(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Primordial World Elemental enters with three of the following counters at random: haste, vigilance, flying, hexproof, first strike, trample, or menace.
Whenever Primordial World Elemental attacks or blocks, you may choose a counter on Primordial World Elemental and put a counter of that type on each other creature you control 6/6
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, : Until end of turn Treasures you control have " : Add ."The Shauldris is a ship so great, that whole civilizations could be held inside its hull.
1/1
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Whenever the equipped creature attacks, you may discard a card. If you do, draw a card.
Whenever you discard an instant or sorcery card, double the equipped creature's power until end of turn. Equip ![]() ![]() |
Exile target tapped creature and all permanents attached to that creature.
If three or more permanents were exiled this way, draw a card. |
Enchant creature
Tap enchanted creature. That creature doesn't untap during its controller's next untap step. At the beginning of your endstep, attach Bubble Capture to another creature controlled by the same player. |
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Each opponent mills three cards. Each opponent loses life equal to the highest mana value among cards that player milled this way. You gain life equal to the greatest amount of life lost this way.
They say the rats in Dualor feed off of not just flesh, but memories, happiness, and sorrow that are one's identity.
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Each opponent reveals their hand. Choose a creature from any one of them. That player discards that card. When a creature card is discarded this way, target creature that player controls gets -X/-X until end of turn, where X is the discarded creature's mana value.
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Enchant creature
When Specter's Cloak enters the battlefield, each opponent discards a card. When enchanted creature dies, each opponent discards a card. |
Flash
Reward (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature you control All creature able to block the enchanted creature do so. At the beginning of your endstep, if the enchanted didn't attack, exile two lands you control until the beginning of your next endstep. |
Flash
Until the beginning of your next endstep, you may cast the next creature spell you cast as if it has flash. 1/1
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Flying
At the beginning of your endstep, if you lost life this turn, target opponent exiles their graveyard. 3/3
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Flash, Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature Enchanted creature gets +1/+1. |
Destroy target land and target creature. If you spent
casting Stone Burial, exile those permanents instead."Death was inevitable, the destruction- that is what I forsaw."- Lowi, Fate Prohpet
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Whenever you cast a spell from exile, scry 1.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) ![]() , : Destroy target artifact. Target creature you control gains a first strike counter.3/5
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Primordial World Elemental
(rare)
Shauldris Treasure Keeper
(uncommon)
Hellfire Spear
(uncommon)
Dance of Ruinous Fatigue
(uncommon)
Bubble Capture
(common)
Bite of Emptiness
(common)
Banshee's Wail
(common)
Specter's Cloak
(common)
Curse of Howling
(common)
Runner Virus Zombie
(common)
Psychopomp Punisher
(common)
Boons of Training
(common)
Stone Burial
(common)
Blillip, Hell-Scaler
(common)
Plains
(basic)




: Until end of turn Treasures you control have "


