Cortraevas: Perpetuality: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Artifact Creature – Noble
Iron King, Herrera enters the battlefield with five +1/+1 counters.
{r}: Iron King gains menace until end of turn.
{r}{r}: Until end of turn, artifacts you control gain "{t}: Deal 1 damage to any target."
{r}{r}{r}: Destroy target artifact and deal 3 damage to its controller.
0/0
 U 
Enchantment – Aura
Enchant creature or artifact
Whenever one or more counters are put on the enchanted creature, up to one target creature gets -2/-0 until end of turn.
The AI at the core of Cortraevas could simulate all disasters that you think of, and those you could not think of.
 U 
Artifact Creature – Warlock
Flash
Whenever New Beginnings Witch deals combat damage to a player, you may pay {b} and sacrifice it. If you do, destroy target enchantment that player controls.
3/2
 U 
Artifact Creature – Insect
Flying
Whenever you would gain life for the first time each turn, you may put a Forest or Plains from your hand onto the battlefield tapped instead.
3/2
 C 
Land
Garden of Secrets enters the battlefield tapped.

{t}: Add {u} or {b}.
Tap two nontoken artifacts: Untap Garden of Secrets. Activate this, only during an opponent's turn, and only once each turn.
 C 
Instant
When target permanent or spell is put into a library, shuffle your own library, then draw a card.
The Unknown followed the thin strings of memory they had, in order to find out why they sensed dread on this dead plane.
 C 
Sorcery
As an additional cost to cast Kill Code, remove two counters from a permanent you control.

Destroy target creature.
 C 
Creature – Spirit
Bound (As this card enters the battlefield, you may exile a nonland card from your graveyard underneath it.)

Whenever a permanent sharing a type with the bound card enters the battlefield under an opponents control, you may untap target land you control.
1/2
 C 
Sorcery
Gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn. If that permanent has one or more counters on it, you may remove a counter from it and put that counter on another target permanent you control.
 C 
Instant
Vitality- If Defense Blast targets a nonartifact creature, gain 3 life.

Destroy target attacking creature.
"And that, Ialma, is why we don't run off by ourselves." -Samoset
 C 
Artifact Creature – Goblin Shaman
Whenever Alert System Prophet deals combat damage to a player, you may pay {r}. If you do, exile the top card of your library. Until end of turn, you may player that card.
2/2
 C 
Creature – Spirit
As long as an opponent controls a permanent with a counter on it, Meddler Wandering cannot be blocked.

{2}{u}, Exile Meddler Wandering from your graveyard: Target creature with a counter on it gets -3/-0 until end of turn.
1/1
 C 
Creature – Spirit
First strike
When Vengeant Wandering enters the battlefield, you destroy target artifact.
Some died with dreams of the natural world in their heart, and their wandering soul cannot rest while the metal shell exists.
3/3
 C 
Artifact Creature – Cat
Rusty Puma enters the battlefield with two +1/+1 counters.

{r}: Rusty Puma gains first strike until end of turn.
0/0
Plains
 
 B 
Basic Land – Plains

Iron King, Herrera (rare)
Illustrate Illusion (uncommon)
New Beginnings Witch (uncommon)
Whirring Pollinators (uncommon)
Garden of Secrets (common)
Guided Research (common)
Kill Code (common)
Lifeforce Memory Keeper (common)
Change Purpose (common)
Defense Blast (common)
Alert System Prophet (common)
Meddler Wandering (common)
Vengeant Wandering (common)
Rusty Puma (common)
Plains (basic)