(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Reward {2} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +2/+1 and has "{1}{2/r},{t}: Change the target of target activated ability that targets the equipped creature to another target creature."

Equip {3}
 U 
Enchantment – Aura
Enchant creature
Whenever you cast an enchantment, put a +1/+1 counter on the enchanted creature.

Remove a +1/+1 counter from the enchanted creature: Until end of turn, enchanted creature gains your choice of vigilance, indestructible, or trample until end of turn.
 U 
Sorcery
Reward {b} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Cast Trail of Poison only if a creature you control dealt combat damage to an opponent this turn.

Creatures you don't control get -1/-1 until end of turn.
 U 
Enchantment – Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.

Sacrifice an artifact or enchantment: Return Blessing of Ruin from your graveyard to your hand.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature untaps at the beginning of each untap step and has “{t}: Untap target Lair.”
 C 
Legendary Creature – Fox Boss
Vigilance
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{3}{w},{t}: Destroy target enchantment and put a +1/+1 counter on up to one target creature.
3/5
 C 
Legendary Creature – Goblin Boss
Haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
Discard an instant or sorcery: Create a 1/1 red Goblin token. You can activate this ability X times per turn, where X is the number of Bosses you control.
2/1
 C 
Creature – Elf Peasant
Flash, deathtouch
Mor Gaush spreads a message of disease. No one needs to be faithful to carry that message.
2/2
 C 
Creature – Rat
Sacrifice an artifact: Attacking creatures get -1/-0 until end of turn.
2/2
 C 
Instant
Destroy target artifact or enchantment. If one or more permanents was destroyed this way, draw two cards.
 C 
Instant
Grasp of Death costs {b} less if Grasp of Death targets a nonlegendary creature.

Destroy target creature.
 C 
Legendary Creature – Crocodile Boss
Flash, trample
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{1}: Pleya, Murky Murderer gains hexproof until end of turn.
When Pleya dies you may put a trample counter on target Boss or cast a Boss from your hand as if it had flash.
3/3
 C 
Creature – Drake
Flying
When Psychic-Eye Drake enters the battlefield, target opponent reveals their hand.
1/2
 C 
Instant
Target creature gains flying until end of turn.
"I'm never on the ground for long." -Garnieckz the Sky Saint
Swamp
 
 B 
Basic Land – Swamp

Spell-Cleaver Axe (rare)
Druidic Malleability (uncommon)
Trail of Poison (uncommon)
Blessing of Ruin (uncommon)
Lair Keeper’s Service (common)
Mylis, Silver Warden (common)
Cranawl, Warren Chief (common)
Noxious Commoner (common)
Damway Beaver (common)
Green Guillotine of Envy (common)
Grasp of Death (common)
Pleya, Murky Murderer (common)
Psychic-Eye Drake (common)
Sky Saint's Maneuver (common)
Swamp (basic)