Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginnning of each endstep, if Dustborn Hydra died this turn, you may sacrifice a Desert. If you do, return Dustborn Hydra from your graveyard to battlefield with a -1/-1 counter on it for each Desert in your graveyard.
7/7
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Play with the top card of your library revealed.
You may cast creature, artifact, and enchantment spells with a mana vaue of two or less from the top of your library. 2/3
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Return target instant or sorcery from your graveyard to your hand and have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).Wands raised, Scarbrow's gang gave their leader one last sendoff before riding out against Atsidi.
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When Deadlands Outlaw enters the battlefield target opponent reveals their hand. Choose a nonland card and that player discards that card. If you control three or more Deserts, choose two nonland cards and that player discards those cards instead.
3/2
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Exile target nonland permanent, then return that permanent to the battlefield. If a creature was exiled this way, it enters the battlefield tapped with a -1/-1 counter.
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Destroy target attacking creature.
Law's wands aim steady and true.
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Hexproof
Pronghorns make even Ellinsgard look a fool.
2/2
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Sacrifice Grimshot Rider: Until end of turn players can't gain life.
Don't call a doctor- call the coroner.
4/3
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Whenever you cast an instant or sorcery, untap Spelldust.
Sacrifice Spelldust whenever Spelldust becomes the target of a spell or ability. The deadliest spellslingers waste not a movement of their wands.
3/3
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As an additional cost to cast Nascha's Cure, pay
or sacrifice a creature.
Each opponent sacrifices an enchantment. |
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Haste
As long as you control two or more tapped artifacts, Tearless Cowboy gets +1/+0. She hides her tears with screams and spellfire.
1/1
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Return target creature to its owner's hand.
If Hide From Spellfire was exiled during a Shootout, you may pay . If you do, tap or untap target creature. |
Whenever a creature or planeswalker dealt damage this turn by Mobile Retort would die, exile that permanent instead.
4/4
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Goldgrass Prarie enters the battlefield tapped.
: Add or . |
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Dustborn Hydra
(uncommon, foil)
PezcayĆ Battleheart
(rare)
Spellslinger's Vigil
(uncommon)
Deadlands Outlaw
(uncommon)
Lost in the Desert
(uncommon)
Justice's Shot
(common)
Gemcrown Pronghorn
(common)
Grimshot Rider
(common)
Spelldust
(common)
Nascha's Cure
(common)
Tearless Cowboy
(common)
Hide From Spellfire
(common)
Mobile Retort
(common)
Goldgrass Prarie
(common)
Mountain
(basic)






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