SM Serious Card Dump: Recent Activity
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Recent updates to SM Serious Card Dump: (Generated at 2024-05-19 13:23:40)
SM Serious Card Dump: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to SM Serious Card Dump: (Generated at 2024-05-19 13:23:40)
now 1/1 base, 6/6 max
Point taken. If I had a choice between making a card that works in theory, or leaping through hoops to make my card match official rules, I'd choose the theory. Still, I can respect trying to work with the system instead of ignoring it.
That being said, if I worked for Wizards and I was a designer, and you were a rules manager, my next step would be to ask the art department if there was a way to make split cards be flipped in a way that makes it obvious that they aren't flip cards.
The thing about flip cards is they have to have an unflipped side, which is the sole source of its characteristics when it's not flipped. That doesn't play well with cards like Persecute, Demand (of Supply // Demand), or Sanity Grinding.
The reason Hack can't have a different enchant ability is that a split card invariably has both sets of characteristics outside the stack, so that Slash would also have to comply with that enchant restriction. (Interestingly enough, you could still cast Slash targeting a nonartifact creature with that change, but then it couldn't enter the battlefield when it resolves, and goes to the graveyard instead by rule 303.4g. The same thing happens under the card's actual wording if you try to Hack a Sphinx of the Steel Wind, among other obscure possibilities.)
This problem could be solved by turning the card into a flip card instead. While there isn't a precedent for unflippable flip cards, it would solve the problem of "what spell is this?" by utilizing the orientation of the card.
Also, I don't see why Hack can't just be an Enchant Artifact Creature... you know... besides the fact that its not as compatible with other cards.
Obligatory countdown until we get Phyrexian mana symbols.
10 life for a 0-mana 2/2 with this is comical but ultimately pointless. The most dangerous spot that's likely possible is at 1 mana, paying 8 life for a 3/3 in any color that lets you dish out a -1/-1 counter every turn from the second on. The 3 also compares favorably to cards like Woolly Thoctar, and at it's about what you'd expect. If need be, base P/T can be toned down to 1/1.
Obviously it runs afoul of mixing +1/+1 and -1/-1 counters, and of putting multiple P symbols of different colors in the mana cost (especially without reminder text to disambiguate for the color-blind--in this case that would have to be some really long reminder text). Good thing you're not actually going to see it on a card any time soon.
Only if you don't have any permanents that affect the board, and these days it can be awfully tough to keep control of a game in that case.
In Blue/White control, this would read: "Sacrifice a land you control".
I must say, it's rather silly that Treasure Mage can fetch this while Trinket Mage can't. Tight considerations on cycles do that sometimes (see also One, Soulless).
Very nice. This is perhaps my favourite of the cycle.
This ability obviously has the greatest potential for abuse in the whole cycle, but a 6-drop mana producer needs something to make it worth your while.
Now you just need an Immovable Object.
probably makes sense to give it trample
Heh. That's kinda cool.
I like this a lot. I might steal this effect for a creature if that's ok?
Niice. Obviously similar to Heaven's Light, but getting to recast the spell yourself is a spicy addition.
And obviously insane with Mox Opal (or any other fast mana) but then, everything is.
Wow, that's... delightful. One of those that makes you do a double take and a half!
Hint: Soul Warden and Memnite.
Huh. Yes, I think this works perfectly well under the rules, although I'm still pondering the implications :)