Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy target artifact or enchantment. Remove all -1/-1 counters from up to one target creature you control.
Sometimes getting rid of everything is the easiest way to move forward.
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Deathtouch
If Death, the Constant would exit the battlefield, shuffle Death into its owner's library instead. At the beginning of each endstep, each player sacrifices a creature or planeswalker. 7/7
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First strike
Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.) Few can survive the dryness and heat of the Yazacán desert. Sandmages keep that number even lower.
2/1
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Vigilance
When Angel-Killer enters the battlefield, destroy up to one target creature with flying. Forget the dead and forget the foolish images we keep in their passing.
3/3
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Enchant creature
Enchanted creature gets +0/+2 and has Ward- Pay 3 life. Whenever a creature you control dies, you may cast Mourning Wear from your graveyard. |
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Prevent all combat damage that would be dealt this turn and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.)
If you win the Shootout you may remove up to one counter from each of any number of creatures you control. |
Destroy target creature. Then, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.)."Deputy Larrson was a friend, but when he pointed his wand at the barmaid, there was only action I could take." -Sheriff Magnus
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Each opponent discards a card. If a card with a mana value of four or greater was discarded this way, draw a card and lose 1 life.
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Target creature you control gets +1/+0 and gains haste until end of turn, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the Shootout, that creature also gains doublestrike until end of turn.
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Whenever you would gain life, gain that much life plus one.
: Memento Mori
At the beginning of each endstep, if Funereal Hymn's Memento Mori cost was paid, scry 1. If a creature died this turn, you may destroy up to one target enchantment with a mana value of two or less instead. |
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Target creature gets +1/+1. and gains hexproof and Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.) until end of turn.
Best not to ask questions that you'll never know the answer to.
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Enchant land
Enchanted land loses all other land types and becomes an Island. If Hiddden Aquifer enchants a Desert, draw a card. |
Hellthroat Vent enters the battlefield tapped.
: Add or . |
Flying
Tap an untapped Monument you control: Target creature gets -1/-0 until end of turn. In people's grand gestures, life must be given to assist death.
2/3
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Let Memories Go
(common, foil)
Death, the Constant
(rare)
Yazacán Sandmage
(uncommon)
Angel-Killer
(uncommon)
Mourning Wear
(uncommon)
Standoff
(common)
Remorseful Execution
(common)
Bellwood's Intrigue
(common)
Quick Finger
(common)
Funereal Hymn
(common)
Loner's Ride
(common)
Hiddden Aquifer
(common)
Hellthroat Vent
(common)
Punished Drake
(common)
Forest
(basic)





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