(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Treefolk Boss
Vigilance, reach
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever a creature you don't control that dealt damage to a blocking creature this turn dies, put a +1/+1 counter on each creature you control.
9/9
 U 
Artifact – Equipment
Reward {1} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
When Lionfire Medallion enters the battlefield or the equipped creature attacks, Lionfire Medallion deals 1 damage to any target.
As long as Lionfire Medallion is equipped to a creature, ward costs of opponent's creatures become {0}.
Equip {1}{2/r}
 U 
Instant
Until end of turn, double the toughness of target creature you control. If that creature is a Boss, it becomes immune to deathtouch and can't be targeted by spells or abilities your opponents control until end of turn.
 U 
Creature – Human Monk
Prowess
{t}: Add {u} or {r}. Spend this mana only to cast spells from exile or the top of your library.
The monks who withstand the fierce waterfall can sense the mystic arts in a way most never will.
1/1
 C 
Creature – Treefolk Warrior
Reach

{1}{w}{w}: Until end of turn, Redwood Guardian can block an additional creature.
5/5
 C 
Creature – Elemental Knight
Flying, vigilance

Exile Flying Fortress Guard: Flying Fortress Guard's owner creates four Treasure tokens. Only opponents may activate this ability.
3/7
 C 
Creature – Elemental Giant
When Fourth-Floor Ambush Greeter enters the battlefield, you may sacrifice a Lair. If you do, put a +1/+1 counter, a menace counter, and a first strike counter on each Boss you control.
6/6
 C 
Creature – Snake
Guardian of the Excess gets +1/+1 for each Lair you control.

When Guardian of the Excess dies, sacrifice a Lair. If a Lair was put into your graveyard this way, draw a card.
1/4
 C 
Legendary Creature – Bird Boss
Flying
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{2}{2/w}: Trairkis, Apathetic Osprey gets +0/+2 and first strike and until end of turn.
3/4
 C 
Creature – Human Barbarian
Hinterland Hell Raiser enters the battlefield with a trample and a reach counter if an artifact card you don't own entered a player's graveyard this turn.
2/2
 C 
Legendary Creature – Human Warlock Boss
Lifelink
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Zanzia, Life-Blessed dies, gain 1 life for each permanent you control and each card in your graveyard.
2/2
 C 
Legendary Creature – Orc Boss
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your upkeep, you may sacrifice an artifact. If you do, draw a card, each opponent loses 2 life, and you gain 2 life.
2/2
 C 
Creature – Vampire Warrior
At the beginning of your endstep, choose 1-
• Remove a counter from target creature.
• Each opponent who controls a cteature with a counter loses 2 life.
4/4
 C 
Legendary Creature – Orc Cleric Boss
Lifelink
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Mor Gaush, Hand of Illness dies, target opponent loses X life, where X is the number of Bosses in your graveyard.
1/1
Forest
 
 B 
Basic Land – Forest

Ogarzha, Ruthless Roots (rare)
Lionfire Medallion (uncommon)
Extra Health Bar (uncommon)
Yajniah Waterfall Monk (uncommon)
Redwood Guardian (common)
Flying Fortress Guard (common)
Fourth-Floor Ambush Greeter (common)
Guardian of the Excess (common)
Trairkis, Apathetic Osprey (common)
Hinterland Hell Raiser (common)
Zanzia, Life-Blessed (common)
Kerlinn, Inventorist (common)
Blood-Feast Challenger (common)
Mor Gaush, Hand of Illness (common)
Forest (basic)