Alxzarza: Death in the Desert: Virtual Booster

Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Avatar
Deathtouch
If Death, the Constant would exit the battlefield, shuffle Death into its owner's library instead.
At the beginning of each endstep, each player sacrifices a creature or planeswalker.
7/7
 U 
Land – Desert
Tíyawí Dust Flats enters the battlefield tapped.
Whenever Tíyawí Dust Flats or another Desert enters the battlefield under your control, you may pay {2}. If you do, put a -1/-1 counter on target creature.
{t}: Add {w}
 U 
Creature – Human Scout
Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
Double all combat damage that would be dealt to creatures that have counters on them.
Spry or sick, if she wills it, you won't make it out of the valley.
3/3
 U 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
At the beginning of enchanted creature's upkeep, untap up to X lands you control, where X is the enchanted creature's toughness.
 C 
Sorcery
Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.)
Target creature cannot block this turn.
Beckers knew this day was always coming. He didn't know how long he'd have to be standing though.
 C 
Instant
Deal 3 damage to target creature or planeswalker. If a creature was dealt damage this way, put a -1/-1 counter on it at the beginning of the next endstep.
 C 
Instant
Destroy target creature. Then, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.).
"Deputy Larrson was a friend, but when he pointed his wand at the barmaid, there was only action I could take." -Sheriff Magnus
 C 
Artifact – Monument
{t}- Exile a creature card from your graveyard: Add one. mana of one of the exiled card's colors. Spend this mana only to cast a spell that shares a color with the exiled creature card.
 C 
Instant
Exile target creature card from your graveyard. Until end of turn, you may play that card.

At the beginning of the next endstep, if the creature card is in exile, return it to your graveyard and create a Gold token (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
 C 
Enchantment – Aura
Enchant land
Enchanted land loses all other land types and becomes an Island. If Hiddden Aquifer enchants a Desert, draw a card.
 C 
Creature – Human Wizard
Instants and sorceries you cast during your turn cost {1} less if you own a card in exile.
The first rough draft is always in the mind's eye.
2/4
 C 
Creature – Horse
Trample
Showoff cowboys try and break the wild mustangs of the Goldgrass prarie. Usually, it's those cowboys who get broken.
3/3
 C 
Sorcery
Exile target artifact or enchantment and all cards in that permanent's controller's graveyard.
When their stories die, no one will know of the worst outlaws.
 C 
Land – Desert
Beartooth Valley enters the battlefield tapped.
{t}: Add {r} or {g}.
Plains
 
 B 
Basic Land – Plains

Death, the Constant (rare)
Tíyawí Dust Flats (uncommon)
Beartooth Valley Tactician (uncommon)
Community Service (uncommon)
Waiting for the Hangman (common)
Impairing Spellshot (common)
Remorseful Execution (common)
Stone Effigy (common)
Disinterment (common)
Hiddden Aquifer (common)
Thoughtscape Adept (common)
Goldgrass Mustang (common)
Bury Even the Name (common)
Beartooth Valley (common)
Plains (basic)