(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add .
: Living Dungeon becomes an X/X elemental until end of turn, where X is the number of Bosses you control. For each Boss you control, you may put you choice of a +1/+1 counter, trample counter, menace counter, vigilance counter, flying counter, first strike counter, haste counter, lifelink, deathtouch, or reach counter on Living Dungeon. |
Enchant creature
At the beginning of your upkeep, exile target card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on the enchanted creature. Otherwise, gain 2 life. |
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
At the beginning of your endstep choose one — • Exile an instant or sorcery card from your graveyard and create X 1/1 green Saproling tokens, where X is the exiled card's mana value. •Sacrifice any number of tokens. When one or more tokens are sacrificed this way, you may return an instant or sorcery with a mana value of X or less from your graveyard to your hand, where X is the number of tokens sacrificed this way. 3/4
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Whenever the equipped creature attacks, you may discard a card. If you do, draw a card.
Whenever you discard an instant or sorcery card, double the equipped creature's power until end of turn. Equip ![]() ![]() |
Deal 3+X damage to 1+X targets, where, X is the number of cards in your graveyard named Infamous Hellfire.
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Flash
Reward (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature you control All creature able to block the enchanted creature do so. At the beginning of your endstep, if the enchanted didn't attack, exile two lands you control until the beginning of your next endstep. |
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your upkeep, you may sacrifice an artifact. If you do, draw a card, each opponent loses 2 life, and you gain 2 life. 2/2
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: Draw a card, then discard a card.The Sea of Kalth is filled with treasures, but few except the merfolk risk the treacherous waters.
1/1
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: Put a +1/+1 counter on Thiebla Gorger. Activate this ability only if a creature dealt damage by Thiebla Gorger died this turn. Activate this ability only once each turn.The Thiebla Society rejected Driel for his undistinguished palate.
2/2
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Exile target card from a graveyard. If a creature card was exiled this way, create a tapped 1/1 green Saproling token. Otherwise, create a tapped Treasure token.
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Equipped creature gets +1/+0.
At the beginning of your endstep, if a creature that was dealt damage by the equipped creature died this turn, lose 2 life and put a +1/+1 counter on the equipped creature. Equip , pay 2 life |
As you cast Golden Loot, you may exile a card named Golden Loot from your graveyard.
Reward (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Create a Treasure token. If you exiled a card named Golden Loot while casting this spell, create two Treasure tokens instead. |
Target creature gets +1/+2 and gains flying until end of turn.
"You call that flight?" -Garnieckz the Sky Saint
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Flying, haste
If ![]() was spent casting Underworld Vaguard, create two 1/1 red Devil tokens with "When this creature dies, deal 1 damage to any target.3/2
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Living Dungeon
(rare)
Gravekeeper's Role
(uncommon)
Shemla, Wild Fury
(uncommon)
Hellfire Spear
(uncommon)
Infamous Hellfire
(common)
Curse of Howling
(common)
Kerlinn, Inventorist
(common)
Merfolk Looter
(common)
Thiebla Gorger
(common)
Steal From the Dead
(common)
Sojoux, Vampiric Stiletto
(common)
Golden Loot
(common)
Test Hover
(common)
Underworld Vaguard
(common)
Forest
(basic)
: Add
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: Living Dungeon becomes an X/X elemental until end of turn, where X is the number of Bosses you control. For each Boss you control, you may put you choice of a +1/+1 counter, trample counter, menace counter, vigilance counter, flying counter, first strike counter, haste counter, lifelink, deathtouch, or reach counter on Living Dungeon.






