Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Ward- Sacrifice an artifact.
Whenever an artifact you control becomes tapped, Bladebound Mourner gets +1/+0 until end of turn. 3/1
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Tokens you control have haste.
: Create a 1/1 red and white soldier token. Activate this ability only if a creature died this turn. |
Return target permanent from your graveyard to your hand.
Permanents lose indestructible until end of turn. The dead are all around us, from the meat you eat to the wood of your house. Our turn will come soon enough.
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Whenever an opponent casts a spell during your turn, that player loses 2 life.
"Best answer why you're out at this hour before my staff answers first." -Lieutenant T'iis
2/2
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Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
Whenever Naawowí Scorpion blocks or becomes blocked by a creature with a counter on it, Naawowí Scorpion gains deathtouch until end of turn. "Watch where you step" -Eedjé curse
1/1
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Prevent all combat damage that would be dealt this turn and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.)
If you win the Shootout you may remove up to one counter from each of any number of creatures you control. |
Quick
![]() ![]() (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Deadlands Trick Shooter enters the battlefield, prevent the next 2 damage that would be dealt by target permanent. 3/3
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Look at the top four cards of your library. Put one into your hand, one into your graveyard, and the rest on the bottom of your library in any order.
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Destroy target land and deal 5 damage to target creature or planeswalker.
Jinhua heard there was gold in Scorch-Red Ridge. They heard Jinhua's explosion and never heard from him again.
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Haste
![]() : Deyí Jackrabbit gains Ward until end of turn. Activate this ability only during a player's upkeep.2/2
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Trample
Showoff cowboys try and break the wild mustangs of the Goldgrass prarie. Usually, it's those cowboys who get broken.
3/3
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As long as you have three or more creatures in your graveyard, all damage Miasma Peccary would deal to creatures is dealt in the form of -1/-1 counters.
Scientists refuted the Grave Swine until they found themselves upon its tusks.
3/3
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Enchant land
Enchanted land loses all other land types and becomes an Island. If Hiddden Aquifer enchants a Desert, draw a card. |
Beartooth Valley enters the battlefield tapped.
: Add or . |
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Bladebound Mourner
(rare)
Blaze of the Lost
(uncommon)
Alxzarza's Grasp
(uncommon)
Night Watcher
(uncommon)
Naawowí Scorpion
(common)
Standoff
(common)
Deadlands Trick Shooter
(common)
Memories Cherished and Discarded
(common)
Mine Explosion
(common)
Deyí Jackrabbit
(common)
Goldgrass Mustang
(common)
Miasma Peccary
(common)
Hiddden Aquifer
(common)
Beartooth Valley
(common)
Swamp
(basic)


: Create a 1/1 red and white soldier token. Activate this ability only if a creature died this turn.

