(Generic)Isekai/Dungeon Test concepts
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Mechanics | End Ideas |
Showing 50 of 65 White cards
Go to section: Colourless (6) White (65) Blue (65) Black (65) Red (65) Green (65) Multicolour (181) Hybrid (63) Artifact (12) Land (22)
Show rarities: C U R M
Reward 
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Whenever a permanent is exiled, put a +1/+1 counter on the equipped creature.
Whenever a creature deals combat damage to the equipped creature, exile that creature.
Equip




Whenever a permanent is exiled, put a +1/+1 counter on the equipped creature.
Whenever a creature deals combat damage to the equipped creature, exile that creature.
Equip



Flying
When Angel Food Cake dies, if you may pay
. If you do, target creature you control gains flying until end of turn.
,
., Sacrifice this artifact: You gain 3 life.
When Angel Food Cake dies, if you may pay



3/5
Vigilance
Whenever Axe Guardian blocks one or more creatures, Axe Guardian gets +2/+2 until end of turn.
Whenever Axe Guardian blocks one or more creatures, Axe Guardian gets +2/+2 until end of turn.
"Greetings to Dualor, the largest city of the second floor."
2/4
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Equipped creature gets +1/+1 and has Ward
.
Equip


Equipped creature gets +1/+1 and has Ward

Equip


Preshayja never thought that she'd defeat the legendary hero Nylk. She also couldn't believe that a single sword was the only thing she could take from him.
Enchant creature
During an opponent’s turn, whenever a creature dealt damage this turn by the enchanted creature dies, Blessing of the Spiked Shield deals damage equal to the power of the creature that died to that creature's controller.
During an opponent’s turn, whenever a creature dealt damage this turn by the enchanted creature dies, Blessing of the Spiked Shield deals damage equal to the power of the creature that died to that creature's controller.
When Blessings Novice enters the battlefield you may look at the top card of your library. If it's an enchantment, you may reveal it and add it to your hand. Otherwise, gain 2 life.
0/1
Exile target artifact, creature,
or enchantment and each card that shares a type with from its owner's graveyard. You gain X life, where X is the number of cards exiled this way.
or enchantment and each card that shares a type with from its owner's graveyard. You gain X life, where X is the number of cards exiled this way.
Whenever Chowair North Gate Knight becomes tapped, you may pay 
. If you do, create a 1/1 white Soldier token.


2/3
As you cast Consecrating Dance, you may pay
.
Gain 5 life. If you spent black or green mana casting Consecrating Dance, exile up to two target cards from an opponent's graveyard.

Gain 5 life. If you spent black or green mana casting Consecrating Dance, exile up to two target cards from an opponent's graveyard.
Flash, Reward
(If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..)
Enchant creature you control
Enchanted creature has vigilance and "If you control a creature with a power greater than this creature, put a +1/+1 counter on this creature at the beginning of your upkeep."
At the beginning of each endstep, if the enchanted creature has the greatest power among creatures you control, tap it and it doesn't untap during your next untap step.

Enchant creature you control
Enchanted creature has vigilance and "If you control a creature with a power greater than this creature, put a +1/+1 counter on this creature at the beginning of your upkeep."
At the beginning of each endstep, if the enchanted creature has the greatest power among creatures you control, tap it and it doesn't untap during your next untap step.
Exile target tapped creature and all permanents attached to that creature.
If three or more permanents were exiled this way, draw a card.
If three or more permanents were exiled this way, draw a card.
Divine Purge costs
less for each Boss you control.
Destroy all non-Boss creatures.

Destroy all non-Boss creatures.


Uninterested mortals toil with neither hope nor fear nor hatred. The rats in Dualor have no hesitancy to civilization.
1/1
Whenever a creature you control becomes enchanted, put a vigilance counter on that creature.
2/1
First strike
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever Dzini, Strict Sargeant becomes tapped, you may pay
. If you do, put a +1/+1 counter on Dzini and create a 1/1 white Soldier token that's tapped and attacking.
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.)
Whenever Dzini, Strict Sargeant becomes tapped, you may pay


4/5
Whenever a source would deal damage to you or a legendary permanent you control, that source deals half that damage, rounded down, instead.
(
,
.”, Sacrifice this artifact: You gain 3 life.)
Whenever you sacrifice another artifact, you may return Endless Feast Platter from your graveyard to your hand.


Whenever you sacrifice another artifact, you may return Endless Feast Platter from your graveyard to your hand.
Enchant creature
At the end of each phase, remove all damage from enchanted creature.
At the end of each phase, remove all damage from enchanted creature.
"If I keep all these monsters alive, eventually they'll wear down my enemies." -Eshmoon
Lifelink
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)


: Return target creature that was put into your graveyard from the battlefield this turn to the battlefield.
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost




4/6
Enchant creature
Remove all damage from the enchanted creature at the end of each phase. Whenever damage is removed this way, put a +1/+1 counter on the enchanted creature.
Remove all damage from the enchanted creature at the end of each phase. Whenever damage is removed this way, put a +1/+1 counter on the enchanted creature.
Flying, vigilance
Exile Flying Fortress Guard: Flying Fortress Guard's owner creates four Treasure tokens. Only opponents may activate this ability.
Exile Flying Fortress Guard: Flying Fortress Guard's owner creates four Treasure tokens. Only opponents may activate this ability.
3/7
Whenever an enchantment exits the battlefield, equipped creature gets +1/+1 and gains vigilance until end of turn.
Equip
Equip
Pay this cost only if a Boss died this turn
Equip

Equip

Defender, doublestrike
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost
less to cast.)
At the beginning of each opponent's endstep, if you didn't lose life this turn, gain 7 life.
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost

At the beginning of each opponent's endstep, if you didn't lose life this turn, gain 7 life.
2/6
Enchant creature
If an unenchanted creature would deal combat damage to the enchanted creature, that damage is reduced by 3.
If an unenchanted creature would deal combat damage to the enchanted creature, that damage is reduced by 3.
When Gold-Horn Ox enters the battlefield, any player may have you create three Treasure tokens. If they do, that player gains control of Gold-Horn Ox.
, Sacrifice Gold-Horn Ox: Draw two cards.

0/4
Flying
Sacrifice a Saproling, Food, or Treasure: Create a 1/1 white squirrel token with "
: This creature gains flying until end of turn."
Sacrifice a Saproling, Food, or Treasure: Create a 1/1 white squirrel token with "

1/1



At the beginning of each upkeep, Soldiers you control get +1/+1 for each token you control until end of turn.
When Guisarme Vanguard enters the battlefield, create a 1/1 white Soldier token if you control a Boss.
"For Preshayja!"
2/1
If a Boss you own would die, exile it instead.
Once per turn, you may cast a Boss card you own that was exiled this way.
Once per turn, you may cast a Boss card you own that was exiled this way.
Target creature gets +1/+2 and has Ward
until end of turn. If target creature is a Boss, it gains lifelink until end of turn.

You may cast Indomitable Will as if it had flash for 
.
Target creature gains indestructible until end of turn. If you spent black mana casting, Indomitable Will each opponent loses 1 life.


Target creature gains indestructible until end of turn. If you spent black mana casting, Indomitable Will each opponent loses 1 life.

3/3
Whenever an opponent sacrifices a Treasure, create a 1/1 white Soldier token unless that player pays
.

The citadel of Kolert silently submitted to Luid, and Luid would not submit to Cambis.
1/3
Enchant creature
Enchanted creature can't be the target of spells you don't control with a mana value of 2 or less.
Enchanted creature can't be the target of spells you don't control with a mana value of 2 or less.
Target creature gets +0/+5 and can block an additional creature until end of turn.
If
was spent casting Light Shield Barrier, that creature gains "Whenever this creature blocks another creature, Light Shield Barrier deals 1 damage to that creature." until end of turn.
If

Flying
,
: Tap target creature an opponent controls.


There is no hope of escaping Hwalch's Dungeon.
2/3
Tier 4 (Tier 1 creature spells you cast cost
less. Tier 2 creature spells you cast cost
less.)
The lengedary rule doesn't apply to Auras and Equipment you control.
Whenever an enchanted or equipped creature you control deals combat damage to a player, create a token of each enchantment and equipment attached to it, and attach those tokens to each other creature you control that doesn't have a permanent of the same name attached.


The lengedary rule doesn't apply to Auras and Equipment you control.
Whenever an enchanted or equipped creature you control deals combat damage to a player, create a token of each enchantment and equipment attached to it, and attach those tokens to each other creature you control that doesn't have a permanent of the same name attached.
Vigilance
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)

,
: Destroy target enchantment and put a +1/+1 counter on up to one target creature.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)



3/5
Creatures dying and cards exiting graveyards don't cause abilities to trigger.


,Sacrifice: If damage reduce your life total to zero or less this turn, your life becomes seven and prevent all damage that would be dealt to you this turn.



Enchant creature
Whenever you gain life, you may pay
. If you do, enchanted creature gains indestructible until end of turn.
Whenever you gain life, you may pay

Enchant creature
Enchanted creature can't attack. Counter all spells and abilities cast or controlled by opponents that target Pariah's Humility unless their controller pays
.
Enchanted creature can't attack. Counter all spells and abilities cast or controlled by opponents that target Pariah's Humility unless their controller pays

Target two creatures you control get +2/+2 until end of turn.
If
was spent casting Pincer Maneuver, those creatures can't be blocked by creatures with a power of 2 or less until end of turn. If
was spent casting Pincer Maneuver, those creatures gain flying until end of turn.
If


Put a +1/+1 counter on up to one target creature you control. Until end of turn, that creature gains "Remove a counter: Destroy target creature blocking or being blocked by this creature."
Doublestrike
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
Preshayja, the Sword-Twirler has vigilance as long as Preshayja is enchanted.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
Preshayja, the Sword-Twirler has vigilance as long as Preshayja is enchanted.
"Inevitable, painful death lies ahead, or at least, the promise of it does for me."- Preshayja, first floor boss.
1/2
Auras you cast that target Priest of Many Blessings cost
less for each Aura attached to Priest of Many Blessings.

1/3
Put a vigilance counter on up to two target creatures you control. Then, each creature you control with vigilance gets +1/+1 until end of turn.
Until end of turn target creature assigns combat damage equal to its toughness instead of power and all creatures that would deal combat damage to that creature assign damage equal to their toughness instead of their power.
Flying
At the beginning of your endstep, if Royal Flight Instructor dealt combat damage to a player this turn, you may put a Flying counter on up to one target legendary creature you control.
At the beginning of your endstep, if Royal Flight Instructor dealt combat damage to a player this turn, you may put a Flying counter on up to one target legendary creature you control.
1/1
Go to section: Colourless (6) White (65) Blue (65) Black (65) Red (65) Green (65) Multicolour (181) Hybrid (63) Artifact (12) Land (22)
Show rarities: C U R M
(Generic)Isekai/Dungeon Test concepts: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | End Ideas |
Put a Flying counter on enchanted creature.
Whenever the enchanted creature deals combat damage to a player, look at that player's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs