Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
Showoff cowboys try and break the wild mustangs of the Goldgrass prarie. Usually, it's those cowboys who get broken.
3/3
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Destroy all creatures and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.).
If you win the Shootout, exile all other nonland permanents. |
Quick
![]() ![]() (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
At the beginning of each opponent's endstep, if Gravestone Symbol Scholar is tapped, look at the top card of your library. You may reveal an artifact or enchantment and add it your hand. Otherwise, put it at the bottom of your library. 2/2
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Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
Double all combat damage that would be dealt to creatures that have counters on them. Spry or sick, if she wills it, you won't make it out of the valley.
3/3
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Destroy target creature or planeswalker with a mana value of two or less.
If Back of the Skull was exiled during a Shootout, you may pay ![]() . If you do, destroy target tapped creature. |
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Flying
Whenever you cast an instant or sorcery spell you may exile the top card of target player's library. The ill in Scar Ridge are often just as likely to be taken by disease as they are by vampires.
1/1
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, : Target creature you control gets +1/+0 and gains Menace until end of turn. Activate this ability only if a creature died this turn. |
Counter target spell, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.).
If you win the Shootout, return Suprise Spellshot to your hand. |
Quick
![]() ![]() (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Sheltering Priest enters the battlefield, Sheltering Priest and another target permanent you control gain indestructible until end of turn. 1/2
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Whenever a creature or planeswalker dealt damage this turn by Mobile Retort would die, exile that permanent instead.
4/4
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Hexproof
Pronghorns make even Ellinsgard look a fool.
2/2
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Haste
As long as you control two or more tapped artifacts, Tearless Cowboy gets +1/+0. She hides her tears with screams and spellfire.
1/1
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Goldgrass Prarie enters the battlefield tapped.
: Add or . |
![]() ![]() : Outpost Chaplain gets +1/+1 for each artifact and enchantment you control. Activate this ability only once each turn when you could cast a sorcery.1/1
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Goldgrass Mustang
(common, foil)
Cataclysmic Spellfire
(rare)
Gravestone Symbol Scholar
(uncommon)
Beartooth Valley Tactician
(uncommon)
Back of the Skull
(uncommon)
Belltower Bat
(common)
Bannner of Bereavement
(common)
Suprise Spellshot
(common)
Sheltering Priest
(common)
Mobile Retort
(common)
Gemcrown Pronghorn
(common)
Tearless Cowboy
(common)
Goldgrass Prarie
(common)
Outpost Chaplain
(common)
Swamp
(basic)





: Target creature you control gets +1/+0 and gains Menace until end of turn. Activate this ability only if a creature died this turn.