Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Bonesmash Rapids enters the battlefield tapped.
: Add or . |
Enchant nonland permanent with a mana value of X or less, where X is the number of Deserts you control.
You control enchanted permanent as long as Desert Daze is attached to it. Return two Deserts to their owner's hands: Return Desert Daze to your hand. |
![]() , : Each player draws a card and creates a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.") Activate this ability only if a creature died this turn. |
Destroy target creature or artifact with a converted mana cost of X or less and deal X damage to its controller, where X is seven minus the number cards you have in your hand.
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Whenever a creature you control dies, you may tap any number of creatures you control. If you do, gain X life, where X is the number of creatures tapped this way. If you gained five or more life this way, draw a card.
2/2
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Haste, first strike, reach
The fastest birds can rival the speed of Ellinsgard's spells.
2/2
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As long as you have three or more creatures in your graveyard, all damage Miasma Peccary would deal to creatures is dealt in the form of -1/-1 counters.
Scientists refuted the Grave Swine until they found themselves upon its tusks.
3/3
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Whenever a creature or planeswalker dealt damage this turn by Mobile Retort would die, exile that permanent instead.
4/4
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Defender
Sacrifice Pink-Nectar Cactus: Gain 3 life and up to one target creature gains indestructible until end of turn. In a world of death, Ghoulbark found a key to life.
1/4
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![]() : Another target creature you control gets +2/-1 until end of turn. Activate this ability only when you could cast a sorcery.1/4
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Enchant land
Enchanted land loses all other land types and becomes an Island. If Hiddden Aquifer enchants a Desert, draw a card. |
Goldgrass Prarie enters the battlefield tapped.
: Add or . |
Draw two cards and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.).
If you win the Shootout, scry 2 and draw and a card. |
Whenever you would gain life, gain that much life plus one.
: Memento Mori
At the beginning of each endstep, if Funereal Hymn's Memento Mori cost was paid, scry 1. If a creature died this turn, you may destroy up to one target enchantment with a mana value of two or less instead. |
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Bonesmash Rapids
(common, foil)
Desert Daze
(rare)
Will and Testament
(uncommon)
Blaze of Hate
(uncommon)
Cemetery Preacher
(uncommon)
Roadrunner
(common)
Miasma Peccary
(common)
Mobile Retort
(common)
Pink-Nectar Cactus
(common)
Victual Peddler
(common)
Hiddden Aquifer
(common)
Goldgrass Prarie
(common)
Saloon Poker
(common)
Funereal Hymn
(common)
Plains
(basic)
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