(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target creature becomes a 4/4 green Beast until end of turn.
If that creature is a Boss you control, it gains a +1/+1 counter and has hexproof until end of turn. |
Reward
![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Target player reveals their hand. You may choose a nonland card from it. That player exiles that card. For the remainder of the game, you may cast the card exiled this way, spending mana as if it were mana of any color to do so. If you exiled a Boss this way, you may cast that card as if it has Flash and it enters the battlefield with a deathtouch counter. |
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
At the beginning of your endstep choose one — • Exile an instant or sorcery card from your graveyard and create X 1/1 green Saproling tokens, where X is the exiled card's mana value. •Sacrifice any number of tokens. When one or more tokens are sacrificed this way, you may return an instant or sorcery with a mana value of X or less from your graveyard to your hand, where X is the number of tokens sacrificed this way. 3/4
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Enchant creature
Whenever an opponent is dealt damage, put a vigilance counter on the enchanted creature and it gets +1/+3 until end of turn. Whenever you gain life, put a menace counter on the enchanted creature and it gets +3/+1 until end of turn. |
First strike, flash
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) ![]() ![]() ![]() ![]() ![]() - Return Hwalch, the Sea Blade to your hand: Exile target creature until end of turn.4/3
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Haste
When Rumblo's Armorer dies, you may attach equipment at instant speed until end of turn. "A spear? We'll need these shields, and a hammer to break the shaft." -Rumblo, Second Floor Boss
1/1
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Until end of turn, whenever a creature you control blocks, draw a card then discard a card.
“I just needed to see your weakness” -Kairu the Spear Master
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Flash, deathtouch
Mor Gaush spreads a message of disease. No one needs to be faithful to carry that message.
2/2
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Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your endstep, if a creature died this turn, draw a card and deal 1 damage to any target. 2/2
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When Reapers Guild Coin Master enters the battlefield, you may sacrifice any number of Treasures. If you do, target creature gets -X/-X until end of turn, where X is the number of Treasures sacrificed this way.
4/6
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Exile target creature you control. Create a 4/4 blue and green Illusion token with trample "At the beginning of your endstep, exile this creature. If this creature is exiled this way, return the creature you exiled casting Monstrous Mist Form to the battlefield tapped."
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Enchant land
Enchanted Land Has ![]() , : Put a land from your hand onto the battlefield tapped and gain 1 life. |
Flying
, : Tap target creature an opponent controls.There is no hope of escaping Hwalch's Dungeon.
2/3
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Flying, menace
Whenever a creature you control dies, Dungeon Haunt gets +1/+0 until end of turn. 3/1
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Mutagenic Morph
(uncommon, foil)
Scroll of Theft
(rare)
Shemla, Wild Fury
(uncommon)
Dancing Moons War Paint
(uncommon)
Hwalch, the Sea Blade
(uncommon)
Rumblo's Armorer
(common)
Planner’s Gambit
(common)
Noxious Commoner
(common)
Delai, Blood Tide
(common)
Reapers Guild Coin Master
(common)
Monstrous Mist Form
(common)
Growing Estate
(common)
Long-Feather Angel
(common)
Dungeon Haunt
(common)
Mountain
(basic)












: Put a land from your hand onto the battlefield tapped and gain 1 life.