Alxzarza: Death in the Desert: Virtual Booster

Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Wizard
Quick {2}{u}{u} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
If Ellinsgard, Sharp Shooter was cast for its Quick cost, you may counter target spell.
Discard a card: Counter target creature spell. Activate this ability only if Ellinsgard is tapped.
2/1
 U 
Artifact – Monument
{1}{u},{t}: Each player draws a card and creates a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.") Activate this ability only if a creature died this turn.
 U 
Sorcery
Return target permanent from your graveyard to your hand.

Permanents lose indestructible until end of turn.
The dead are all around us, from the meat you eat to the wood of your house. Our turn will come soon enough.
 U 
Sorcery
Return target instant or sorcery from your graveyard to your hand and have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.).
Wands raised, Scarbrow's gang gave their leader one last sendoff before riding out against Atsidi.
 C 
Instant
Destroy target attacking creature.
Law's wands aim steady and true.
 C 
Instant
Exile target creature card from your graveyard. Until end of turn, you may play that card.

At the beginning of the next endstep, if the creature card is in exile, return it to your graveyard and create a Gold token (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
 C 
Sorcery
Target noncreature artifact becomes 3/3 Nightmare artifact creature until end of turn. If that artifact is a Monument, it becomes a 5/5 Nightmare artifact creature until end of turn instead.
 C 
Creature – Human Cleric
Quick {2}{w}{w} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Sheltering Priest enters the battlefield, Sheltering Priest and another target permanent you control gain indestructible until end of turn.
1/2
 C 
Land – Desert
Wahí Oasis enters the battlefield tapped.
{t}: Add {w} or {u}.
 C 
Artifact – Monument Equipment
Equipped creature gets +0/+1 and has "Whenever this creature becomes the target of a spell or ability an opponent control's, that opponent loses 2 life."

Equip {2}. If a creature you control died this turn, Hair Locket's Equip cost is {0} instead.
 C 
Creature – Ogre Warrior
Sacrifice Grimshot Rider: Until end of turn players can't gain life.
Don't call a doctor- call the coroner.
4/3
 C 
Creature – Giraffe
Hexproof
Pronghorns make even Ellinsgard look a fool.
2/2
 C 
Creature – Viashino Warrior
Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
Creatures with -1/-1 counters on them can't block Scorch-Red Skirmisher.
"Burned by yellow sun, drowned in yellow sand." – Eedjé war chant
4/2
 C 
Sorcery
As an additional cost to cast Nascha's Cure, pay {2} or sacrifice a creature.

Each opponent sacrifices an enchantment.
Island
 
 B 
Basic Land – Island

Ellinsgard, Sharp Shooter (rare)
Will and Testament (uncommon)
Alxzarza's Grasp (uncommon)
Spellslinger's Vigil (uncommon)
Justice's Shot (common)
Disinterment (common)
Induce Thanatophobia (common)
Sheltering Priest (common)
Wahí Oasis (common)
Hair Locket (common)
Grimshot Rider (common)
Gemcrown Pronghorn (common)
Scorch-Red Skirmisher (common)
Nascha's Cure (common)
Island (basic)