(Generic)Isekai/Dungeon Test concepts
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Showing 15 of 65 Red cards
Go to section: Colourless (6) White (65) Blue (65) Black (65) Red (65) Green (65) Multicolour (181) Hybrid (63) Artifact (12) Land (22)
Show rarities: C U R M
Scheming Pirate enters the battlefield with a first strike and a haste counter unless an opponent has you create a Treasure token instead.
2/3
Enchant creature
Whenever enchanted creature attacks, it deals 1 damage to each creature the defending player controls.
Whenever enchanted creature attacks, it deals 1 damage to each creature the defending player controls.
As an additional cost to cast Severing Slash, an attacking creature you control doesn't untap during its controller's next untap step.
Deal 7 damage to target creature and destroy all artifacts attached to that creature.
Deal 7 damage to target creature and destroy all artifacts attached to that creature.
When Shauldris Crewmate enters the battlefield, gain control of any number of target artifacts until end of turn and untap them unless that player has you create two Treasure tokens instead of that artifact.
5/3
A deck can have any number of cards named Single Shot Spell.
As you cast Single Shot Spell, you may pay an additional
, where X is the number of cards named Single Shot Spell in your graveyard.
Deal 1 damage to any target. If you paid X, Single Shot Spell deals 1+X damage to any target instead. If X is five or more, you may destroy target artifact when this spell deals damage to a target. If X is 10 or more, you may destroy target land and target artifact when this spell deals damage.
As you cast Single Shot Spell, you may pay an additional

Deal 1 damage to any target. If you paid X, Single Shot Spell deals 1+X damage to any target instead. If X is five or more, you may destroy target artifact when this spell deals damage to a target. If X is 10 or more, you may destroy target land and target artifact when this spell deals damage.
Sorcerous Being attacks each turn if able.
Whenever Sorcerous Being becomes blocked, exiled Sorcerous Being until end of turn. When Sorcerous Being is exiled this way, you may cast a copy of a red sorcery from your graveyard without paying its mana cost.
Whenever Sorcerous Being becomes blocked, exiled Sorcerous Being until end of turn. When Sorcerous Being is exiled this way, you may cast a copy of a red sorcery from your graveyard without paying its mana cost.
6/5
Reward 
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
: Add 
. Spend this mana only to cast sorcery spells.





Deal 4 damage to target creature or planeswalker. If you control a legendary creature, this damage can't be prevented.
"Range is everything." -Kairu, the Spear Master
At the beginning of your endstep, Spectral Jaguar phases out until you cast an instant or sorcery spell.
Instants and sorceries you cast have "As an an additional cost to cast this spell, you may pay
. If you do, creatures you control get +1/0 until end of turn."
Instants and sorceries you cast have "As an an additional cost to cast this spell, you may pay

4/3
Haste, first strike
Whenever Stone Hill Renegade attacks, Stone Hill Renegade deals 1 damage to its controller.
At the beginning of each upkeep, the player with the least number creatures gains control of Stone Hill Renegade. If two or more players are tied for most number of creatures, one of those players gains control of Stone Hill Renegade at random.
Whenever Stone Hill Renegade attacks, Stone Hill Renegade deals 1 damage to its controller.
At the beginning of each upkeep, the player with the least number creatures gains control of Stone Hill Renegade. If two or more players are tied for most number of creatures, one of those players gains control of Stone Hill Renegade at random.
2/2
Haste
When Sword-Snatcher Goblin enters the battlefield, gain control of target equipment until end of turn. You may spend mana as though it were mana of any color to pay its equip cost.
When Sword-Snatcher Goblin enters the battlefield, gain control of target equipment until end of turn. You may spend mana as though it were mana of any color to pay its equip cost.
2/1
Menace
Whenever Third-Floor Gatekeeper attacks, Third-Floor Gatekeeper gets +X/+0 until end of turn, where X is the number of Bosses you control.
Whenever Third-Floor Gatekeeper attacks, Third-Floor Gatekeeper gets +X/+0 until end of turn, where X is the number of Bosses you control.
3/5
Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Whenever a creature dealt damage by the equipped creature dies, put a menace counter on the equipped creature and create a Treasure token.
Equip


Whenever a creature dealt damage by the equipped creature dies, put a menace counter on the equipped creature and create a Treasure token.
Equip


At the beginning of your upkeep Wysaith, Tempest Halo deals X damage to target player where X is the number of instants and sorceries in your graveyard.
Go to section: Colourless (6) White (65) Blue (65) Black (65) Red (65) Green (65) Multicolour (181) Hybrid (63) Artifact (12) Land (22)
Show rarities: C U R M
(Generic)Isekai/Dungeon Test concepts: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | End Ideas |
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever Rumblo, Swinging Fists becomes enchanted or equipped, Rumblo gets +2/+0 and gains doublestrike until end of turn.