(Generic)Isekai/Dungeon Test concepts

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Showing 50 of 181 Multicolour cards

Go to section: Colourless (6) White (65) Blue (65) Black (65) Red (65) Green (65) Multicolour (181) Hybrid (63) Artifact (12) Land (22)

Show rarities: C U R M

 R 
Instant
Exile target creature you control, then return that creature to the battlefield. When a creature enters the battlefield this way, it deals damage equal to its power to up to one target creature.
 R 
Legendary Creature – Efreet Wizard Boss
Flying
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever you cast an instant or sorcery spell, gain control of up to one target creature with a mana value of 3 or less until end of turn. Untap that creature. It gains haste and flying until end of turn.
5/3
 R 
Legendary Creature – Faerie Boss
Flying
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever an opponent casts a spell for its reward cost, Nalqua, the Most Jealous deals 1 damage to that player and scry 1.
Whenever you cast a spell for its reward cost, create a tapped Treasure token.
2/1
 M 
Legendary Creature – Orc Wizard Boss
Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.)
Whenever an opponent casts a spell, you may reveal cards from the top of your library until you reveal an instant or sorcery spell with a mana value equal to or less than that spell's mana cost. If you do, cast the spell you revealed without paying its mana cost.
4/5
 U 
Instant
Exile your hand. Until the beginning of the endstep during your next turn, you may cast cards exiled this way as if they had flash.
 U 
Creature – Salamander Monk
Haste, prowess, Ward {2}

At the beginning of your endstep, if Spell-Palm Adept's power is 4 or greater, you may draw a card.
The masters of the Spell-Palm style were all slaughtered by Giedes, and the survivors seek refuge under Zialk.
2/1
 R 
Enchantment
Whenever a creature you control deals combat damage to a player, you may cast an instant or sorcery spell from your hand with a mana value equal to the damage that creature dealt.
 C 
Creature – Weird
Flying
{u}{r},{t}, Sacrifice Thieblan Appetizer: Counter target spell that targets a creature you control and deal 2 damage that spell's controller. If you control a Boss, Thieblan Appetizer deals 3 damage to that spell's controller instead.
2/1
 R 
Instant
Reward {1}{u}{r} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Create a token copy of target creature an opponent controls except that token has haste and "At the beginning of the next endstep, sacrifice this creature."
 R 
Creature – Dragon Angel
Flying
When Celestial Amphiptere enters the battlefield, exile target instant or sorcery from your graveyard and gain life equal to its mana value. Until end of turn, you may cast a copy of that card.
5/5
1 comment
2022-06-19 02:05:54 by Sorrow
 U 
Instant
Until end of turn, whenever a creature you don't control is dealt five or more damage, exile that creature.
 U 
Enchantment – Aura
Enchant creature
Whenever an opponent is dealt damage, put a vigilance counter on the enchanted creature and it gets +1/+3 until end of turn.
Whenever you gain life, put a menace counter on the enchanted creature and it gets +3/+1 until end of turn.
 M 
Legendary Creature – Ogre Advisor Boss
First strike, Ward- {1} and 2 life
Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.)
At the beginning of each upkeep, create a Treasure token for each opponent who controls more lands than you, create a 1/1 white Soldier token with haste for each opponent who controls more creatures than you, and gain 5 life for each opponent who has more life than you.
7/7
 C 
Creature – Goblin Warrior
Whenever Dzini's Recruit attacks, if you don't control 3 attacking creatures, create a 1/1 red Golbin token tapped and attacking.
Many goblins don't care for their own lives and die violently. Dzini added apathy to that lack of survival.
3/3
 U 
Creature – Efreet Monk
Fury-Fist Adept attacks each turn if able.
Fury-Fist Adept can't block.
Prevent all noncombat damage that would be dealt to Fury-Fist Adept.
4/1
 C 
Creature – Human Monk
{2}{r}{w}: Fury-Fist Novice gets +2/+0 and gains lifelink until end of turn. Activate this ability only once each turn.
The Fury Fist War Sages rule the Sagrein Stone Pillar Lands, attracting initiates seeking power and purpose in life.
1/2
1 comment
2022-05-21 01:31:02 by Sorrow
 C 
Legendary Creature – Cat Boss
Lifelink, haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
{1}: H'Tolsh, Gloried Pouncer gains first strike until end of turn.
When H'Tolsh dies, you may put a lifelink or haste counter on target Boss.
3/3
 R 
Artifact – Equipment
Reward {1}{r/w}{r/w}{r/w} (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +X/+X where X is the number of creatures you control and has doublestrike.

Equip {2}{r}{w}
 R 
Creature – Elemental Bird
Haste, flying, first strike, prowess

{0}: Each opponent draws a card and gains 3 life. Return Razor-Ray Eagle from your graveyard to your hand. Activate this ability only if you have no cards in your hand.
2/2
1 comment
2023-06-26 18:15:18 by dude1818
 R 
Legendary Artifact Creature – Elemental Boss
Hexproof from instants you didn't cast.
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
The first sorcery spell you cast each turn has "Destroy up to one target enchantment."
The second sorcery spell you cast each turn has "Deal 3 damage to up to one target creature and 2 damage to up to one target player.
5/5
 R 
Legendary Creature – Human Knight Boss
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever you cast an artifact for its reward cost, deal X damage to each opponent and gain X life, where X is the amount of mana spent this way.
2/2
 C 
Creature – Cat
Haste, vigilance
When Treasure-Breaker Lion enters the battlefield destroy target artifact and gain 4 life.
While the fields of Evroheild have seen many wars, the lions destroy most of the treasure when they eat the bodies that carried it.
3/4
 C 
Sorcery
Each opponent mills three cards. Each opponent loses life equal to the highest mana value among cards that player milled this way. You gain life equal to the greatest amount of life lost this way.
They say the rats in Dualor feed off of not just flesh, but memories, happiness, and sorrow that are one's identity.
 C 
Legendary Creature – Orc Boss
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your upkeep, you may sacrifice an artifact. If you do, draw a card, each opponent loses 2 life, and you gain 2 life.
2/2
 R 
Enchantment
During your turn, counter the first spell each opponent casts unless they pay an additional {1}.

The first spell you cast during your opponents' turns cost {2} less. At the beginning of each opponent's upkeep, that player may pay 2 life to remove this ability until end of turn.
 R 
Legendary Creature – Elemental Boss
Flying
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever another nontoken creature with flying enters the battlefield, create a 2/2 black Zombie token, gain 5 life, and draw a card. If a Boss with flying entered the battlefield this way, double the amount of tokens created, life gained, and cards drawn this way.
4/4
 R 
Legendary Creature – Vampire Boss
Flying
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
If you would put a card on the bottom of your library, you may reveal that card and exile it instead. If you do, each opponent loses X life and you gain X life, where X is the exiled card's mana value.
3/6
 C 
Legendary Creature – Merfolk Cleric Boss
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your endstep, if a creature died this turn, draw a card and deal 1 damage to any target.
2/2
1 comment
2022-06-14 02:50:17 by Sorrow
 M 
Legendary Creature – Nightstalker Boss
Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.)
At the beginning of your upkeep you may return up to one target artifact, target instant, target sorcery, and target creature from your graveyard to your hand.
Sacrifice two artifacts: Giedes, Echo of Terror gains indestructible until end of turn.
Sacrifice two artifacts: Copy target instant or sorcery spell. You may choose new targets for the copy.
8/8
 C 
Enchantment – Aura Curse
Enchant player

Whenever the enchanted player is dealt combat damage, that player mills two cards unless they lose 1 life instead.
 R 
Sorcery
Until end of turn, up to one target noncreature artifact you control becomes a 4/4 colorless creature in addition to its other types with "When this creature dies, deal 3 damage to up to one target creature, 2 damage to up to one target player, and each opponent discards a card."
 R 
Legendary Creature – Vampire Peasant Boss
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
At the beginning of your upkeep, players with more than three cards in their hand lose 3 life, players with more than 3 lands lose 3 life, and players who control creatures with a power or toughness greater than 3 lose 3 life.
3/3
 R 
Legendary Creature – Horror Boss
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
At the beginning of your upkeep, discard your hand.

Whenever you discard a card, each player draws a card and loses 2 life unless that player has you draw two cards instead.
6/6
 M 
Legendary Creature – Minotaur Boss
Haste, Menace, Trample
Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.)
Whenever Aluis, Tormentor deals combat damage to a player, exile that many cards from the top of that player's library. Put all lands exiled this way onto the battlefield tapped under your control. Until the beginning of your next endstep, you may cast spells that were exiled this way.
5/5
 C 
Legendary Creature – Zombie Elf Boss
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of each opponent's endstep, if that player didn't play a land this turn, that player loses 2 life and return up to one target land from your graveyard to your hand.
2/2
1 comment
2022-06-14 02:52:59 by Sorrow
 R 
Legendary Creature – Orc Shaman Boss
Menace, flash
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Cards in your graveyard have "{2/b}{2/r}{2/g}, Exile this card: Put a +1/+1 counter, a first strike counter, and a lifelink counter on target creature you control. Then, that creature fights another target creature."
6/5
 R 
Legendary Creature – Werewolf Boss
Ward- Discard a card, pay 2 life, and {2}
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever a creature you control other than Orv Ad, the Doom becomes the target of a spell or ability you don't control, destroy target nonland permanent with a mana value of 3 or less that player controls.
5/5
 R 
Instant
Choose one-
● Target creature with flying. It's controller loses 5 life.
● Target creature without flying. Its controller removes all counters from creatures they control.
● Destroy up to two target artifacts and up to two target enchantments.
 C 
Sorcery
Destroy target nonland permanent with a mana value of three or less and return target card with a mana value of 3 or less from your graveyard to your hand.
 C 
Sorcery
Deal 2 damage to any target, create 1/1 white Soldier token, and create a Treasure token.
 R 
Instant
Double target creature's power and toughness until end of turn. Then, gain life equal equal to that card's power and toughness.
 M 
Legendary Creature – Kor Warrior Boss
Tier 4 (Tier 1 creature spells you cast cost {4} less. Tier 2 creature spells you cast cost {2} less.)
When M'Dairoo, War Marshall enters the battlefield or attacks, put a +1/+1 counter on each creature you control.
At the beginning of each combat, you may swap any number of counters on creatures for any combination of +1/+1 counters, first strike counters, trample counters, vigilance counters, or reach counters.
5/7
1 comment
2023-06-20 13:00:10 by Sorrow
 R 
Legendary Creature – Human Warrior Boss
Flash, trample, Ward {1}
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
Whenever a tapped creature you control becomes the target of a spell or ability, that creature gets +1/+1 until end of turn and gains first strike until end of turn. If that creature is a Boss, +1/+1 counter and a first strike counter on it instead.
3/4
 R 
Legendary Creature – Wolf Boss
Ward {2}
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
At the beginning of your endstep, Morxi, Pack Howler deals X damage to each opponent, untap up to X lands, and gain X life, where X is the number of tapped creatures you control.
5/5
 C 
Legendary Creature – Cat Shaman Boss
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
At the beginning of your upkeep, target creature you control gets +2/+0 and gains vigilance until end of turn.
2/2
 R 
Legendary Creature – Whale Boss
Haste, ward {1}, protection from black, protection from red
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
At the beginning of each upkeep, you may {w}{u/g}. If you do, create a token copy of Annacki, the Tireless Pod, except that token isn't legendary.
4/4
 C 
Legendary Creature – Elf Wizard Boss
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
During your combat phase, instants you cast cost {1} less for each untapped creature you control.
2/2
1 comment
2022-06-13 01:54:42 by Sorrow
 R 
Legendary Creature – Elephant Boss
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost {2} less to cast.)
As long as you control at least three more creatures than each opponent, creatures you control get +2/+2 and have Ward {2}.
As long as have at least three more cards in hand than each opponent, spells you cast cost {1} less.
5/5
 R 
Creature – Bird
Flying, first strike lifelink,
When Hazahor Meadow Falcon enters the battlefield, you may put a land from your hand onto the battlefield.
When Hazahor Meadow Falcon enters the battlefield, draw a card.
When Hazahor Meadow Falcon dies, distribute a flying counter, a first strike counter, and a lifelink counter among any number of creatures you control.
2/2
 C 
Sorcery
Draw a card and gain 4 life.

You may play an additional land this turn.
Before the Sky Saint appeared, Yalko had held static tranquility in the cloud citadel of Bourdges.

Go to section: Colourless (6) White (65) Blue (65) Black (65) Red (65) Green (65) Multicolour (181) Hybrid (63) Artifact (12) Land (22)

Show rarities: C U R M


(Generic)Isekai/Dungeon Test concepts: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | End Ideas