Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant nonland permanent with a mana value of X or less, where X is the number of Deserts you control.
You control enchanted permanent as long as Desert Daze is attached to it. Return two Deserts to their owner's hands: Return Desert Daze to your hand. |
Needlefellow Copse enters the battlefield tapped.
Whenever Needlefellow Copse or another Desert enters the battlefield under your control, you may pay . If you do, put a -1/-1 counter on target creature.
: Add ![]() |
Choose 1–
●Deal X damage to target player, where X is the number of -1/-1 counters on all creatures ●Destroy target artifact. ●Add X amount of , where X is the number of -1/-1 counters on all creatures. |
: Target player reveals their hand. Choose an nonland, noncreature card revealed this way. Until end of turn, that card costs more to cast. Activate this ability only if a creature died this turn. |
Target creature you control fights target creature you don't control. If a creature died this way, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.). |
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Draw two cards and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.).
If you win the Shootout, scry 2 and draw and a card. |
Whenever Jealous Outlaw attacks a player with more cards in their hand than you, Jealous Outlaw gets +2/+0 until end of turn.
While Death may be the great equalizer, many things in life are not so.
1/2
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Gain 5 life and have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).Always bring a lunch for the departed.
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Flying
Prevent all damage that would be dealt to Breeze-Blessed Lawman from creatures with flying that have -1/-1 counters on them. Clean on paper and in wardrobe.
2/3
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- Exile a creature card from your graveyard: Add one. mana of one of the exiled card's colors. Spend this mana only to cast a spell that shares a color with the exiled creature card. |
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Beartooth Valley enters the battlefield tapped.
: Add or . |
Exile target noncreature spell and have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.). |
Target creature gets +1/+1. and gains hexproof and Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.) until end of turn.
Best not to ask questions that you'll never know the answer to.
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Unlucky Horse enters the battlefield tapped.
As long as your life is 10 or less, Unlucky Horse has "Sacrifice Unlucky Horse: Draw a card and lose 1 life." Matthias "Scarbrow" still had spells and a horse, but an empty stomach.
1/2
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Desert Daze
(rare)
Needlefellow Copse
(uncommon)
Suns-Scorch Charm
(uncommon)
Chamber of Silence
(uncommon)
Bar Fight
(common)
Saloon Poker
(common)
Jealous Outlaw
(common)
Lunch at the Cemetery
(common)
Breeze-Blessed Lawman
(common)
Stone Effigy
(common)
Beartooth Valley
(common)
Unfinished Work
(common)
Loner's Ride
(common)
Unlucky Horse
(common)
Mountain
(basic)


. If you do, put a -1/-1 counter on target creature.
: Add 
