(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash, trample
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) : Pleya, Murky Murderer gains hexproof until end of turn.
When Pleya dies you may put a trample counter on target Boss or cast a Boss from your hand as if it had flash. 3/3
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Flying
At the beginning of each opponent's endstep, that player sacrifices target tapped creature they control unless they discard a card instead. 2/3
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Create two tapped Food tokens. Then, create a tapped Treasure token for each Food you control. If four or more Treasure tokens were created this way, draw a card.
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Lair of the Fawning Shut-In enters the battlefield tapped. If you control a Boss, when Lair of the Fawning Shut-In enters the battlefield you may sacrifice a basic land. If you do, Lair of the Fawning Shut-In enters the battlefield untapped.
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Flying
At the beginning of your upkeep, each player loses 3 life unless that player has each creature they control get -1/-1 until end of turn. 5/5
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Auras you cast that target Priest of Many Blessings cost
less for each Aura attached to Priest of Many Blessings.1/3
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Defender
Whenever a Boss you control dies, you may pay ![]() . If you do, put a +1/+1 counter on Axe-Guard Demon.Vakir found Giedes' fortress more heavily guarded than she had imagined.
5/5
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Enchant player
Whenever the enchanted player is dealt combat damage, that player mills two cards unless they lose 1 life instead. |
Reward
![]() ![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Counter target spell. If a creature spell was countered this way, tap up to two target creatures that player controls. Otherwise, scry 2. |
Haste
Whenever you cast a spell for its reward cost, Club-Clunk Vanguard gains trample until end of turn. 6/5
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: Deal 1 damage to any target. If a permanent dealt damage this way would die, exile it instead.2/2
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Equipped creature gets +0/+2 and has "
: Add ![]() . Spend this mana only to cast instants or pay for equip costs."
Equip - ![]() ![]() |
Whenever Varwoods Hunter attacks, if you control three or more Lairs Varwoods Hunter gets +1/+1 and gains trample until end of turn.
Even if they're bosses, denizens of the first floor should be wary of anyone unknown showing up.
3/1
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Flash
When Untouched Abandoned enters the battlefield, cards in your hand with Reward may be cast as if they had flash until end of turn. "I'm sure there's a reason no one ventures into these ancient ruins." -Eshmoon the Healer
1/3
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Pleya, Murky Murderer
(common, foil)
Daunting Reaper
(rare)
Farmer's Hustle
(uncommon)
Lair of the Fawning Shut-In
(uncommon)
Demon Lord of Sadness
(uncommon)
Priest of Many Blessings
(common)
Axe-Guard Demon
(common)
Migraine Halo
(common)
Plans Forseen
(common)
Club-Clunk Vanguard
(common)
Molten-Shot Mystic
(common)
Coiling Eel Scepter
(common)
Varwoods Hunter
(common)
Untouched Abandoned
(common)
Plains
(basic)





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