Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Deathtouch
If Death, the Constant would exit the battlefield, shuffle Death into its owner's library instead. At the beginning of each endstep, each player sacrifices a creature or planeswalker. 7/7
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Until end of turn target Desert you control becomes an X/X Elemental with haste and Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.), where X is the number of -1/-1 counters on all creatures. It's still a land.
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Until end of turn, target creature you control gains Vigilance and Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.). Until end of turn, all creatures must block that creature if able.
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Whenever you have Shootout, choose 1—
• Target creature you control gets +0/+1 and gains flying until end of turn. • Target creature you control gets +1/+0 and gains first strike until end of turn. 2/2
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Beartooth Valley enters the battlefield tapped.
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As long as you have three or more creatures in your graveyard, all damage Miasma Peccary would deal to creatures is dealt in the form of -1/-1 counters.
Scientists refuted the Grave Swine until they found themselves upon its tusks.
3/3
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Whenever you cast an instant or sorcery, untap Spelldust.
Sacrifice Spelldust whenever Spelldust becomes the target of a spell or ability. The deadliest spellslingers waste not a movement of their wands.
3/3
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Each opponent discards a card. If a card with a mana value of four or greater was discarded this way, draw a card and lose 1 life.
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Lifelink
At the beginning of your upkeep, if you have more life than your starting life total, up to one target creature gains lifelink until end of turn. 1/1
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Target creature gets +1/+1. and gains hexproof and Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.) until end of turn.
Best not to ask questions that you'll never know the answer to.
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Enchant creature
Enchanted creature gets +2/+2 and has "When this creature attacks, untap another target creature you control." "With this badge, I got stauncher allies than your gang"- Deputy Larrson
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Prevent all combat damage that would be dealt this turn and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.)
If you win the Shootout you may remove up to one counter from each of any number of creatures you control. |
Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
Creatures with -1/-1 counters on them can't block Scorch-Red Skirmisher. "Burned by yellow sun, drowned in yellow sand." – Eedjé war chant
4/2
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Destroy target land and deal 5 damage to target creature or planeswalker.
Jinhua heard there was gold in Scorch-Red Ridge. They heard Jinhua's explosion and never heard from him again.
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Death, the Constant
(rare)
Dune Awakening
(uncommon)
Cowboy's Last Stand
(uncommon)
Stranger's Gang Shooter
(uncommon)
Beartooth Valley
(common)
Miasma Peccary
(common)
Spelldust
(common)
Bellwood's Intrigue
(common)
Tumbleweed Herbalist
(common)
Loner's Ride
(common)
Deputy's Rush
(common)
Standoff
(common)
Scorch-Red Skirmisher
(common)
Mine Explosion
(common)
Swamp
(basic)




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