(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Hellion
When Hell Lasher enters the battlefield, destroy target land.

Sacrifice four Lairs: Create a token copy of Hell Lasher with haste and "At the beginning of the next endstep, sacrifice this creature."
4/4
 U 
Creature – Goblin Archer
Reach
{2}{r},{t}: Deal 3 damage to target creature. Activate this ability only if you've cast an instant or sorcery this turn.
1/3
 U 
Instant
Until end of turn, whenever a creature you don't control is dealt five or more damage, exile that creature.
 U 
Artifact – Equipment
Equipped creature gets +1/+1 and has indestructible.

Equip {2/w}{2/u}{2/b}{2/r}{2/g}
 C 
Instant
Draw two cards. Then, if you have seven or more cards in your hand, you may Scry 2.
"I've still got.... 6,328 spells you haven't seen." -Isvanna
 C 
Creature – Horror
Flash
When Untouched Abandoned enters the battlefield, cards in your hand with Reward may be cast as if they had flash until end of turn.
"I'm sure there's a reason no one ventures into these ancient ruins." -Eshmoon the Healer
1/3
 C 
Instant
Draw two cards.

Each opponent mills four cards.
Lis-Yei may not be able to kill and eat Hwalch if he swam upon the merfolk, the seas are big, and offer time to plan.
 C 
Legendary Creature – Merfolk Cleric Boss
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your endstep, if a creature died this turn, draw a card and deal 1 damage to any target.
2/2
 C 
Instant
Target creature gets +1/+2 and has Ward {1} until end of turn. If target creature is a Boss, it gains lifelink until end of turn.
 C 
Creature – Rat
Sacrifice an artifact: Attacking creatures get -1/-0 until end of turn.
2/2
 C 
Legendary Creature – Goat Boss
Whenever you cast a spell from exile, scry 1.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{3}{r},{t}: Destroy target artifact. Target creature you control gains a first strike counter.
3/5
 C 
Artifact Creature – Elemental Samurai
Reward {r/w}{r/w} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
First strike

Whenever another artifact enters the battlefield under your control, Slag Samurai gets +1/+0 until end of turn.
3/1
 C 
Instant
Cast Lament of the Lonely only if you control exactly one creature.

Draw two cards, lose two life, and create two tapped Treasure tokens.
 C 
Creature – Goblin Pirate
Scheming Pirate enters the battlefield with a first strike and a haste counter unless an opponent has you create a Treasure token instead.
2/3
Mountain
 
 B 
Basic Land – Mountain

Hell Lasher (rare)
Flameshot Archer (uncommon)
Dance of Holy Fire (uncommon)
Armor of Godfolk Nail (uncommon)
Two-Spells Ahead of You (common)
Untouched Abandoned (common)
Psychic Subjugation (common)
Delai, Blood Tide (common)
Holy Moon's Favor (common)
Damway Beaver (common)
Blillip, Hell-Scaler (common)
Slag Samurai (common)
Lament of the Lonely (common)
Scheming Pirate (common)
Mountain (basic)