(Generic)Isekai/Dungeon Test concepts: Virtual Booster
| (Generic)Isekai/Dungeon Test concepts: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Whenever an enchantment enters the battlefield under your control, draw a card.
Aura spells you cast cost less for each Aura you control. |
Exile target creature until end of turn.
"This won't last long, so I need to make sure what I do next counts." -Nylk the Barrier Archmagus
|
Flying
At the beginning of your upkeep, each player loses 3 life unless that player mills the top two cards of their library. 5/5
|
Flying
Whenever Blaze-Breath Dragon attacks, you may discard an instant or sorcery from your hand. If you do, Blaze-Breath Dragon deals 2 damage to each nonlegendary creature that you don't control. 3/3
|
Whenever a creature you control becomes enchanted, put a vigilance counter on that creature.
2/1
|
![]() , Sacrifice Lightning Centipede: Deal 2 damage to target creature.3/1
|
Guardian of the Excess gets +1/+1 for each Lair you control.
When Guardian of the Excess dies, sacrifice a Lair. If a Lair was put into your graveyard this way, draw a card. 1/4
|
Target creature gains flying until end of turn.
"I'm never on the ground for long." -Garnieckz the Sky Saint
|
Gain 7 life. If
was spent casting Light Elves' Solar Blossom, you may search your library for a Plains, reveal it, and add it to your hand. Then, shuffle. |
Flying
As long as Spell-Stream Dragon is tapped, instants and sorceries you cast cost less.4/4
|
|
Flying, haste
If ![]() was spent casting Underworld Vaguard, create two 1/1 red Devil tokens with "When this creature dies, deal 1 damage to any target.3/2
|
Flying
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) ![]() : Until end of turn, target creature with flying you control gain "Whenever this creature deals combat damage to a player, draw a card, then discard a card."3/3
|
Flying
![]() ![]() ![]() ![]() : Return Cherub of the Ossuary from your graveyard to the battlefield tapped. Activate this ability only if a creature you control died this turn.2/3
|
Hexproof
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) ![]() : Until end of turn prevent all combat damage that ,would be dealt to and dealt by Flazzoir, Shelled Stalwart .1/3
|
|
Circle of the Supernatural
(rare)
Temporary Banishment
(uncommon)
Demon Lord of Insanity
(uncommon)
Blaze-Breath Dragon
(uncommon)
Duties Advocate
(common)
Lightning Centipede
(common)
Guardian of the Excess
(common)
Sky Saint's Maneuver
(common)
Light Elves' Solar Blossom
(common)
Spell-Stream Dragon
(common)
Underworld Vaguard
(common)
Su-Ahman, Thieving Wing
(common)
Cherub of the Ossuary
(common)
Flazzoir, Shelled Stalwart
(common)
Swamp
(basic)


less for each Aura you control.







