(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Reward {b/w}{b/g} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Whenever a creature dealt damage this turn by the equipped creature dies, put a +1/+1 counter on the equipped creature and gain life equal to the toughness of the creature that died.
Equip- Pay 3 life, {w/g}
 U 
Legendary Creature – Human Knight Boss
First strike
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever Dzini, Strict Sargeant becomes tapped, you may pay {2/w}{2/w}. If you do, put a +1/+1 counter on Dzini and create a 1/1 white Soldier token that's tapped and attacking.
4/5
 U 
Sorcery
Reward {w/b}{w/b}{w/b} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)

Exile target artifact, creature, or enchantment that you don't control.
 U 
Sorcery
Exile target creature until end of turn.
"This won't last long, so I need to make sure what I do next counts." -Nylk the Barrier Archmagus
 C 
Legendary Creature – Wolf Boss
Vigilance
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{2}{2/g}{2/g}: Mekocz, Who'll Eat Everything gets +3/+3 until end of turn.
2/2
 C 
Artifact Creature – Golem
Reward {5} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
{3}: Glory-Wrought Golem can’t be blocked by nonlegendary creatures until end of turn.
3/4
 C 
Creature – Elemental Knight
Flying, vigilance

Exile Flying Fortress Guard: Flying Fortress Guard's owner creates four Treasure tokens. Only opponents may activate this ability.
3/7
 C 
Legendary Creature – Elf Goblin Boss
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{1}{r}: Ashell and Gruzmi, Heralds of Kairu gains first strike until end of turn.
{1}{g}: Ashell and Gruzmi gains deathtouch until end of turn.

At the beginning of your endstep, if Ashell and Gruzmi has first strike and deathtouch, sacrifice it. When Ashell and Gruzmi is sacrificed this way you may cast a Boss from your hand as if it had flash for {3} less.
4/4
 C 
Creature – Angel
Flying
When Shepherd of the Fallen enters the battlefield, gain 1 life for each creature card in your graveyard.
3/5
 C 
Creature – Spirit
Flying
At the beginning of your upkeep, sacrifice Zydhao Banshee. When Zydhao Banshee is sacrificed this way, each opponent sacrifices a creature.
4/3
 C 
Instant
As an additional cost to cast Severing Slash, an attacking creature you control doesn't untap during its controller's next untap step.

Deal 7 damage to target creature and destroy all artifacts attached to that creature.
 C 
Creature – Merfolk Wizard
Whenever Sea-Home Protector attacks, you may untap target Island you control. If you control a Boss, you may untap target Lair you control instead.
3/3
 C 
Legendary Creature – Goat Boss
Whenever you cast a spell from exile, scry 1.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{3}{r},{t}: Destroy target artifact. Target creature you control gains a first strike counter.
3/5
 C 
Enchantment
If a creature that was dealt damage this turn would die, exile it instead.
Forest
 
 B 
Basic Land – Forest

Mushroom Mace (rare)
Dzini, Strict Sargeant (uncommon)
Oblivion Banishment (uncommon)
Temporary Banishment (uncommon)
Mekocz, Who'll Eat Everything (common)
Glory-Wrought Golem (common)
Flying Fortress Guard (common)
Ashell and Gruzmi, Heralds of Kairu (common)
Shepherd of the Fallen (common)
Zydhao Banshee (common)
Severing Slash (common)
Sea-Home Protector (common)
Blillip, Hell-Scaler (common)
Burning Void (common)
Forest (basic)