(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each endstep, Scry 1 and draw a card.
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost less to cast.)
Whenever Isd-Nahglam, Depths of Dream deals combat damage to a player, that player mills twice X, where X the number of Bosses you control. 5/5
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Flames of Punishment costs
less for each red Boss you control.
Deal 7 damage to target creature. If a creature dealt damage this way would die, exile it instead and deal 3 damage to that creature's controller. |
Counter target creature spell cast by an opponent. That spell's controller creates a 3/3 green Beast token.
"Another Demon Lord- I'd have no chance. Now another Branto Tusk, that I can handle."- Isvanna of the Seven-Thousand Spells
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Reward
![]() ![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Exile target artifact, creature, or enchantment that you don't control. |
Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +0/+3 and has "Untap this creature during each player's untap step." Equip ![]() |
, : Deal 1 damage to target creature and Scry 1. If you control a blue Boss and a red Boss, you may deal 2 damage to target creature and scry 2 instead. |
Guardian of the Excess gets +1/+1 for each Lair you control.
When Guardian of the Excess dies, sacrifice a Lair. If a Lair was put into your graveyard this way, draw a card. 1/4
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Draw two cards. Then, if you have seven or more cards in your hand, you may Scry 2.
"I've still got.... 6,328 spells you haven't seen." -Isvanna
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Target creature you control gains hexproof until end of turn. If Arcane Protection isn't a copy and targeted a Boss this way, you may cast a copy of Arcane Protection.
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Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Pisha, the Hammering Tail enters the battlefield, destroy target artifact. ![]() : Pisha gets +X/+0 until end of turn, where X is the number of artifacts in target opponent's graveyard.3/3
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Flying, vigilance
Exile Flying Fortress Guard: Flying Fortress Guard's owner creates four Treasure tokens. Only opponents may activate this ability. 3/7
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Deathtouch
Even the most common creatures will kill a hero who can't comprehend protection.
1/1
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Flying
Whenever a permanent you own is exiled, if you control a Boss, scry 1 and create a tapped Treasure token. Hwalch's knowledge extends far beyond the Zevbrenkh Sea.
3/3
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Until end of turn target creature can't be blocked by creatures with a power of 2 or less, another target creature can't block, and another target creature gains flying until end of turn.
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Isd-Nahglam, Depths of Dream
(rare)
Flames of Punishment
(uncommon)
Summoning Disruption
(uncommon)
Oblivion Banishment
(uncommon)
Giant Performance Fan
(common)
Firesight Wand
(common)
Guardian of the Excess
(common)
Two-Spells Ahead of You
(common)
Arcane Protection
(common)
Pisha, the Hammering Tail
(common)
Flying Fortress Guard
(common)
Typhoid Rats
(common)
Second Floor Surveyor
(common)
Soaring Combat Rush
(common)
Forest
(basic)


less to cast.)


less for each red Boss you control.


(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)

: Deal 1 damage to target creature and Scry 1. If you control a blue Boss and a red Boss, you may deal 2 damage to target creature and scry 2 instead.

