(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Double target creature's power and toughness until end of turn. Then, gain life equal equal to that card's power and toughness.
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Create a 0/3 blue Illusion token with "Spells and abilities that target creatures cost
more unless they target this creature" and "At the beginning of the next endstep, sacrifice this creature." |
Reward
![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
![]() , - Sacrifice Hand of Resurrection: Return target creature that died this turn from your graveyard to the battlefield. If that creature is a boss, it enters the battlefield with a +1/+1 counter and a lifelink counter. |
Whenever the equipped creature attacks, you may discard a card. If you do, draw a card.
Whenever you discard an instant or sorcery card, double the equipped creature's power until end of turn. Equip ![]() ![]() |
Hollyhock Mount can't be blocked by creatures with a power of 2 or less.
Hollyhock knights ride lizards, adept at running through the forests, climbing trees, and swimming through the lakes.
3/3
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Whenever you cast a spell from exile, scry 1.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) ![]() , : Destroy target artifact. Target creature you control gains a first strike counter.3/5
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Enchant land
Enchanted Land is an Island and loses all other abilities. At the beginning of your upkeep, if you control five or more Lairs, you gain control of enchanted land until end of turn and untap it. |
Destroy target creature with a power of 2 or less unless its controller discards a card.
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When Blessings Novice enters the battlefield you may look at the top card of your library. If it's an enchantment, you may reveal it and add it to your hand. Otherwise, gain 2 life.
0/1
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Whenever you cast your first enchantment spell each turn, scry 1 and gain 3 life.
The Virmaif druids celebrate all blessings, finding even the silver lining in curses.
4/4
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Exile Grim Recall as it resolves.
Draw two cards, then you may discard a card. If you do, return target card from your graveyard to your hand at the beginning of your next upkeep. |
When Squealing Goretusk enters the battlefield, if an opponent was dealt damage this turn, Squealing Goretusk enters the battlefield with a trample counter.
Goretusks herald forests of death.
4/4
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +0/+3 and has "Untap this creature during each player's untap step." Equip ![]() |
Target creature gets +1/+2 and gains flying until end of turn.
"You call that flight?" -Garnieckz the Sky Saint
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Fearsome Might
(rare)
Decoy Illusion
(uncommon)
Hand of Resurrection
(uncommon)
Hellfire Spear
(uncommon)
Hollyhock Mount
(common)
Blillip, Hell-Scaler
(common)
Sunken Refuge
(common)
Sad Laugh
(common)
Blessings Novice
(common)
Virmaif Blessings Advocate
(common)
Grim Recall
(common)
Squealing Goretusk
(common)
Giant Performance Fan
(common)
Test Hover
(common)
Island
(basic)



more unless they target this creature" and "At the beginning of the next endstep, sacrifice this creature."
- Sacrifice Hand of Resurrection: Return target creature that died this turn from your graveyard to the battlefield. If that creature is a boss, it enters the battlefield with a +1/+1 counter and a lifelink counter.

(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)