(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature has flying. Whenever the enchanted creature deals combat damage to a player, return target noncreature, nonland permanent that player controls to their hand and create a Treasure token. |
Exile target creature until end of turn.
"This won't last long, so I need to make sure what I do next counts." -Nylk the Barrier Archmagus
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, : Until end of turn Treasures you control have " : Add ."The Shauldris is a ship so great, that whole civilizations could be held inside its hull.
1/1
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Stormwind Stalker can't be blocked.
Nothing escapes the wind when the winds puts its force into it.
3/3
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Flying, menace
Whenever a creature you control dies, Dungeon Haunt gets +1/+0 until end of turn. 3/1
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As you cast Golden Loot, you may exile a card named Golden Loot from your graveyard.
Reward (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Create a Treasure token. If you exiled a card named Golden Loot while casting this spell, create two Treasure tokens instead. |
Equipped creature gets +1/+0.
At the beginning of your endstep, if a creature that was dealt damage by the equipped creature died this turn, lose 2 life and put a +1/+1 counter on the equipped creature. Equip , pay 2 life |
A deck can have any number of cards named Single Shot Spell.
As you cast Single Shot Spell, you may pay an additional , where X is the number of cards named Single Shot Spell in your graveyard.
Deal 1 damage to any target. If you paid X, Single Shot Spell deals 1+X damage to any target instead. If X is five or more, you may destroy target artifact when this spell deals damage to a target. If X is 10 or more, you may destroy target land and target artifact when this spell deals damage. |
When Fourth-Floor Ambush Greeter enters the battlefield, you may sacrifice a Lair. If you do, put a +1/+1 counter, a menace counter, and a first strike counter on each Boss you control.
6/6
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Equipped creature gets +0/+2 and has "
: Add ![]() . Spend this mana only to cast instants or pay for equip costs."
Equip - ![]() ![]() |
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Flying
When Shepherd of the Fallen enters the battlefield, gain 1 life for each creature card in your graveyard. 3/5
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Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your upkeep, you may sacrifice an artifact. If you do, draw a card, each opponent loses 2 life, and you gain 2 life. 2/2
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Whenever Varwoods Hunter attacks, if you control three or more Lairs Varwoods Hunter gets +1/+1 and gains trample until end of turn.
Even if they're bosses, denizens of the first floor should be wary of anyone unknown showing up.
3/1
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Lifelink
When Priest of the Damning Tongue dies, each opponent may discard a card. For each opponent who doesn't discard a card this way, create two Food tokens. 2/1
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Magpie Arts
(rare)
Temporary Banishment
(uncommon)
Shauldris Treasure Keeper
(uncommon)
Stormwind Stalker
(uncommon)
Dungeon Haunt
(common)
Golden Loot
(common)
Sojoux, Vampiric Stiletto
(common)
Single Shot Spell
(common)
Fourth-Floor Ambush Greeter
(common)
Coiling Eel Scepter
(common)
Shepherd of the Fallen
(common)
Kerlinn, Inventorist
(common)
Varwoods Hunter
(common)
Priest of the Damning Tongue
(common)
Island
(basic)



: Until end of turn Treasures you control have "
, where X is the number of cards named Single Shot Spell in your graveyard.

