(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Forest
({t}: Add {g}.)
Whenever a creature an opponent controls leaves the battlefield, Mist-Blanketed Woods becomes an Island and a Swamp until end of turn.
 U 
Creature – Human Knight
Flash
When Zevbrenkh Sea Mariner enters the battlefield, exile up to one target creature you control, then return that creature to the battlfield. If you exiled a Boss this way, gain 5 life and draw a card.
4/3
 U 
Creature – Efreet Monk
Fury-Fist Adept attacks each turn if able.
Fury-Fist Adept can't block.
Prevent all noncombat damage that would be dealt to Fury-Fist Adept.
4/1
 U 
Creature – Lhurgoyf
Lairgoyf's power and toughness are equal to the number of Lairs you control.

When Lairgoyf dies, destroy target non-Lair land you don't control and return target Lair from your graveyard to your hand.
*/*
 C 
Sorcery
Deal 3+X damage to 1+X targets, where, X is the number of cards in your graveyard named Infamous Hellfire.
 C 
Creature – Elf Rogue
When Dark Elf Conspirator enters the battlefield, draw a card if you control three or more elves.

When Dark Elf Conspirator dies, lose 1 life and draw a card.
2/2
 C 
Artifact – Food
Reward {0} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)

{2},{t}.”, Sacrifice this artifact: You gain 3 life.
{5},{t}: Scry 1
 C 
Creature – Merfolk Soldier
Whenever an artifact enters the battlefield under your control, if you paid its reward cost this turn, create a tapped treasure token.
1/2
 C 
Instant
Target two creatures you control get +2/+2 until end of turn.

If {g} was spent casting Pincer Maneuver, those creatures can't be blocked by creatures with a power of 2 or less until end of turn. If {u} was spent casting Pincer Maneuver, those creatures gain flying until end of turn.
 C 
Instant
Prevent all combat damage that would be dealt this turn.

If you control at least two tapped creatures, Scry 1.
 C 
Instant
Draw two cards. Then, if you have seven or more cards in your hand, you may Scry 2.
"I've still got.... 6,328 spells you haven't seen." -Isvanna
 C 
Creature – Elf Archer
Reach, vigilance
The Hollyhock Knights have been holding out against Yswang as they expand out of the fourth floor.
2/3
 C 
Creature – Human Cleric
Lifelink
When Priest of the Damning Tongue dies, each opponent may discard a card. For each opponent who doesn't discard a card this way, create two Food tokens.
2/1
 C 
Instant
Exile Grim Recall as it resolves.

Draw two cards, then you may discard a card. If you do, return target card from your graveyard to your hand at the beginning of your next upkeep.
Forest
 
 B 
Basic Land – Forest

Mist-Blanketed Woods (rare)
Zevbrenkh Sea Mariner (uncommon)
Fury-Fist Adept (uncommon)
Lairgoyf (uncommon)
Infamous Hellfire (common)
Dark Elf Conspirator (common)
Psychedelic Stew (common)
Kalthan Recruit (common)
Pincer Maneuver (common)
Scout's Smoke Trick (common)
Two-Spells Ahead of You (common)
Hollyhock Archer (common)
Priest of the Damning Tongue (common)
Grim Recall (common)
Forest (basic)