(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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First strike, Ward-
and 2 life
Tier 4 (Tier 1 creature spells you cast cost less. Tier 2 creature spells you cast cost less.)
At the beginning of each upkeep, create a Treasure token for each opponent who controls more lands than you, create a 1/1 white Soldier token with haste for each opponent who controls more creatures than you, and gain 5 life for each opponent who has more life than you. 7/7
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Haste
When Sword-Snatcher Goblin enters the battlefield, gain control of target equipment until end of turn. You may spend mana as though it were mana of any color to pay its equip cost. 2/1
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Destroy all creature tokens you don't control.
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Flying
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever you cast an instant or sorcery spell, target creature you control gets +1/+0 and gains haste and hexrpoof until end of turn. 2/5
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Lair of the Solemn Sentinels enters the battlefield tapped.
: Add or .
, : Each creature you control with a Tier gets +1/+1 until end of turn. |
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When Dark Elf Conspirator enters the battlefield, draw a card if you control three or more elves.
When Dark Elf Conspirator dies, lose 1 life and draw a card. 2/2
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Exile Grim Recall as it resolves.
Draw two cards, then you may discard a card. If you do, return target card from your graveyard to your hand at the beginning of your next upkeep. |
Defender
![]() , : Target tapped create doesn’t untap during its controller’s next untap step.0/3
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Flying
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) ![]() : Trairkis, Apathetic Osprey gets +0/+2 and first strike and until end of turn.3/4
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Flying
, : Tap target creature an opponent controls.There is no hope of escaping Hwalch's Dungeon.
2/3
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![]() , Sacrifice Lightning Centipede: Deal 2 damage to target creature.3/1
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Guardian of the Excess gets +1/+1 for each Lair you control.
When Guardian of the Excess dies, sacrifice a Lair. If a Lair was put into your graveyard this way, draw a card. 1/4
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Cast Lament of the Lonely only if you control exactly one creature.
Draw two cards, lose two life, and create two tapped Treasure tokens. |
When Keeper of the Dangliss Glade enters the battlefield, you may return a Forest from your graveyard to your hand. If you control a Boss, you may return a Lair from your graveyard to your hand instead.
![]() ![]() , : Keeper of the Dangliss Glade fights target creature5/5
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Domar, Urban Rouser
(mythic)
Sword-Snatcher Goblin
(uncommon)
Cull the Weak
(uncommon)
Lansis, Spell Breath
(uncommon)
Lair of the Solemn Sentinels
(common)
Dark Elf Conspirator
(common)
Grim Recall
(common)
Stone-Shelled Tortoise
(common)
Trairkis, Apathetic Osprey
(common)
Long-Feather Angel
(common)
Lightning Centipede
(common)
Guardian of the Excess
(common)
Lament of the Lonely
(common)
Keeper of the Dangliss Glade
(common)
Forest
(basic)



and 2 life
less. Tier 2 creature spells you cast cost
less.)



: Add
or
