Alxzarza: Death in the Desert: Virtual Booster

Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental
Flying
{2}{u}{u}: Swap control of two target nonland permanents that share a type that and have a mana value equal to or less than the number of Deserts you control. Activate this ability only once each turn.
6/5
 U 
Enchantment
At the beginning of your upkeep, draw a card if you control a creature with a power of 4 or greater.
{1}{g}:Memento Mori
At the beginning of each endstep, if Solemn Inheritance's Memento Mori cost was paid, scry 1. If a creature died this turn, target creature you control gets +3/+3 until the beginning of your next endstep.
 U 
Land – Desert
Scorch-Red Ridge enters the battlefield tapped.
Whenever Scorch-Red Ridge or another Desert enters the battlefield under your control, you may pay {2}. If you do, put a -1/-1 counter on target creature.
{t}: Add {r}
 U 
Creature – Ogre Wizard
Sacrifice Adipocere Wonder Mage: Creatures you control get +0/+X until end of turn, where X is the number of creatures in your graveyard.
{w}{b}: Target creature you control gains lifelink until end of turn.
2/3
 C 
Instant
Deal 1 damage to any target. When that target is put into a graveyard this turn, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.).
The explosive sound of a spellshot is always a portent of death for someone.
 C 
Creature – Bird
Flying
When Weedthatch Finch dies, you may draw a card.
Many a child went from shooting spells at finches, to shooting their peers, to end up with the same fate as those finches.
1/1
 C 
Creature – Elemental
Deathtouch
{b}, Exile Tarpit Elemental from your graveyard: Put a -1/-1 counter on target creature.
Piers didn't watch his step. Now, he's not stepping anywhere.
3/2
 C 
Creature – Spider
Reach, Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
{g},{t}: Wahí Tarantula fights target creature with a -1/-1 counter on it.
1/3
 C 
Land – Desert
Beartooth Valley enters the battlefield tapped.
{t}: Add {r} or {g}.
 C 
Instant
Target creature gets +1/+1. and gains hexproof and Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.) until end of turn.
Best not to ask questions that you'll never know the answer to.
 C 
Creature – Human Cleric
Quick {2}{w}{w} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Sheltering Priest enters the battlefield, Sheltering Priest and another target permanent you control gain indestructible until end of turn.
1/2
 C 
Creature – Illusion
Whenever you cast an instant or sorcery, untap Spelldust.
Sacrifice Spelldust whenever Spelldust becomes the target of a spell or ability.
The deadliest spellslingers waste not a movement of their wands.
3/3
 C 
Instant
Target creature you control gets +1/+0 and gains haste until end of turn, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the Shootout, that creature also gains doublestrike until end of turn.
 C 
Creature – Human Citizen
When Barrel Hill Groundskeeper enters the battlefield, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.).
Monuments you control have Ward {1}
They're older than most of the headstones they keep clean.
1/2
Island
 
 B 
Basic Land – Island

Wrong Turn Elemental (rare)
Solemn Inheritance (uncommon)
Scorch-Red Ridge (uncommon)
Adipocere Wonder Mage (uncommon)
Heart-Breaking Spellshot (common)
Weedthatch Finch (common)
Tarpit Elemental (common)
Wahí Tarantula (common)
Beartooth Valley (common)
Loner's Ride (common)
Sheltering Priest (common)
Spelldust (common)
Quick Finger (common)
Barrel Hill Groundskeeper (common)
Island (basic)