(Generic)Isekai/Dungeon Test concepts
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Mechanics | End Ideas |
Showing 50 of 181 Multicolour cards
Go to section: Colourless (6) White (65) Blue (65) Black (65) Red (65) Green (65) Multicolour (181) Hybrid (63) Artifact (12) Land (22)
Show rarities: C U R M
Counter target noncreature spell. If you control a blue Boss, each opponent reveals their hand. If you control a white Boss, gain life equal to mana value of the spell countered this way.
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Flash
Whenever Banishing Palm Master blocks a creature, if three or more creatures you control are blocking that creature, exile all attacking and blocking creatures until end of turn.
Whenever Banishing Palm Master blocks a creature, if three or more creatures you control are blocking that creature, exile all attacking and blocking creatures until end of turn.
1/1
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
,
: Tap target creature.
,
: Target creature gets -3/-0 until end of turn.
When Bardel, Tentacled Emperor dies, if you control the untapped creature with greatest power you may cast a Boss from your hand as if it had flash. A Boss cast this way enters the battlefield with a flying counter.




When Bardel, Tentacled Emperor dies, if you control the untapped creature with greatest power you may cast a Boss from your hand as if it had flash. A Boss cast this way enters the battlefield with a flying counter.
5/3
Equipped creature gets +0/+2 and has "
: Add 
. Spend this mana only to cast instants or pay for equip costs."
Equip -




Equip -


Exile up to one target attacking or blocking creature, destroy up to one target creature with a power of 4 or greater, return up to one target creature to its owner's hand, and tap up to one target creature. A creature tapped this way doesn't untap during its controller's next untap step.
Flying, first strike, protection from creatures with reach
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
Whenever a spell cast by an opponent or the ability of a permanent an opponent controls targets Garnieckz the Sky Saint, counter that spell or ability unless that player taps an untapped permanent they control with flying. Permanents tapped that way don't untap during their controller's next untap step.
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost

Whenever a spell cast by an opponent or the ability of a permanent an opponent controls targets Garnieckz the Sky Saint, counter that spell or ability unless that player taps an untapped permanent they control with flying. Permanents tapped that way don't untap during their controller's next untap step.
5/5
Flying
Tier 4 (Tier 1 creature spells you cast cost
less. Tier 2 creature spells you cast cost
less.)
Whenever you cast your first creature spell each turn, draw cards equal to that spell's mana value.
Whenever you cast a noncreature spell, gain life equal to that spell's mana value.
Tier 4 (Tier 1 creature spells you cast cost


Whenever you cast your first creature spell each turn, draw cards equal to that spell's mana value.
Whenever you cast a noncreature spell, gain life equal to that spell's mana value.
7/7
Defender, Ward
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
Whenever Nylk, Barrier Archmagus blocks, put a +1/+1 counter on Nylk.
As long as Nylk has three or more counters on it, damage dealt to you and permanents you control is reduced by 1. As long as Nylk has six or more counters on it, spells you cast and abilities of permanents you control can't be countered by spells or abilities.

Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost

Whenever Nylk, Barrier Archmagus blocks, put a +1/+1 counter on Nylk.
As long as Nylk has three or more counters on it, damage dealt to you and permanents you control is reduced by 1. As long as Nylk has six or more counters on it, spells you cast and abilities of permanents you control can't be countered by spells or abilities.
3/8
Each player may skip their combat phase. Whenever a player skips their combat phase this way, each player draws a card.
Floor bosses rarely fight each other, for the consequences of combat are often to great to determine the value of any battle or war that could be won.
Flying
Whenever a permanent you own is exiled, if you control a Boss, scry 1 and create a tapped Treasure token.
Whenever a permanent you own is exiled, if you control a Boss, scry 1 and create a tapped Treasure token.
Hwalch's knowledge extends far beyond the Zevbrenkh Sea.
3/3
Reward 

(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Flash
Enchanted creature is a Boss in addition to its other types, gets +1/+2, and has "Whenever this creature attacks, scry 1."



Flash
Enchanted creature is a Boss in addition to its other types, gets +1/+2, and has "Whenever this creature attacks, scry 1."
Flash
When Zevbrenkh Sea Mariner enters the battlefield, exile up to one target creature you control, then return that creature to the battlfield. If you exiled a Boss this way, gain 5 life and draw a card.
When Zevbrenkh Sea Mariner enters the battlefield, exile up to one target creature you control, then return that creature to the battlfield. If you exiled a Boss this way, gain 5 life and draw a card.
4/3
Whenever Black-Water Skulker deals combat damage to a player, if that player discard a card this turn, that player loses 2 life and you may scry 2.
1/1
Return target creature to its owner's hand. Then, that creature's owner reveals their hand. Choose a nonland, noncreature card. That player discards that card.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)

: Until end of turn, when Bolkaz, Distant Terror deals combat damage to an opponent, that player mills two cards.
When Bolkaz dies, if an opponent has fifteen or more cards in their graveyard, you may cast a Boss from your hand as if it had flash for
less.


When Bolkaz dies, if an opponent has fifteen or more cards in their graveyard, you may cast a Boss from your hand as if it had flash for

3/5
Enchant player
The first time that player would draw a card, that each opponent may look at the top card of that player's library instead. Any opponent may pay 3 life to put that card into that player's graveyard.
The first time that player would draw a card, that each opponent may look at the top card of that player's library instead. Any opponent may pay 3 life to put that card into that player's graveyard.
Equipped creature gets +1/+0 and has
"Whenever the equipped creature deals combat damage to a player, if that player discarded a card this turn, draw two cards, then discard a card."
Equip

"Whenever the equipped creature deals combat damage to a player, if that player discarded a card this turn, draw two cards, then discard a card."
Equip


As an additional cost to cast Dark Scheme, exile a creature you control.
Counter target creature spell. Then, choose one. If you control a Boss and a Lair, you may choose both.
● Return the exiled creature to the battlefield.
●Target creature gets -X/-X, where X was the exiled creature's power.
Counter target creature spell. Then, choose one. If you control a Boss and a Lair, you may choose both.
● Return the exiled creature to the battlefield.
●Target creature gets -X/-X, where X was the exiled creature's power.
Flash, Ward- Sacrifice two creatures
Tier 4 (Tier 1 creature spells you cast cost
less. Tier 2 creature spells you cast cost
less.)
Whenever you cast a spell during your turn, each opponent discards a card.
Whenever an opponent casts a spell during their own turn, scry 1.
Tier 4 (Tier 1 creature spells you cast cost


Whenever you cast a spell during your turn, each opponent discards a card.
Whenever an opponent casts a spell during their own turn, scry 1.
4/5
Reward 

(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Whenever the equipped creature deals combat damage to a player or permanent controlled by that player, that player mills cards equal to the amount of damage dealt.
Equip



Whenever the equipped creature deals combat damage to a player or permanent controlled by that player, that player mills cards equal to the amount of damage dealt.
Equip

Deathtouch, flying
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
Whenever a nontoken artifact enters the battlefield, create a Treasure token and target creature gets -1/-1 until end of turn.
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost

Whenever a nontoken artifact enters the battlefield, create a Treasure token and target creature gets -1/-1 until end of turn.
4/4
Flash
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
Whenever you cast an instant spell or spell with flash, up to one target creature gets -X/-X until end of turn, where X is the number of Bosses you control. If a creature dies this way, its controller mills five cards.
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost

Whenever you cast an instant spell or spell with flash, up to one target creature gets -X/-X until end of turn, where X is the number of Bosses you control. If a creature dies this way, its controller mills five cards.
5/4
Pufferfolk Sashimi can't be blocked by player's who control Islands.
When Pufferfolk Sashimi dies, target creature an opponent controls gets -4/-4
,
, Sacrifice Pufferfolk Sashimi: You gain 3 life.
When Pufferfolk Sashimi dies, target creature an opponent controls gets -4/-4


2/3
Reward 
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Target player reveals their hand. You may choose a nonland card from it. That player exiles that card. For the remainder of the game, you may cast the card exiled this way, spending mana as if it were mana of any color to do so. If you exiled a Boss this way, you may cast that card as if it has Flash and it enters the battlefield with a deathtouch counter.


Target player reveals their hand. You may choose a nonland card from it. That player exiles that card. For the remainder of the game, you may cast the card exiled this way, spending mana as if it were mana of any color to do so. If you exiled a Boss this way, you may cast that card as if it has Flash and it enters the battlefield with a deathtouch counter.
Flash
When Untouched Abandoned enters the battlefield, cards in your hand with Reward may be cast as if they had flash until end of turn.
When Untouched Abandoned enters the battlefield, cards in your hand with Reward may be cast as if they had flash until end of turn.
"I'm sure there's a reason no one ventures into these ancient ruins." -Eshmoon the Healer
1/3
Flying
When Abyssal Hellkite enters the battlefield, search your library for a card, exile it, then shuffle. As long as you control Abyssal Hellkite, you may play that card.
When Abyssal Hellkite enters the battlefield, search your library for a card, exile it, then shuffle. As long as you control Abyssal Hellkite, you may play that card.
5/5
At the beginning of each upkeep and endstep, you may discard a card. If you do, draw a card and each player loses 2 life.
As long there are no other nonland permanents on the battlefield, Apocalyptic Hellscape is a land with "
: Add 
. If this mana is spent casting a noncreature spell, deal 4 damage to any target. If this mana is spent casting a creature spell, that creature enters the battlefield with a deathtouch counter and first strike counter.
As long there are no other nonland permanents on the battlefield, Apocalyptic Hellscape is a land with "



Flying
Whenever Body Looter Imp deals combat damage to an opponent, you may cast spells from that player's graveyard for their Reward cost. You may spend mana as though it were mana of any color to cast spells this way.
Whenever Body Looter Imp deals combat damage to an opponent, you may cast spells from that player's graveyard for their Reward cost. You may spend mana as though it were mana of any color to cast spells this way.
2/4
Deal 3 damage to target creature. If a creature dealt damage this way dies, deal 2 damage to its controller.
Flying
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
Whenever an instant or sorcery an opponent casts resolves, exile it.
You may cast instants and sorceries exiled by Crillia, Spell Scavenger for and additional
.
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost

Whenever an instant or sorcery an opponent casts resolves, exile it.
You may cast instants and sorceries exiled by Crillia, Spell Scavenger for and additional


4/7
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
If a creature you don't control would die, exile it and create a 1/1 black and red Skeleton token with prowess instead.
Sacrifice two Skeletons: Cvei Tsoh, Bone Tyrant gains indestructible until end of turn.

If a creature you don't control would die, exile it and create a 1/1 black and red Skeleton token with prowess instead.
Sacrifice two Skeletons: Cvei Tsoh, Bone Tyrant gains indestructible until end of turn.
5/2
When Dealer's Hand Devil enters the battlefield, you may discard a card and draw two cards. If a card with reward was discarded this way, exile it. Until end of turn, you may cast spells exiled this way and you may spend mana as though it were mana of any color to cast those spells.
2/2
Enchant creature you don't control
At the beginning of enchanted creature's controller's upkeep, enchanted creature deals damage equal to its power to another creature that player control's at random.
At the beginning of enchanted creature's controller's upkeep, enchanted creature deals damage equal to its power to another creature that player control's at random.
As an additional cost to cast Luzzei's Whim, you may sacrifice a Lair.
Draw a card, create a Treasure token, and lose 1 life. If you sacrificed a Lair, copy Luzzei's Whim.
Draw a card, create a Treasure token, and lose 1 life. If you sacrificed a Lair, copy Luzzei's Whim.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)

,
- Sacrifice another creature: Target creature gets -2/-2 until end of turn and its controller loses 2 life.
When Luzzei, Cheerful Tormentor dies, if you have more fewer creatures than an opponent, you mast cast a Boss from your hand as if it had flash. If you do, that boss enters the battlefield with a menace counter.



When Luzzei, Cheerful Tormentor dies, if you have more fewer creatures than an opponent, you mast cast a Boss from your hand as if it had flash. If you do, that boss enters the battlefield with a menace counter.
4/4
First strike
Tier 4 (Tier 1 creature spells you cast cost
less. Tier 2 creature spells you cast cost
less.)
Whenever Nisthki, Fourth Hell Queen or another Boss you control attacks, you may sacrifice a creature. If you do, non-Boss creatures get -2/-2 and can't block until end of turn.
Tier 4 (Tier 1 creature spells you cast cost


Whenever Nisthki, Fourth Hell Queen or another Boss you control attacks, you may sacrifice a creature. If you do, non-Boss creatures get -2/-2 and can't block until end of turn.
5/5
Destroy target land and target creature. If you spent
casting Stone Burial, exile those permanents instead.

"Death was inevitable, the destruction- that is what I forsaw."- Lowi, Fate Prohpet
When Ambrussan Sentinel enters the battlefield, target Boss you control gains first strike and trample until end of turn.
"I'll serve the lord the Ambrussan woods, whoever that may be."
4/4
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)

: Ashell and Gruzmi, Heralds of Kairu gains first strike until end of turn.

: Ashell and Gruzmi gains deathtouch until end of turn.
At the beginning of your endstep, if Ashell and Gruzmi has first strike and deathtouch, sacrifice it. When Ashell and Gruzmi is sacrificed this way you may cast a Boss from your hand as if it had flash for
less.




At the beginning of your endstep, if Ashell and Gruzmi has first strike and deathtouch, sacrifice it. When Ashell and Gruzmi is sacrificed this way you may cast a Boss from your hand as if it had flash for

4/4
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
Whenever Brik and Ysho, Peasant and Canker or another Boss you control deals combat damage to a player, exile the top card of your library. Until end of turn, you may play cards exile this way. If you play a Lair or a Boss this way, lose 1 life and put a +1/+1 counter, first strike counter, trample counter, vigilance counter, or deathtouch counter on Brik and Ysho.

Whenever Brik and Ysho, Peasant and Canker or another Boss you control deals combat damage to a player, exile the top card of your library. Until end of turn, you may play cards exile this way. If you play a Lair or a Boss this way, lose 1 life and put a +1/+1 counter, first strike counter, trample counter, vigilance counter, or deathtouch counter on Brik and Ysho.
3/2
Choose two at random-
• Target creature you control fights target creature you don't control.
• Target creature you control gets +3/+3 until end of turn.
• Deal 3 damage to target player or planeswalker.
• Damage dealt this turn can't be prevented.
• Target creature you control fights target creature you don't control.
• Target creature you control gets +3/+3 until end of turn.
• Deal 3 damage to target player or planeswalker.
• Damage dealt this turn can't be prevented.
Lairgoyf's power and toughness are equal to the number of Lairs you control.
When Lairgoyf dies, destroy target non-Lair land you don't control and return target Lair from your graveyard to your hand.
When Lairgoyf dies, destroy target non-Lair land you don't control and return target Lair from your graveyard to your hand.
*/*
Enchant creature
Enchanted creature gets +2/+2
Whenever an artifact enters the battlefield, if it's a creature, put a +1/+1 counter on the enchanted creature, and it fights that creature. Otherwise, enchanted creature deals 3 damage to that artifact's controller.
Enchanted creature gets +2/+2
Whenever an artifact enters the battlefield, if it's a creature, put a +1/+1 counter on the enchanted creature, and it fights that creature. Otherwise, enchanted creature deals 3 damage to that artifact's controller.
Target creature deals damage equal to its power to another target creature and to target player.
"You only summoned one golem to protect you? Do you really think that little of me." -Kairu the Spear Master
Reward 
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +3/+2 and has trample and reach
Equip- Sacrifice an artifact


Equipped creature gets +3/+2 and has trample and reach
Equip- Sacrifice an artifact
Vigilance, reach, menace
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
Whenever a creature dealt damage by Tarrush, Maze King dies, that creature's controller exiles the top card of their library. Until the beginning of your next endstep, you may play that card. When you play a card this way, draw a card.
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost

Whenever a creature dealt damage by Tarrush, Maze King dies, that creature's controller exiles the top card of their library. Until the beginning of your next endstep, you may play that card. When you play a card this way, draw a card.
8/8



1/2
Haste, Ward
Tier 4 (Tier 1 creature spells you cast cost
less. Tier 2 creature spells you cast cost
less.)

,
: Put X +1/+1 counters on Vixoi, Dragon Bloom, then deal X damage to each opponent and each permanent they control.
If Vixoi’s power is 10 or greater, double all damage that would be dealt by Vixoi. If Vixoi‘a power is 15 or greater, damage that would be dealt by Vixoi can’t be prevented.

Tier 4 (Tier 1 creature spells you cast cost





If Vixoi’s power is 10 or greater, double all damage that would be dealt by Vixoi. If Vixoi‘a power is 15 or greater, damage that would be dealt by Vixoi can’t be prevented.
5/5
Until end of turn, target creature gets +3/+1 and has hexproof, indestructible, and first strike until end of turn.
Shemla's fury made the Hollyhock Knights tremble
Whenever another enchanted creature you control would die or be put into exile, you may sacrifice an enchantment attached to that creature. If you do, that creature gains indestructible and "this creature can't be exiled until end of turn."
4/3
Go to section: Colourless (6) White (65) Blue (65) Black (65) Red (65) Green (65) Multicolour (181) Hybrid (63) Artifact (12) Land (22)
Show rarities: C U R M
(Generic)Isekai/Dungeon Test concepts: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | End Ideas |