Alxzarza: Death in the Desert: Virtual Booster

Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
Discard an instant or sorcery, {t}: Deal 3 damage to any target and put an Empty counter on Six-Glyph Wand.
When Six-Glyph Wand has six or more Empty counters on Six-Glyph Wand, exile Six-Glyph Wand until you have seven or more cards in your hand.
 U 
Sorcery
Distribute X -1/-1 counters among any number of target creatures, where X is the number of Deserts you control.
The Yazacán desert is home to the White Menagerie- a skeletal collection of every type of creature that's lived on Alxzarza.
 U 
Instant
Counter target creature or planeswalker spell and create a 1/1 green Insect token with flying.
"I've learned a lot wandering the deserts"- Ellinsgard
 U 
Enchantment
Instants and sorceries you cast during your main phase cost {1} less.
{1}{u}{u}: Memento Mori
At the beginning of each endstep, if Student's Dream's Memento Mori cost was paid, scry 1. If a creature died this turn, cast a copy of target instant or sorcery with a converted mana cost of 2 or less from your graveyard.
 C 
Creature – Human Citizen
{2}{b}: Another target creature you control gets +2/-1 until end of turn. Activate this ability only when you could cast a sorcery.
1/4
 C 
Creature – Ogre Rogue
Quick {3}{b} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Broken Creek Graverobber enters the battlefield tapped, exile target creature card from a graveyard and create a Gold token (It's an artifact with "Sacrifice this artifact: Add one mana of any color.").
2/3
 C 
Instant
Target creature gets +1/+2 until end of turn. If a a creature you control died this turn, that creature also gains first strike and vigilance until end of turn.
Magnus dispatched the Tanner bandits while never taking his eyes off of the nameless stranger.
 C 
Instant
Destroy target attacking creature.
Law's wands aim steady and true.
 C 
Artifact – Equipment
Equipped creature has flying and "When this creature dies, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.).

Equip {2}
 C 
Creature – Viashino Rogue
Whenever Jealous Outlaw attacks a player with more cards in their hand than you, Jealous Outlaw gets +2/+0 until end of turn.
While Death may be the great equalizer, many things in life are not so.
1/2
 C 
Sorcery
Target noncreature artifact becomes 3/3 Nightmare artifact creature until end of turn. If that artifact is a Monument, it becomes a 5/5 Nightmare artifact creature until end of turn instead.
 C 
Land – Desert
Beartooth Valley enters the battlefield tapped.
{t}: Add {r} or {g}.
 C 
Creature – Elemental
Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
When Sandhill Elemental dies, you may return a Desert from your graveyard to your hand.
The desert encroaches with or force or in silence.
1/2
 C 
Creature – Rabbit
Haste
{1}{g}: Deyí Jackrabbit gains Ward {2} until end of turn. Activate this ability only during a player's upkeep.
2/2
Forest
 
 B 
Basic Land – Forest

Six-Glyph Wand (rare)
Desert Dryness (uncommon)
Spider Wasp's Sting (uncommon)
Student's Dream (uncommon)
Victual Peddler (common)
Broken Creek Graverobber (common)
Steady Hand (common)
Justice's Shot (common)
Wings of Ascension (common)
Jealous Outlaw (common)
Induce Thanatophobia (common)
Beartooth Valley (common)
Sandhill Elemental (common)
Deyí Jackrabbit (common)
Forest (basic)