Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Quick
![]() ![]() (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
If Ellinsgard, Sharp Shooter was cast for its Quick cost, you may counter target spell. Discard a card: Counter target creature spell. Activate this ability only if Ellinsgard is tapped. 2/1
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Look at the top two cards of target opponent's library. Exile one and put the other into its owner's graveyard. Until end of turn, you may cast a spell exiled by Circle the Wagon.
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Blood-Bat Mine enters the battlefield tapped.
Whenever Blood-Bat Mine or another Desert enters the battlefield under your control, you may pay . If you do, put a -1/-1 counter on target creature.
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Enchant creature
Enchanted creature can't attack or block. At the beginning of enchanted creature's upkeep, untap up to X lands you control, where X is the enchanted creature's toughness. |
Whenever you activate the ability of a Monument, Pondering Passerby gets +1/+1 and gains first strike until end of turn.
Everything they see has them take a moment of silence.
1/2
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![]() : Another target creature you control gets +2/-1 until end of turn. Activate this ability only when you could cast a sorcery.1/4
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Wahí Oasis enters the battlefield tapped.
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When Dust Flats Sandwurm enters the battlefield or dies, gain 5 life if you control three or more Deserts.
Death comes easy for all, but sandwurms are the only creatures on Alxzrza that don't struggle to stay alive.
5/5
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Draw two cards and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.).
If you win the Shootout, scry 2 and draw and a card. |
Flying
When Weedthatch Finch dies, you may draw a card. Many a child went from shooting spells at finches, to shooting their peers, to end up with the same fate as those finches.
1/1
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Destroy target artifact, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the shootout, you may gain control of another target artifact until end of turn and untap that artifact.
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When Barrel Hill Groundskeeper enters the battlefield, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).
Monuments you control have Ward ![]() They're older than most of the headstones they keep clean.
1/2
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Until end of turn Deserts are Forests in addition to their other types.
Search your library for a Forest, reveal it, put it onto the battlefield, then shuffle. |
Equipped creature has flying and "When this creature dies, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).
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Ellinsgard, Sharp Shooter
(rare)
Circle the Wagon
(uncommon)
Blood-Bat Mine
(uncommon)
Community Service
(uncommon)
Pondering Passerby
(common)
Victual Peddler
(common)
Wahí Oasis
(common)
Dust Flats Sandwurm
(common)
Saloon Poker
(common)
Weedthatch Finch
(common)
Burgarly
(common)
Barrel Hill Groundskeeper
(common)
Ghoulbark's Reclamation
(common)
Wings of Ascension
(common)
Mountain
(basic)



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