(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Homunculus
Haste
Discard your hand, {t}, Sacrifice Gambler's Hand: Draw five cards.
5/5
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+0 and has menace.
{2}{r}{r}, Exile Fearsomeness Blessing from your graveyard: Target creature gets +3/+0 and gains menace until end of turn.
 U 
Legendary Creature – Salamander Boss
Flash, Ward {3}
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever Baishes, Ever-Tired deals combat damage to a player you may pay {2/u}. If you do, target permanent doesn't untap during its controller's next untap step.
3/5
 U 
Enchantment
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
 C 
Creature – Siren Wizard
Flying
Whenever you cast an enchantment spell, you may tap target creature.
1/2
 C 
Creature – Goblin Warrior
{r},- Sacrifice Bomb-Mad Boggart: Deal 2 damage to target player that was dealt damage by Bomb-Mad Boggart this turn.
The boggart clans of the plains are a little smarter than the goblins of caves, mazes, and mountains. A little.
2/1
 C 
Instant
Exile target card from a graveyard. If a creature card was exiled this way, create a tapped 1/1 green Saproling token. Otherwise, create a tapped Treasure token.
 C 
Creature – Wurm
Hexproof
When Quichayan Wurm dies, untap all Lairs you control.
7/7
 C 
Sorcery
Each opponent sacrifices a creature. If a nontoken creature was sacrificed this way, target creature you control gets +2/+0 until end of turn.
 C 
Legendary Creature – Crab Boss
Hexproof
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{2}{u}: Until end of turn prevent all combat damage that ,would be dealt to and dealt by Flazzoir, Shelled Stalwart .
1/3
 C 
Enchantment – Aura Curse
Enchant player

Whenever the enchanted player is dealt combat damage, that player mills two cards unless they lose 1 life instead.
 C 
Sorcery
Each opponent mills three cards. Each opponent loses life equal to the highest mana value among cards that player milled this way. You gain life equal to the greatest amount of life lost this way.
They say the rats in Dualor feed off of not just flesh, but memories, happiness, and sorrow that are one's identity.
 C 
Creature – Human Warrior
Vigilance
Whenever Axe Guardian blocks one or more creatures, Axe Guardian gets +2/+2 until end of turn.
"Greetings to Dualor, the largest city of the second floor."
2/4
 C 
Legendary Creature – Rhino Boss
Whenever Arnz, Horned Obnoxiousness deals combat damage to a player, create a 1/1 green Saproling token.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{3}{g},{t}: Return a basic land or Lair from your graveyard to the battlefield tapped and put a reach counter on up to one target creature.
3/5
Swamp
 
 B 
Basic Land – Swamp

Gambler's Hand (rare)
Fearsomeness Blessing (uncommon)
Baishes, Ever-Tired (uncommon)
Banishing Light (uncommon)
Sleep Song Siren (common)
Bomb-Mad Boggart (common)
Steal From the Dead (common)
Quichayan Wurm (common)
Reaper's Rondo (common)
Flazzoir, Shelled Stalwart (common)
Migraine Halo (common)
Bite of Emptiness (common)
Axe Guardian (common)
Arnz, Horned Obnoxiousness (common)
Swamp (basic)