(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Flash, Reward {1} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature
Enchanted creature gets +1/+1.
 
 R 
Legendary Creature – Naga Artificer Boss
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever a nontoken artifact enters the battlefield under your control, create a a token copy of that artifact an untap it. If it's a creature it gains haste. Sacrifice that token at the beginning of the next endstep.
5/5
 U 
Creature – Shark Boss
Flash
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever Lis-Yei, Psychic Shark or another Boss you control attacks, exile target card from the defending player's graveyard and Scry 2.
3/3
 U 
Instant
Counter target creature spell cast by an opponent. That spell's controller creates a 3/3 green Beast token.
"Another Demon Lord- I'd have no chance. Now another Branto Tusk, that I can handle."- Isvanna of the Seven-Thousand Spells
 U 
Creature – Human Knight
Whenever an opponent sacrifices a Treasure, create a 1/1 white Soldier token unless that player pays {1}.
The citadel of Kolert silently submitted to Luid, and Luid would not submit to Cambis.
1/3
 C 
Creature – Human Wizard
When Blessings Novice enters the battlefield you may look at the top card of your library. If it's an enchantment, you may reveal it and add it to your hand. Otherwise, gain 2 life.
0/1
 C 
Instant
Exile target creature you control. Create a 4/4 blue and green Illusion token with trample "At the beginning of your endstep, exile this creature. If this creature is exiled this way, return the creature you exiled casting Monstrous Mist Form to the battlefield tapped."
 C 
Sorcery
Deal 3+X damage to 1+X targets, where, X is the number of cards in your graveyard named Infamous Hellfire.
 C 
Enchantment – Aura
Enchant creature
When Specter's Cloak enters the battlefield, each opponent discards a card.
When enchanted creature dies, each opponent discards a card.
 C 
Instant
Target creature you control phases out until your next upkeep.
"I'm not there, well "there" is a loaded term." -Isvanna of the Seven-Thousand Spells
 C 
Sorcery
Gain 7 life. If {w} was spent casting Light Elves' Solar Blossom, you may search your library for a Plains, reveal it, and add it to your hand. Then, shuffle.
 C 
Creature – Angel
Flying
At the beginning of your endstep, if you lost life this turn, target opponent exiles their graveyard.
3/3
 C 
Creature – Merfolk Wizard
When Tide Reader enters the battlefield, draw three cards.
4/6
 C 
Legendary Creature – Angel Boss
Flying
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Olvaicz, Heaven Ruptured dies, destroy target nonland permanent with a mana value of three or less.
2/2
Mountain
 
 B 
Basic Land – Mountain

Boons of Training (common, foil)
Joi'Mkah of the Flash Forge (rare)
Lis-Yei, Psychic Shark (uncommon)
Summoning Disruption (uncommon)
Kolert Conscriptor (uncommon)
Blessings Novice (common)
Monstrous Mist Form (common)
Infamous Hellfire (common)
Specter's Cloak (common)
Displacement Step (common)
Light Elves' Solar Blossom (common)
Psychopomp Punisher (common)
Tide Reader (common)
Olvaicz, Heaven Ruptured (common)
Mountain (basic)