Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Double target creature's power and toughness until end of turn, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the Shootout, that creature gains hexproof and "this creature can't be blocked by creatures with a power of 2 or less" until end of turn.
|
Enchant creature
Whenever enchanted creature blocks or becomes blocked by another creature, that creature gainnsChoke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.) until end of turn. When enchanted creature dies, destroy target nonbasic land. Each player may search their library for up to one Desert and put it onto the battlefield. |
Tokens you control have haste.
: Create a 1/1 red and white soldier token. Activate this ability only if a creature died this turn. |
Exile the two top cards of your library, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the Shootout, exile the top card of each opponent's library.
Until your next endstep, you may play cards exiled this way. |
Whenever you win a Shootout, Sure-Shot Outlaw gains until end of turn, "This creature can't be blocked."
"Quick or slow, my wand never misses."
4/5
|
|
Deal 3 damage to target creature or planeswalker. If a creature was dealt damage this way, put a -1/-1 counter on it at the beginning of the next endstep.
|
Destroy target creature. Then, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.)."Deputy Larrson was a friend, but when he pointed his wand at the barmaid, there was only action I could take." -Sheriff Magnus
|
Enchant land
Enchanted land loses all other land types and becomes an Island. If Hiddden Aquifer enchants a Desert, draw a card. |
![]() : Ridge Patroller gains doublestrike until end of turn.When a single spellshot can put a body to rest, Eedjé warriors know that a weapon attack must be thoroughly fatal.
1/1
|
Exile target artifact or enchantment and all cards in that permanent's controller's graveyard.
When their stories die, no one will know of the worst outlaws.
|
|
Deathtouch
Bumpskulls don't have the strongest bite nor the most potent vemon, but their size makes delivers both in an ample amount.
6/5
|
Yazacán Dunes enters the battlefield tapped.
: Add or . |
Until end of turn Deserts are Forests in addition to their other types.
Search your library for a Forest, reveal it, put it onto the battlefield, then shuffle. |
Instants and sorceries you cast during your turn cost
less if you own a card in exile.The first rough draft is always in the mind's eye.
2/4
|
|
New 'Round Here
(rare)
Cattle Skull Aesthetics
(uncommon)
Blaze of the Lost
(uncommon)
Rukat's Bluff
(uncommon)
Sure-Shot Outlaw
(common)
Impairing Spellshot
(common)
Remorseful Execution
(common)
Hiddden Aquifer
(common)
Ridge Patroller
(common)
Bury Even the Name
(common)
Yígaa Bumpskull
(common)
Yazacán Dunes
(common)
Ghoulbark's Reclamation
(common)
Thoughtscape Adept
(common)
Swamp
(basic)



: Create a 1/1 red and white soldier token. Activate this ability only if a creature died this turn.



