Alxzarza: Death in the Desert: Virtual Booster

Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Enchantment
Don't Take Kindly enters the battlefield with X Threat counters.

Whenever an opponent casts a spell with a mana value equal to the number of threat counters on Don't Take Kindly, counter it.
 U 
Land – Desert
Tíyawí Dust Flats enters the battlefield tapped.
Whenever Tíyawí Dust Flats or another Desert enters the battlefield under your control, you may pay {2}. If you do, put a -1/-1 counter on target creature.
{t}: Add {w}
 U 
Creature – Ogre Rogue
When Crescent-Hollow Horse Thief enters the battlefield, choose 1
•Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
•Lose 2 life and draw two cards.
2/2
 U 
Artifact – Equipment
Equipped creature has Ward {1} and menace.

Equip {4}
You're always in the wearer's shadow.
 C 
Creature – Human Peasant
Whenever you activate the ability of a Monument, Pondering Passerby gets +1/+1 and gains first strike until end of turn.
Everything they see has them take a moment of silence.
1/2
 C 
Creature – Human Warrior
Quick {1}{w}{w} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Deadlands Trick Shooter enters the battlefield, prevent the next 2 damage that would be dealt by target permanent.
3/3
 C 
Artifact – Equipment
Equipped creature has flying and "When this creature dies, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.).

Equip {2}
 C 
Instant
Target creature attacks this turn if able. If that creature attacks you, create a 1/1 red and white Soldier token. Otherwise, that creature has "when this creature deals combat damage to a player, you may destroy target artifact" until end of turn.
 C 
Creature – Horse
Trample
Showoff cowboys try and break the wild mustangs of the Goldgrass prarie. Usually, it's those cowboys who get broken.
3/3
 C 
Creature – Human Rogue
Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
When Ill-Tempered Vagabond dies, if Ill-Tempered Vagabond had a counter on it, deal 1 damage to any target.
He'll die with his wand in hand.
2/2
 C 
Creature – Horse
Unlucky Horse enters the battlefield tapped.
As long as your life is 10 or less, Unlucky Horse has "Sacrifice Unlucky Horse: Draw a card and lose 1 life."
Matthias "Scarbrow" still had spells and a horse, but an empty stomach.
1/2
 C 
Creature – Human Wizard
Instants and sorceries you cast during your turn cost {1} less if you own a card in exile.
The first rough draft is always in the mind's eye.
2/4
 C 
Creature – Human Wizard
Whenever you win a shootout, you may put a -1/-1 counter on target creature.
"Sheriff Magnus said to make you sure that you don't run off before you answer his questions."
1/2
 C 
Land – Desert
Goldgrass Prarie enters the battlefield tapped.
{t}: Add {g} or {w}.
Plains
 
 B 
Basic Land – Plains

Don't Take Kindly (mythic)
Tíyawí Dust Flats (uncommon)
Crescent-Hollow Horse Thief (uncommon)
Menacing Hat (uncommon)
Pondering Passerby (common)
Deadlands Trick Shooter (common)
Wings of Ascension (common)
Ransacker's Watch (common)
Goldgrass Mustang (common)
Ill-Tempered Vagabond (common)
Unlucky Horse (common)
Thoughtscape Adept (common)
Knee-Cap Shooter (common)
Goldgrass Prarie (common)
Plains (basic)