(Generic)Isekai/Dungeon Test concepts: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Boons of Training Colourless Common 3{3} Enchantment – Aura Flash, Reward {1} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature
Enchanted creature gets +1/+1.
1 1652954427 on 19 May 2022 by Sorrow
2 Decapitated Godfolk Colourless Rare 10{10} Creature – God Zombie 7 7 If {w} spent casting Decapitated Godfolk, it enters the battlefield with a vigillance counter. If {u} was spent casting Decapitated Godfolk, it enters the battlefield with a flying counter. If {b} was spent casting Decapitated Godfolk, it enters the battlefield with a lifelink counter. If {r} was spent casting Decapitated Godfolk, it enters the battlefield with a first strike counter. If {g} was spent casting Decapitated Godfolk, it enters the battlefield with a trample counter.
Remove a counter: Decapitated Godfolk gains indestructible until end of turn.
0
3 Fourth-Floor Groveler Colourless Uncommon 8{8} Creature – God Peasant 5 5 Exile two cards from your hand: Fourth-Floor Groveler gains indestructible until end of turn.
When Fourth-Floor Groveler enters the battlefield, exile target nonland card with a mana value of 4 or less.
0
4 Golden Loot Colourless Common 2{2} Instant As you cast Golden Loot, you may exile a card named Golden Loot from your graveyard.
Reward {1} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Create a Treasure token. If you exiled a card named Golden Loot while casting this spell, create two Treasure tokens instead.
1 1652934517 on 19 May 2022 by Sorrow
5 Isekai Colourless Mythic 5{5} Instant Exile target creature you control and create a 3/3 five-color human token. If {w} was spent casting Isekai, that tokens enters with first strike and vigilance counters. If {u} was spent, that token enters with flying and hexproof counters. If {b} was spent, that token enters with deathtouch and lifelink counters. If {r} was spent, that token enters with menace and haste counters. If {g} was spent, that token enters with trample and reach counters. 1 1652896005 on 18 May 2022 by Sorrow
6 Jhimos, Divine Antagonist Colourless Mythic 15{15} Legendary Creature – God Boss 10 10 Indestructible
Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.)
{w}{w}{u}{u}{b}{b}{r}{r}{g}{g},{t}: Put up to one Boss and up to one Lair from your hand and graveyard onto the battlefield. Search your library for up to one Boss and Lair and up to one Lair and put them onto the battlefield, then shuffle.
0
7 Aerial Banishing Rites White Rare 5{1}{2/w}{w}{w} Enchantment – Aura Enchnated creature
Put a Flying counter on enchanted creature.

Whenever the enchanted creature deals combat damage to a player, look at that player's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
0
8 Alsonais, the Void Claymore White Mythic 5{3}{w}{w} Legendary Artifact – Equipment Reward {1}{w} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Whenever a permanent is exiled, put a +1/+1 counter on the equipped creature.

Whenever a creature deals combat damage to the equipped creature, exile that creature.

Equip {2}{w}{w}
0
9 Angel Food Cake White Common 8{4}{2/w}{2/w} Artifact Creature – Angel Food 3 5 Flying
When Angel Food Cake dies, if you may pay {w}. If you do, target creature you control gains flying until end of turn.


{2},{t}., Sacrifice this artifact: You gain 3 life.
1 1655064239 on 12 Jun 2022 by dude1818
10 Axe Guardian White Common 5{3}{w}{w} Creature – Human Warrior 2 4 Vigilance
Whenever Axe Guardian blocks one or more creatures, Axe Guardian gets +2/+2 until end of turn.
0
11 Banishing Light White Uncommon 3{2}{w} Enchantment When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. 0
12 Barrier Hilt Guard White Common 1{w} Artifact – Equipment Reward {0} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +1/+1 and has Ward {1}.

Equip {1}{w}
0
13 Blessing of the Spiked Shield White Uncommon 5{2}{w}{w}{w} Enchantment – Aura Enchant creature
During an opponent’s turn, whenever a creature dealt damage this turn by the enchanted creature dies, Blessing of the Spiked Shield deals damage equal to the power of the creature that died to that creature's controller.
2 1654446382 on 05 Jun 2022 by dude1818
14 Blessings Novice White Common 1{w} Creature – Human Wizard 0 1 When Blessings Novice enters the battlefield you may look at the top card of your library. If it's an enchantment, you may reveal it and add it to your hand. Otherwise, gain 2 life. 1 1653006902 on 20 May 2022 by Sorrow
15 Call of Obliteration White Uncommon 5{3}{w}{w} Sorcery Exile target artifact, creature,
or enchantment and each card that shares a type with from its owner's graveyard. You gain X life, where X is the number of cards exiled this way.
0
16 Chowair North Gate Knight White Uncommon 3{2}{w} Creature – Human Knight 2 3 Whenever Chowair North Gate Knight becomes tapped, you may pay {2}{2/w}. If you do, create a 1/1 white Soldier token. 0
17 Consecrating Dance White Common 1{w} Sorcery As you cast Consecrating Dance, you may pay {b/g}.

Gain 5 life. If you spent black or green mana casting Consecrating Dance, exile up to two target cards from an opponent's graveyard.
1 1653007494 on 20 May 2022 by Sorrow
18 Curse of Effort White Uncommon 3{2}{w} Enchantment – Aura Flash, Reward {2} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature you control
Enchanted creature has vigilance and "If you control a creature with a power greater than this creature, put a +1/+1 counter on this creature at the beginning of your upkeep."
At the beginning of each endstep, if the enchanted creature has the greatest power among creatures you control, tap it and it doesn't untap during your next untap step.
0
19 Dance of Ruinous Fatigue White Uncommon 5{4}{w} Instant Exile target tapped creature and all permanents attached to that creature.

If three or more permanents were exiled this way, draw a card.
0
20 Divine Purge White Rare 5{3}{w}{w} Sorcery Divine Purge costs {1} less for each Boss you control.

Destroy all non-Boss creatures.
0
21 Dualor's Second Citizens White Common 2{1}{w} Creature – Rat 1 1 {t}, Sacrifice Dualor's Second Citizens: Until end of turn, spells with Reward cost {1} more. 0
22 Duties Advocate White Common 2{1}{w} Creature – Elf Cleric 2 1 Whenever a creature you control becomes enchanted, put a vigilance counter on that creature. 0
23 Dzini, Strict Sargeant White Uncommon 10{2/w}{2/w}{2/w}{2/w}{w}{w} Legendary Creature – Human Knight Boss 4 5 First strike
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever Dzini, Strict Sargeant becomes tapped, you may pay {2/w}{2/w}. If you do, put a +1/+1 counter on Dzini and create a 1/1 white Soldier token that's tapped and attacking.
0
24 Easy Mode White Mythic 7{4}{w}{w}{w} Legendary Enchantment Whenever a source would deal damage to you or a legendary permanent you control, that source deals half that damage, rounded down, instead. 1 1652937693 on 19 May 2022 by Sorrow
25 Endless Feast Platter White Common 3{2}{w} Artifact – Food ({2},{t}.”, Sacrifice this artifact: You gain 3 life.)

Whenever you sacrifice another artifact, you may return Endless Feast Platter from your graveyard to your hand.
1 1653097727 on 21 May 2022 by Sorrow
26 Eshmoon's Glyph White Uncommon 2{1}{w} Enchantment – Aura Enchant creature
At the end of each phase, remove all damage from enchanted creature.
1 1653206195 on 22 May 2022 by Sorrow
27 Eshmoon, the Healer White Rare 6{3}{w}{w}{w} Legendary Creature – Human Cleric Boss 4 6 Lifelink
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
{2}{w}{w}: Return target creature that was put into your graveyard from the battlefield this turn to the battlefield.
0
28 Ever-Heal White Rare 2{1}{w} Enchantment – Aura Enchant creature
Remove all damage from the enchanted creature at the end of each phase. Whenever damage is removed this way, put a +1/+1 counter on the enchanted creature.
0
29 Flying Fortress Guard White Common 8{5}{w}{w}{w} Creature – Elemental Knight 3 7 Flying, vigilance

Exile Flying Fortress Guard: Flying Fortress Guard's owner creates four Treasure tokens. Only opponents may activate this ability.
0
30 Fox Fury Cloak White Common 2{1}{w} Artifact – Equipment Whenever an enchantment exits the battlefield, equipped creature gets +1/+1 and gains vigilance until end of turn.

Equip {w}
Equip {0} Pay this cost only if a Boss died this turn
1 1674100009 on 19 Jan 2023 by Sorrow
31 Gaulor, Wall Unbreached White Rare 9{2/w}{2/w}{2/w}{w}{w}{w} Legendary Creature – Wall Boss 2 6 Defender, doublestrike
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
At the beginning of each opponent's endstep, if you didn't lose life this turn, gain 7 life.
1 1653007027 on 20 May 2022 by Sorrow
32 Gift of Gracious Blessings White Uncommon 2{w}{w} Enchantment – Aura Enchant creature
If an unenchanted creature would deal combat damage to the enchanted creature, that damage is reduced by 3.
0
33 Gold-Horn Ox White Common 3{2}{w} Creature – Ox 0 4 When Gold-Horn Ox enters the battlefield, any player may have you create three Treasure tokens. If they do, that player gains control of Gold-Horn Ox.

{4}, Sacrifice Gold-Horn Ox: Draw two cards.
0
34 Great-Glider White Uncommon 1{w} Creature – Squirrel 1 1 Flying
Sacrifice a Saproling, Food, or Treasure: Create a 1/1 white squirrel token with "{w}: This creature gains flying until end of turn."
0
35 Guard Barracks White Rare 1{w} Artifact {2}{w},{t}: Create a 1/1 white Soldier token.

At the beginning of each upkeep, Soldiers you control get +1/+1 for each token you control until end of turn.
0
36 Guisarme Vanguard White Common 2{w}{w} Creature – Human Soldier 2 1 When Guisarme Vanguard enters the battlefield, create a 1/1 white Soldier token if you control a Boss. 0
37 Heroic Second-Coming White Rare 3{1}{w}{w} Enchantment If a Boss you own would die, exile it instead.

Once per turn, you may cast a Boss card you own that was exiled this way.
1 1653447470 on 25 May 2022 by Sorrow
38 Holy Moon's Favor White Common 2{1}{w} Instant Target creature gets +1/+2 and has Ward {1} until end of turn. If target creature is a Boss, it gains lifelink until end of turn. 0
39 Indomitable Will White Common 1{w} Sorcery You may cast Indomitable Will as if it had flash for {w}{b}.

Target creature gains indestructible until end of turn. If you spent black mana casting, Indomitable Will each opponent loses 1 life.
1 1652898852 on 18 May 2022 by Sorrow
40 King of the Gjalk Pride White Uncommon 4{2}{w}{w} Creature – Cat 3 3 {t}: Target creature gets +2/+2 and gains vigilance until end of turn. Activate this ability only when you could cast a sorcery. 0
41 Kolert Conscriptor White Uncommon 3{2}{w} Creature – Human Knight 1 3 Whenever an opponent sacrifices a Treasure, create a 1/1 white Soldier token unless that player pays {1}. 0
42 Leveled Resistance White Uncommon 1{w} Enchantment – Aura Enchant creature
Enchanted creature can't be the target of spells you don't control with a mana value of 2 or less.
0
43 Light Shield Barrier White Common 2{1}{w} Instant Target creature gets +0/+5 and can block an additional creature until end of turn.

If {r} was spent casting Light Shield Barrier, that creature gains "Whenever this creature blocks another creature, Light Shield Barrier deals 1 damage to that creature." until end of turn.
0
44 Long-Feather Angel White Common 4{2}{w}{w} Creature – Angel 2 3 Flying
{w},{t}: Tap target creature an opponent controls.
1 1652937279 on 19 May 2022 by Sorrow
45 Luid, Kolert Armory Keeper White Mythic 7{3}{w}{w}{w}{w} Legendary Creature – Human Knight Boss Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.)
The lengedary rule doesn't apply to Auras and Equipment you control.
Whenever an enchanted or equipped creature you control deals combat damage to a player, create a token of each enchantment and equipment attached to it, and attach those tokens to each other creature you control that doesn't have a permanent of the same name attached.
0
46 Mylis, Silver Warden White Common 6{4}{w}{w} Legendary Creature – Fox Boss 3 5 Vigilance
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{3}{w},{t}: Destroy target enchantment and put a +1/+1 counter on up to one target creature.
0
47 No Tears White Rare 2{1}{w} Enchantment Creatures dying and cards exiting graveyards don't cause abilities to trigger.

{2}{w}{w},Sacrifice: If damage reduce your life total to zero or less this turn, your life becomes seven and prevent all damage that would be dealt to you this turn.
0
48 Overbearing Lifesurge White Rare 2{1}{w} Enchantment – Aura Enchant creature
Whenever you gain life, you may pay {w}. If you do, enchanted creature gains indestructible until end of turn.
1 1653206269 on 22 May 2022 by Sorrow
49 Pariah's Humility White Common 1{w} Enchantment – Aura Enchant creature
Enchanted creature can't attack. Counter all spells and abilities cast or controlled by opponents that target Pariah's Humility unless their controller pays {2}.
0
50 Pincer Maneuver White Common 4{2}{w}{w} Instant Target two creatures you control get +2/+2 until end of turn.

If {g} was spent casting Pincer Maneuver, those creatures can't be blocked by creatures with a power of 2 or less until end of turn. If {u} was spent casting Pincer Maneuver, those creatures gain flying until end of turn.
0
51 Preshayja's Gambit White Common 4{3}{w} Instant Put a +1/+1 counter on up to one target creature you control. Until end of turn, that creature gains "Remove a counter: Destroy target creature blocking or being blocked by this creature." 0
52 Preshayja, the Sword-Twirler White Common 2{1}{w} Legendary Creature – Human Knight Boss 1 2 Doublestrike
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
Preshayja, the Sword-Twirler has vigilance as long as Preshayja is enchanted.
1 1652934282 on 19 May 2022 by Sorrow
53 Priest of Many Blessings White Common 3{2}{w} Creature – Human Wizard 1 3 Auras you cast that target Priest of Many Blessings cost {1} less for each Aura attached to Priest of Many Blessings. 0
54 Ready to Strike White Common 4{2}{w}{w} Sorcery Put a vigilance counter on up to two target creatures you control. Then, each creature you control with vigilance gets +1/+1 until end of turn. 0
55 Reverse Damage White Uncommon 3{2}{w} Instant Until end of turn target creature assigns combat damage equal to its toughness instead of power and all creatures that would deal combat damage to that creature assign damage equal to their toughness instead of their power. 1 1653007369 on 20 May 2022 by Sorrow
56 Royal Flight Instructor White Common 2{1}{w} Creature – Kor Knight 1 1 Flying
At the beginning of your endstep, if Royal Flight Instructor dealt combat damage to a player this turn, you may put a Flying counter on up to one target legendary creature you control.
0
57 Shepherd of the Fallen White Common 7{5}{w}{w} Creature – Angel 3 5 Flying
When Shepherd of the Fallen enters the battlefield, gain 1 life for each creature card in your graveyard.
0
58 Signature Spell-Slice White Common 3{2}{w} Instant If Signature Spell-Slice targets a Boss, you may pay an additional {w}.

Destroy target attacking creature. If you paid an additional {w}, gain 5 life and create a 1/1 white Soldier token.
0
59 Simple Farmer White Uncommon 1{w} Creature – Human Peasant 1 1 When Simple Farmer enters the battlefield, if another player controls seven or more Lairs, search your library for up to two basic Plains and add them to your hand.

Tap three untapped Plains: Create a Treasure token.
0
60 Staff of the Sealed Blessing White Uncommon 2{1}{w} Artifact – Equipment Equipped creature gets +1/+1.

{w},{t}, Sacrifice Staff of the Sealed Blessing: Return target Aura from your graveyard to your hand. Activate this ability only during a main phase.

Equip {w}
0
61 Temporary Banishment White Uncommon 2{1}{w} Sorcery Exile target creature until end of turn. 1 1653007154 on 20 May 2022 by Sorrow
62 Test Hover White Common 2{1}{w} Sorcery Target creature gets +1/+2 and gains flying until end of turn. 0
63 Thousand Blades Charge White Uncommon 2{1}{w} Instant Until end of turn, creatures you control gets +1/+1 and have "{1}{w}{w}, Exile this creature: Target creature gains doublestrike until end of turn." 0
64 Trairkis, Apathetic Osprey White Common 6{2/w}{2/w}{2/w} Legendary Creature – Bird Boss 3 4 Flying
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{2}{2/w}: Trairkis, Apathetic Osprey gets +0/+2 and first strike and until end of turn.
0
65 Tripwire Trap White Common 1{w} Enchantment Sacrifice Tripwire Trap: Tap target creature, then you may tap an additional creature for each Boss you control. Activate this ability only during an opponent's turn unless you control one or more Lairs. 1 1674100160 on 19 Jan 2023 by Sorrow
66 White Withstanding White Rare 7{5}{w}{w} Instant Choose two. If you control a white Boss, choose three instead.
• Creatures you control get +2/+2 until end of turn.
• Exile target creature or enchantment.
• Creatures you control gain first strike and lifelink until end of turn.
• until end of turn, you and permanents you control have Ward {3}.
1 1655173946 on 14 Jun 2022 by Sorrow
67 Wind-Palm Green Belt White Common 2{1}{w} Creature – Human Monk 2 1 Whenever you cast an instant or sorcery spell you may pay {1}{w}. If you do, tap target creature. 0
68 Wings of Yswang White Common 3{2}{w} Enchantment – Aura Enchant creature
Enchanted creature and has flying and lifelink.

{4}{w}{w}, Sacrifice Wings of Yswang and the enchanted creature: Create a 4/4 white angel token with flying.
0
69 Yalko, the Unmoved Expression White Uncommon 6{3}{w}{w}{w} Legendary Creature – Angel boss 3 5 Flying
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever an opponent casts their first noncreature spell each turn, target permanent you control gains indestructible until end of turn.
0
70 Yapow, Loyal Canary White Rare 3{2/w}{w} Legendary Creature – Bird 1 2 Reward {w} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Flying, Ward {1}
Instants and sorceries cost an additional {1} to cast.
0
71 Yswang, Stern Host White Mythic 8{5}{w}{w}{w} Legendary Creature – Angel Boss 6 6 Flying, lifelink
Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.)
Whenever you gain life, put a +1/+1 counter on each Angel you control.
Enchanted creatures are Angels in addition to their other types.
1 1652937175 on 19 May 2022 by Sorrow
72 Ancient Air Elemental Blue Uncommon 8{5}{u}{u}{u} Creature – Elemental 7 7 Flying
{2/u}{2/u}{2/u}: Another target creature with flying can't be blocked until end of turn.
0
73 Arcane Protection Blue Common 2{1}{u} Instant Target creature you control gains hexproof until end of turn. If Arcane Protection isn't a copy and targeted a Boss this way, you may cast a copy of Arcane Protection. 0
74 Astral Attendance Blue Uncommon 4{2}{u}{u} Instant Create a token copy of target creature you control with "Sacrifice this creature at the beginning of each endstep". Nontoken creatures with that name loses all abilities until end of turn. 0
75 Baishes, Ever-Tired Blue Uncommon 8{2/u}{2/u}{2/u}{u}{u} Legendary Creature – Salamander Boss 3 5 Flash, Ward {3}
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever Baishes, Ever-Tired deals combat damage to a player you may pay {2/u}. If you do, target permanent doesn't untap during its controller's next untap step.
1 1652894702 on 18 May 2022 by Sorrow
76 Blast-Wind Greeting Blue Common 6{4}{u}{u} Sorcery Exile all instants and sorcery cards from all graveyards. Then, if ten or more instant and/or sorcery cards were exiled this way, put a flying counter on each Boss you control. 0
77 Blue Brilliance Blue Rare 7{5}{u}{u} Instant Choose two. If you control a blue Boss, choose three instead.
• Draw two cards.
• Counter target spell.
• Counter target triggered or activated ability of a nonland permanent.
• Put a noncreature artifact from your hand onto the battlefield.
1 1655171890 on 14 Jun 2022 by Sorrow
78 Boss Barrier Blue Common 2{1}{u} Instant Boss Barrier costs {1} less if you control a blue Boss.

Counter target spell unless its controller pays {x}, where X is one plus the number of Bosses you control.
0
79 Boss's Deflection Blue Uncommon 4{3}{u} Instant If you control a creature with Tier 1, you may cast Boss's Deflection for {2}{u}. If you control a creature with Tier 2, you may cast Boss's Deflection for {1}{u}. If you control a creature with Tier 3, you may cast Boss's Deflection for {u}. If you control a creature with Tier 4, you may tap that creature to cast Boss's Deflection.

Counter target spell
0
80 Bubble Capture Blue Common 3{2}{u} Enchantment – Aura Enchant creature
Tap enchanted creature. That creature doesn't untap during its controller's next untap step. At the beginning of your endstep, attach Bubble Capture to another creature controlled by the same player.
0
81 Camouflaged Cutthroat Blue Rare 4{3}{u} Creature – Salamander Rogue 3 3 Whenever Camouflaged Cutthroat attacks, exile target creature defending player controls, then return that creature to the battlefield tapped. If an ability of that creature would be triggered, counter that ability unless its controller pays {4}. 0
82 Canticle of Cacophony Blue Uncommon 3{2}{u} Enchantment – Aura Enchant creature
Whenever enchanted creature attacks, tap a creature the defending player controls at random.
Whenever the enchanted creature blocks, creatures being blocked by the enchanted creature get -3/-0 until end of turn.
0
83 Curse of Endless Possibility Blue Common 5{2/u}{2/u}{u} Enchantment – Aura Flash
Reward {2/u}{u} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature you control
Enchanted creature has "When this creature deals combat damage to a player, scry X, where X is the damage this creature dealt. If you scry 3 or more cards this way, enchanted creature doesn't untap during your next untap step.
0
84 Damway Beaver Blue Common 3{2}{u} Creature – Rat 2 2 Sacrifice an artifact: Attacking creatures get -1/-0 until end of turn. 0
85 Decoy Illusion Blue Uncommon 3{2}{u} Instant Create a 0/3 blue Illusion token with "Spells and abilities that target creatures cost {1} more unless they target this creature" and "At the beginning of the next endstep, sacrifice this creature." 0
86 Displacement Step Blue Common 1{u} Instant Target creature you control phases out until your next upkeep. 0
87 Doublemancy Blue Rare 10{6}{u}{u}{u}{u} Enchantment Copy the first instant, sorcery, artifact, enchantment, and creature spell you cast each turn 0
88 Drake-Skin Gloves Blue Common 4{3}{u} Artifact – Equipment Reward {u}{u} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +0/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card, then discard a card."
Equip {1}{u}
1 1674099758 on 19 Jan 2023 by Sorrow
89 Flazzoir, Shelled Stalwart Blue Common 2{1}{u} Legendary Creature – Crab Boss 1 3 Hexproof
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{2}{u}: Until end of turn prevent all combat damage that ,would be dealt to and dealt by Flazzoir, Shelled Stalwart .
0
90 Glopsci, Tentacles in Everything Blue Common 6{4}{u}{u} Legendary Creature – Octopus Boss 3 5 Whenever Glopsci, Tentacles in Everything deals combat damage to a player, tap target nonland permanent that player controls. That permanent doesn't untap during its controller's next untap step.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{3}{u},{t}: Return target tapped nonland permanent to its owner's hand.
1 1654600108 on 07 Jun 2022 by Sorrow
91 Hunt of the Herons Blue Rare 7{3}{u}{u}{u}{u} Sorcery Exile all creatures. For each creature you control that was exiled this way, create a 2/2 blue Bird token with flying. For each creature an opponent controls that was exiled this way, that player creates a 1/1 blue Frog token. 0
92 Hwalch's Emisarry Blue Common 2{1}{u} Creature – Merfolk Wizard 1 1 When Hwalch's Emisarry enters the battlefield, target player puts the top two cards of their library into their graveyard. 0
93 Hzohial, Assistant Spellbook Blue Rare 5{3}{u}{u} Legendary Creature – Construct 3 3 Reward {2}{2/u} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Hexproof
Untap Hzohial, Assistant Spellbook during each player’s untap step.
Whenever a land an opponent controls is untapped, Hzohial becomes a land until end of turn, loses all other types, and gains “{t}: Add {c}. Spend this mana only to cast an instant spell.”
0
94 Ice Lance Blue Common 1{u} Artifact – Equipment {1}{u}: Tap target creature blocking the equipped creature. It gets -1/-0 until end of turn. It doesn't untap during its controller's next untap step.

Equip {1}{u}
0
95 Illusionist Assailant Blue Uncommon 2{1}{u} Creature – Cephalid Wizard Rogue 2 1 Whenever Illusionist Assailant deals combat damage to a player, create a 0/1 blue Cephalid token with defender.

Illusionist Assailant has hexproof and can't be blocked as long as you control another cephalid.
0
96 Isd-Nahglam's Courrier Blue Common 2{1}{u} Creature – Merfolk Minion 0 2 Flash
When Isd-Nahglam's Courrier enters the battlefield, untap target Boss you control.

{t}, Sacrifice Isd-Nahglam's Courrier: Untap target Boss.
0
97 Isd-Nahglam, Depths of Dream Blue Rare 9{2/u}{2/u}{2/u}{u}{u}{u} Legendary Creature – Kraken Boss 5 5 At the beginning of each endstep, Scry 1 and draw a card.
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever Isd-Nahglam, Depths of Dream deals combat damage to a player, that player mills twice X, where X the number of Bosses you control.
1 1652895062 on 18 May 2022 by Sorrow
98 Isvanna of the Seven-Thousand Spells Blue Mythic 10{7}{u}{u}{u} Legendary Creature – Human Wizard Boss * * Isvanna of the Seven-Thousand Spells's power and toughness are equal to the number of instants and sorceries in your graveyard.
Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.)
If you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
1 1653906945 on 30 May 2022 by Sorrow
99 Isvanna's Grimoire Blue Rare 4{3}{u} Enchantment At the beginning of your endstep, put a card from your hand on the bottom of your library. When one or more cards are put on the bottom of your library this way, draw a card. 1 1652936651 on 19 May 2022 by Sorrow
100 Jvo-Mak's Diadem Blue Uncommon 4{2/u}{2/u} Artifact – Equipment Reward {2/u} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Whenever the equipped creature deals combat damage to a player, reveal the top card of that player's library. You may put that card on the bottom of that player's library.

Equip {1}{2/u} {2/u}
1 1660750483 on 17 Aug 2022 by dude1818
101 Jvo-Mak, Dream Schemer Blue Uncommon 7{4}{u}{u}{u} Legendary Creature – Serpent Boss 4 4 Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever a Lair enters the battlefield under your control, target opponent chooses 1–
● You draw two cards and discard a card.
●Jvo-Mak, Dream Schemer can't be blocked until end of turn.
0
102 Kalthan Recruit Blue Common 2{1}{u} Creature – Merfolk Soldier 1 2 Whenever an artifact enters the battlefield under your control, if you paid its reward cost this turn, create a tapped treasure token. 0
103 Knife Tyrant Crab Blue Common 7{5}{u}{u} Creature – Crab 4 4 You may spend {u} mana as though it were {c}{c} to pay for equip costs that target Knife Tyrant Crab. 0
104 Level Jump Blue Mythic 8{5}{u}{u}{u} Sorcery Reward {3}{u}{u}{u} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Take an extra turn after this one. Draw an additional card during that turn's draw step.
0
105 Magpie Arts Blue Rare 3{1}{u}{u} Enchantment – Aura Enchant creature
Enchanted creature has flying.
Whenever the enchanted creature deals combat damage to a player, return target noncreature, nonland permanent that player controls to their hand and create a Treasure token.
0
106 Merfolk Looter Blue Common 2{1}{u} Creature – Merfolk Rogue 1 1 {t}: Draw a card, then discard a card. 1 1653008192 on 20 May 2022 by Sorrow
107 Mist Stalker Sage Blue Uncommon 4{3}{u} Creature – Merfolk Wizard 4 2 Lairs you control have "{5},{t}, Sacrifice this land: Target creature cannot be blocked until end of turn." 0
108 Not Quite Free Blue Common 1{u} Instant Counter target spell that was cast for its reward cost unless that player pays {1}. 0
109 Paralyzing Jelly Blue Uncommon 4{3}{u} Creature – Jellyfish 1 5 Defender
Whenever a creature is dealt combat damage by Paralyzing Jelly, tap that creature. That creature doesn't untap during its controller's next untap step.

{2}{2/b}{2/b}{2/g}{2/g}: Destroy target tapped creature that was dealt damage by Paralyzing Jelly. You gain 5 life.
0
110 Pix-Ling, the Idle Blue Mythic 9{5}{u}{u}{u}{u} Legendary Creature – Sphinx Boss 6 6 Flying, flash
Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.)
Each player skips their combat phase.
Other creatures you control have “{2/u}{2/u},{t}: Draw a card.”
0
111 Planner’s Gambit Blue Common 2{u}{u} Instant Until end of turn, whenever a creature you control blocks, draw a card then discard a card. 0
112 Plans Forseen Blue Common 6{4}{u}{u} Instant Reward {2}{u}{u} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)

Counter target spell. If a creature spell was countered this way, tap up to two target creatures that player controls. Otherwise, scry 2.
0
113 Psychic-Eye Drake Blue Common 2{1}{u} Creature – Drake 1 2 Flying
When Psychic-Eye Drake enters the battlefield, target opponent reveals their hand.
0
114 Reflector Bubble Blue Uncommon 2{1}{u} Instant Reflector Bubble costs {1} more to cast for each spell named Reflector Bubble that you've cast this turn.

As you cast Reflector Bubble, you may pay {2/u}. If you do, return Reflector Bubble to your hand as it resolves.

Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
0
115 Rejection Invocation Blue Common 3{1}{u}{u} Instant Counter target spell.

If {w} was spent casting Rejection Invocation, that player can't cast spells with the same name as that spell until your next turn.
0
116 Reorganize Memories Blue Rare 2{u}{u} Instant Return target nonland permanent to its owner's hand. Then, that player mills X cards, where X is the number of cards in their hand. 1 1652934812 on 19 May 2022 by Sorrow
117 Rune-Shelled Island Turtle Blue Rare 8{4}{2/u}{2/u} Creature – Turtle 2 6 Ward {2}
Prevent all damage that would be dealt to and dealt by Rune-Shelled Island Turtle. Whenever damage is prevented this way, Rune-Shelled Island Turtle becomes an Island in addition to its other types until end of turn.
0
118 Sea-Home Protector Blue Common 4{3}{u} Creature – Merfolk Wizard 3 3 Whenever Sea-Home Protector attacks, you may untap target Island you control. If you control a Boss, you may untap target Lair you control instead. 0
119 Shauldris Treasure Keeper Blue Uncommon 3{2}{u} Creature – Merfolk Pirate 1 1 {2},{t}: Until end of turn Treasures you control have "{t}: Add {u}." 0
120 Sleep Song Siren Blue Common 2{1}{u} Creature – Siren Wizard 1 2 Flying
Whenever you cast an enchantment spell, you may tap target creature.
0
121 Stone-Shelled Tortoise Blue Common 1{u} Creature – Turtle 0 3 Defender
{2}{u},{t}: Target tapped create doesn’t untap during its controller’s next untap step.
0
122 Stormwind Stalker Blue Uncommon 5{3}{u}{u} Creature – Elemental Assassin 3 3 Stormwind Stalker can't be blocked. 1 1653008287 on 20 May 2022 by Sorrow
123 Strong Mana Staff Blue Uncommon 4{3}{u} Artifact At the beginning of each player's untap step, untap Strong Mana Staff if you control a blue Boss.

{1}{u},{t}: Target instant or sorcery gains "This spell can't be countered by spells or abilities.
0
124 Stumble Blue Common 1{u} Instant Tap target creature. 0
125 Su-Ahman, Thieving Wing Blue Common 6{2/u}{2/u}{2/u} Legendary Creature – Drake Boss 3 3 Flying
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{1}{2/u}: Until end of turn, target creature with flying you control gain "Whenever this creature deals combat damage to a player, draw a card, then discard a card."
0
126 Summoning Disruption Blue Uncommon 1{u} Instant Counter target creature spell cast by an opponent. That spell's controller creates a 3/3 green Beast token. 0
127 Sunken Refuge Blue Common 2{1}{u} Enchantment – Aura Enchant land
Enchanted Land is an Island and loses all other abilities.
At the beginning of your upkeep, if you control five or more Lairs, you gain control of enchanted land until end of turn and untap it.
1 1654367862 on 04 Jun 2022 by dude1818
128 Superior Wingcraft Blue Common 1{u} Enchantment – Aura Enchant creature
If enchanted creature doesn't have flying, it has flying. If the enchanted creature already has flying, it cannot be blocked.
0
129 Thoughtscape Nemesis Blue Uncommon 7{6}{u} Creature – Kraken 5 5 If an opponent would mill one or more cards, that player mills that many cards plus one.

{u}, Discard this card: Counter target spell with a mana value of 2.
0
130 Tide Reader Blue Common 13{5}{2/u}{2/u}{2/u}{2/u} Creature – Merfolk Wizard 4 6 When Tide Reader enters the battlefield, draw three cards. 0
131 Tome of Infinity Blue Mythic 3{1}{u}{u} Artifact You have no maximum handsize.

{t}: Draw a card. Activate this ability only if you drew two or more cards this turn.
{b},{t}- Sacrifice a creature: Draw two cards.
{g},{t}: Draw a card if you control a creature with power 4 or greater.
0
132 Two For One Trick Blue Uncommon 1{u} Sorcery Cast Two For One Trick only if you've cast one other spell this turn.

Draw a card.

Tap target nonland permanent. That permanent doesn't untap during its controller's next untap step.
0
133 Two-Spells Ahead of You Blue Common 4{2}{u}{u} Instant Draw two cards. Then, if you have seven or more cards in your hand, you may Scry 2. 1 1652936761 on 19 May 2022 by Sorrow
134 Vassei's Reflection Chain Blue Rare 3{1}{u}{u} Instant Each other instant and sorcery spell becomes a copy of target instant or sorcery not named Vassei's Reflection Chain. New targets may be chosen for the copies. 0
135 Vault Upward Blue Common 1{u} Instant Return target nonlegendary creature to its owner's hand. If you control a blue Boss, target creature you control gains flying until end of turn. 0
136 Weighted-Wing Pixie Blue Uncommon 4{2}{u}{u} Creature – Faerie Wizard 2 2 Flash, flying
When Weighted-Wing Pixie, tap target creature.
{1}{b}{b}, Sacrifice Weighted-Wing Pixie: Destroy target tapped creature.
1 1653174125 on 21 May 2022 by Sorrow
137 Ache in Sickness Black Rare 3{b}{b}{b} Sorcery As an additional cost to cast Ache in Sickness, sacrifice a creature.

Each opponent discards X cards, where X is the power of the creature you sacrificed. Until the beginning of your next upkeep, spells cast by opponents and activated abilities that aren't mana abilities of permanents activated by opponents cost an additional X life to cast or activate, where X is the power of the creature you sacrificed.
0
138 Akroll, Loyal Lich Black Mythic 7{5}{b}{b} Legendary Creature – Zombie Wizard 4 3 Reward {4} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
If you would lose the game for having zero or less life, put Akroll, Loyal Lich on the bottom of your library and your life becomes 10.
0
139 Almia, Pox Prophet Black Uncommon 6{2/b}{2/b}{b}{b} Legendary Creature – Human Warlock Boss 3 3 At the beginning of your upkeep, sacrifice a creature token. When you do, scry 1.
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever a creature you control dies, target creature an opponent controls gets -1/-1 until end of turn.
0
140 Ancient Muck Elemental Black Uncommon 7{5}{b}{b} Creature – Elemental 5 5 Flash

At the beginning of your end step, up to one target tapped nonlegendary creature an opponent controls gets -X/-X until end of turn, where C is the number of tapped creatures you control.
0
141 Arvahnce of Bubbling Bile Black Rare 9{2/b}{2/b}{2/b}{b}{b}{b} Legendary Creature – Demon Boss 5 5 Flying, menace
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever Arvahnce of Bubbling Bile or another creature you control dies, each opponent loses 2 life and you gain 2 life.
0
142 Arvahnce's Humor Black Uncommon 4{2}{b}{b} Sorcery As an additional cost to cast Arvahnce's Humor, sacrifice a creature.
Reward {2} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Lose 1 life, scry 2, then draw two cards.
1 1652933959 on 19 May 2022 by Sorrow
143 Axe-Guard Demon Black Common 6{4}{b}{b} Creature – Demon Knight 5 5 Defender
Whenever a Boss you control dies, you may pay {1}{b}. If you do, put a +1/+1 counter on Axe-Guard Demon.
0
144 Banshee's Wail Black Common 5{3}{b}{b} Sorcery Each opponent reveals their hand. Choose a creature from any one of them. That player discards that card. When a creature card is discarded this way, target creature that player controls gets -X/-X until end of turn, where X is the discarded creature's mana value. 0
145 Black Blasphemy Black Rare 7{5}{b}{b} Sorcery Choose two. If you control a black Boss, choose three instead.
• Destroy target creature or planeswalker.
• Target opponent discards two cards.
• Each opponent loses 4 life.
• Return each creature card in your graveyard to your hand.
1 1655172002 on 14 Jun 2022 by Sorrow
146 Black Night Herald Black Uncommon 5{3}{b}{b} Creature – Vampire Knight 4 3 Flying
Whenever a creature dealt damage by Black Night Herald dies, its controller loses 2 life and you gain 2 life.
0
147 Blood Ritual Warlock Black Uncommon 4{2}{b}{b} Creature – Elf Warlock 2 2 When Blood Ritual Warlock enters the battlefield, each player sacrifices a creature.

{2}{g}{g}: Blood Ritual Warlock gets +X/+X until end of turn where X is the number of creatures that died this turn.
0
148 Blood-Feast Challenger Black Common 5{4}{b} Creature – Vampire Warrior 4 4 At the beginning of your endstep, choose 1-
• Remove a counter from target creature.
• Each opponent who controls a cteature with a counter loses 2 life.
0
149 Conjure the Bone Army Black Rare 5{3}{b}{b} Sorcery Create X 1/1 black Skeleton tokens with "When this creature dies, you may pay {2/b}. If you do, create a copy of this creature.," where X is the number of creature cards in your graveyard. 0
150 Contract Broker Black Uncommon 3{2}{b} Creature – Imp Rogue 2 1 Flying
Whenever a legendary creature you don't control dies, create two tapped Treasure tokens.
0
151 Crúzath, Weight of Fear Black Rare 9{3}{2/b}{2/b}{2/b} Legendary Creature – Horror Boss 5 4 Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever you discard a card, each opponent discards a card.
Spells opponents cast cost an additional X life to cast, where X is 7 minus the number of cards in their hand.
0
152 Cull the Weak Black Uncommon 5{3}{b}{b} Sorcery Destroy all creature tokens you don't control. 0
153 Curse of the Vampire Bat Black Common 4{3}{b} Enchantment – Aura Flash, Reward {1} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature you control
Enchanted creature has flying and lifelink. At the beginning of your endstep, if you didn't gain life this turn, sacrifice the enchanted creature.
1 1652898198 on 18 May 2022 by Sorrow
154 Daunting Reaper Black Rare 5{3}{b}{b} Creature – Specter 2 3 Flying
At the beginning of each opponent's endstep, that player sacrifices target tapped creature they control unless they discard a card instead.
0
155 Demon Lord of Grief Black Uncommon 8{5}{b}{b}{b} Creature – Demon 5 5 Flying
At the beginning of your upkeep, each player loses three life unless that player sacrifices a creature.
0
156 Demon Lord of Insanity Black Uncommon 8{5}{b}{b}{b} Creature – Demon 5 5 Flying
At the beginning of your upkeep, each player loses 3 life unless that player mills the top two cards of their library.
1 1655824363 on 21 Jun 2022 by Sorrow
157 Demon Lord of Sadness Black Uncommon 8{5}{b}{b}{b} Creature – Demon 5 5 Flying
At the beginning of your upkeep, each player loses 3 life unless that player has each creature they control get -1/-1 until end of turn.
1 1655824213 on 21 Jun 2022 by Sorrow
158 Demon Lord of Whispers Black Uncommon 8{5}{b}{b}{b} Creature – Demon 5 5 Flying
At the beginning of your endstep, each player loses 3 life unless that player discards a card.
1 1653610402 on 27 May 2022 by Sorrow
159 Demonic Arrogance Black Common 3{1}{b}{b} Enchantment – Aura Enchant creature
Enchanted creature gets +3/+0 and has menace.
When Demonic Arrogance is put into the graveyard from the battlefield you may pay 3 life. If you do, target creature gets -3/-3 until end of turn.
0
160 Destroy Your Lair Black Uncommon 2{b}{b} Instant As an additional cost to cast Destroy Your Lair, sacrifice a Lair.

Destroy target creature and a random creature controlled by the same player.
0
161 Disconcert Black Uncommon 1{b} Sorcery Target player reveals their hand. You choose an instant, sorcery, or legendary creature card from that player's hand. That player discards that card. 0
162 Dualor City's Infestation Black Uncommon 8{2/b}{2/b}{2/b}{b}{b} Legendary Creature – Rat Boss 5 5 Deathtouch
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever a creature dealt damage by Dualor City's Infestation dies, create a 1/1 black Rat token.
Rats you control have menace as long as you control five or more Rats.
0
163 Dungeon Assailant Black Common 2{b}{b} Creature – Orc Assassin 2 1 Flash
When Dungeon Assailant enters the battlefield, target creature gets -1/-1 until end of turn.
1 1652934130 on 19 May 2022 by Sorrow
164 Dungeon Haunt Black Common 3{2}{b} Creature – Spirit 3 1 Flying, menace

Whenever a creature you control dies, Dungeon Haunt gets +1/+0 until end of turn.
0
165 Encroaching Black Miasma Black Common 3{1}{b}{b} Instant Target creature gets -2/-2 until end of turn and another target creature gets -1/-1 until end of turn. 0
166 Foul Rotter Black Common 3{1}{b}{b} Creature – Zombie 2 2 Whenever Foul Rotter or another Zombie enters the battlefield, up to one target creature you don't control gets -1/-1 until end of turn. You can't target a creature with this ability more than once each turn. 0
167 Gelatin Skeleton Black Uncommon 4{3}{b} Artifact Creature – Food Ooze Skeleton 2 2 Reward {2} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
If Gelatin Skeleton would be put into your graveyard from the battlefield and Gelatin Skeleton wasn't sacrificed, return Gelatin Skeleton to your hand instead.

{2},{t}, Sacrifice Gelatin Skeleton: You gain 3 life.
1 1653218097 on 22 May 2022 by Sorrow
168 Grasp of Death Black Common 4{2}{b}{b} Instant Grasp of Death costs {b} less if Grasp of Death targets a nonlegendary creature.

Destroy target creature.
1 1653007769 on 20 May 2022 by Sorrow
169 Gravekeeper's Role Black Uncommon 2{b}{b} Enchantment – Aura Enchant creature
At the beginning of your upkeep, exile target card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on the enchanted creature. Otherwise, gain 2 life.
0
170 Haldim Great Rat Black Common 2{1}{b} Creature – Rat 2 1 {2/b}{2/b},{t}: Exile target creature from an opponent's graveyard and put a +1/+1 counter on Haldim Great Rat. 0
171 Jyale Bog Monsquito Black Uncommon 2{1}{b} Creature – Insect 1 3 Flying
When Jyale Bog Monsquito attacks, you may pay 3 life. If you do, each opponent loses 1 life and sacrifices a token they control.
0
172 Lament of the Lonely Black Common 4{2}{b}{b} Instant Cast Lament of the Lonely only if you control exactly one creature.

Draw two cards, lose two life, and create two tapped Treasure tokens.
0
173 Laugh of Damnation Black Rare 10{2}{2/b}{2/b}{2/b}{2/b} Enchantment Whenever a permanent you control is put into your graveyard from the battlefield, you may exile another permanent you control. If you do, gain 2 life and each opponent sacrifices a creature, enchantment, or planeswalker at random. 0
174 Manic Murderer's Knife Black Uncommon 3{2}{b} Artifact – Equipment Equipped creature has deathtouch and "Whenever this creature deals combat damage to a player, that player loses 2 life.

Equip- {b}, Sacrifice a creature
0
175 Midnight Slash Black Rare 4{2}{b}{b} Instant Destroy target creature. Then, if you have no cards in your hand, search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles. 0
176 Mor Gaush, Hand of Illness Black Common 1{b} Legendary Creature – Orc Cleric Boss 1 1 Lifelink
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Mor Gaush, Hand of Illness dies, target opponent loses X life, where X is the number of Bosses in your graveyard.
1 1653007991 on 20 May 2022 by Sorrow
177 Nerthkyr's Curse Black Common 3{1}{b}{b} Enchantment – Aura Curse Enchant player
Whenever the enchanted player casts a spell, that player loses life equal to the number of spells they've cast this turn.
0
178 Nerthkyr, Demon Overlord Black Mythic 8{4}{b}{b}{b}{b} Legendary Creature – Demon Boss 7 7 Flying
Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.)
Whenever an opponent casts a spell, that player discards two cards unless they pay 4 life and have you draw a card.
0
179 Plague Spreader Black Rare 6{4}{b}{b} Creature – Rat Zombie 3 3 Whenever a nonrat, nonzombie creature you control dies, you may pay 3 life. If you do, create a 1/1 black Rat token and a 2/2 black Zombie token. 0
180 Price of Pain Black Common 2{1}{b} Insant Reward- Pay 3 life. (If a creature an opponent controls left the battlefield this turn, you may cast this spell by paying 3 life)
Draw a card and lose 1 life. If you cast Price of Pain for its reward cost, create a Treasure token.
0
181 Priest of the Damning Tongue Black Common 2{1}{b} Creature – Human Cleric 2 1 Lifelink
When Priest of the Damning Tongue dies, each opponent may discard a card. For each opponent who doesn't discard a card this way, create two Food tokens.
0
182 Read the Darkest Tome Black Rare 8{4}{b}{b}{b}{b} Sorcery Lose ten life, then draw ten cards.

As long as Read the Darkest Tome is in your graveyard, you don't have a maximum handsize and spells you cast cost an additional 1 life to cast.
0
183 Reaper's Guild Reaving Black Mythic 3{b}{b}{b} Instant Destroy target creature and put a deathtouch counter on a creature you control. If you put a deathtouch counter on a Boss you control this way, you may destroy up to one target nonboss creature. 0
184 Reaper's Rondo Black Common 3{2}{b} Sorcery Each opponent sacrifices a creature. If a nontoken creature was sacrificed this way, target creature you control gets +2/+0 until end of turn. 0
185 Reapers Guild Coin Master Black Common 6{4}{b}{b} Creature – Orc Assassin 4 6 When Reapers Guild Coin Master enters the battlefield, you may sacrifice any number of Treasures. If you do, target creature gets -X/-X until end of turn, where X is the number of Treasures sacrificed this way. 0
186 Reapers Guild Novice Black Common 13{3}{2/b}{2/b}{2/b}{2/b}{2/b} Creature – Gorgon Assassin 3 5 Flash
When Reapers Guild Novice enters the battlefield, target creature an opponent controls gets -4/-4 until end of turn.
0
187 Rupture the Future Black Common 3{2}{b} Sorcery Target opponent discards two cards.

Create a Treasure token for each Boss discarded this way.
3 1654702416 on 08 Jun 2022 by dude1818
188 Sad Laugh Black Common 1{b} Instant Destroy target creature with a power of 2 or less unless its controller discards a card. 0
189 Scythe-Slash Slayer Black Common 3{2}{b} Creature – Orc Assassin 2 3 Discard a noncreature card,{t}: Target creature gets -1/-1 until end of turn. 0
190 Slesvi's Binding Black Common 3{2}{b} Instant Reward {1} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Each opponent sacrifices an enchantment.
1 1652935378 on 19 May 2022 by Sorrow
191 Slesvi, Dark Coil Black Mythic 7{4}{b}{b}{b} Legendary Creature – Gorgon Warlock Boss 5 9 Ward- Sacrifice a creature, enchantment, or land
Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.)
At the beginning of your endstep, if an opponent lost life this turn, ssearch your library for a card, put it into your hand, then shuffle.
1 1652935182 on 19 May 2022 by Sorrow
192 Sorliss, Slime Lord Black Common 6{4}{b}{b} Legendary Creature – Slug Boss 3 5 Lifelink
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{3}{b},{t}: Target creature gets -1/-1 until end of turn. Up to one target creature you control gains a deathtouch counter.
1 1654600256 on 07 Jun 2022 by Sorrow
193 Soul Punisher Black Common 8{5}{b}{b}{b} Creature – Zombie Cleric Knight 5 5 If a creature dealt damage by Soul Punisher would die, exile that creature instead. 0
194 Specter's Cloak Black Common 2{b}{b} Enchantment – Aura Enchant creature
When Specter's Cloak enters the battlefield, each opponent discards a card.
When enchanted creature dies, each opponent discards a card.
0
195 Swirl of Disintegration Black Common 8{2/b}{2/b}{2/b}{b}{b} Sorcery Target opponent sacrifices a creature and enchantment they control. 0
196 Test Subject's Remains Black Rare 1{b} Creature – Zombie Minion 1 1 Deathtouch
{1}{b}{b}, Sacrifice Test Subject's Remains: Search your library for a card, put that card into your hand, then shuffle. Activate this ability only if you control a boss. If you control a Boss named Slesvi, Dark Coil, you may search your library for two cards instead.
0
197 Trail of Poison Black Uncommon 2{1}{b} Sorcery Reward {b} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Cast Trail of Poison only if a creature you control dealt combat damage to an opponent this turn.

Creatures you don't control get -1/-1 until end of turn.
0
198 Typhoid Rats Black Common 1{b} Creature – Rat 1 1 Deathtouch 0
199 Underworld Vaguard Black Common 5{3}{b}{b} Creature – Demon 3 2 Flying, haste
If {r}{r} was spent casting Underworld Vaguard, create two 1/1 red Devil tokens with "When this creature dies, deal 1 damage to any target.
1 1655271352 on 15 Jun 2022 by Sorrow
200 Zerx, Stinky Zombie Black Common 6{2/b}{2/b}{2/b} Legendary Creature – Zombie Boss 3 3 Deathtouch, haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Zerx, Stinky Zombie dies, you pay {b}. If you do, each opponent loses 1 life.
1 1652934941 on 19 May 2022 by Sorrow
201 Zydhao Banshee Black Common 5{3}{b}{b} Creature – Spirit 4 3 Flying
At the beginning of your upkeep, sacrifice Zydhao Banshee. When Zydhao Banshee is sacrificed this way, each opponent sacrifices a creature.
0
202 Barbs of Pain Red Common 1{r} Enchantment – Aura Enchant creature
Whenever enchanted creature attacks, nonmana abilities of permanents opponents control cost an additional 2 life to activate until end of turn.
0
203 Blaze-Breath Dragon Red Uncommon 5{3}{r}{r} Creature – Dragon 3 3 Flying
Whenever Blaze-Breath Dragon attacks, you may discard an instant or sorcery from your hand. If you do, Blaze-Breath Dragon deals 2 damage to each nonlegendary creature that you don't control.
0
204 Blillip, Hell-Scaler Red Common 6{4}{r}{r} Legendary Creature – Goat Boss 3 5 Whenever you cast a spell from exile, scry 1.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{3}{r},{t}: Destroy target artifact. Target creature you control gains a first strike counter.
1 1654600595 on 07 Jun 2022 by Sorrow
205 Blood-Sworn Knight Red Common 2{1}{r} Creature – Vampire Knight 0 3 Whenever an opponent casts a spell during the combat phase, Blood-Sworn Knight gets +1/+0 and gains first strike until end of turn. 0
206 Bomb-Mad Boggart Red Common 2{1}{r} Creature – Goblin Warrior 2 1 {r},- Sacrifice Bomb-Mad Boggart: Deal 2 damage to target player that was dealt damage by Bomb-Mad Boggart this turn. 0
207 Bonus Treasure Guide Red Uncommon 3{2}{r} Creature – Human Shaman 2 3 Whenever you cast a card with Reward, exile the top card of your library. You may play cards exiled that way until the end of your next turn. 0
208 Burbazz's Tax Collector Red Uncommon 6{2}{2/r}{2/r} Creature – Goblin Peasant 2 2 Whenever an opponent sacrifices a Treasure, Burbazz's Tax Collector deals 1 damage to that player unless that player has you create a Treasure token instead. 0
209 Burbazz, Conflict King Red Mythic 12{2/r}{2/r}{2/r}{2/r}{r}{r}{r}{r} Legendary Creature – Goblin Warrior Boss 8 6 Haste, Ward—Pay 4 life
Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.)
When Burbazz, Conflict King enters the battlefield or attacks, gain control of up to one target Boss with Tier 3, up to two target Bosses with Tier 2, and up to three target bosses with Tier 1 until end of turn. Untap those creatures. Those creatures gain haste until end of turn.
0
210 Carbonizing Draco-Breath Red Rare 9{5}{r}{r}{r}{r} Sorcery Deal 5 damage to any target. Damage dealt this way can't be prevented. If a permanent is targeted this way, that permanent loses indestructible until end of turn and can't gain indestructible until end of turn. If that permanent would be put into a graveyard this turn, exile it instead.

Create a tapped 5/5 red Dragon token with flying.
0
211 Club-Clunk Vanguard Red Common 7{5}{r}{r} Creature – Giant Warrior 6 5 Haste
Whenever you cast a spell for its reward cost, Club-Clunk Vanguard gains trample until end of turn.
0
212 Collection Persecutor Red Common 3{2}{r} Creature – Goblin Shaman 2 2 Collection Persecutor can’t block.

{1}{r}: Collection Persecutor gets +1/+0 for each artifact your opponents control. Activate this ability only once each turn.
0
213 Cranawl, Warren Chief Red Common 2{1}{r} Legendary Creature – Goblin Boss 2 1 Haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
Discard an instant or sorcery: Create a 1/1 red Goblin token. You can activate this ability X times per turn, where X is the number of Bosses you control.
0
214 Devil-Fire Conflict Red Uncommon 7{5}{r}{r} Sorcery Target creature fights another target creature. Each of those creatures deals 2 damage to the other creature's controller. 0
215 Don the Armory Red Common 1{r} Sorcery Target creature gets +1/+1 for each nontoken artifact you control. 2 1665297100 on 09 Oct 2022 by SecretInfiltrator
216 Doquirl Dungeon Minotaur Red Common 3{2}{r} Creature – Minotaur Minion 2 2 Haste
{3}{r},{t}: Deal 2 damage to target creature. This ability costs {2} less to activate if you control a Boss.
0
217 Dragon Fodder Red Common 2{1}{r} Sorcery Create two 1/1 red Goblin creature tokens. 0
218 Dragonfire Shard Red Common 2{r}{r} Artifact {r},{t}: Damage dealt by target sorcery spell can't be prevented.

Sacrifice Dragonfire Shard: Add {r} for each Boss you control.
0
219 Elder Dragon Hide Red Rare 6{2}{2/r}{2/r} Artifact – Equipment Reward {2} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature has Ward—Pay 3 life
and "Whenever this creature is dealt noncombat damage, this creature gets +3/+0 until end of turn."

Equip {1}{2/r}{2/r}
0
220 Fast Slah Red Uncommon 2{1}{r} Instant Target blocked creature you control with first strike or double strike deals damage equal to its power to target opponent. 0
221 Fearsomeness Blessing Red Uncommon 3{1}{r}{r} Enchantment – Aura Enchant creature
Enchanted creature gets +3/+0 and has menace.
{2}{r}{r}, Exile Fearsomeness Blessing from your graveyard: Target creature gets +3/+0 and gains menace until end of turn.
0
222 Fire Whip Red Common 1{r} Artifact – Equipment {1}{r}: Equipped creature gets +1/+0 until end of turn.

Equip {1}
0
223 Flame-Breath Cone Red Uncommon 5{3}{r}{r} Instant Flame-Breath Cone costs {1} less if you control a red Boss.
Deal 3 damage to target creature, 2 damage to another target creature, and 1 damage to another target creature.
0
224 Flames of Punishment Red Uncommon 7{4}{r}{r}{r} Sorcery Flames of Punishment costs {1} less for each red Boss you control.

Deal 7 damage to target creature. If a creature dealt damage this way would die, exile it instead and deal 3 damage to that creature's controller.
0
225 Flameshot Archer Red Uncommon 2{1}{r} Creature – Goblin Archer 1 3 Reach
{2}{r},{t}: Deal 3 damage to target creature. Activate this ability only if you've cast an instant or sorcery this turn.
0
226 Fourth-Floor Ambush Greeter Red Common 8{5}{r}{r}{r} Creature – Elemental Giant 6 6 When Fourth-Floor Ambush Greeter enters the battlefield, you may sacrifice a Lair. If you do, put a +1/+1 counter, a menace counter, and a first strike counter on each Boss you control. 0
227 Gambler's Hand Red Rare 10{2/r}{2/r}{2/r}{2/r}{2/r} Artifact Creature – Homunculus 5 5 Haste
Discard your hand, {t}, Sacrifice Gambler's Hand: Draw five cards.
0
228 Hard Mode Red Rare 4{2}{r}{r} Enchantment Bosses you control have doublestrike. 0
229 Hell Lasher Red Rare 7{5}{r}{r} Creature – Hellion 4 4 When Hell Lasher enters the battlefield, destroy target land.

Sacrifice four Lairs: Create a token copy of Hell Lasher with haste and "At the beginning of the next endstep, sacrifice this creature."
0
230 Hellfire Spear Red Uncommon 2{1}{r} Artifact – Equipment Whenever the equipped creature attacks, you may discard a card. If you do, draw a card.

Whenever you discard an instant or sorcery card, double the equipped creature's power until end of turn.

Equip {1}{r}
0
231 Infamous Hellfire Red Common 3{2}{r} Sorcery Deal 3+X damage to 1+X targets, where, X is the number of cards in your graveyard named Infamous Hellfire. 0
232 Kairu's Reach Red Rare 4{2}{r}{r} Enchantment – Aura Enchant creature
Whenever enchanted creature becomes blocked, the enchanted creature deals damage equal to its power to target blocking creature.
1 1653006822 on 20 May 2022 by Sorrow
233 Kella Vinz, Rage-Ridden Red Mythic 9{5}{r}{r}{r}{r} Legendary Creature – Giant Wizard Boss 9 9 Ward- Pay 2 life and deal 2 damage to each creature and planeswalker you control
Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.)
Copy each instant or sorcery spell you cast that targets Kella Vinz, Rage-Ridden three times.
{4}{r}{r},{t}: Exile the top five cards of your library. You may add all instant and sorcery cards exile this way to your hand.
0
234 Kez Coast Pirate Red Common 2{r}{r} Creature – Orc Pirate 2 2 When Kez Coast Pirate deals combat damage to a player, create a Treasure token unless that player sacrifices an artfiact. 0
235 Liang, the War Goblin Red Uncommon 6{2/r}{2/r}{r}{r} Legendary Creature – Goblin Boss 3 3 Menace, haste
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever Liang, the War Goblin attacks another target creature you control gets +X/+0 until end of turn, where X is the number of attacking creatures you control.
0
236 Lightning Axe Red Uncommon 3{2}{r} Artifact – Equipment Equipped creature has prowess.

Whenever you cast an instant or sorcery, you may sacrifice Lightning Axe. If you do, deal 3 damage to any target.

Equip {r}
0
237 Lightning Centipede Red Common 2{1}{r} Creature – Insect 3 1 {1}{r}, Sacrifice Lightning Centipede: Deal 2 damage to target creature. 0
238 Lionfire Medallion Red Uncommon 3{2}{r} Artifact – Equipment Reward {1} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
When Lionfire Medallion enters the battlefield or the equipped creature attacks, Lionfire Medallion deals 1 damage to any target.
As long as Lionfire Medallion is equipped to a creature, ward costs of opponent's creatures become {0}.
Equip {1}{2/r}
1 1652936468 on 19 May 2022 by Sorrow
239 Loot Scout Red Common 2{1}{r} Creature – Goblin Scout 1 1 Whenever Loot Scout deals combat damage to a player, create a tapped Treasure token. 1 1653040890 on 20 May 2022 by Sorrow
240 Lowi, Fate Prophet Red Rare 7{4}{r}{r}{r} Legendary Creature – Vampire Boss 6 5 Trample
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever you cast your first instant or sorcery spell that targets a creature or player each turn, you may discard an instant or sorcery card. If you do, copy that spell up to X times at random, where X is the discarded card's mana value. You may choose new targets for each copy.
0
241 Luck-Burster Bolt Red Common 2{1}{r} Sorcery When you cast Luck-Burster Bolt, if you control a tier 2 or higher creature, you pay {w/g}. If you do, destroy target artifact or enchantment.

Deal 3 damage to any target.
1 1652897216 on 18 May 2022 by Sorrow
242 Malfunction Maker Goblin Red Common 2{1}{r} Creature – Goblin Artificer 2 1 Whenever Malfunction Maker Goblin attacks, you may pay {2}{r}. If you do, destroy a random artifact the defending player controls. 0
243 Molten-Shot Mystic Red Common 3{2}{r} Creature – Human Shaman 2 2 {t}: Deal 1 damage to any target. If a permanent dealt damage this way would die, exile it instead. 0
244 Pisha, the Hammering Tail Red Common 6{2/r}{2/r}{2/r} Legendary Creature – Lizard Boss 3 3 Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Pisha, the Hammering Tail enters the battlefield, destroy target artifact.
{2}{r}: Pisha gets +X/+0 until end of turn, where X is the number of artifacts in target opponent's graveyard.
0
245 Potion-Maker's Pack Red Common 1{r} Artifact – Equipment When equipped creature attacks, it deals 1 damage to any target. If that target is a creature, flip a coin. If you win the flip, that creature can't block this turn.

Equip: {r} or Tap an untapped Lair
0
246 Rabid Cerberus Red Common 7{4}{r}{r}{r} Creature – Elemental Dog 4 5 Doublestrike
{2}{b}{b}: Creatures dealt damage by Rabid Cerberus get -1/-1 until end of turn.
0
247 Rebellion's Indoctrination Red Common 3{1}{r}{r} Enchantment – Aura Enchant creature
Enchanted creature has "When this creature dies, deal damage equal to its power to target player and creature that many Treasure tokens."
0
248 Red Ruin Red Rare 7{5}{r}{r} Sorcery Choose two. If you control a red Boss, choose three instead.
• Destroy target land.
• Deal 3 damage to any target.
• Destroy all artifacts you don't control.
• Double the amount of damage that would be dealt by target creature until end of turn.
0
249 Ruinous Rupture Red Mythic 6{3}{r}{r}{r} Sorcery Search target player's library for up to five land cards and exile them. For each land exiled this way that shares a name with a land on the battlefield, deal 2 damage to each creature. Damage dealt this way can't be prevented. That player shuffles their library. 0
250 Rumblo's Armorer Red Common 1{r} Creature – Goblin Minion 1 1 Haste
When Rumblo's Armorer dies, you may attach equipment at instant speed until end of turn.
0
251 Rumblo's Hardhat Red Common 4{3}{r} Artifact – Equipment Reward {2} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +2/+1.

Whenever equipped creature dies, create a 1/1 red Goblin token.

Equip {1}{r}
0
252 Rumblo, Swinging Fists Red Uncommon 6{2/r}{2/r}{r}{r} Legendary Creature – Goblin Mutant Boss 3 3 Reach
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever Rumblo, Swinging Fists becomes enchanted or equipped, Rumblo gets +2/+0 and gains doublestrike until end of turn.
0
253 Scheming Pirate Red Common 4{3}{r} Creature – Goblin Pirate 2 3 Scheming Pirate enters the battlefield with a first strike and a haste counter unless an opponent has you create a Treasure token instead. 0
254 Scream in Rage Red Uncommon 3{1}{r}{r} Enchantment – Aura Enchant creature
Whenever enchanted creature attacks, it deals 1 damage to each creature the defending player controls.
0
255 Severing Slash Red Common 4{2}{r}{r} Instant As an additional cost to cast Severing Slash, an attacking creature you control doesn't untap during its controller's next untap step.

Deal 7 damage to target creature and destroy all artifacts attached to that creature.
0
256 Shauldris Crewmate Red Rare 5{3}{r}{r} Creature – Orc Pirate 5 3 When Shauldris Crewmate enters the battlefield, gain control of any number of target artifacts until end of turn and untap them unless that player has you create two Treasure tokens instead of that artifact. 0
257 Single Shot Spell Red Common 1{r} Instant A deck can have any number of cards named Single Shot Spell.
As you cast Single Shot Spell, you may pay an additional {x}, where X is the number of cards named Single Shot Spell in your graveyard.

Deal 1 damage to any target. If you paid X, Single Shot Spell deals 1+X damage to any target instead. If X is five or more, you may destroy target artifact when this spell deals damage to a target. If X is 10 or more, you may destroy target land and target artifact when this spell deals damage.
0
258 Sorcerous Being Red Mythic 5{3}{r}{r} Creature – Avatar Wizard 6 5 Sorcerous Being attacks each turn if able.

Whenever Sorcerous Being becomes blocked, exiled Sorcerous Being until end of turn. When Sorcerous Being is exiled this way, you may cast a copy of a red sorcery from your graveyard without paying its mana cost.
0
259 Sparking Battery Red Uncommon 4{3}{r} Artifact Reward {2}{r} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)

{t}: Add {r}{r}. Spend this mana only to cast sorcery spells.
0
260 Spear Master's Strike Red Common 2{1}{r} Instant Deal 4 damage to target creature or planeswalker. If you control a legendary creature, this damage can't be prevented. 1 1652935600 on 19 May 2022 by Sorrow
261 Spectral Jaguar Red Rare 4{3}{r} Creature – Cat Spirit 4 3 At the beginning of your endstep, Spectral Jaguar phases out until you cast an instant or sorcery spell.

Instants and sorceries you cast have "As an an additional cost to cast this spell, you may pay {r}. If you do, creatures you control get +1/0 until end of turn."
0
262 Stone Hill Renegade Red Uncommon 1{r} Creature – Human Rebel 2 2 Haste, first strike
Whenever Stone Hill Renegade attacks, Stone Hill Renegade deals 1 damage to its controller.
At the beginning of each upkeep, the player with the least number creatures gains control of Stone Hill Renegade. If two or more players are tied for most number of creatures, one of those players gains control of Stone Hill Renegade at random.
0
263 Sword-Snatcher Goblin Red Uncommon 2{1}{r} Creature – Goblin Rogue 2 1 Haste
When Sword-Snatcher Goblin enters the battlefield, gain control of target equipment until end of turn. You may spend mana as though it were mana of any color to pay its equip cost.
0
264 Third-Floor Gatekeeper Red Uncommon 5{4}{r} Creature – Cerberus 3 5 Menace
Whenever Third-Floor Gatekeeper attacks, Third-Floor Gatekeeper gets +X/+0 until end of turn, where X is the number of Bosses you control.
0
265 War Dog's Mask Red Common 3{2}{r} Artifact – Equipment Reward {1} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)

Whenever a creature dealt damage by the equipped creature dies, put a menace counter on the equipped creature and create a Treasure token.

Equip {2/r}{2/r}
0
266 Wysaith, Tempest Halo Red Rare 6{3}{r}{r}{r} Legendary Enchantment At the beginning of your upkeep Wysaith, Tempest Halo deals X damage to target player where X is the number of instants and sorceries in your graveyard. 0
267 Adventurercatcher Green Common 1{g} Creature – Plant 0 1 Whenever a land enters the battlefield under your control, gain 1 life. If a Lair entered the battlefield, Adventurercatcher gets +1/+0 until end of turn. 0
268 Arnz, Horned Obnoxiousness Green Common 6{4}{g}{g} Legendary Creature – Rhino Boss 3 5 Whenever Arnz, Horned Obnoxiousness deals combat damage to a player, create a 1/1 green Saproling token.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{3}{g},{t}: Return a basic land or Lair from your graveyard to the battlefield tapped and put a reach counter on up to one target creature.
1 1654600865 on 07 Jun 2022 by Sorrow
269 Blessing of Caustic Slime Green Uncommon 4{2}{g}{g} Enchantment – Aura Enchant creature
At the beginning of your endstep, remove any number of counters from the enchanted creature. For each counter removed this way, you may destroy target artifact or enchantment.
0
270 Blessing of Ruin Green Uncommon 4{3}{g} Enchantment – Aura Enchant creature
Whenever enchanted creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.

Sacrifice an artifact or enchantment: Return Blessing of Ruin from your graveyard to your hand.
0
271 Blessing of Strength Green Common 4{2}{g}{g} Enchantment – Aura Reward {2/g}{2/g}{2/g} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Flash
Enchant creature
Enchanted creature gets +3/+3.
0
272 Blessing of the Wooden Fist Green Uncommon 2{1}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +0/X where X is the number of Auras attached to it.
The enchanted creature may assign combat damage equal to its toughness rather than its power.
0
273 Boss Fight Green Uncommon 3{1}{g}{g} Instant Bosses you control get +1/+1 until end of turn.

Target Boss you control deals damage equal to its power to target creature you don't control.
1 1652934369 on 19 May 2022 by Sorrow
274 Bruchosja, Bulbous Blossom Green Mythic 8{5}{g}{g}{g} Legendary Creature – Avatar Boss 6 8 Trample, vigilance, ward {4}
Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.)
At the beginning of your upkeep, creatures you control get +5/+5 until end of turn and add {g}{g}{g}{g}{g}. You don't lose unspent mana as steps and phases end.
1 1652895554 on 18 May 2022 by Sorrow
275 Carrion’s Call Green Rare 5{2}{g}{g}{g} Instant When target creature an opponent controls dies this turn, create X 2/2 green Bear tokens, where X was the target creature’s power. 0
276 Chelsa, Titan Queen Green Uncommon 14{2/g}{2/g}{2/g}{2/g}{2/g}{2/g}{2/g} Legendary Creature – Elephant Boss 7 7 Ward {3}
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Spells and abilities your opponents control can’t cause you to sacrifice Chelsa, Titan Queen.
0
277 Choose Your Specialty Green Common 6{4}{g}{g} Sorcery Chooses 1–
●Destroy up to one target artifact, up to one target enchantment, and up to one target creature with flying.
●Create a 2/2 green Bear token, return a creature, artifact, enchantment, or land from your graveyard to your hand, and distribute two +1/+1 among any number of target creatures you control.
0
278 Circle of the Supernatural Green Rare 4{2}{g}{g} Enchantment Whenever an enchantment enters the battlefield under your control, draw a card.

Aura spells you cast cost {1} less for each Aura you control.
0
279 Crusher Cow Green Common 5{4}{g} Artifact Creature – Aurochs Food 4 4 Trample

{2},{t}, Sacrifice this artifact: You gain 3 life.

When is paid {g} to activate an ability that sacrifices Crusher Cow, put a +1/+1 counter on target creature you control.
0
280 Curse of Howling Green Common 2{1}{g} Enchantment – Aura Flash
Reward {2/g} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature you control
All creature able to block the enchanted creature do so.
At the beginning of your endstep, if the enchanted didn't attack, exile two lands you control until the beginning of your next endstep.
0
281 Dangliss Vines Green Uncommon 3{1}{g}{g} Creature – Plant 2 2 Other creatures you control have Ward {1}. 0
282 Dark Elf Brawn Shaper Green Uncommon 3{2}{g} Creature – Elf Shaman 1 2 {t}: Add {g}. If this mana is spent casting a creature spell, that creature enters the battlefield with an additional +1/+1 counter. 0
283 Driel's Boasting Challenger Green Common 2{1}{g} Creature – Elf Warrior 2 1 When Driel's Boasting Challenger enters the battlefield, you may put a Lair from your hand onto the battlefield.
Sacrifice a Lair,{t}: Put a +1/+1 counter on target creature. If that creature is a Boss, put two +1/+1 counters on it instead.
0
284 Driel's Herald Green Common 3{2}{g} Creature – Hydra 0 0 Driel's Herald enters the battlefield with a +1/+1 counter on it for each Boss you control.

Remove a +1/+1 counter from Driel's Herald: Driel's Herald gains indestructible until end of turn.
0
285 Driel, the Body Gardener Green Common 6{2/g}{2/g}{2/g} Legendary Creature – Elf Druid Boss 4 4 Trample
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
Whenever Driel, the Body Gardener or another creature dies, you may pay {2/g}. If you do, create a 1/1 green Saproling token.
0
286 Druidic Duty Green Uncommon 3{2}{g} Enchantment – Aura Enchant creature
Whenever a land enters the battlefield under your control, untap enchanted creature.

Put a +1/+1 counter on enchanted creature whenever a land enters the battlefield under your control that isn't the first land to enter the battlefield under your control this turn.
0
287 Druidic Malleability Green Uncommon 2{g}{g} Enchantment – Aura Enchant creature
Whenever you cast an enchantment, put a +1/+1 counter on the enchanted creature.

Remove a +1/+1 counter from the enchanted creature: Until end of turn, enchanted creature gains your choice of vigilance, indestructible, or trample until end of turn.
0
288 Dungeon Expansion Green Rare 4{2}{g}{g} Sorcery Draw a card for each Boss you control. Then, put up to X basic lands and one Lair from your hand onto the battlefield tapped, where X is the number of cards drawn this way. 1 1654673062 on 08 Jun 2022 by SecretInfiltrator
289 Dungeon Hallways Guardian Green Uncommon 2{1}{{g}] Creature – Hydra Minion 1 1 Dungeon Hallways Guardian enters the battlefield with a +1/+1 on it for each Boss you control.

Whenever a Boss enters the battlefield under your control, put a +1/+1 counter on Dungeon Hallways Guardian.
0
290 Fallash's Maid Green Common 1{g} Creature – Human Minion 0 1 Haste
{t}: Untap target Lair
0
291 Farmer's Hustle Green Uncommon 3{2}{g} Sorcery Create two tapped Food tokens. Then, create a tapped Treasure token for each Food you control. If four or more Treasure tokens were created this way, draw a card. 0
292 Feast on Foes Green Common 4{2}{g}{g} Enchantment Whenever a creature you don't control dies, create a Food token. 0
293 Galaki Woods Hermit Green Common 4{2}{g}{g} Creature – Troll Druid 2 4 Hexproof

{t}: Add one mana of any color.
0
294 Galn-Wa's Blessing Green Uncommon 4{2}{g}{g} Enchantment – Aura Enchant creature
Whenever a nonbasic land becomes tapped, enchanted creature gets +1/+1 until end of turn.

Sacrifice a Lair: Enchanted creature gains Ward {3} until end of turn.
0
295 Galn-Wa, Lair Guardian Green Rare 2{1}{g} Legendary Creature – Ape Minion 2 2 Reward {2/g} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Galn-Wa, Lair Guardian.
Whenever a land you control becomes the target of a spell cast by an opponent or the ability of a permanent an opponent controls, Galn-Wa deals damage equal to its power to target creature that opponent controls.
1 1659705474 on 05 Aug 2022 by SecretInfiltrator
296 Giant Growth Green Common 1{g} Instant Target creature gets +3/+3 until end of turn. 1 1652935480 on 19 May 2022 by Sorrow
297 Gidaki, Wilds Summoner Green Mythic 7{3}{g}{g}{g}{g} Legendary Creature – Insect Shaman Boss 2 6 Hexproof
Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.)
At the beginning of your upkeep, create a 1/1 green Saproling token. If you control a Saproling, create a 4/4 green Treefolk token with reach instead. If you control a Treefolk and a Saproling, create an 8/8 green Elemental token with indestructible instead.
0
298 Godfolk's Mount Green Mythic 10{2/g}{2/g}{2/g}{2/g}{2/g} Creature – Rhino God 5 5 Hexproof, vigilance

Spells and abilities your opponents control can't cause you to sacrifice Godfolk's Mount.

Whenever Godfolk's Mount attacks or blocks, Godfolk's Mount gains indestructible until end of turn.
0
299 Green Greatness Green Rare 7{5}{g}{g} Instant Choose two. If you control a green Boss, choose three instead.
• Target creature gets +3/+3 until end of turn.
• Return target permanent card from your graveyard to your hand.
• Prevent all damage that would be dealt to you and permanents you control until end of turn.
• Put a nonlegendary green creature from your hand onto the battlefield.
1 1655172155 on 14 Jun 2022 by Sorrow
300 Green Guillotine of Envy Green Common 5{3}{g}{g} Instant Destroy target artifact or enchantment. If one or more permanents was destroyed this way, draw two cards. 0
301 Growing Estate Green Common 2{1}{g} Enchantment – Aura Enchant land
Enchanted Land Has {2}{g},{t}: Put a land from your hand onto the battlefield tapped and gain 1 life.
0
302 Guardian of the Excess Green Common 3{1}{g}{g} Creature – Snake 1 4 Guardian of the Excess gets +1/+1 for each Lair you control.

When Guardian of the Excess dies, sacrifice a Lair. If a Lair was put into your graveyard this way, draw a card.
0
303 Harmadillo Green Rare 4{3}{g} Creature – Armadillo Beast 4 4 {3}{g}: Harmadillo gets +4/+4. Each time you activate this ability, Harmadillo gains your choice of trample, vigilance, or hexproof until end of turn. You may activate this ability 1+X times each turn, where X is the number of Bosses you control. 0
304 Harvest Scythe Green Rare 4{3}{g} Artifact – Equipment Whenever the equipped creature attacks, it gets +X+0 until end of turn, where X is the number of nonbasic lands the defending player controls unless that player has you create two Treasure tokens instead.

Equip- Tap three untapped basic lands
0
305 Hollyhock Archer Green Common 3{2}{g} Creature – Elf Archer 2 3 Reach, vigilance 0
306 Hollyhock Bloom Knight Green Uncommon 4{2}{g}{g} Creature – Elf Knight 3 2 Whenever Hollyhock Bloom Knight or another creature you control attacks, you may untap target basic Forest you control. 1 1652898044 on 18 May 2022 by Sorrow
307 Hollyhock Mount Green Common 4{3}{g} Creature – Lizard 3 3 Hollyhock Mount can't be blocked by creatures with a power of 2 or less. 0
308 Hollyhock Summer Captain Green Uncommon 5{4}{g} Creature – Elf Knight 4 4 As long as you control more lands than each opponent, Forests you control can add one mana of any color. 0
309 Horde Might Green Uncommon 3{1}{g}{g} Sorcery Double the power and toughness of creature tokens you control until end of turn. 0
310 Keeper of the Dangliss Glade Green Common 5{4}{g} Creature – Troll Druid 5 5 When Keeper of the Dangliss Glade enters the battlefield, you may return a Forest from your graveyard to your hand. If you control a Boss, you may return a Lair from your graveyard to your hand instead.

{4}{g}{g},{t}: Keeper of the Dangliss Glade fights target creature
0
311 Lair Keeper’s Service Green Common 2{1}{g} Enchantment – Aura Enchant creature
Enchanted creature untaps at the beginning of each untap step and has “{t}: Untap target Lair.”
0
312 Light Elf Woodbinder Green Common 2{1}{g} Creature – Elf Druid 1 2 When Light Elf Woodbinder enters the battlefield, create a 1/1 green Saproling token.
{3}{g}{g}: Put two +1/+1 counters on each Saproling you control. Activate this ability only if you control a tier 3 or higher creature.
0
313 Light Elves' Solar Blossom Green Common 2{1}{g} Sorcery Gain 7 life. If {w} was spent casting Light Elves' Solar Blossom, you may search your library for a Plains, reveal it, and add it to your hand. Then, shuffle. 0
314 Mekocz, Who'll Eat Everything Green Common 2{1}{g} Legendary Creature – Wolf Boss 2 2 Vigilance
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{2}{2/g}{2/g}: Mekocz, Who'll Eat Everything gets +3/+3 until end of turn.
0
315 Presence of Power Green Rare 3{1}{g}{g} Enchantment Spells with a mana value of X or less can't counter spells or the abilities of permanents you control, where X is the number of counters on all creatures you control.

{2}{g}{g}: Put a +1/+1 counter and a trample counter on up to one target creature.
0
316 Quichayan Wurm Green Common 9{7}{g}{g} Creature – Wurm 7 7 Hexproof
When Quichayan Wurm dies, untap all Lairs you control.
0
317 Rain of Arrows Green Uncommon 6{3}{g}{g}{g} Sorcery Destroy all creatures with flying. 1 1653008449 on 20 May 2022 by Sorrow
318 Redwood Guardian Green Common 5{3}{g}{g} Creature – Treefolk Warrior 5 5 Reach

{1}{w}{w}: Until end of turn, Redwood Guardian can block an additional creature.
0
319 Saproling Summoning Circle Green Rare 5{2}{g}{g}{g} Sorcery Search your library for a green creature with a mana value of X or less, where X is the number of creature tokens you control. Put that creature onto the battlefield. 0
320 Scout's Smoke Trick Green Common 2{1}{g} Instant Prevent all combat damage that would be dealt this turn.

If you control at least two tapped creatures, Scry 1.
1 1652958445 on 19 May 2022 by Sorrow
321 Scroll of Mystic Fury Green Mythic 7{5}{g}{g} Instant Reward {2}{2/g}{2/g}{2/g} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)

Until end of turn, enchantments you control become 5/5 Avatar creatures in addition to their other types.
0
322 Scroll of Snake Arts Green Uncommon 2{1}{g} Instant Reward {1} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Target creature you control gains hexproof and deathtouch until end of turn.
1 1652896536 on 18 May 2022 by Sorrow
323 Secret Enemy Green Common 6{2/g}{2/g}{2/g} Creature – Beast Barbarian 3 3 Flash
Secret Enemy can't be countered by spells or abilities.
If a creature you control left the battlefield this turn, Secret Enemy costs {g} less to cast.
0
324 Sevens Beast Green Rare 7{4}{g}{g}{g} Creature – Beast 7 7 When Sevens Beast enters the battlefield, gain 7 life and return target permanent card with a mana value of 7 from your graveyard to your hand.
{7}: Sevens Beast gains trample, vigilance, deathtouch, haste, indestructible, hexproof, and reach until end of turn.
0
325 Squealing Goretusk Green Common 3{g}{g}{g} Creature – Boar 4 4 When Squealing Goretusk enters the battlefield, if an opponent was dealt damage this turn, Squealing Goretusk enters the battlefield with a trample counter. 0
326 Thiebla Gorger Green Common 2{1}{g} Creature – Naga Barbarian 2 2 {b}: Put a +1/+1 counter on Thiebla Gorger. Activate this ability only if a creature dealt damage by Thiebla Gorger died this turn. Activate this ability only once each turn. 0
327 Troll King’s Staff Green Rare 6{2/g}{2/g}{2/g} Artifact – Equipment Reward {2/g} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Whenever the equipped creature becomes the target of a spell or ability an opponent controls, create a 3/3 green Troll token with hexproof.
Equip {1}{g}
0
328 True-Death Taipan Green Common 1{g} Creature – Snake 1 1 Deathtouch
{1}{r}: Until end of turn, damage dealt by True-Death Taipan can't be prevented.
{1}{r}: Until end of turn, if a creature dealt damage by True-Death Taipan would die, exile that creature instead.
0
329 Wereshark Green Uncommon 2{1}{g} Creature – Human Shark 2 1 {u}{u}, Exile Wereshark: Create a 3/3 blue Shark token with "this creature gets +1/+1 for Merfolk opponents control."
Wereshark gets +1/+1 for each Merfolk opponents control.
0
330 White-Whiskered Ally Green Common 2{1}{g} Creature – Wolf 2 2 {w}: Gets +0/+1 until end of turn. Activate this ability only when you cast a sorcery and only if you control a creature with vigilance. 0
331 Xolth, the Sleek Scale Green Uncommon 8{2/g}{2/g}{2/g}{g}{g} Legendary Creature – Wurm Boss 5 5 Hexproof
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
As long as Xolth, the Sleek Scale is tapped, Lairs you control have "Whenever this land adds mana, it adds one additional mana of that color.
0
332 Anti-Mystic Barrier Multicolour Uncommon 3{1}{w}{u} Instant Counter target noncreature spell. If you control a blue Boss, each opponent reveals their hand. If you control a white Boss, gain life equal to mana value of the spell countered this way. 0
333 Banishing Palm Master Multicolour Rare 2{w}{u} Creature – Djinn Monk 1 1 Flash
Whenever Banishing Palm Master blocks a creature, if three or more creatures you control are blocking that creature, exile all attacking and blocking creatures until end of turn.
0
334 Bardel, Tentacled Emperor Multicolour Common 5{3}{w}{u} Legendary Creature – Cephalid Boss 5 3 Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{w},{t}: Tap target creature.
{u},{t}: Target creature gets -3/-0 until end of turn.
When Bardel, Tentacled Emperor dies, if you control the untapped creature with greatest power you may cast a Boss from your hand as if it had flash. A Boss cast this way enters the battlefield with a flying counter.
1 1653910875 on 30 May 2022 by Sorrow
335 Coiling Eel Scepter Multicolour Common 2{w}{u} Artifact – Equipment Equipped creature gets +0/+2 and has "{t}: Add {w}{u}. Spend this mana only to cast instants or pay for equip costs."

Equip -{w}{u}
0
336 Four Judgements Multicolour Rare 6{2}{w}{w}{u}{u} Instant Exile up to one target attacking or blocking creature, destroy up to one target creature with a power of 4 or greater, return up to one target creature to its owner's hand, and tap up to one target creature. A creature tapped this way doesn't untap during its controller's next untap step. 0
337 Garnieckz the Sky Saint Multicolour Rare 7{3}{w}{w}{u}{u} Legendary Creature – Kor Knight Boss 5 5 Flying, first strike, protection from creatures with reach
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever a spell cast by an opponent or the ability of a permanent an opponent controls targets Garnieckz the Sky Saint, counter that spell or ability unless that player taps an untapped permanent they control with flying. Permanents tapped that way don't untap during their controller's next untap step.
0
338 High Judge, Lyori Tuith Multicolour Mythic 8{4}{w}{w}{u}{u} Legendary Creature – Djinn Boss 7 7 Flying
Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.)
Whenever you cast your first creature spell each turn, draw cards equal to that spell's mana value.
Whenever you cast a noncreature spell, gain life equal to that spell's mana value.
0
339 Nylk, Barrier Archmagus Multicolour Rare 8{4}{w}{w}{u}{u} Legendary Creature – Human Wizard Boss 3 8 Defender, Ward {4}
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever Nylk, Barrier Archmagus blocks, put a +1/+1 counter on Nylk.
As long as Nylk has three or more counters on it, damage dealt to you and permanents you control is reduced by 1. As long as Nylk has six or more counters on it, spells you cast and abilities of permanents you control can't be countered by spells or abilities.
1 1653906683 on 30 May 2022 by Sorrow
340 Plotting Peace Multicolour Rare 3{1}{w}{u} Enchantment Each player may skip their combat phase. Whenever a player skips their combat phase this way, each player draws a card. 0
341 Second Floor Surveyor Multicolour Common 6{2}{w}{w}{u}{u} Creature – Lammasu 3 3 Flying
Whenever a permanent you own is exiled, if you control a Boss, scry 1 and create a tapped Treasure token.
0
342 Seconds-Ahead Sight Multicolour Uncommon 4{2}{w}{u} Enchantment – Aura Reward {1}{w}{u} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Flash
Enchanted creature is a Boss in addition to its other types, gets +1/+2, and has "Whenever this creature attacks, scry 1."
1 1652896322 on 18 May 2022 by Sorrow
343 Zevbrenkh Sea Mariner Multicolour Uncommon 5{1}{w}{w}{u}{u} Creature – Human Knight 4 3 Flash
When Zevbrenkh Sea Mariner enters the battlefield, exile up to one target creature you control, then return that creature to the battlfield. If you exiled a Boss this way, gain 5 life and draw a card.
0
344 Black-Water Skulker Multicolour Uncommon 2{u}{b} Creature – Fish Horror 1 1 Whenever Black-Water Skulker deals combat damage to a player, if that player discard a card this turn, that player loses 2 life and you may scry 2. 0
345 Bolkaz's Cackle Multicolour Common 3{1}{u}{b} Sorcery Return target creature to its owner's hand. Then, that creature's owner reveals their hand. Choose a nonland, noncreature card. That player discards that card. 0
346 Bolkaz, Distant Terror Multicolour Common 5{3}{u}{b} Legendary Creature – Nightmare Boss 3 5 Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{u}{b}: Until end of turn, when Bolkaz, Distant Terror deals combat damage to an opponent, that player mills two cards.
When Bolkaz dies, if an opponent has fifteen or more cards in their graveyard, you may cast a Boss from your hand as if it had flash for {2} less.
1 1653910588 on 30 May 2022 by Sorrow
347 Curse of Stolen Sanity Multicolour Rare 3{1}{u}{b} Enchantment – Aura Curse Enchant player
The first time that player would draw a card, that each opponent may look at the top card of that player's library instead. Any opponent may pay 3 life to put that card into that player's graveyard.
0
348 Dagger of Deception Multicolour Uncommon 2{u}{b} Artifact – Equipment Equipped creature gets +1/+0 and has
"Whenever the equipped creature deals combat damage to a player, if that player discarded a card this turn, draw two cards, then discard a card."

Equip {u/b}{u/b}
0
349 Dark Scheme Multicolour Uncommon 5{3}{u}{b} Instant As an additional cost to cast Dark Scheme, exile a creature you control.

Counter target creature spell. Then, choose one. If you control a Boss and a Lair, you may choose both.
● Return the exiled creature to the battlefield.
●Target creature gets -X/-X, where X was the exiled creature's power.
0
350 Frardriech, Dread Fog Multicolour Mythic 7{3}{u}{u}{b}{b} Legendary Creature – Horror Elemental Boss 4 5 Flash, Ward- Sacrifice two creatures
Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.)
Whenever you cast a spell during your turn, each opponent discards a card.
Whenever an opponent casts a spell during their own turn, scry 1.
0
351 Gruesome Mask of Lunacy Multicolour Rare 4{u}{u}{b}{b} Artifact – Equipment Reward {u/b}{u/b}{u/b} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Whenever the equipped creature deals combat damage to a player or permanent controlled by that player, that player mills cards equal to the amount of damage dealt.
Equip {1}
0
352 Marfie, Sky Marauder Multicolour Rare 8{2/u}{u}{u}{2/b}{b}{b} Legendary Creature – Human Pirate Boss 4 4 Deathtouch, flying
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever a nontoken artifact enters the battlefield, create a Treasure token and target creature gets -1/-1 until end of turn.
0
353 Ojal, Reality Thief Multicolour Rare 7{3}{u}{u}{b}{b} Legendary Creature – Cephalid Rogue Boss 5 4 Flash
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever you cast an instant spell or spell with flash, up to one target creature gets -X/-X until end of turn, where X is the number of Bosses you control. If a creature dies this way, its controller mills five cards.
0
354 Pufferfolk Sashimi Multicolour Uncommon 4{2}{u}{b} Artifact Creature – Zombie Merfolk Food 2 3 Pufferfolk Sashimi can't be blocked by player's who control Islands.

When Pufferfolk Sashimi dies, target creature an opponent controls gets -4/-4

{2},{t}, Sacrifice Pufferfolk Sashimi: You gain 3 life.
0
355 Scroll of Theft Multicolour Rare 3{1}{u}{b} Sorcery Reward {u}{b} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Target player reveals their hand. You may choose a nonland card from it. That player exiles that card. For the remainder of the game, you may cast the card exiled this way, spending mana as if it were mana of any color to do so. If you exiled a Boss this way, you may cast that card as if it has Flash and it enters the battlefield with a deathtouch counter.
0
356 Untouched Abandoned Multicolour Common 3{1}{u}{b} Creature – Horror 1 3 Flash
When Untouched Abandoned enters the battlefield, cards in your hand with Reward may be cast as if they had flash until end of turn.
1 1655271744 on 15 Jun 2022 by Sorrow
357 Abyssal Hellkite Multicolour Rare 6{2}{b}{b}{r}{r} Creature – Demon Dragon 5 5 Flying
When Abyssal Hellkite enters the battlefield, search your library for a card, exile it, then shuffle. As long as you control Abyssal Hellkite, you may play that card.
0
358 Apocalyptic Hellscape Multicolour Rare 7{5}{b}{r} Enchantment At the beginning of each upkeep and endstep, you may discard a card. If you do, draw a card and each player loses 2 life.

As long there are no other nonland permanents on the battlefield, Apocalyptic Hellscape is a land with "{t}: Add {b}{r}. If this mana is spent casting a noncreature spell, deal 4 damage to any target. If this mana is spent casting a creature spell, that creature enters the battlefield with a deathtouch counter and first strike counter.
0
359 Body Looter Imp Multicolour Rare 4{2}{b}{r} Creature – Imp Rogue 2 4 Flying
Whenever Body Looter Imp deals combat damage to an opponent, you may cast spells from that player's graveyard for their Reward cost. You may spend mana as though it were mana of any color to cast spells this way.
1 1652954335 on 19 May 2022 by Sorrow
360 Conjure Hellfire Multicolour Uncommon 3{1}{b}{r} Sorcery Deal 3 damage to target creature. If a creature dealt damage this way dies, deal 2 damage to its controller. 0
361 Crillia, Spell Scavenger Multicolour Rare 8{4}{b/r}{b/r}{b}{r} Legendary Creature – Demon Boss 4 7 Flying
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever an instant or sorcery an opponent casts resolves, exile it.
You may cast instants and sorceries exiled by Crillia, Spell Scavenger for and additional {b}{r}.
0
362 Cvei Tsoh, Bone Tyrant Multicolour Rare 10{2/r}{2/r}{r}{2/b}{2/b}{b} Legendary Creature – Skeleton Boss 5 2 Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
If a creature you don't control would die, exile it and create a 1/1 black and red Skeleton token with prowess instead.
Sacrifice two Skeletons: Cvei Tsoh, Bone Tyrant gains indestructible until end of turn.
0
363 Dealer's Hand Devil Multicolour Uncommon 4{2}{b}{r} Creature – Devil 2 2 When Dealer's Hand Devil enters the battlefield, you may discard a card and draw two cards. If a card with reward was discarded this way, exile it. Until end of turn, you may cast spells exiled this way and you may spend mana as though it were mana of any color to cast those spells. 0
364 Festered Rage Multicolour Uncommon 4{b}{b}{r}{r} Enchantment – Aura Enchant creature you don't control
At the beginning of enchanted creature's controller's upkeep, enchanted creature deals damage equal to its power to another creature that player control's at random.
0
365 Luzzei's Whim Multicolour Common 2{b}{r} Sorcery As an additional cost to cast Luzzei's Whim, you may sacrifice a Lair.

Draw a card, create a Treasure token, and lose 1 life. If you sacrificed a Lair, copy Luzzei's Whim.
0
366 Luzzei, Cheerful Tormentor Multicolour Common 5{3}{b}{r} Legendary Creature – Devil Boss 4 4 Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{b}{r},{t}- Sacrifice another creature: Target creature gets -2/-2 until end of turn and its controller loses 2 life.
When Luzzei, Cheerful Tormentor dies, if you have more fewer creatures than an opponent, you mast cast a Boss from your hand as if it had flash. If you do, that boss enters the battlefield with a menace counter.
0
367 Nisthki, Fourth Hell Queen Multicolour Mythic 6{b}{b}{b}{r}{r}{r} Legendary Creature – Vampire Devil Boss 5 5 First strike
Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.)
Whenever Nisthki, Fourth Hell Queen or another Boss you control attacks, you may sacrifice a creature. If you do, non-Boss creatures get -2/-2 and can't block until end of turn.
0
368 Stone Burial Multicolour Common 5{1}{b}{b}{r}{r} Sorcery Destroy target land and target creature. If you spent {w} casting Stone Burial, exile those permanents instead. 0
369 Ambrussan Sentinel Multicolour Common 5{3}{r}{g} Creature – Centaur Knight 4 4 When Ambrussan Sentinel enters the battlefield, target Boss you control gains first strike and trample until end of turn. 0
370 Ashell and Gruzmi, Heralds of Kairu Multicolour Common 5{3}{r}{g} Legendary Creature – Elf Goblin Boss 4 4 Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{1}{r}: Ashell and Gruzmi, Heralds of Kairu gains first strike until end of turn.
{1}{g}: Ashell and Gruzmi gains deathtouch until end of turn.

At the beginning of your endstep, if Ashell and Gruzmi has first strike and deathtouch, sacrifice it. When Ashell and Gruzmi is sacrificed this way you may cast a Boss from your hand as if it had flash for {3} less.
0
371 Brik and Ysho, Peasant and Canker Multicolour Rare 2{r}{g} Legendary Creature – Elf Devil Boss 3 2 Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever Brik and Ysho, Peasant and Canker or another Boss you control deals combat damage to a player, exile the top card of your library. Until end of turn, you may play cards exile this way. If you play a Lair or a Boss this way, lose 1 life and put a +1/+1 counter, first strike counter, trample counter, vigilance counter, or deathtouch counter on Brik and Ysho.
0
372 Invoke Violence Multicolour Rare 4{2}{r}{g} Sorcery Choose two at random-
• Target creature you control fights target creature you don't control.
• Target creature you control gets +3/+3 until end of turn.
• Deal 3 damage to target player or planeswalker.
• Damage dealt this turn can't be prevented.
0
373 Lairgoyf Multicolour Uncommon 4{2}{r}{g} Creature – Lhurgoyf * * Lairgoyf's power and toughness are equal to the number of Lairs you control.

When Lairgoyf dies, destroy target non-Lair land you don't control and return target Lair from your graveyard to your hand.
0
374 Rust Cloak Multicolour Rare 3{r}{g}{r/g} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2
Whenever an artifact enters the battlefield, if it's a creature, put a +1/+1 counter on the enchanted creature, and it fights that creature. Otherwise, enchanted creature deals 3 damage to that artifact's controller.
0
375 Skewering Spear Multicolour Rare 4{2}{r}{g} Instant Target creature deals damage equal to its power to another target creature and to target player. 0
376 Staff of Giant-Bashing Multicolour Common 3{1}{r}{g} Artifact – Equipment Reward {r/g}{r/g} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +3/+2 and has trample and reach

Equip- Sacrifice an artifact
0
377 Tarrush, Maze King Multicolour Rare 12{2/r}{2/r}{r}{r}{2/g}{2/g}{g}{g} Legendary Creature – Minotaur Boss 8 8 Vigilance, reach, menace
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever a creature dealt damage by Tarrush, Maze King dies, that creature's controller exiles the top card of their library. Until the beginning of your next endstep, you may play that card. When you play a card this way, draw a card.
0
378 Unakite Gibbon Multicolour Uncommon 2{r}{g} Creature – Ape 1 2 {r/g}: Until end of turn, whenever this creature deals combat damage to a player, add {r}{g}. Until end of turn, you don't lose this mana as steps and phases end. 0
379 Vixoi, Dragon Bloom Multicolour Mythic 8{2}{r}{r}{r}{g}{g}{g} Legendary Creature – Dragon Hydra Boss 5 5 Haste, Ward {4}
Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.)
{x}{x},{t}: Put X +1/+1 counters on Vixoi, Dragon Bloom, then deal X damage to each opponent and each permanent they control.
If Vixoi’s power is 10 or greater, double all damage that would be dealt by Vixoi. If Vixoi‘a power is 15 or greater, damage that would be dealt by Vixoi can’t be prevented.
0
380 Way of the Wilderness Multicolour Uncommon 4{r}{r}{g}{g} Instant Until end of turn, target creature gets +3/+1 and has hexproof, indestructible, and first strike until end of turn. 0
381 Blessings Archbishop Multicolour Uncommon 5{3}{w}{g} Creature – Human Druid 4 3 Whenever another enchanted creature you control would die or be put into exile, you may sacrifice an enchantment attached to that creature. If you do, that creature gains indestructible and "this creature can't be exiled until end of turn." 0
382 Cazingi, Undaunted Wanderer Multicolour Mythic 10{4}{2/g}{g}{2/w}{w} Legendary Creature – Elf Nomad Boss 5 7 Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.)
Whenever you cast a creature spell, up to one target creature gets +1/+1 and gains indestructible until end of turn.
Whenever a you cast a noncreature spell, target creature you control gets +1/+1 and gains "spells and abilities can't cause you to sacrifice this creature" until end of turn.
0
383 Dangliss Glade Hermit Multicolour Rare 2{g}{w} Creature – Insect Druid 2 2 When Dangliss Glade Hermit enters the battlefield, Lairs you control gain "{t}: Put a +1/+1 counter on target creature you control. If that creature is a Boss put a vigilance counter on it as well." 0
384 Extra Health Bar Multicolour Uncommon 2{g}{w} Instant Until end of turn, double the toughness of target creature you control. If that creature is a Boss, it becomes immune to deathtouch and can't be targeted by spells or abilities your opponents control until end of turn. 1 1653447604 on 25 May 2022 by Sorrow
385 Fallash, Sanctifier Multicolour Rare 12{2/g}{2/g}{g}{g}{2/w}{2/w}{w}{w} Legendary Creature – Elf Cleric Boss 3 6 Ward {2}, Vigilance
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Players can't sacrifice nonland permanents to cast spells or activate abilities.
Spells and abilities can't cause permanents to be sacrificed.
0
386 Floor-Cleansing Nova Multicolour Rare 6{2}{w}{w}{g}{g} Sorcery Destroy all creatures, artifacts, and enchantments.

If a creature, artifact, and an enchantment you don't own were destroyed this, way search your library and graveyard for up to three Lairs and put them onto the battlefield.
0
387 Frilled Wonder, Sol-Allain Multicolour Common 5{3}{g}{w} Legendary Creature – Lizard Boss 4 4 Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{g/w}: Frilled Wonder, Sol-Allain gains vigilance until end of turn.
{1}{w}{g},{t}: Put a +1/+1 counter on another target creature.
When Frilled Wonder dies, if you control another creature with one or more +1/+1 counters, you may cast a Boss from your hand as if it had flash. If you do, that boss enters with two +1/+1 counters.
0
388 Light Elf Hierophant Multicolour Uncommon 2{g}{w} Creature – Elf Shaman 1 2 At the beginning of your upkeep, scry X, where X is the number of enchantments you control. 0
389 Ogarzha, Ruthless Roots Multicolour Rare 9{3}{g}{g}{g}{w}{w}{w} Legendary Creature – Treefolk Boss 9 9 Vigilance, reach
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever a creature you don't control that dealt damage to a blocking creature this turn dies, put a +1/+1 counter on each creature you control.
0
390 Radiance Halo Multicolour Rare 3{1}{g}{w} Enchantment Enchanted creatures you control get +3/+3.

{g}{w}: If Radiance Halo isn't an Aura, attach Radiance Halo to a creature until end of turn and Radiance Halo becomes an Aura until end of turn. When Radiance Halo enchants a Boss this way, gain 4 life.

Discard an enchantment card: Return Radiance Halo from your graveyard to your hand.
0
391 Virmaif Blessings Advocate Multicolour Common 4{g}{g}{w}{w} Creature – Human Druid 4 4 Whenever you cast your first enchantment spell each turn, scry 1 and gain 3 life. 0
392 Vivant Flare-Crest Multicolour Common 5{3}{g}{w} Creature – Basilisk 5 2 When Vivant Flare-Crest enters the battlefield, target Boss you control gains deathtouch and vigilance until end of turn. 0
393 Cherub of the Ossuary Multicolour Common 5{3}{w}{b} Creature – Angel Skeleton 2 3 Flying
{1}{2/w}{w}{2/b}{b}: Return Cherub of the Ossuary from your graveyard to the battlefield tapped. Activate this ability only if a creature you control died this turn.
0
394 Humerick, Catacomb Priest Multicolour Rare 6{2/w}{w}{2/b}{b} Legendary Creature – Human Cleric Boss 4 4 Deathtouch
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
At the beginning of your endstep, you may sacrifice an artifact token or a creature token. If you do, return a card sharing a type with that token from your graveyard to your hand and each opponent sacrifices a card that shares a type with the token you sacrificed.
0
395 Joyless Shadow Multicolour Uncommon 10{2/w}{2/w}{w}{2/b}{2/b}{b} Creature – Shade Cleric 3 1 Flying
Whenever you gain life or a Boss enters the battlefield under your control, Joyless Shadow gets +1/+0 until end of turn.
0
396 Naughty No Multicolour Uncommon 6{4}{w}{b} Instant Cast Naughty No only if a creature an opponent controls dealt combat damage to you this turn.

Target player loses life equal to the power of target creature that dealt combat damage to you this turn. You gain life equal to the toughness of target creature you control.
0
397 Oblivion Banishment Multicolour Uncommon 4{2}{w}{b} Sorcery Reward {w/b}{w/b}{w/b} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)

Exile target artifact, creature, or enchantment that you don't control.
0
398 Pleshwy, Lord of the Swarm Multicolour Rare 7{5}{w}{b} Legendary Creature – Rat Boss 3 8 Vigilance
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever Pleshwy, Lord of the Swarm or another Boss enters the battlefield under your control, create a 1/1 black Rat token.
Rats you control get +X/+X, where X is the number of Bosses you control.
0
399 Purgatory Circle Multicolour Rare 6{w}{w}{w}{b}{b}{b} Enchantment At the beginning of each endstep, target creature gets -4/-4 until end of turn and you gain 4 life.

Sacrifice Purgatory Circle: Exile each player's graveyard. You gain life equal to the number of creature cards exiled this way.
0
400 Salaxam, Moonlight Agent Multicolour Common 3{1}{w}{b} Legendary Creature – Vampire Boss 3 3 Vigilance, deathtouch
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{1}: Salaxam, Moonlight Agent gains lifelink until end of turn.
When Salaxam dies, you may put a vigilance counter or a deathtouch counter on target Boss.
1 1653956341 on 31 May 2022 by Sorrow
401 Sanguine Dance Multicolour Common 4{2}{w}{b} Sorcery Each player sacrifices a nonlegendary creature and gains life equal to the total toughness of all creatures sacrificed this way. 0
402 Talisman of Life and Death Multicolour Rare 2{w}{b} Artifact {w/b},{t}: Gain 2 life.
{b},{t}: Exile creature card from an opponent's graveyard. Its controller loses 1 life.
{w},{t}: Exile target artifact, enchantment, instant, or sorcery card from an opponent's graveyard and gain 1 life.
{w}{b},{t}: Target creature you control gets +1/+1 and gains lifelink until end of turn.
0
403 Urban Decay Spirit Multicolour Rare 4{2}{w}{b} Creature – Rat Spirit 3 3 At the beginning of your upkeep, if you have more life than your starting life total create a 1/1 black Rat token.

Whenever an opponent gains life, you gain half that much life, rounded down.
0
404 Zajsins, Ghost King Multicolour Mythic 10{6}{w}{w}{b}{b} Legendary Creature – Spirit Boss 5 10 Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.)
You may cast creature and enchantment spells from your graveyard by paying five life in addition to their other costs.
Exile three creature cards from your graveyard: Zajsins, Ghost King gains indestructible until end of turn.
0
405 Abyssimian Multicolour Rare 4{b}{b}{g}{g} Creature – Demon Ape 3 5 Whenever a land enters the battlefield under your control, each opponent loses 1 life.

Sacrifice a Lair: Abyssimian gets +3/+3 and gains flying until end of turn.
0
406 Daemogoth Hunger Multicolour Rare 2{b}{g} Instant Target creature gets +2/+2 and gains menace until end of turn. For each mana you spent from a Lair casting Daemogoth Hunger, put a +1/+1 counter on that creature. If that creature is a Boss, put a deathtouch counter on that creature. 0
407 Dark Elf Blight Hexer Multicolour Common 2{b}{g} Creature – Elf Assassin 1 2 Sacrifice an enchantment: Target creature gains deathtouch until end of turn. 1 1653823834 on 29 May 2022 by Sorrow
408 Dark Elf Conspirator Multicolour Common 3{1}{b}{g} Creature – Elf Rogue 2 2 When Dark Elf Conspirator enters the battlefield, draw a card if you control three or more elves.

When Dark Elf Conspirator dies, lose 1 life and draw a card.
0
409 Dark Elf Gravekeeper Multicolour Uncommon 2{g}{b} Creature – Elf Cleric Warrior 1 2 When Dark Elf Gravekeeper enters the battlefield, exile target card from a graveyard and return up to one target creature card from your graveyard to your hand.

{t}: Add one mana of any color. Activate this ability only if a creature died this turn.
0
410 Erquazt, Thiebla President Multicolour Rare 8{4}{b}{b}{g}{g} Legendary Creature – Elf Noble Boss 4 7 Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
If a creature would die, exile that creature instead and create a Food token.
At the beginning of your endstep, if your life total is five or more than your starting life total, lose 1 life and draw a card.
0
411 Rassuria, Quichayan Terror Multicolour Common 3{1}{b}{g} Legendary Creature – Basilisk Boss 3 3 Menace, hexproof
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{1}: Rassuria, Quichayan Terror gains deathtouch until end of turn.
When Rassuria dies, you may put a menace or a hexproof counter on target Boss.
1 1653956901 on 31 May 2022 by Sorrow
412 Rot-Treader Grizzly Multicolour Uncommon 6{2/b}{b}{2/g}{g} Creature – Bear Zombie 2 3 Whenever a creature dealt damage by a creature with deathtouch dies, you may {b}{g}. If you do, exile that creature instead and create a 2/2 black Zombie token. 0
413 Scythe of Hero-Slaying Multicolour Rare 5{3}{b}{g} Artifact – Equipment Reward {1}{b/g}{b/g} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +3/+1 and has deathtouch and "This creature can't be blocked by creatures with a power of 2 or less."

Equip {1}{b}{g}
0
414 Vakir the Manhunter Multicolour Rare 6{2}{b}{b}{g}{g} Legendary Creature – Elf Warrior Boss 3 3 Lifelink, hexproof
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Pay 5 life, {t}: Destroy target creature with a power less than Vakir the Manhunter's power. Then, put a +1/+1 counter on Vakir the Manhunter.
1 1653907164 on 30 May 2022 by Sorrow
415 Vakir's Glee Multicolour Uncommon 5{1}{b}{b}{g}{g} Instant Target creature you control deals damage equal to its power to target creature you don't control. When a creature dies this way, its controller loses life equal to that creature's toughness. 0
416 Xentli, Living Corrosion Multicolour Mythic 10{2}{2/b}{b}{b}{2/g}{g}{g} Legendary Creature – Snake Boss 5 6 Deathtouch, trample
Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.)
Whenever a creature you control attacks, destroy up to one target nonland permanent with same mana value as the attacking creature. This ability only triggers once per mana value.
2 1688043093 on 29 Jun 2023 by Sorrow
417 Crystal-Shelled Ijofei Multicolour Mythic 4{2}{g}{u} Legendary Creature – Turtle Boss 1 6 Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.)
Discard a card, {1}{u}: Counter target spell. Activate this ability only if you've cast three or more spells this turn.
Discard a card, {1}{g}: Target creature gains hexproof and indestructible until end of turn.
0
418 Enhej Scaled Strangler Multicolour Uncommon 4{2}{g}{u} Creature – Naga Warrior Wizard 3 3 Whenever Enhej Scaled Strangler deals combat damage to a player, draw a card unless an opponent has you put a +1/+1 counter on Enhej Scaled Strangler. 0
419 Evolution Spiral Multicolour Common 5{3}{g}{u} Sorcery Distribute a +1/+1 counter, a hexproof counter, a vigilance counter, a flying counter, and a trample counter among up to five creatures you control. You can't put more than two counters on a single creature this way. 0
420 Future Twist Multicolour Rare 6{2/g}{g}{2/u}{u} Instant Reveal the top five cards of your library. Choose up to one creature card from among them. If you do, target creature you control becomes a copy of that creature until end of turn. Then, an opponent chooses two cards revealed this. Add those cards to your hand, and put the rest into your graveyard. 1 1687738845 on 26 Jun 2023 by Sorrow
421 Goagaz of the Rune Woods Multicolour Rare 6{2}{g}{g}{u}{u} Legendary Creature – Naga Shaman Boss 3 3 Ward {4}
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
{2/g}{2/g}{2/u}{2/u},{t}: Counter target instant or sorcery spell. When a spell is countered this way, search your library for a basic land or Lair card and put it onto the battlefield tapped.
0
422 Jungle Mist Cloak Multicolour Uncommon 5{3}{g}{u} Enchantment – Aura Reward {g}{u} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Flash
Enchant creature
Enchanted creature gets +1/+1, has hexproof, and has “whenever this creature deals combat damage to a player, draw a card.”
0
423 Miok, World-Shaper Multicolour Rare 10{2/g}{2/g}{g}{2/u}{2/u}{u} Legendary Creature – Elf Druid Boss 5 2 Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever you cast an instant or sorcery spell, up to one land you control becomes an 3/3 colorless Elemental with Ward {2} and vigilance until end of turn.
0
424 Monstrous Mist Form Multicolour Common 3{1}{g}{u} Instant Exile target creature you control. Create a 4/4 blue and green Illusion token with trample "At the beginning of your endstep, exile this creature. If this creature is exiled this way, return the creature you exiled casting Monstrous Mist Form to the battlefield tapped." 0
425 Octoform Multicolour Uncommon 8{4}{g}{g}{u}{u} Enchantment – Aura Enchant creature
Enchanted creature is an 8/8 Octopus with "Whenever this creature attacks, scry 2."
0
426 Pleya, Murky Murderer Multicolour Common 3{1}{g}{u} Legendary Creature – Crocodile Boss 3 3 Flash, trample
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{1}: Pleya, Murky Murderer gains hexproof until end of turn.
When Pleya dies you may put a trample counter on target Boss or cast a Boss from your hand as if it had flash.
1 1653957201 on 31 May 2022 by Sorrow
427 Sky-Grove Guardian Multicolour Rare 5{2}{g}{u}{g/u} Creature – Serpent 4 4 Flash, flying, vigilance
At the beginning of each upkeep you may choose a Lair you control. If you do, each other land you control becomes a copy of that Lair until end of turn.
0
428 Urkarin Hand Mirror Multicolour Rare 3{1}{g}{u} Legendary Artifact {t}: Add {g}{u}. If this mana is spent to cast a spell with a mana value of six or greater, draw a card. If this mana is spent to cast a Boss spell, copy it. 0
429 Chol-Nini, Whirling Embers Multicolour Common 3{1}{u}{r} Legendary Creature – Efreet Boss 3 3 Flying, First strike
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{1}: Chol-Nini, Whirling Embers can't be targeted if Chol-Nini is tapped while another creature you control is untapped.
When Chol-Nini dies, you may put a flying or first strike counter on target Boss.
1 1653956702 on 31 May 2022 by Sorrow
430 Firesight Wand Multicolour Common 4{u}{u}{r}{r} Artifact {2},{t}: Deal 1 damage to target creature and Scry 1. If you control a blue Boss and a red Boss, you may deal 2 damage to target creature and scry 2 instead. 0
431 Flashfire Sorcerer Multicolour Uncommon 6{2/u}{u}{r}{2/r} Creature – Efreet Wizard 3 4 Flash
When Flashfire Sorcerer enters the battlefield, deal X damage to target creature, where X is the mana value of target instant or sorcery.
0
432 Fury Blitz Strike Multicolour Rare 2{u}{r} Instant Exile target creature you control, then return that creature to the battlefield. When a creature enters the battlefield this way, it deals damage equal to its power to up to one target creature. 0
433 Invelle, the Alurring Multicolour Rare 5{1}{u}{u}{r}{r} Legendary Creature – Efreet Wizard Boss 5 3 Flying
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever you cast an instant or sorcery spell, gain control of up to one target creature with a mana value of 3 or less until end of turn. Untap that creature. It gains haste and flying until end of turn.
0
434 Nalqua, the Most Jealous Multicolour Rare 2{u}{r} Legendary Creature – Faerie Boss 2 1 Flying
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever an opponent casts a spell for its reward cost, Nalqua, the Most Jealous deals 1 damage to that player and scry 1.
Whenever you cast a spell for its reward cost, create a tapped Treasure token.
0
435 Shumyir, Spell Volleyist Multicolour Mythic 10{2/u}{2/u}{u}{2/r}{2/r}{r} Legendary Creature – Orc Wizard Boss 4 5 Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.)
Whenever an opponent casts a spell, you may reveal cards from the top of your library until you reveal an instant or sorcery spell with a mana value equal to or less than that spell's mana cost. If you do, cast the spell you revealed without paying its mana cost.
0
436 Speedblitz Spells Multicolour Uncommon 3{u}{r}{r} Instant Exile your hand. Until the beginning of the endstep during your next turn, you may cast cards exiled this way as if they had flash. 0
437 Spell-Palm Adept Multicolour Uncommon 2{u}{r} Creature – Salamander Monk 2 1 Haste, prowess, Ward {2}

At the beginning of your endstep, if Spell-Palm Adept's power is 4 or greater, you may draw a card.
0
438 Stormfist Style Multicolour Rare 4{u}{u}{r}{r} Enchantment Whenever a creature you control deals combat damage to a player, you may cast an instant or sorcery spell from your hand with a mana value equal to the damage that creature dealt. 0
439 Thieblan Appetizer Multicolour Common 5{3}{u}{r} Creature – Weird 2 1 Flying
{u}{r},{t}, Sacrifice Thieblan Appetizer: Counter target spell that targets a creature you control and deal 2 damage that spell's controller. If you control a Boss, Thieblan Appetizer deals 3 damage to that spell's controller instead.
0
440 Vassei's Mirrorwork Multicolour Rare 4{2}{u}{r} Instant Reward {1}{u}{r} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Create a token copy of target creature an opponent controls except that token has haste and "At the beginning of the next endstep, sacrifice this creature."
0
441 Celestial Amphiptere Multicolour Rare 6{2}{w}{w}{r}{r} Creature – Dragon Angel 5 5 Flying
When Celestial Amphiptere enters the battlefield, exile target instant or sorcery from your graveyard and gain life equal to its mana value. Until end of turn, you may cast a copy of that card.
1 1655604354 on 19 Jun 2022 by Sorrow
442 Dance of Holy Fire Multicolour Uncommon 4{2}{r}{w} Instant Until end of turn, whenever a creature you don't control is dealt five or more damage, exile that creature. 0
443 Dancing Moons War Paint Multicolour Uncommon 3{1}{r}{w} Enchantment – Aura Enchant creature
Whenever an opponent is dealt damage, put a vigilance counter on the enchanted creature and it gets +1/+3 until end of turn.
Whenever you gain life, put a menace counter on the enchanted creature and it gets +3/+1 until end of turn.
0
444 Domar, Urban Rouser Multicolour Mythic 7{3}{r}{r}{w}{w} Legendary Creature – Ogre Advisor Boss 7 7 First strike, Ward- {1} and 2 life
Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.)
At the beginning of each upkeep, create a Treasure token for each opponent who controls more lands than you, create a 1/1 white Soldier token with haste for each opponent who controls more creatures than you, and gain 5 life for each opponent who has more life than you.
0
445 Dzini's Recruit Multicolour Common 3{1}{r}{w} Creature – Goblin Warrior 3 3 Whenever Dzini's Recruit attacks, if you don't control 3 attacking creatures, create a 1/1 red Golbin token tapped and attacking. 0
446 Fury-Fist Adept Multicolour Uncommon 2{r}{w} Creature – Efreet Monk 4 1 Fury-Fist Adept attacks each turn if able.
Fury-Fist Adept can't block.
Prevent all noncombat damage that would be dealt to Fury-Fist Adept.
0
447 Fury-Fist Novice Multicolour Common 2{r}{w} Creature – Human Monk 1 2 {2}{r}{w}: Fury-Fist Novice gets +2/+0 and gains lifelink until end of turn. Activate this ability only once each turn. 1 1653096662 on 21 May 2022 by Sorrow
448 H'Tolsh, Gloried Pouncer Multicolour Common 3{1}{r}{w} Legendary Creature – Cat Boss 3 3 Lifelink, haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{1}: H'Tolsh, Gloried Pouncer gains first strike until end of turn.
When H'Tolsh dies, you may put a lifelink or haste counter on target Boss.
0
449 Hammer of the War Horde Multicolour Rare 6{4}{r}{w} Artifact – Equipment Reward {1}{r/w}{r/w}{r/w} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +X/+X where X is the number of creatures you control and has doublestrike.

Equip {2}{r}{w}
0
450 Razor-Ray Eagle Multicolour Rare 3{1}{r}{w} Creature – Elemental Bird 2 2 Haste, flying, first strike, prowess

{0}: Each opponent draws a card and gains 3 life. Return Razor-Ray Eagle from your graveyard to your hand. Activate this ability only if you have no cards in your hand.
1 1687803318 on 26 Jun 2023 by dude1818
451 Riza, the Forgeborn Multicolour Rare 8{2/r}{r}{r}{2/w}{w}{w} Legendary Artifact Creature – Elemental Boss 5 5 Hexproof from instants you didn't cast.
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
The first sorcery spell you cast each turn has "Destroy up to one target enchantment."
The second sorcery spell you cast each turn has "Deal 3 damage to up to one target creature and 2 damage to up to one target player.
0
452 Rokest, Stone Hill Captain Multicolour Rare 2{r}{w} Legendary Creature – Human Knight Boss 2 2 Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever you cast an artifact for its reward cost, deal X damage to each opponent and gain X life, where X is the amount of mana spent this way.
0
453 Treasure-Breaker Lion Multicolour Common 8{2/r}{r}{r}{2/w}{w}{w} Creature – Cat 3 4 Haste, vigilance
When Treasure-Breaker Lion enters the battlefield destroy target artifact and gain 4 life.
0
454 Bite of Emptiness Multicolour Common 6{3}{w}{u}{b} Sorcery Each opponent mills three cards. Each opponent loses life equal to the highest mana value among cards that player milled this way. You gain life equal to the greatest amount of life lost this way. 0
455 Kerlinn, Inventorist Multicolour Common 3{w}{u}{b} Legendary Creature – Orc Boss 2 2 Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your upkeep, you may sacrifice an artifact. If you do, draw a card, each opponent loses 2 life, and you gain 2 life.
0
456 Psychic Court Multicolour Rare 4{w}{u}{u}{b} Enchantment During your turn, counter the first spell each opponent casts unless they pay an additional {1}.

The first spell you cast during your opponents' turns cost {2} less. At the beginning of each opponent's upkeep, that player may pay 2 life to remove this ability until end of turn.
0
457 Vahlz, Doom Cloud Multicolour Rare 12{2/w}{2/w}{2/u}{2/u}{2/b}{2/b} Legendary Creature – Elemental Boss 4 4 Flying
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever another nontoken creature with flying enters the battlefield, create a 2/2 black Zombie token, gain 5 life, and draw a card. If a Boss with flying entered the battlefield this way, double the amount of tokens created, life gained, and cards drawn this way.
0
458 Vosseirn, Mind Drinker Multicolour Rare 7{3}{w}{u}{u}{b} Legendary Creature – Vampire Boss 3 6 Flying
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
If you would put a card on the bottom of your library, you may reveal that card and exile it instead. If you do, each opponent loses X life and you gain X life, where X is the exiled card's mana value.
0
459 Delai, Blood Tide Multicolour Common 3{u}{b}{r} Legendary Creature – Merfolk Cleric Boss 2 2 Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your endstep, if a creature died this turn, draw a card and deal 1 damage to any target.
1 1655175017 on 14 Jun 2022 by Sorrow
460 Giedes, Echo of Terror Multicolour Mythic 8{2}{u}{u}{b}{b}{r}{r} Legendary Creature – Nightstalker Boss 8 8 Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.)
At the beginning of your upkeep you may return up to one target artifact, target instant, target sorcery, and target creature from your graveyard to your hand.
Sacrifice two artifacts: Giedes, Echo of Terror gains indestructible until end of turn.
Sacrifice two artifacts: Copy target instant or sorcery spell. You may choose new targets for the copy.
0
461 Migraine Halo Multicolour Common 3{u}{b}{r} Enchantment – Aura Curse Enchant player

Whenever the enchanted player is dealt combat damage, that player mills two cards unless they lose 1 life instead.
0
462 Mineral Transformation Multicolour Rare 3{u}{b}{r} Sorcery Until end of turn, up to one target noncreature artifact you control becomes a 4/4 colorless creature in addition to its other types with "When this creature dies, deal 3 damage to up to one target creature, 2 damage to up to one target player, and each opponent discards a card." 0
463 Tsoshi, the Insatiable Multicolour Rare 3{u}{b}{r} Legendary Creature – Vampire Peasant Boss 3 3 Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
At the beginning of your upkeep, players with more than three cards in their hand lose 3 life, players with more than 3 lands lose 3 life, and players who control creatures with a power or toughness greater than 3 lose 3 life.
0
464 Waroshei, the Dark Fortune Multicolour Rare 12{2/u}{2/u}{2/b}{2/b}{2/r}{2/r} Legendary Creature – Horror Boss 6 6 Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
At the beginning of your upkeep, discard your hand.

Whenever you discard a card, each player draws a card and loses 2 life unless that player has you draw two cards instead.
0
465 Aluis, Tormentor Multicolour Mythic 9{2}{b}{b}{r}{r}{r}{g}{g} Legendary Creature – Minotaur Boss 5 5 Haste, Menace, Trample
Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.)
Whenever Aluis, Tormentor deals combat damage to a player, exile that many cards from the top of that player's library. Put all lands exiled this way onto the battlefield tapped under your control. Until the beginning of your next endstep, you may cast spells that were exiled this way.
0
466 Frolcic, Gloried Creation Multicolour Common 3{b}{r}{g} Legendary Creature – Zombie Elf Boss 2 2 Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of each opponent's endstep, if that player didn't play a land this turn, that player loses 2 life and return up to one target land from your graveyard to your hand.
1 1655175179 on 14 Jun 2022 by Sorrow
467 Jiawold, Grave King Multicolour Rare 14{2}{2/b}{2/b}{2/r}{2/r}{2/g}{2/g} Legendary Creature – Orc Shaman Boss 6 5 Menace, flash
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Cards in your graveyard have "{2/b}{2/r}{2/g}, Exile this card: Put a +1/+1 counter, a first strike counter, and a lifelink counter on target creature you control. Then, that creature fights another target creature."
0
468 Orv Ad, the Doom Multicolour Rare 7{b}{b}{r}{r}{r}{g}{g} Legendary Creature – Werewolf Boss 5 5 Ward- Discard a card, pay 2 life, and {2}
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever a creature you control other than Orv Ad, the Doom becomes the target of a spell or ability you don't control, destroy target nonland permanent with a mana value of 3 or less that player controls.
0
469 Ruinous Bellow Multicolour Rare 4{1}{b}{r}{g} Instant Choose one-
● Target creature with flying. It's controller loses 5 life.
● Target creature without flying. Its controller removes all counters from creatures they control.
● Destroy up to two target artifacts and up to two target enchantments.
0
470 Violent Transference Multicolour Common 3{b}{r}{g} Sorcery Destroy target nonland permanent with a mana value of three or less and return target card with a mana value of 3 or less from your graveyard to your hand. 0
471 Divlae's War Spoils Multicolour Common 3{w}{r}{g} Sorcery Deal 2 damage to any target, create 1/1 white Soldier token, and create a Treasure token. 0
472 Fearsome Might Multicolour Rare 3{r}{g}{w} Instant Double target creature's power and toughness until end of turn. Then, gain life equal equal to that card's power and toughness. 0
473 M'Dairoo, War Marshall Multicolour Mythic 8{2}{r}{r}{g}{g}{w}{w} Legendary Creature – Kor Warrior Boss 5 7 Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.)
When M'Dairoo, War Marshall enters the battlefield or attacks, put a +1/+1 counter on each creature you control.
At the beginning of each combat, you may swap any number of counters on creatures for any combination of +1/+1 counters, first strike counters, trample counters, vigilance counters, or reach counters.
1 1687266010 on 20 Jun 2023 by Sorrow
474 Merz Imeit, Wildman Multicolour Rare 8{2/r}{2/g}{2/g}{2/w} Legendary Creature – Human Warrior Boss 3 4 Flash, trample, Ward {1}
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever a tapped creature you control becomes the target of a spell or ability, that creature gets +1/+1 until end of turn and gains first strike until end of turn. If that creature is a Boss, +1/+1 counter and a first strike counter on it instead.
0
475 Morxi, Pack Howler Multicolour Rare 6{3}{r}{g}{w} Legendary Creature – Wolf Boss 5 5 Ward {2}
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
At the beginning of your endstep, Morxi, Pack Howler deals X damage to each opponent, untap up to X lands, and gain X life, where X is the number of tapped creatures you control.
0
476 Plauch, Pride Hero Multicolour Common 3{r}{g}{w} Legendary Creature – Cat Shaman Boss 2 2 Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your upkeep, target creature you control gets +2/+0 and gains vigilance until end of turn.
0
477 Annacki, the Tireless Pod Multicolour Rare 6{2}{g}{w}{w}{u} Legendary Creature – Whale Boss 4 4 Haste, ward {1}, protection from black, protection from red
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
At the beginning of each upkeep, you may {w}{u/g}. If you do, create a token copy of Annacki, the Tireless Pod, except that token isn't legendary.
0
478 Fanlaed, Raised by Beasts Multicolour Common 3{g}{w}{u} Legendary Creature – Elf Wizard Boss 2 2 Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
During your combat phase, instants you cast cost {1} less for each untapped creature you control.
1 1655085282 on 13 Jun 2022 by Sorrow
479 Gazzolei, Vibrant Behemoth Multicolour Rare 9{1}{2/g}{2/w}{2/w}{2/u} Legendary Creature – Elephant Boss 5 5 Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
As long as you control at least three more creatures than each opponent, creatures you control get +2/+2 and have Ward {2}.
As long as have at least three more cards in hand than each opponent, spells you cast cost {1} less.
0
480 Hazahor Meadow Falcon Multicolour Rare 3{g}{w}{u} Creature – Bird 2 2 Flying, first strike lifelink,
When Hazahor Meadow Falcon enters the battlefield, you may put a land from your hand onto the battlefield.
When Hazahor Meadow Falcon enters the battlefield, draw a card.
When Hazahor Meadow Falcon dies, distribute a flying counter, a first strike counter, and a lifelink counter among any number of creatures you control.
0
481 Moment of Peace Multicolour Common 3{g}{w}{u} Sorcery Draw a card and gain 4 life.

You may play an additional land this turn.
0
482 Akiond, Grim Slayer Multicolour Rare 7{3}{r}{w}{w}{b} Legendary Creature – Zombie Knight Boss 5 4 First strike, lifelink
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenenver Akiond, Grim Slayer or another Boss you control becomes blocked, each opponent loses X life and you gain X life, where X is the number of attacking creatures you control.
0
483 Burning Void Multicolour Common 3{w/r}{r/b}{b/w} Enchantment If a creature that was dealt damage this turn would die, exile it instead. 0
484 Croayse, Heavenless Multicolour Rare 14{2/r}{2/r}{2/w}{2/w}{2/w}{2/b}{2/b} Legendary Creature – Demigod Boss 7 1 Vigilance, Deathtouch, Menace
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
If Croayse, Heavenless would die, return Croayse to your hand and create a 1/1 red Devil token with "When this creature dies, deal 1 damage to any target.", a 4/4 white Angel token with flying, and a 2/2 black Vampire token with lifelink instead.
0
485 Glow of Jealousy Multicolour Rare 4{1}{r}{w}{b} Enchantment Sacrifice Glow of Jealousy: Players can't lose or gain life this turn.

At the beginning of your upkeep, exile target nonland permanent, target nonbasic land, and target card in a graveyard from each opponent who has eight or more cards in their hand unless that player discards seven cards.
0
486 Olvaicz, Heaven Ruptured Multicolour Common 3{r}{w}{b} Legendary Creature – Angel Boss 2 2 Flying
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Olvaicz, Heaven Ruptured dies, destroy target nonland permanent with a mana value of three or less.
0
487 Warussen, Soul Judge Multicolour Mythic 7{2}{w}{r}{r}{r}{b} Legendary Creature – Dragon Boss 4 4 Flying, deathtouch, doublestrike
Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.)
Whenever you cast an instant or sorcery spell, each opponent sacrifices an artifact, creature, and an enchantment they control.
1 1652896972 on 18 May 2022 by Sorrow
488 Chawtum, the Cold Rage Multicolour Mythic 8{3}{r}{u}{u}{u}{g} Legendary Creature – Djinn Boss 5 5 Flying, trample
Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.)
Whenever you draw a card, creatures you control get +1/+1 until end of turn.
At the beginning of your endstep, if you have seven or more cards in your hand, you may exile target creature. If you do, its controller creates an 8/8 green elemental token with indestructible.
0
489 Kairu the Spear Master Multicolour Rare 8{5}{g}{u}{r} Legendary Creature – Human Warrior Boss 7 7 Flash, first strike, flying
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever you cast an instant or sorcery spell, target creature you control gets +X/+X until end of turn and gains a trample token, where X is that spell's mana value.
1 1652935746 on 19 May 2022 by Sorrow
490 Pfeilso, Spreading Slime Multicolour Common 3{g}{u}{r} Legendary Creature – Ooze Boss 2 2 Hexproof
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Pfeilso, Spreading Slime dies, return a random instant or sorcery card from your graveyard to your hand. You gain life equal to that card's mana value.
1 1655175996 on 14 Jun 2022 by Sorrow
491 Primordial World Elemental Multicolour Rare 10{2/g}{2/g}{u}{u}{2/r}{2/r} Creature – Elemental 6 6 Primordial World Elemental enters with three of the following counters at random: haste, vigilance, flying, hexproof, first strike, trample, or menace.
Whenever Primordial World Elemental attacks or blocks, you may choose a counter on Primordial World Elemental and put a counter of that type on each other creature you control
0
492 Soaring Combat Rush Multicolour Common 3{g}{u}{r} Sorcery Until end of turn target creature can't be blocked by creatures with a power of 2 or less, another target creature can't block, and another target creature gains flying until end of turn. 0
493 Spaceshifter, Quolth Multicolour Rare 9{2/g}{g}{2/u}{u}{2/r}{r} Legendary Creature – Shapeshifter Boss 5 5 Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
{t}: Copy target spell and exile Spaceshifter, Quolth until the beginning of your next endstep. You may choose new targets for the copy.
0
494 Ijocka, Death-Roller Multicolour Rare 5{1}{w}{b}{b}{g} Legendary Creature – Crocodile Boss 6 5 Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever another Boss enters the battlefield, put a +1/+1 counter on Ijocka, Death-Roller.
Remove a counter from Ijocka,{t}: Ijocka fights target creature. If Ijocka fights a Boss this way, gain 5 life.
0
495 Mushroom Mace Multicolour Rare 4{w}{b}{b}{g} Artifact – Equipment Reward {b/w}{b/g} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Whenever a creature dealt damage this turn by the equipped creature dies, put a +1/+1 counter on the equipped creature and gain life equal to the toughness of the creature that died.
Equip- Pay 3 life, {w/g}
0
496 Muz, Death Tiger Multicolour Mythic 7{3}{w}{b}{b}{g} Legendary Creature – Cat Boss 7 5 Deathtouch, menace
Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.)
Whenever Muz, Death Tiger gains a counter, other creatures you control gain deathtouch and menace until end of turn.
Whenever another Boss enters the battlefield under your control, put a +1/+1 counter on Muz.
0
497 Nizella, Rot Ressurectionist Multicolour Rare 3{w}{b}{g} Legendary Creature – Dryad Boss 1 3 Lifelink
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
At the beginning of each upkeep, exile target card from that player's graveyard and create a tapped treasure token.
Once per turn, you may cast an artifact, creature, or enchantment spell from an opponent's graveyard. You may only spend mana from Treasures to cast a spell this way.
0
498 Platter of Morels Multicolour Common 3{w}{b}{g} Artifact – Fungus Food {w/b}{g/b},{t}: Exile target land card from a graveyard and target creature you control gets +2/+1 until end of turn.

{2},{t}.”, Sacrifice this artifact: You gain 3 life.
0
499 Zanzia, Life-Blessed Multicolour Common 3{w}{b}{g} Legendary Creature – Human Warlock Boss 2 2 Lifelink
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Zanzia, Life-Blessed dies, gain 1 life for each permanent you control and each card in your graveyard.
0
500 Baawlind, Future Eye Multicolour Common 3{u}{r}{w} Legendary Creature – Efreet Boss 2 2 First strike
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Baawlind, Future Eye dies, scry X, where X is the number of cards in your hand.
1 1655176255 on 14 Jun 2022 by Sorrow
501 Cyclonic Palm Multicolour Rare 3{x}{u}{r}{w} Instant As an additional cost to cast Cyclonic Palm, exile a creature you control until end of turn.

Cyclonic Palm deals damage to up to X target attacking creatures, where X is the exiled creature's power.
0
502 Keen Senses Multicolour Common 3{u/r}{w/u}{r/w} Enchantment Instants and sorceries you cast during your turn cost {1} less. If an instant you cast during your turn targets a creature you control, that creature gains first strike until end of turn. 0
503 Vassei, Volatile Reflection Multicolour Rare 12{2/w}{2/w}{2/u}{2/u}{2/r}{2/r} Legendary Creature – Illusion Boss 5 5 Defender, Flash
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
When Vassei, Volatile Reflection enters the battlefield, name a creature.
Whenever a creature you don’t control with the chosen name attacks, Vassei deals damage equal to that creature’s power to its owner.
0
504 Zialk, Grandmaster Multicolour Rare 8{3}{w}{w}{r}{u}{u} Legendary Creature – Efreet Monk Boss 6 4 Flash, haste, prowess
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Your opponent can't cast instant or sorcery spells with a mana value of four or less during your turn.
Copy the first instant or sorcery spell you cast with a mana value of four or less during each opponent's turn.
0
505 Zialk, Undefeated Multicolour Mythic 9{4}{u}{u}{r}{w}{w} Legendary Creature – Efreet Monk Boss 6 6 Flying, haste, prowess
Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.)
Whenever an opponent casts an instant or sorcery spell with a mana value of three or greater, counter that spell and copy it. You may choose new targets for the copy.
Instant and sorcery spells you cast with a mana value of two or less can't be countered by spells or abilities.
1 1690987382 on 02 Aug 2023 by Sorrow
506 Death Wish Dealer, Heilan Multicolour Rare 8{2/b}{2/g}{2/g}{2/u} Legendary Creature – Faerie Wizard Boss 4 3 Flying
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
{2/b}{2/g}{2/u},{t}: Until end of turn, target creature gets +3/+3 and has hexproof, and "Whenever this creature dies, draw cards equal to its power."
0
507 Feed the Greed Multicolour Rare 3{x}{x}{b}{g}{u} Instant Each opponent sacrifices X nonland, nontoken permanents and you draw X cards. 0
508 Grim Recall Multicolour Common 4{1}{b}{g}{u} Instant Exile Grim Recall as it resolves.

Draw two cards, then you may discard a card. If you do, return target card from your graveyard to your hand at the beginning of your next upkeep.
0
509 Mivalice, Hand of Pain Multicolour Common 3{u}{b}{g} Legendary Creature – Orc Wizard Boss 2 2 Flash
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Mivalice, Hand of Pain dies, target opponent loses life equal to the number of cards in your hand.
1 1655176395 on 14 Jun 2022 by Sorrow
510 Shaped by the Past Multicolour Common 3{b/g}{b/u}{g/u} Enchantment At the beginning of your endstep, if you have seven or more cards in your graveyard, Scry 1. 0
511 Skarhaia, Rune-Rooted Multicolour Rare 7{3}{b}{g}{g}{u} Legendary Creature – Hydra Plant Boss 6 5 Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Once per turn you may exile up to X land cards from your graveyard. If you do, exile an instant or sorcery spell with a mana value of X that shares a color with the color of mana a land exiled this way could add from your graveyard and cast a copy of it. This copy can't be countered by spells or abilities.
0
512 Return Home Multicolour Mythic 5{w}{u}{b}{r}{g} Sorcery As an additional cost to cast Return Home, exile a legendary creature you control.

The game ends in a draw.
0
513 Barnussa, Humbling Hippocamp Hybrid Rare 5{2}{w/u}{w/u}{w/u} Legendary Creature – Horse Fish Boss 3 3 Ward {2}
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
If a creature would enter the battlefield under an opponent's controls, it enters the battlefield with no abilities until the beginning of the next player's upkeep.
1 1689721794 on 18 Jul 2023 by Sorrow
514 Divine Tentacles Hybrid Common 8{2/w}{2/w}{2/u}{2/u} Creature – Angel Squid 1 3 Flying
When Divine Tentacles enters the battlefield, exile target tapped permanent until end of turn
0
515 Fetching Pelican Hybrid Uncommon 3{2}{w/u} Creature – Bird 2 2 Flying
When Fetching Pelican dies, if you control a blue or a white Boss, you may return up to one target artifact card from your graveyard to your hand.
0
516 Hwalch, the Sea Blade Hybrid Uncommon 9{1}{2/w}{2/w}{2/u}{2/u} Legendary Creature – Merfolk Knight Boss 4 3 First strike, flash
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
{2/w}{2/w}{2/w}{2/u}{2/u}{2/u}- Return Hwalch, the Sea Blade to your hand: Exile target creature until end of turn.
0
517 Rosheik, Bully Arcanist Hybrid Uncommon 4{1}{w/u}{w/u}{w/u} Legendary Creature – Human Wizard Boss 3 3 Ward {2}
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
At the beginning of your upkeep, tap each untapped creature with the least power that you don't control.
0
518 Sky Saint's Maneuver Hybrid Common 1{w/u} Instant Target creature gains flying until end of turn. 0
519 Straosphere Host, Cuyauha Hybrid Rare 11{3}{2/w}{2/w}{2/u}{2/u} Legendary Creature – Angel Boss 5 7 Flying
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Spells you cast that target creatures you control with flying cost {w}{u} less for each creature with flying you control.
0
520 Aether-Formed Spellbook Hybrid Uncommon 3{1}{u/b}{u/b} Enchantment – Aura Reward {u}{b} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature
Whenever a player draws a card other than the first card they draw each turn, enchanted creature gets +1/+1 until end of turn.
0
521 Lis-Yei, Psychic Shark Hybrid Uncommon 9{1}{2/u}{2/u}{2/b}{2/b} Creature – Shark Boss 3 3 Flash
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever Lis-Yei, Psychic Shark or another Boss you control attacks, exile target card from the defending player's graveyard and Scry 2.
0
522 Psychic Subjugation Hybrid Common 4{2}{u/b}{u/b} Instant Draw two cards.

Each opponent mills four cards.
0
523 Quiqui of the Prenther Trench Hybrid Uncommon 5{2}{u/b}{u/b}{u/b} Legendary Creature – Starfish Boss 2 4 Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
If an opponent would scry, that player draws a card, then mills five cards instead.
0
524 Runner Virus Zombie Hybrid Common 2{1}{u/b} Creature – Zombie Rogue 1 1 Flash
Until the beginning of your next endstep, you may cast the next creature spell you cast as if it has flash.
0
525 Viroals, Mind Reaper Hybrid Rare 6{4}{u/b}{u/b} Legendary Creature – Cephalid Rogue Boss 4 4 Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever you cast a creature spell during an opponent's turn, that player mills four cards, you lose 1 life, and draw a card.
0
526 Cambis, War Avatar Hybrid Rare 10{2}{2/r}{2/r}{2/b}{2/b} Legendary Creature – Avatar Boss 4 4 Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever another creature you control that was dealt damage this turn dies, put a +1/+1 counter on Cambis, War Avatar and create a tapped Treasure token.
0
527 Dari, Death-Hammer Deviant Hybrid Uncommon 5{2}{r/b}{r/b}{r/b} Legendary Creature – Human Berserker Boss 4 4 Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
As long as Dari, Death-Hammer Deviant is equipped, Dari has menace and Ward- pay 3 life.
Other equipped creatures you control get +2/-1 and ward- pay 1 life.
0
528 Fang Arrow Archer Hybrid Uncommon 2{b/r}{b/r} Creature – Vampire Archer 2 2 Pay 2 life: Fang Arrow Archer gets +2/-1 until end of turn. Activate this ability only once each turn.

{t},- Sacrifice Fang Arrow Archer: Deal 1 damage to target creature and that creature's controller. You gain 1 life.
0
529 Garámos, Wrathful Sage Hybrid Uncommon 6{2/b}{r/b}{r/b}{2/r} Legendary Creature – Human Warlock Boss 4 4 Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever a player is dealt combat damage, that player can't gain life until end of turn.
At the beginning of each endstep, Garámos, Wrathful Sage deals 1 damage to each creature that was dealt combat damage this turn.
0
530 Hound of the Fourth Hell Hybrid Common 5{3}{b/r}{b/r} Creature – Devil Hound 3 3 When Hound of the Fourth Hell enters the battlefield, Hound of the Fourth Hell deals damage equal to its power to target creature with a mana value of 3 or less.

{r/b}{r/b}: Hound of the Fourth Hell gains menace until end of turn.
0
531 Koigyat, Blood Maw Hybrid Rare 7{3}{r/b}{r/b}{r/b}{r/b} Legendary Creature – Dragon Boss 4 5 Flying haste
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
At the beginning of your endstep, each opponent who didn't lose life this turn loses 3 life.
At the beginning of your endstep, discard a card, then draw a card for each opponent who didn't lose life this turn.
0
532 Sojoux, Vampiric Stiletto Hybrid Common 2{1}{b/r} Legendary Artifact – Equipment Equipped creature gets +1/+0.

At the beginning of your endstep, if a creature that was dealt damage by the equipped creature died this turn, lose 2 life and put a +1/+1 counter on the equipped creature.

Equip {r/b}, pay 2 life
0
533 Dance of Brutality Hybrid Uncommon 4{3}{g/r} Sorcery Until end of turn, damage dealt by creatures can't be prevented.

Up to two target creatures you control get +1/+1 and gain trample until end of turn.
0
534 Hinterland Hell Raiser Hybrid Common 2{1}{r/g} Creature – Human Barbarian 2 2 Hinterland Hell Raiser enters the battlefield with a trample and a reach counter if an artifact card you don't own entered a player's graveyard this turn. 0
535 Shemla, Wild Fury Hybrid Uncommon 10{2}{2/r}{2/r}{2/g}{2/g} Legendary Creature – Centaur Shaman Boss 3 4 Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
At the beginning of your endstep choose one —
• Exile an instant or sorcery card from your graveyard and create X 1/1 green Saproling tokens, where X is the exiled card's mana value.
•Sacrifice any number of tokens. When one or more tokens are sacrificed this way, you may return an instant or sorcery with a mana value of X or less from your graveyard to your hand, where X is the number of tokens sacrificed this way.
0
536 Tafket, Web King Hybrid Uncommon 12{2/r}{2/r}{2/r}{2/g}{2/g}{2/g} Legendary Creature – Spider Boss 5 5 Reach
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever a creature dealt combat damage by Tafket, Web King dies, create a Treasure token and untap target land you control.
Sacrifice three treasures: Put a deathtouch and a menace counter on Tafket.
0
537 Varwoods Hunter Hybrid Common 2{r/g}{r/g} Creature – Centaur Warrior 3 1 Whenever Varwoods Hunter attacks, if you control three or more Lairs Varwoods Hunter gets +1/+1 and gains trample until end of turn. 0
538 Cheline, Light Elf Gate Keeper Hybrid Uncommon 5{2}{g/w}{g/w}{g/w} Legendary Creature – Elf Cleric Boss 3 4 Vigilance
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
At the beginning of your endstep, gain 1 life for each untapped creature you control.
At the beginning of your upkeep, if you have more life than each opponent, distribute up to two +1/+1 counters among one or two target creatures.
0
539 Doulyan, Untamed Prince Hybrid Uncommon 12{2/g}{2/g}{2/g}{2/w}{2/w}{2/w} Legendary Creature – Horse Boss 3 6 vigilance
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever Doulyan, Untamed Prince attacks, you may put a vigilance counter on up to one other target Boss you control and untap it.
0
540 Farfolsh, the Sword of Beginnings Hybrid Uncommon 4{2}{g/w}{g/w} Legendary Artifact – Equipment Reward {0} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature has vigilance.
Whenever the equipped creature attacks or blocks, put a +1/+1 counter on the equipped creature.
Equip {g/w}{g/w}
0
541 Gidaki Paw Scout Hybrid Common 2{1}{g/w} Creature – Cat Scout 1 1 Vigilance
When Gidaki Paw Scout enters the battlefield, if an opponent controls more lands than you, reveal cards from the top of your library until you reveal Forest, Plains, or Lair, and add that card to your hand. Put the rest on the bottom of your library in a random order.
0
542 Omz, Light Elf Progenitor Hybrid Rare 12{2/g}{2/g}{2/g}{2/w}{2/w}{2/w} Legendary Creature – Elder Elf Boss 5 5 Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
At the beginning of your upkeep, reveal the top five cards of your library. Each creature revealed this way into your hand and the rest on the bottom of your library in any order.
Shuffle five creatures into their owner's libraries: Return Omz, Light Elf Progenitor from your graveyard to the battlefield.
0
543 Sensation of the Natural Hybrid Common 2{1}{g/w} Enchantment – Aura Enchant creature
Enchanted creature has protection from creatures with deathtouch.
As long as an opponent controls an artifact or an enchantment, enchanted creature gets +2/+2.
0
544 Hand of Resurrection Hybrid Uncommon 3{1}{w/b}{w/b} Artifact Reward {1}{w/b} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
{w/b}{w/b},{t}- Sacrifice Hand of Resurrection: Return target creature that died this turn from your graveyard to the battlefield. If that creature is a boss, it enters the battlefield with a +1/+1 counter and a lifelink counter.
0
545 Hravol Road Ghosts Hybrid Common 4{2}{w/b}{w/b} Creature – Spirit 2 3 Flying, lifelink

{w/b}, Exile Hravol Road Ghosts from your graveyard: Gain 2 life.
0
546 Psychopomp Punisher Hybrid Common 5{3}{w/b}{w/b} Creature – Angel 3 3 Flying
At the beginning of your endstep, if you lost life this turn, target opponent exiles their graveyard.
0
547 Saint of Life, Fichao Hybrid Uncommon 12{2/w}{2/w}{2/w}{2/b}{2/b}{2/b} Legendary Creature – Human Cleric Boss 2 5 Lifelink
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
If you would gain life, you gain that much life plus 2 instead.
If a spell you cast or the ability of another permanent you control would cause an opponent to lose life, that player loses that much life plus 2 instead.
0
548 Sheep of Dreams, Kownt Hybrid Uncommon 4{1}{w/b}{w/b}{w/b} Legendary Creature – Sheep Boss 1 6 Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
If a permanent you don't own would be put into a player's graveyard from the battlefield, exile that card instead, scry 1, and gain 1 life.
0
549 Acid Dagger Hybrid Rare 7{3}{2/b}{2/g} Artifact – Equipment Creatures blocking or being blocked by the equipped creature get -0/-2 until end of turn. If a creature blocking or being blocked by the equipped creature ad any Auras or Equipment attached to it, its controller sacrifices one of them.

Equip {2/b}{2/g}
0
550 Bulbous Swamp Crone Hybrid Uncommon 6{4}{b/g}{b/g} Creature – Plant Hag 5 5 When Bulbous Swamp Crone enters the battlefield, gain 3 life.
When Bulbous Swamp Crone dies, put a +1/+1 counter on target creature you control. If that a creature is a Boss, put two +1/+1 counters on it instead.
0
551 Noxious Commoner Hybrid Common 5{1}{2/b}{2/g} Creature – Elf Peasant 2 2 Flash, deathtouch 0
552 Selanz, First Dark Elf Hybrid Rare 12{2/b}{2/b}{2/b}{2/g}{2/g}{2/g} Legendary Creature – Elder Elf Boss 5 5 Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
If Selanz, First Dark Elf would exit the battlefield, shuffle Selanz into your library instead.
At the beginning of each endstep, put a +1/+1 counter on Selanz, then lose X life and scry X, where X is the number of counters on Selanz.
0
553 Siquahi, Life-Taker Hybrid Uncommon 8{2/b}{2/b}{2/g}{2/g} Legendary Creature – Human Warlock Boss 2 2 Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever a creature you control dies, put a +1/+1 counter on Siquahi, Life-Taker and gain 1 life.
Remove two +1/+1 counters: Siquahi gains indestructible until end of turn. Activate this ability only during your turn.
0
554 Sonmei, Driel's Dream Hybrid Uncommon 14{2}{2/b}{2/b}{2/b}{2/g}{2/g}{2/g} Legendary Creature – Treefolk Boss 4 5 Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
At the beginning of your endstep, exile each creature card from an opponents' graveyard: Create X 1/1 green Saproling tokens, where X is the number of creature card exiled this way.
{g/b}: Target Saproling gains deathtouch until end of turn.
0
555 Steal From the Dead Hybrid Common 1{b/g} Instant Exile target card from a graveyard. If a creature card was exiled this way, create a tapped 1/1 green Saproling token. Otherwise, create a tapped Treasure token. 0
556 Byrliac's Body of Bounty Hybrid Mythic 6{2}{u/g}{u/g}{u/g}{u/g} Legendary Enchantment – Aura Enchant creature you control
At the beginning of your upkeep, create a token copy of the enchanted creature, except if that creature is legendary, the token isn't legendary.

{2}{u/g}{u/g}{u/g}: Attach a token copy of Byrliac's Body of Bounty to target creature that shares a name with the enchanted creature, except the token isn't legendary.
0
557 Jazmi, Varwood Tracker Hybrid Uncommon 9{1}{2/g}{2/g}{2/u}{2/u} Legendary Creature – Human Scout Boss 3 6 Ward {1}
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever Jazmi, Varwood Tracker or another Boss you control deals combat damage to an opponent, if you haven't drawn your second card this turn, you may draw a card.
0
558 Mutagenic Morph Hybrid Uncommon 2{g/u}{g/u} Instant Target creature becomes a 4/4 green Beast until end of turn.
If that creature is a Boss you control, it gains a +1/+1 counter and has hexproof until end of turn.
0
559 Onvy, Brain Bane Hybrid Uncommon 12{2/g}{2/g}{2/g}{2/u}{2/u}{2/u} Legendary Creature – Frog Boss 3 6 Reach
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever Onvy, Brain Bane becomes the target of an instant or sorcery spell you cast, put a +1/+1 counter on it, then each opponents mills X cards, where X is the number of counters on Onvy.
0
560 Pleya's Strike Hybrid Common 1{g/u} Sorcery Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card." 0
561 Shape-Maker, Byrliac Hybrid Rare 12{2/g}{2/g}{2/g}{2/u}{2/u}{2/u} Legendary Creature – Illusion Boss 4 3 Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
If a nonlegendary creature would enter the battlefield under an oppnent's control, that creature enters as a copy of target nonlegendary creature of your choice instead.
0
562 Steal From the Skies Hybrid Common 2{1}{u/g} Instant Until end of turn target creature gains hexproof and "when this creature deals combat damage to a creature with flying, draw a card." 0
563 Yulgchi, Slime Tongue Hybrid Rare 11{3}{2/g}{2/g}{2/u}{2/u} Legendary Creature – Frog Ooze Boss 3 7 Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
{t}: Target permanent doesn't untap during its controller's untap step. When Yulgchi, Slime Tongue untaps return that card to its owner's hand. When a card is returned to its owner's hand this way, Yulgchi gets +X/+X until end of turn, where X is the mana value of that card.
0
564 Joi'Mkah of the Flash Forge Hybrid Rare 10{2}{2/u}{2/u}{2/r}{2/r} Legendary Creature – Naga Artificer Boss 5 5 Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever a nontoken artifact enters the battlefield under your control, create a a token copy of that artifact an untap it. If it's a creature it gains haste. Sacrifice that token at the beginning of the next endstep.
0
565 Lansis, Spell Breath Hybrid Uncommon 12{2/u}{2/u}{2/u}{2/r}{2/r}{2/r} Legendary Creature – Dragon Boss 2 5 Flying
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever you cast an instant or sorcery spell, target creature you control gets +1/+0 and gains haste and hexrpoof until end of turn.
0
566 Spell-Stream Dragon Hybrid Common 7{3}{u/r}{u/r}{u/r}{u/r} Creature – Dragon 4 4 Flying
As long as Spell-Stream Dragon is tapped, instants and sorceries you cast cost {2} less.
0
567 Triple Spell-Spread Hybrid Common 3{1}{u/r}{u/r} Instant Copy target instant or sorcery spell you control with a mana value of one twice. You may choose new targets for the copy. 0
568 Yajniah Waterfall Monk Hybrid Uncommon 1{u/r} Creature – Human Monk 1 1 Prowess
{t}: Add {u} or {r}. Spend this mana only to cast spells from exile or the top of your library.
0
569 Zhasnuf, Futurist Hybrid Uncommon 5{u/r}{u/r}{u/r}{u/r}{u/r} Legendary Creature – Human Wizard Boss 5 4 Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever you would draw a card other than during your draw step, exile the top card of your library instead. At the beginning of your endstep, add all cards exiled this to your hand at the beginning of each enstep.
0
570 Divine Flame Double-Axe Hybrid Rare 12{2/r}{2/r}{2/r}{2/w}{2/w}{2/w} Legendary Artifact – Equipment Reward {r/w}{r/w}{r/w} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
If Divine Flame Double-Axe was cast for its reward cost, you may attach it to target creature when it enters the battlefield.
Equipped creature has doublestrike and "Whenever this creature attacks, you may destroy another target artifact. If you do, put a +1/+1 counter on the equipped creature."
Equip {1}{r/w}{r/w}
0
571 Ethlaux, Pure Service Hybrid Uncommon 12{2/r}{2/r}{2/r}{2/w}{2/w}{2/w} Legendary Creature – Phoenix Boss 4 3 Flying
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
At the beginning of your endstep, if two or more other creatures dealt an opponent combat damage, you may return Ethlaux, Pure Service from your graveyard to the battlefield tapped.
0
572 Nuvilee, Forge-Frenzied Hybrid Uncommon 3{1}{r/w}{r/w} Legendary Creature – Kor Artificer Boss 3 1 Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever Nuvilee, Forge-Frenzied attacks, Nuvilee gets +X/+X until end of turn, where X is the number of artifacts that entered the battlefield under your control this turn. If X is 0 or less, create a tapped Treasure token instead.
0
573 Slag Samurai Hybrid Common 3{1}{r/w}{r/w} Artifact Creature – Elemental Samurai 3 1 Reward {r/w}{r/w} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
First strike

Whenever another artifact enters the battlefield under your control, Slag Samurai gets +1/+0 until end of turn.
0
574 Smelter's Grasp Hybrid Common 2{1}{r/w} Sorcery Destroy target artifact and create a Treasure token. 0
575 Swift Grace Hybrid Uncommon 3{2}{r/w} Instant Put a first strike counter on target creature and that creature gets +2/+1 until end of turn. If you spent both {r} and {w} casting Swift Grace, that creature gains doublestrike until end of turn. 0
576 Armor of Godfolk Nail Artifact Uncommon 4{4} Artifact – Equipment Equipped creature gets +1/+1 and has indestructible.

Equip {2/w}{2/u}{2/b}{2/r}{2/g}
0
577 Bone-Breaker Hammer Artifact Common 4{4} Artifact – Equipment Reward {0} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +2/+0 and has trample.

Equip {3}
1 1652896418 on 18 May 2022 by Sorrow
578 Boss's Medallion Artifact Rare 2{2} Artifact Reward {1} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
{t}: Add one mana of any color.
{1},{t}: Add two mana of any color combination from among the colors of Bosses you control.
0
579 Dagger Badger Artifact Uncommon 4{4} Artifact Creature – Badger 3 1 First strike

As long as Dagger Badger is equipped, Dagger Badger has doublestrike.
0
580 Giant Performance Fan Artifact Common 4{4} Artifact – Equipment Reward {0} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +0/+3 and has "Untap this creature during each player's untap step."

Equip {3}
0
581 Glory-Wrought Golem Artifact Common 6{6} Artifact Creature – Golem 3 4 Reward {5} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
{3}: Glory-Wrought Golem can’t be blocked by nonlegendary creatures until end of turn.
0
582 Gwalthain, Rust Lord Artifact Uncommon 6{6} Legendary Artifact Creature – Boss 0 0 Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Gwalthain, Rust Lord enters the battlefield with five +1/+1 counters.
If damage would be dealt to Gwalthain while Gwalthain has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Gwalthain.
2 1653290479 on 23 May 2022 by SecretInfiltrator
583 Large Coin Artifact Common 2{2} Artifact – Treasure Reward {1} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Large Coin enters the battlefield tapped.

As long as you control three or more Treasure tokens, Large Coin is a colorless 1/1 creature in addition to its other types.
0
584 Psychedelic Stew Artifact Common 1{1} Artifact – Food Reward {0} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)

{2},{t}.”, Sacrifice this artifact: You gain 3 life.
{5},{t}: Scry 1
0
585 Shauldris, Gargantuan Galleon Artifact Rare 7{7} Legendary Artifact – Vehicle 12 12 Whenever Shauldris, Gargantuan Galleon attacks, you may put up to two artifact cards from your hand onto the battlefield. If you put an Equipment onto the battlefield this way, you may attach it to a creature you control. If that artifact has any activated abilities, those abilities cost {0} to activate until end of turn. Return those cards to your hand at the beginning of the next endstep.

Crew 10
0
586 Spell-Cleaver Axe Artifact Rare 4{4} Artifact – Equipment Reward {2} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +2/+1 and has "{1}{2/r},{t}: Change the target of target activated ability that targets the equipped creature to another target creature."

Equip {3}
0
587 Spell-Slime Bracelet Artifact Rare 5{5} Artifact – Equipment Reward {3} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +0/+1 and has Ward {2}.

As long as Spell-Slime Bracelet is equipped, players can only cast instants when they could cast a sorcery.
Equip- {1} and discard a card.
0
588 Blood-Soaked Battlefield Land Rare 0 Land – Plains ({t}: Add {w}.)
Whenever a creature an opponent controls leaves the battlefield, Blood-Soaked Battlefield becomes a Swamp and a Mountain until end of turn.
0
589 Candy Cave Land Uncommon 0 Artifact Land – Food Lair Candy Cave enters the battlefield tapped.
{t}: Add {c}.
{t}: Add one mana of any color another Lair you control could produce.

{2},{t}.”, Sacrifice this artifact: You gain 3 life.
0
590 Dream-Bound Sanctum Land Rare 0 Land – Island ({t}: Add {u}.)
Whenever a creature an opponent controls leaves the battlefield, Dream-Bound Sanctum becomes a Mountain and a Forest until end of turn.
1 1652938309 on 19 May 2022 by Sorrow
591 Grisly Canyon's Crevice Land Rare 0 Land – Swamp ({t}: Add {b}.)
Whenever a creature an opponent controls leaves the battlefield, Grisly Canyon's Crevice becomes a Forest and a Plains until end of turn.
1 1652938458 on 19 May 2022 by Sorrow
592 Lair of Agreeance Land Rare 0 Land – Lair {t}: Add {1}.
{t}: Add {g}, {w}, or {u}. Activate this ability only if you control a white boss.
0
593 Lair of Derangement Land Rare 0 Land – Lair {t}: Add {1}.
{t}: Add {u}, {b}, or {r}. Activate this ability only if you control a black boss.
1 1653563150 on 26 May 2022 by Sorrow
594 Lair of Excess Land Rare 0 Land – Lair {t}: Add {1}.
{t}: Add {r}, {g}, or {w}. Activate this ability only if you control a green boss.
1 1653563242 on 26 May 2022 by Sorrow
595 Lair of Fury Land Rare 0 Land – Lair {t}: Add {1}.
{t}: Add {b}, {r}, or {g}. Activate this ability only if you control a red boss.
1 1653563205 on 26 May 2022 by Sorrow
596 Lair of Patience Land Rare 0 Land – Lair {t}: Add {1}.
{t}: Add {w}, {u}, or {b}. Activate this ability only if you control a blue boss.
1 1653563109 on 26 May 2022 by Sorrow
597 Lair of Patient Zero Land Common 0 Land – Lair Lair of Patient Zero enters the battlefield tapped.
{t}: Add {u} or {b}.
{4},{t}: Each creature you control with a Tier gets +1/+1 until end of turn.
1 1652954698 on 19 May 2022 by Sorrow
598 Lair of the Fawning Shut-In Land Uncommon 0 Land – Lair Lair of the Fawning Shut-In enters the battlefield tapped. If you control a Boss, when Lair of the Fawning Shut-In enters the battlefield you may sacrifice a basic land. If you do, Lair of the Fawning Shut-In enters the battlefield untapped.
{t}: Add {g} or {u}
1 1653218918 on 22 May 2022 by Sorrow
599 Lair of the Fitful Tyrant Land Uncommon 0 Land – Lair Lair of the Fitful Tyrant enters the battlefield tapped. If you control a Boss, when Lair of the Fitful Tyrant enters the battlefield you may sacrifice a basic land. If you do, Lair of the Fitful Tyrant enters the battlefield untapped.
{t}: Add {u} or {r}
1 1653218582 on 22 May 2022 by Sorrow
600 Lair of the Governing Body Land Common 0 Land – Lair Lair of the Governing Body enters the battlefield tapped.
{t}: Add {w} or {u}.
{4},{t}: Each creature you control with a Tier gets +1/+1 until end of turn.
0
601 Lair of the Hateful Land Common 0 Land – Lair Lair of the Hateful enters the battlefield tapped.
{t}: Add {b} or {r}.
{4},{t}: Each creature you control with a Tier gets +1/+1 until end of turn.
1 1652954776 on 19 May 2022 by Sorrow
602 Lair of the Impatient Ones Land Common 0 Land – Lair Lair of the Impatient Ones enters the battlefield tapped.
{t}: Add {r} or {g}.
{4},{t}: Each creature you control with a Tier gets +1/+1 until end of turn.
1 1652954804 on 19 May 2022 by Sorrow
603 Lair of the Mindless Mob Land Uncommon 0 Land – Lair Lair of the Mindless Mob enters the battlefield tapped. If you control a Boss, when Lair of the Mindless Mob enters the battlefield you may sacrifice a basic land. If you do, Lair of the Mindless Mob enters the battlefield untapped.
{t}: Add {r} or {w}
1 1653218735 on 22 May 2022 by Sorrow
604 Lair of the Narcotic Eaters Land Uncommon 0 Land – Lair Lair of the Narcotic Eaters enters the battlefield tapped. If you control a Boss, when Lair of the Narcotic Eaters enters the battlefield you may sacrifice a basic land. If you do, Lair of the Narcotic Eaters enters the battlefield untapped.
{t}: Add {b} or {g}
1 1653218665 on 22 May 2022 by Sorrow
605 Lair of the Solemn Sentinels Land Common 0 Land – Lair Lair of the Solemn Sentinels enters the battlefield tapped.
{t}: Add {g} or {w}.
{4},{t}: Each creature you control with a Tier gets +1/+1 until end of turn.
1 1652954855 on 19 May 2022 by Sorrow
606 Lair of the Wasting Generation Land Uncommon 0 Land – Lair Lair of the Wasting Generation enters the battlefield tapped. If you control a Boss, when Lair of the Wasting Generation enters the battlefield you may sacrifice a basic land. If you do, Lair of the Wasting Generation enters the battlefield untapped.
{t}: Add {w} or {b}
0
607 Living Dungeon Land Rare 0 Land – Lair {t}: Add {c}.
{4}: Living Dungeon becomes an X/X elemental until end of turn, where X is the number of Bosses you control. For each Boss you control, you may put you choice of a +1/+1 counter, trample counter, menace counter, vigilance counter, flying counter, first strike counter, haste counter, lifelink, deathtouch, or reach counter on Living Dungeon.
0
608 Mist-Blanketed Woods Land Rare 0 Land – Forest ({t}: Add {g}.)
Whenever a creature an opponent controls leaves the battlefield, Mist-Blanketed Woods becomes an Island and a Swamp until end of turn.
1 1652938592 on 19 May 2022 by Sorrow
609 Volcanic Monastery Land Rare 0 Land – Mountain ({t}: Add {r}.)
Whenever a creature an opponent controls leaves the battlefield, Volcanic Monastery becomes a Plains and an Island until end of turn.