(Generic)Isekai/Dungeon Test concepts
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Showing 50 of 65 Red cards
Go to section: Colourless (6) White (65) Blue (65) Black (65) Red (65) Green (65) Multicolour (181) Hybrid (63) Artifact (12) Land (22)
Show rarities: C U R M
Flying
Whenever Blaze-Breath Dragon attacks, you may discard an instant or sorcery from your hand. If you do, Blaze-Breath Dragon deals 2 damage to each nonlegendary creature that you don't control.
Whenever Blaze-Breath Dragon attacks, you may discard an instant or sorcery from your hand. If you do, Blaze-Breath Dragon deals 2 damage to each nonlegendary creature that you don't control.
3/3
Whenever you cast a spell from exile, scry 1.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)

,
: Destroy target artifact. Target creature you control gains a first strike counter.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)



3/5
Whenever an opponent casts a spell during the combat phase, Blood-Sworn Knight gets +1/+0 and gains first strike until end of turn.
0/3

The boggart clans of the plains are a little smarter than the goblins of caves, mazes, and mountains. A little.
2/1
Whenever you cast a card with Reward, exile the top card of your library. You may play cards exiled that way until the end of your next turn.
2/3
Whenever an opponent sacrifices a Treasure, Burbazz's Tax Collector deals 1 damage to that player unless that player has you create a Treasure token instead.
2/2
Haste, Ward—Pay 4 life
Tier 4 (Tier 1 creature spells you cast cost
less. Tier 2 creature spells you cast cost
less.)
When Burbazz, Conflict King enters the battlefield or attacks, gain control of up to one target Boss with Tier 3, up to two target Bosses with Tier 2, and up to three target bosses with Tier 1 until end of turn. Untap those creatures. Those creatures gain haste until end of turn.
Tier 4 (Tier 1 creature spells you cast cost


When Burbazz, Conflict King enters the battlefield or attacks, gain control of up to one target Boss with Tier 3, up to two target Bosses with Tier 2, and up to three target bosses with Tier 1 until end of turn. Untap those creatures. Those creatures gain haste until end of turn.
8/6
Deal 5 damage to any target. Damage dealt this way can't be prevented. If a permanent is targeted this way, that permanent loses indestructible until end of turn and can't gain indestructible until end of turn. If that permanent would be put into a graveyard this turn, exile it instead.
Create a tapped 5/5 red Dragon token with flying.
Create a tapped 5/5 red Dragon token with flying.
Haste
Whenever you cast a spell for its reward cost, Club-Clunk Vanguard gains trample until end of turn.
Whenever you cast a spell for its reward cost, Club-Clunk Vanguard gains trample until end of turn.
6/5
Collection Persecutor can’t block.

: Collection Persecutor gets +1/+0 for each artifact your opponents control. Activate this ability only once each turn.


2/2
Haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
Discard an instant or sorcery: Create a 1/1 red Goblin token. You can activate this ability X times per turn, where X is the number of Bosses you control.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
Discard an instant or sorcery: Create a 1/1 red Goblin token. You can activate this ability X times per turn, where X is the number of Bosses you control.
2/1
Target creature fights another target creature. Each of those creatures deals 2 damage to the other creature's controller.
Target creature gets +1/+1 for each nontoken artifact you control.
Haste

,
: Deal 2 damage to target creature. This ability costs
less to activate if you control a Boss.




The minotaurs charge on their master's command, and won't stop their attack until either they or their target dies.
2/2
Create two 1/1 red Goblin creature tokens.
Being Warussen's meal is far more merciful than the adventurers that come into the Crypt of Haldim.


Sacrifice Dragonfire Shard: Add

Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature has Ward—Pay 3 life
and "Whenever this creature is dealt noncombat damage, this creature gets +3/+0 until end of turn."
Equip



Equipped creature has Ward—Pay 3 life
and "Whenever this creature is dealt noncombat damage, this creature gets +3/+0 until end of turn."
Equip



Target blocked creature you control with first strike or double strike deals damage equal to its power to target opponent.
Enchant creature
Enchanted creature gets +3/+0 and has menace.


, Exile Fearsomeness Blessing from your graveyard: Target creature gets +3/+0 and gains menace until end of turn.
Enchanted creature gets +3/+0 and has menace.





Equip

Flame-Breath Cone costs
less if you control a red Boss.
Deal 3 damage to target creature, 2 damage to another target creature, and 1 damage to another target creature.

Deal 3 damage to target creature, 2 damage to another target creature, and 1 damage to another target creature.
Flames of Punishment costs
less for each red Boss you control.
Deal 7 damage to target creature. If a creature dealt damage this way would die, exile it instead and deal 3 damage to that creature's controller.

Deal 7 damage to target creature. If a creature dealt damage this way would die, exile it instead and deal 3 damage to that creature's controller.
Reach

,
: Deal 3 damage to target creature. Activate this ability only if you've cast an instant or sorcery this turn.



1/3
When Fourth-Floor Ambush Greeter enters the battlefield, you may sacrifice a Lair. If you do, put a +1/+1 counter, a menace counter, and a first strike counter on each Boss you control.
6/6
Haste
Discard your hand,
, Sacrifice Gambler's Hand: Draw five cards.
Discard your hand,

5/5
Bosses you control have doublestrike.
When Hell Lasher enters the battlefield, destroy target land.
Sacrifice four Lairs: Create a token copy of Hell Lasher with haste and "At the beginning of the next endstep, sacrifice this creature."
Sacrifice four Lairs: Create a token copy of Hell Lasher with haste and "At the beginning of the next endstep, sacrifice this creature."
4/4
Whenever the equipped creature attacks, you may discard a card. If you do, draw a card.
Whenever you discard an instant or sorcery card, double the equipped creature's power until end of turn.
Equip

Whenever you discard an instant or sorcery card, double the equipped creature's power until end of turn.
Equip


Deal 3+X damage to 1+X targets, where, X is the number of cards in your graveyard named Infamous Hellfire.
Enchant creature
Whenever enchanted creature becomes blocked, the enchanted creature deals damage equal to its power to target blocking creature.
Whenever enchanted creature becomes blocked, the enchanted creature deals damage equal to its power to target blocking creature.
Ward- Pay 2 life and deal 2 damage to each creature and planeswalker you control
Tier 4 (Tier 1 creature spells you cast cost
less. Tier 2 creature spells you cast cost
less.)
Copy each instant or sorcery spell you cast that targets Kella Vinz, Rage-Ridden three times.


,
: Exile the top five cards of your library. You may add all instant and sorcery cards exile this way to your hand.
Tier 4 (Tier 1 creature spells you cast cost


Copy each instant or sorcery spell you cast that targets Kella Vinz, Rage-Ridden three times.




9/9
When Kez Coast Pirate deals combat damage to a player, create a Treasure token unless that player sacrifices an artfiact.
2/2
Menace, haste
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever Liang, the War Goblin attacks another target creature you control gets +X/+0 until end of turn, where X is the number of attacking creatures you control.
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever Liang, the War Goblin attacks another target creature you control gets +X/+0 until end of turn, where X is the number of attacking creatures you control.
3/3
Equipped creature has prowess.
Whenever you cast an instant or sorcery, you may sacrifice Lightning Axe. If you do, deal 3 damage to any target.
Equip
Whenever you cast an instant or sorcery, you may sacrifice Lightning Axe. If you do, deal 3 damage to any target.
Equip



3/1
Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
When Lionfire Medallion enters the battlefield or the equipped creature attacks, Lionfire Medallion deals 1 damage to any target.
As long as Lionfire Medallion is equipped to a creature, ward costs of opponent's creatures become
.
Equip


When Lionfire Medallion enters the battlefield or the equipped creature attacks, Lionfire Medallion deals 1 damage to any target.
As long as Lionfire Medallion is equipped to a creature, ward costs of opponent's creatures become

Equip


Whenever Loot Scout deals combat damage to a player, create a tapped Treasure token.
Loot can be found anywhere by those who know where to look.
1/1
Trample
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
Whenever you cast your first instant or sorcery spell that targets a creature or player each turn, you may discard an instant or sorcery card. If you do, copy that spell up to X times at random, where X is the discarded card's mana value. You may choose new targets for each copy.
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost

Whenever you cast your first instant or sorcery spell that targets a creature or player each turn, you may discard an instant or sorcery card. If you do, copy that spell up to X times at random, where X is the discarded card's mana value. You may choose new targets for each copy.
6/5
When you cast Luck-Burster Bolt, if you control a tier 2 or higher creature, you pay
. If you do, destroy target artifact or enchantment.
Deal 3 damage to any target.

Deal 3 damage to any target.
Whenever Malfunction Maker Goblin attacks, you may pay 
. If you do, destroy a random artifact the defending player controls.


2/1

2/2
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Pisha, the Hammering Tail enters the battlefield, destroy target artifact.

: Pisha gets +X/+0 until end of turn, where X is the number of artifacts in target opponent's graveyard.
When Pisha, the Hammering Tail enters the battlefield, destroy target artifact.


3/3
When equipped creature attacks, it deals 1 damage to any target. If that target is a creature, flip a coin. If you win the flip, that creature can't block this turn.
Equip:
or Tap an untapped Lair
Equip:

Doublestrike


: Creatures dealt damage by Rabid Cerberus get -1/-1 until end of turn.



These dogs roam the third dungeon floor, biting anything that moves.
4/5
Enchant creature
Enchanted creature has "When this creature dies, deal damage equal to its power to target player and creature that many Treasure tokens."
Enchanted creature has "When this creature dies, deal damage equal to its power to target player and creature that many Treasure tokens."
Choose two. If you control a red Boss, choose three instead.
• Destroy target land.
• Deal 3 damage to any target.
• Destroy all artifacts you don't control.
• Double the amount of damage that would be dealt by target creature until end of turn.
• Destroy target land.
• Deal 3 damage to any target.
• Destroy all artifacts you don't control.
• Double the amount of damage that would be dealt by target creature until end of turn.
Search target player's library for up to five land cards and exile them. For each land exiled this way that shares a name with a land on the battlefield, deal 2 damage to each creature. Damage dealt this way can't be prevented. That player shuffles their library.
Haste
When Rumblo's Armorer dies, you may attach equipment at instant speed until end of turn.
When Rumblo's Armorer dies, you may attach equipment at instant speed until end of turn.
"A spear? We'll need these shields, and a hammer to break the shaft." -Rumblo, Second Floor Boss
1/1
Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +2/+1.
Whenever equipped creature dies, create a 1/1 red Goblin token.
Equip


Equipped creature gets +2/+1.
Whenever equipped creature dies, create a 1/1 red Goblin token.
Equip


Go to section: Colourless (6) White (65) Blue (65) Black (65) Red (65) Green (65) Multicolour (181) Hybrid (63) Artifact (12) Land (22)
Show rarities: C U R M
(Generic)Isekai/Dungeon Test concepts: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | End Ideas |
Whenever enchanted creature attacks, nonmana abilities of permanents opponents control cost an additional 2 life to activate until end of turn.