Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy all creatures and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.).
If you win the Shootout, exile all other nonland permanents. |
As long as you own a card in exile, Dimension-Step Spellslinger has flying.
Whenever a card enters the battlefield under your control from exile, Dimension-Step Spellslinger gets +1/+1 until end of turn. Realities aren't a constant.
2/2
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Whenever you have Shootout, choose 1—
• Target creature you control gets +0/+1 and gains flying until end of turn. • Target creature you control gets +1/+0 and gains first strike until end of turn. 2/2
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Equipped creature gets +0/+1 and has "
: Target instant or sorcery spell gains "This spell deals 1 damage to any target."
Equip ![]() |
Whenever a creature dies, if that creature's controller has three or more creatures in their graveyard, exile target creature from that player's graveyard and gain 1 life.
3/5
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Exile target artifact or enchantment and all cards in that permanent's controller's graveyard.
When their stories die, no one will know of the worst outlaws.
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Desert Pool enters the battlefield tapped.
: Add or . |
Return target creature to its owner's hand.
If Hide From Spellfire was exiled during a Shootout, you may pay . If you do, tap or untap target creature. |
Draw two cards and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.).
If you win the Shootout, scry 2 and draw and a card. |
Reach, Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
, : Wahí Tarantula fights target creature with a -1/-1 counter on it.1/3
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Instants and sorceries you cast during your turn cost
less if you own a card in exile.The first rough draft is always in the mind's eye.
2/4
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Haste
![]() : Deyí Jackrabbit gains Ward until end of turn. Activate this ability only during a player's upkeep.2/2
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Target creature gets +1/+1. and gains hexproof and Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.) until end of turn.
Best not to ask questions that you'll never know the answer to.
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Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
When Ill-Tempered Vagabond dies, if Ill-Tempered Vagabond had a counter on it, deal 1 damage to any target. He'll die with his wand in hand.
2/2
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Cataclysmic Spellfire
(rare)
Dimension-Step Spellslinger
(uncommon)
Stranger's Gang Shooter
(uncommon)
Spellslinger's Duster
(uncommon)
Oven Crypt Turnkey
(common)
Bury Even the Name
(common)
Desert Pool
(common)
Hide From Spellfire
(common)
Saloon Poker
(common)
Wahí Tarantula
(common)
Thoughtscape Adept
(common)
Deyí Jackrabbit
(common)
Loner's Ride
(common)
Ill-Tempered Vagabond
(common)
Mountain
(basic)


: Target instant or sorcery spell gains "This spell deals 1 damage to any target."


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