(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Chooses 1–
●Destroy up to one target artifact, up to one target enchantment, and up to one target creature with flying. ●Create a 2/2 green Bear token, return a creature, artifact, enchantment, or land from your graveyard to your hand, and distribute two +1/+1 among any number of target creatures you control. |
Lifelink
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost less to cast.)
At the beginning of each upkeep, exile target card from that player's graveyard and create a tapped treasure token. Once per turn, you may cast an artifact, creature, or enchantment spell from an opponent's graveyard. You may only spend mana from Treasures to cast a spell this way. 1/3
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Fury-Fist Adept attacks each turn if able.
Fury-Fist Adept can't block. Prevent all noncombat damage that would be dealt to Fury-Fist Adept. 4/1
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Equipped creature gets +1/+0 and has
"Whenever the equipped creature deals combat damage to a player, if that player discarded a card this turn, draw two cards, then discard a card." Equip ![]() ![]() |
Flying
At the beginning of your endstep, each player loses 3 life unless that player discards a card. 5/5
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Target creature gets +0/+5 and can block an additional creature until end of turn.
If was spent casting Light Shield Barrier, that creature gains "Whenever this creature blocks another creature, Light Shield Barrier deals 1 damage to that creature." until end of turn. |
If a creature that was dealt damage this turn would die, exile it instead.
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Deal 4 damage to target creature or planeswalker. If you control a legendary creature, this damage can't be prevented.
"Range is everything." -Kairu, the Spear Master
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Vigilance
When Gidaki Paw Scout enters the battlefield, if an opponent controls more lands than you, reveal cards from the top of your library until you reveal Forest, Plains, or Lair, and add that card to your hand. Put the rest on the bottom of your library in a random order. 1/1
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Whenever you cast your first enchantment spell each turn, scry 1 and gain 3 life.
The Virmaif druids celebrate all blessings, finding even the silver lining in curses.
4/4
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Each opponent sacrifices an enchantment. "I see you, covered in blessings and curses. How grotesque you weakness is." -Slesvi, 4th Floor Boss
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Counter target spell.
If was spent casting Rejection Invocation, that player can't cast spells with the same name as that spell until your next turn. |
Until end of turn, whenever a creature you control blocks, draw a card then discard a card.
“I just needed to see your weakness” -Kairu the Spear Master
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Target creature gets +3/+3 until end of turn.
"My strength is through the roof, and as of now, so is my body." -Kairu, Spear Master
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Choose Your Specialty
(common, foil)
Nizella, Rot Ressurectionist
(rare)
Fury-Fist Adept
(uncommon)
Dagger of Deception
(uncommon)
Demon Lord of Whispers
(uncommon)
Light Shield Barrier
(common)
Burning Void
(common)
Spear Master's Strike
(common)
Gidaki Paw Scout
(common)
Virmaif Blessings Advocate
(common)
Slesvi's Binding
(common)
Rejection Invocation
(common)
Planner’s Gambit
(common)
Giant Growth
(common)
Island
(basic)




less to cast.)






