(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Cat
{t}: Target creature gets +2/+2 and gains vigilance until end of turn. Activate this ability only when you could cast a sorcery.
3/3
 
 R 
Legendary Creature – Human Cleric Boss
Lifelink
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
{2}{w}{w}: Return target creature that was put into your graveyard from the battlefield this turn to the battlefield.
4/6
 U 
Creature – Elf Knight
As long as you control more lands than each opponent, Forests you control can add one mana of any color.
4/4
 U 
Legendary Creature – Dragon Boss
Flying
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever you cast an instant or sorcery spell, target creature you control gets +1/+0 and gains haste and hexrpoof until end of turn.
2/5
 U 
Instant
Exile your hand. Until the beginning of the endstep during your next turn, you may cast cards exiled this way as if they had flash.
 C 
Sorcery
Target opponent sacrifices a creature and enchantment they control.
 C 
Sorcery
Each player sacrifices a nonlegendary creature and gains life equal to the total toughness of all creatures sacrificed this way.
 C 
Sorcery
Deal 2 damage to any target, create 1/1 white Soldier token, and create a Treasure token.
 C 
Creature – Human Shaman
{t}: Deal 1 damage to any target. If a permanent dealt damage this way would die, exile it instead.
2/2
 C 
Creature – Human Monk
Whenever you cast an instant or sorcery spell you may pay {1}{w}. If you do, tap target creature.
Zialk is a master of every style, but many of his students have yet to master one.
2/1
 C 
Creature – Zombie
Whenever Foul Rotter or another Zombie enters the battlefield, up to one target creature you don't control gets -1/-1 until end of turn. You can't target a creature with this ability more than once each turn.
2/2
 C 
Sorcery
You may cast Indomitable Will as if it had flash for {w}{b}.

Target creature gains indestructible until end of turn. If you spent black mana casting, Indomitable Will each opponent loses 1 life.
 C 
Creature – Spirit
Flying, lifelink

{w/b}, Exile Hravol Road Ghosts from your graveyard: Gain 2 life.
Not all the things of the night want to kill.
2/3
 C 
Legendary Creature – Cephalid Boss
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{w},{t}: Tap target creature.
{u},{t}: Target creature gets -3/-0 until end of turn.
When Bardel, Tentacled Emperor dies, if you control the untapped creature with greatest power you may cast a Boss from your hand as if it had flash. A Boss cast this way enters the battlefield with a flying counter.
5/3
Plains
 
 B 
Basic Land – Plains

King of the Gjalk Pride (uncommon, foil)
Eshmoon, the Healer (rare)
Hollyhock Summer Captain (uncommon)
Lansis, Spell Breath (uncommon)
Speedblitz Spells (uncommon)
Swirl of Disintegration (common)
Sanguine Dance (common)
Divlae's War Spoils (common)
Molten-Shot Mystic (common)
Wind-Palm Green Belt (common)
Foul Rotter (common)
Indomitable Will (common)
Hravol Road Ghosts (common)
Bardel, Tentacled Emperor (common)
Plains (basic)