Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
+2: Gain control of up to one target artifact until its controller's next end step.
-3: Target creature you control becomes a copy of target creature in your graveyard until end of turn. -10: You gain an emblem with "If you would draw a card, you may search your library for a card, add that card to your hand, then shuffle instead." 3
|
At the beginning of combat, you may put a -1/-1 counter on a creature you control. If you do, it gains your choice of deathtouch, trample, or hexproof until end of turn.
2/3
|
Scorch-Red Ridge enters the battlefield tapped.
Whenever Scorch-Red Ridge or another Desert enters the battlefield under your control, you may pay . If you do, put a -1/-1 counter on target creature.
: Add ![]() |
Counter target creature or planeswalker spell and create a 1/1 green Insect token with flying.
"I've learned a lot wandering the deserts"- Ellinsgard
|
Target blocking creature gets -1/+1 and gains deathtouch until end of turn.
There's more to a sidewinder's movement than just getting across the Yazacán Dunes.
|
|
Quick
![]() (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Broken Creek Graverobber enters the battlefield tapped, exile target creature card from a graveyard and create a Gold token (It's an artifact with "Sacrifice this artifact: Add one mana of any color."). 2/3
|
Whenever you win a Shootout, Sure-Shot Outlaw gains until end of turn, "This creature can't be blocked."
"Quick or slow, my wand never misses."
4/5
|
Trample
Showoff cowboys try and break the wild mustangs of the Goldgrass prarie. Usually, it's those cowboys who get broken.
3/3
|
Beartooth Valley enters the battlefield tapped.
: Add or . |
Enchant land
Enchanted land loses all other land types and becomes an Island. If Hiddden Aquifer enchants a Desert, draw a card. |
|
Haste
As long as you control two or more tapped artifacts, Tearless Cowboy gets +1/+0. She hides her tears with screams and spellfire.
1/1
|
Deathtouch
, Exile Tarpit Elemental from your graveyard: Put a -1/-1 counter on target creature.Piers didn't watch his step. Now, he's not stepping anywhere.
3/2
|
When Barrel Hill Groundskeeper enters the battlefield, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).
Monuments you control have Ward ![]() They're older than most of the headstones they keep clean.
1/2
|
, : Target creature you control gets +1/+0 and gains Menace until end of turn. Activate this ability only if a creature died this turn. |
|
Mary Bellwood, Mysterious Traveler
(mythic)
Coughing Shaman
(uncommon)
Scorch-Red Ridge
(uncommon)
Spider Wasp's Sting
(uncommon)
Sidewinder's Strike
(common)
Broken Creek Graverobber
(common)
Sure-Shot Outlaw
(common)
Goldgrass Mustang
(common)
Beartooth Valley
(common)
Hiddden Aquifer
(common)
Tearless Cowboy
(common)
Tarpit Elemental
(common)
Barrel Hill Groundskeeper
(common)
Bannner of Bereavement
(common)
Forest
(basic)


. If you do, put a -1/-1 counter on target creature.
: Add 

