Alxzarza: Death in the Desert: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{4}
 
 R 
Artifact – Monument
Relic doesn't untap during your untap step unless you have a legendary creature card in your graveyard.
{t}: Choose one at random:
•Draw a card.
• Gain 4 life.
•Add {c}{c}. Until end of turn, you don't lose this mana as steps and phases end.
 U 
Enchantment
Creatures you control with -1/-1 counters on them have menace.

{b}: Memento Mori
At the beginning of each endstep, if Images of Illness's Memento Mori cost was paid, scry 1. If a creature died this turn, put a -1/-1 counter on up to one target creature instead.
 U 
Artifact
Blast Staff doesn't untap unless you pay {5}
{5},{t}: Destroy target nonland permanent with a converted mana cost of three or less.
 U 
Creature – Snake
Quick {2}{b}{b} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
Deathtouch
If Skullback Rattler entered the battlefield tapped, destroy up to one target tapped creature.
1/1
 C 
Sorcery
As an additional cost to cast Nascha's Cure, pay {2} or sacrifice a creature.

Each opponent sacrifices an enchantment.
 C 
Sorcery
Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.)
Target creature cannot block this turn.
Beckers knew this day was always coming. He didn't know how long he'd have to be standing though.
 C 
Land – Desert
Ahye Deadland enters the battlefield tapped.
{t}: Add {w} or {b}.
 C 
Creature – Wurm
When Dust Flats Sandwurm enters the battlefield or dies, gain 5 life if you control three or more Deserts.
Death comes easy for all, but sandwurms are the only creatures on Alxzrza that don't struggle to stay alive.
5/5
 C 
Creature – Illusion
Whenever you cast an instant or sorcery, untap Spelldust.
Sacrifice Spelldust whenever Spelldust becomes the target of a spell or ability.
The deadliest spellslingers waste not a movement of their wands.
3/3
 C 
Creature – Human Wizard
Instants and sorceries you cast during your turn cost {1} less if you own a card in exile.
The first rough draft is always in the mind's eye.
2/4
 C 
Creature – Viashino Rogue
Quick {2}{r}{r} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Dust-Blanket Thief enters the battlefield, deal 1 damage to each other creature.
"No clever disguises or fake stories. Leave 'em blind, just like how I rob them."
1/2
 C 
Creature – Human Warrior
Quick {1}{w}{w} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Deadlands Trick Shooter enters the battlefield, prevent the next 2 damage that would be dealt by target permanent.
3/3
 C 
Creature – Human Cleric
Quick {2}{w}{w} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Sheltering Priest enters the battlefield, Sheltering Priest and another target permanent you control gain indestructible until end of turn.
1/2
 C 
Artifact – Equipment
Equipped creature has flying and "When this creature dies, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.).

Equip {2}
Swamp
 
 B 
Basic Land – Swamp

Relic (rare)
Images of Illness (uncommon)
Blast Staff (uncommon)
Skullback Rattler (uncommon)
Nascha's Cure (common)
Waiting for the Hangman (common)
Ahye Deadland (common)
Dust Flats Sandwurm (common)
Spelldust (common)
Thoughtscape Adept (common)
Dust-Blanket Thief (common)
Deadlands Trick Shooter (common)
Sheltering Priest (common)
Wings of Ascension (common)
Swamp (basic)