Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
As The Incorruptible enters the battlefield, exile a legendary creature from your graveyard.
![]() : The Incorruptible gains all activated and triggered abilities of a creature exiled by The Incorruptible until end of turn.0/4
|
Distribute X -1/-1 counters among any number of target creatures, where X is the number of Deserts you control.
The Yazacán desert is home to the White Menagerie- a skeletal collection of every type of creature that's lived on Alxzarza.
|
Flying
When Deathwatch Griffin enters the battlefield, if you control a creature with a counter on it, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for less during a later turn.).2/3
|
, : Creatures you control get +1/+0 until end of turn. Activate this ability only during your main phase."This is tune goes well with the smashing glass."
1/2
|
Charcoal Road enters the battlefield tapped.
: Add or . |
|
At the beginning of each endstep, if two or more creatures died this turn, you may have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).The death industry is the only business that never dries up.
2/4
|
Target creature you control fights target creature you don't control. If a creature died this way, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.). |
![]() ![]() : Outpost Chaplain gets +1/+1 for each artifact and enchantment you control. Activate this ability only once each turn when you could cast a sorcery.1/1
|
Quick
![]() ![]() (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Deadlands Trick Shooter enters the battlefield, prevent the next 2 damage that would be dealt by target permanent. 3/3
|
Equipped creature has flying and "When this creature dies, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).
Equip ![]() |
|
Defender
"They don't shoot, lie, or cheat. Shame people can't be like the cacti."- Sheriff Magnus
4/2
|
Destroy target artifact, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the shootout, you may gain control of another target artifact until end of turn and untap that artifact.
|
Whenever you cast an instant or sorcery, untap Spelldust.
Sacrifice Spelldust whenever Spelldust becomes the target of a spell or ability. The deadliest spellslingers waste not a movement of their wands.
3/3
|
Flying
When Weedthatch Finch dies, you may draw a card. Many a child went from shooting spells at finches, to shooting their peers, to end up with the same fate as those finches.
1/1
|
|
The Incorruptible
(rare)
Desert Dryness
(uncommon)
Deathwatch Griffin
(uncommon)
Needlefellow Saloon Pianist
(uncommon)
Charcoal Road
(common)
Monumental Mason
(common)
Bar Fight
(common)
Outpost Chaplain
(common)
Deadlands Trick Shooter
(common)
Wings of Ascension
(common)
Needlefellow Cactus
(common)
Burgarly
(common)
Spelldust
(common)
Weedthatch Finch
(common)
Swamp
(basic)


: Creatures you control get +1/+0 until end of turn. Activate this ability only during your main phase.