Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Spells and abilities can't cause you to sacrifice creatures.
![]() ![]() : Memento Mori
At the beginning of each endstep, if Final Visits Memento Mori cost was paid, scry 1. If a creature died this turn, draw two cards, gain 2 life, and put up to two lands from your hand onto the battlefield. |
: Target player reveals their hand. Choose an nonland, noncreature card revealed this way. Until end of turn, that card costs more to cast. Activate this ability only if a creature died this turn. |
Whenever you activate the ability of a Monument, if you have ten or more creatures in your graveyard, you may copy it. You may choose new targets for the copy.
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At the beginning of your endstep, if you activated a Memento Mori ability, you may return target enchantment card from your graveyard to your hand.
2/1
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Desert Pool enters the battlefield tapped.
: Add or . |
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Target creature gets +1/+1. and gains hexproof and Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.) until end of turn.
Best not to ask questions that you'll never know the answer to.
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Enchant creature
Enchanted creature gets +1/+1. If the enchanted creature has a -1/-1 counter on it, it gets +3/+3 instead. |
Look at the top four cards of your library. Put one into your hand, one into your graveyard, and the rest on the bottom of your library in any order.
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![]() : Another target creature you control gets +2/-1 until end of turn. Activate this ability only when you could cast a sorcery.1/4
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Whenever you activate the ability of a Monument, Pondering Passerby gets +1/+1 and gains first strike until end of turn.
Everything they see has them take a moment of silence.
1/2
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Exile target creature card from your graveyard. Until end of turn, you may play that card.
At the beginning of the next endstep, if the creature card is in exile, return it to your graveyard and create a Gold token (It's an artifact with "Sacrifice this artifact: Add one mana of any color.") |
Haste
As long as you control two or more tapped artifacts, Tearless Cowboy gets +1/+0. She hides her tears with screams and spellfire.
1/1
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, : Target creature you control gets +1/+0 and gains Menace until end of turn. Activate this ability only if a creature died this turn. |
When Barrel Hill Groundskeeper enters the battlefield, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).
Monuments you control have Ward ![]() They're older than most of the headstones they keep clean.
1/2
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Final Visits
(rare)
Chamber of Silence
(uncommon)
Barrel Hill Cemetery
(uncommon)
Keeper of the Bones
(uncommon)
Desert Pool
(common)
Loner's Ride
(common)
Wounded Pride
(common)
Memories Cherished and Discarded
(common)
Victual Peddler
(common)
Pondering Passerby
(common)
Disinterment
(common)
Tearless Cowboy
(common)
Bannner of Bereavement
(common)
Barrel Hill Groundskeeper
(common)
Forest
(basic)



: Target player reveals their hand. Choose an nonland, noncreature card revealed this way. Until end of turn, that card costs 
.