(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Human Wizard Boss
Isvanna of the Seven-Thousand Spells's power and toughness are equal to the number of instants and sorceries in your graveyard.
Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.)
If you would draw a card, you may search your library for an instant or sorcery card, reveal it, and add that card for to your hand, then shuffle instead.
*/*
 U 
Instant
Exile target tapped creature and all permanents attached to that creature.

If three or more permanents were exiled this way, draw a card.
 U 
Creature – Demon
Flying
At the beginning of your upkeep, each player loses three life unless that player sacrifices a creature.
5/5
 U 
Legendary Creature – Human Knight Boss
First strike
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever Dzini, Strict Sargeant becomes tapped, you may pay {2/w}{2/w}. If you do, put a +1/+1 counter on Dzini and create a 1/1 white Soldier token that's tapped and attacking.
4/5
 C 
Creature – Merfolk Soldier
Whenever an artifact enters the battlefield under your control, if you paid its reward cost this turn, create a tapped treasure token.
1/2
 C 
Legendary Creature – Human Warlock Boss
Lifelink
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Zanzia, Life-Blessed dies, gain 1 life for each permanent you control and each card in your graveyard.
2/2
 C 
Creature – Hydra
Driel's Herald enters the battlefield with a +1/+1 counter on it for each Boss you control.

Remove a +1/+1 counter from Driel's Herald: Driel's Herald gains indestructible until end of turn.
0/0
 C 
Creature – Rat
Deathtouch
Even the most common creatures will kill a hero who can't comprehend protection.
1/1
 C 
Sorcery
Each player sacrifices a nonlegendary creature and gains life equal to the total toughness of all creatures sacrificed this way.
 C 
Land – Lair
Lair of the Hateful enters the battlefield tapped.
{t}: Add {b} or {r}.
{4},{t}: Each creature you control with a Tier gets +1/+1 until end of turn.
 C 
Creature – Merfolk Wizard
Whenever Sea-Home Protector attacks, you may untap target Island you control. If you control a Boss, you may untap target Lair you control instead.
3/3
 C 
Creature – Wolf
{w}: Gets +0/+1 until end of turn. Activate this ability only when you cast a sorcery and only if you control a creature with vigilance.
2/2
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature attacks, nonmana abilities of permanents opponents control cost an additional 2 life to activate until end of turn.
 C 
Instant
As you cast Golden Loot, you may exile a card named Golden Loot from your graveyard.
Reward {1} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Create a Treasure token. If you exiled a card named Golden Loot while casting this spell, create two Treasure tokens instead.
Forest
 
 B 
Basic Land – Forest

Isvanna of the Seven-Thousand Spells (mythic)
Dance of Ruinous Fatigue (uncommon)
Demon Lord of Grief (uncommon)
Dzini, Strict Sargeant (uncommon)
Kalthan Recruit (common)
Zanzia, Life-Blessed (common)
Driel's Herald (common)
Typhoid Rats (common)
Sanguine Dance (common)
Lair of the Hateful (common)
Sea-Home Protector (common)
White-Whiskered Ally (common)
Barbs of Pain (common)
Golden Loot (common)
Forest (basic)