Alxzarza: Death in the Desert: Virtual Booster
Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Each player draws five cards. Then, each player returns X nonland permanents they control from the battlefield to their hand, where X is the number of cards in their hand.
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Whenever an opponent casts a spell during your turn, that player loses 2 life.
"Best answer why you're out at this hour before my staff answers first." -Lieutenant T'iis
2/2
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![]() ![]() 0/1
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When Apothecarist's Assistant enters the battlefield, Scry 1, gain 1 life, and untap up to one target artifact.
"Nascha's shop has over one-hundred thousand tinctures- there's no way she makes them all herself." -Xiang
2/2
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Haste, first strike, reach
The fastest birds can rival the speed of Ellinsgard's spells.
2/2
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Wahí Oasis enters the battlefield tapped.
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Flying
Whenever you cast an instant or sorcery spell you may exile the top card of target player's library. The ill in Scar Ridge are often just as likely to be taken by disease as they are by vampires.
1/1
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Equipped creature gets +0/+1 and has "Whenever this creature becomes the target of a spell or ability an opponent control's, that opponent loses 2 life."
Equip ![]() ![]() |
Destroy target attacking creature.
Law's wands aim steady and true.
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Lifelink
At the beginning of your upkeep, if you have more life than your starting life total, up to one target creature gains lifelink until end of turn. 1/1
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Destroy target artifact or enchantment. Remove all -1/-1 counters from up to one target creature you control.
Sometimes getting rid of everything is the easiest way to move forward.
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Destroy target artifact, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the shootout, you may gain control of another target artifact until end of turn and untap that artifact.
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Instants and sorceries you cast during your turn cost
![]() The first rough draft is always in the mind's eye.
2/4
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As an additional cost to cast Nascha's Cure, pay
![]() Each opponent sacrifices an enchantment. |
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Sway of Sands
(rare)
Night Watcher
(uncommon)
Pupfish
(uncommon)
Apothecarist's Assistant
(uncommon)
Roadrunner
(common)
Wahí Oasis
(common)
Belltower Bat
(common)
Hair Locket
(common)
Justice's Shot
(common)
Tumbleweed Herbalist
(common)
Let Memories Go
(common)
Burgarly
(common)
Thoughtscape Adept
(common)
Nascha's Cure
(common)
Mountain
(basic)