Alxzarza: Death in the Desert: Virtual Booster

Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Ogre Rogue
When Crescent-Hollow Horse Thief enters the battlefield, choose 1
•Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
•Lose 2 life and draw two cards.
2/2
 
 R 
Creature – Specter
Flying
Whenever Looming Insanity attacks, each opponent with more cards in hand than you discards a card.
Death has many agents: spells, sand, snakes, and sanity.
4/3
 U 
Enchantment – Aura
Enchant creature
Whenever you cast an instant or sorcery, untap enchanted creature and up to one target artifact. Any creatures that are untapped get +1/+1 until end of turn.
 U 
Land – Desert
Needlefellow Copse enters the battlefield tapped.
Whenever Needlefellow Copse or another Desert enters the battlefield under your control, you may pay {2}. If you do, put a -1/-1 counter on target creature.
{t}: Add {g}
 U 
Creature – Ogre Wizard
Whenever a permanent is exiled from anywhere, if you have fewer cards in your hand than each opponent, Shadowspite Mage gains "{t}, Sacrifice Shadowspite Mage: Counter target spell." until end of turn.
2/2
 C 
Instant
Destroy target artifact or enchantment. Remove all -1/-1 counters from up to one target creature you control.
Sometimes getting rid of everything is the easiest way to move forward.
 C 
Creature – Dwarf Soldier
Flying
Prevent all damage that would be dealt to Breeze-Blessed Lawman from creatures with flying that have -1/-1 counters on them.
Clean on paper and in wardrobe.
2/3
 C 
Enchantmen – Aura
Enchant creature
Enchanted creature gets +1/+1. If the enchanted creature has a -1/-1 counter on it, it gets +3/+3 instead.
 C 
Instant
Destroy target artifact, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the shootout, you may gain control of another target artifact until end of turn and untap that artifact.
 C 
Instant
Target creature you control gets +1/+0 and gains haste until end of turn, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the Shootout, that creature also gains doublestrike until end of turn.
 C 
Creature – Turtle
Tap an untapped Desert you control: target creature blocking Desert Tortoise gets -1/-0 until end of turn.
The Naawowí tortoises heed neither the needles of their food nor the stingers of the scorpions.
1/3
 C 
Creature – Illusion
Whenever you cast an instant or sorcery, untap Spelldust.
Sacrifice Spelldust whenever Spelldust becomes the target of a spell or ability.
The deadliest spellslingers waste not a movement of their wands.
3/3
 C 
Land – Desert
Charcoal Road enters the battlefield tapped.
{t}: Add {b} or {r}.
 C 
Sorcery
As an additional cost to cast Nascha's Cure, pay {2} or sacrifice a creature.

Each opponent sacrifices an enchantment.
Swamp
 
 B 
Basic Land – Swamp

Crescent-Hollow Horse Thief (uncommon, foil)
Looming Insanity (rare)
Polishing Project (uncommon)
Needlefellow Copse (uncommon)
Shadowspite Mage (uncommon)
Let Memories Go (common)
Breeze-Blessed Lawman (common)
Wounded Pride (common)
Burgarly (common)
Quick Finger (common)
Desert Tortoise (common)
Spelldust (common)
Charcoal Road (common)
Nascha's Cure (common)
Swamp (basic)