(Generic)Isekai/Dungeon Test concepts: Virtual Booster

(Generic)Isekai/Dungeon Test concepts: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Forest
({t}: Add {g}.)
Whenever a creature an opponent controls leaves the battlefield, Mist-Blanketed Woods becomes an Island and a Swamp until end of turn.
 U 
Legendary Creature – Human Wizard Boss
Ward {2}
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
At the beginning of your upkeep, tap each untapped creature with the least power that you don't control.
3/3
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+0 and has menace.
{2}{r}{r}, Exile Fearsomeness Blessing from your graveyard: Target creature gets +3/+0 and gains menace until end of turn.
 U 
Instant
Until end of turn, creatures you control gets +1/+1 and have "{1}{w}{w}, Exile this creature: Target creature gains doublestrike until end of turn."
 C 
Enchantment – Aura
Flash
Reward {2/g} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature you control
All creature able to block the enchanted creature do so.
At the beginning of your endstep, if the enchanted didn't attack, exile two lands you control until the beginning of your next endstep.
 C 
Creature – Snake
Deathtouch
{1}{r}: Until end of turn, damage dealt by True-Death Taipan can't be prevented.
{1}{r}: Until end of turn, if a creature dealt damage by True-Death Taipan would die, exile that creature instead.
1/1
 C 
Land – Lair
Lair of the Hateful enters the battlefield tapped.
{t}: Add {b} or {r}.
{4},{t}: Each creature you control with a Tier gets +1/+1 until end of turn.
 C 
Instant
Target two creatures you control get +2/+2 until end of turn.

If {g} was spent casting Pincer Maneuver, those creatures can't be blocked by creatures with a power of 2 or less until end of turn. If {u} was spent casting Pincer Maneuver, those creatures gain flying until end of turn.
 C 
Sorcery
Until end of turn target creature can't be blocked by creatures with a power of 2 or less, another target creature can't block, and another target creature gains flying until end of turn.
 C 
Creature – Zombie Cleric Knight
If a creature dealt damage by Soul Punisher would die, exile that creature instead.
Thoughts, dreams, hope- all of that ends with the flesh rended into dust.
5/5
 C 
Legendary Creature – Vampire Boss
Vigilance, deathtouch
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{1}: Salaxam, Moonlight Agent gains lifelink until end of turn.
When Salaxam dies, you may put a vigilance counter or a deathtouch counter on target Boss.
3/3
 C 
Creature – Merfolk Soldier
Whenever an artifact enters the battlefield under your control, if you paid its reward cost this turn, create a tapped treasure token.
1/2
 C 
Creature – Merfolk Wizard
When Tide Reader enters the battlefield, draw three cards.
4/6
 C 
Sorcery
Target creature gets +1/+1 for each nontoken artifact you control.
Plains
 
 B 
Basic Land – Plains

Mist-Blanketed Woods (rare)
Rosheik, Bully Arcanist (uncommon)
Fearsomeness Blessing (uncommon)
Thousand Blades Charge (uncommon)
Curse of Howling (common)
True-Death Taipan (common)
Lair of the Hateful (common)
Pincer Maneuver (common)
Soaring Combat Rush (common)
Soul Punisher (common)
Salaxam, Moonlight Agent (common)
Kalthan Recruit (common)
Tide Reader (common)
Don the Armory (common)
Plains (basic)