Alxzarza: Death in the Desert: Virtual Booster

Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Plant
Defender, reach
Whenever La Gran Aguja blocks, La Gran Aguja deals damage equal to its power to target attacking creature that isn't being blocked by La Gran Aguja.
{t}: Gain 2 life.
4/4
 U 
Creature – Ogre Rogue Wizard
Whenever you have Shootout, choose 1—
• Target creature you control gets +0/+1 and gains flying until end of turn.
• Target creature you control gets +1/+0 and gains first strike until end of turn.
2/2
 U 
Creature – Hydra
At the beginnning of each endstep, if Dustborn Hydra died this turn, you may sacrifice a Desert. If you do, return Dustborn Hydra from your graveyard to battlefield with a -1/-1 counter on it for each Desert in your graveyard.
7/7
 U 
Land – Desert
Scorch-Red Ridge enters the battlefield tapped.
Whenever Scorch-Red Ridge or another Desert enters the battlefield under your control, you may pay {2}. If you do, put a -1/-1 counter on target creature.
{t}: Add {r}
 C 
Creature – Viashino Warrior
Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
Creatures with -1/-1 counters on them can't block Scorch-Red Skirmisher.
"Burned by yellow sun, drowned in yellow sand." – Eedjé war chant
4/2
 C 
Creature – Scorpion
Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
Whenever Naawowí Scorpion blocks or becomes blocked by a creature with a counter on it, Naawowí Scorpion gains deathtouch until end of turn.
"Watch where you step" -Eedjé curse
1/1
 C 
Enchantment – Aura
Enchant land
Enchanted land loses all other land types and becomes an Island. If Hiddden Aquifer enchants a Desert, draw a card.
 C 
Land – Desert
Petrified Woods enters the battlefield tapped.
{t}: Add {b} or {g}.
 C 
Sorcery
Each opponent discards a card. If a card with a mana value of four or greater was discarded this way, draw a card and lose 1 life.
{2}
 
 C 
Artifact – Equipment
{t}: Until end of turn, Memento Mori abilities cost {1} less to activate. Activate this ability only if Shovel is equipped to a creature.
Equipped creature gets +1/+1
Equip {1}
 C 
Instant
Destroy target attacking creature.
Law's wands aim steady and true.
 C 
Sorcery
Draw two cards and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.).
If you win the Shootout, scry 2 and draw and a card.
 C 
Sorcery
Until end of turn Deserts are Forests in addition to their other types.

Search your library for a Forest, reveal it, put it onto the battlefield, then shuffle.
 C 
Instant
Deal 1 damage to any target. When that target is put into a graveyard this turn, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.).
The explosive sound of a spellshot is always a portent of death for someone.
Plains
 
 B 
Basic Land – Plains

La Gran Aguja (rare)
Stranger's Gang Shooter (uncommon)
Dustborn Hydra (uncommon)
Scorch-Red Ridge (uncommon)
Scorch-Red Skirmisher (common)
Naawowí Scorpion (common)
Hiddden Aquifer (common)
Petrified Woods (common)
Bellwood's Intrigue (common)
Shovel (common)
Justice's Shot (common)
Saloon Poker (common)
Ghoulbark's Reclamation (common)
Heart-Breaking Spellshot (common)
Plains (basic)