Aethelu Reborn: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Altar Attendant White Common 1{w} Creature – Bat Cleric 1 1 Whenever another creature dies, you may gain 1 life. 1 1352846995 on 13 Nov 2012 by UncleIstvan
2 Battlefield's Reprieve White Common 2{1}{w} Instant Prevent the next 3 damage that would be dealt to target creature. You gain 3 life. 3 1352822896 on 13 Nov 2012 by dude1818
3 Blood Homage White Common 1{w} Enchantment – Aura Enchanted creature can't attack or block unless it's controller sacrifices a creature. 0
4 Calamitous Calm White Rare 4{2}{w}{w} Enchantment When Calamitous Calm enters the battlefield, exile all creatures.

When Calamitous Calm leaves the battlefield, return the exiled cards to the battlefield under their owner's control
0
5 Ceremony Husk White Common 1{w} Creature – Thrull 1 1 When Ceremony Husk enters the battlefield, you gain 2 life.

When you sacrifice Ceremony Husk, you gain 2 life.
2 1352620226 on 11 Nov 2012 by Vitenka
6 Chant of the Nakhir White Uncommon 7{5}{w}{w} Instant Bloodrite (Each creature you sacrifice while casting this spell reduces its cost by the sacrificed creature's mana cost. Mana cost includes color.)

Prevent all damage that would be dealt to you this turn. You gain life equal to the damage prevented this way.
0
7 Consecrated Convalescent White Uncommon 2{1}{w} Creature – Bat Cleric 1 1 Engorge 3 (At the beginning of your upkeep, put a +1/+1 counter on this creature. At the beginning of each end step, sacrifice this creature if it has 3 or more +1/+1 counters on it.)

When Consecrated Convalescent dies, you gain 2 life for each +1/+1 counter on it.
0
8 Dauntless Attendants White Common 2{1}{w} Creature – Human Soldier 2 2 When Dauntless Attendants dies, you may search your library for a card named Dauntless Attendants, reveal that card, put it into your hand, then shuffle your library. 0
9 Dawn's Strength White Uncommon 1{w} Enchantment – Aura Enchant Creature

At the beginning of each upkeep, untap enchanted creature.
2 1353076334 on 16 Nov 2012 by UncleIstvan
10 Deformed Hawk White Common 3{2}{w} Creature – Bird Mutant 2 1 Flying
Engorge 2 (At the beginning of your upkeep, put a +1/+1 counter on this creature. At the beginning of each end step, sacrifice this creature if it has 2 or more +1/+1 counters on it.)
0
11 Deify White Mythic 4{2}{w}{w} Enchantment – Aura Enchant Creature
Enchanted creature gets +5/+5 and has flying, vigilance, lifelink, and protection from all colors.
When you control no other creatures, sacrifice enchanted creature.
0
12 Favored Avenger White Common 3{2}{w} Creature – Bat Assassin 2 2 Bloodrite (Each creature you sacrifice while casting this spell reduces its cost by the sacrificed creature's mana cost. Mana cost includes color.)

First Strike
0
13 Grizzled Lookout White Common 3{2}{w} Creature – Human Soldier 1 2 Creatures you control have vigilance. 0
14 Incense Armor White Common 2{1}{w} Enchantment – Aura Enchant creature

Whenever you gain life, put a +1/+1 counter on enchanted creature.
2 1352827690 on 13 Nov 2012 by Alex
15 Moon's Illuminance White Common 3{2}{w} Instant Prevent all combat damage that would be dealt to creatures you control this turn. 0
16 Moonblade Zealot White Uncommon 3{1}{w}{w} Creature – Bat Assassin 2 2 Moonblade Zealot gets +1/+1 for each tapped creature each opponent controls. 3 1352735626 on 12 Nov 2012 by UncleIstvan
17 Moonlit Guardian White Common 4{2}{w}{w} Creature – Bat Cleric 2 3 Flying

When Moonlit Guardian is dealt damage, gain that much life.
0
18 Nakhir Blessing White Common 1{w} Instant Target creature gets +2/+0 and gains lifelink until end of turn. 0
19 Ortian Champion White Rare 5{4}{w} Creature – Human Knight 3 4 Tap another untapped creature you control: Ortian Champion gets +1/+1 and gains protection of the color of your choice until end of turn. 0
20 Ortian Crusader White Uncommon 3{1}{w}{w} Creature – Human Knight 2 2 Rally (Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking creature.)

{1}{w}: Prevent all combat damage that would be dealt to and by Ortian Crusader this turn.
0
21 Ortian Recruiter White Common 3{1}{w}{w} Creature – Human Soldier 2 2 Rally (Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking creature.)
When Ortian Recruiter enters the battlefield, put a 1/1 white Human creature token onto the battlefield.
I found her wanderin' about the wastes. I gave 'er a sword and she aint left my side since.
0
22 Ortian Restorer White Uncommon 1{w} Creature – Human Cleric 1 1 {w}, Sacrifice Ortian Restorer: When target creature you control dies this turn, return that card to the battlefield under your control. 0
23 Peace of Ages White Uncommon 5{2}{w}{w}{w} Sorcery Target player gains 10 life. 0
24 Persistent Soul White Uncommon 3{2}{w} Creature – Spirit 1 1 Flying

If Persistent Soul would deal or be dealt combat damage, you gain that much life instead
0
25 Resolute Paladin White Rare 5{2}{w}{w}{w} Creature – Human Knight 4 3 Whenever Resolute Paladin attacks, other attacking creatures you control are indestructible. 2 1353310693 on 19 Nov 2012 by SadisticMystic
26 Salvage Wingmates White Common 2{w}{w} Creature – Human Soldier 1 2 Rally (Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking creature.)

Flying
0
27 Scourform Aberration White Rare 5{3}{w}{w} Creature – Human Mutant 2 4 Engorge 3 (At the beginning of your upkeep, put a +1/+1 counter on this creature. At the beginning of each end step, sacrifice this creature if it has 3 or more +1/+1 counters on it.)

{w}, Remove three counters from among permanents you control: Destroy all creatures.
0
28 Serene Horizon White Rare 2{1}{w} Enchantment At the beginning of your upkeep, destroy the creature with the most power. It can't be regenerated. If two or more creatures are tied for most power, you choose one of them.
When there are no creatures on the battlefield, sacrifice Serene Horizon.
3 1353536087 on 21 Nov 2012 by UncleIstvan
29 Shimmering Whispers White Common 2{1}{w} Sorcery Choose one or both — Destroy target enchantment; and/or return target enchantment from your graveyard to your hand 2 1352801799 on 13 Nov 2012 by Alex
30 Stalwart Towerguards White Common 5{4}{w} Creature – Human Soldier 2 4 Stalwart Towerguards may block an additional creature.

Whenever Stalwart Towerguards blocks, it gets +0/+1 until end of turn for each creature it blocks.
1 1352668954 on 11 Nov 2012 by Vitenka
31 Abrogate Blue Common 4{3}{u} Instant Return each blocking creature to it's owner's hand 0
32 Amphidon Quickdart Blue Uncommon 1{u} Creature – Frog Scout 1 1 Whenever you would draw a card, if Amphidon Quickdart is in your hand, you may put it onto the battlefield instead. 0
33 Amphidon Salvager Blue Common 4{2}{u}{u} Creature – Frog Druid 2 2 When Amphidon Salvager leaves the battlefield, return an instant or sorcery card from your graveyard to your hand 0
34 Amphidon Trickster Blue Uncommon 4{2}{u}{u} Frog – Druid 2 2 When Amphidon Trickster enters the battlefield, gain control of target Aura. You may attach it to Amphidon Trickster.

Displace {u}{u} ({u}{u}: Return this card to its owner's hand. Activate this ability only any time you could cast a sorcery.)
0
35 Appease the Choir Blue Common 3{2}{u} Instant Counter target spell unless its controller pays {2} for each creature you control. 1 1352801569 on 13 Nov 2012 by Alex
36 Bask in Thought Blue Uncommon 3{2}{u} Sorcery Skim 3 (Exile the top 3 cards of your library face up. You may play those cards this turn.) 0
37 Befuddle Blue Common 1{u} Enchantment – Aura Flash

Enchant creature

Enchanted creature gets -2/-0
0
38 Chasm Guardian Blue Common 2{1}{u} Creature – Jellyfish 0 3 Flying, Defender

Whenever Chasm Guardian is dealt combat damage, that source's controller puts that many cards from the top of his or her library into his or her graveyard.
0
39 Chasm Spellstrangler Blue Common 3{2}{u} Creature – Jellyfish 1 2 Flying
Counter target spell you control: Draw a card, then discard a card.
0
40 Coastline Tyrant Blue Common 4{3}{u} Creature – Crab Mutant 1 4 Engorge 3 (At the beginning of your upkeep, put a +1/+1 counter on this creature. At the beginning of each end step, sacrifice this creature if it has 3 or more +1/+1 counters on it.) 0
41 Deep-Sea Sponge Blue Mythic 4{3}{u} Creature – Sponge 3 3 Creatures your opponents control lose flying, intimidate, first strike, doublestrike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, hexproof, and vigilance. 0
42 Dousemage Adept Blue Uncommon 3{1}{u}{u} Creature – Frog Druid 1 1 When Dousemage Adept enters the battlefield, you may return target permanent to its owner's hand.
Displace {u}{u} ({u}{u}: Return this card to its owner's hand. Activate this ability only any time you could cast a sorcery.)
0
43 Flawed Repetition Blue Rare 4{2}{u}{u} Sorcery Take an extra turn after this one. You can't cast spells that turn. 0
44 Heavy Fog Blue Common 3{1}{u}{u} Enchantment – Aura Enchant creature or land

Enchanted permanent doesn't untap during it's controller's untap phase
0
45 Infected Amphidon Blue Uncommon 4{3}{u} Creature – Frog Mutant 2 2 Engorge 3 (At the beginning of your upkeep, put a +1/+1 counter on this creature. At the beginning of each end step, sacrifice this creature if it has 3 or more +1/+1 counters on it.)
When Infected Amphidon dies, draw a card for each +1/+1 counter on it.
0
46 Insightful Touch Blue Common 1{u} Sorcery Draw two cards, then put two cards from your hand on top of your library in any order. 0
47 Multiplying Thoughts Blue Rare 5{3}{u}{u} Sorcery Draw cards equal to the number of cards in your hand. 0
48 Peel from Reality Blue Common 2{1}{u} Instant Return target creature you control and target creature you don't control to their owners' hands. 1 1352777279 on 13 Nov 2012 by UncleIstvan
49 Sage of Streams Blue Common 1{u} Creature – Frog Druid 1 1 When Sage of Streams enters the battlefield, look at the top 3 cards of your library, then put them back in any order.

Displace {3}{u} ({3}{u}: Return this card to its owner's hand. Activate this ability only any time you could cast a sorcery.)
2 1352801750 on 13 Nov 2012 by Alex
50 Scyzoa Entangler Blue Uncommon 3{1}{u}{u} Creature – Jellyfish 1 2 Flying

{1}{t}: Tap or untap target permanent.
0
51 Scyzoa Seer Blue Common 2{1}{u} Creature – Jellyfish 1 1 Flying

Sacrifice Scyzoa Seer: Skim 1 (Exile the top 1 cards of your library face up. You may play those cards this turn.)
0
52 Shallowpool Guardian Blue Common 6{4}{u}{u} Creature – Fish 6 6 Whenever Shallowpool Guardian becomes blocked by a creature, return that creature to its owner's hand. 0
53 Skittish Scyzoa Blue Uncommon 3{2}{u} Creature – Jellyfish 5 2 Prevent all combat damage Skittish Scyzoa would deal to other creatures. 2 1352729509 on 12 Nov 2012 by Vitenka
54 Spellbloom Clinger Blue Common 5{4}{u} Creature – Jellyfish 3 4 Flying

Spellbloom Clinger costs {1} less for each spell played this turn.
2 1352574539 on 10 Nov 2012 by Vitenka
55 Thoughtsligh Blue Uncommon 2{x}{u}{u} Sorcery Target player puts the top X cards of his or her library into his or her graveyard. 0
56 Weightless Charge Blue Common 5{4}{u} Enchantment – Aura Enchant Creature

Enchanted creature gets +2/+2 and gains flying.
Displace {u} ({u}: Return this card to its owner's hand. Activate this ability only any time you could cast a sorcery.)
0
57 Whirlpool Sovereign Blue Rare 1{u} Creature – Jellyfish 0 2 Whenever a player casts a spell, untap Whirlpool Sovereign.

{t}: Target player puts the top two cards of his or her library into his or her graveyard.
0
58 Whittler's Will Blue Common 4{2}{u}{u} Instant Counter target spell, then Skim 2 (Exile the top 2 cards of your library face up. You may play those cards this turn.). 0
59 Agelix Armorer Black Common 3{2}{b} Creature – Insect Shaman 2 2 {1}{g}, Sacrifice a creature: Target creature gets +2/+2 until end of turn 0
60 Agelix Wretch Black Uncommon 4{2}{b}{b} Creature – Insect Warrior 4 4 Propagate (If this creature would deal damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield instead.)

Whenever a creature enters the battlefield under your control, you lose 1 life.
0
61 Battefield Executioner Black Uncommon 5{4}{b} Creature – Bat Warrior 3 2 Bloodrite (Each creature you sacrifice while casting this spell reduces its cost by the sacrificed creature's mana cost. Mana cost includes color.)

When Battefield Executioner enters the battlefield, destroy each creature that was dealt damage this turn.
0
62 Battlefield Drone Black Common 2{1}{b} Creature – Insect Scout 1 1 Flying
Propagate (If this creature would deal damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield instead.)
0
63 Blightriver Lurker Black Common 4{2}{b}{b} Creature – Crocodile Mutant 3 2 Engorge 2 (At the beginning of your upkeep, put a +1/+1 counter on this creature. At the beginning of each end step, sacrifice this creature if it has 2 or more +1/+1 counters on it.) 0
64 Bloodbound Celebrant Black Uncommon 3{1}{b}{b} Creature – Bat Cleric 2 2 Whenever you sacrifice a creature, put a +1/+1 counter on Bloodbound Celebrant. 0
65 Bloody Sacrament Black Common 5{3}{b}{b} Sorcery Bloodrite (Each creature you sacrifice while casting this spell reduces its cost by the sacrificed creature's mana cost. Mana cost includes color.)

Destroy target creature.
0
66 Boneyard Gleaming Black Rare 6{5}{b} Enchantment If you would draw a card, instead put the top 3 cards from your library to your graveyard, then return a card from your graveyard you your hand.

If a card would be put into your graveyard from anywhere other than your library, exile that card.
6 1353516196 on 21 Nov 2012 by Vitenka
67 Feast on Moonlight Black Common 2{b}{b} Instant Target player loses life equal to the amount of life you've gained this turn. 0
68 Graveyard Husk Black Common 1{b} Creature – Thrull 1 1 When you sacrifice Graveyard Husk, draw a card. 0
69 Haunted Crossroads Black Uncommon 3{2}{b} Enchantment {b}: Put target creature card from your graveyard on top of your library. 1 1353006082 on 15 Nov 2012 by UncleIstvan
70 Heinous Growth Black Common 1{b} Instant Target creature you control gets +3/+3. Sacrifice that creature at the beginning of the next end step. 0
71 Hexdrinker Assassin Black Uncommon 2{b}{b} Creature – Bat Assassin 1 1 Haste

When Hexdrinker Assassin enters the battlefield, you may remove a counter from target permanent. If you do, put a +1/+1 counter on Hexdrinker Assassin.
3 1352731205 on 12 Nov 2012 by Vitenka
72 Ichorous Thoughts Black Common 1{b} Sorcery Target players discards a card.

At the beginning of your upkeep, if Ichorous Thoughts is in your graveyard, you may sacrifice a creature. If you do, return Ichorous Thoughts to your hand
0
73 Join the Congregation Black Uncommon 5{4}{b} Sorcery Bloodrite (Each creature you sacrifice while casting this spell reduces its cost by the sacrificed creature's mana cost. Mana cost includes color.)

Put target creature card from a graveyard onto the battlefield under your control.
0
74 Nakhir Gravedigger Black Common 2{1}{b} Creature – Bat Cleric 2 1 When Nakhir Gravedigger dies, you may return another target creature from your graveyard to your hand. 0
75 Nakhir Hermit Black Common 5{4}{b} Creature – Bat Cleric 3 3 Bloodrite (Each creature you sacrifice while casting this spell reduces its cost by the sacrificed creature's mana cost. Mana cost includes color.)
Nakhir Hermit gets +1/+1 as long as it's the only creature you control.
0
76 Noxious Agelix Black Common 3{1}{b}{b} Creature – Insect Warrior 2 3 Deathtouch

Propagate (If this creature would deal damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield instead.)
0
77 Ravenous Agelix Black Rare 2{b}{b} Creature – Insect 1 1 At the beginning of your upkeep, sacrifice a creature, then put X +1/+1 counters on Ravenous Agelix, where X is the sacrificed creature's power. 0
78 Recalcitrant Mucktiller Black Common 6{5}{b} Creature – Worm 4 4 When Recalcitrant Mucktiller enters the battlefield or dies, each player sacrifices a land.
0
79 Sadistic Attenuator Black Uncommon 6{4}{b}{b} Creature – Insect Shaman 4 4 Propagate (If this creature would deal damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield instead.)

{b}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
0
80 Sludge Slug Black Uncommon 3{2}{b} Creature – Slug Mutant 1 3 Engorge 3 (At the beginning of your upkeep, put a +1/+1 counter on this creature. At the beginning of each end step, sacrifice this creature if it has 3 or more +1/+1 counters on it.)

When Sludge Slug dies, each player discards a card for each +1/+1 counter on it.
0
81 Specter's Shadow Black Common 3{2}{b} Enchantment – Aura Enchant creature

When enchanted creature deals combat damage to an opponent, that player discards a card.
0
82 Spiteful Bloodliege Black Rare 5{2}{b}{b}{b} Creature – Bat Warrior 6 6 Flying

When Spiteful Bloodliege enters the battlefield, sacrifice each other creature you control.

When Spiteful Bloodliege dies, each opponent sacrifices each creature he or she controls
0
83 Spreading Infection Black Common 1{b} Enchantment – Aura Enchanted creature gains Engorge 1 (At the beginning of your upkeep, put a +1/+1 counter on this creature. At the beginning of each end step, sacrifice this creature if it has 1 or more +1/+1 counters on it.) 0
84 Swarmbelly beast Black Common 2{1}{b} Creature – Beast 1 1 When Swarmbelly beast dies, target creature gets -3/-3 until end of turn 0
85 Temple Guardian Black Common 4{3}{b} Creature – Bat Cleric 1 5 Lifelink 0
86 Aetherclasm Red Uncommon 6{4}{r}{r} Enchantment Whenever you cast a spell, Aetherclasm deals 1 damage to each creature and each player. 0
87 Bannerborne Charger Red Rare 3{1}{r}{r} Creature – Human Soldier 2 2 Rally (Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking creature.)

Creatures you control have haste.
0
88 Chasm Stormstrangler Red Uncommon 5{3}{r}{r} Creature – Jellyfish 2 2 Flying
{r}, Counter target spell you control: Chasm Stormstrangler deals 2 damage to target creature or player
0
89 Eager Recruit Red Common 1{r} Creature – Human Soldier 0 1 Rally (Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking creature.) 0
90 Edifice Rupture Red Common 1{r} Sorcery Each player sacrifices a nonbasic land. 0
91 Fiery Martyrdom Red Common 1{r} Sorcery As an additional cost to cast Fiery Martyrdom, sacrifice a creature.

Fiery Martyrdom deals 4 damage to target player.
0
92 Fire-belly Brew Red Common 4{3}{r} Sorcery Creatures you control get +2/+0 and gain trample until end of turn 0
93 Firebasin Red Common 5{3}{r}{r} Enchantment Whenever a land you control is put into a graveyard from the battlefield, Firebasin deals 1 damage to each opponent. 0
94 Firetip Lancer Red Common 3{2}{r} Creature – Human Soldier 1 1 First Strike

{1}{r}: Firetip Lancer gets +1/+0 until end of turn.
0
95 Forgetful Rage Red Common 3{2}{r} Enchantment – Aura Enchant Creature

Enchanted creature loses all activated abilities and attacks each turn if able.
0
96 Glowbloat Scyzoa Red Uncommon 5{4}{r} Creature – Jellyfish Mutant 3 3 Engorge 3 (At the beginning of your upkeep, put a +1/+1 counter on this creature. At the beginning of each end step, sacrifice this creature if it has 3 or more +1/+1 counters on it.)
When Glowbloat Scyzoa dies, it deals 1 damage to target creature or player for each +1/+1 counter on it.
0
97 Glutted Charger Red Common 2{1}{r} Creature – Goat Mutant 3 1 Engorge 1 (At the beginning of your upkeep, put a +1/+1 counter on this creature. At the beginning of each end step, sacrifice this creature if it has 1 or more +1/+1 counters on it.) 0
98 Hellkite Aberration Red Rare 6{4}{r}{r} Creature – Dragon Mutant 5 5 Engorge 3

Flying, Trample

Whenever Hellkite Aberration attacks, you may have it deal damage equal to its power to target creature.
0
99 Land Leech Red Common 1{r} Creature – Jellyfish 1 1 {t}, Sacrifice a land: Add {r} to your mana pool. 0
100 Mirror Image Red Uncommon 4{3}{r} Sorcery Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step. 0
101 Ortian Ransacker Red Uncommon 3{1}{r}{r} Creature – Human Warrior 2 2 Whenever Ortian Ransacker blocks or becomes blocked by an artifact creature, destroy that creature. 0
102 Overeager Misanthrope Red Common 2{1}{r} Creature – Human Warrior 2 1 Rally (Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking creature.)

Overeager Misanthrope attacks each turn if able.
0
103 Plummeting Mesoglist Red Common 5{4}{r} Creature – Scyzoa 4 4 Flying

Whenever Plummeting Mesoglist deals combat damage to a player, sacrifice it. If you do, destroy target land that player controls.
0
104 Prophetic Convulsions Red Rare 3{2}{r} Enchantment When Prophetic Convulsions enters the battlefield and at the beginning of your upkeep, Skim 2 (Exile the top 2 cards of your library face up. You may play those cards this turn.).

At the beginning of each end step, discard your hand.
0
105 Scrabbled Flames Red Uncommon 1{r} Instant Scrabbled Flames deals 1 damage to target creature or player.

Whenever a creature you control deals combat damage to a player, if Scrabbled Flames is in your graveyard, you may return it to your hand.
0
106 Scyzoa Hunter Red Common 3{2}{r} Creature – Jellyfish 1 3 Whenever Scyzoa Hunter deals combat damage to a player, Skim 1 (Exile the top 1 cards of your library face up. You may play those cards this turn.). 0
107 Scyzoa Ritual Red Common 2{1}{r} Sorcery Add RR to your mana pool, then Skim 2 (Exile the top 2 cards of your library face up. You may play those cards this turn.) 2 1352575772 on 10 Nov 2012 by Vitenka
108 Shatter-Clap Red Common 4{2}{r}{r} Sorcery Destroy 2 target artifacts 0
109 Sheared Blast Red Common 2{1}{r} Instant Sheared Blast deals 2 damage divided as you choose among one or two target creatures and/or players. 0
110 Slipstone Scyzoa Red Common 1{r} Creature – Jellyfish 1 1 Haste

Sacrifice Slipstone Scyzoa: Target creature gains haste until end of turn.
0
111 Sparking Scyzoa Red Uncommon 2{1}{r} Creature – Jellyfish 3 1 Haste

Whenever Sparking Scyzoa enters the battlefield, Skim 1 (Exile the top 1 cards of your library face up. You may play those cards this turn.)

At the beginning of the end step, sacrifice Sparking Scyzoa.
0
112 Spectral Tendrils Red Uncommon 3{2}{r} Enchantment – Aura Enchant Creature

Flash

Enchanted creature has has "{t}: This creature deals 1 damage to target creature or player."
0
113 Starved Scyzoa Red Rare 3{1}{r}{r} Creature – Jellyfish 5 5 Flying

Whenever Starved Scyzoa becomes the target of a spell or ability, that spell or ability's controller gains control of Starved Scyzoa.
0
114 Volcanic Upheaval Red Rare 5{3}{r}{r} Sorcery Each player sacrifices two lands. Volcanic Upheaval deals 1 damage to each creature and each player for each land sacrificed this way. 0
115 Agelix Fleshgrower Green Common 4{2}{g}{g} Creature – Insect Warrior 3 2 Propagate (If this creature would deal damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield instead.)

Sacrifice a creature: Regenerate Agelix Fleshgrower.
6 1366584438 on 21 Apr 2013 by Jack V
116 Agelix Gargantua Green Uncommon 7{5}{g}{g} Creature – Insect 6 6 Propagate (If this creature would deal damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield instead.) 0
117 Agelix Scion Green Rare 3{1}{g}{g} Creature – Insect Warrior * * Propagate (If this creature would deal damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield instead.)
Agelix Scion's power and toughness are each equal to the number of creatures you control.
0
118 Agelix Spawnling Green Common 2{1}{g} Creature – Insect 2 2 Trample
Propagate (If this creature would deal damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield instead.)
0
119 Amphidon Brawler Green Uncommon 5{3}{g}{g} Creature – Frog Warrior 4 4 When Amphidon Brawler enters the battlefield, you may have it fight target creature.
Displace {3}{g} ({3}{g}: Return this card to its owner's hand. Activate this ability only any time you could cast a sorcery.)
0
120 Amphidon Cultivator Green Common 2{1}{g} Creature – Frog Druid 2 1 Whenever Amphidon Cultivator enters the battlefield, you may put a land card from your hand onto the battlefield.
Displace {1}{g} ({1}{g}: Return this card to its owner's hand. Activate this ability only any time you could cast a sorcery.)
0
121 Amphidon Guide Green Common 3{2}{g} Creature – Frog Druid 2 2 When Amphidon Guide enters the battlefield, you may put a +1/+1 counter on target creature.
Displace {g} ({g}: Return this card to its owner's hand. Activate this ability only any time you could cast a sorcery.)
0
122 Amphidon Jumper Green Common 3{2}{g} Creature – Frog Scout 2 3 {1}{u}: Amphidon Jumper gains flying until end of turn.

Obligatory jumping frog card.
2 1352716907 on 12 Nov 2012 by Alex
123 Blisterbreed Crawler Green Uncommon 1{g} Creature – Insect Mutant 0 1 Engorge 3 (At the beginning of your upkeep, put a +1/+1 counter on this creature. At the beginning of each end step, sacrifice this creature if it has 3 or more +1/+1 counters on it.)
When Blisterbreed Crawler dies, put a 1/1 green Insect creature token onto the battlefield for each +1/+1 counter on it.
0
124 Branchling Brute Green Common 3{1}{g}{g} Creature – Insect Warrior 2 2 Branchling Brute can't be blocked except by creatures with flying.

Sacrifice a creature: Branchling Brute gets +1/+1 until end of turn.
0
125 Chitinous Spider Green Common 5{3}{g}{g} Creature – Spider 3 4 Reach

Hexproof
0
126 Deeproot Wisdom Green Rare 6{3}{g}{g}{g} Creature – Frog Druid 3 3 Other creatures you control get +1/+1 for each card in your hand. 0
127 Fertilize Green Common 2{1}{g} Sorcery As an additional cost to cast Fertilize, return a creature you control to its owner's hand.

Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
0
128 Flourishing Touch Green Uncommon 2{1}{g} Enchantment – Aura Enchanted creature deals damage to other creatures in the form of +1/+1 counters. 0
129 Frenzied Decoy Green Common 1{g} Creature – Insect Scout 1 1 Whenever Frenzied Decoy attacks, you may pay {g}. If you do, target creature must block it this turn if able. 2 1352908259 on 14 Nov 2012 by Alex
130 Lineage Aberration Green Rare 4{2}{g}{g} Creature – Insect Mutant 4 4 Engorge 2 (At the beginning of your upkeep, put a +1/+1 counter on this creature. At the beginning of each end step, sacrifice this creature if it has 2 or more +1/+1 counters on it.)

{g}, Remove a counter from a permanent you control: Put a 1/1 green Insect creature token onto the battlefield.
0
131 Overflowing Fusillade Green Rare 3{2}{g} Instant Until end of turn, permanents you control gain "{t}: Add one mana of any color to your mana pool." 0
132 Parasitism Green Common 1{g} Enchantment – Aura Enchant Creature

When enchanted creature dies, put two 1/1 green Insect creature tokens onto the battlefield.
0
133 Predator Weed Green Rare 6{4}{g}{g} Creature – Plant 6 6 Whenever Predator Weed is dealt combat damage, put that many tokens onto the battlefield that are copies of Predator Weed. 0
134 Scrapheap Salvage Green Common 3{2}{g} Sorcery Destroy target artifact or enchantment. If you do, you may put a +1/+1 counter on target creature. 0
135 Silent Caretaker Green Common 1{g} Creature – Frog Druid 0 2 {t}: Add {g} to your mana pool 0
136 Soulfeed Scrabbler Green Uncommon 3{2}{g} Creature – Insect Shaman 1 2 Propagate (If this creature would deal damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield instead.)
Whenever a creature enters the battlefield under your control, you gain 1 life.
0
137 Sudden Mutation Green Common 2{g}{g} Sorcery Put 2 +1/+1 counters on target creature 0
138 Swarm's Remembrance Green Common 5{4}{g} Sorcery You gain 1 life for each creature on the battlefield then you gain 1 life for each creature card in all graveyards. 3 1352729514 on 12 Nov 2012 by UncleIstvan
139 Thriving Ranks Green Uncommon 5{3}{g}{g} Sorcery Creatures you control get +2/+2 and gain propagate until end of turn. (If a creature you control would deal damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield instead.) 0
140 Timber Crasher Green Common 6{4}{g}{g} Creature – Squirrel Mutant 5 5 Engorge 3 (At the beginning of your upkeep, put a +1/+1 counter on this creature. At the beginning of each end step, sacrifice this creature if it has 3 or more +1/+1 counters on it.) 0
141 Tongueflick Adept Green Uncommon 1{g} Creature – Frog Druid 1 1 When Tongueflick Adept enters the battlefield, it deals 1 damage to target creature with flying.
Displace {g} ({g}: Return this card to its owner's hand. Activate this ability only any time you could cast a sorcery.)
0
142 Treetop Dartling Green Common 1{g} Creature – Frog Scout 1 1 Deathtouch
{g}, Sacrifice Treetop Dartling: target creature gains deathtouch until end of turn.
0
143 Utopia Crawler Green Uncommon 4{2}{g}{g} Creature – Insect Shaman 1 4 Propagate (If this creature would deal damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield instead.)
Sacrifice an Insect: Add one mana of any color to your mana pool.
0
144 Wave of Tranquility Green Rare 4{2}{g}{g} Enchantment At the beginning of each opponent's upkeep, that player sacrifices a noncreature, nonland permanent. 2 1352730829 on 12 Nov 2012 by Vitenka
145 Glume Overlord Multicolour Mythic 7{5}{w}{b} Creature – Thrull 7 5 Other Thrull creatures you control get +2/+2.

When Glume Overlord enters the battlefield, return all creature cards with converted mana cost 3 or less from all graveyards to the battlefield under your control. Those creatures are Thrulls in addition to their other types.
2 1353083402 on 16 Nov 2012 by Vitenka
146 Hunter Initiate Multicolour Common 3{1}{w}{b} Creature – Bat Cleric 2 2 Bloodrite (Each creature you sacrifice while casting this spell reduces its cost by the sacrificed creature's mana cost. Mana cost includes color.)

When Hunter Initiate enters the battlefield, target opponent loses 2 life and you gain 2 life.
0
147 Nakhir Edict Multicolour Uncommon 2{w}{b} Instant Bloodrite (Each creature you sacrifice while casting this spell reduces its cost by the sacrificed creature's mana cost. Mana cost includes color.)

Each opponent sacrifices a creature.
0
148 Nakhir Hierarch Multicolour Rare 4{2}{w}{b} Creature – Bat Cleric 4 4 When Nakhir Hierarch enters the battlefield, you gain 4 life.

{w}{b}, Sacrifice Nakhir Hierarch: Target player sacrifices a creature.
0
149 Nakhir Nightstalker Multicolour Uncommon 2{w}{b} Creature – Bat Assassin 2 2 Flying

Lifelink
4 1352930627 on 14 Nov 2012 by UncleIstvan
150 Pterod's Strike Multicolour Common 3{1}{w}{b} Instant Exile target tapped creature.

The flights must be united under a new leader, a strong leader. – Pterod
0
151 Pterod, Bloodseeker Multicolour Rare 6{2}{w}{w}{b}{b} Legendary Creature – Bat Assassin 5 4 Flying, first strike

If Pterod, Bloodseeker would deal damage to a creature, exile that creature instead.
5 1354038674 on 27 Nov 2012 by Vitenka
152 Restoration Husk Multicolour Uncommon 2{w}{b} Creature – Thrull 1 1 When you sacrifice Restoration Husk, return target creature with converted mana cost 1 or less from your graveyard to the battlefield. 0
153 Sacred Blood Multicolour Common 3{1}{w}{b} Enchantment Whenever a creature enters the battlefield or dies, you may gain 1 life. 0
154 Sene, Blind Mystic Multicolour Mythic 6{4}{w}{b} Legendary Creature – Bat Cleric 4 6 Vigilance, lifelink

{t}, Sacrifice a creature: Return another creature card from a graveyard to the battlefield.
0
155 Twisted Justice Multicolour Rare 3{1}{w}{b} Instant Bloodrite (Each creature you sacrifice while casting this spell reduces its cost by the sacrificed creature's mana cost. Mana cost includes color.)
Each opponent sacrifices a creature for each creature put into your graveyard from the battlefield this turn.
0
156 Agelix Chieftain Multicolour Uncommon 3{1}{b}{g} Creature – Insect 1 1 Propagate (If this creature would deal damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield instead.)

Other Insect creatures you control get +1/+1
0
157 Agelix Stalker Multicolour Rare 3{1}{b}{g} Creature – Zombie Insect 3 2 Haste

At the beginning of each end step, if three or more creatures were put into your graveyard from the battlefield this turn, you may return Agelix Stalker from the graveyard to the battlefield.
0
158 Appease the Agelix Multicolour Rare 6{4}{b}{g} Sorcery Each opponent chooses one — That player sacrifices each creature he or she controls; or you draw a card for each card in that player's graveyard; or you put a 1/1 green Insect creature token onto the battlefield for each land that player controls. 3 1353082210 on 16 Nov 2012 by Vitenka
159 Broodculler Multicolour Common 4{2}{b}{g} Creature – Insect Shaman 2 2 Propagate (If this creature would deal damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield instead.)

{1}, Sacrifice a creature: Target opponent loses 1 life and you gain 1 life.
0
160 Flesh Summoning Multicolour Uncommon 2{b}{g} Sorcery As an additional cost to cast Flesh Summoning, sacrifice X creatures.

Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
0
161 Larval Host Multicolour Common 2{b}{g} Sorcery Target creature gets -2/-2. When that creature dies this turn, put a 1/1 green Insect creature token onto the battlefield. 0
162 Phylox, the Motherlord Multicolour Mythic 6{3}{b}{g}{g} Legendary Creature – Insect 1 5 Whenever a nontoken creature dies, put a 1/1 green Insect creature token onto the battlefield.

If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.
0
163 Scum Scrounging Multicolour Uncommon 3{1}{b}{g} Enchantment At the beginning of your upkeep, sacrifice a creature, then return a creature card from your graveyard to your hand. 0
164 Swarm Drover Multicolour Common 2{b}{g} Creature – Insect Shaman 1 1 Propagate (If this creature would deal damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield instead.)

Whenever Swarm Drover enters the battlefield or dies, put a 1/1 green Insect creature token onto the battlefield.
0
165 Swarmbringer Multicolour Rare 6{4}{b}{g} Creature – Insect Warrior 5 5 You may sacrifice three black and/or green creatures rather than pay Swarmbringer's mana cost.

When Swarmbringer enters the battlefield, put a 1/1 green Insect creature token for each creature card in target player's graveyard.
3 1353084108 on 16 Nov 2012 by UncleIstvan
166 Aether Reflection Multicolour Rare 5{2}{g}{u}{u} Sorcery Return target creature to it's owner's hand. Put a token onto the battlefield that's a copy of that creature. 0
167 Algaepool Divination Multicolour Common 3{1}{g}{u} Sorcery Reveal the top two cards of your library. Put all lands revealed this way onto the battlefield tapped and the rest into your hand. 2 1352801883 on 13 Nov 2012 by Alex
168 Amphidon Mudshaper Multicolour Common 6{4}{g}{u} Creature – Frog Druid 3 3 Whenever Amphidon Mudshaper enters the battlefield, put a 3/3 green and blue Elemental creature token onto the battlefield.

Displace {g}{u} ({g}{u}: Return this card to its owner's hand. Activate this ability only any time you could cast a sorcery.)
0
169 Amphidon Oracle Multicolour Uncommon 3{1}{g}{u} Creature – Frog Druid 2 2 Whenever Amphidon Oracle deals combat damage to a player, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. 0
170 Aruna Wide-Eye Multicolour Rare 4{g}{g}{u}{u} Legendary Creature – Frog Scout 0 1 Whenever you draw a card, put a +1/+1 counter on Aruna Wide-Eye

Whenever Aruna Wide-Eye deals combat damage to an opponent, draw that many cards.
0
171 Bufodin of the Chorus Multicolour Mythic 5{2}{g}{u}{u} Creature – Frog Druid 4 4 Whenever you would draw a card, you may pay {x} instead. If you do, search your library for a creature with converted mana cost X and put it onto the battlefield. Then shuffle your library. 0
172 Choir Guardian Multicolour Uncommon 3{1}{g}{u} Creature – Frog Warrior 4 4 When Choir Guardian enters the battlefield, return another creature you control to its owner's hand 0
173 Cythar Archivist Multicolour Common 2{g}{u} Creature – Frog Druid 1 2 Hexproof

Your maximum hand size is increased by two.
2 1352937813 on 15 Nov 2012 by dude1818
174 Furrowed Earth Multicolour Uncommon 2{g}{u} Enchantment Whenever a player plays a land, that player draws a card. 0
175 Whirlmage Multicolour Rare 3{1}{g}{u} Creature – Frog Druid 2 2 When Whirlmage enters the battlefield, you may put target creature on top of its owner's library. That player may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.

Displace {g}{g}{u}{u}
2 1353495694 on 21 Nov 2012 by Alex
176 Bloom Crawler Multicolour Common 2{u}{r} Creature – Jellyfish 0 1 Whenever you cast a spell, Bloom Crawler gets +2/+2 until end of turn. 0
177 Medura, the Oracle Multicolour Rare 6{4}{u}{r} Legendary Creature – Jellyfish 3 4 Whenever a source you control deals noncombat damage, Skim 2 (Exile the top 2 cards of your library face up. You may play those cards this turn.). 6 1354350927 on 01 Dec 2012 by Vitenka
178 Reckless Veto Multicolour Common 3{1}{u}{r} Instant Counter target spell, then flip a coin. If you win the flip, Reckless Veto deals damage equal to that spell's converted mana cost to its controller. If you lose the flip, Reckless Veto deals damage equal to that spell's converted mana cost to you. 0
179 Scyzoa Abduction Multicolour Uncommon 5{3}{u}{r} Sorcery Gain control of target creature. Untap the creature. It gains haste until end of turn. Return it to its owner's hand at the beginning of the next end step. 2 1352768814 on 13 Nov 2012 by dude1818
180 Skitterthought Multicolour Uncommon 2{u}{r} Creature – Jellyfish 2 1 When Skitterthought enters the battlefield, you may put an instant or sorcery card from your graveyard on top of your library.

Sacrifice Skitterthought: You may cast an instant or sorcery in your hand with converted mana cost 1 or less without paying its mana cost.
3 1352802918 on 13 Nov 2012 by Alex
181 Stinging Tentacles Multicolour Common 2{u}{r} Sorcery Stinging Tentacles deals 2 damage to target creature. Tap that creature. It doesn't untap during its controller's next untap step 0
182 The Spellbloom Multicolour Mythic 7{4}{u}{u}{r} Legendary Creature – Jellyfish 5 5 Flying
Counter target spell you control: Put X 3/1 blue and red Jellyfish creature tokens with haste onto the battlefield, where X is the countered spell's converted mana cost.
0
183 Thoughtbloom Multicolour Uncommon 2{x}{u}{r} Sorcery Skim X (Exile the top X cards of your library face up. You may play those cards this turn.) 0
184 Brightspear Deputy Multicolour Common 2{r}{w} Creature – Human Soldier 2 2 When Brightspear Deputy dies, it deals 2 damage to target creature or player. 0
185 Explosive Reclamation Multicolour Common 2{r}{w} Sorcery Return target artifact or enchantment from your graveyard to your hand. Explosive Reclamation deals damage equal to that card's converted mana cost to target creature. 0
186 Felen, Ortian Outcast Multicolour Rare 3{1}{r}{w} Legendary Creature – Human Nomad 3 1 Haste

{t}: Return target nonland permanent with converted mana cost 1 or less from a graveyard to the battlefield under your control.
0
187 Incendiary Mist Multicolour Uncommon 4{2}{r}{w} Instant Exile target creature you control, then return that card to the battlefield under your control. Incendiary Mist deals damage to target creature or player equal to that creature's power. 2 1353089040 on 16 Nov 2012 by Alex
188 Jamros One-Eye Multicolour Mythic 6{4}{r}{w} Creature – Human Soldier 3 3 Double Stike

Other creatures your control have Rally.

Whenever a creature you control attacks, put a 1/1 white Human creature token onto the battlefield.
0
189 Ortian Champion Multicolour Uncommon 2{r}{w} Creature – Human Knight 1 1 First Strike
Rally (Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking creature.)
0
190 Ortian Enforcer Multicolour Rare 2{r}{w} Creature – Human Knight 2 2 Whenever a player casts a spell with converted mana cost greater than 2, Ortian Enforcer deals 2 damage to that player 0
191 Ortian Netter Multicolour Common 2{r}{w} Creature – Human Soldier 1 1 Haste

{t}: Tap target creature
0
192 Rise from the Ashes Multicolour Mythic 6{3}{r}{w}{w} Sorcery Destroy all creatures. Each player may search his or her library for a legendary creature card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it. 0
193 Rouse the Survivors Multicolour Rare 2{x}{r}{w} Instant Put X 1/1 white Soldier creature tokens onto the battlefield. Those tokens gain haste until the beginning of the next end step. Sacrifice them at the beginning of the next end step. 4 1353406087 on 20 Nov 2012 by Alex
194 Swarmblaze Multicolour Uncommon 3{1}{r}{w} Instant Swarmblaze deals 3 damage to target creature and each other creature with the same name. 2 1366809215 on 24 Apr 2013 by Alex
195 Agelix Bauble Artifact Uncommon 2{2} Artifact {t}: Add {1} to your mana pool
{1}, {t}, Sacrifice Agelix Bauble: Search your library for a Swamp or Forest card, reveal it, and put it into your hand. Then shuffle your library.
0
196 Amphidon Bauble Artifact Uncommon 2{2} Artifact {t}: Add {1} to your mana pool.
{1}, {t}, Sacrifice Amphidon Bauble: Search your library for a Forest or Island card, reveal it, and put it into your hand. Then shuffle your library.
0
197 Clog-Gear Artifact Common 1{1} Artifact Creature – Construct 2 2 Clog-Gear doesn't untap at the beginning of your untap step. 4 1352801720 on 13 Nov 2012 by Alex
198 Fleshripper Blade Artifact Uncommon 3{3} Artifact – Uncommon Equipped creature gets +2/+0
Whenever equipped creature deals combat damage to a creature, it deals that much damage to that creature's controller.

Equip {4}
0
199 Nakhir Bauble Artifact Uncommon 2{2} Artifact {t}: Add {1} to your mana pool.
{1}, {t}, Sacrifice Nakhir Bauble: Search your library for a Plains or Swamp card, reveal it, and put it into your hand. Then shuffle your library.
0
200 Ortian Bauble Artifact Uncommon 2{2} Artifact {t}: Add {1} to your mana pool.
{1}, {t}, Sacrifice Ortian Bauble: Search your library for a Mountain or Plains card, reveal it, and put it into your hand. Then shuffle your library.
0
201 Scyzoa Bauble Artifact Uncommon 2{2} Artifact {t}: Add {1} to your mana pool.
{1}, {t}, Sacrifice Scyzoa Bauble: Search your library for an Island or Mountain card, reveal it, and put it into your hand. Then shuffle your library.
0
202 Worn Maul Artifact Common 2{2} Artifact – Equipment Equipped creature gets +2/+2.

Whenever equipped creature dies, sacrifice Worn Maul.

Equip {2}
0
203 Ephemeral Oasis Land Uncommon 0 Land When Ephemeral Oasis enters the battlefield, it gains "{t}: Add one mana of any color to your mana pool" until end of turn.
{t}: Add {1} to your mana pool.
0
204 Relic Quarry Land Rare 0 Land {t}, Tap an untapped creature you control: Add {1} to your mana pool.

{t}, Tap five untapped creatures you control: Put a 5/5 colorless Relic creature token onto the battlefield.
2 1352645391 on 11 Nov 2012 by Vitenka
205 Rocky Plateau Land Common 0 Land As Rocky Plateau enters the battlefield, you may pay {1}. If you don't, Rocky Plateau enters the battlefield tapped.
{t}: Add {r} or {w} to your mana pool.
0
206 Rotted Copse Land Common 0 Land As Rotted Copse enters the battlefield, you may pay {1}. If you don't, Rotted Copse enters the battlefield tapped.
{t}: Add {b} or {g} to your mana pool.
0
207 Sodden Meadow Land Common 0 Land As Sodden Meadow enters the battlefield, you may pay {1}. If you don't, Sodden Meadow enters the battlefield tapped.
{t}: Add {w} or {b} to your mana pool.
0
208 Sunken Grove Land Common 0 Land As Sunken Grove enters the battlefield, you may pay {1}. If you don't, Sunken Grove enters the battlefield tapped.
: Add {g} or {u} to your mana pool.
0
209 Unending Valley Land Uncommon 0 Land At the beginning of each end step, if Unending Valley is in your graveyard, you may return it to the battlefield tapped.
{t}: Add {1} to your mana pool.
0
210 Whittled Peak Land Common 0 Land As Whittled Peak enters the battlefield, you may pay {1}. If you don't, Whittled Peak enters the battlefield tapped.
{t}: Add {u} or {r} to your mana pool.
0
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