(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Skeleton Boss
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
If a creature you don't control would die, exile it and create a 1/1 black and red Skeleton token with prowess instead.
Sacrifice two Skeletons: Cvei Tsoh, Bone Tyrant gains indestructible until end of turn.
5/2
 U 
Instant
Exile your hand. Until the beginning of the endstep during your next turn, you may cast cards exiled this way as if they had flash.
 U 
Creature – Vampire Archer
Pay 2 life: Fang Arrow Archer gets +2/-1 until end of turn. Activate this ability only once each turn.

{t},- Sacrifice Fang Arrow Archer: Deal 1 damage to target creature and that creature's controller. You gain 1 life.
2/2
 U 
Land – Lair
Lair of the Wasting Generation enters the battlefield tapped. If you control a Boss, when Lair of the Wasting Generation enters the battlefield you may sacrifice a basic land. If you do, Lair of the Wasting Generation enters the battlefield untapped.
{t}: Add {w} or {b}
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has protection from creatures with deathtouch.
As long as an opponent controls an artifact or an enchantment, enchanted creature gets +2/+2.
 C 
Creature – Kor Knight
Flying
At the beginning of your endstep, if Royal Flight Instructor dealt combat damage to a player this turn, you may put a Flying counter on up to one target legendary creature you control.
1/1
 C 
Instant
Put a +1/+1 counter on up to one target creature you control. Until end of turn, that creature gains "Remove a counter: Destroy target creature blocking or being blocked by this creature."
 C 
Instant
Return target nonlegendary creature to its owner's hand. If you control a blue Boss, target creature you control gains flying until end of turn.
"It's a long way back to the troposhere, see ya!"-Garnieckz the Sky Saint
 C 
Creature – Elf Warrior
When Driel's Boasting Challenger enters the battlefield, you may put a Lair from your hand onto the battlefield.
Sacrifice a Lair,{t}: Put a +1/+1 counter on target creature. If that creature is a Boss, put two +1/+1 counters on it instead.
2/1
 C 
Creature – Lammasu
Flying
Whenever a permanent you own is exiled, if you control a Boss, scry 1 and create a tapped Treasure token.
Hwalch's knowledge extends far beyond the Zevbrenkh Sea.
3/3
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature attacks, nonmana abilities of permanents opponents control cost an additional 2 life to activate until end of turn.
 C 
Legendary Creature – Elf Wizard Boss
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
During your combat phase, instants you cast cost {1} less for each untapped creature you control.
2/2
 C 
Sorcery
When you cast Luck-Burster Bolt, if you control a tier 2 or higher creature, you pay {w/g}. If you do, destroy target artifact or enchantment.

Deal 3 damage to any target.
 C 
Legendary Creature – Merfolk Cleric Boss
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your endstep, if a creature died this turn, draw a card and deal 1 damage to any target.
2/2
Island
 
 B 
Basic Land – Island

Cvei Tsoh, Bone Tyrant (rare)
Speedblitz Spells (uncommon)
Fang Arrow Archer (uncommon)
Lair of the Wasting Generation (uncommon)
Sensation of the Natural (common)
Royal Flight Instructor (common)
Preshayja's Gambit (common)
Vault Upward (common)
Driel's Boasting Challenger (common)
Second Floor Surveyor (common)
Barbs of Pain (common)
Fanlaed, Raised by Beasts (common)
Luck-Burster Bolt (common)
Delai, Blood Tide (common)
Island (basic)