(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
At the beginning of each opponent's endstep, that player sacrifices target tapped creature they control unless they discard a card instead. 2/3
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Lifelink
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) If you would gain life, you gain that much life plus 2 instead. If a spell you cast or the ability of another permanent you control would cause an opponent to lose life, that player loses that much life plus 2 instead. 2/5
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Whenever an opponent sacrifices a Treasure, Burbazz's Tax Collector deals 1 damage to that player unless that player has you create a Treasure token instead.
2/2
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Flying
![]() ![]() : Another target creature with flying can't be blocked until end of turn."You call yourself king of the skies when you can't even fly as good as your own minions?" -Garnieckz the Sky Saint
7/7
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When Fourth-Floor Ambush Greeter enters the battlefield, you may sacrifice a Lair. If you do, put a +1/+1 counter, a menace counter, and a first strike counter on each Boss you control.
6/6
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Deathtouch
![]() : Until end of turn, damage dealt by True-Death Taipan can't be prevented.
![]() : Until end of turn, if a creature dealt damage by True-Death Taipan would die, exile that creature instead.1/1
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Whenever a creature dealt damage by the equipped creature dies, put a menace counter on the equipped creature and create a Treasure token. Equip ![]() ![]() |
Discard a noncreature card,
: Target creature gets -1/-1 until end of turn.Holding the scythe by only the very end, she can reach you, even if you think she can't.
2/3
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Hexproof
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) When Pfeilso, Spreading Slime dies, return a random instant or sorcery card from your graveyard to your hand. You gain life equal to that card's mana value. 2/2
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, Sacrifice Dualor's Second Citizens: Until end of turn, spells with Reward cost more.Uninterested mortals toil with neither hope nor fear nor hatred. The rats in Dualor have no hesitancy to civilization.
1/1
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Flying, First strike
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) : Chol-Nini, Whirling Embers gains hexproof until end of turn. Activate this ability only if Chol-Nini is tapped and you control an untapped creature.
When Chol-Nini dies, you may put a flying or first strike counter on target Boss. 3/3
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Enchant creature
Enchanted creature has protection from creatures with deathtouch. As long as an opponent controls an artifact or an enchantment, enchanted creature gets +2/+2. |
: Draw a card, then discard a card.The Sea of Kalth is filled with treasures, but few except the merfolk risk the treacherous waters.
1/1
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Sacrifice an artifact: Attacking creatures get -1/-0 until end of turn.
2/2
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Daunting Reaper
(rare)
Saint of Life, Fichao
(uncommon)
Burbazz's Tax Collector
(uncommon)
Ancient Air Elemental
(uncommon)
Fourth-Floor Ambush Greeter
(common)
True-Death Taipan
(common)
War Dog's Mask
(common)
Scythe-Slash Slayer
(common)
Pfeilso, Spreading Slime
(common)
Dualor's Second Citizens
(common)
Chol-Nini, Whirling Embers
(common)
Sensation of the Natural
(common)
Merfolk Looter
(common)
Damway Beaver
(common)
Island
(basic)











: Target creature gets -1/-1 until end of turn.