Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Wild Herd enters the battlefield, choose 1—
•Creatures you control with a power of 4 or greater get +2/+2 and gain trample and haste until end of turn. •Draw a card for each creature you control with a power of 4 or greater. 4/6
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Blood-Bat Mine enters the battlefield tapped.
Whenever Blood-Bat Mine or another Desert enters the battlefield under your control, you may pay . If you do, put a -1/-1 counter on target creature.
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Destroy up to one target artifact. Then, untap an artifact you control and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you Win the Shootout, you may return an artifact from your graveyard to your hand.
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At the beginning of your upkeep, draw a card if you control a creature with a power of 4 or greater.
![]() :Memento Mori
At the beginning of each endstep, if Solemn Inheritance's Memento Mori cost was paid, scry 1. If a creature died this turn, target creature you control gets +3/+3 until the beginning of your next endstep. |
Haste
![]() : Deyí Jackrabbit gains Ward until end of turn. Activate this ability only during a player's upkeep.2/2
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Instants and sorceries you cast during your turn cost
less if you own a card in exile.The first rough draft is always in the mind's eye.
2/4
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Ahye Deadland enters the battlefield tapped.
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Target creature gets +1/+1. and gains hexproof and Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.) until end of turn.
Best not to ask questions that you'll never know the answer to.
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Enchant creature you control
At the beginning of your endstep, put a -1/-1 counter on enchanted creature and draw a card. Doctor Nascha often paid bail for prisoners who were never seen again.
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![]() : Deyí Canyon Puma gets +1/+2 until end of turn. Activate this ability only once each turn.In a world of death, cats still live with nine lives.
2/1
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Wahí Oasis enters the battlefield tapped.
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Quick
![]() (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
If Oasis Elemental was cast for its Quick cost, until end of turn up to one target creature's power becomes 0 and it loses all abilities. 1/1
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Enchant creature
Whenever a creature dies, tap enchanted creature. If the enchanted creature was tapped this way, it doesn't untap during its controller's next untap step. |
Quick
![]() ![]() (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Dust-Blanket Thief enters the battlefield, deal 1 damage to each other creature. "No clever disguises or fake stories. Leave 'em blind, just like how I rob them."
1/2
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Wild Herd
(rare)
Blood-Bat Mine
(uncommon)
Riotous Remembrance
(uncommon)
Solemn Inheritance
(uncommon)
Deyí Jackrabbit
(common)
Thoughtscape Adept
(common)
Ahye Deadland
(common)
Loner's Ride
(common)
Study the Illness
(common)
Deyí Canyon Puma
(common)
Wahí Oasis
(common)
Oasis Elemental
(common)
Grieving Process
(common)
Dust-Blanket Thief
(common)
Forest
(basic)


. If you do, put a -1/-1 counter on target creature.
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