Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). Then, draw X cards and deal X damage to target creature or planeswalker. If you won the Shootout, draw twice X cards and deal twice X damage to target creature or planeswalker instead.
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, : Creatures you control get +1/+0 until end of turn. Activate this ability only during your main phase."This is tune goes well with the smashing glass."
1/2
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![]() - Shuffle Pupfish into your library: Draw two cards.0/1
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At the beginning of your upkeep, draw a card if you control a creature with a power of 4 or greater.
![]() :Memento Mori
At the beginning of each endstep, if Solemn Inheritance's Memento Mori cost was paid, scry 1. If a creature died this turn, target creature you control gets +3/+3 until the beginning of your next endstep. |
Counter target spell, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.).
If you win the Shootout, return Suprise Spellshot to your hand. |
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Whenever a creature or planeswalker dealt damage this turn by Mobile Retort would die, exile that permanent instead.
4/4
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Sacrifice Grimshot Rider: Until end of turn players can't gain life.
Don't call a doctor- call the coroner.
4/3
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As long as you control a Desert, Sand-Coat Bear has Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.).
2/2
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Flying
Whenever you cast an instant or sorcery spell you may exile the top card of target player's library. The ill in Scar Ridge are often just as likely to be taken by disease as they are by vampires.
1/1
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Haste
![]() : Deyí Jackrabbit gains Ward until end of turn. Activate this ability only during a player's upkeep.2/2
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Charcoal Road enters the battlefield tapped.
: Add or . |
Unlucky Horse enters the battlefield tapped.
As long as your life is 10 or less, Unlucky Horse has "Sacrifice Unlucky Horse: Draw a card and lose 1 life." Matthias "Scarbrow" still had spells and a horse, but an empty stomach.
1/2
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Whenever you activate the ability of a Monument, Pondering Passerby gets +1/+1 and gains first strike until end of turn.
Everything they see has them take a moment of silence.
1/2
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When Barrel Hill Groundskeeper enters the battlefield, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).
Monuments you control have Ward ![]() They're older than most of the headstones they keep clean.
1/2
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Sortilegeous Flush
(rare)
Needlefellow Saloon Pianist
(uncommon)
Pupfish
(uncommon)
Solemn Inheritance
(uncommon)
Suprise Spellshot
(common)
Mobile Retort
(common)
Grimshot Rider
(common)
Sand-Coat Bear
(common)
Belltower Bat
(common)
Deyí Jackrabbit
(common)
Charcoal Road
(common)
Unlucky Horse
(common)
Pondering Passerby
(common)
Barrel Hill Groundskeeper
(common)
Swamp
(basic)



: Creatures you control get +1/+0 until end of turn. Activate this ability only during your main phase.
