(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance, reach
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost less to cast.)
Whenever a creature you don't control that dealt damage to a blocking creature this turn dies, put a +1/+1 counter on each creature you control. 9/9
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First strike
As long as Dagger Badger is equipped, Dagger Badger has doublestrike. 3/1
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Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever a creature you control dies, put a +1/+1 counter on Siquahi, Life-Taker and gain 1 life. Remove two +1/+1 counters: Siquahi gains indestructible until end of turn. Activate this ability only during your turn. 2/2
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Target creature fights another target creature. Each of those creatures deals 2 damage to the other creature's controller.
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Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +0/+3 and has "Untap this creature during each player's untap step." Equip ![]() |
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Deal 2 damage to any target, create 1/1 white Soldier token, and create a Treasure token.
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Target two creatures you control get +2/+2 until end of turn.
If was spent casting Pincer Maneuver, those creatures can't be blocked by creatures with a power of 2 or less until end of turn. If was spent casting Pincer Maneuver, those creatures gain flying until end of turn. |
When Driel's Boasting Challenger enters the battlefield, you may put a Lair from your hand onto the battlefield.
Sacrifice a Lair, : Put a +1/+1 counter on target creature. If that creature is a Boss, put two +1/+1 counters on it instead.2/1
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Whenever you cast a spell from exile, scry 1.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) ![]() , : Destroy target artifact. Target creature you control gains a first strike counter.3/5
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Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
![]() : Ashell and Gruzmi, Heralds of Kairu gains first strike until end of turn.
![]() : Ashell and Gruzmi gains deathtouch until end of turn.
At the beginning of your endstep, if Ashell and Gruzmi has first strike and deathtouch, sacrifice it. When Ashell and Gruzmi is sacrificed this way you may cast a Boss from your hand as if it had flash for less.4/4
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Deathtouch
![]() : Until end of turn, damage dealt by True-Death Taipan can't be prevented.
![]() : Until end of turn, if a creature dealt damage by True-Death Taipan would die, exile that creature instead.1/1
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If a creature dealt damage by Soul Punisher would die, exile that creature instead.
Thoughts, dreams, hope- all of that ends with the flesh rended into dust.
5/5
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Enchant land
Enchanted Land is an Island and loses all other abilities. At the beginning of your upkeep, if you control five or more Lairs, you gain control of enchanted land until end of turn and untap it. |
Sacrifice Tripwire Trap: Tap target creature, then you may tap an additional creature for each Boss you control. Activate this ability only during an opponent's turn unless you control one or more Lairs.
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Ogarzha, Ruthless Roots
(rare)
Dagger Badger
(uncommon)
Siquahi, Life-Taker
(uncommon)
Devil-Fire Conflict
(uncommon)
Giant Performance Fan
(common)
Divlae's War Spoils
(common)
Pincer Maneuver
(common)
Driel's Boasting Challenger
(common)
Blillip, Hell-Scaler
(common)
Ashell and Gruzmi, Heralds of Kairu
(common)
True-Death Taipan
(common)
Soul Punisher
(common)
Sunken Refuge
(common)
Tripwire Trap
(common)
Island
(basic)



less to cast.)




(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
was spent casting Pincer Maneuver, those creatures gain flying until end of turn.
: Put a +1/+1 counter on target creature. If that creature is a Boss, put two +1/+1 counters on it instead.