Cortraevas: Perpetuality: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Additional Enhancement White Common 1{w} Sorcery Put a +1/+1 counter on target creature. Then, that creature has three or more counters on it, scry 1. 0
2 Aegis Operative White Uncommon 2{1}{w} Artifact Creature – Human Solider 2 1 Flash, Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)

When Aegis Operative enters the battlefield, prevent the next X damage that would be dealt to each creature you control, where X is the number of counters Aegis Operative repurposed.
0
3 Arms Distributor White Common 2{1}{w} Artifact Creature – Human Soldier 2 1 Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )
When Arms Distributor enters the battlefield, equip costs for equipment you control are reduced by {1} until end of turn.
0
4 Banisher Wandering White Rare 4{2}{w}{w} Creature – Spirit 2 4 Vigilance
At the beginning of each endstep, if Banisher Wandering was dealt damage this turn, you may exile Banisher Wandering and each permanent that dealt damage to Banisher Wandering.
0
5 Bastion of Peace White Rare 7{5}{w}{w} Artifact Creature – Angel 5 7 Flying
{3}{w}{w}: Exile target tapped nonland permanent. If that creature had any counters on it, you gain seven life.
0
6 Covetous Wandering White Uncommon 4{3}{w} Creature – Spirit 2 2 Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)
Flying

When Covetous Wandering enters the battlefield, you may exile target permanent that shares a type with the card bound to Covetous Wandering, until Covetous Wandering leaves the battlefield.
0
7 Decoy Droid White Common 1{w} Artifact Creature – Kithkin Soldier 1 2 Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. ) 0
8 Defense Blast White Common 4{3}{w} Instant Vitality- If Defense Blast targets a nonartifact creature, gain 3 life.

Destroy target attacking creature.
0
9 Eagle Frame White Uncommon 3{2}{w} Artifact – Equipment Equipped creature has flying and "Whenever a creature would deal combat damage to this creature, prevent 1 of that damage."

Equip {1}{w} or Remove a +1/+1 counter from the target creature and pay {1}
0
10 Generous Wandering White Common 1{w} Creature – Spirit 1 1 Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)

Whenever you cast a spell that shares a type with the Bound card, gain 1 life.
0
11 Greeting Hound Droid White Common 2{1}{w} Artifact Creature – Dog 1 1 When Greeting Hound Droid enters the battlefield reveal the top card of your library. If a creature was revealed this way, put a +1/+1 counter on Greeting Hound Droid. Otherwise, gain 3 life. 0
12 Guardian Programming White Common 1{w} Artifact – Equipment Equipped creature gets +0/+2, vigilance, and Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. ).

Equip {1}{w}
0
13 Heightened Procedure Code White Rare 3{x}{1}{w}{w} Artifact Heightened Procedure Code enters the battlefield with X charge counters.

Creatures you control get +1/+1.

Remove a charge counter, {t}: Gain 3 life and creatures you control get +1/+1 until end of turn.
0
14 Keeper of the Core White Common 2{1}{w} Artifact Creature – Cleric 1 2 Lifelink
At the beginning of your upkeep, if your life total is five or greater than your starting lifetotal, put a +1/+1 counter on Keeper of the Core.
0
15 Kiss of Memory White Uncommon 2{1}{w} Enchantment – Aura Enchant creature
Whenever the enchanted creature attacks, the enchanted creature gains your choice of flying, vigilance, or first strike until end of turn.
0
16 Life-System Revitalization White Uncommon 3{1}{w}{w} Enchantment At the beginning of your upkeep, gain 1 life for each permanent you control with one or more counters on it. 0
17 Light Shield Defenses White Rare 5{3}{w}{w} Enchantment Light Shield Defenses enters the battlefield with X Barrier counters on it, where X is the total number of counters on creatures you control.

Whenever a source would deal damage to you, you may remove a Barrier counter from Light Shield Defenses. If you do, prevent that damage.
0
18 Protection Passage White Common 1{w} Instant Target artifact phases out until the beginning of your next endstep. If Protection Passage targets an artifact creature, that creature gains a +1/+1 counter. 0
19 Pursuit Hound White Uncommon 2{1}{w} Artifact Creature – Dog 2 2 Pursuit Hound gets +1/+1 and has first strike as long as an artifact creature with a greater power than Pursuit Hound is attacking. 0
20 Saber-Hand Geist White Common 1{w} Creature – Spirit 1 1 Flying

{1}: Saber-Hand Geist gains first strike until end of turn.
0
21 Samoset's Protection White Uncommon 2{1}{w} Instant Vitality- If Samoset's Protection targets a nonartifact creature, that creature gains "If a spell or ability targets this creature, replace all instances of "exile" in that ability with "destroy." until end of turn.

Target creature gains indestructible until end of turn.
0
22 Samoset, Sudden Guardian White Mythic 1{w} Legendary Planeswalker – Samoset 1 +1: Creatures you control get +0/+2 until the beginning of your next upekeep.
0: Until the end of your opponent's next turn, creatures you control have "{t}: Gain 1 life."
-X: Creatures you control with a power of X or less you control gains indestructible until the beginning of your next upkeep.
1 1651641491 on 04 May 2022 by Sorrow
23 Sector Rallying White Uncommon 3{1}{w}{w} Enchantment When Sector Rallying enters the battlefield, create a 1/1 white Soldier artifact creature token.

Creature tokens you control get +1/+1.
0
24 Sheltered Wandering White Uncommon 5{3}{w}{w} Creature – Spirit 3 5 Vigilance
Sacrifice a noncreature artifact or enchantment: Prevent the next 3 damage that would be dealt to Sheltered Wandering and to you this turn. Activate this ability only once each turn.
0
25 Shield-Knight Wandering White Mythic 6{4}{w}{w} Creature – Spirit Knight 4 5 Flash, vigilance

When Shield-Knight Wandering enters the battlefield, target source that would deal damage to you deals that much damage to target opponent or planeswalker controlled by an opponent.
0
26 Stalling Leg Cuffs White Uncommon 2{1}{w} Artifact {1}{w},{t}: Tap target creature. If that creature had one or more counters on it, target artifact creature you control gets +1/+1 until end of turn. 0
27 Steel Apostle White Common 2{1}{w} Artifact Creature – Kithkin Cleric 1 2 {t}: Target artifact creature you control gets +0/+2 until end of turn. Gain 1 life. Activate this ability only when you could cast a sorcery. 0
28 Swarm-Squad Captain White Rare 5{3}{w}{w} Artifact Creature – Knight 4 4 Vigilance, Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)

When Swarm-Squad Captain enters the battlefield, create a 1/1 white Soldier artifact creature token for each counter Swarm-Squad Captain repurposed.
0
29 Unearthly Tether White Common 2{1}{w} Instant Vitality- If Unearthly Tether targets a nonartifact creature, that creature gains indestructible until end of turn.

Target creature gets +1/+2 and gains first strike until end of turn.
0
30 Unliving Endurance White Common 4{3}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+4 and can't be blocked by creatures with deathtouch.
1 1657326439 on 09 Jul 2022 by Sorrow
31 Violations Persecutor White Common 2{1}{w} Artifact Creature – Human Soldier 2 1 Whenever an artifact enters the battlefield under your control, Violations Persecutor gets +1/+0 and gains first strike until end of turn. 0
32 Adaptable Infiltrator Blue Rare 3{2}{u} Artifact Creature – Shapeshifter Rogue 0 0 Adaptable Infiltrator enters the battlefield with two +1/+1 counters on it.

{u}: Adaptable Infiltrator becomes a copy of target creature with a mana value of X or less, where X is the number of +1/+1 counters on Adaptable Infiltrator. Activate this ability only once each turn.
0
33 Alert the Sensors Blue Uncommon 3{2}{u} Instant Vitality- If Alert the Sensors targeted a nonartifact spell, untap up to one target artifact.

Counter target permanent spell.
0
34 Ancient Steam Strider Blue Common 6{5}{u} Artifact Creature – Giant 0 0 Ancient Steam Strider enters the battlefield with four +1/+1 counters.

Whenever one or more counters are removed from Ancient Steam Strider, you tap or untap another target creature.
0
35 Anti-Memory Sonar Blue Common 2{1}{u} Artifact {t}: Each player puts the top card of their library into their graveyard.

{2}{u},{t}- Sacrifice Anti-Memory Sonar: Draw two cards. Activate this ability only if a player has five or more artifacts in their graveyard.
0
36 Aquatic Repair Technician Blue Common 4{3}{u} Artifact Creature – Oyster Artificer 0 0 Aquatic Repair Technician enters the battlefield with three +1/+1 counters.

Remove a +1/+1 couter, {t}: Untap target noncreature artifact. That artifact gains hexproof until end of turn.
0
37 Collective Cloud Blue Uncommon 3{2}{u} Artifact Creature – Faerie Rogue 2 2 Flying
{2}{u}: Collective Cloud becomes a 0/4 Wall with "prevent all combat damage that would be dealt to and dealt by Collective Cloud" until end of turn. It's still an artifact.
0
38 Data-Driven Prediction Blue Common 1{u} Sorcery Draw a card. Then, if you have seven or more cards in your hand, you may untap target nonland permanent with a mana value of 1 or less. 0
39 Depth Salvager Blue Uncommon 3{2}{u} Artifact Creature – Merfolk Monk 2 2 Prowess

At the beginning of your endstep, if Depth Salvager's power is four or greater, you may return target artifact card from your graveyard to your hand.
0
40 Echoing Wandering Blue Common 2{u}{u} Creature – Spirit 0 3 Prowess 0
41 Engage Defenses Blue Uncommon 3{1}{u}{u} Instant Target blocking creature you control becomes a 4/4 Ape until end of turn. If that creature had any counters on it, draw a card. 0
42 Ghost of Lost Wonder Blue Uncommon 3{1}{u}{u} Creature – Spirit 2 1 When Ghost of Lost Wonder enters the battlefield, if an opponent controls more creatures than you and has more cards in hand than you, you may return an instant or sorcery card from your graveyard to your hand. 0
43 Guided Research Blue Common 1{u} Instant When target permanent or spell is put into a library, shuffle your own library, then draw a card. 0
44 Illustrate Illusion Blue Uncommon 1{u} Enchantment – Aura Enchant creature or artifact
Whenever one or more counters are put on the enchanted creature, up to one target creature gets -2/-0 until end of turn.
0
45 Jawphoon Shark Blue Mythic 7{5}{u}{u} Artifact Creature – Shark 6 6 {u}{u}, exile an instant or sorcery card from your graveyard: Return target creature blocking or being blocked by Jawphoon Shark to its owner's hand. 0
46 Jealous Meddling Blue Mythic 7{4}{u}{u}{u} Sorcery Shuffle target nonland card from an opponent's graveyard into that player's library. Reveal cards from the top of that player's library until a card sharing a name with the card shuffled in is revealed. That player exiles that card and all other cards revealed this way. 2 1657085376 on 06 Jul 2022 by Sorrow
47 Lured by the Wandering Blue Common 1{u} Instant Vitality- If a nonartifact creature was targeted this way, scry 1.

Return target creature to its owner's hand.
0
48 Meddler Wandering Blue Common 1{u} Creature – Spirit 1 1 As long as an opponent controls a permanent with a counter on it, Meddler Wandering cannot be blocked.

{2}{u}, Exile Meddler Wandering from your graveyard: Target creature with a counter on it gets -3/-0 until end of turn.
0
49 Mercury Mimic Blue Rare 7{5}{u}{u} Artifact Creature – Elemental 5 5 Flying, Ward {2}

At the beginning of each opponent's upkeep, untap Mercury Mimic and it becomes a copy of target noncreature artifact. If there are no targets, tap Mercury Mimic.
0
50 Secrets Lock Blue Common 1{u} Artifact {t}: Each player reveals their hand.

Whenever an artifact enters the battlefield under your control, you may exile a card face down from your hand until end of turn. You may play that card from exile this turn.
0
51 Sector Announcer Blue Common 5{3}{u}{u} Artifact Creature – Bird 2 4 Flying

{3}{u},{t}: Target player mills three cards.
0
52 Shift to Pursuit Blue Uncommon 1{u} Instant Target noncreature artifact becomes a 2/2 creature with flying until end of turn. It's still an artifact. 0
53 Signal Disruptor Blue Uncommon 2{u}{u} Enchantment – Aura Enchant creature
Whenever enchanted creature deals combat damage to a player, look at the top X cards of that player's library, where X is the number of counters on the enchanted creature. You may put those cards back in any order.
0
54 Spellbound Ghost Blue Uncommon 2{1}{u} Creature – Spirit 2 1 Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)

Whenever you cast an instant or sorcery that shares a mana value with the card bound to Spellbound Ghost, that spells gains "This spell can't be countered by spells or abilities."
0
55 Steel Serpent Blue Rare 4{2}{u}{u} Artifact Creature – Serpent 3 3 Steel Serpent can't be blocked as long as Steel Serpent has two or more counters on it.

Remove two counters from Steel Serpent: Steel Serpent's controller draws two cards. Any player may activate this ability.
0
56 Suppression Spell-Blanketeer Blue Common 5{4}{u} Artifact Creature – Wizard 2 5 Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)

When Suppression Spell-Blanketeerenters the battlefield, tap target creature for each counter Suppression Spell-Blanketeer repurposed.
0
57 System Lockout Blue Common 1{u} Instant Counter target instant or sorcery spell.

Spells that target System Lockout cost an additional {2} to cast.
0
58 System Stall Blue Uncommon 5{2}{u}{u}{u} Sorcery Put target creature on the top of its owner's library. That player can't draw cards until their next turn. 2 1654841470 on 10 Jun 2022 by dude1818
59 Tongue Snare Initiative Blue Rare 5{3}{u}{u} Instant Create two 1/1 blue Frog artifact creature tokens with "{1}{u}, sacrifice this permanent: Counter target creature spell." 0
60 Vision Scenarist Blue Rare 2{1}{u} Artifact Creature – Human Wizard 0 0 Vision Scenarist enters the battlefield with a +1/+1 counter.

At the beginning of your upkeep, draw a card for each counter on Vision Scenarist, then put a +1/+1 counter on it.

When Vision Scenarist's power becomes four or greater, exile Vision Scenarist.
0
61 Warning Mark Blue Common 2{1}{u} Enchantment – Aura Flash
Enchant creature
Enchanted creature doesn't untap during its controller's untap step unless its controller puts a +1/+1 counter on target creature an opponent controls.
0
62 Álvarez' Response Blue Common 2{1}{u} Instant Draw a card, and untap target noncreature artifact you control. 0
63 A.I. Survival Adaptation Black Common 3{2}{b} Enchantment At the beginning of your endstep, if a creature you controlled died this turn, scry 1. 0
64 Bitter Wandering Black Uncommon 1{b} Creature – Spirit 2 1 Menace
When Bitter Wandering dies, you may pay 1 life. If you do, put a +1/+1 counter on target Spirit you control.
0
65 Born From the Broken Black Rare 4{2}{b}{b} Instant Destroy target creature. If that creature had a counter on it, you may put a +1/+1 counter on target artifact creature you control. A creature that gains counters this way gains lifelink until end of turn. 0
66 Bring the Darkness Black Uncommon 3{2}{b} Enchantment At the beginning of your endstep, if you lost life this turn, each opponent discards a card unless they pay 2 life. 0
67 Caustic Stinger Black Common 1{b} Artifact Creature – Scorpion 1 1 Deathtouch
`
When Caustic Stinger dies, you may pay {b}. If you do, each opponent loses 1 life.
0
68 Cost of Maintenance Black Uncommon 3{2}{b} Sorcery Each opponent sacrifices a creature. If a player sacrificed a creature without any counters on it, that player discards a card and loses 3 life. 0
69 Dead World Black Common 3{2}{b} Enchantment At the beginning of each endstep, if a player controls no nonland permanents, that player loses 1 life. 1 1658102592 on 18 Jul 2022 by Sorrow
70 Design Degradation Black Common 1{b} Enchantment – Aura Enchant creature
Enchanted creature gets -1/-1.
Whenever the enchanted creature gains a counter, its controller loses 3 life.
0
71 Disturb the Purpose Black Common 3{2}{b} Sorcery Target player discards two cards. If that player discarded an artifact card, put a +1/+1 counter on up to one target artifact creature. Otherwise, target creature you control gains deathtouch until end of turn. 0
72 Energy Harvester Black Common 4{3}{b} Artifact Creature – Imp 2 2 Flying
At the beginning of your upkeep you may pay {b}. If you do, remove up to one counter from target artifact, creature, or planeswalker.
0
73 Face of Absence Black Rare 7{5}{b}{b} Creature – Horror Spirit 7 6 Face of Absence can't attack or block unless two or more permanents an opponent controlled exited the battlefield this turn.

If a card would be put into an opponent's library from anywhere, exile that card instead.
0
74 Fleshless Memory Black Common 2{1}{b} Creature – Skeleton Spirit 2 1 Fleshless Memory can't block.

Whenever an artifact is put into an opponent's graveyard from the battlefield, you may return Fleshless Memory from your graveyard to your hand.
0
75 Ghost of Weakness Black Uncommon 3{2}{b} Creature – Spirit 2 3 Ward— Pay 1 life.

Whenever a permanent an opponent controls gains one or more counters, that player loses 2 life.
0
76 Ghost-Grasp Wandering Black Mythic 6{4}{b}{b} Creature – Spirit 4 5 Flying, Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)

Whenever an opponent casts a spell sharing a type with the bound card, that player discards a card. If that player can't, they lose 1 life and you draw a card.
0
77 Hateful Exterminator Black Rare 5{3}{b}{b} Artifact Creature – Human Warlock 3 4 Menace, Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)

When Hateful Exterminator enters the battlefield, each other creature gets -X/-X for each counter Hateful Exterminator repurposed.
0
78 Hateful Wandering Black Common 3{2}{b} Creature – Spirit 1 3 Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)

Whenever you cast a spell that shares a name with the Bound spell, each opponent loses 1 life.
0
79 Kill Code Black Common 1{b} Sorcery As an additional cost to cast Kill Code, remove two counters from a permanent you control.

Destroy target creature.
0
80 Lifeleech Black Uncommon 4{3}{b} Artifact Creature – Vampire 2 2 At the beginning of each opponent's endstep, if that player lost 3 or more life this turn, put a +1/+1 counter on Lifeleech.

Remove a +1/+1 counter: Target opponent loses 1 life.
0
81 Longing Haunt Black Rare 1{b} Creature – Spirit 1 1 Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)

At the beginning of your endstep, choose 1-
•Return target creature sharing a mana value with the bound card from your graveyard to your hand.
•Exile target permanent from a graveyard that has a mana value equal to the bound card.
0
82 New Beginnings Witch Black Uncommon 3{1}{b}{b} Artifact Creature – Warlock 3 2 Flash
Whenever New Beginnings Witch deals combat damage to a player, you may pay {b} and sacrifice it. If you do, destroy target enchantment that player controls.
0
83 Pursuit Drone Black Common 1{b} Artifact Creature – Drone 0 0 Pursuit Drone enters the battlefield with a +1/+1 counter for each player that lost life this turn.

Pay 3 life: Pursuit Drone gains flying until end of turn.
2 1649658690 on 11 Apr 2022 by SecretInfiltrator
84 Recycling Processor Black Uncommon 1{b} Artifact {b}{b},{t}: Exile all cards from each player's graveyard. If five or more permanent cards were exiled this way, put a +1/+1 counter on each artifact creature you control. 0
85 Remains of Desire Black Mythic 6{4}{b}{b} Enchantment When Remains of Desire enters the battlefield, put a +1/+1 counter on up to four target creatures.

Whenever a creature with one or more counters on it dies or is exiled, create an X/X black Spirit token where X is the number of counters that creature had on it.
1 1672221668 on 28 Dec 2022 by SecretInfiltrator
86 Remove the Unwanted Black Common 3{1}{b}{b} Instant Vitality- If Remove the Unwanted targets a nonartifact creature, that creature's controller loses 1 life.

Destroy target creature.
0
87 Rip for Reason Black Uncommon 3{1}{b}{b} Instant As an additional cost to cast Rip for Reason, sacrifice an artifact.

Draw two cards and lose 2 life. If you sacrificed an artifact with one or more counters on it this way, draw an additional card.
0
88 Salvager Slug Black Common 5{4}{b} Artifact Creature – Slug 1 5 Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )
When Salvager Slug is put on the bottom of your library, you may put up to four target creature cards from your graveyard on the bottom on your library in any order.
0
89 Unfortunate Probability Black Rare 6{3}{b}{b}{b} Sorcery Choose 1 at random-
•Each opponent discards a card, loses 2 life, and sacrifices three creatures or planeswalkers.
•Each opponent loses 1 life, sacrifices two creatures or planeswalkers, and discards three cards.
•Each opponent sacrifices a creature or planeswalker, discards two cards, and loses 3 life.
0
90 Vampiric Virus Black Common 3{2}{b} Instant Vitality- If Vampiric Virus targets a nonartifact creature, when that creature enters the battlefield from a graveyard this turn, it enters the battlefield with a +1/+1 counter.

Target creature gains lifelink until end of turn. When that creature dies this turn, return it to the battlefield tapped.
0
91 Viralblade Marauder Black Uncommon 5{3}{b}{b} Artifact Creature – Vampire Warrior 3 3 Menace, Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)

When Viralblade Marauder enters the battlefield, you gain X life and each opponent loses X life, where X is the number of counters Viralblade Marauder repurposed.
0
92 Wailing Haunt Black Uncommon 2{1}{b} Creature – Spirit 1 3 Flying, Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)

Whenever a player discards a card that shares a type with the bound card, each opponent loses 2 life and you gain 2 life.
0
93 Ward A10 Reserve Black Common 4{2}{b}{b} Artifact Creature – Vampire Warrior 4 3 Whenever a permanent you control loses one or more counters for the first time each turn, Ward A10 Reserve gets +2/+0 until end of turn. 0
94 Activate the Core's Ignition Red Rare 4{2}{r}{r} Sorcery Destroy target land. Until your next upkeep, if that a land sharing the same name or same type would add produce mana other than {r}, it produces that much {r} instead. 0
95 Blasting Bolt Red Common 1{r} Sorcery Vitality- If targets a nonartifact permanent, target creature you control gains haste until end of turn.

Deal 3 damage to target creature or planeswalker.
0
96 Burning Blockbreaker Red Uncommon 2{r}{r} Artifact Creature – Construct 0 0 Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)

Burning Blockbreaker enters the battlefield with a +1/+1 counter on it for each counter it repurposed.

Remove a +1/+1 counter: Deal 1 damage to target player or planeswalker.
0
97 Burst-Stride Soldier Red Common 2{1}{r} Artifact Creature – Human Soldier 2 1 Haste
Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )
0
98 Change Purpose Red Common 4{3}{r} Sorcery Gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn. If that permanent has one or more counters on it, you may remove a counter from it and put that counter on another target permanent you control. 0
99 Coding Gambit Red Common 3{2}{r} Instant As an additional cost to cast Coding Gambit, discard a card.

Draw two cards, and put a +1/+1 counter on up to one target creature you control.
0
100 Enhancement Engineer Red Common 1{r} Artifact Creature – Goblin Artificer 1 1 Whenever you Weld, Enhancement Engineer deals 1 damage to any target. 0
101 Escapist Wandering Red Common 4{3}{r} Creature – Spirit 3 3 Haste 0
102 Exhaustmaw Crusher Red Common 5{4}{r} Artifact Creature – Dog Beast 0 0 Exhaustmaw Crusher enters the battlefield with four +1/+1 counters.

Remove a +1/+1 counter,{t}: Exhaustmaw Crusher deal 1 damage to target creature.
0
103 Explosion Apparatus Red Common 3{2}{r} Instant Vitality- If Explosion Apparatus targets a nonartifact creature, Explosion Apparatus can't be countered by spells or abilities.

Deal 3 damage to target creature and 1 damage to each other creature.
0
104 Flame-Way Instigator Red Common 2{1}{r} Creature – Elemental 0 3 Haste
{t}: Target creature with power 1 or less can't be blocked this turn.
1 1654932647 on 11 Jun 2022 by SecretInfiltrator
105 Herrera's Brutalizer Red Common 3{2}{r} Artifact Creature – Orc Warrior 2 3 At the beginning of each endstep, if an artifact creature dealt damage by Herrera's Brutalizer died this turn, put a +1/+1 counter on Herrera's Brutalizer.

Remove a +1/+1 counter: Herrera's Brutalizer gains first strike until end of turn.
0
106 Ialma's Spontaneity Red Rare 4{2}{r}{r} Enchantment Whenever you cast an instant or sorcery spell, destroy a random artifact that you don't control. 1 1649866901 on 13 Apr 2022 by Sorrow
107 Ialma, Unwary Risk-Taker Red Mythic 3{1}{r}{r} Legendary Planeswalker – Ialma 3 +1: Until the beginning of your next upkeep, whenever an opponent casts a permanent spell, instants and sorceries you cast cost {1}{r} less until end of turn.
-1: Destroy target artifact.
-4: You gain an emblem with "Whenever a card is exiled from your library, you may discard a card, then draw a card."
0
108 Kiln of Possibility Red Uncommon 1{r} Artifact {1}{r},{t}: Exile the top card of your library. Until end of turn, you may play that card. If a creature card was played this way, it enters the battlefield with haste until end of turn. 0
109 Magmatic Rupture Red Rare 4{2}{r}{r} Sorcery Choose 1–
●Exile all artifacts.
●Deal 3 damage to each creature.
0
110 Manafire Generator Red Rare 7{5}{r}{r} Artifact Creature – Dragon 5 5 Flying
Whenever Manafire Generator attacks, you may exile target noncreature artifact. If you do, that artifact's controller creates a 4/4 red Dragon token with flying.
0
111 Molten Howl Red Uncommon 3{2}{r} Sorcery Deal 4 damage to target creature or planeswalker. If a permanent that was dealt damage this way dies this turn, you may destroy target artifact. 0
112 Molten Maw Red Uncommon 1{r} Artifact – Equipment Equipped creature has "{r}: This creature gets +1/+0 until end of turn. If this ability was activated three or more times this turn, damage dealt by the equipped creature can't be prevented this turn."

Equip {1}{r}.
0
113 Predictive Strifebot Red Mythic 5{3}{r}{r} Artifact Creature – Shaman Berserker 4 4 Menace, Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)

When Predictive Strifebot enters the battlefield, exile the top X cards of your library, where X is the number of counters Predictive Strifebot repurposed.
Whenever a creature you control loses a +1/+1 counter, you may play a card exiled by Predictive Strifebot.
0
114 Quick-Witted Mechanic Red Uncommon 5{4}{r} Artifact Creature – Human Artificer 2 5 Whenever Quick-Witted Mechanic attacks or blocks, you exile the top card of your library. Until the end of your next turn, you may play that card. If you play an artifact this way, put a +1/+1 counter on Quick-Witted Mechanic. 0
115 Reignition Phoenix Red Rare 3{1}{r}{r} Creature – Elemental Phoenix 3 2 Flying, haste
At the beginning of your endstep, if you activated two or more nonmana abilities or cast two or more instant or sorcery spells, return Reignition Phoenix from your graveyard to your hand.
0
116 Shockblast Lieutenant Red Uncommon 5{4}{r} Artifact Creature – Human Soldier 3 4 Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )

At the beginning of your upkeep, if you control a creature with a power of four or greater, Shockblast Lieutenant deals 2 damage to each opponent.
0
117 Slag Shot Red Common 3{2}{r} Sorcery As an additional cost to cast Slag Shot, you may sacrifice a nontoken artifact.

Deal 3 damage to target player. If you sacrificed a nontoken artifact, Slag Shot deals 5 damage to that player instead.
0
118 Spark Spurs Red Common 1{r} Enchantment – Aura Enchant creature or artifact
Enchanted permanent has "{t}: Deal 1 damage to target player."

When Spark Spurs is put into a graveyard from the battlefield, deal 2 damage to each opponent.
0
119 Steel Renegade Red Uncommon 4{2}{r}{r} Artifact Creature – Orc Rebel 5 3 Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)

When Steel Renegade enters the battlefield, destroy up to X target noncreature artifacts, where X is the number of counters Steel Renegade repurposed.
0
120 Systems Assessor Red Common 2{1}{r} Artifact Creature – Goblin Monk 1 1 Prowess

When Systems Assessor enters the battlefield, if you control four or more noncreature artifacts, Systems Assessor gains haste until end of turn.
0
121 Vengeant Wandering Red Common 4{2}{r}{r} Creature – Spirit 3 3 First strike
When Vengeant Wandering enters the battlefield, you destroy target artifact.
2 1657471429 on 10 Jul 2022 by dude1818
122 Ward G9 Infantry Red Uncommon 2{1}{r} Artifact Creature – Human Soldier 2 1 Whenever Ward G9 Infantry attacks, if you control two or fewer artifacts, create a 1/1 white Soldier artifact creature token tapped and attacking. 0
123 Ward N3 Poltergeist Red Uncommon 3{2}{r} Creature – Spirit 0 4 Prowess

{t}: Destroy target noncreature artifact. Activate this ability only if Ward N3 Poltergeist's power is 4 or greater.
0
124 Ward P41Technician Red Uncommon 2{1}{r} Artifact Creature – Artificer 1 2 You may exile an instant or sorcery from your hand instead of paying {2} for Weld costs. 0
125 Behemoth's Impactor Green Uncommon 2{1}{g} Artifact Whenever a creature with a power of 4 or greater attacks, put a charge counter on Behemoth's Impactor.

Remove X charge counters,{t}: Creatures you control get +X/+X until end of turn. Activate this ability only when you could cast a sorcery.
0
126 Blockscape Caretaker Green Rare 4{2}{g}{g} Artifact Creature – Giant Druid 3 4 Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)

When Blockscape Caretaker enters the battlefield, you may put a land from your hand onto the battlefield tapped for each counter Blockscape Caretaker repurposed.
2 1657471216 on 10 Jul 2022 by dude1818
127 Boosting Blanket Green Uncommon 2{1}{g} Enchantment At the beginning of your endstep, you may pay {x}. If you do, put a +1/+1 counter on each creature you control with a mana value equal to X. X can't be zero. 0
128 Construction Sentinel Green Common 1{g} Artifact Creature – Human Spider 0 0 Construction Sentinel enters the battlefield with a +1/+1 counter.

As long as Construction Sentinel has two or more +1/+1 counters on it, Construction Sentinel has reach.

As long as Construction Sentinel has three or more +1/+1 counters on it, Construction Sentinel has vigilance
1 1657210325 on 07 Jul 2022 by dude1818
129 Gargantler Clanker Green Common 8{6}{g}{g} Artifact Creature – Beast 6 7 Gargantler Clanker can't be blocked by creatures with a power of 2 or less. 0
130 Ghost's Shapelessness Green Common 1{g} Instant Vitality- If Ghost's Shapelessness targets a nonartifact creature, that creature gets +1/+1 until end of turn.

Target creature gains hexproof until end of turn.
0
131 Gift of the Wandering Green Common 5{3}{g}{g} Sorcery Distribute three +1/+1 counters among creatures you control. If no artifact creatures gained counters this way, draw a card. 0
132 Improvement Designs Green Uncommon 2{1}{g} Enchantment – Aura Enchant creature
Enchanted creature has hexproof.
At the beginning of your endstep, if the enchanted creature is an artifact, you may pay {2}. If you do, put a +1/+1 counter on the enchanted creature.
0
133 Lifebloom Wandering Green Uncommon 4{3}{g} Creature – Spirit Druid 3 3 Trample

Whenever a card exits your graveyard, you may pay {g}. If you do, create a 1/1 green Saproling.
0
134 Lifeforce Memory Keeper Green Common 2{1}{g} Creature – Spirit 1 2 Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)

Whenever a permanent sharing a type with the bound card enters the battlefield under an opponents control, you may untap target land you control.
0
135 López' Gatekeeper Green Uncommon 6{4}{g}{g} Artifact Creature – Giant Warrior 4 4 Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)
Trample, Ward {3}
López' Gatekeeper enters the battlefield with a +1/+1 counter for each counter López' Gatekeeper repurposed.
0
136 Maintenance Programming Green Common 2{1}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, put a charge counter on up to one target artifact."
0
137 Rainbow Code Green Common 1{g} Enchantment – Aura Enchant artifact
Enchanted artifact has "{t}: Add {c}." and "
If enchanted artifact would add any amount of mana, you may have it add that much mana in any combination of colors and/or colorless instead."
5 1649854464 on 13 Apr 2022 by Sorrow
138 Reactivation Instructions Green Rare 4{x}{g}{g}{g}{g} Sorcery Reveal the top X cards of your library. You may put any number of nonland permanents whose total mana value is X or less revealed this way onto the battlefield. Put the rest on the bottom of your library in any order. 0
139 Return of Life Green Common 3{1}{g}{g} Sorcery Draw a card and create a 1/1 green Saproling token. You may play an additional land this turn. 0
140 Return to Before Green Common 3{1}{g}{g} Instant Exile target artifact or enchantment. If a permanent exiled this way had one or more counters on it, gain 2 life and draw a card. 0
141 Rusting Ghost Green Common 2{g}{g} Creature – Spirit 2 2 Whenever Rusting Ghost blocks an artifact creature or becomes blocked by an artifact creature,Rusting Ghost gains deathtouch until end of turn. 0
142 Salvager Razorback Green Uncommon 3{1}{g}{g} Artifact Creature – Boar 2 3 Haste
At the beginning of your upkeep, you may sacrifice Salvager Razorback. If you do, return target target permanent card from your graveyard to your hand.
0
143 Scrapmaw Green Common 4{3}{g} Artifact Creature – Beast Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)

When Scrapmaw enters the battlefield, destroy up to one noncreature artifact or enchantment with a mana value less than or equal to the number of counters repurposed.
0
144 Scythe Harvester Green Uncommon 2{1}{g} Artifact Creature – Elf Druid 2 1 {g},{t}: Reveal the top card of your library. If a land is revealed this way, put it onto the battlefield tapped. Otherwise, untap Scythe Harvester and it gets +2/+2 until end of turn. Activate this ability only once each turn. 0
145 Snake Mimicry Green Common 2{1}{g} Enchantment – Aura Enchant creature
Whenever enchanted creature attacks or blocks, choose 1-
•Enchanted creature gains hexproof until end of turn.
•Enchanted creature gains deathtouch until end of turn.
0
146 Steelbranch Corekeeper Green Mythic 8{5}{g}{g}{g} Artifact Creature – Treefolk Warrior 0 0 Steelbranch Corekeeper enters the battlefield with eight +1/+1 counters.

Remove a +1/+1 counter,{t}: Prevent all combat damage that would be dealt this turn.
0
147 Steelclaw Grizzly Green Common 2{1}{g} Artifact Creature – Bear 0 0 Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )

Steelclaw Grizzly enters the battlefield with two +1/+1 counters on it.
0
148 Strength of Lies Green Uncommon 1{g} Instant Put three +1/+1 counters on target creature. Until end of turn, that creature gains "At the beginning of each endstep, remove all counters from this creature." 0
149 Swarmbot Druid Green Uncommon 3{g}{g}{g} Artifact Creature – Human Druid 3 3 When Swarmbot Druid enters the battlefield, reveal the top card of your library. You may exile it. If you do, create X 1/1 green artifact Insect tokens, where X is the card's mana value. Otherwise, add the card to your hand. 0
150 Taser-Ant Colony Green Rare 6{4}{g}{g} Artifact Creature – Insect 0 0 Taser-Ant Colony enters the battlefield with six +1/+1 counters.

Remove a counter from an artifact, {t}: Create a 1/1 green Insect artifact creature token. Tokens you control gain deathtouch until end of turn.
0
151 True Antagonism Green Uncommon 2{1}{g} Enchantment – Aura Enchant artifact creature or Spirit you control
At the beginning of your upkeep, if the enchanted permanent is an artifact creature, it fights target nonartifact creature. If the enchanted creature is a Spirit, it fights target nonspirit creature instead.
1 1656203759 on 26 Jun 2022 by Sorrow
152 Upgrade Bay Green Rare 3{2}{g} Artifact Whenever an artifact creature enters the battlefield under your control, put a charge counter on Upgrade Bay.

Remove X charge counters,{3},{t}: Put X +1/+1 counters on target artifact creature you control.
0
153 Wall-Crawl Stalker Green Common 3{2}{g} Artifact Creature – Human Spider 1 4 Reach
Whenever a creature with flying dies, you may pay {2}. If you do, put a +1/+1 counter on Wall-Crawl Stalker.
0
154 Wood-King Ghost Green Rare 7{4}{g}{g}{g} Creature – Treefolk Spirit 7 7 Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)

Whenever Wood-King Ghost attacks, if the defending player controls a card sharing a type with a card bound to Wood-King Ghost, draw a card and put a +1/+1 counter on Wood-King Ghost.
0
155 Seek Revision Multicolour Uncommon 2{w}{u} Instant Counter target noncreature spell. If that spell was an instant, instants you cast cost {1} less until end of turn. 1 1653714084 on 28 May 2022 by amuseum
156 Visionary Ibis Multicolour Uncommon 3{1}{w}{u} Artifact Creature – Bird 2 2 Flying
At the beginning of each opponent's endstep, if that player controls more artifacts than you, search your library for a Plains, add it to your hand, shuffle, scry 1, then put Visionary Ibis on the bottom of your library.
0
157 Grasp the Resemblance Multicolour Uncommon 3{1}{u}{b} Sorcery Exile the top two cards of target player's library. For each card exiled this way that shares a type with a card Bound to a creature, draw a card and that player mills a card. 0
158 Sunken Kingdom Stalker Multicolour Uncommon 5{3}{u}{b} Artifact Creature – Serpent 4 4 Sunken Kingdom Stalker has Ward {1} as long as it's your turn.

Sacrifice a nontoken artifact: Sunken Kingdom Stalker can't be blocked until end of turn.
0
159 Hategeist Multicolour Uncommon 3{1}{b}{r} Creature – Spirit 2 3 Haste, Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)

When Hategeist dies, destroy target permanent you don't control that shares a type with the bound card.
0
160 Scrap for Parts Multicolour Uncommon 5{3}{b}{r} Sorcery Destroy target artifact and target creature.

Return target artifact target card creature card that have a mana value of two or less from your graveyard to the battlefield.
0
161 Binding Metal Multicolour Uncommon 2{r}{g} Artifact Colored artifact creatures you control have Weld.

Whenever a you Weld, if Binding Metal is untapped, you may tap Binding Metal and draw a card.
0
162 Druid of the Core Multicolour Uncommon 6{4}{r}{g} Artifact Creature – Druid 5 5 Artifacts you control have "Sacrifice this artifact: Add {r}{g}. Spend this mana only to cast artifact, creature, or sorcery spells." 0
163 Gift of Brightness Multicolour Uncommon 2{g}{w} Instant Vitality- If Gift of Brightness targets a nonartifact creature, put an additional +1/+1 counter on any creature that gains a counter this way.

Move all +1/+1 counters from one target creature you control, to another target creature you control.
1 1651579216 on 03 May 2022 by Sorrow
164 Whirring Pollinators Multicolour Uncommon 4{2}{g}{w} Artifact Creature – Insect 3 2 Flying
Whenever you would gain life for the first time each turn, you may put a Forest or Plains from your hand onto the battlefield tapped instead.
1 1654661048 on 08 Jun 2022 by Sorrow
165 Keeper of the Forgotten Multicolour Uncommon 2{w}{b} Creature – Spirit 2 2 Flying, lifelink

Keeper of the Forgotten gets +1/+1 as long as there are at least three different types of cards in exile.
0
166 Submit to Reprocessing Multicolour Uncommon 2{w}{b} Instant Choose artifact or creature. Each player sacrifices a permanent of the chosen type. Then, each player who sacrificed a permanent this way draws a card. 0
167 Empty Ghost Multicolour Uncommon 2{b}{g} Creature – Spirit 2 1 Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)

At the beginning of your endstep, exile all cards sharing a type with the bound card from your opponent's graveyards, then gain life equal to the number of cards exiled this way.
0
168 Stripped Brawl Multicolour Uncommon 2{b}{g} Sorcery Remove all counters from target creature you don't control. Target creature you control fights that creature. 0
169 Steel Caller Multicolour Uncommon 3{1}{g}{u} Artifact Creature – Elf Wizard 0 0 Steel Caller enters the battlefield with three +1/+1 counters.

Remove X counters from Steel Caller: Until end of turn, you may cast creature spells from your hand with a mana value of X as if they had flash.
0
170 Sudden Memories Multicolour Uncommon 4{2}{g}{u} Instant Return target creature or enchantment card from your graveyard to your hand.

Return target instant or sorcery card from your graveyard to your hand.

Exile Sudden Memories.
1 1672685443 on 02 Jan 2023 by dude1818
171 The Unknown Nostalgic Multicolour Mythic 7{3}{g}{g}{u}{u} Legendary Planeswalker – Unknwon 7 +1: Draw a card. You may put a land from your hand onto the battlefield.
-4: Shuffle target nonland permanent into its owner's library. Its controller mills three cards.
-10: Draw 20 cards. Then choose 1
• You gain an emblem with "You have no maximum handsize."
•You gain an emblem with "You may cast one creature spell each turn without paying its mana cost."
0
172 Precision Jolt Multicolour Uncommon 3{1}{u}{r} Instant Target creature gets +3/+0 and can't be blocked until end of turn. 0
173 Ward F19 Velociteer Multicolour Uncommon 5{3}{u}{r} Artifact Creature – Goblin 4 4 Flash, haste
Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)
When Ward F19 Velociteer enters the battlefield, Scry X, where X is the number of counters Ward F19 Velociteer repurposed.
0
174 Alarming Echo Multicolour Uncommon 5{3}{r}{w} Instant Vitality- If Alarming Echo targets a nonartifact creature, the token created gains menace and lifelink until end of turn.

Create a token copy of target creature you control. That token has haste, "any damage that would be dealt to a creature with the same name as Alarming Echo, is dealt to this token instead," and "exile this creature at the beginning of the next endstep."
0
175 Over-Grid Eagle Multicolour Uncommon 4{2}{r}{w} Artifact Creature – Bird 4 2 Flying
Whenever Over-Grid Eagle gains a counter, target creature can't block until end of turn.
0
176 Alert System Prophet Artifact Common 3{3} Artifact Creature – Goblin Shaman 2 2 Whenever Alert System Prophet deals combat damage to a player, you may pay {r}. If you do, exile the top card of your library. Until end of turn, you may player that card. 0
177 Awakening Machine Artifact Rare 1{1} Artifact Whenever you activate a non-mana ability of another artifact by spending mana or tapping it, put a charge counter on Awakening Machine.

At the beginning of your upkeep, up to X target artifacts you control become X/X creatures where X is the number of charge counters on Awakening Machine.
2 1673266101 on 09 Jan 2023 by SecretInfiltrator
178 Call Lantern Artifact Common 1{1} Artifact {1}, Sacrifice Call Lantern: Add one mana of any color.

Exile Call Lantern from your graveyard: Put target artifact from your graveyard on the bottom of your library and add {c}.
0
179 Chain Snake Artifact Common 2{2} Artifact Creature – Snake 1 1 Tap an untapped artifact you control: Chain Snake gets +1/+1 until end of turn. Activate this ability only during a player's mainphase. 0
180 Commander of Ward G9 Artifact Common 4{4} Artifact Creature – Knight 2 2 Whenever Commander of Ward G9 attacks, artifact creature tokens you control get +1/+0 until end of turn. 0
181 Communal Help Artifact Uncommon 5{5} Artifact Creature – Human Golem 3 3 Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)

When Communal Help enters the battlefield, untap up to X target artifacts, where X is the number of counters Communal Help repurposed.
1 1651969659 on 08 May 2022 by Sorrow
182 Computing Needle Artifact Common 1{1} Artifact – Equipment Whenever equipped creature blocks or becomes blocked by a creature with a counter on it, scry 1 and gain 1 life.
Equipped creature gets +1/+0.

Equip {2}
0
183 Core Extract Artifact Mythic 1{1} Artifact Core Extract doesn't untap during your untap step.

{t}: Add one mana of any color.
Remove two +1/+1 counters from a creature or two loyalty counters from a planeswalker: Untap Core Extract.
0
184 Cortraevas Citizen Artifact Common 1{1} Artifact Creature – Citizen 1 1 Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. ) 0
185 Data-Flow Sage Artifact Common 3{3} Artifact Creature – Merfolk Wizard 1 1 At the beginning of your endstep, if you have seven or more cards in your hand, you may pay {2}. If you do, put a +1/+1 counter on Data-Flow Sage.

Remove a +1/+1 counter, {t}: Scry 1, then draw a card and discard a card.
0
186 Destructor Gauntlet Artifact Common 6{6} Artifact – Equipment Equipped creature gets +4/+2.

When equipped creature dies, deal 2 damage to any target

Equip {5}
0
187 Dual-Running Program Artifact Rare 3{x}{3} Artifact Dual-Running Program enters the battlefield with X charge counters.

Remove X charge counters,{t}: Copy of the activated ability of target artifact with a mana value of X. X can't be zero.
0
188 Emergency Droid Generator Artifact Common 3{3} Artifact Whenever a card is put into your library from anywhere, you may scry 1.

{4},{t}: 1/1 green Insect artifact creature token. Activate this ability only if you control no creatures.
2 1657471379 on 10 Jul 2022 by dude1818
189 Energizing Axe Artifact Common 3{3} Artifact – Equipment Equipped creature gets +2/+1.
Whenever the equipped creature attacks, if that creature doesn't have a +1/+1 counter on it, put a +1/+1 counter on it.

Equip {2}
0
190 Energy Converter Artifact Uncommon 3{3} Artifact Whenever an artifact creature you control attacks, you put a charge counter on Energy Converter.

Remove a charge counter: Until end of turn, artifacts may repurpose other counters from permanents you control as if they were +1/+1 counters on creatures.
1 1658926824 on 27 Jul 2022 by Sorrow
191 Eternal Gardenscape Artifact Rare 5{5} Artifact Ward {5}
At the beginning of your upkeep, you may exile a land from any graveyard.
{t}: For each land card exiled with Eternal Gardenscape, add one mana of any color or colorless that could be produced by lands exiled with Eternal Gardenscape.
2 1653392095 on 24 May 2022 by Sorrow
192 Eternalizing Engine Artifact Rare 4{4} Artifact If a planeswalker with more than 2 loyalty counters would gain loyalty counters, it gains no loyalty counters instead.

{t}: Put a +1/+1 counter on target artifact creature. If there's a planeswalker on the battlefield, put two +1/+1 counters on that creature instead.
0
193 Explosive Sensor Plate Artifact Common 4{4} Artifact {3},{t}: Tap target creature.

{6},{t}- Sacrifice Explosive Sensor Plate: Explosive Sensor Plate deal 4 damage to target tapped creature.
0
194 Final Charging Station Artifact Uncommon 3{3} Artifact Final Charging Station enters the battlefield with three charge counters on it.

Remove a charge counter,{t}: Return target artifact creature from your graveyard to your hand.

Whenever an artifact creature dies, you may pay {2}. If you do, put a charge counter on Final Charging Station.
0
195 Forcing Enhancer Artifact Common 3{3} Artifact Creature – Centaur Warrior 2 2 Whenever Forcing Enhancer deals combat damage to a player, you may pay {g}. If you do, put a +1/+1 counter on up to one target creature. 0
196 Garden Caretaker Artifact Common 4{4} Artifact – Human Druid 2 3 Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )

{t}: Add one mana of any color.
0
197 Gift of Love Artifact Uncommon 6{6} Artifact When Gift of Love enters the battlefield, exile target noncreature, nonland permanent.

{4}: Exile Gift of Love. Each player draws two cards. Any player may activate this ability.
0
198 González Court's Recruiter Artifact Common 3{3} Artifact Creature – Human Soldier 2 2 Whenever González Court's Recruiter deals combat damage to a player, you may pay {w}. If you do, create a 1/1 artifact creature Soldier token. 0
199 Grafted Heart Artifact Rare 3{3} Artifact – Equipment When Grafted Heart enters the battlefield, gain 5 life.

Whenever the equipped creature would die, you may exile it instead. If you do lose 2 life and return up to two target artifact cards from your graveyard to your hand.

Equip {2}
0
200 Homing Blasters Artifact Mythic 3{3} Artifact When Homing Blasters enters the battlefield, target creature, planeswalker, or player gains a lock-on counter.

{2},{t}: Put a charge counter on Homing Blasters.
{t}: Homing Blasters deals X damage to each creature, planeswalker, or player with a lock-on counter, where X is the number of charget counters on Homing Blasters.
{3},{t}: Put a lock-on counter on target creature, planeswalker, or player that doesn't already have a lock-on counter on it.
2 1658843014 on 26 Jul 2022 by Sorrow
201 Innovation Pit Artifact Rare 3{3} Artifact The first artifact spell you cast each turn costs {1} less for each permanent card that was put into your graveyard from the battlefield this turn.

{1},{t}: Put a card from your graveyard on the bottom of your library.
0
202 Inventorist's Goggles Artifact Uncommon 2{2} Artifact – Equipment Whenever a card is put into your library from anywhere, put a +1/+1 counter on the equipped creature.

Equip: Tap two other untapped artifacts.
0
203 Iron King, González Artifact Rare 7{7} Legendary Artifact Creature – Noble 0 0 Iron King, González enters the battlefield with five +1/+1 counters.
{w}: Gain 1 life.
{w}{w}: Destroy target enchantment
{w}{w}{w}: Return target artifact creature that died this turn from your graveyard to the battlefield.
0
204 Iron King, Herrera Artifact Rare 7{7} Legendary Artifact Creature – Noble 0 0 Iron King, Herrera enters the battlefield with five +1/+1 counters.
{r}: Iron King gains menace until end of turn.
{r}{r}: Until end of turn, artifacts you control gain "{t}: Deal 1 damage to any target."
{r}{r}{r}: Destroy target artifact and deal 3 damage to its controller.
0
205 Iron King, López Artifact Rare 7{7} Legendary Artifact Creature – Noble 0 0 Iron King, López enters the battlefield with five +1/+1 counters.
{g}: Target creature gains trample until end of turn.
{g}{g}: Target creature gets +3/+3 until end of turn.
{g}{g}{g}: Search your library for a creature card, reveal it, add it to your hand, then shuffle.
0
206 Iron King, Santos Artifact Rare 7{7} Legendary Artifact Creature – Noble 0 0 Iron King, Santos enters the battlefield with five +1/+1 counters.
{b}: Return target artifact creature from your graveyard to your hand.
{b}{b}: Target player loses 2 life.
{b}{b}{b}: Destroy target planeswalker.
0
207 Iron King, Álvarez Artifact Rare 7{7} Legendary Artifact Creature – Noble 0 0 Iron King, Álvarez enters the battlefield with five +1/+1 counters.
{u}: Untap target creature.
{u}{u}: Target nonland permanent doesn't untap during its controller's next untap step.
{u}{u}{u}: Draw three cards.
0
208 Juggernaut Pauldrons Artifact Rare 4{4} Artifact – Equipment Equipped creature gets +4/+4

Whenever the equipped creature attacks, it gains menace and indestructible until end of turn.

Equip- Remove two +1/+1 counters from a creature
0
209 Mercury Puddle Artifact Rare 3{3} Artifact Creature – Ooze 1 1 Whenever Mercury Puddle becomes tapped, put a +1/+1 counter on Mercury Puddle.

{t}: Target artifact creature gets +1/+1 until end of turn.
{t}: Untap target artifact with a different name.
0
210 Mobile-Brick Barrier Artifact Uncommon 5{5} Artifact Creature – Wall Soldier 0 0 Mobile-Brick Barrier enters the battlefield with four +1/+1 counters.
Defender

Remove a +1/+1 counter,{t}: Tap target permanent with a counter on it. That permanent doesn't untap and can't activate nonmana abilities until your next turn.
0
211 Oppressive Magnesphere Artifact Common 4{4} Artifact {4},{t}: Tap target nonland permanent. If you control two or more permanents named Oppressive Magnesphere, that permanent cant' activate its activated abilities and doesn't untap during its controller's next untap stap. 0
212 Organic Conversionbot Artifact Rare 5{5} Artifact Creature – Horror 3 3 Whenever Organic Conversionbot deals combat damage to a nontoken creature, exile that creature. That creature's controller creates a 0/0 colorless Mutant artifact creature token with X +1/+1 counters, where X was that creature's power. 0
213 Patch-Up Cocoon Artifact Rare 4{4} Artifact Patch-Up Cocoon enters the battlefield with two charge counters.

{2}: Put a charge counter on Patch-Up Cocoon.
Remove a charge counter,{t}: Exile target creature you control until end of turn. When that creature enters the battlefield this way, it enters with an additional +1/+1 counter.
0
214 Perpetua's Key Artifact Mythic 3{3} Legendary Artifact {2},{t}: Put a charge counter on Perpetua's Key.

{t}: Untap X target other artifacts, where X is the number of charge counters on Perpetua's Key.
0
215 Perpetua, Titanium Empress Artifact Mythic 15{15} Legendary Artifact Creature – Noble 7 7 If Perpetua, Titanium Empress would enter the battlefield, shuffle Perpetua into its owner's library instead unless it was cast from your hand.
When Perpetua enters the battlefield, take X extra turns, where X is the number of counters on artifacts you control.
0
216 Power-Force Hammer Artifact Rare 3{3} Artifact – Equipment Equipped creature gets +2/+2.
Whenever a creature is dealt damage by the equipped creature, unattach all equipment from that creature.

Equipment you don't control cost an additional {1} to equip.

Equip {3}
0
217 Purpose Claw Artifact Common 3{3} Artifact When Purpose Claw enters the battlefield, put a +1/+1 counter on target artifact creature.

{4},{t}: Target artifact creature gains lifelink and trample until end of turn.
2 1650436321 on 20 Apr 2022 by SecretInfiltrator
218 Reprocessor Golem Artifact Common 8{8} Artifact Creature – Golem 5 5 Weld (When this creature would die you may pay {2}. If you do, put this creature on the bottom of your library and put a +1/+1 counter on target creature you control. )
When Reprocessor Golem dies, Weld costs of permanents you control cost {1} less until end of turn.
0
219 Rusty Drake Artifact Common 3{3} Artifact Creature – Drake 0 0 Rusty Drake enters the battlefield with two +1/+1 counters.

{u}: Rusty Drake gains flying until end of turn.
0
220 Rusty Millipede Artifact Common 3{3} Artifact Creature – Insect 0 0 Rusty Millipede enters the battlefield with two +1/+1 counters.

{b}: Rusty Millipede gains lifelink until end of turn.
0
221 Rusty Ox Artifact Common 3{3} Artifact Creature – Ox 0 0 Rusty Ox enters the battlefield with two +1/+1 counters on it.

{w}: Rusty Ox gains vigilance until end of turn.
0
222 Rusty Puma Artifact Common 3{3} Artifact Creature – Cat 0 0 Rusty Puma enters the battlefield with two +1/+1 counters.

{r}: Rusty Puma gains first strike until end of turn.
0
223 Rusty Wolf Artifact Common 3{3} Artifact Creature – Wolf 0 0 Rusty Wolf enters the battlefield with two +1/+1 counters on it.

{g}: Rusty Wolf gains hexproof until end of turn.
0
224 Salvaged Parts Artifact Rare 4{4} Artifact – Equipment At the beginning of your upkeep, exile target artifact creature from your graveyard underneath Salvaged Parts.

Equipped creature has the activated and triggered abilities of each creature exiled underneath Salvaged Parts.

Equip {2}
0
225 Santos' Court Knight Artifact Common 3{3} Artifact Creature – Vampire Knight 2 2 Whenever Santos' Court Knight deals combat damage to a player, you may pay {b}. If you do, remove all counters from target creature that player controls, and gain that much life. 0
226 Second Shield of Cortraevas Artifact Rare 5{5} Artifact Creature – Construct 3 3 Sacrifice Second Shield of Cortraevas: Artifacts you control gain Ward {2} until end of turn.

If Second Shield of Cortraevas dies while it has +1/+1 counters on it, you may distribute any number of those counters among artifact creatures you control.
0
227 Sheltering Bulwark Artifact Common 5{5} Artifact Creature – Wall 2 4 When Sheltering Bulwark dies, gain 4 life an untap up to two target basic lands you control. 0
228 Skeleframe Artifact Rare 3{3} Artifact – Equipment Whenever the equipped creature dies, create an X/X colorless Skeleton artifact creature token, where X was that creature's base power and toughness.

Equip {2}
0
229 Slag Mold Artifact Uncommon 2{2} Artifact Slag Mold enters the battlefield with three charge counters.

Remove a charge counter,{t}: Target artifact token becomes a copy of another token you control until end of turn.
0
230 Soulfake Steelshaper Artifact Rare 9{9} Artifact Creature – Human Wizard 5 5 Once per turn, you may cast an artifact spell that doesn't share a mana value with an artifact you control without paying its mana cost. 0
231 Stasis Enactor Artifact Rare 4{4} Legendary Artifact {t}: Put a +1/+1 counter on up to one target artifact creature.

As long as Stasis Enactor is tapped, players skip their draw step unless they pay {1} or tap an untapped artifact they control.

At the beginning of each untap step, any player may pay {2} to untap Stasis Enactor.
0
232 Steel Silencer Artifact Rare 4{4} Artifact Creature – Elf Assassin 2 3 Whenever Steel Silencer deals combat damage to a player, put a charge counter on Steel Silencer.

Remove X charge counters,{t}: Exile target creature with a mana value of X.
0
233 Steel Tusk Artifact Uncommon 4{4} Artifact Creature – Boar 3 3 Sacrifice an eqipment: Steel Tusk gets +X/+X until end of turn, where X is the sacrificed equipment's mana value. 0
234 Sunken Kingdom Salvager Artifact Common 3{3} Artifact Creature – Merfolk Rogue 2 2 Whenever Sunken Kingdom Salvager deals combat damage to a player, you may pat {u}. If you do, draw a card, then discard a card. 0
235 Swarmbot Hive Artifact Uncommon 3{3} Artifact When Swarmbot Hive enters the battlefield, create a 1/1 green artifact Insect token.
{t}: Creature tokens you control get +1/+0 until end of turn.
{3},{t}: Create a 1/1 green artifact Insect token.
0
236 Tactile Drum Artifact Uncommon 2{2} Artifact – Equipment Whenever the equipped creature is dealt combat damage, put a +1/+1 counter on the equipped creature.

Equipped creature can't be blocked by creatures with a power less than the number of +1/+1 counters on it.

Equip {2}
0
237 Total Removal Claw Artifact Rare 4{4} Artifact {t}: Put a charge counter on Total Removal Claw.

Remove X charge counters,{t}: Exile target nonland permanent with a mana value of X and each other permanent that shares a name with that card from the battlefield and graveyard.
1 1658449515 on 22 Jul 2022 by Sorrow
238 War Engine Artifact Mythic 6{6} Artifact Creature – Berserker 4 4 War Engine attacks each combat if able.

Artifacts you control have Ward {2} during combat.
3 1661529488 on 26 Aug 2022 by dude1818
239 Weaponized Corridor Artifact Common 4{4} Artifact – Equipment Equipped creature gets +1/+1 for each noncreature artifact you control.

Equipped creature cannot attack with nonartifact creatures.

Equip {2}
2 1650436490 on 20 Apr 2022 by SecretInfiltrator
240 Garden of Agony Land Common 0 Land Garden of Agony enters the battlefield tapped.

{t}: Add {b} or {r}.
Tap two nontoken artifacts: Untap Garden of Agony. Activate this, only during an opponent's turn, and only once each turn.
0
241 Garden of Ferocity Land Common 0 Land Garden of Ferocity enters the battlefield tapped.

{t}: Add {r} or {g}.
Tap two nontoken artifacts: Untap Garden of Ferocity. Activate this, only during an opponent's turn, and only once each turn.
0
242 Garden of Secrets Land Common 0 Land Garden of Secrets enters the battlefield tapped.

{t}: Add {u} or {b}.
Tap two nontoken artifacts: Untap Garden of Secrets. Activate this, only during an opponent's turn, and only once each turn.
0
243 Garden of Security Land Common 0 Land Garden of Security enters the battlefield tapped.

{t}: Add {g} or {w}.
Tap two nontoken artifacts: Untap Garden of Security. Activate this, only during an opponent's turn, and only once each turn.
0
244 Garden of Tranquility Land Common 0 Land Garden of Tranquility enters the battlefield tapped.

{t}: Add {w} or {u}.
Tap two nontoken artifacts: Untap Garden of Tranquility. Activate this, only during an opponent's turn, and only once each turn.
0
245 Idyllic Blockscape Land Rare 0 Land Idyllic Blockscape enters the battlefield tapped unless you control a white artifact.
{t}: Add {w}.
{t}: Add {u}. Activate this ability only if you control a blue artifact.
{t}: Add {g}. Activate this ability only if you control a green artifact.
0
246 Lifeforge Workshop Land Rare 0 Land Lifeforge Workshop enters the battlefield tapped unless you control a green artifact.
{t}: Add {g}.
{t}: Add {w}. Activate this ability only if you control a white artifact.
{t}: Add {r}. Activate this ability only if you control a red artifact.
0
247 Malfunctioning Hellscape Land Rare 0 Land Malfunctioning Hellscape enters the battlefield tapped unless you control a red artifact.
{t}: Add {r}.
{t}: Add {g}. Activate this ability only if you control a green artifact.
{t}: Add {b}. Activate this ability only if you control a black artifact.
0
248 Somber Sanctum Land Rare 0 Land Somber Sanctum enters the battlefield tapped unless you control a blue artifact.
{t}: Add {u}.
{t}: Add {b}. Activate this ability only if you control a black artifact.
{t}: Add {w}. Activate this ability only if you control a white artifact.
0
249 Vilifying Mural Land Rare 0 Land Vilifying Mural enters the battlefield tapped unless you control a black artifact.
{t}: Add {b}.
{t}: Add {r}. Activate this ability only if you control a red artifact.
{t}: Add {u}. Activate this ability only if you control a blue artifact.
0
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Mechanics | Skeleton