Alxzarza: Death in the Desert: Recent Activity
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Mechanics | Skeleton |
Recent updates to Alxzarza: Death in the Desert: (Generated at 2024-05-03 02:15:08)
This is an instant to protect from graveyard removal
Removed "Creatures you control with -1/-1 counters on them have lifelink."
The first ability is a concept I had for a UR keyword.
Choke on Dust is primarily in red and green this set. But having two cards with a similar basis (I forgot about Images of Illness when designing this) is too much. With Study the Illness and Unrelenting Dust, both at common, a single one of these types of effects is probably okay though. However, this decision means Belltower Bat should be changed as well. This card will be changed in the future.
Followed SecretInfiltrator's suggestion and modeled after Osai Vultures instead of "Whenever a creature dies, up to one target creature with flying gets +1/+1 until end of turn"
Activated abilties go below static abilities and triggered abilities (unless they directly depent on the activated abilities e. g. "When you cycle this card"-triggers).
I feel this set desperately needs a Soulstinger-like mechanic considering how many of these cards you are making.
Your wither variant (choke on dust) is clashing with this in a bad way - and so are the plenty of -1/-1 counter cards that work well as removal. You need straight up Bloodied Ghosts.
Maybe this could be more like Osai Vultures? Get counters and redeem them for p/t later? That way the death triggers from one combatphase could make for larger vultures the next combat.
This be a Doug Dimmadone hat
Concept of second ability is the family grieving the loss of a loved one unless they pay for a funeral. Not a perfect translation, but I was inspired by the death industrial complex.
RW to 1RW and "three or more monuments" to "a monument"
No, that was an oversight.