(Generic)Isekai/Dungeon Test concepts
(Generic)Isekai/Dungeon Test concepts: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | End Ideas |
Showing 22 of 22 Land cards
Go to section: Colourless (6) White (65) Blue (65) Black (65) Red (65) Green (65) Multicolour (181) Hybrid (63) Artifact (12) Land (22)
Show rarities: C U R
Candy Cave enters the battlefield tapped.
: Add .
: Add one mana of any color another Lair you control could produce.
,.”, Sacrifice this artifact: You gain 3 life.
: Add .
: Add one mana of any color another Lair you control could produce.
,.”, Sacrifice this artifact: You gain 3 life.
(: Add .)
Whenever a creature an opponent controls leaves the battlefield, Dream-Bound Sanctum becomes a Mountain and a Forest until end of turn.
Whenever a creature an opponent controls leaves the battlefield, Dream-Bound Sanctum becomes a Mountain and a Forest until end of turn.
(: Add .)
Whenever a creature an opponent controls leaves the battlefield, Grisly Canyon's Crevice becomes a Forest and a Plains until end of turn.
Whenever a creature an opponent controls leaves the battlefield, Grisly Canyon's Crevice becomes a Forest and a Plains until end of turn.
: Add .
: Add , , or . Activate this ability only if you control a white boss.
: Add , , or . Activate this ability only if you control a white boss.
: Add .
: Add , , or . Activate this ability only if you control a black boss.
: Add , , or . Activate this ability only if you control a black boss.
: Add .
: Add , , or . Activate this ability only if you control a green boss.
: Add , , or . Activate this ability only if you control a green boss.
: Add .
: Add , , or . Activate this ability only if you control a red boss.
: Add , , or . Activate this ability only if you control a red boss.
: Add .
: Add , , or . Activate this ability only if you control a blue boss.
: Add , , or . Activate this ability only if you control a blue boss.
Lair of Patient Zero enters the battlefield tapped.
: Add or .
,: Each creature you control with a Tier gets +1/+1 until end of turn.
: Add or .
,: Each creature you control with a Tier gets +1/+1 until end of turn.
Lair of the Fawning Shut-In enters the battlefield tapped. If you control a Boss, when Lair of the Fawning Shut-In enters the battlefield you may sacrifice a basic land. If you do, Lair of the Fawning Shut-In enters the battlefield untapped.
: Add or
: Add or
Lair of the Fitful Tyrant enters the battlefield tapped. If you control a Boss, when Lair of the Fitful Tyrant enters the battlefield you may sacrifice a basic land. If you do, Lair of the Fitful Tyrant enters the battlefield untapped.
: Add or
: Add or
Lair of the Governing Body enters the battlefield tapped.
: Add or .
,: Each creature you control with a Tier gets +1/+1 until end of turn.
: Add or .
,: Each creature you control with a Tier gets +1/+1 until end of turn.
Lair of the Hateful enters the battlefield tapped.
: Add or .
,: Each creature you control with a Tier gets +1/+1 until end of turn.
: Add or .
,: Each creature you control with a Tier gets +1/+1 until end of turn.
Lair of the Impatient Ones enters the battlefield tapped.
: Add or .
,: Each creature you control with a Tier gets +1/+1 until end of turn.
: Add or .
,: Each creature you control with a Tier gets +1/+1 until end of turn.
Lair of the Mindless Mob enters the battlefield tapped. If you control a Boss, when Lair of the Mindless Mob enters the battlefield you may sacrifice a basic land. If you do, Lair of the Mindless Mob enters the battlefield untapped.
: Add or
: Add or
Lair of the Narcotic Eaters enters the battlefield tapped. If you control a Boss, when Lair of the Narcotic Eaters enters the battlefield you may sacrifice a basic land. If you do, Lair of the Narcotic Eaters enters the battlefield untapped.
: Add or
: Add or
Lair of the Solemn Sentinels enters the battlefield tapped.
: Add or .
,: Each creature you control with a Tier gets +1/+1 until end of turn.
: Add or .
,: Each creature you control with a Tier gets +1/+1 until end of turn.
Lair of the Wasting Generation enters the battlefield tapped. If you control a Boss, when Lair of the Wasting Generation enters the battlefield you may sacrifice a basic land. If you do, Lair of the Wasting Generation enters the battlefield untapped.
: Add or
: Add or
: Add .
: Living Dungeon becomes an X/X elemental until end of turn, where X is the number of Bosses you control. For each Boss you control, you may put you choice of a +1/+1 counter, trample counter, menace counter, vigilance counter, flying counter, first strike counter, haste counter, lifelink, deathtouch, or reach counter on Living Dungeon.
: Living Dungeon becomes an X/X elemental until end of turn, where X is the number of Bosses you control. For each Boss you control, you may put you choice of a +1/+1 counter, trample counter, menace counter, vigilance counter, flying counter, first strike counter, haste counter, lifelink, deathtouch, or reach counter on Living Dungeon.
(: Add .)
Whenever a creature an opponent controls leaves the battlefield, Mist-Blanketed Woods becomes an Island and a Swamp until end of turn.
Whenever a creature an opponent controls leaves the battlefield, Mist-Blanketed Woods becomes an Island and a Swamp until end of turn.
(: Add .)
Whenever a creature an opponent controls leaves the battlefield, Volcanic Monastery becomes a Plains and an Island until end of turn.
Whenever a creature an opponent controls leaves the battlefield, Volcanic Monastery becomes a Plains and an Island until end of turn.
Go to section: Colourless (6) White (65) Blue (65) Black (65) Red (65) Green (65) Multicolour (181) Hybrid (63) Artifact (12) Land (22)
Show rarities: C U R
(Generic)Isekai/Dungeon Test concepts: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | End Ideas |
Whenever a creature an opponent controls leaves the battlefield, Blood-Soaked Battlefield becomes a Swamp and a Mountain until end of turn.