Aethelu Reborn: Recent Activity
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Recent updates to Aethelu Reborn: (Generated at 2025-04-30 16:51:15)
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Ah yeah I hadn't even put it together that these are the same card lol. Damn WotC, stealin' my cards.
Gatecrash brought us Homing Lightning just a month or two after you put this up :) You're right that it's a good answer to propagate though.
Modelled it after the new Blaze Commando. Kinda.
^ Did that stuff
Thanks for the feedback guys. Haven't looked back through this set in a while haha.
I realize the mechanic can be pretty strong, in fact this card may be a little pushed. In fact, I should probably lower the power on most creatures with this ability. This mechanic is for the type of player that would rather be putting out tokens than dealing damage. I know that this is one of my favorite mechanics and I love how it plays. I admit it can be a bit hard to parse, but I think that it is easier for a new player to understand than it seems.
I would say that it is probably worse than an enchantment that puts out creatures each turn, because these give the opponent a way of interacting. I think that this card is more relatable to Precinct Captain or Rapacious One or Pollenbright Wings, all of which still deal the damage. With anthem and Soul Warden effects, you still have to deals damage in order to get the tokens. I think the hoops you have to jump through allow the creatures to basically be on curve, a little weaker due to the board advantage they can accrue.
However, things can get clogged. I included a pretty good number of sac effects in the set, to make them feel like more of a resource than a creature, but I think putting in some anti-token measures in each color is probably a great idea. (For example, RW already has Swarmblaze)
EDIT: Yeah re-examining this set, most of the cards with this mechanic are too strong. But I don't necessarily think that it's because the mechanic is too strong, I just need a good developing eye to re-evaluate these cards. I mean, that's the point of development.
'Instead' is a whole other issue which I didn't bother touching, since I figured one criticism per card is enough. But it's worth mentioning, I suppose. I like cards that give me both things, not one or the other. I do like cards that force me to make a decision... but not as a mechanic. If the issue is "But that makes the mechanic too powerful", then I'm pretty sure you're asking yourself the wrong questions. The question I prefer to ask myself is "How much fun can I make this mechanic?" Your mileage may vary.
Hm, yeah. On the one hand, this is "instead" which is clearly weaker than "when", and it's not that complicated -- it wouldn't normally happen, but probably could happen as a set keyword that has some common cards. On the other hand, "instead" is probably more confusing, and all the usual reservations that this can't be common at common still apply.
Well, it certainly isn't worse than an enchantment that puts a 1/1 creature into play ever turn. That said, there are no commons that put token creatures into play every turn any more (or at least, it's infrequent). I'm pretty sure that got swept under the carpet of New World Order. Even Return to Ravnica and Selesnya doesn't have one at common, if I remember correctly.
I think you may have stumbled into an Uncommon+ mechanic. That said, I like this mechanic... and you can't exactly put it on too many small creatures anyway. I could see it being on one common or maybe two commons as well. You just got to make sure not to clog your set with too many creatures that makes creatures. Most limited environments wouldn't be able to handle choking on all the creatures, and those that do, (probably) won't be fun to play in.
It's interesting, but I fear it would be frighteningly hard to balance as a keyword, especially at common. Any anthem effects mean your creatures deal double damage. Soul Warden would be quite good with Propagate creatures.
This is an interesting mechanic, I'd like to see how it plays. It seems like it will often end up about the same as normal damage, getting the damage through a turn later. But will be worse if the opponent has good blockers, and a lot better if they don't.
Yeah, I modelled it after Tamanoa, but card advantage seems to be more powerful than life gain. Go figure. I'll edit it at some point to make it more fair.
This followed by Cave-In is particularly nifty.
You don't really need a group game to deal a lot of damage to a lot of creatures. Play a weenie horde deck and Pyroclasm your own board. I can think of worse ways to get to Dragonstorm.
That said, I like the card, and I like the mechanic. If this card limited to Skim 2, I think it would be a pretty cool engine without enabling back-breaking Earthquakes. And, yeah, adding "Deals damage to an opponent or a permanent he or she controls" probably makes sense. Triggering off of every pain land you control doesn't sound very fair.
It doesn't even care where the damage goes, so painlands like Shivan Reef and Barbarian Ring compare to Library of Alexandria, while Char and Psionic Blast are practically like you've unbanned Wheel of Fortune or Timetwister. Pyroclasm and Flame Rift are downright terrifying, especially in a large group game.
Honestly, I'm really worried about the power level on this one. Lightning Bolt turns into Ancestral Recall, which turns into a couple Lava Spikes which turn into a couple more Ancestral Recalls.
Interesting. Strongly suggest "you may" on this one though, or you'll kill yourself in multiplayer with it. Oh no, wait, it's only the ones you control; so it won't fire off all over the place, and you can just, um, stop dealing damage. Still a problem, but less so.
'If... instead' clause should do the trick, though.
SBAs check first, then triggers check, but even so that's only to put the trigger on the stack; they still need a period of inaction from each player before they resolve. Here the creature will be destroyed if it took enough damage, then the ability will trigger anyway but find nothing to do.
Really? That's interesting. I was under the impression that the effect would work before state based actions took place.
Funny thing is they don't even get exiled if the damage is lethal.
Hmm. Very closely equivalent to "Whenever a creature blocks this, exile that creature" (flying first strikers can block it, and only get exiled after they deal their damage I guess?)
Yeah; that probably does earn it its huge casting cost.
Let me tell ya, my Isamaru, Hound of Konda loves Tariff in EDH. He'd be very happy to see this, too.
Well, one of the four weenie colours :) (And heck, merfolk can kinda do it, even, so maybe 5) But I admit the most traditional.
Topple exists so... yeah, probably a fair card. Somewhat terrifyingly GOOD in a weenie deck, though.