(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Dark Elf Gravekeeper enters the battlefield, exile target card from a graveyard and return up to one target creature card from your graveyard to your hand.
: Add one mana of any color. Activate this ability only if a creature died this turn.1/2
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Target creature deals damage equal to its power to another target creature and to target player.
"You only summoned one golem to protect you? Do you really think that little of me." -Kairu the Spear Master
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Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
At the beginning of your endstep, exile each creature card from an opponents' graveyard: Create X 1/1 green Saproling tokens, where X is the number of creature card exiled this way. : Target Saproling gains deathtouch until end of turn.4/5
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Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
At the beginning of your endstep choose one — • Exile an instant or sorcery card from your graveyard and create X 1/1 green Saproling tokens, where X is the exiled card's mana value. •Sacrifice any number of tokens. When one or more tokens are sacrificed this way, you may return an instant or sorcery with a mana value of X or less from your graveyard to your hand, where X is the number of tokens sacrificed this way. 3/4
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At the beginning of your upkeep, scry X, where X is the number of enchantments you control.
1/2
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Counter target spell that was cast for its reward cost unless that player pays
."I might not be spending money, but it's still a paywall." -Eshmoon
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When Hound of the Fourth Hell enters the battlefield, Hound of the Fourth Hell deals damage equal to its power to target creature with a mana value of 3 or less.
![]() : Hound of the Fourth Hell gains menace until end of turn.3/3
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Reward
![]() ![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Flash Enchant creature Enchanted creature gets +3/+3. |
Flying, vigilance
Exile Flying Fortress Guard: Flying Fortress Guard's owner creates four Treasure tokens. Only opponents may activate this ability. 3/7
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Flying
At the beginning of your upkeep, sacrifice Zydhao Banshee. When Zydhao Banshee is sacrificed this way, each opponent sacrifices a creature. 4/3
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Exile target creature you control. Create a 4/4 blue and green Illusion token with trample "At the beginning of your endstep, exile this creature. If this creature is exiled this way, return the creature you exiled casting Monstrous Mist Form to the battlefield tapped."
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Return target nonlegendary creature to its owner's hand. If you control a blue Boss, target creature you control gains flying until end of turn.
"It's a long way back to the troposhere, see ya!"-Garnieckz the Sky Saint
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Haste
: Untap target Lair"Lady Fallash, I've made sure that your keep remained spotless while you conquering the Chowair Metropolis."
0/1
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If a creature that was dealt damage this turn would die, exile it instead.
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Dark Elf Gravekeeper
(uncommon, foil)
Skewering Spear
(rare)
Sonmei, Driel's Dream
(uncommon)
Shemla, Wild Fury
(uncommon)
Light Elf Hierophant
(uncommon)
Not Quite Free
(common)
Hound of the Fourth Hell
(common)
Blessing of Strength
(common)
Flying Fortress Guard
(common)
Zydhao Banshee
(common)
Monstrous Mist Form
(common)
Vault Upward
(common)
Fallash's Maid
(common)
Burning Void
(common)
Island
(basic)

: Add one mana of any color. Activate this ability only if a creature died this turn.



: Target Saproling gains deathtouch until end of turn.
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