Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever an opponent casts an instant or sorcery spell, instants and sorceries spells you cast cost
less until end of turn.Ellinsgard may have been outwanded, but that's when he shoots best.
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As long as you own a card in exile, Dimension-Step Spellslinger has flying.
Whenever a card enters the battlefield under your control from exile, Dimension-Step Spellslinger gets +1/+1 until end of turn. Realities aren't a constant.
2/2
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Whenever an opponent casts a spell during your turn, that player loses 2 life.
"Best answer why you're out at this hour before my staff answers first." -Lieutenant T'iis
2/2
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Whenever a creature dies, put a carrior counter on Sky Burial.
Remove a carrion counter from Sky Burial: Target creature with flying gets +1/+1 until end of turn. In the stomachs of vultures mortals can finally know the feeling of flight.
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Whenever a player pays life as part of a cost, that player loses 1 life.
: Memento Mori.
At the beginning of each endstep, if Engraved Skull Ascendant's Memento Mori cost was paid, scry 1. If a creature died this turn, each player loses 1 life instead. |
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Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
When Ill-Tempered Vagabond dies, if Ill-Tempered Vagabond had a counter on it, deal 1 damage to any target. He'll die with his wand in hand.
2/2
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Equipped creature has flying and "When this creature dies, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).
Equip ![]() |
Destroy target attacking creature.
Law's wands aim steady and true.
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Quick
![]() ![]() (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Sheltering Priest enters the battlefield, Sheltering Priest and another target permanent you control gain indestructible until end of turn. 1/2
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Desert Pool enters the battlefield tapped.
: Add or . |
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Haste
As long as you control two or more tapped artifacts, Tearless Cowboy gets +1/+0. She hides her tears with screams and spellfire.
1/1
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Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
When Sandhill Elemental dies, you may return a Desert from your graveyard to your hand. The desert encroaches with or force or in silence.
1/2
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Draw two cards and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.).
If you win the Shootout, scry 2 and draw and a card. |
Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
Whenever Naawowí Scorpion blocks or becomes blocked by a creature with a counter on it, Naawowí Scorpion gains deathtouch until end of turn. "Watch where you step" -Eedjé curse
1/1
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Rapid Spellfire
(rare)
Dimension-Step Spellslinger
(uncommon)
Night Watcher
(uncommon)
Sky Burial
(uncommon)
Engraved Skull Ascendant
(common)
Ill-Tempered Vagabond
(common)
Wings of Ascension
(common)
Justice's Shot
(common)
Sheltering Priest
(common)
Desert Pool
(common)
Tearless Cowboy
(common)
Sandhill Elemental
(common)
Saloon Poker
(common)
Naawowí Scorpion
(common)
Plains
(basic)
less until end of turn.

: Add
or