. 5/5
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Until end of turn, damage dealt by creatures can't be prevented.
Up to two target creatures you control get +1/+1 and gain trample until end of turn. |
Enchant creature
Whenever an opponent is dealt damage, put a vigilance counter on the enchanted creature and it gets +1/+3 until end of turn. Whenever you gain life, put a menace counter on the enchanted creature and it gets +3/+1 until end of turn. |
Flash
When Isd-Nahglam's Courrier enters the battlefield, untap target Boss you control. , Sacrifice Isd-Nahglam's Courrier: Untap target Boss.0/2
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Whenever Sea-Home Protector attacks, you may untap target Island you control. If you control a Boss, you may untap target Lair you control instead.
3/3
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Haste
![]() , : Deal 2 damage to target creature. This ability costs less to activate if you control a Boss.The minotaurs charge on their master's command, and won't stop their attack until either they or their target dies.
2/2
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Until end of turn target creature gains hexproof and "when this creature deals combat damage to a creature with flying, draw a card."
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Enchant player
Whenever the enchanted player casts a spell, that player loses life equal to the number of spells they've cast this turn. |
![]() ![]() : Fury-Fist Novice gets +2/+0 and gains lifelink until end of turn. Activate this ability only once each turn.The Fury Fist War Sages rule the Sagrein Stone Pillar Lands, attracting initiates seeking power and purpose in life.
1/2
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Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
![]() , - Sacrifice another creature: Target creature gets -2/-2 until end of turn and its controller loses 2 life.
When Luzzei, Cheerful Tormentor dies, if you have more fewer creatures than an opponent, you mast cast a Boss from your hand as if it had flash. If you do, that boss enters the battlefield with a menace counter. 4/4
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Flying
When Divine Tentacles enters the battlefield, exile target tapped permanent until end of turn Squids fly up from below the Sho Belarsh ocean should any try and ride the waves to the second floor.
1/3
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Target creature gets +3/+3 until end of turn.
"My strength is through the roof, and as of now, so is my body." -Kairu, Spear Master
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Target creature gets +1/+2 and has Ward
until end of turn. If target creature is a Boss, it gains lifelink until end of turn. |
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Plotting Peace
(rare)
Ancient Muck Elemental
(uncommon)
Dance of Brutality
(uncommon)
Dancing Moons War Paint
(uncommon)
Isd-Nahglam's Courrier
(common)
Sea-Home Protector
(common)
Doquirl Dungeon Minotaur
(common)
Steal From the Skies
(common)
Nerthkyr's Curse
(common)
Fury-Fist Novice
(common)
Luzzei, Cheerful Tormentor
(common)
Divine Tentacles
(common)
Giant Growth
(common)
Holy Moon's Favor
(common)
Swamp
(basic)






, Sacrifice Isd-Nahglam's Courrier: Untap target Boss.

