Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you would gain life, gain that much life plus one.
: Memento Mori
At the beginning of each endstep, if Funereal Hymn's Memento Mori cost was paid, scry 1. If a creature died this turn, you may destroy up to one target enchantment with a mana value of two or less instead. |
Have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). Then, draw X cards and deal X damage to target creature or planeswalker. If you won the Shootout, draw twice X cards and deal twice X damage to target creature or planeswalker instead.
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Return target permanent from your graveyard to your hand.
Permanents lose indestructible until end of turn. The dead are all around us, from the meat you eat to the wood of your house. Our turn will come soon enough.
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When Apothecarist's Assistant enters the battlefield, Scry 1, gain 1 life, and untap up to one target artifact.
"Nascha's shop has over one-hundred thousand tinctures- there's no way she makes them all herself." -Xiang
2/2
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, : Creatures you control get +1/+0 until end of turn. Activate this ability only during your main phase."This is tune goes well with the smashing glass."
1/2
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Whenever a player pays life as part of a cost, that player loses 1 life.
: Memento Mori.
At the beginning of each endstep, if Engraved Skull Ascendant's Memento Mori cost was paid, scry 1. If a creature died this turn, each player loses 1 life instead. |
Enchant creature you control
At the beginning of your endstep, put a -1/-1 counter on enchanted creature and draw a card. Doctor Nascha often paid bail for prisoners who were never seen again.
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Deal 3 damage to target creature or planeswalker. If a creature was dealt damage this way, put a -1/-1 counter on it at the beginning of the next endstep.
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Bonesmash Rapids enters the battlefield tapped.
: Add or . |
Deathtouch
Bumpskulls don't have the strongest bite nor the most potent vemon, but their size makes delivers both in an ample amount.
6/5
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Destroy target attacking creature.
Law's wands aim steady and true.
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Target noncreature artifact becomes 3/3 Nightmare artifact creature until end of turn. If that artifact is a Monument, it becomes a 5/5 Nightmare artifact creature until end of turn instead.
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Defender
"They don't shoot, lie, or cheat. Shame people can't be like the cacti."- Sheriff Magnus
4/2
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Draw two cards and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.).
If you win the Shootout, scry 2 and draw and a card. |
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Funereal Hymn
(common, foil)
Sortilegeous Flush
(rare)
Alxzarza's Grasp
(uncommon)
Apothecarist's Assistant
(uncommon)
Needlefellow Saloon Pianist
(uncommon)
Engraved Skull Ascendant
(common)
Study the Illness
(common)
Impairing Spellshot
(common)
Bonesmash Rapids
(common)
Yígaa Bumpskull
(common)
Justice's Shot
(common)
Induce Thanatophobia
(common)
Needlefellow Cactus
(common)
Saloon Poker
(common)
Plains
(basic)




: Creatures you control get +1/+0 until end of turn. Activate this ability only during your main phase.

