SM Serious Card Dump
SM Serious Card Dump by SadisticMystic
61 cards in Multiverse
5 commons, 11 uncommons, 35 rares, 10 mythics
1 colourless, 10 white, 7 blue, 2 black, 11 red, 6 green,
14 multicolour, 1 hybrid, 1 split, 4 artifact, 4 land
181 comments total
I never was good at creating overarching environments that could support a whole set or block. Have some cards anyway.
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Hexproof
Each other legendary creature you control enters the battlefield with three additional +1/+1 counters on it.
Partner
You may have any other legendary creature card be your commander alongside Kraj, Unbound Myth as though that card had partner.
Each other legendary creature you control enters the battlefield with three additional +1/+1 counters on it.
Partner
You may have any other legendary creature card be your commander alongside Kraj, Unbound Myth as though that card had partner.
4/3
Choose one — Copy target instant or sorcery spell and you may choose new targets for the copy; or change the targets of target instant or sorcery spell; or counter target instant or sorcery spell.
Izzet mages have yet to discover anything exceeding the sheer versatility of the spork.
When Rebel With a Cause enters the battlefield, target opponent becomes the monarch.
"There, it's our unjust ruler--we must unite in revolution!"
1/1
Whenever you cast Telepathy Trinket or another blue spell, you may scry X, where X is that spell's converted mana cost. If you do, draw a card.
All spells cost
less to cast.

THIS SPACE FOR RENT
Recent comments: (all recent activity)
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Cute!
Evidently they've decided this is monoblue, with the new Insidious Will.
Interesting.
Good way to become monarch early. That guy without blockers is the monarch.
The point of the cycle is that they're all big enough to give you a sizable 6-point trigger on casting.
I think this would love to be much cheaper in exchange of drawing if you DON'T scry.
Notably, it leads to less downtime spent shuffling for an opponent who uses fetchlands. After the most recent Pro Tour, the fact that it also subtly hoses
costs (despite looking like an enabler) was actually the main idea that led to its creation.
There's a bit of a quirk in that A can play one of these, then B can play one, and only B's lands end up "utopianized", bringing back shades of the Lin-Sivvi-era legend rule. Making that work more intuitively will require either a dummy land type (and Tower is of course already taken), or a longer and uglier template.
That's all that land should ever be doing.
So this is "Hey, I want 5-colour enable, and I'm willing to give it to everyone to get it" (with a splash of multiplayer politics). Which is... pretty awesome, but the downside probably balances it. Cool!
I guess this is a sideboardable card for those times when R&D mess up and print (bl)inkmouth. For that purpose, it'd be pretty painful to draw this in a starting hand, against most decks.
Yeah, this is very powerful indeed. Hoses Inkmoth Nexus/Mutavault etc, Kessig Wolf Run etc, Mishra's Workshop, Dark Depths, and so on; and unlike Strip Mine, one copy of this shuts down any number of those opposing ones and still makes mana for you.
Now yes, it does make it rather easier for the opponent to cast their splash or colour-intensive spells. But that seems like a minor price to pay. "Your lands are now very good at mana making, but THAT'S ALL THEY'RE DOING, OKAY?!?" :)
Mm. I assume you either play this if you're really hurting for the right mana, or if your opponent already has their colors on board, at which point it can only screw them up.
To be honest, I'm guessing this card would see play even if the first ability was "
: Add
to your mana pool." I'm not sure about Standard... but a colorless version of this card would hit every Commander deck I own, and I'd include at least one copy in most Legacy decks. I really don't know enough about Modern, though, to know how likely it would be to pop up there...
Seems powerful.