Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Counter target spell, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.).
If you win the Shootout, return Suprise Spellshot to your hand. |
Each player draws five cards. Then, each player returns X nonland permanents they control from the battlefield to their hand, where X is the number of cards in their hand.
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Enchant creature
Whenever enchanted creature blocks or becomes blocked by another creature, that creature gainnsChoke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.) until end of turn. When enchanted creature dies, destroy target nonbasic land. Each player may search their library for up to one Desert and put it onto the battlefield. |
Equipped creature has Ward
and menace.
Equip ![]() You're always in the wearer's shadow.
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When Deadlands Outlaw enters the battlefield target opponent reveals their hand. Choose a nonland card and that player discards that card. If you control three or more Deserts, choose two nonland cards and that player discards those cards instead.
3/2
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Wahí Oasis enters the battlefield tapped.
: Add or . |
Exile target noncreature spell and have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.). |
Whenever you would gain life, gain that much life plus one.
: Memento Mori
At the beginning of each endstep, if Funereal Hymn's Memento Mori cost was paid, scry 1. If a creature died this turn, you may destroy up to one target enchantment with a mana value of two or less instead. |
Quick
![]() ![]() (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Sheltering Priest enters the battlefield, Sheltering Priest and another target permanent you control gain indestructible until end of turn. 1/2
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Haste
![]() : Deyí Jackrabbit gains Ward until end of turn. Activate this ability only during a player's upkeep.2/2
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Whenever a player pays life as part of a cost, that player loses 1 life.
: Memento Mori.
At the beginning of each endstep, if Engraved Skull Ascendant's Memento Mori cost was paid, scry 1. If a creature died this turn, each player loses 1 life instead. |
Whenever Jealous Outlaw attacks a player with more cards in their hand than you, Jealous Outlaw gets +2/+0 until end of turn.
While Death may be the great equalizer, many things in life are not so.
1/2
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Barfight Instigator attacks each turn if able.
, - Sacrifice Barfight Instigator: Scry 2.
There isn't anyone they haven't thrown their mug and their fist at.
2/2
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: Until end of turn, Memento Mori abilities cost less to activate. Activate this ability only if Shovel is equipped to a creature.
Equipped creature gets +1/+1 Equip ![]() |
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Suprise Spellshot
(common, foil)
Sway of Sands
(rare)
Cattle Skull Aesthetics
(uncommon)
Menacing Hat
(uncommon)
Deadlands Outlaw
(uncommon)
Wahí Oasis
(common)
Unfinished Work
(common)
Funereal Hymn
(common)
Sheltering Priest
(common)
Deyí Jackrabbit
(common)
Engraved Skull Ascendant
(common)
Jealous Outlaw
(common)
Barfight Instigator
(common)
Shovel
(common)
Mountain
(basic)





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