(Generic)Isekai/Dungeon Test concepts: Virtual Booster

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Mechanics | End Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack. Counter all spells and abilities cast or controlled by opponents that target Pariah's Humility unless their controller pays {2}.
 
 M 
Legendary Creature – Demon Boss
Flying
Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.)
Whenever an opponent casts a spell, that player discards two cards unless they pay 4 life and have you draw a card.
7/7
 U 
Instant
Until end of turn, double the toughness of target creature you control. If that creature is a Boss, it becomes immune to deathtouch and can't be targeted by spells or abilities your opponents control until end of turn.
 U 
Enchantment – Aura
Enchant creature you don't control
At the beginning of enchanted creature's controller's upkeep, enchanted creature deals damage equal to its power to another creature that player control's at random.
 U 
Artifact – Equipment
Equipped creature gets +1/+1 and has indestructible.

Equip {2/w}{2/u}{2/b}{2/r}{2/g}
 C 
Enchantment – Aura Curse
Enchant player

Whenever the enchanted player is dealt combat damage, that player mills two cards unless they lose 1 life instead.
 C 
Sorcery
Exile all instants and sorcery cards from all graveyards. Then, if ten or more instant and/or sorcery cards were exiled this way, put a flying counter on each Boss you control.
 C 
Sorcery
Return target creature to its owner's hand. Then, that creature's owner reveals their hand. Choose a nonland, noncreature card. That player discards that card.
 C 
Creature – Snake
Guardian of the Excess gets +1/+1 for each Lair you control.

When Guardian of the Excess dies, sacrifice a Lair. If a Lair was put into your graveyard this way, draw a card.
1/4
 C 
Creature – Merfolk Wizard
When Tide Reader enters the battlefield, draw three cards.
4/6
 C 
Artifact – Equipment
Reward {0} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +2/+0 and has trample.

Equip {3}
 C 
Legendary Creature – Slug Boss
Lifelink
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{3}{b},{t}: Target creature gets -1/-1 until end of turn. Up to one target creature you control gains a deathtouch counter.
3/5
 C 
Creature – Human Wizard
Auras you cast that target Priest of Many Blessings cost {1} less for each Aura attached to Priest of Many Blessings.
1/3
 C 
Artifact – Equipment
When equipped creature attacks, it deals 1 damage to any target. If that target is a creature, flip a coin. If you win the flip, that creature can't block this turn.

Equip: {r} or Tap an untapped Lair
Mountain
 
 B 
Basic Land – Mountain

Pariah's Humility (common, foil)
Nerthkyr, Demon Overlord (mythic)
Extra Health Bar (uncommon)
Festered Rage (uncommon)
Armor of Godfolk Nail (uncommon)
Migraine Halo (common)
Blast-Wind Greeting (common)
Bolkaz's Cackle (common)
Guardian of the Excess (common)
Tide Reader (common)
Bone-Breaker Hammer (common)
Sorliss, Slime Lord (common)
Priest of Many Blessings (common)
Potion-Maker's Pack (common)
Mountain (basic)