(Generic)Isekai/Dungeon Test concepts
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Mechanics | End Ideas |
Showing 31 of 181 Multicolour cards
Go to section: Colourless (6) White (65) Blue (65) Black (65) Red (65) Green (65) Multicolour (181) Hybrid (63) Artifact (12) Land (22)
Show rarities: C U R M
If a creature that was dealt damage this turn would die, exile it instead.
Vigilance, Deathtouch, Menace
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
If Croayse, Heavenless would die, return Croayse to your hand and create a 1/1 red Devil token with "When this creature dies, deal 1 damage to any target.", a 4/4 white Angel token with flying, and a 2/2 black Vampire token with lifelink instead.
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost

If Croayse, Heavenless would die, return Croayse to your hand and create a 1/1 red Devil token with "When this creature dies, deal 1 damage to any target.", a 4/4 white Angel token with flying, and a 2/2 black Vampire token with lifelink instead.
7/1
Sacrifice Glow of Jealousy: Players can't lose or gain life this turn.
At the beginning of your upkeep, exile target nonland permanent, target nonbasic land, and target card in a graveyard from each opponent who has eight or more cards in their hand unless that player discards seven cards.
At the beginning of your upkeep, exile target nonland permanent, target nonbasic land, and target card in a graveyard from each opponent who has eight or more cards in their hand unless that player discards seven cards.
Flying
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Olvaicz, Heaven Ruptured dies, destroy target nonland permanent with a mana value of three or less.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Olvaicz, Heaven Ruptured dies, destroy target nonland permanent with a mana value of three or less.
2/2
Flying, deathtouch, doublestrike
Tier 4 (Tier 1 creature spells you cast cost
less. Tier 2 creature spells you cast cost
less.)
Whenever you cast an instant or sorcery spell, each opponent sacrifices an artifact, creature, and an enchantment they control.
Tier 4 (Tier 1 creature spells you cast cost


Whenever you cast an instant or sorcery spell, each opponent sacrifices an artifact, creature, and an enchantment they control.
4/4
Flying, trample
Tier 4 (Tier 1 creature spells you cast cost
less. Tier 2 creature spells you cast cost
less.)
Whenever you draw a card, creatures you control get +1/+1 until end of turn.
At the beginning of your endstep, if you have seven or more cards in your hand, you may exile target creature. If you do, its controller creates an 8/8 green elemental token with indestructible.
Tier 4 (Tier 1 creature spells you cast cost


Whenever you draw a card, creatures you control get +1/+1 until end of turn.
At the beginning of your endstep, if you have seven or more cards in your hand, you may exile target creature. If you do, its controller creates an 8/8 green elemental token with indestructible.
5/5
Flash, first strike, flying
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
Whenever you cast an instant or sorcery spell, target creature you control gets +X/+X until end of turn and gains a trample token, where X is that spell's mana value.
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost

Whenever you cast an instant or sorcery spell, target creature you control gets +X/+X until end of turn and gains a trample token, where X is that spell's mana value.
7/7
Hexproof
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Pfeilso, Spreading Slime dies, return a random instant or sorcery card from your graveyard to your hand. You gain life equal to that card's mana value.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Pfeilso, Spreading Slime dies, return a random instant or sorcery card from your graveyard to your hand. You gain life equal to that card's mana value.
2/2
Primordial World Elemental enters with three of the following counters at random: haste, vigilance, flying, hexproof, first strike, trample, or menace.
Whenever Primordial World Elemental attacks or blocks, you may choose a counter on Primordial World Elemental and put a counter of that type on each other creature you control
Whenever Primordial World Elemental attacks or blocks, you may choose a counter on Primordial World Elemental and put a counter of that type on each other creature you control
6/6
Until end of turn target creature can't be blocked by creatures with a power of 2 or less, another target creature can't block, and another target creature gains flying until end of turn.
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
: Copy target spell and exile Spaceshifter, Quolth until the beginning of your next endstep. You may choose new targets for the copy.


5/5
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
Whenever another Boss enters the battlefield, put a +1/+1 counter on Ijocka, Death-Roller.
Remove a counter from Ijocka,
: Ijocka fights target creature. If Ijocka fights a Boss this way, gain 5 life.

Whenever another Boss enters the battlefield, put a +1/+1 counter on Ijocka, Death-Roller.
Remove a counter from Ijocka,

6/5
Reward 
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Whenever a creature dealt damage this turn by the equipped creature dies, put a +1/+1 counter on the equipped creature and gain life equal to the toughness of the creature that died.
Equip- Pay 3 life,


Whenever a creature dealt damage this turn by the equipped creature dies, put a +1/+1 counter on the equipped creature and gain life equal to the toughness of the creature that died.
Equip- Pay 3 life,

Deathtouch, menace
Tier 4 (Tier 1 creature spells you cast cost
less. Tier 2 creature spells you cast cost
less.)
Whenever Muz, Death Tiger gains a counter, other creatures you control gain deathtouch and menace until end of turn.
Whenever another Boss enters the battlefield under your control, put a +1/+1 counter on Muz.
Tier 4 (Tier 1 creature spells you cast cost


Whenever Muz, Death Tiger gains a counter, other creatures you control gain deathtouch and menace until end of turn.
Whenever another Boss enters the battlefield under your control, put a +1/+1 counter on Muz.
7/5
Lifelink
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
At the beginning of each upkeep, exile target card from that player's graveyard and create a tapped treasure token.
Once per turn, you may cast an artifact, creature, or enchantment spell from an opponent's graveyard. You may only spend mana from Treasures to cast a spell this way.
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost

At the beginning of each upkeep, exile target card from that player's graveyard and create a tapped treasure token.
Once per turn, you may cast an artifact, creature, or enchantment spell from an opponent's graveyard. You may only spend mana from Treasures to cast a spell this way.
1/3





Lifelink
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Zanzia, Life-Blessed dies, gain 1 life for each permanent you control and each card in your graveyard.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Zanzia, Life-Blessed dies, gain 1 life for each permanent you control and each card in your graveyard.
2/2
First strike
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Baawlind, Future Eye dies, scry X, where X is the number of cards in your hand.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Baawlind, Future Eye dies, scry X, where X is the number of cards in your hand.
2/2
As an additional cost to cast Cyclonic Palm, exile a creature you control until end of turn.
Cyclonic Palm deals damage to up to X target attacking creatures, where X is the exiled creature's power.
Cyclonic Palm deals damage to up to X target attacking creatures, where X is the exiled creature's power.
Instants and sorceries you cast during your turn cost
less. If an instant you cast during your turn targets a creature you control, that creature gains first strike until end of turn.

Defender, Flash
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
When Vassei, Volatile Reflection enters the battlefield, name a creature.
Whenever a creature you don’t control with the chosen name attacks, Vassei deals damage equal to that creature’s power to its owner.
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost

When Vassei, Volatile Reflection enters the battlefield, name a creature.
Whenever a creature you don’t control with the chosen name attacks, Vassei deals damage equal to that creature’s power to its owner.
5/5
Flash, haste, prowess
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
Your opponent can't cast instant or sorcery spells with a mana value of four or less during your turn.
Copy the first instant or sorcery spell you cast with a mana value of four or less during each opponent's turn.
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost

Your opponent can't cast instant or sorcery spells with a mana value of four or less during your turn.
Copy the first instant or sorcery spell you cast with a mana value of four or less during each opponent's turn.
6/4
Flying, haste, prowess
Tier 4 (Tier 1 creature spells you cast cost
less. Tier 2 creature spells you cast cost
less.)
Whenever an opponent casts an instant or sorcery spell with a mana value of three or greater, counter that spell and copy it. You may choose new targets for the copy.
Instant and sorcery spells you cast with a mana value of two or less can't be countered by spells or abilities.
Tier 4 (Tier 1 creature spells you cast cost


Whenever an opponent casts an instant or sorcery spell with a mana value of three or greater, counter that spell and copy it. You may choose new targets for the copy.
Instant and sorcery spells you cast with a mana value of two or less can't be countered by spells or abilities.
6/6
Flying
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)


,
: Until end of turn, target creature gets +3/+3 and has hexproof, and "Whenever this creature dies, draw cards equal to its power."
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost





4/3
Each opponent sacrifices X nonland, nontoken permanents and you draw X cards.
When Heilan saw her own death on Vakir's spear, the faerie tried to take Vakir and the Jyale bog with her.
Exile Grim Recall as it resolves.
Draw two cards, then you may discard a card. If you do, return target card from your graveyard to your hand at the beginning of your next upkeep.
Draw two cards, then you may discard a card. If you do, return target card from your graveyard to your hand at the beginning of your next upkeep.
Flash
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Mivalice, Hand of Pain dies, target opponent loses life equal to the number of cards in your hand.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
When Mivalice, Hand of Pain dies, target opponent loses life equal to the number of cards in your hand.
2/2
At the beginning of your endstep, if you have seven or more cards in your graveyard, Scry 1.
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
Once per turn you may exile up to X land cards from your graveyard. If you do, exile an instant or sorcery spell with a mana value of X that shares a color with the color of mana a land exiled this way could add from your graveyard and cast a copy of it. This copy can't be countered by spells or abilities.

Once per turn you may exile up to X land cards from your graveyard. If you do, exile an instant or sorcery spell with a mana value of X that shares a color with the color of mana a land exiled this way could add from your graveyard and cast a copy of it. This copy can't be countered by spells or abilities.
6/5
As an additional cost to cast Return Home, exile a legendary creature you control.
The game ends in a draw.
The game ends in a draw.
Go to section: Colourless (6) White (65) Blue (65) Black (65) Red (65) Green (65) Multicolour (181) Hybrid (63) Artifact (12) Land (22)
Show rarities: C U R M
(Generic)Isekai/Dungeon Test concepts: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | End Ideas |
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
Whenenver Akiond, Grim Slayer or another Boss you control becomes blocked, each opponent loses X life and you gain X life, where X is the number of attacking creatures you control.