(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost less to cast.)
Whenever you cast an instant or sorcery spell, gain control of up to one target creature with a mana value of 3 or less until end of turn. Untap that creature. It gains haste and flying until end of turn. 5/3
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Defender
Whenever a creature is dealt combat damage by Paralyzing Jelly, tap that creature. That creature doesn't untap during its controller's next untap step. ![]() ![]() ![]() ![]() : Destroy target tapped creature that was dealt damage by Paralyzing Jelly. You gain 5 life.1/5
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Cast Two For One Trick only if you've cast one other spell this turn.
Draw a card. Tap target nonland permanent. That permanent doesn't untap during its controller's next untap step. |
Until end of turn, creatures you control gets +1/+1 and have "
![]() ![]() , Exile this creature: Target creature gains doublestrike until end of turn." |
Flying, vigilance
Exile Flying Fortress Guard: Flying Fortress Guard's owner creates four Treasure tokens. Only opponents may activate this ability. 3/7
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Target creature gets +3/+3 until end of turn.
"My strength is through the roof, and as of now, so is my body." -Kairu, Spear Master
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When Light Elf Woodbinder enters the battlefield, create a 1/1 green Saproling token.
![]() ![]() : Put two +1/+1 counters on each Saproling you control. Activate this ability only if you control a tier 3 or higher creature.1/2
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Flash
Reward ![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature you control Enchanted creature has "When this creature deals combat damage to a player, scry X, where X is the damage this creature dealt. If you scry 3 or more cards this way, enchanted creature doesn't untap during your next untap step. |
Equipped creature gets +1/+0.
At the beginning of your endstep, if a creature that was dealt damage by the equipped creature died this turn, lose 2 life and put a +1/+1 counter on the equipped creature. Equip , pay 2 life |
Distribute a +1/+1 counter, a hexproof counter, a vigilance counter, a flying counter, and a trample counter among up to five creatures you control. You can't put more than two counters on a single creature this way.
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Flash, deathtouch
Mor Gaush spreads a message of disease. No one needs to be faithful to carry that message.
2/2
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Tap target creature.
"I'll use a basic spell to gauge how powerful the monsters here are." --Isvanna of the Seven-Thousand Spells
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: Deal 1 damage to any target. If a permanent dealt damage this way would die, exile it instead.2/2
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Grasp of Death costs
less if Grasp of Death targets a nonlegendary creature.
Destroy target creature. |
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Invelle, the Alurring
(rare)
Paralyzing Jelly
(uncommon)
Two For One Trick
(uncommon)
Thousand Blades Charge
(uncommon)
Flying Fortress Guard
(common)
Giant Growth
(common)
Light Elf Woodbinder
(common)
Curse of Endless Possibility
(common)
Sojoux, Vampiric Stiletto
(common)
Evolution Spiral
(common)
Noxious Commoner
(common)
Stumble
(common)
Molten-Shot Mystic
(common)
Grasp of Death
(common)
Forest
(basic)



less to cast.)





: Deal 1 damage to any target. If a permanent dealt damage this way would die, exile it instead.