Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature or planeswalker would be put into a graveyard, you may choose one —
•That card is put into its owner's graveyard. •Exile that card. •Shuffle that card into its owner's library. •Return that card to its owner's hand and sacrifice Advance Directive. |
Blast Staff doesn't untap unless you pay
, : Destroy target nonland permanent with a converted mana cost of three or less. |
: Discard a card, then draw a card. Activate this ability only if a creature died this turn. |
Vigilance
![]() ![]() , Exile Tomb Guard from your graveyard: Prevent the next X damage that would be dealt to you, where X is the number of enchantments you control.2/3
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Quick
![]() (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Broken Creek Graverobber enters the battlefield tapped, exile target creature card from a graveyard and create a Gold token (It's an artifact with "Sacrifice this artifact: Add one mana of any color."). 2/3
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Enchant land
Enchanted land loses all other land types and becomes an Island. If Hiddden Aquifer enchants a Desert, draw a card. |
Haste
![]() : Deyí Jackrabbit gains Ward until end of turn. Activate this ability only during a player's upkeep.2/2
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Enchant creature you control
At the beginning of your endstep, put a -1/-1 counter on enchanted creature and draw a card. Doctor Nascha often paid bail for prisoners who were never seen again.
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Destroy target artifact, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the shootout, you may gain control of another target artifact until end of turn and untap that artifact.
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Draw two cards and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.).
If you win the Shootout, scry 2 and draw and a card. |
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Bonesmash Rapids enters the battlefield tapped.
: Add or . |
Deathtouch
Bumpskulls don't have the strongest bite nor the most potent vemon, but their size makes delivers both in an ample amount.
6/5
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When Barrel Hill Groundskeeper enters the battlefield, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).
Monuments you control have Ward ![]() They're older than most of the headstones they keep clean.
1/2
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Target creature gets +1/+1. and gains hexproof and Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.) until end of turn.
Best not to ask questions that you'll never know the answer to.
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Advance Directive
(mythic)
Blast Staff
(uncommon)
Elegiac Epitaph
(uncommon)
Tomb Guard
(uncommon)
Broken Creek Graverobber
(common)
Hiddden Aquifer
(common)
Deyí Jackrabbit
(common)
Study the Illness
(common)
Burgarly
(common)
Saloon Poker
(common)
Bonesmash Rapids
(common)
Yígaa Bumpskull
(common)
Barrel Hill Groundskeeper
(common)
Loner's Ride
(common)
Mountain
(basic)

: Destroy target nonland permanent with a converted mana cost of three or less.
