(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Cephalid Wizard Rogue
Whenever Illusionist Assailant deals combat damage to a player, create a 0/1 blue Cephalid token with defender.

Illusionist Assailant has hexproof and can't be blocked as long as you control another cephalid.
2/1
 
 R 
Legendary Creature – Elder Elf Boss
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
At the beginning of your upkeep, reveal the top five cards of your library. Each creature revealed this way into your hand and the rest on the bottom of your library in any order.
Shuffle five creatures into their owner's libraries: Return Omz, Light Elf Progenitor from your graveyard to the battlefield.
5/5
 U 
Creature – Vampire Archer
Pay 2 life: Fang Arrow Archer gets +2/-1 until end of turn. Activate this ability only once each turn.

{t},- Sacrifice Fang Arrow Archer: Deal 1 damage to target creature and that creature's controller. You gain 1 life.
2/2
 U 
Creature – Ape
{r/g}: Until end of turn, whenever this creature deals combat damage to a player, add {r}{g}. Until end of turn, you don't lose this mana as steps and phases end.
1/2
 U 
Creature – Jellyfish
Defender
Whenever a creature is dealt combat damage by Paralyzing Jelly, tap that creature. That creature doesn't untap during its controller's next untap step.

{2}{2/b}{2/b}{2/g}{2/g}: Destroy target tapped creature that was dealt damage by Paralyzing Jelly. You gain 5 life.
1/5
 C 
Creature – Insect
{1}{r}, Sacrifice Lightning Centipede: Deal 2 damage to target creature.
3/1
 C 
Sorcery
Draw a card and gain 4 life.

You may play an additional land this turn.
Before the Sky Saint appeared, Yalko had held static tranquility in the cloud citadel of Bourdges.
 C 
Artifact Creature – Golem
Reward {5} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
{3}: Glory-Wrought Golem can’t be blocked by nonlegendary creatures until end of turn.
3/4
 C 
Artifact – Food
({2},{t}.”, Sacrifice this artifact: You gain 3 life.)

Whenever you sacrifice another artifact, you may return Endless Feast Platter from your graveyard to your hand.
 C 
Enchantment
Sacrifice Tripwire Trap: Tap target creature, then you may tap an additional creature for each Boss you control. Activate this ability only during an opponent's turn unless you control one or more Lairs.
 C 
Creature – Human Druid
Whenever you cast your first enchantment spell each turn, scry 1 and gain 3 life.
The Virmaif druids celebrate all blessings, finding even the silver lining in curses.
4/4
 C 
Sorcery
Target opponent sacrifices a creature and enchantment they control.
 C 
Instant
Grasp of Death costs {b} less if Grasp of Death targets a nonlegendary creature.

Destroy target creature.
 C 
Instant
Target creature gets +3/+3 until end of turn.
"My strength is through the roof, and as of now, so is my body." -Kairu, Spear Master
Forest
 
 B 
Basic Land – Forest

Illusionist Assailant (uncommon, foil)
Omz, Light Elf Progenitor (rare)
Fang Arrow Archer (uncommon)
Unakite Gibbon (uncommon)
Paralyzing Jelly (uncommon)
Lightning Centipede (common)
Moment of Peace (common)
Glory-Wrought Golem (common)
Endless Feast Platter (common)
Tripwire Trap (common)
Virmaif Blessings Advocate (common)
Swirl of Disintegration (common)
Grasp of Death (common)
Giant Growth (common)
Forest (basic)