Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature has "Whenever a creature with a power 4 or greater enters the battlefield, this creature's base power and toughness become 4/4 until end of turn.' |
, : Creatures you control get +1/+0 until end of turn. Activate this ability only during your main phase."This is tune goes well with the smashing glass."
1/2
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Quick
![]() ![]() (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Sandtrap Serpent enters the battlefield, tap up to X target creatures, where X is the number of Deserts you control with different names. 3/2
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At the beginning of your upkeep, draw a card if you control a creature with a power of 4 or greater.
![]() :Memento Mori
At the beginning of each endstep, if Solemn Inheritance's Memento Mori cost was paid, scry 1. If a creature died this turn, target creature you control gets +3/+3 until the beginning of your next endstep. |
Whenever you win a shootout, you may put a -1/-1 counter on target creature.
"Sheriff Magnus said to make you sure that you don't run off before you answer his questions."
1/2
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Destroy target land and deal 5 damage to target creature or planeswalker.
Jinhua heard there was gold in Scorch-Red Ridge. They heard Jinhua's explosion and never heard from him again.
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At the beginning of each endstep, if two or more creatures died this turn, you may have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).The death industry is the only business that never dries up.
2/4
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Return target creature to its owner's hand.
If Hide From Spellfire was exiled during a Shootout, you may pay . If you do, tap or untap target creature. |
Flying
Prevent all damage that would be dealt to Breeze-Blessed Lawman from creatures with flying that have -1/-1 counters on them. Clean on paper and in wardrobe.
2/3
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Lifelink
At the beginning of your upkeep, if you have more life than your starting life total, up to one target creature gains lifelink until end of turn. 1/1
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As long as you control a Desert, Sand-Coat Bear has Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.).
2/2
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Destroy target artifact, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the shootout, you may gain control of another target artifact until end of turn and untap that artifact.
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Bonesmash Rapids enters the battlefield tapped.
: Add or . |
- Exile a creature card from your graveyard: Add one. mana of one of the exiled card's colors. Spend this mana only to cast a spell that shares a color with the exiled creature card. |
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Puffed-Up Chest
(rare)
Needlefellow Saloon Pianist
(uncommon)
Sandtrap Serpent
(uncommon)
Solemn Inheritance
(uncommon)
Knee-Cap Shooter
(common)
Mine Explosion
(common)
Monumental Mason
(common)
Hide From Spellfire
(common)
Breeze-Blessed Lawman
(common)
Tumbleweed Herbalist
(common)
Sand-Coat Bear
(common)
Burgarly
(common)
Bonesmash Rapids
(common)
Stone Effigy
(common)
Plains
(basic)

: Creatures you control get +1/+0 until end of turn. Activate this ability only during your main phase.


