Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy target attacking creature.
Law's wands aim steady and true.
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Don't Take Kindly enters the battlefield with X Threat counters.
Whenever an opponent casts a spell with a mana value equal to the number of threat counters on Don't Take Kindly, counter it. |
Exile the two top cards of your library, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the Shootout, exile the top card of each opponent's library.
Until your next endstep, you may play cards exiled this way. |
When Crescent-Hollow Horse Thief enters the battlefield, choose 1
•Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn. •Lose 2 life and draw two cards. 2/2
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Flying
When Deathwatch Griffin enters the battlefield, if you control a creature with a counter on it, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for less during a later turn.).2/3
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Target creature gets +1/+1. and gains hexproof and Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.) until end of turn.
Best not to ask questions that you'll never know the answer to.
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![]() : Deyí Canyon Puma gets +1/+2 until end of turn. Activate this ability only once each turn.In a world of death, cats still live with nine lives.
2/1
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Target noncreature artifact becomes 3/3 Nightmare artifact creature until end of turn. If that artifact is a Monument, it becomes a 5/5 Nightmare artifact creature until end of turn instead.
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- Exile a creature card from your graveyard: Add one. mana of one of the exiled card's colors. Spend this mana only to cast a spell that shares a color with the exiled creature card. |
Deal 1 damage to any target. When that target is put into a graveyard this turn, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).The explosive sound of a spellshot is always a portent of death for someone.
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Sacrifice Grimshot Rider: Until end of turn players can't gain life.
Don't call a doctor- call the coroner.
4/3
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: Each player mills two cards. Activate this ability only if a creature died this turn.Of all the offerings to the dead, alcohol is the most common in the hope that the spirit never suffers the thirst of the living.
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Beartooth Valley enters the battlefield tapped.
: Add or . |
Exile target creature card from your graveyard. Until end of turn, you may play that card.
At the beginning of the next endstep, if the creature card is in exile, return it to your graveyard and create a Gold token (It's an artifact with "Sacrifice this artifact: Add one mana of any color.") |
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Justice's Shot
(common, foil)
Don't Take Kindly
(mythic)
Rukat's Bluff
(uncommon)
Crescent-Hollow Horse Thief
(uncommon)
Deathwatch Griffin
(uncommon)
Loner's Ride
(common)
Deyí Canyon Puma
(common)
Induce Thanatophobia
(common)
Stone Effigy
(common)
Heart-Breaking Spellshot
(common)
Grimshot Rider
(common)
Upturned Bottle
(common)
Beartooth Valley
(common)
Disinterment
(common)
Plains
(basic)






- Exile a creature card from your graveyard: Add one. mana of one of the exiled card's colors. Spend this mana only to cast a spell that shares a color with the exiled creature card.