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SM Serious Card Dump

SM Serious Card Dump by SadisticMystic

54 cards in Multiverse

4 commons, 10 uncommons, 31 rares, 9 mythics

1 colourless, 9 white, 7 blue, 2 black, 8 red, 6 green,
13 multicolour, 1 hybrid, 1 split, 3 artifact, 3 land

160 comments total

I never was good at creating overarching environments that could support a whole set or block. Have some cards anyway.

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Recently updated cards: (all recent activity)

 R 
Artifact
You may have Sculpting Darksteel enter the battlefield as a copy of any artifact on the battlefield, except it gains indestructible.
An artificer once dropped one in a vault full of coins. She melted down the entire vault, and now she has one coin.
2 comments
last 2014-07-28 13:01:01 by dude1818
 R 
Sorcery
Gain control of target planeswalker. Remove all but one loyalty counter from that planeswalker.
Cycling {2}
1 comment
2014-07-14 17:18:53 by Hálian
 R 
Sorcery
Each player sacrifices half the creatures he or she controls, rounded down.
There is no more time-tested way of keeping everyone honest than by threatening catastrophe for all.
5 comments
last 2011-06-22 07:39:16 by jmgariepy
 M 
Planeswalker – Sarkhan
+1: You get an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to target creature or player."
-1: You get an emblem with "If you would get an emblem, get two of those emblems instead."
-5: You get an emblem with "Whenever you cast a spell, put a 5/5 red Dragon creature token with flying and haste onto the battlefield."
3
2 comments
last 2014-05-27 10:19:04 by Vitenka
 R 
Land
As Bleeding Microcosm enters the battlefield, choose any number of colors. You lose that much life.
{t}: Add one mana of any one of the chosen colors to your mana pool. (If no colors were chosen, this ability does nothing.)
9 comments
last 2013-12-30 15:02:19 by Alex

Recent comments: (all recent activity)
On Sculpting Darksteel:

­Nevinyrral's Disk off the top of my head. It would be obscene in my Sharuum Commander deck.

On Sculpting Darksteel:

Cool. Does it break with anything?

On Free Agency:

"And this fall, I'm gonna take my talents to Kamigawa..."

On Sarkhan, the Warmind:

I don't think emblems should be quite as much of a thing as this makes them.

But yeah, wow, multiple pings is very hard to assail. And as an emblem, meaning completely impossible to ever remove? Not fun to play against.

On Sarkhan, the Warmind:

Yow-ow-ow. The +1 is crazygood here. If I can keep this guy alive for 2 turns - not completely protected, just alive at all - then I get Arc Lightning every turn. For 3 turns, I get a Pyrotechnics every turn. For 4 turns, Boulderfall every turn. That's even if the opponent has an Invisible Stalker or two to keep plinking Sarkhan's loyalty down.

I wonder if the +1 and -1 should be switched?

On Untamed Thrinax:

Heh; I initially flashed back to Gemb, Wolfcaller - I love this kind of flavour. But thank you very much for the earworm :(

It's always as useful as a 3/3 ; but a 3-mana gold can easily get that. 3/6 haste is... really odd to cost. But "I have a bolt in hand, and can allow it to be the tramper and kill it right now" is a fairly big downside.

On Untamed Thrinax:

Too bad the new Tribute mechanic didn't use +1/-1 counters, or else this could have pulled it off perfectly.

On Bleeding Microcosm:

That's better. Still very, very good - reminiscent of Cavern of Souls - but probably printable.

Wouldn't it have the multicolour land frame?

On Bleeding Microcosm:

Maybe change the wording to "When ~ etb, pay one or more life, and choose...". that should get rid of the awkward "Why can't I add colorless question.

On Bleeding Microcosm:

Well... not entirely. It obsoletes the shocklands on turns 1-4 (simplifying), but late-game shocklands tend to ETBT rather than costing life. Of course, by that stage you've got your colours, and at the moment you could still use this for colourless, so it's better late game than a shockland... yow. Yes, it really does need to either lose the {1} or ETBT, doesn't it?

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