(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
Whenever another creature you control that was dealt damage this turn dies, put a +1/+1 counter on Cambis, War Avatar and create a tapped Treasure token. 4/4
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Enchant creature
Whenever enchanted creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls. Sacrifice an artifact or enchantment: Return Blessing of Ruin from your graveyard to your hand. |
Until end of turn, creatures you control gets +1/+1 and have "
![]() ![]() , Exile this creature: Target creature gains doublestrike until end of turn." |
Until end of turn, whenever a creature you don't control is dealt five or more damage, exile that creature.
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
: Glory-Wrought Golem can’t be blocked by nonlegendary creatures until end of turn.3/4
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Reward
![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +0/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card, then discard a card." Equip ![]() ![]() |
Reach, vigilance
The Hollyhock Knights have been holding out against Yswang as they expand out of the fourth floor.
2/3
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When Vivant Flare-Crest enters the battlefield, target Boss you control gains deathtouch and vigilance until end of turn.
Flare-Crests are fierce monsters, but they can recognize heroic power.
5/2
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Enchant creature
Enchanted creature can't attack. Counter all spells and abilities cast or controlled by opponents that target Pariah's Humility unless their controller pays . |
: Deal 1 damage to any target. If a permanent dealt damage this way would die, exile it instead.2/2
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Whenever Sea-Home Protector attacks, you may untap target Island you control. If you control a Boss, you may untap target Lair you control instead.
3/3
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Lifelink
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) When Zanzia, Life-Blessed dies, gain 1 life for each permanent you control and each card in your graveyard. 2/2
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Destroy target land and target creature. If you spent
casting Stone Burial, exile those permanents instead."Death was inevitable, the destruction- that is what I forsaw."- Lowi, Fate Prohpet
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Lifelink
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) When Mor Gaush, Hand of Illness dies, target opponent loses X life, where X is the number of Bosses in your graveyard. 1/1
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Cambis, War Avatar
(rare)
Blessing of Ruin
(uncommon)
Thousand Blades Charge
(uncommon)
Dance of Holy Fire
(uncommon)
Glory-Wrought Golem
(common)
Drake-Skin Gloves
(common)
Hollyhock Archer
(common)
Vivant Flare-Crest
(common)
Pariah's Humility
(common)
Molten-Shot Mystic
(common)
Sea-Home Protector
(common)
Zanzia, Life-Blessed
(common)
Stone Burial
(common)
Mor Gaush, Hand of Illness
(common)
Plains
(basic)






(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
: Deal 1 damage to any target. If a permanent dealt damage this way would die, exile it instead.