Alxzarza: Death in the Desert: Virtual Booster
Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Target player's life total becomes equal to 5 plus the number of cards in your hand.
"I've never seen anyone so pessimistic and bent on losing as that Rukat fellow." -Kerstin, Saloonkeep
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Counter target creature or planeswalker spell and create a 1/1 green Insect token with flying.
"I've learned a lot wandering the deserts"- Ellinsgard
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Whenever you have a Shootout, you may draw a card.
Bladed weapons ain't much when Ellinsgard can fire more spells in a second than one has hairs on their head.
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Up to three target creatures get +1/+1, gain flying and "When this creature dies, gain 2 life" until end of turn.
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![]() ![]() 1/4
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Whenever a creature or planeswalker dealt damage this turn by Mobile Retort would die, exile that permanent instead.
4/4
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Return target creature to its owner's hand.
If Hide From Spellfire was exiled during a Shootout, you may pay ![]() |
At the beginning of each endstep, if two or more creatures died this turn, you may have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
![]() The death industry is the only business that never dries up.
2/4
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Haste
![]() ![]() ![]() 2/2
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Until end of turn Deserts are Forests in addition to their other types.
Search your library for a Forest, reveal it, put it onto the battlefield, then shuffle. |
Exile target creature card from your graveyard. Until end of turn, you may play that card.
At the beginning of the next endstep, if the creature card is in exile, return it to your graveyard and create a Gold token (It's an artifact with "Sacrifice this artifact: Add one mana of any color.") |
Enchant land
Enchanted land loses all other land types and becomes an Island. If Hiddden Aquifer enchants a Desert, draw a card. |
Destroy target attacking creature.
Law's wands aim steady and true.
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Desert Pool enters the battlefield tapped.
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Fold
(rare)
Spider Wasp's Sting
(uncommon)
Another Spell in the Chamber
(uncommon)
Wings of the Choir
(uncommon)
Victual Peddler
(common)
Mobile Retort
(common)
Hide From Spellfire
(common)
Monumental Mason
(common)
Deyí Jackrabbit
(common)
Ghoulbark's Reclamation
(common)
Disinterment
(common)
Hiddden Aquifer
(common)
Justice's Shot
(common)
Desert Pool
(common)
Plains
(basic)