Aethelu Reborn

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 C 
Creature – Bat Cleric
Whenever another creature dies, you may gain 1 life.
1/1
1 comment
2012-11-13 22:49:55 by UncleIstvan
 C 
Instant
Prevent the next 3 damage that would be dealt to target creature. You gain 3 life.
3 comments
last 2012-11-13 16:37:49 by UncleIstvan
 C 
Enchantment – Aura
Enchanted creature can't attack or block unless it's controller sacrifices a creature.
 R 
Enchantment
When Calamitous Calm enters the battlefield, exile all creatures.

When Calamitous Calm leaves the battlefield, return the exiled cards to the battlefield under their owner's control
 C 
Creature – Thrull
When Ceremony Husk enters the battlefield, you gain 2 life.

When you sacrifice Ceremony Husk, you gain 2 life.
1/1
2 comments
last 2012-11-11 15:39:15 by UncleIstvan
 U 
Instant
Bloodrite (Each creature you sacrifice while casting this spell reduces its cost by the sacrificed creature's mana cost. Mana cost includes color.)

Prevent all damage that would be dealt to you this turn. You gain life equal to the damage prevented this way.
 U 
Creature – Bat Cleric
Engorge 3 (At the beginning of your upkeep, put a +1/+1 counter on this creature. At the beginning of each end step, sacrifice this creature if it has 3 or more +1/+1 counters on it.)

When Consecrated Convalescent dies, you gain 2 life for each +1/+1 counter on it.
1/1
 C 
Creature – Human Soldier
When Dauntless Attendants dies, you may search your library for a card named Dauntless Attendants, reveal that card, put it into your hand, then shuffle your library.
2/2
 U 
Enchantment – Aura
Enchant Creature

At the beginning of each upkeep, untap enchanted creature.
2 comments
last 2012-11-16 15:31:31 by Alex
 C 
Creature – Bird Mutant
Flying
Engorge 2 (At the beginning of your upkeep, put a +1/+1 counter on this creature. At the beginning of each end step, sacrifice this creature if it has 2 or more +1/+1 counters on it.)
2/1
{2}{w}{w}
 
 M 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +5/+5 and has flying, vigilance, lifelink, and protection from all colors.
When you control no other creatures, sacrifice enchanted creature.
 C 
Creature – Bat Assassin
Bloodrite (Each creature you sacrifice while casting this spell reduces its cost by the sacrificed creature's mana cost. Mana cost includes color.)

First Strike
2/2
 C 
Creature – Human Soldier
Creatures you control have vigilance.
"How you think old master Jamros lost that eye? Cuz he didn't listen to me, that's how."
1/2
 C 
Enchantment – Aura
Enchant creature

Whenever you gain life, put a +1/+1 counter on enchanted creature.
2 comments
last 2012-11-14 14:12:15 by UncleIstvan
 C 
Instant
Prevent all combat damage that would be dealt to creatures you control this turn.
 U 
Creature – Bat Assassin
Moonblade Zealot gets +1/+1 for each tapped creature each opponent controls.
2/2
3 comments
last 2012-11-12 21:41:56 by UncleIstvan
 C 
Creature – Bat Cleric
Flying

When Moonlit Guardian is dealt damage, gain that much life.
2/3
 C 
Instant
Target creature gets +2/+0 and gains lifelink until end of turn.
 R 
Creature – Human Knight
Tap another untapped creature you control: Ortian Champion gets +1/+1 and gains protection of the color of your choice until end of turn.
3/4
 U 
Creature – Human Knight
Rally (Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking creature.)

{1}{w}: Prevent all combat damage that would be dealt to and by Ortian Crusader this turn.
2/2
 C 
Creature – Human Soldier
Rally (Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking creature.)
When Ortian Recruiter enters the battlefield, put a 1/1 white Human creature token onto the battlefield.
I found her wanderin' about the wastes. I gave 'er a sword and she aint left my side since.
2/2
 U 
Creature – Human Cleric
{w}, Sacrifice Ortian Restorer: When target creature you control dies this turn, return that card to the battlefield under your control.
1/1
 U 
Sorcery
Target player gains 10 life.
 U 
Creature – Spirit
Flying

If Persistent Soul would deal or be dealt combat damage, you gain that much life instead
1/1
 R 
Creature – Human Knight
Whenever Resolute Paladin attacks, other attacking creatures you control are indestructible.
4/3
2 comments
last 2012-11-20 15:32:52 by UncleIstvan
 C 
Creature – Human Soldier
Rally (Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking creature.)

Flying
1/2
 R 
Creature – Human Mutant
Engorge 3 (At the beginning of your upkeep, put a +1/+1 counter on this creature. At the beginning of each end step, sacrifice this creature if it has 3 or more +1/+1 counters on it.)

{w}, Remove three counters from among permanents you control: Destroy all creatures.
2/4
 R 
Enchantment
At the beginning of your upkeep, destroy the creature with the most power. It can't be regenerated. If two or more creatures are tied for most power, you choose one of them.
When there are no creatures on the battlefield, sacrifice Serene Horizon.
3 comments
last 2012-11-23 04:18:09 by jmgariepy
 C 
Sorcery
Choose one or both — Destroy target enchantment; and/or return target enchantment from your graveyard to your hand
2 comments
last 2012-11-13 13:31:42 by UncleIstvan
 C 
Creature – Human Soldier
Stalwart Towerguards may block an additional creature.

Whenever Stalwart Towerguards blocks, it gets +0/+1 until end of turn for each creature it blocks.
2/4
1 comment
2012-11-11 21:22:34 by Vitenka
 C 
Instant
Return each blocking creature to it's owner's hand
 U 
Creature – Frog Scout
Whenever you would draw a card, if Amphidon Quickdart is in your hand, you may put it onto the battlefield instead.
1/1
 C 
Creature – Frog Druid
When Amphidon Salvager leaves the battlefield, return an instant or sorcery card from your graveyard to your hand
2/2
 U 
Frog – Druid
When Amphidon Trickster enters the battlefield, gain control of target Aura. You may attach it to Amphidon Trickster.

Displace {u}{u} ({u}{u}: Return this card to its owner's hand. Activate this ability only any time you could cast a sorcery.)
2/2
 C 
Instant
Counter target spell unless its controller pays {2} for each creature you control.
1 comment
2012-11-13 10:12:49 by Alex
 U 
Sorcery
Skim 3 (Exile the top 3 cards of your library face up. You may play those cards this turn.)
 C 
Enchantment – Aura
Flash

Enchant creature

Enchanted creature gets -2/-0
 C 
Creature – Jellyfish
Flying, Defender

Whenever Chasm Guardian is dealt combat damage, that source's controller puts that many cards from the top of his or her library into his or her graveyard.
0/3
 C 
Creature – Jellyfish
Flying
Counter target spell you control: Draw a card, then discard a card.
1/2
 C 
Creature – Crab Mutant
Engorge 3 (At the beginning of your upkeep, put a +1/+1 counter on this creature. At the beginning of each end step, sacrifice this creature if it has 3 or more +1/+1 counters on it.)
1/4
 M 
Creature – Sponge
Creatures your opponents control lose flying, intimidate, first strike, doublestrike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, hexproof, and vigilance.
3/3
 U 
Creature – Frog Druid
When Dousemage Adept enters the battlefield, you may return target permanent to its owner's hand.
Displace {u}{u} ({u}{u}: Return this card to its owner's hand. Activate this ability only any time you could cast a sorcery.)
1/1
 R 
Sorcery
Take an extra turn after this one. You can't cast spells that turn.
 C 
Enchantment – Aura
Enchant creature or land

Enchanted permanent doesn't untap during it's controller's untap phase
 U 
Creature – Frog Mutant
Engorge 3 (At the beginning of your upkeep, put a +1/+1 counter on this creature. At the beginning of each end step, sacrifice this creature if it has 3 or more +1/+1 counters on it.)
When Infected Amphidon dies, draw a card for each +1/+1 counter on it.
2/2
 C 
Sorcery
Draw two cards, then put two cards from your hand on top of your library in any order.
 R 
Sorcery
Draw cards equal to the number of cards in your hand.
 C 
Instant
Return target creature you control and target creature you don't control to their owners' hands.
1 comment
2012-11-13 03:27:59 by UncleIstvan
 C 
Creature – Frog Druid
When Sage of Streams enters the battlefield, look at the top 3 cards of your library, then put them back in any order.

Displace {3}{u} ({3}{u}: Return this card to its owner's hand. Activate this ability only any time you could cast a sorcery.)
1/1
2 comments
last 2012-11-13 13:26:41 by UncleIstvan
 U 
Creature – Jellyfish
Flying

{1}{t}: Tap or untap target permanent.
1/2
 C 
Creature – Jellyfish
Flying

Sacrifice Scyzoa Seer: Skim 1 (Exile the top 1 cards of your library face up. You may play those cards this turn.)
1/1
 C 
Creature – Fish
Whenever Shallowpool Guardian becomes blocked by a creature, return that creature to its owner's hand.
6/6
 U 
Creature – Jellyfish
Prevent all combat damage Skittish Scyzoa would deal to other creatures.
5/2
2 comments
last 2012-11-12 14:52:55 by UncleIstvan
 C 
Creature – Jellyfish
Flying

Spellbloom Clinger costs {1} less for each spell played this turn.
3/4
2 comments
last 2012-11-10 19:46:10 by UncleIstvan
 U 
Sorcery
Target player puts the top X cards of his or her library into his or her graveyard.
 C 
Enchantment – Aura
Enchant Creature

Enchanted creature gets +2/+2 and gains flying.
Displace {u} ({u}: Return this card to its owner's hand. Activate this ability only any time you could cast a sorcery.)
 R 
Creature – Jellyfish
Whenever a player casts a spell, untap Whirlpool Sovereign.

{t}: Target player puts the top two cards of his or her library into his or her graveyard.
0/2
 C 
Instant
Counter target spell, then Skim 2 (Exile the top 2 cards of your library face up. You may play those cards this turn.).
 C 
Creature – Insect Shaman
{1}{g}, Sacrifice a creature: Target creature gets +2/+2 until end of turn
2/2
 U 
Creature – Insect Warrior
Propagate (If this creature would deal damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield instead.)

Whenever a creature enters the battlefield under your control, you lose 1 life.
4/4
 U 
Creature – Bat Warrior
Bloodrite (Each creature you sacrifice while casting this spell reduces its cost by the sacrificed creature's mana cost. Mana cost includes color.)

When Battefield Executioner enters the battlefield, destroy each creature that was dealt damage this turn.
3/2
 C 
Creature – Insect Scout
Flying
Propagate (If this creature would deal damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield instead.)
1/1
 C 
Creature – Crocodile Mutant
Engorge 2 (At the beginning of your upkeep, put a +1/+1 counter on this creature. At the beginning of each end step, sacrifice this creature if it has 2 or more +1/+1 counters on it.)
3/2
 U 
Creature – Bat Cleric
Whenever you sacrifice a creature, put a +1/+1 counter on Bloodbound Celebrant.
2/2
 C 
Sorcery
Bloodrite (Each creature you sacrifice while casting this spell reduces its cost by the sacrificed creature's mana cost. Mana cost includes color.)

Destroy target creature.
 R 
Enchantment
If you would draw a card, instead put the top 3 cards from your library to your graveyard, then return a card from your graveyard you your hand.

If a card would be put into your graveyard from anywhere other than your library, exile that card.
6 comments
last 2012-11-21 22:03:16 by SadisticMystic
 C 
Instant
Target player loses life equal to the amount of life you've gained this turn.
 C 
Creature – Thrull
When you sacrifice Graveyard Husk, draw a card.
1/1
 U 
Enchantment
{b}: Put target creature card from your graveyard on top of your library.
1 comment
2012-11-15 19:01:22 by UncleIstvan
 C 
Instant
Target creature you control gets +3/+3. Sacrifice that creature at the beginning of the next end step.
 U 
Creature – Bat Assassin
Haste

When Hexdrinker Assassin enters the battlefield, you may remove a counter from target permanent. If you do, put a +1/+1 counter on Hexdrinker Assassin.
1/1
3 comments
last 2012-11-12 14:52:00 by Vitenka
 C 
Sorcery
Target players discards a card.

At the beginning of your upkeep, if Ichorous Thoughts is in your graveyard, you may sacrifice a creature. If you do, return Ichorous Thoughts to your hand
 U 
Sorcery
Bloodrite (Each creature you sacrifice while casting this spell reduces its cost by the sacrificed creature's mana cost. Mana cost includes color.)

Put target creature card from a graveyard onto the battlefield under your control.
 C 
Creature – Bat Cleric
When Nakhir Gravedigger dies, you may return another target creature from your graveyard to your hand.
2/1
 C 
Creature – Bat Cleric
Bloodrite (Each creature you sacrifice while casting this spell reduces its cost by the sacrificed creature's mana cost. Mana cost includes color.)
Nakhir Hermit gets +1/+1 as long as it's the only creature you control.
3/3
 C 
Creature – Insect Warrior
Deathtouch

Propagate (If this creature would deal damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield instead.)
2/3
 R 
Creature – Insect
At the beginning of your upkeep, sacrifice a creature, then put X +1/+1 counters on Ravenous Agelix, where X is the sacrificed creature's power.
1/1
 C 
Creature – Worm
When Recalcitrant Mucktiller enters the battlefield or dies, each player sacrifices a land.
4/4
 U 
Creature – Insect Shaman
Propagate (If this creature would deal damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield instead.)

{b}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
4/4
 U 
Creature – Slug Mutant
Engorge 3 (At the beginning of your upkeep, put a +1/+1 counter on this creature. At the beginning of each end step, sacrifice this creature if it has 3 or more +1/+1 counters on it.)

When Sludge Slug dies, each player discards a card for each +1/+1 counter on it.
1/3
 C 
Enchantment – Aura
Enchant creature

When enchanted creature deals combat damage to an opponent, that player discards a card.
 R 
Creature – Bat Warrior
Flying

When Spiteful Bloodliege enters the battlefield, sacrifice each other creature you control.

When Spiteful Bloodliege dies, each opponent sacrifices each creature he or she controls
6/6
 C 
Enchantment – Aura
Enchanted creature gains Engorge 1 (At the beginning of your upkeep, put a +1/+1 counter on this creature. At the beginning of each end step, sacrifice this creature if it has 1 or more +1/+1 counters on it.)
 C 
Creature – Beast
When Swarmbelly beast dies, target creature gets -3/-3 until end of turn
1/1
 C 
Creature – Bat Cleric
Lifelink
1/5
 U 
Enchantment
Whenever you cast a spell, Aetherclasm deals 1 damage to each creature and each player.
 R 
Creature – Human Soldier
Rally (Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking creature.)

Creatures you control have haste.
2/2
 U 
Creature – Jellyfish
Flying
{r}, Counter target spell you control: Chasm Stormstrangler deals 2 damage to target creature or player
2/2
 C 
Creature – Human Soldier
Rally (Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking creature.)
0/1
 C 
Sorcery
Each player sacrifices a nonbasic land.
 C 
Sorcery
As an additional cost to cast Fiery Martyrdom, sacrifice a creature.

Fiery Martyrdom deals 4 damage to target player.
 C 
Sorcery
Creatures you control get +2/+0 and gain trample until end of turn
 C 
Enchantment
Whenever a land you control is put into a graveyard from the battlefield, Firebasin deals 1 damage to each opponent.
 C 
Creature – Human Soldier
First Strike

{1}{r}: Firetip Lancer gets +1/+0 until end of turn.
1/1
 C 
Enchantment – Aura
Enchant Creature

Enchanted creature loses all activated abilities and attacks each turn if able.
 U 
Creature – Jellyfish Mutant
Engorge 3 (At the beginning of your upkeep, put a +1/+1 counter on this creature. At the beginning of each end step, sacrifice this creature if it has 3 or more +1/+1 counters on it.)
When Glowbloat Scyzoa dies, it deals 1 damage to target creature or player for each +1/+1 counter on it.
3/3
 C 
Creature – Goat Mutant
Engorge 1 (At the beginning of your upkeep, put a +1/+1 counter on this creature. At the beginning of each end step, sacrifice this creature if it has 1 or more +1/+1 counters on it.)
3/1
 R 
Creature – Dragon Mutant
Engorge 3

Flying, Trample

Whenever Hellkite Aberration attacks, you may have it deal damage equal to its power to target creature.
5/5
 C 
Creature – Jellyfish
{t}, Sacrifice a land: Add {r} to your mana pool.
1/1
 U 
Sorcery
Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.
 U 
Creature – Human Warrior
Whenever Ortian Ransacker blocks or becomes blocked by an artifact creature, destroy that creature.
"We must cast away these relics of our ancestors! It is our time now!"
2/2
 C 
Creature – Human Warrior
Rally (Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking creature.)

Overeager Misanthrope attacks each turn if able.
2/1
 C 
Creature – Scyzoa
Flying

Whenever Plummeting Mesoglist deals combat damage to a player, sacrifice it. If you do, destroy target land that player controls.
4/4
 R 
Enchantment
When Prophetic Convulsions enters the battlefield and at the beginning of your upkeep, Skim 2 (Exile the top 2 cards of your library face up. You may play those cards this turn.).

At the beginning of each end step, discard your hand.
 U 
Instant
Scrabbled Flames deals 1 damage to target creature or player.

Whenever a creature you control deals combat damage to a player, if Scrabbled Flames is in your graveyard, you may return it to your hand.
 C 
Creature – Jellyfish
Whenever Scyzoa Hunter deals combat damage to a player, Skim 1 (Exile the top 1 cards of your library face up. You may play those cards this turn.).
1/3
 C 
Sorcery
Add RR to your mana pool, then Skim 2 (Exile the top 2 cards of your library face up. You may play those cards this turn.)
2 comments
last 2012-11-10 19:47:32 by UncleIstvan
 C 
Sorcery
Destroy 2 target artifacts
 C 
Instant
Sheared Blast deals 2 damage divided as you choose among one or two target creatures and/or players.
 C 
Creature – Jellyfish
Haste

Sacrifice Slipstone Scyzoa: Target creature gains haste until end of turn.
1/1
 U 
Creature – Jellyfish
Haste

Whenever Sparking Scyzoa enters the battlefield, Skim 1 (Exile the top 1 cards of your library face up. You may play those cards this turn.)

At the beginning of the end step, sacrifice Sparking Scyzoa.
3/1
 U 
Enchantment – Aura
Enchant Creature

Flash

Enchanted creature has has "{t}: This creature deals 1 damage to target creature or player."
 R 
Creature – Jellyfish
Flying

Whenever Starved Scyzoa becomes the target of a spell or ability, that spell or ability's controller gains control of Starved Scyzoa.
5/5
 R 
Sorcery
Each player sacrifices two lands. Volcanic Upheaval deals 1 damage to each creature and each player for each land sacrificed this way.
 C 
Creature – Insect Warrior
Propagate (If this creature would deal damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield instead.)

Sacrifice a creature: Regenerate Agelix Fleshgrower.
3/2
6 comments
last 2013-04-23 16:39:20 by UncleIstvan
 U 
Creature – Insect
Propagate (If this creature would deal damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield instead.)
6/6
 R 
Creature – Insect Warrior
Propagate (If this creature would deal damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield instead.)
Agelix Scion's power and toughness are each equal to the number of creatures you control.
*/*
 C 
Creature – Insect
Trample
Propagate (If this creature would deal damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield instead.)
2/2
 U 
Creature – Frog Warrior
When Amphidon Brawler enters the battlefield, you may have it fight target creature.
Displace {3}{g} ({3}{g}: Return this card to its owner's hand. Activate this ability only any time you could cast a sorcery.)
4/4
 C 
Creature – Frog Druid
Whenever Amphidon Cultivator enters the battlefield, you may put a land card from your hand onto the battlefield.
Displace {1}{g} ({1}{g}: Return this card to its owner's hand. Activate this ability only any time you could cast a sorcery.)
2/1
 C 
Creature – Frog Druid
When Amphidon Guide enters the battlefield, you may put a +1/+1 counter on target creature.
Displace {g} ({g}: Return this card to its owner's hand. Activate this ability only any time you could cast a sorcery.)
2/2
 C 
Creature – Frog Scout
{1}{u}: Amphidon Jumper gains flying until end of turn.

Obligatory jumping frog card.
2/3
2 comments
last 2012-11-12 14:53:52 by UncleIstvan
 U 
Creature – Insect Mutant
Engorge 3 (At the beginning of your upkeep, put a +1/+1 counter on this creature. At the beginning of each end step, sacrifice this creature if it has 3 or more +1/+1 counters on it.)
When Blisterbreed Crawler dies, put a 1/1 green Insect creature token onto the battlefield for each +1/+1 counter on it.
0/1
 C 
Creature – Insect Warrior
Branchling Brute can't be blocked except by creatures with flying.

Sacrifice a creature: Branchling Brute gets +1/+1 until end of turn.
2/2
 C 
Creature – Spider
Reach

Hexproof

Little spiders never really bothered Gil. It was the ones that ate cattle that he avoided.
3/4
 R 
Creature – Frog Druid
Other creatures you control get +1/+1 for each card in your hand.
3/3
 C 
Sorcery
As an additional cost to cast Fertilize, return a creature you control to its owner's hand.

Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
 U 
Enchantment – Aura
Enchanted creature deals damage to other creatures in the form of +1/+1 counters.
 C 
Creature – Insect Scout
Whenever Frenzied Decoy attacks, you may pay {g}. If you do, target creature must block it this turn if able.
1/1
2 comments
last 2012-11-14 15:56:49 by UncleIstvan
 R 
Creature – Insect Mutant
Engorge 2 (At the beginning of your upkeep, put a +1/+1 counter on this creature. At the beginning of each end step, sacrifice this creature if it has 2 or more +1/+1 counters on it.)

{g}, Remove a counter from a permanent you control: Put a 1/1 green Insect creature token onto the battlefield.
4/4
 R 
Instant
Until end of turn, permanents you control gain "{t}: Add one mana of any color to your mana pool."
 C 
Enchantment – Aura
Enchant Creature

When enchanted creature dies, put two 1/1 green Insect creature tokens onto the battlefield.
 R 
Creature – Plant
Whenever Predator Weed is dealt combat damage, put that many tokens onto the battlefield that are copies of Predator Weed.
6/6
 C 
Sorcery
Destroy target artifact or enchantment. If you do, you may put a +1/+1 counter on target creature.
 C 
Creature – Frog Druid
{t}: Add {g} to your mana pool
0/2
 U 
Creature – Insect Shaman
Propagate (If this creature would deal damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield instead.)
Whenever a creature enters the battlefield under your control, you gain 1 life.
1/2
 C 
Sorcery
Put 2 +1/+1 counters on target creature
 C 
Sorcery
You gain 1 life for each creature on the battlefield then you gain 1 life for each creature card in all graveyards.
3 comments
last 2012-11-12 14:51:17 by UncleIstvan
 U 
Sorcery
Creatures you control get +2/+2 and gain propagate until end of turn. (If a creature you control would deal damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield instead.)
 C 
Creature – Squirrel Mutant
Engorge 3 (At the beginning of your upkeep, put a +1/+1 counter on this creature. At the beginning of each end step, sacrifice this creature if it has 3 or more +1/+1 counters on it.)
5/5
 U 
Creature – Frog Druid
When Tongueflick Adept enters the battlefield, it deals 1 damage to target creature with flying.
Displace {g} ({g}: Return this card to its owner's hand. Activate this ability only any time you could cast a sorcery.)
1/1
 C 
Creature – Frog Scout
Deathtouch
{g}, Sacrifice Treetop Dartling: target creature gains deathtouch until end of turn.
1/1
 U 
Creature – Insect Shaman
Propagate (If this creature would deal damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield instead.)
Sacrifice an Insect: Add one mana of any color to your mana pool.
1/4
 R 
Enchantment
At the beginning of each opponent's upkeep, that player sacrifices a noncreature, nonland permanent.
2 comments
last 2012-11-12 14:48:12 by UncleIstvan
 M 
Creature – Thrull
Other Thrull creatures you control get +2/+2.

When Glume Overlord enters the battlefield, return all creature cards with converted mana cost 3 or less from all graveyards to the battlefield under your control. Those creatures are Thrulls in addition to their other types.
7/5
2 comments
last 2012-11-16 18:15:21 by UncleIstvan
 C 
Creature – Bat Cleric
Bloodrite (Each creature you sacrifice while casting this spell reduces its cost by the sacrificed creature's mana cost. Mana cost includes color.)

When Hunter Initiate enters the battlefield, target opponent loses 2 life and you gain 2 life.
2/2
 U 
Instant
Bloodrite (Each creature you sacrifice while casting this spell reduces its cost by the sacrificed creature's mana cost. Mana cost includes color.)

Each opponent sacrifices a creature.
 R 
Creature – Bat Cleric
When Nakhir Hierarch enters the battlefield, you gain 4 life.

{w}{b}, Sacrifice Nakhir Hierarch: Target player sacrifices a creature.
4/4
 U 
Creature – Bat Assassin
Flying

Lifelink
2/2
4 comments
last 2012-11-15 13:56:23 by UncleIstvan
 C 
Instant
Exile target tapped creature.

The flights must be united under a new leader, a strong leader. – Pterod
 R 
Legendary Creature – Bat Assassin
Flying, first strike

If Pterod, Bloodseeker would deal damage to a creature, exile that creature instead.
5/4
5 comments
last 2012-11-28 04:35:31 by jmgariepy
 U 
Creature – Thrull
When you sacrifice Restoration Husk, return target creature with converted mana cost 1 or less from your graveyard to the battlefield.
1/1
 C 
Enchantment
Whenever a creature enters the battlefield or dies, you may gain 1 life.
 M 
Legendary Creature – Bat Cleric
Vigilance, lifelink

{t}, Sacrifice a creature: Return another creature card from a graveyard to the battlefield.
4/6
 R 
Instant
Bloodrite (Each creature you sacrifice while casting this spell reduces its cost by the sacrificed creature's mana cost. Mana cost includes color.)
Each opponent sacrifices a creature for each creature put into your graveyard from the battlefield this turn.
 U 
Creature – Insect
Propagate (If this creature would deal damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield instead.)

Other Insect creatures you control get +1/+1
1/1
 R 
Creature – Zombie Insect
Haste

At the beginning of each end step, if three or more creatures were put into your graveyard from the battlefield this turn, you may return Agelix Stalker from the graveyard to the battlefield.
3/2
 R 
Sorcery
Each opponent chooses one — That player sacrifices each creature he or she controls; or you draw a card for each card in that player's graveyard; or you put a 1/1 green Insect creature token onto the battlefield for each land that player controls.
"The best way to foil these parasites is to simply distract them with more flesh."
3 comments
last 2012-11-16 18:18:20 by UncleIstvan
 C 
Creature – Insect Shaman
Propagate (If this creature would deal damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield instead.)

{1}, Sacrifice a creature: Target opponent loses 1 life and you gain 1 life.
2/2
 U 
Sorcery
As an additional cost to cast Flesh Summoning, sacrifice X creatures.

Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
 C 
Sorcery
Target creature gets -2/-2. When that creature dies this turn, put a 1/1 green Insect creature token onto the battlefield.
 M 
Legendary Creature – Insect
Whenever a nontoken creature dies, put a 1/1 green Insect creature token onto the battlefield.

If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.
1/5
 U 
Enchantment
At the beginning of your upkeep, sacrifice a creature, then return a creature card from your graveyard to your hand.
 C 
Creature – Insect Shaman
Propagate (If this creature would deal damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield instead.)

Whenever Swarm Drover enters the battlefield or dies, put a 1/1 green Insect creature token onto the battlefield.
1/1
 R 
Creature – Insect Warrior
You may sacrifice three black and/or green creatures rather than pay Swarmbringer's mana cost.

When Swarmbringer enters the battlefield, put a 1/1 green Insect creature token for each creature card in target player's graveyard.
5/5
3 comments
last 2012-11-20 17:00:19 by UncleIstvan
 R 
Sorcery
Return target creature to it's owner's hand. Put a token onto the battlefield that's a copy of that creature.
 C 
Sorcery
Reveal the top two cards of your library. Put all lands revealed this way onto the battlefield tapped and the rest into your hand.
2 comments
last 2012-11-13 13:30:29 by UncleIstvan
 C 
Creature – Frog Druid
Whenever Amphidon Mudshaper enters the battlefield, put a 3/3 green and blue Elemental creature token onto the battlefield.

Displace {g}{u} ({g}{u}: Return this card to its owner's hand. Activate this ability only any time you could cast a sorcery.)
3/3
 U 
Creature – Frog Druid
Whenever Amphidon Oracle deals combat damage to a player, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
2/2
 R 
Legendary Creature – Frog Scout
Whenever you draw a card, put a +1/+1 counter on Aruna Wide-Eye

Whenever Aruna Wide-Eye deals combat damage to an opponent, draw that many cards.
0/1
 M 
Creature – Frog Druid
Whenever you would draw a card, you may pay {x} instead. If you do, search your library for a creature with converted mana cost X and put it onto the battlefield. Then shuffle your library.
4/4
 U 
Creature – Frog Warrior
When Choir Guardian enters the battlefield, return another creature you control to its owner's hand
4/4
 C 
Creature – Frog Druid
Hexproof

Your maximum hand size is increased by two.
1/2
2 comments
last 2012-11-15 01:01:15 by UncleIstvan
 U 
Enchantment
Whenever a player plays a land, that player draws a card.
 R 
Creature – Frog Druid
When Whirlmage enters the battlefield, you may put target creature on top of its owner's library. That player may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.

Displace {g}{g}{u}{u}
2/2
2 comments
last 2012-11-21 14:23:46 by UncleIstvan
 C 
Creature – Jellyfish
Whenever you cast a spell, Bloom Crawler gets +2/+2 until end of turn.
0/1
 R 
Legendary Creature – Jellyfish
Whenever a source you control deals noncombat damage, Skim 2 (Exile the top 2 cards of your library face up. You may play those cards this turn.).
3/4
6 comments
last 2012-12-09 17:20:01 by UncleIstvan
 C 
Instant
Counter target spell, then flip a coin. If you win the flip, Reckless Veto deals damage equal to that spell's converted mana cost to its controller. If you lose the flip, Reckless Veto deals damage equal to that spell's converted mana cost to you.
 U 
Sorcery
Gain control of target creature. Untap the creature. It gains haste until end of turn. Return it to its owner's hand at the beginning of the next end step.
2 comments
last 2012-11-13 02:08:24 by UncleIstvan
 U 
Creature – Jellyfish
When Skitterthought enters the battlefield, you may put an instant or sorcery card from your graveyard on top of your library.

Sacrifice Skitterthought: You may cast an instant or sorcery in your hand with converted mana cost 1 or less without paying its mana cost.
2/1
3 comments
last 2012-11-15 20:25:48 by UncleIstvan
 C 
Sorcery
Stinging Tentacles deals 2 damage to target creature. Tap that creature. It doesn't untap during its controller's next untap step
 M 
Legendary Creature – Jellyfish
Flying
Counter target spell you control: Put X 3/1 blue and red Jellyfish creature tokens with haste onto the battlefield, where X is the countered spell's converted mana cost.
5/5
 U 
Sorcery
Skim X (Exile the top X cards of your library face up. You may play those cards this turn.)
 C 
Creature – Human Soldier
When Brightspear Deputy dies, it deals 2 damage to target creature or player.
2/2
 C 
Sorcery
Return target artifact or enchantment from your graveyard to your hand. Explosive Reclamation deals damage equal to that card's converted mana cost to target creature.
 R 
Legendary Creature – Human Nomad
Haste

{t}: Return target nonland permanent with converted mana cost 1 or less from a graveyard to the battlefield under your control.
3/1
 U 
Instant
Exile target creature you control, then return that card to the battlefield under your control. Incendiary Mist deals damage to target creature or player equal to that creature's power.
2 comments
last 2012-11-16 18:09:04 by UncleIstvan
 M 
Creature – Human Soldier
Double Stike

Other creatures your control have Rally.

Whenever a creature you control attacks, put a 1/1 white Human creature token onto the battlefield.
3/3
 U 
Creature – Human Knight
First Strike
Rally (Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking creature.)
1/1
 R 
Creature – Human Knight
Whenever a player casts a spell with converted mana cost greater than 2, Ortian Enforcer deals 2 damage to that player
2/2
 C 
Creature – Human Soldier
Haste

{t}: Tap target creature
1/1
 M 
Sorcery
Destroy all creatures. Each player may search his or her library for a legendary creature card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it.
 R 
Instant
Put X 1/1 white Soldier creature tokens onto the battlefield. Those tokens gain haste until the beginning of the next end step. Sacrifice them at the beginning of the next end step.
4 comments
last 2012-11-20 15:31:04 by UncleIstvan
 U 
Instant
Swarmblaze deals 3 damage to target creature and each other creature with the same name.
2 comments
last 2013-04-26 18:24:03 by UncleIstvan
 U 
Artifact
{t}: Add {1} to your mana pool
{1}, {t}, Sacrifice Agelix Bauble: Search your library for a Swamp or Forest card, reveal it, and put it into your hand. Then shuffle your library.
 U 
Artifact
{t}: Add {1} to your mana pool.
{1}, {t}, Sacrifice Amphidon Bauble: Search your library for a Forest or Island card, reveal it, and put it into your hand. Then shuffle your library.
 C 
Artifact Creature – Construct
Clog-Gear doesn't untap at the beginning of your untap step.
2/2
4 comments
last 2012-11-13 13:28:29 by UncleIstvan
 U 
Artifact – Uncommon
Equipped creature gets +2/+0
Whenever equipped creature deals combat damage to a creature, it deals that much damage to that creature's controller.

Equip {4}
 U 
Artifact
{t}: Add {1} to your mana pool.
{1}, {t}, Sacrifice Nakhir Bauble: Search your library for a Plains or Swamp card, reveal it, and put it into your hand. Then shuffle your library.
 U 
Artifact
{t}: Add {1} to your mana pool.
{1}, {t}, Sacrifice Ortian Bauble: Search your library for a Mountain or Plains card, reveal it, and put it into your hand. Then shuffle your library.
 U 
Artifact
{t}: Add {1} to your mana pool.
{1}, {t}, Sacrifice Scyzoa Bauble: Search your library for an Island or Mountain card, reveal it, and put it into your hand. Then shuffle your library.
 C 
Artifact – Equipment
Equipped creature gets +2/+2.

Whenever equipped creature dies, sacrifice Worn Maul.

Equip {2}
 U 
Land
When Ephemeral Oasis enters the battlefield, it gains "{t}: Add one mana of any color to your mana pool" until end of turn.
{t}: Add {1} to your mana pool.
 R 
Land
{t}, Tap an untapped creature you control: Add {1} to your mana pool.

{t}, Tap five untapped creatures you control: Put a 5/5 colorless Relic creature token onto the battlefield.
2 comments
last 2012-11-11 15:37:22 by UncleIstvan
 C 
Land
As Rocky Plateau enters the battlefield, you may pay {1}. If you don't, Rocky Plateau enters the battlefield tapped.
{t}: Add {r} or {w} to your mana pool.
 C 
Land
As Rotted Copse enters the battlefield, you may pay {1}. If you don't, Rotted Copse enters the battlefield tapped.
{t}: Add {b} or {g} to your mana pool.
 C 
Land
As Sodden Meadow enters the battlefield, you may pay {1}. If you don't, Sodden Meadow enters the battlefield tapped.
{t}: Add {w} or {b} to your mana pool.
 C 
Land
As Sunken Grove enters the battlefield, you may pay {1}. If you don't, Sunken Grove enters the battlefield tapped.
: Add {g} or {u} to your mana pool.
 U 
Land
At the beginning of each end step, if Unending Valley is in your graveyard, you may return it to the battlefield tapped.
{t}: Add {1} to your mana pool.
 C 
Land
As Whittled Peak enters the battlefield, you may pay {1}. If you don't, Whittled Peak enters the battlefield tapped.
{t}: Add {u} or {r} to your mana pool.

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