SM Serious Card Dump

SM Serious Card Dump by SadisticMystic

59 cards in Multiverse

4 commons, 11 uncommons, 34 rares, 10 mythics

1 colourless, 10 white, 7 blue, 2 black, 10 red, 6 green,
13 multicolour, 1 hybrid, 1 split, 4 artifact, 4 land

176 comments total

I never was good at creating overarching environments that could support a whole set or block. Have some cards anyway.

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Recently active cards: (all recent activity)

{t}: Add one mana of any color to your mana pool.
Lands your opponents control have "{t}: Add one mana of any color to your mana pool" and lose all other abilities.
last 2016-02-08 16:21:59 by SadisticMystic
All spells cost {1} less to cast.
last 2015-12-14 02:13:38 by Link
Critical Point costs {1} less to cast for each other spell that's been cast this turn.
Draw three cards, then end the turn.
"You've had quite enough of that."
1 comment
2016-01-08 02:03:08 by Alex
Affinity for blocking creatures (This spell costs {1} less to cast for each blocking creature you control.)

Destroy all attacking creatures.
As Keystone Crystal enters the battlefield, choose Mirrodin or Phyrexia.
Mirrodin – {t}: Add {c} to your mana pool for each artifact you control.
Phyrexia – Pay 2 life: Add one mana of any color to your mana pool.
One coveted powerstone. Two wavelengths to harness.
last 2016-01-08 02:10:43 by Alex

Recent comments: (all recent activity)
On Tower of the Gatewatch:

Notably, it leads to less downtime spent shuffling for an opponent who uses fetchlands. After the most recent Pro Tour, the fact that it also subtly hoses {c} costs (despite looking like an enabler) was actually the main idea that led to its creation.

There's a bit of a quirk in that A can play one of these, then B can play one, and only B's lands end up "utopianized", bringing back shades of the Lin-Sivvi-era legend rule. Making that work more intuitively will require either a dummy land type (and Tower is of course already taken), or a longer and uglier template.

On Tower of the Gatewatch:

That's all that land should ever be doing.

So this is "Hey, I want 5-colour enable, and I'm willing to give it to everyone to get it" (with a splash of multiplayer politics). Which is... pretty awesome, but the downside probably balances it. Cool!

I guess this is a sideboardable card for those times when R&D mess up and print (bl)inkmouth. For that purpose, it'd be pretty painful to draw this in a starting hand, against most decks.

On Tower of the Gatewatch:

Yeah, this is very powerful indeed. Hoses Inkmoth Nexus/Mutavault etc, Kessig Wolf Run etc, Mishra's Workshop, Dark Depths, and so on; and unlike Strip Mine, one copy of this shuts down any number of those opposing ones and still makes mana for you.

Now yes, it does make it rather easier for the opponent to cast their splash or colour-intensive spells. But that seems like a minor price to pay. "Your lands are now very good at mana making, but THAT'S ALL THEY'RE DOING, OKAY?!?" :)

On Tower of the Gatewatch:

Mm. I assume you either play this if you're really hurting for the right mana, or if your opponent already has their colors on board, at which point it can only screw them up.

To be honest, I'm guessing this card would see play even if the first ability was "{t}: Add {c} to your mana pool." I'm not sure about Standard... but a colorless version of this card would hit every Commander deck I own, and I'd include at least one copy in most Legacy decks. I really don't know enough about Modern, though, to know how likely it would be to pop up there...

On Tower of the Gatewatch:

Seems powerful.

On Keystone Crystal:

Ah yes, sorry. Watermarks can be any colour density including solid, because I use the same field for the big bold mana symbols on basic lands like Mountain. So most normal watermarks need to be uploaded with a fairly high transparency (alpha about 0.2).

On Critical Point:

Is this actually correct use of {c}? This card doesn't have any {c} in its cost - only 8 generic mana. I think Blasphemous Act is going to retain its old template, unlike Cloudpost and friends.

On Sensory Utopia:

I came here to say what dude1818 said.

On Sensory Utopia:

That's not what C means. No cost-reduction effect is being changed, because cost-reduction reduces generic cost. This can currently only make Kozilek cheaper.

On Iona, Conscripted Vigil:

She certainly seems more interesting to play against than her original incarnation.

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