(Generic)Isekai/Dungeon Test concepts
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Mechanics | End Ideas |
Showing 50 of 181 Multicolour cards
Go to section: Colourless (6) White (65) Blue (65) Black (65) Red (65) Green (65) Multicolour (181) Hybrid (63) Artifact (12) Land (22)
Show rarities: C U R M
When Dangliss Glade Hermit enters the battlefield, Lairs you control gain "
: Put a +1/+1 counter on target creature you control. If that creature is a Boss put a vigilance counter on it as well."

2/2
Until end of turn, double the toughness of target creature you control. If that creature is a Boss, it becomes immune to deathtouch and can't be targeted by spells or abilities your opponents control until end of turn.
Ward
, Vigilance
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
Players can't sacrifice nonland permanents to cast spells or activate abilities.
Spells and abilities can't cause permanents to be sacrificed.

Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost

Players can't sacrifice nonland permanents to cast spells or activate abilities.
Spells and abilities can't cause permanents to be sacrificed.
3/6
Destroy all creatures, artifacts, and enchantments.
If a creature, artifact, and an enchantment you don't own were destroyed this, way search your library and graveyard for up to three Lairs and put them onto the battlefield.
If a creature, artifact, and an enchantment you don't own were destroyed this, way search your library and graveyard for up to three Lairs and put them onto the battlefield.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
: Frilled Wonder, Sol-Allain gains vigilance until end of turn.


,
: Put a +1/+1 counter on another target creature.
When Frilled Wonder dies, if you control another creature with one or more +1/+1 counters, you may cast a Boss from your hand as if it had flash. If you do, that boss enters with two +1/+1 counters.





When Frilled Wonder dies, if you control another creature with one or more +1/+1 counters, you may cast a Boss from your hand as if it had flash. If you do, that boss enters with two +1/+1 counters.
4/4
At the beginning of your upkeep, scry X, where X is the number of enchantments you control.
1/2
Vigilance, reach
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
Whenever a creature you don't control that dealt damage to a blocking creature this turn dies, put a +1/+1 counter on each creature you control.
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost

Whenever a creature you don't control that dealt damage to a blocking creature this turn dies, put a +1/+1 counter on each creature you control.
9/9
Enchanted creatures you control get +3/+3.

: If Radiance Halo isn't an Aura, attach Radiance Halo to a creature until end of turn and Radiance Halo becomes an Aura until end of turn. When Radiance Halo enchants a Boss this way, gain 4 life.
Discard an enchantment card: Return Radiance Halo from your graveyard to your hand.


Discard an enchantment card: Return Radiance Halo from your graveyard to your hand.
Whenever you cast your first enchantment spell each turn, scry 1 and gain 3 life.
The Virmaif druids celebrate all blessings, finding even the silver lining in curses.
4/4
When Vivant Flare-Crest enters the battlefield, target Boss you control gains deathtouch and vigilance until end of turn.
Flare-Crests are fierce monsters, but they can recognize heroic power.
5/2
Flying




: Return Cherub of the Ossuary from your graveyard to the battlefield tapped. Activate this ability only if a creature you control died this turn.





2/3
Deathtouch
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
At the beginning of your endstep, you may sacrifice an artifact token or a creature token. If you do, return a card sharing a type with that token from your graveyard to your hand and each opponent sacrifices a card that shares a type with the token you sacrificed.
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost

At the beginning of your endstep, you may sacrifice an artifact token or a creature token. If you do, return a card sharing a type with that token from your graveyard to your hand and each opponent sacrifices a card that shares a type with the token you sacrificed.
4/4
Flying
Whenever you gain life or a Boss enters the battlefield under your control, Joyless Shadow gets +1/+0 until end of turn.
Whenever you gain life or a Boss enters the battlefield under your control, Joyless Shadow gets +1/+0 until end of turn.
3/1
Cast Naughty No only if a creature an opponent controls dealt combat damage to you this turn.
Target player loses life equal to the power of target creature that dealt combat damage to you this turn. You gain life equal to the toughness of target creature you control.
Target player loses life equal to the power of target creature that dealt combat damage to you this turn. You gain life equal to the toughness of target creature you control.
Reward 

(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Exile target artifact, creature, or enchantment that you don't control.



Exile target artifact, creature, or enchantment that you don't control.
Vigilance
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
Whenever Pleshwy, Lord of the Swarm or another Boss enters the battlefield under your control, create a 1/1 black Rat token.
Rats you control get +X/+X, where X is the number of Bosses you control.
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost

Whenever Pleshwy, Lord of the Swarm or another Boss enters the battlefield under your control, create a 1/1 black Rat token.
Rats you control get +X/+X, where X is the number of Bosses you control.
3/8
At the beginning of each endstep, target creature gets -4/-4 until end of turn and you gain 4 life.
Sacrifice Purgatory Circle: Exile each player's graveyard. You gain life equal to the number of creature cards exiled this way.
Sacrifice Purgatory Circle: Exile each player's graveyard. You gain life equal to the number of creature cards exiled this way.
Vigilance, deathtouch
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
: Salaxam, Moonlight Agent gains lifelink until end of turn.
When Salaxam dies, you may put a vigilance counter or a deathtouch counter on target Boss.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)

When Salaxam dies, you may put a vigilance counter or a deathtouch counter on target Boss.
3/3
Each player sacrifices a nonlegendary creature and gains life equal to the total toughness of all creatures sacrificed this way.









At the beginning of your upkeep, if you have more life than your starting life total create a 1/1 black Rat token.
Whenever an opponent gains life, you gain half that much life, rounded down.
Whenever an opponent gains life, you gain half that much life, rounded down.
3/3
Tier 4 (Tier 1 creature spells you cast cost
less. Tier 2 creature spells you cast cost
less.)
You may cast creature and enchantment spells from your graveyard by paying five life in addition to their other costs.
Exile three creature cards from your graveyard: Zajsins, Ghost King gains indestructible until end of turn.


You may cast creature and enchantment spells from your graveyard by paying five life in addition to their other costs.
Exile three creature cards from your graveyard: Zajsins, Ghost King gains indestructible until end of turn.
5/10
Whenever a land enters the battlefield under your control, each opponent loses 1 life.
Sacrifice a Lair: Abyssimian gets +3/+3 and gains flying until end of turn.
Sacrifice a Lair: Abyssimian gets +3/+3 and gains flying until end of turn.
3/5
Target creature gets +2/+2 and gains menace until end of turn. For each mana you spent from a Lair casting Daemogoth Hunger, put a +1/+1 counter on that creature. If that creature is a Boss, put a deathtouch counter on that creature.
Sacrifice an enchantment: Target creature gains deathtouch until end of turn.
1/2
When Dark Elf Conspirator enters the battlefield, draw a card if you control three or more elves.
When Dark Elf Conspirator dies, lose 1 life and draw a card.
When Dark Elf Conspirator dies, lose 1 life and draw a card.
2/2
When Dark Elf Gravekeeper enters the battlefield, exile target card from a graveyard and return up to one target creature card from your graveyard to your hand.
: Add one mana of any color. Activate this ability only if a creature died this turn.

1/2
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
If a creature would die, exile that creature instead and create a Food token.
At the beginning of your endstep, if your life total is five or more than your starting life total, lose 1 life and draw a card.

If a creature would die, exile that creature instead and create a Food token.
At the beginning of your endstep, if your life total is five or more than your starting life total, lose 1 life and draw a card.
4/7
Menace, hexproof
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
: Rassuria, Quichayan Terror gains deathtouch until end of turn.
When Rassuria dies, you may put a menace or a hexproof counter on target Boss.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)

When Rassuria dies, you may put a menace or a hexproof counter on target Boss.
3/3
Whenever a creature dealt damage by a creature with deathtouch dies, you may 
. If you do, exile that creature instead and create a 2/2 black Zombie token.


2/3
Reward 

(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +3/+1 and has deathtouch and "This creature can't be blocked by creatures with a power of 2 or less."
Equip





Equipped creature gets +3/+1 and has deathtouch and "This creature can't be blocked by creatures with a power of 2 or less."
Equip



Lifelink, hexproof
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
Pay 5 life,
: Destroy target creature with a power less than Vakir the Manhunter's power. Then, put a +1/+1 counter on Vakir the Manhunter.
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost

Pay 5 life,

3/3
Target creature you control deals damage equal to its power to target creature you don't control. When a creature dies this way, its controller loses life equal to that creature's toughness.
Deathtouch, trample
Tier 4 (Tier 1 creature spells you cast cost
less. Tier 2 creature spells you cast cost
less.)
Whenever a creature you control attacks, destroy up to one target nonland permanent with same mana value as the attacking creature. This ability only triggers once per mana value.
Tier 4 (Tier 1 creature spells you cast cost


Whenever a creature you control attacks, destroy up to one target nonland permanent with same mana value as the attacking creature. This ability only triggers once per mana value.
5/6
Tier 4 (Tier 1 creature spells you cast cost
less. Tier 2 creature spells you cast cost
less.)
Discard a card,
: Counter target spell. Activate this ability only if you've cast three or more spells this turn.
Discard a card,
: Target creature gains hexproof and indestructible until end of turn.


Discard a card,


Discard a card,


1/6
Whenever Enhej Scaled Strangler deals combat damage to a player, draw a card unless an opponent has you put a +1/+1 counter on Enhej Scaled Strangler.
Enhej exists on the fringes of fourth floor, a city of those who couldn't overcome the final bosses but not ready face the shame of their return home.
3/3
Distribute a +1/+1 counter, a hexproof counter, a vigilance counter, a flying counter, and a trample counter among up to five creatures you control. You can't put more than two counters on a single creature this way.
Reveal the top five cards of your library. Choose up to one creature card from among them. If you do, target creature you control becomes a copy of that creature until end of turn. Then, an opponent chooses two cards revealed this. Add those cards to your hand, and put the rest into your graveyard.
Ward
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)



,
: Counter target instant or sorcery spell. When a spell is countered this way, search your library for a basic land or Lair card and put it onto the battlefield tapped.

Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost






3/3
Reward 
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Flash
Enchant creature
Enchanted creature gets +1/+1, has hexproof, and has “whenever this creature deals combat damage to a player, draw a card.”


Flash
Enchant creature
Enchanted creature gets +1/+1, has hexproof, and has “whenever this creature deals combat damage to a player, draw a card.”
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
Whenever you cast an instant or sorcery spell, up to one land you control becomes an 3/3 colorless Elemental with Ward
and vigilance until end of turn.

Whenever you cast an instant or sorcery spell, up to one land you control becomes an 3/3 colorless Elemental with Ward

5/2
Exile target creature you control. Create a 4/4 blue and green Illusion token with trample "At the beginning of your endstep, exile this creature. If this creature is exiled this way, return the creature you exiled casting Monstrous Mist Form to the battlefield tapped."
Enchant creature
Enchanted creature is an 8/8 Octopus with "Whenever this creature attacks, scry 2."
Enchanted creature is an 8/8 Octopus with "Whenever this creature attacks, scry 2."
"Fight with strength and cleverness" -Quaishan Adventurer Guild motto
Flash, trample
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
: Pleya, Murky Murderer gains hexproof until end of turn.
When Pleya dies you may put a trample counter on target Boss or cast a Boss from your hand as if it had flash.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)

When Pleya dies you may put a trample counter on target Boss or cast a Boss from your hand as if it had flash.
3/3
Flash, flying, vigilance
At the beginning of each upkeep you may choose a Lair you control. If you do, each other land you control becomes a copy of that Lair until end of turn.
At the beginning of each upkeep you may choose a Lair you control. If you do, each other land you control becomes a copy of that Lair until end of turn.
4/4



Flying, First strike
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
: Chol-Nini, Whirling Embers gains hexproof until end of turn. Activate this ability only if Chol-Nini is tapped and you control an untapped creature.
When Chol-Nini dies, you may put a flying or first strike counter on target Boss.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)

When Chol-Nini dies, you may put a flying or first strike counter on target Boss.
3/3


Flash
When Flashfire Sorcerer enters the battlefield, you may deal X damage to target creature, where X is the mana value of target instant or sorcery.
When Flashfire Sorcerer enters the battlefield, you may deal X damage to target creature, where X is the mana value of target instant or sorcery.
3/4
Go to section: Colourless (6) White (65) Blue (65) Black (65) Red (65) Green (65) Multicolour (181) Hybrid (63) Artifact (12) Land (22)
Show rarities: C U R M
(Generic)Isekai/Dungeon Test concepts: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | End Ideas |
Whenever you cast a creature spell, up to one target creature gets +1/+1 and gains indestructible until end of turn.
Whenever a you cast a noncreature spell, target creature you control gets +1/+1 and gains "spells and abilities can't cause you to sacrifice this creature" until end of turn.