(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Shauldris Crewmate enters the battlefield, gain control of any number of target artifacts until end of turn and untap them unless that player has you create two Treasure tokens instead of that artifact.
5/3
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Until end of turn target creature assigns combat damage equal to its toughness instead of power and all creatures that would deal combat damage to that creature assign damage equal to their toughness instead of their power.
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Counter target noncreature spell. If you control a blue Boss, each opponent reveals their hand. If you control a white Boss, gain life equal to mana value of the spell countered this way.
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Vigilance
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) At the beginning of your endstep, gain 1 life for each untapped creature you control. At the beginning of your upkeep, if you have more life than each opponent, distribute up to two +1/+1 counters among one or two target creatures. 3/4
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![]() : Tap target creature blocking the equipped creature. It gets -1/-0 until end of turn. It doesn't untap during its controller's next untap step.
Equip ![]() ![]() |
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Flash, Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature Enchanted creature gets +1/+1. |
Haste, vigilance
When Treasure-Breaker Lion enters the battlefield destroy target artifact and gain 4 life. While the fields of Evroheild have seen many wars, the lions destroy most of the treasure when they eat the bodies that carried it.
3/4
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If a creature dealt damage by Soul Punisher would die, exile that creature instead.
Thoughts, dreams, hope- all of that ends with the flesh rended into dust.
5/5
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![]() , : Exile target land card from a graveyard and target creature you control gets +2/+1 until end of turn.
, .”, Sacrifice this artifact: You gain 3 life. |
, : Damage dealt by target sorcery spell can't be prevented.
Sacrifice Dragonfire Shard: Add for each Boss you control. |
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Destroy target artifact and create a Treasure token.
"If I can't take your prized sword itself, then I'll take what I can get from it." -Preshayja, the Sword-Twirler
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When Driel's Boasting Challenger enters the battlefield, you may put a Lair from your hand onto the battlefield.
Sacrifice a Lair, : Put a +1/+1 counter on target creature. If that creature is a Boss, put two +1/+1 counters on it instead.2/1
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: Draw a card, then discard a card.The Sea of Kalth is filled with treasures, but few except the merfolk risk the treacherous waters.
1/1
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As an additional cost to cast Luzzei's Whim, you may sacrifice a Lair.
Draw a card, create a Treasure token, and lose 1 life. If you sacrificed a Lair, copy Luzzei's Whim. |
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Shauldris Crewmate
(rare)
Reverse Damage
(uncommon)
Anti-Mystic Barrier
(uncommon)
Cheline, Light Elf Gate Keeper
(uncommon)
Ice Lance
(common)
Boons of Training
(common)
Treasure-Breaker Lion
(common)
Soul Punisher
(common)
Platter of Morels
(common)
Dragonfire Shard
(common)
Smelter's Grasp
(common)
Driel's Boasting Challenger
(common)
Merfolk Looter
(common)
Luzzei's Whim
(common)
Forest
(basic)










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: Exile target land card from a graveyard and target creature you control gets +2/+1 until end of turn.