(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Target creature gets +1/+1 for each nontoken artifact you control.
 
 R 
Legendary Creature – Vampire Boss
Trample
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever you cast your first instant or sorcery spell that targets a creature or player each turn, you may discard an instant or sorcery card. If you do, copy that spell up to X times at random, where X is the discarded card's mana value. You may choose new targets for each copy.
6/5
 U 
Legendary Creature – Elf Cleric Boss
Vigilance
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
At the beginning of your endstep, gain 1 life for each untapped creature you control.
At the beginning of your upkeep, if you have more life than each opponent, distribute up to two +1/+1 counters among one or two target creatures.
3/4
 U 
Creature – Vampire Knight
Flying
Whenever a creature dealt damage by Black Night Herald dies, its controller loses 2 life and you gain 2 life.
4/3
 U 
Enchantment – Aura
Enchant creature
Enchanted creature is an 8/8 Octopus with "Whenever this creature attacks, scry 2."
"Fight with strength and cleverness" -Quaishan Adventurer Guild motto
 C 
Creature – Elf Assassin
Sacrifice an enchantment: Target creature gains deathtouch until end of turn.
1/2
 C 
Creature – Orc Assassin
When Reapers Guild Coin Master enters the battlefield, you may sacrifice any number of Treasures. If you do, target creature gets -X/-X until end of turn, where X is the number of Treasures sacrificed this way.
4/6
 C 
Enchantment
Instants and sorceries you cast during your turn cost {1} less. If an instant you cast during your turn targets a creature you control, that creature gains first strike until end of turn.
 C 
Creature – Troll Druid
Hexproof

{t}: Add one mana of any color.
2/4
 C 
Creature – Turtle
Defender
{2}{u},{t}: Target tapped create doesn’t untap during its controller’s next untap step.
0/3
 C 
Creature – Merfolk Soldier
Whenever an artifact enters the battlefield under your control, if you paid its reward cost this turn, create a tapped treasure token.
1/2
 C 
Creature – Human Wizard
When Blessings Novice enters the battlefield you may look at the top card of your library. If it's an enchantment, you may reveal it and add it to your hand. Otherwise, gain 2 life.
0/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has protection from creatures with deathtouch.
As long as an opponent controls an artifact or an enchantment, enchanted creature gets +2/+2.
 C 
Creature – Elemental Giant
When Fourth-Floor Ambush Greeter enters the battlefield, you may sacrifice a Lair. If you do, put a +1/+1 counter, a menace counter, and a first strike counter on each Boss you control.
6/6
Forest
 
 B 
Basic Land – Forest

Don the Armory (common, foil)
Lowi, Fate Prophet (rare)
Cheline, Light Elf Gate Keeper (uncommon)
Black Night Herald (uncommon)
Octoform (uncommon)
Dark Elf Blight Hexer (common)
Reapers Guild Coin Master (common)
Keen Senses (common)
Galaki Woods Hermit (common)
Stone-Shelled Tortoise (common)
Kalthan Recruit (common)
Blessings Novice (common)
Sensation of the Natural (common)
Fourth-Floor Ambush Greeter (common)
Forest (basic)