(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Tier 4 (Tier 1 creature spells you cast cost
less. Tier 2 creature spells you cast cost less.)
The lengedary rule doesn't apply to Auras and Equipment you control. Whenever an enchanted or equipped creature you control deals combat damage to a player, create a token of each enchantment and equipment attached to it, and attach those tokens to each other creature you control that doesn't have a permanent of the same name attached. |
Equipped creature gets +1/+0 and has
"Whenever the equipped creature deals combat damage to a player, if that player discarded a card this turn, draw two cards, then discard a card." Equip ![]() ![]() |
At the beginning of each player's untap step, untap Strong Mana Staff if you control a blue Boss.
![]() , : Target instant or sorcery gains "This spell can't be countered by spells or abilities. |
: Add . If this mana is spent casting a creature spell, that creature enters the battlefield with an additional +1/+1 counter.1/2
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Counter target spell that was cast for its reward cost unless that player pays
."I might not be spending money, but it's still a paywall." -Eshmoon
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Hinterland Hell Raiser enters the battlefield with a trample and a reach counter if an artifact card you don't own entered a player's graveyard this turn.
2/2
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Sacrifice Tripwire Trap: Tap target creature, then you may tap an additional creature for each Boss you control. Activate this ability only during an opponent's turn unless you control one or more Lairs.
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Target creature gets -2/-2 until end of turn and another target creature gets -1/-1 until end of turn.
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, : Damage dealt by target sorcery spell can't be prevented.
Sacrifice Dragonfire Shard: Add for each Boss you control. |
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
, : Tap target creature.
, : Target creature gets -3/-0 until end of turn.
When Bardel, Tentacled Emperor dies, if you control the untapped creature with greatest power you may cast a Boss from your hand as if it had flash. A Boss cast this way enters the battlefield with a flying counter. 5/3
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Lair of the Impatient Ones enters the battlefield tapped.
: Add or .
, : Each creature you control with a Tier gets +1/+1 until end of turn. |
Vigilance, deathtouch
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) : Salaxam, Moonlight Agent gains lifelink until end of turn.
When Salaxam dies, you may put a vigilance counter or a deathtouch counter on target Boss. 3/3
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Deal 4 damage to target creature or planeswalker. If you control a legendary creature, this damage can't be prevented.
"Range is everything." -Kairu, the Spear Master
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When Guisarme Vanguard enters the battlefield, create a 1/1 white Soldier token if you control a Boss.
"For Preshayja!"
2/1
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Luid, Kolert Armory Keeper
(mythic)
Dagger of Deception
(uncommon)
Strong Mana Staff
(uncommon)
Dark Elf Brawn Shaper
(uncommon)
Not Quite Free
(common)
Hinterland Hell Raiser
(common)
Tripwire Trap
(common)
Encroaching Black Miasma
(common)
Dragonfire Shard
(common)
Bardel, Tentacled Emperor
(common)
Lair of the Impatient Ones
(common)
Salaxam, Moonlight Agent
(common)
Spear Master's Strike
(common)
Guisarme Vanguard
(common)
Plains
(basic)


less. Tier 2 creature spells you cast cost
less.)



: Target instant or sorcery gains "This spell can't be countered by spells or abilities.
