(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Whenever the equipped creature attacks, it gets +X+0 until end of turn, where X is the number of nonbasic lands the defending player controls unless that player has you create two Treasure tokens instead.

Equip- Tap three untapped basic lands
 U 
Creature – Elf Shaman
At the beginning of your upkeep, scry X, where X is the number of enchantments you control.
1/2
 U 
Creature – Human Knight
Whenever Chowair North Gate Knight becomes tapped, you may pay {2}{2/w}. If you do, create a 1/1 white Soldier token.
2/3
 U 
Legendary Creature – Goblin Boss
Menace, haste
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever Liang, the War Goblin attacks another target creature you control gets +X/+0 until end of turn, where X is the number of attacking creatures you control.
3/3
 C 
Creature – Merfolk Wizard
When Tide Reader enters the battlefield, draw three cards.
4/6
 C 
Creature – Elf Archer
Reach, vigilance
The Hollyhock Knights have been holding out against Yswang as they expand out of the fourth floor.
2/3
 C 
Enchantment
Instants and sorceries you cast during your turn cost {1} less. If an instant you cast during your turn targets a creature you control, that creature gains first strike until end of turn.
 C 
Creature – Wolf
{w}: Gets +0/+1 until end of turn. Activate this ability only when you cast a sorcery and only if you control a creature with vigilance.
2/2
 C 
Sorcery
Each player sacrifices a nonlegendary creature and gains life equal to the total toughness of all creatures sacrificed this way.
 C 
Legendary Creature – Bird Boss
Flying
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{2}{2/w}: Trairkis, Apathetic Osprey gets +0/+2 and first strike and until end of turn.
3/4
 C 
Instant
Target two creatures you control get +2/+2 until end of turn.

If {g} was spent casting Pincer Maneuver, those creatures can't be blocked by creatures with a power of 2 or less until end of turn. If {u} was spent casting Pincer Maneuver, those creatures gain flying until end of turn.
 C 
Artifact – Equipment
When equipped creature attacks, it deals 1 damage to any target. If that target is a creature, flip a coin. If you win the flip, that creature can't block this turn.

Equip: {r} or Tap an untapped Lair
 C 
Instant
Copy target instant or sorcery spell you control with a mana value of one twice. You may choose new targets for the copy.
 C 
Creature – Zombie
Whenever Foul Rotter or another Zombie enters the battlefield, up to one target creature you don't control gets -1/-1 until end of turn. You can't target a creature with this ability more than once each turn.
2/2
Forest
 
 B 
Basic Land – Forest

Harvest Scythe (rare)
Light Elf Hierophant (uncommon)
Chowair North Gate Knight (uncommon)
Liang, the War Goblin (uncommon)
Tide Reader (common)
Hollyhock Archer (common)
Keen Senses (common)
White-Whiskered Ally (common)
Sanguine Dance (common)
Trairkis, Apathetic Osprey (common)
Pincer Maneuver (common)
Potion-Maker's Pack (common)
Triple Spell-Spread (common)
Foul Rotter (common)
Forest (basic)