(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Isvanna of the Seven-Thousand Spells's power and toughness are equal to the number of instants and sorceries in your graveyard.
Tier 4 (Tier 1 creature spells you cast cost less. Tier 2 creature spells you cast cost less.)
If you would draw a card, you may search your library for an instant or sorcery card, reveal it, and add that card for to your hand, then shuffle instead. */*
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Exile target tapped creature and all permanents attached to that creature.
If three or more permanents were exiled this way, draw a card. |
Flying
At the beginning of your upkeep, each player loses three life unless that player sacrifices a creature. 5/5
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First strike
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever Dzini, Strict Sargeant becomes tapped, you may pay ![]() . If you do, put a +1/+1 counter on Dzini and create a 1/1 white Soldier token that's tapped and attacking.4/5
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Whenever an artifact enters the battlefield under your control, if you paid its reward cost this turn, create a tapped treasure token.
1/2
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Lifelink
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) When Zanzia, Life-Blessed dies, gain 1 life for each permanent you control and each card in your graveyard. 2/2
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Driel's Herald enters the battlefield with a +1/+1 counter on it for each Boss you control.
Remove a +1/+1 counter from Driel's Herald: Driel's Herald gains indestructible until end of turn. 0/0
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Deathtouch
Even the most common creatures will kill a hero who can't comprehend protection.
1/1
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Each player sacrifices a nonlegendary creature and gains life equal to the total toughness of all creatures sacrificed this way.
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Lair of the Hateful enters the battlefield tapped.
: Add or .
, : Each creature you control with a Tier gets +1/+1 until end of turn. |
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Whenever Sea-Home Protector attacks, you may untap target Island you control. If you control a Boss, you may untap target Lair you control instead.
3/3
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: Gets +0/+1 until end of turn. Activate this ability only when you cast a sorcery and only if you control a creature with vigilance.2/2
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Enchant creature
Whenever enchanted creature attacks, nonmana abilities of permanents opponents control cost an additional 2 life to activate until end of turn. |
As you cast Golden Loot, you may exile a card named Golden Loot from your graveyard.
Reward (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Create a Treasure token. If you exiled a card named Golden Loot while casting this spell, create two Treasure tokens instead. |
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Isvanna of the Seven-Thousand Spells
(mythic)
Dance of Ruinous Fatigue
(uncommon)
Demon Lord of Grief
(uncommon)
Dzini, Strict Sargeant
(uncommon)
Kalthan Recruit
(common)
Zanzia, Life-Blessed
(common)
Driel's Herald
(common)
Typhoid Rats
(common)
Sanguine Dance
(common)
Lair of the Hateful
(common)
Sea-Home Protector
(common)
White-Whiskered Ally
(common)
Barbs of Pain
(common)
Golden Loot
(common)
Forest
(basic)


less. Tier 2 creature spells you cast cost
less.)




: Add
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