Alxzarza: Death in the Desert: Virtual Booster

Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
As Wanted Poster enters the battlefield, name a nonland card, then exile all permanents that share a name with that card.

Whenever a permanent with that name enters the battlefield, exile it.
 U 
Creature – Snake
Quick {2}{b}{b} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
Deathtouch
If Skullback Rattler entered the battlefield tapped, destroy up to one target tapped creature.
1/1
 U 
Instant
Look at the top two cards of target opponent's library. Exile one and put the other into its owner's graveyard. Until end of turn, you may cast a spell exiled by Circle the Wagon.
 U 
Instant
Exile target nonland permanent, then return that permanent to the battlefield. If a creature was exiled this way, it enters the battlefield tapped with a -1/-1 counter.
 C 
Creature – Rabbit
Haste
{1}{g}: Deyí Jackrabbit gains Ward {2} until end of turn. Activate this ability only during a player's upkeep.
2/2
 C 
Creature – Horse
Unlucky Horse enters the battlefield tapped.
As long as your life is 10 or less, Unlucky Horse has "Sacrifice Unlucky Horse: Draw a card and lose 1 life."
Matthias "Scarbrow" still had spells and a horse, but an empty stomach.
1/2
 C 
Instant
Target blocking creature gets -1/+1 and gains deathtouch until end of turn.
There's more to a sidewinder's movement than just getting across the Yazacán Dunes.
 C 
Creature – Dwarf Citizen
Lifelink
At the beginning of your upkeep, if you have more life than your starting life total, up to one target creature gains lifelink until end of turn.
1/1
 C 
Creature – Human Rogue
Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
When Ill-Tempered Vagabond dies, if Ill-Tempered Vagabond had a counter on it, deal 1 damage to any target.
He'll die with his wand in hand.
2/2
 C 
Creature – Human Rogue
Whenever you win a Shootout, Sure-Shot Outlaw gains until end of turn, "This creature can't be blocked."
"Quick or slow, my wand never misses."
4/5
 C 
Enchantment
Whenever you would gain life, gain that much life plus one.
{w}: Memento Mori
At the beginning of each endstep, if Funereal Hymn's Memento Mori cost was paid, scry 1. If a creature died this turn, you may destroy up to one target enchantment with a mana value of two or less instead.
 C 
Land – Desert
Charcoal Road enters the battlefield tapped.
{t}: Add {b} or {r}.
 C 
Instant
Prevent all combat damage that would be dealt this turn and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.)
If you win the Shootout you may remove up to one counter from each of any number of creatures you control.
 C 
Sorcery
Each opponent discards a card. If a card with a mana value of four or greater was discarded this way, draw a card and lose 1 life.
Forest
 
 B 
Basic Land – Forest

Wanted Poster (rare)
Skullback Rattler (uncommon)
Circle the Wagon (uncommon)
Lost in the Desert (uncommon)
Deyí Jackrabbit (common)
Unlucky Horse (common)
Sidewinder's Strike (common)
Tumbleweed Herbalist (common)
Ill-Tempered Vagabond (common)
Sure-Shot Outlaw (common)
Funereal Hymn (common)
Charcoal Road (common)
Standoff (common)
Bellwood's Intrigue (common)
Forest (basic)