(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever the equipped creature attacks, it gets +X+0 until end of turn, where X is the number of nonbasic lands the defending player controls unless that player has you create two Treasure tokens instead.
Equip- Tap three untapped basic lands |
As an additional cost to cast Arvahnce's Humor, sacrifice a creature.
Reward (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Lose 1 life, scry 2, then draw two cards. |
Enchant creature
At the beginning of your endstep, remove any number of counters from the enchanted creature. For each counter removed this way, you may destroy target artifact or enchantment. |
When Dealer's Hand Devil enters the battlefield, you may discard a card and draw two cards. If a card with reward was discarded this way, exile it. Until end of turn, you may cast spells exiled this way and you may spend mana as though it were mana of any color to cast those spells.
2/2
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Large Coin enters the battlefield tapped. As long as you control three or more Treasure tokens, Large Coin is a colorless 1/1 creature in addition to its other types. |
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Enchant creature
If enchanted creature doesn't have flying, it has flying. If the enchanted creature already has flying, it cannot be blocked. |
When Dark Elf Conspirator enters the battlefield, draw a card if you control three or more elves.
When Dark Elf Conspirator dies, lose 1 life and draw a card. 2/2
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Lifelink
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) When Zanzia, Life-Blessed dies, gain 1 life for each permanent you control and each card in your graveyard. 2/2
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Hexproof
: Add one mana of any color.2/4
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Target two creatures you control get +2/+2 until end of turn.
If was spent casting Pincer Maneuver, those creatures can't be blocked by creatures with a power of 2 or less until end of turn. If was spent casting Pincer Maneuver, those creatures gain flying until end of turn. |
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Return target creature to its owner's hand. Then, that creature's owner reveals their hand. Choose a nonland, noncreature card. That player discards that card.
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Haste
Whenever you cast a spell for its reward cost, Club-Clunk Vanguard gains trample until end of turn. 6/5
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Whenever Foul Rotter or another Zombie enters the battlefield, up to one target creature you don't control gets -1/-1 until end of turn. You can't target a creature with this ability more than once each turn.
2/2
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Target creature gets +1/+2 and gains flying until end of turn.
"You call that flight?" -Garnieckz the Sky Saint
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Harvest Scythe
(rare)
Arvahnce's Humor
(uncommon)
Blessing of Caustic Slime
(uncommon)
Dealer's Hand Devil
(uncommon)
Large Coin
(common)
Superior Wingcraft
(common)
Dark Elf Conspirator
(common)
Zanzia, Life-Blessed
(common)
Galaki Woods Hermit
(common)
Pincer Maneuver
(common)
Bolkaz's Cackle
(common)
Club-Clunk Vanguard
(common)
Foul Rotter
(common)
Test Hover
(common)
Island
(basic)



(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)

: Add one mana of any color.