Alxzarza: Death in the Desert: Virtual Booster

Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever you cast a creature, instant, or sorcery spell with a mana value of X or less, where X is the number of Deserts you control, you may copy that spell.
 U 
Artifact – Monument
{t}: Discard a card, then draw a card. Activate this ability only if a creature died this turn.
 U 
Enchantment
Whenever a creature dies, put a carrior counter on Sky Burial.

Remove a carrion counter from Sky Burial: Target creature with flying gets +1/+1 until end of turn.
In the stomachs of vultures mortals can finally know the feeling of flight.
 U 
Artifact – Eqipment
Equipped creature gets +0/+1 and has "{t}: Target instant or sorcery spell gains "This spell deals 1 damage to any target."
Equip {1}
 C 
Sorcery
Target noncreature artifact becomes 3/3 Nightmare artifact creature until end of turn. If that artifact is a Monument, it becomes a 5/5 Nightmare artifact creature until end of turn instead.
 C 
Instant
Deal 1 damage to any target. When that target is put into a graveyard this turn, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.).
The explosive sound of a spellshot is always a portent of death for someone.
 C 
Land
{t}: Add {c}.
{t}: Add one mana of any color. Spend this many only to cast a Monument, activate the ability of a monument, or activate Memento Mori.
 C 
Artifact Creature – Construct
Whenever a creature or planeswalker dealt damage this turn by Mobile Retort would die, exile that permanent instead.
4/4
 C 
Creature – Human Peasant
Whenever you activate the ability of a Monument, Pondering Passerby gets +1/+1 and gains first strike until end of turn.
Everything they see has them take a moment of silence.
1/2
 C 
Sorcery
As an additional cost to cast Nascha's Cure, pay {2} or sacrifice a creature.

Each opponent sacrifices an enchantment.
 C 
Instant
Target creature attacks this turn if able. If that creature attacks you, create a 1/1 red and white Soldier token. Otherwise, that creature has "when this creature deals combat damage to a player, you may destroy target artifact" until end of turn.
 C 
Creature – Human Citizen
When Barrel Hill Groundskeeper enters the battlefield, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.).
Monuments you control have Ward {1}
They're older than most of the headstones they keep clean.
1/2
 C 
Creature – Horse
Trample
Showoff cowboys try and break the wild mustangs of the Goldgrass prarie. Usually, it's those cowboys who get broken.
3/3
 C 
Creature – Human Wizard
Instants and sorceries you cast during your turn cost {1} less if you own a card in exile.
The first rough draft is always in the mind's eye.
2/4
Swamp
 
 B 
Basic Land – Swamp

Mirage Manipulation (rare)
Elegiac Epitaph (uncommon)
Sky Burial (uncommon)
Spellslinger's Duster (uncommon)
Induce Thanatophobia (common)
Heart-Breaking Spellshot (common)
Cemetery (common)
Mobile Retort (common)
Pondering Passerby (common)
Nascha's Cure (common)
Ransacker's Watch (common)
Barrel Hill Groundskeeper (common)
Goldgrass Mustang (common)
Thoughtscape Adept (common)
Swamp (basic)