(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Choose two. If you control a white Boss, choose three instead.
• Creatures you control get +2/+2 until end of turn.
• Exile target creature or enchantment.
• Creatures you control gain first strike and lifelink until end of turn.
• until end of turn, you and permanents you control have Ward {3}.
 U 
Artifact – Equipment
Equipped creature has deathtouch and "Whenever this creature deals combat damage to a player, that player loses 2 life.

Equip- {b}, Sacrifice a creature
 U 
Artifact Land – Food Lair
Candy Cave enters the battlefield tapped.
{t}: Add {c}.
{t}: Add one mana of any color another Lair you control could produce.

{2},{t}.”, Sacrifice this artifact: You gain 3 life.
 U 
Legendary Creature – Treefolk Boss
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
At the beginning of your endstep, exile each creature card from an opponents' graveyard: Create X 1/1 green Saproling tokens, where X is the number of creature card exiled this way.
{g/b}: Target Saproling gains deathtouch until end of turn.
4/5
 C 
Sorcery
Deal 3+X damage to 1+X targets, where, X is the number of cards in your graveyard named Infamous Hellfire.
 C 
Legendary Creature – Vampire Boss
Vigilance, deathtouch
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{1}: Salaxam, Moonlight Agent gains lifelink until end of turn.
When Salaxam dies, you may put a vigilance counter or a deathtouch counter on target Boss.
3/3
 C 
Creature – Spirit
Flying, menace

Whenever a creature you control dies, Dungeon Haunt gets +1/+0 until end of turn.
3/1
 C 
Instant
As you cast Golden Loot, you may exile a card named Golden Loot from your graveyard.
Reward {1} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Create a Treasure token. If you exiled a card named Golden Loot while casting this spell, create two Treasure tokens instead.
 C 
Legendary Creature – Nightmare Boss
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{u}{b}: Until end of turn, when Bolkaz, Distant Terror deals combat damage to an opponent, that player mills two cards.
When Bolkaz dies, if an opponent has fifteen or more cards in their graveyard, you may cast a Boss from your hand as if it had flash for {2} less.
3/5
 C 
Creature – Angel Squid
Flying
When Divine Tentacles enters the battlefield, exile target tapped permanent until end of turn
Squids fly up from below the Sho Belarsh ocean should any try and ride the waves to the second floor.
1/3
 C 
Land – Lair
Lair of Patient Zero enters the battlefield tapped.
{t}: Add {u} or {b}.
{4},{t}: Each creature you control with a Tier gets +1/+1 until end of turn.
 C 
Creature – Rat
{2/b}{2/b},{t}: Exile target creature from an opponent's graveyard and put a +1/+1 counter on Haldim Great Rat.
2/1
 C 
Creature – Elf Warrior
When Driel's Boasting Challenger enters the battlefield, you may put a Lair from your hand onto the battlefield.
Sacrifice a Lair,{t}: Put a +1/+1 counter on target creature. If that creature is a Boss, put two +1/+1 counters on it instead.
2/1
 C 
Legendary Creature – Crab Boss
Hexproof
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{2}{u}: Until end of turn prevent all combat damage that ,would be dealt to and dealt by Flazzoir, Shelled Stalwart .
1/3
Forest
 
 B 
Basic Land – Forest

White Withstanding (rare)
Manic Murderer's Knife (uncommon)
Candy Cave (uncommon)
Sonmei, Driel's Dream (uncommon)
Infamous Hellfire (common)
Salaxam, Moonlight Agent (common)
Dungeon Haunt (common)
Golden Loot (common)
Bolkaz, Distant Terror (common)
Divine Tentacles (common)
Lair of Patient Zero (common)
Haldim Great Rat (common)
Driel's Boasting Challenger (common)
Flazzoir, Shelled Stalwart (common)
Forest (basic)