(Generic)Isekai/Dungeon Test concepts

(Generic)Isekai/Dungeon Test concepts by Sorrow

364 cards in Multiverse

167 commons, 102 uncommons, 76 rares, 19 mythics

5 colourless, 48 white, 46 blue, 49 black, 47 red,
48 green, 69 multicolour, 21 hybrid, 9 artifact, 22 land

109 comments total

Bruh, my brain is giving me ideas again

(Generic)Isekai/Dungeon Test concepts: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | End Ideas

Add a comment on this cardset

Recently active cards: (all recent activity)

 U 
Enchantment – Aura
Flash, Reward {2} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for {2}.)
Enchant creature you control
Enchanted creature has vigilance and "If you control a creature with a power greater than this creature, put a +1/+1 counter on this creature."
At the beginning of each endstep, if the enchanted creature has the greatest power among creatures you control, tap it and it doesn't untap during your next untap step.
 C 
Creature – Elemental Knight
Flying, vigilance

Exile Flying Fortress Guard: Flying Fortress Guard's owner creates four Treasure tokens. Only opponents may activate this ability.
3/7
 U 
Creature – Human Druid
Whenever another enchanted creature you control would die or be put into exile, you may sacrifice an enchantment attached to that creature. If you do, that creature gains indestructible and "this creature can't be exiled until end of turn."
4/3
 C 
Enchantment – Aura
Flash
Reward {2/g} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for {2/g}.)
Enchant creature you control
All creature able to block the enchanted creature do so.
At the beginning of your endstep, if the enchanted didn't attack, exile two lands you control until the beginning of your next endstep.
 C 
Enchantment – Aura
Flash, Reward {1} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for {1}.)
Enchant creature you control
Enchanted creature has flying and lifelink. At the beginning of your endstep, if you didn't gain life this turn, sacrifice the enchanted creature.
1 comment
2022-05-18 18:23:18 by Sorrow

Recent comments: (all recent activity)
See other cardsets