(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Tier 4 (Tier 1 creature spells you cast cost
less. Tier 2 creature spells you cast cost less.)
Whenever you cast a creature spell, up to one target creature gets +1/+1 and gains indestructible until end of turn. Whenever a you cast a noncreature spell, target creature you control gets +1/+1 and gains "spells and abilities can't cause you to sacrifice this creature" until end of turn. 5/7
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Cast Two For One Trick only if you've cast one other spell this turn.
Draw a card. Tap target nonland permanent. That permanent doesn't untap during its controller's next untap step. |
Create two tapped Food tokens. Then, create a tapped Treasure token for each Food you control. If four or more Treasure tokens were created this way, draw a card.
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Whenever the equipped creature attacks, you may discard a card. If you do, draw a card.
Whenever you discard an instant or sorcery card, double the equipped creature's power until end of turn. Equip ![]() ![]() |
Each opponent sacrifices a creature. If a nontoken creature was sacrificed this way, target creature you control gets +2/+0 until end of turn.
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Prevent all combat damage that would be dealt this turn.
If you control at least two tapped creatures, Scry 1. |
Target creature you control gains hexproof until end of turn. If Arcane Protection isn't a copy and targeted a Boss this way, you may cast a copy of Arcane Protection.
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Target creature gains flying until end of turn.
"I'm never on the ground for long." -Garnieckz the Sky Saint
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +2/+0 and has trample. Equip ![]() |
, Sacrifice Dualor's Second Citizens: Until end of turn, spells with Reward cost more.Uninterested mortals toil with neither hope nor fear nor hatred. The rats in Dualor have no hesitancy to civilization.
1/1
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Whenever Dzini's Recruit attacks, if you don't control 3 attacking creatures, create a 1/1 red Golbin token tapped and attacking.
Many goblins don't care for their own lives and die violently. Dzini added apathy to that lack of survival.
3/3
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Flying
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) ![]() : Until end of turn, target creature with flying you control gain "Whenever this creature deals combat damage to a player, draw a card, then discard a card."3/3
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Target creature gets +3/+3 until end of turn.
"My strength is through the roof, and as of now, so is my body." -Kairu, Spear Master
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Whenever Malfunction Maker Goblin attacks, you may pay
![]() . If you do, destroy a random artifact the defending player controls.2/1
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Cazingi, Undaunted Wanderer
(mythic)
Two For One Trick
(uncommon)
Farmer's Hustle
(uncommon)
Hellfire Spear
(uncommon)
Reaper's Rondo
(common)
Scout's Smoke Trick
(common)
Arcane Protection
(common)
Sky Saint's Maneuver
(common)
Bone-Breaker Hammer
(common)
Dualor's Second Citizens
(common)
Dzini's Recruit
(common)
Su-Ahman, Thieving Wing
(common)
Giant Growth
(common)
Malfunction Maker Goblin
(common)
Forest
(basic)




less.)

(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)

, Sacrifice Dualor's Second Citizens: Until end of turn, spells with Reward cost 