(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature gets +1/+0.
At the beginning of your endstep, if a creature that was dealt damage by the equipped creature died this turn, lose 2 life and put a +1/+1 counter on the equipped creature. Equip , pay 2 life |
Choose one-
● Target creature with flying. It's controller loses 5 life. ● Target creature without flying. Its controller removes all counters from creatures they control. ● Destroy up to two target artifacts and up to two target enchantments. |
Create a 0/3 blue Illusion token with "Spells and abilities that target creatures cost
more unless they target this creature" and "At the beginning of the next endstep, sacrifice this creature." |
Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Target creature you control gains hexproof and deathtouch until end of turn. |
Enchant creature
Whenever a land enters the battlefield under your control, untap enchanted creature. Put a +1/+1 counter on enchanted creature whenever a land enters the battlefield under your control that isn't the first land to enter the battlefield under your control this turn. |
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Flash, Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature you control Enchanted creature has flying and lifelink. At the beginning of your endstep, if you didn't gain life this turn, sacrifice the enchanted creature. |
Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Whenever a creature dealt damage by the equipped creature dies, put a menace counter on the equipped creature and create a Treasure token. Equip ![]() ![]() |
Boss Barrier costs
less if you control a blue Boss.
Counter target spell unless its controller pays , where X is one plus the number of Bosses you control. |
When Vivant Flare-Crest enters the battlefield, target Boss you control gains deathtouch and vigilance until end of turn.
Flare-Crests are fierce monsters, but they can recognize heroic power.
5/2
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Haste
![]() , : Deal 2 damage to target creature. This ability costs less to activate if you control a Boss.The minotaurs charge on their master's command, and won't stop their attack until either they or their target dies.
2/2
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When Hound of the Fourth Hell enters the battlefield, Hound of the Fourth Hell deals damage equal to its power to target creature with a mana value of 3 or less.
![]() : Hound of the Fourth Hell gains menace until end of turn.3/3
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Instants and sorceries you cast during your turn cost
less. If an instant you cast during your turn targets a creature you control, that creature gains first strike until end of turn. |
Enchant creature
Enchanted creature untaps at the beginning of each untap step and has “ : Untap target Lair.” |
Enchant creature
Enchanted creature can't attack. Counter all spells and abilities cast or controlled by opponents that target Pariah's Humility unless their controller pays . |
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Sojoux, Vampiric Stiletto
(common, foil)
Ruinous Bellow
(rare)
Decoy Illusion
(uncommon)
Scroll of Snake Arts
(uncommon)
Druidic Duty
(uncommon)
Curse of the Vampire Bat
(common)
War Dog's Mask
(common)
Boss Barrier
(common)
Vivant Flare-Crest
(common)
Doquirl Dungeon Minotaur
(common)
Hound of the Fourth Hell
(common)
Keen Senses
(common)
Lair Keeper’s Service
(common)
Pariah's Humility
(common)
Mountain
(basic)






, where X is one plus the number of Bosses you control.
: Deal 2 damage to target creature. This ability costs 
