(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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| Mechanics | End Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose two. If you control a red Boss, choose three instead.
• Destroy target land. • Deal 3 damage to any target. • Destroy all artifacts you don't control. • Double the amount of damage that would be dealt by target creature until end of turn. |
Stormwind Stalker can't be blocked.
Nothing escapes the wind when the winds puts its force into it.
3/3
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Lair of the Fawning Shut-In enters the battlefield tapped. If you control a Boss, when Lair of the Fawning Shut-In enters the battlefield you may sacrifice a basic land. If you do, Lair of the Fawning Shut-In enters the battlefield untapped.
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Flash
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever Lis-Yei, Psychic Shark or another Boss you control attacks, exile target card from the defending player's graveyard and Scry 2. 3/3
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Vigilance
Whenever Axe Guardian blocks one or more creatures, Axe Guardian gets +2/+2 until end of turn. "Greetings to Dualor, the largest city of the second floor."
2/4
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Whenever a land enters the battlefield under your control, gain 1 life. If a Lair entered the battlefield, Adventurercatcher gets +1/+0 until end of turn.
0/1
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Lifelink
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) When Mor Gaush, Hand of Illness dies, target opponent loses X life, where X is the number of Bosses in your graveyard. 1/1
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: Put a +1/+1 counter on Thiebla Gorger. Activate this ability only if a creature dealt damage by Thiebla Gorger died this turn. Activate this ability only once each turn.The Thiebla Society rejected Driel for his undistinguished palate.
2/2
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If Signature Spell-Slice targets a Boss, you may pay an additional
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Destroy target attacking creature. If you paid an additional , gain 5 life and create a 1/1 white Soldier token. |
Reward
![]() ![]() (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Counter target spell. If a creature spell was countered this way, tap up to two target creatures that player controls. Otherwise, scry 2. |
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Destroy target nonland permanent with a mana value of three or less and return target card with a mana value of 3 or less from your graveyard to your hand.
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Haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) Discard an instant or sorcery: Create a 1/1 red Goblin token. You can activate this ability X times per turn, where X is the number of Bosses you control. 2/1
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Whenever you cast your first enchantment spell each turn, scry 1 and gain 3 life.
The Virmaif druids celebrate all blessings, finding even the silver lining in curses.
4/4
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Exile target card from a graveyard. If a creature card was exiled this way, create a tapped 1/1 green Saproling token. Otherwise, create a tapped Treasure token.
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Red Ruin
(rare)
Stormwind Stalker
(uncommon)
Lair of the Fawning Shut-In
(uncommon)
Lis-Yei, Psychic Shark
(uncommon)
Axe Guardian
(common)
Adventurercatcher
(common)
Mor Gaush, Hand of Illness
(common)
Thiebla Gorger
(common)
Signature Spell-Slice
(common)
Plans Forseen
(common)
Violent Transference
(common)
Cranawl, Warren Chief
(common)
Virmaif Blessings Advocate
(common)
Steal From the Dead
(common)
Swamp
(basic)




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