(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
When Celestial Amphiptere enters the battlefield, exile target instant or sorcery from your graveyard and gain life equal to its mana value. Until end of turn, you may cast a copy of that card. 5/5
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Enchant creature
At the beginning of your upkeep, exile target card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on the enchanted creature. Otherwise, gain 2 life. |
Target creature you control deals damage equal to its power to target creature you don't control. When a creature dies this way, its controller loses life equal to that creature's toughness.
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Fury-Fist Adept attacks each turn if able.
Fury-Fist Adept can't block. Prevent all noncombat damage that would be dealt to Fury-Fist Adept. 4/1
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Deal 4 damage to target creature or planeswalker. If you control a legendary creature, this damage can't be prevented.
"Range is everything." -Kairu, the Spear Master
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Flash
When Reapers Guild Novice enters the battlefield, target creature an opponent controls gets -4/-4 until end of turn. 3/5
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When Vivant Flare-Crest enters the battlefield, target Boss you control gains deathtouch and vigilance until end of turn.
Flare-Crests are fierce monsters, but they can recognize heroic power.
5/2
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Destroy target land and target creature. If you spent
casting Stone Burial, exile those permanents instead."Death was inevitable, the destruction- that is what I forsaw."- Lowi, Fate Prohpet
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You may spend
mana as though it were ![]() to pay for equip costs that target Knife Tyrant Crab.4/4
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When equipped creature attacks, it deals 1 damage to any target. If that target is a creature, flip a coin. If you win the flip, that creature can't block this turn.
Equip: or Tap an untapped Lair |
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Enchant player
Whenever the enchanted player is dealt combat damage, that player mills two cards unless they lose 1 life instead. |
Reward
![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
First strike Whenever another artifact enters the battlefield under your control, Slag Samurai gets +1/+0 until end of turn. 3/1
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Flash, Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature Enchanted creature gets +1/+1. |
Whenever Sea-Home Protector attacks, you may untap target Island you control. If you control a Boss, you may untap target Lair you control instead.
3/3
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Celestial Amphiptere
(rare)
Gravekeeper's Role
(uncommon)
Vakir's Glee
(uncommon)
Fury-Fist Adept
(uncommon)
Spear Master's Strike
(common)
Reapers Guild Novice
(common)
Vivant Flare-Crest
(common)
Stone Burial
(common)
Knife Tyrant Crab
(common)
Potion-Maker's Pack
(common)
Migraine Halo
(common)
Slag Samurai
(common)
Boons of Training
(common)
Sea-Home Protector
(common)
Island
(basic)











