(Generic)Isekai/Dungeon Test concepts
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Showing 50 of 181 Multicolour cards
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Show rarities: C U R M
Exile target creature you control, then return that creature to the battlefield. When a creature enters the battlefield this way, it deals damage equal to its power to up to one target creature.
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Flying
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
Whenever you cast an instant or sorcery spell, gain control of up to one target creature with a mana value of 3 or less until end of turn. Untap that creature. It gains haste and flying until end of turn.
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost

Whenever you cast an instant or sorcery spell, gain control of up to one target creature with a mana value of 3 or less until end of turn. Untap that creature. It gains haste and flying until end of turn.
5/3
Flying
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
Whenever an opponent casts a spell for its reward cost, Nalqua, the Most Jealous deals 1 damage to that player and scry 1.
Whenever you cast a spell for its reward cost, create a tapped Treasure token.
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost

Whenever an opponent casts a spell for its reward cost, Nalqua, the Most Jealous deals 1 damage to that player and scry 1.
Whenever you cast a spell for its reward cost, create a tapped Treasure token.
2/1
Tier 4 (Tier 1 creature spells you cast cost
less. Tier 2 creature spells you cast cost
less.)
Whenever an opponent casts a spell, you may reveal cards from the top of your library until you reveal an instant or sorcery spell with a mana value equal to or less than that spell's mana cost. If you do, cast the spell you revealed without paying its mana cost.


Whenever an opponent casts a spell, you may reveal cards from the top of your library until you reveal an instant or sorcery spell with a mana value equal to or less than that spell's mana cost. If you do, cast the spell you revealed without paying its mana cost.
4/5
Exile your hand. Until the beginning of the endstep during your next turn, you may cast cards exiled this way as if they had flash.
Haste, prowess, Ward
At the beginning of your endstep, if Spell-Palm Adept's power is 4 or greater, you may draw a card.

At the beginning of your endstep, if Spell-Palm Adept's power is 4 or greater, you may draw a card.
The masters of the Spell-Palm style were all slaughtered by Giedes, and the survivors seek refuge under Zialk.
2/1
Whenever a creature you control deals combat damage to a player, you may cast an instant or sorcery spell from your hand with a mana value equal to the damage that creature dealt.
Flying

,
, Sacrifice Thieblan Appetizer: Counter target spell that targets a creature you control and deal 2 damage that spell's controller. If you control a Boss, Thieblan Appetizer deals 3 damage to that spell's controller instead.



2/1
Reward 

(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Create a token copy of target creature an opponent controls except that token has haste and "At the beginning of the next endstep, sacrifice this creature."



Create a token copy of target creature an opponent controls except that token has haste and "At the beginning of the next endstep, sacrifice this creature."
Flying
When Celestial Amphiptere enters the battlefield, exile target instant or sorcery from your graveyard and gain life equal to its mana value. Until end of turn, you may cast a copy of that card.
When Celestial Amphiptere enters the battlefield, exile target instant or sorcery from your graveyard and gain life equal to its mana value. Until end of turn, you may cast a copy of that card.
5/5
Until end of turn, whenever a creature you don't control is dealt five or more damage, exile that creature.
Enchant creature
Whenever an opponent is dealt damage, put a vigilance counter on the enchanted creature and it gets +1/+3 until end of turn.
Whenever you gain life, put a menace counter on the enchanted creature and it gets +3/+1 until end of turn.
Whenever an opponent is dealt damage, put a vigilance counter on the enchanted creature and it gets +1/+3 until end of turn.
Whenever you gain life, put a menace counter on the enchanted creature and it gets +3/+1 until end of turn.
First strike, Ward-
and 2 life
Tier 4 (Tier 1 creature spells you cast cost
less. Tier 2 creature spells you cast cost
less.)
At the beginning of each upkeep, create a Treasure token for each opponent who controls more lands than you, create a 1/1 white Soldier token with haste for each opponent who controls more creatures than you, and gain 5 life for each opponent who has more life than you.

Tier 4 (Tier 1 creature spells you cast cost


At the beginning of each upkeep, create a Treasure token for each opponent who controls more lands than you, create a 1/1 white Soldier token with haste for each opponent who controls more creatures than you, and gain 5 life for each opponent who has more life than you.
7/7
Whenever Dzini's Recruit attacks, if you don't control 3 attacking creatures, create a 1/1 red Golbin token tapped and attacking.
Many goblins don't care for their own lives and die violently. Dzini added apathy to that lack of survival.
3/3
Fury-Fist Adept attacks each turn if able.
Fury-Fist Adept can't block.
Prevent all noncombat damage that would be dealt to Fury-Fist Adept.
Fury-Fist Adept can't block.
Prevent all noncombat damage that would be dealt to Fury-Fist Adept.
4/1



The Fury Fist War Sages rule the Sagrein Stone Pillar Lands, attracting initiates seeking power and purpose in life.
1/2
Lifelink, haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
: H'Tolsh, Gloried Pouncer gains first strike until end of turn.
When H'Tolsh dies, you may put a lifelink or haste counter on target Boss.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)

When H'Tolsh dies, you may put a lifelink or haste counter on target Boss.
3/3
Reward 


(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +X/+X where X is the number of creatures you control and has doublestrike.
Equip






Equipped creature gets +X/+X where X is the number of creatures you control and has doublestrike.
Equip



Haste, flying, first strike, prowess
: Each opponent draws a card and gains 3 life. Return Razor-Ray Eagle from your graveyard to your hand. Activate this ability only if you have no cards in your hand.

2/2
Hexproof from instants you didn't cast.
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
The first sorcery spell you cast each turn has "Destroy up to one target enchantment."
The second sorcery spell you cast each turn has "Deal 3 damage to up to one target creature and 2 damage to up to one target player.
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost

The first sorcery spell you cast each turn has "Destroy up to one target enchantment."
The second sorcery spell you cast each turn has "Deal 3 damage to up to one target creature and 2 damage to up to one target player.
5/5
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
Whenever you cast an artifact for its reward cost, deal X damage to each opponent and gain X life, where X is the amount of mana spent this way.

Whenever you cast an artifact for its reward cost, deal X damage to each opponent and gain X life, where X is the amount of mana spent this way.
2/2
Haste, vigilance
When Treasure-Breaker Lion enters the battlefield destroy target artifact and gain 4 life.
When Treasure-Breaker Lion enters the battlefield destroy target artifact and gain 4 life.
While the fields of Evroheild have seen many wars, the lions destroy most of the treasure when they eat the bodies that carried it.
3/4
Each opponent mills three cards. Each opponent loses life equal to the highest mana value among cards that player milled this way. You gain life equal to the greatest amount of life lost this way.
They say the rats in Dualor feed off of not just flesh, but memories, happiness, and sorrow that are one's identity.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your upkeep, you may sacrifice an artifact. If you do, draw a card, each opponent loses 2 life, and you gain 2 life.
At the beginning of your upkeep, you may sacrifice an artifact. If you do, draw a card, each opponent loses 2 life, and you gain 2 life.
2/2
During your turn, counter the first spell each opponent casts unless they pay an additional
.
The first spell you cast during your opponents' turns cost
less. At the beginning of each opponent's upkeep, that player may pay 2 life to remove this ability until end of turn.

The first spell you cast during your opponents' turns cost

Flying
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
Whenever another nontoken creature with flying enters the battlefield, create a 2/2 black Zombie token, gain 5 life, and draw a card. If a Boss with flying entered the battlefield this way, double the amount of tokens created, life gained, and cards drawn this way.
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost

Whenever another nontoken creature with flying enters the battlefield, create a 2/2 black Zombie token, gain 5 life, and draw a card. If a Boss with flying entered the battlefield this way, double the amount of tokens created, life gained, and cards drawn this way.
4/4
Flying
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
If you would put a card on the bottom of your library, you may reveal that card and exile it instead. If you do, each opponent loses X life and you gain X life, where X is the exiled card's mana value.
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost

If you would put a card on the bottom of your library, you may reveal that card and exile it instead. If you do, each opponent loses X life and you gain X life, where X is the exiled card's mana value.
3/6
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your endstep, if a creature died this turn, draw a card and deal 1 damage to any target.
At the beginning of your endstep, if a creature died this turn, draw a card and deal 1 damage to any target.
2/2
Tier 4 (Tier 1 creature spells you cast cost
less. Tier 2 creature spells you cast cost
less.)
At the beginning of your upkeep you may return up to one target artifact, target instant, target sorcery, and target creature from your graveyard to your hand.
Sacrifice two artifacts: Giedes, Echo of Terror gains indestructible until end of turn.
Sacrifice two artifacts: Copy target instant or sorcery spell. You may choose new targets for the copy.


At the beginning of your upkeep you may return up to one target artifact, target instant, target sorcery, and target creature from your graveyard to your hand.
Sacrifice two artifacts: Giedes, Echo of Terror gains indestructible until end of turn.
Sacrifice two artifacts: Copy target instant or sorcery spell. You may choose new targets for the copy.
8/8
Enchant player
Whenever the enchanted player is dealt combat damage, that player mills two cards unless they lose 1 life instead.
Whenever the enchanted player is dealt combat damage, that player mills two cards unless they lose 1 life instead.
Until end of turn, up to one target noncreature artifact you control becomes a 4/4 colorless creature in addition to its other types with "When this creature dies, deal 3 damage to up to one target creature, 2 damage to up to one target player, and each opponent discards a card."
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
At the beginning of your upkeep, players with more than three cards in their hand lose 3 life, players with more than 3 lands lose 3 life, and players who control creatures with a power or toughness greater than 3 lose 3 life.

At the beginning of your upkeep, players with more than three cards in their hand lose 3 life, players with more than 3 lands lose 3 life, and players who control creatures with a power or toughness greater than 3 lose 3 life.
3/3
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
At the beginning of your upkeep, discard your hand.
Whenever you discard a card, each player draws a card and loses 2 life unless that player has you draw two cards instead.

At the beginning of your upkeep, discard your hand.
Whenever you discard a card, each player draws a card and loses 2 life unless that player has you draw two cards instead.
6/6
Haste, Menace, Trample
Tier 4 (Tier 1 creature spells you cast cost
less. Tier 2 creature spells you cast cost
less.)
Whenever Aluis, Tormentor deals combat damage to a player, exile that many cards from the top of that player's library. Put all lands exiled this way onto the battlefield tapped under your control. Until the beginning of your next endstep, you may cast spells that were exiled this way.
Tier 4 (Tier 1 creature spells you cast cost


Whenever Aluis, Tormentor deals combat damage to a player, exile that many cards from the top of that player's library. Put all lands exiled this way onto the battlefield tapped under your control. Until the beginning of your next endstep, you may cast spells that were exiled this way.
5/5
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of each opponent's endstep, if that player didn't play a land this turn, that player loses 2 life and return up to one target land from your graveyard to your hand.
At the beginning of each opponent's endstep, if that player didn't play a land this turn, that player loses 2 life and return up to one target land from your graveyard to your hand.
2/2
Menace, flash
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
Cards in your graveyard have "

, Exile this card: Put a +1/+1 counter, a first strike counter, and a lifelink counter on target creature you control. Then, that creature fights another target creature."
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost

Cards in your graveyard have "



6/5
Ward- Discard a card, pay 2 life, and
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
Whenever a creature you control other than Orv Ad, the Doom becomes the target of a spell or ability you don't control, destroy target nonland permanent with a mana value of 3 or less that player controls.

Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost

Whenever a creature you control other than Orv Ad, the Doom becomes the target of a spell or ability you don't control, destroy target nonland permanent with a mana value of 3 or less that player controls.
5/5
Choose one-
● Target creature with flying. It's controller loses 5 life.
● Target creature without flying. Its controller removes all counters from creatures they control.
● Destroy up to two target artifacts and up to two target enchantments.
● Target creature with flying. It's controller loses 5 life.
● Target creature without flying. Its controller removes all counters from creatures they control.
● Destroy up to two target artifacts and up to two target enchantments.
Destroy target nonland permanent with a mana value of three or less and return target card with a mana value of 3 or less from your graveyard to your hand.
Deal 2 damage to any target, create 1/1 white Soldier token, and create a Treasure token.
Double target creature's power and toughness until end of turn. Then, gain life equal equal to that card's power and toughness.
Tier 4 (Tier 1 creature spells you cast cost
less. Tier 2 creature spells you cast cost
less.)
When M'Dairoo, War Marshall enters the battlefield or attacks, put a +1/+1 counter on each creature you control.
At the beginning of each combat, you may swap any number of counters on creatures for any combination of +1/+1 counters, first strike counters, trample counters, vigilance counters, or reach counters.


When M'Dairoo, War Marshall enters the battlefield or attacks, put a +1/+1 counter on each creature you control.
At the beginning of each combat, you may swap any number of counters on creatures for any combination of +1/+1 counters, first strike counters, trample counters, vigilance counters, or reach counters.
5/7
Flash, trample, Ward
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
Whenever a tapped creature you control becomes the target of a spell or ability, that creature gets +1/+1 until end of turn and gains first strike until end of turn. If that creature is a Boss, +1/+1 counter and a first strike counter on it instead.

Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost

Whenever a tapped creature you control becomes the target of a spell or ability, that creature gets +1/+1 until end of turn and gains first strike until end of turn. If that creature is a Boss, +1/+1 counter and a first strike counter on it instead.
3/4
Ward
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
At the beginning of your endstep, Morxi, Pack Howler deals X damage to each opponent, untap up to X lands, and gain X life, where X is the number of tapped creatures you control.

Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost

At the beginning of your endstep, Morxi, Pack Howler deals X damage to each opponent, untap up to X lands, and gain X life, where X is the number of tapped creatures you control.
5/5
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your upkeep, target creature you control gets +2/+0 and gains vigilance until end of turn.
At the beginning of your upkeep, target creature you control gets +2/+0 and gains vigilance until end of turn.
2/2
Haste, ward
, protection from black, protection from red
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
At the beginning of each upkeep, you may
. If you do, create a token copy of Annacki, the Tireless Pod, except that token isn't legendary.

Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost

At the beginning of each upkeep, you may


4/4
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
During your combat phase, instants you cast cost
less for each untapped creature you control.
During your combat phase, instants you cast cost

2/2
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
As long as you control at least three more creatures than each opponent, creatures you control get +2/+2 and have Ward
.
As long as have at least three more cards in hand than each opponent, spells you cast cost
less.

As long as you control at least three more creatures than each opponent, creatures you control get +2/+2 and have Ward

As long as have at least three more cards in hand than each opponent, spells you cast cost

5/5
Flying, first strike lifelink,
When Hazahor Meadow Falcon enters the battlefield, you may put a land from your hand onto the battlefield.
When Hazahor Meadow Falcon enters the battlefield, draw a card.
When Hazahor Meadow Falcon dies, distribute a flying counter, a first strike counter, and a lifelink counter among any number of creatures you control.
When Hazahor Meadow Falcon enters the battlefield, you may put a land from your hand onto the battlefield.
When Hazahor Meadow Falcon enters the battlefield, draw a card.
When Hazahor Meadow Falcon dies, distribute a flying counter, a first strike counter, and a lifelink counter among any number of creatures you control.
2/2
Draw a card and gain 4 life.
You may play an additional land this turn.
You may play an additional land this turn.
Before the Sky Saint appeared, Yalko had held static tranquility in the cloud citadel of Bourdges.
Go to section: Colourless (6) White (65) Blue (65) Black (65) Red (65) Green (65) Multicolour (181) Hybrid (63) Artifact (12) Land (22)
Show rarities: C U R M
(Generic)Isekai/Dungeon Test concepts: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | End Ideas |