(Generic)Isekai/Dungeon Test concepts

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Showing 50 of 63 Hybrid cards

Go to section: Colourless (6) White (65) Blue (65) Black (65) Red (65) Green (65) Multicolour (181) Hybrid (63) Artifact (12) Land (22)

Show rarities: C U R M

 R 
Legendary Creature – Horse Fish Boss
Ward {2}
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
If a creature would enter the battlefield under an opponent's controls, it enters the battlefield with no abilities until the beginning of the next player's upkeep.
3/3
1 comment
2023-07-18 23:09:54 by Sorrow
 C 
Creature – Angel Squid
Flying
When Divine Tentacles enters the battlefield, exile target tapped permanent until end of turn
Squids fly up from below the Sho Belarsh ocean should any try and ride the waves to the second floor.
1/3
 U 
Creature – Bird
Flying
When Fetching Pelican dies, if you control a blue or a white Boss, you may return up to one target artifact card from your graveyard to your hand.
2/2
 U 
Legendary Creature – Merfolk Knight Boss
First strike, flash
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
{2/w}{2/w}{2/w}{2/u}{2/u}{2/u}- Return Hwalch, the Sea Blade to your hand: Exile target creature until end of turn.
4/3
 U 
Legendary Creature – Human Wizard Boss
Ward {2}
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
At the beginning of your upkeep, tap each untapped creature with the least power that you don't control.
3/3
 C 
Instant
Target creature gains flying until end of turn.
"I'm never on the ground for long." -Garnieckz the Sky Saint
 R 
Legendary Creature – Angel Boss
Flying
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Spells you cast that target creatures you control with flying cost {w}{u} less for each creature with flying you control.
5/7
 U 
Enchantment – Aura
Reward {u}{b} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature
Whenever a player draws a card other than the first card they draw each turn, enchanted creature gets +1/+1 until end of turn.
 U 
Creature – Shark Boss
Flash
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever Lis-Yei, Psychic Shark or another Boss you control attacks, exile target card from the defending player's graveyard and Scry 2.
3/3
 C 
Instant
Draw two cards.

Each opponent mills four cards.
Lis-Yei may not be able to kill and eat Hwalch if he swam upon the merfolk, the seas are big, and offer time to plan.
 U 
Legendary Creature – Starfish Boss
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
If an opponent would scry, that player draws a card, then mills five cards instead.
2/4
 C 
Creature – Zombie Rogue
Flash
Until the beginning of your next endstep, you may cast the next creature spell you cast as if it has flash.
1/1
 R 
Legendary Creature – Cephalid Rogue Boss
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever you cast a creature spell during an opponent's turn, that player mills four cards, you lose 1 life, and draw a card.
4/4
 R 
Legendary Creature – Avatar Boss
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever another creature you control that was dealt damage this turn dies, put a +1/+1 counter on Cambis, War Avatar and create a tapped Treasure token.
4/4
 U 
Legendary Creature – Human Berserker Boss
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
As long as Dari, Death-Hammer Deviant is equipped, Dari has menace and Ward- pay 3 life.
Other equipped creatures you control get +2/-1 and ward- pay 1 life.
4/4
 U 
Creature – Vampire Archer
Pay 2 life: Fang Arrow Archer gets +2/-1 until end of turn. Activate this ability only once each turn.

{t},- Sacrifice Fang Arrow Archer: Deal 1 damage to target creature and that creature's controller. You gain 1 life.
2/2
 U 
Legendary Creature – Human Warlock Boss
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever a player is dealt combat damage, that player can't gain life until end of turn.
At the beginning of each endstep, Garámos, Wrathful Sage deals 1 damage to each creature that was dealt combat damage this turn.
4/4
 C 
Creature – Devil Hound
When Hound of the Fourth Hell enters the battlefield, Hound of the Fourth Hell deals damage equal to its power to target creature with a mana value of 3 or less.

{r/b}{r/b}: Hound of the Fourth Hell gains menace until end of turn.
3/3
 R 
Legendary Creature – Dragon Boss
Flying haste
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
At the beginning of your endstep, each opponent who didn't lose life this turn loses 3 life.
At the beginning of your endstep, discard a card, then draw a card for each opponent who didn't lose life this turn.
4/5
 C 
Legendary Artifact – Equipment
Equipped creature gets +1/+0.

At the beginning of your endstep, if a creature that was dealt damage by the equipped creature died this turn, lose 2 life and put a +1/+1 counter on the equipped creature.

Equip {r/b}, pay 2 life
 U 
Sorcery
Until end of turn, damage dealt by creatures can't be prevented.

Up to two target creatures you control get +1/+1 and gain trample until end of turn.
 C 
Creature – Human Barbarian
Hinterland Hell Raiser enters the battlefield with a trample and a reach counter if an artifact card you don't own entered a player's graveyard this turn.
2/2
 U 
Legendary Creature – Centaur Shaman Boss
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
At the beginning of your endstep choose one —
• Exile an instant or sorcery card from your graveyard and create X 1/1 green Saproling tokens, where X is the exiled card's mana value.
•Sacrifice any number of tokens. When one or more tokens are sacrificed this way, you may return an instant or sorcery with a mana value of X or less from your graveyard to your hand, where X is the number of tokens sacrificed this way.
3/4
 U 
Legendary Creature – Spider Boss
Reach
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever a creature dealt combat damage by Tafket, Web King dies, create a Treasure token and untap target land you control.
Sacrifice three treasures: Put a deathtouch and a menace counter on Tafket.
5/5
 C 
Creature – Centaur Warrior
Whenever Varwoods Hunter attacks, if you control three or more Lairs Varwoods Hunter gets +1/+1 and gains trample until end of turn.
Even if they're bosses, denizens of the first floor should be wary of anyone unknown showing up.
3/1
 U 
Legendary Creature – Elf Cleric Boss
Vigilance
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
At the beginning of your endstep, gain 1 life for each untapped creature you control.
At the beginning of your upkeep, if you have more life than each opponent, distribute up to two +1/+1 counters among one or two target creatures.
3/4
 U 
Legendary Creature – Horse Boss
vigilance
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever Doulyan, Untamed Prince attacks, you may put a vigilance counter on up to one other target Boss you control and untap it.
3/6
 U 
Legendary Artifact – Equipment
Reward {0} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature has vigilance.
Whenever the equipped creature attacks or blocks, put a +1/+1 counter on the equipped creature.
Equip {g/w}{g/w}
 C 
Creature – Cat Scout
Vigilance
When Gidaki Paw Scout enters the battlefield, if an opponent controls more lands than you, reveal cards from the top of your library until you reveal Forest, Plains, or Lair, and add that card to your hand. Put the rest on the bottom of your library in a random order.
1/1
 R 
Legendary Creature – Elder Elf Boss
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
At the beginning of your upkeep, reveal the top five cards of your library. Each creature revealed this way into your hand and the rest on the bottom of your library in any order.
Shuffle five creatures into their owner's libraries: Return Omz, Light Elf Progenitor from your graveyard to the battlefield.
5/5
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has protection from creatures with deathtouch.
As long as an opponent controls an artifact or an enchantment, enchanted creature gets +2/+2.
 U 
Artifact
Reward {1}{w/b} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
{w/b}{w/b},{t}- Sacrifice Hand of Resurrection: Return target creature that died this turn from your graveyard to the battlefield. If that creature is a boss, it enters the battlefield with a +1/+1 counter and a lifelink counter.
 C 
Creature – Spirit
Flying, lifelink

{w/b}, Exile Hravol Road Ghosts from your graveyard: Gain 2 life.
Not all the things of the night want to kill.
2/3
 C 
Creature – Angel
Flying
At the beginning of your endstep, if you lost life this turn, target opponent exiles their graveyard.
3/3
 U 
Legendary Creature – Human Cleric Boss
Lifelink
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
If you would gain life, you gain that much life plus 2 instead.
If a spell you cast or the ability of another permanent you control would cause an opponent to lose life, that player loses that much life plus 2 instead.
2/5
 U 
Legendary Creature – Sheep Boss
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
If a permanent you don't own would be put into a player's graveyard from the battlefield, exile that card instead, scry 1, and gain 1 life.
1/6
 R 
Artifact – Equipment
Creatures blocking or being blocked by the equipped creature get -0/-2 until end of turn. If a creature blocking or being blocked by the equipped creature ad any Auras or Equipment attached to it, its controller sacrifices one of them.

Equip {2/b}{2/g}
 U 
Creature – Plant Hag
When Bulbous Swamp Crone enters the battlefield, gain 3 life.
When Bulbous Swamp Crone dies, put a +1/+1 counter on target creature you control. If that a creature is a Boss, put two +1/+1 counters on it instead.
5/5
 C 
Creature – Elf Peasant
Flash, deathtouch
Mor Gaush spreads a message of disease. No one needs to be faithful to carry that message.
2/2
 R 
Legendary Creature – Elder Elf Boss
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
If Selanz, First Dark Elf would exit the battlefield, shuffle Selanz into your library instead.
At the beginning of each endstep, put a +1/+1 counter on Selanz, then lose X life and scry X, where X is the number of counters on Selanz.
5/5
 U 
Legendary Creature – Human Warlock Boss
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever a creature you control dies, put a +1/+1 counter on Siquahi, Life-Taker and gain 1 life.
Remove two +1/+1 counters: Siquahi gains indestructible until end of turn. Activate this ability only during your turn.
2/2
 U 
Legendary Creature – Treefolk Boss
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
At the beginning of your endstep, exile each creature card from an opponents' graveyard: Create X 1/1 green Saproling tokens, where X is the number of creature card exiled this way.
{g/b}: Target Saproling gains deathtouch until end of turn.
4/5
 C 
Instant
Exile target card from a graveyard. If a creature card was exiled this way, create a tapped 1/1 green Saproling token. Otherwise, create a tapped Treasure token.
 M 
Legendary Enchantment – Aura
Enchant creature you control
At the beginning of your upkeep, create a token copy of the enchanted creature, except if that creature is legendary, the token isn't legendary.

{2}{u/g}{u/g}{u/g}: Attach a token copy of Byrliac's Body of Bounty to target creature that shares a name with the enchanted creature, except the token isn't legendary.
 U 
Legendary Creature – Human Scout Boss
Ward {1}
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever Jazmi, Varwood Tracker or another Boss you control deals combat damage to an opponent, if you haven't drawn your second card this turn, you may draw a card.
3/6
 U 
Instant
Target creature becomes a 4/4 green Beast until end of turn.
If that creature is a Boss you control, it gains a +1/+1 counter and has hexproof until end of turn.
 U 
Legendary Creature – Frog Boss
Reach
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever Onvy, Brain Bane becomes the target of an instant or sorcery spell you cast, put a +1/+1 counter on it, then each opponents mills X cards, where X is the number of counters on Onvy.
3/6
 C 
Sorcery
Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card."
The Murky Murderer's bites can draw more than just blood.
 R 
Legendary Creature – Illusion Boss
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
If a nonlegendary creature would enter the battlefield under an oppnent's control, that creature enters as a copy of target nonlegendary creature of your choice instead.
4/3
 C 
Instant
Until end of turn target creature gains hexproof and "when this creature deals combat damage to a creature with flying, draw a card."

Go to section: Colourless (6) White (65) Blue (65) Black (65) Red (65) Green (65) Multicolour (181) Hybrid (63) Artifact (12) Land (22)

Show rarities: C U R M


(Generic)Isekai/Dungeon Test concepts: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | End Ideas