(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Deathtouch
![]() ![]() , Sacrifice Test Subject's Remains: Search your library for a card, put that card into your hand, then shuffle. Activate this ability only if you control a boss. If you control a Boss named Slesvi, Dark Coil, you may search your library for two cards instead.1/1
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Counter target noncreature spell. If you control a blue Boss, each opponent reveals their hand. If you control a white Boss, gain life equal to mana value of the spell countered this way.
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When Dark Elf Gravekeeper enters the battlefield, exile target card from a graveyard and return up to one target creature card from your graveyard to your hand.
: Add one mana of any color. Activate this ability only if a creature died this turn.1/2
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Fury-Fist Adept attacks each turn if able.
Fury-Fist Adept can't block. Prevent all noncombat damage that would be dealt to Fury-Fist Adept. 4/1
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Reward
![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
First strike Whenever another artifact enters the battlefield under your control, Slag Samurai gets +1/+0 until end of turn. 3/1
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Target creature gets +0/+5 and can block an additional creature until end of turn.
If was spent casting Light Shield Barrier, that creature gains "Whenever this creature blocks another creature, Light Shield Barrier deals 1 damage to that creature." until end of turn. |
Whenever Sea-Home Protector attacks, you may untap target Island you control. If you control a Boss, you may untap target Lair you control instead.
3/3
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Hexproof
When Quichayan Wurm dies, untap all Lairs you control. 7/7
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Sacrifice Tripwire Trap: Tap target creature, then you may tap an additional creature for each Boss you control. Activate this ability only during an opponent's turn unless you control one or more Lairs.
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Each player sacrifices a nonlegendary creature and gains life equal to the total toughness of all creatures sacrificed this way.
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When Hound of the Fourth Hell enters the battlefield, Hound of the Fourth Hell deals damage equal to its power to target creature with a mana value of 3 or less.
![]() : Hound of the Fourth Hell gains menace until end of turn.3/3
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Whenever an opponent casts a spell during the combat phase, Blood-Sworn Knight gets +1/+0 and gains first strike until end of turn.
0/3
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Each opponent sacrifices an enchantment. "I see you, covered in blessings and curses. How grotesque you weakness is." -Slesvi, 4th Floor Boss
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +2/+1. Whenever equipped creature dies, create a 1/1 red Goblin token. Equip ![]() ![]() |
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Test Subject's Remains
(rare)
Anti-Mystic Barrier
(uncommon)
Dark Elf Gravekeeper
(uncommon)
Fury-Fist Adept
(uncommon)
Slag Samurai
(common)
Light Shield Barrier
(common)
Sea-Home Protector
(common)
Quichayan Wurm
(common)
Tripwire Trap
(common)
Sanguine Dance
(common)
Hound of the Fourth Hell
(common)
Blood-Sworn Knight
(common)
Slesvi's Binding
(common)
Rumblo's Hardhat
(common)
Island
(basic)



: Add one mana of any color. Activate this ability only if a creature died this turn.




