(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever another enchanted creature you control would die or be put into exile, you may sacrifice an enchantment attached to that creature. If you do, that creature gains indestructible and "this creature can't be exiled until end of turn."
4/3
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Lifelink, hexproof
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost less to cast.)
Pay 5 life, : Destroy target creature with a power less than Vakir the Manhunter's power. Then, put a +1/+1 counter on Vakir the Manhunter.3/3
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Whenever an opponent sacrifices a Treasure, Burbazz's Tax Collector deals 1 damage to that player unless that player has you create a Treasure token instead.
2/2
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Enchant creature
Enchanted creature is an 8/8 Octopus with "Whenever this creature attacks, scry 2." "Fight with strength and cleverness" -Quaishan Adventurer Guild motto
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Flash
At the beginning of your end step, up to one target tapped nonlegendary creature an opponent controls gets -X/-X until end of turn, where C is the number of tapped creatures you control. 5/5
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Enchant land
Enchanted Land Has ![]() , : Put a land from your hand onto the battlefield tapped and gain 1 life. |
Flying, First strike
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) : Chol-Nini, Whirling Embers gains hexproof until end of turn. Activate this ability only if Chol-Nini is tapped and you control an untapped creature.
When Chol-Nini dies, you may put a flying or first strike counter on target Boss. 3/3
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Haste
Whenever you cast a spell for its reward cost, Club-Clunk Vanguard gains trample until end of turn. 6/5
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Enchant land
Enchanted Land is an Island and loses all other abilities. At the beginning of your upkeep, if you control five or more Lairs, you gain control of enchanted land until end of turn and untap it. |
Whenever Arnz, Horned Obnoxiousness deals combat damage to a player, create a 1/1 green Saproling token.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) ![]() , : Return a basic land or Lair from your graveyard to the battlefield tapped and put a reach counter on up to one target creature.3/5
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Lifelink, haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) : H'Tolsh, Gloried Pouncer gains first strike until end of turn.
When H'Tolsh dies, you may put a lifelink or haste counter on target Boss. 3/3
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When Blessings Novice enters the battlefield you may look at the top card of your library. If it's an enchantment, you may reveal it and add it to your hand. Otherwise, gain 2 life.
0/1
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Whenever Varwoods Hunter attacks, if you control three or more Lairs Varwoods Hunter gets +1/+1 and gains trample until end of turn.
Even if they're bosses, denizens of the first floor should be wary of anyone unknown showing up.
3/1
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Flying
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) ![]() : Trairkis, Apathetic Osprey gets +0/+2 and first strike and until end of turn.3/4
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Blessings Archbishop
(uncommon, foil)
Vakir the Manhunter
(rare)
Burbazz's Tax Collector
(uncommon)
Octoform
(uncommon)
Ancient Muck Elemental
(uncommon)
Growing Estate
(common)
Chol-Nini, Whirling Embers
(common)
Club-Clunk Vanguard
(common)
Sunken Refuge
(common)
Arnz, Horned Obnoxiousness
(common)
H'Tolsh, Gloried Pouncer
(common)
Blessings Novice
(common)
Varwoods Hunter
(common)
Trairkis, Apathetic Osprey
(common)
Swamp
(basic)




: Destroy target creature with a power less than Vakir the Manhunter's power. Then, put a +1/+1 counter on Vakir the Manhunter.





