Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Until end of turn, if a card would enter a graveyard, exile it instead.
, - Sacrifice Pine Coffin: Return target permanent from your graveyard to your hand. |
Blast Staff doesn't untap unless you pay
, : Destroy target nonland permanent with a converted mana cost of three or less. |
Until end of turn target Desert you control becomes an X/X Elemental with haste and Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.), where X is the number of -1/-1 counters on all creatures. It's still a land.
|
, : Until end of turn, you may cast sorceries as if they had flash. |
Until end of turn Deserts are Forests in addition to their other types.
Search your library for a Forest, reveal it, put it onto the battlefield, then shuffle. |
|
Whenever Jealous Outlaw attacks a player with more cards in their hand than you, Jealous Outlaw gets +2/+0 until end of turn.
While Death may be the great equalizer, many things in life are not so.
1/2
|
As an additional cost to cast Nascha's Cure, pay
or sacrifice a creature.
Each opponent sacrifices an enchantment. |
Flying
Tap an untapped Monument you control: Target creature gets -1/-0 until end of turn. In people's grand gestures, life must be given to assist death.
2/3
|
Quick
![]() ![]() (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Deadlands Trick Shooter enters the battlefield, prevent the next 2 damage that would be dealt by target permanent. 3/3
|
Gain 5 life and have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).Always bring a lunch for the departed.
|
|
Flying
Whenever you cast an instant or sorcery spell you may exile the top card of target player's library. The ill in Scar Ridge are often just as likely to be taken by disease as they are by vampires.
1/1
|
Haste
![]() : Deyí Jackrabbit gains Ward until end of turn. Activate this ability only during a player's upkeep.2/2
|
Desert Pool enters the battlefield tapped.
: Add or . |
Prevent all combat damage that would be dealt this turn and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.)
If you win the Shootout you may remove up to one counter from each of any number of creatures you control. |
|
Pine Coffin
(rare)
Blast Staff
(uncommon)
Dune Awakening
(uncommon)
Wand Holster
(uncommon)
Ghoulbark's Reclamation
(common)
Jealous Outlaw
(common)
Nascha's Cure
(common)
Punished Drake
(common)
Deadlands Trick Shooter
(common)
Lunch at the Cemetery
(common)
Belltower Bat
(common)
Deyí Jackrabbit
(common)
Desert Pool
(common)
Standoff
(common)
Swamp
(basic)
: Until end of turn, if a card would enter a graveyard, exile it instead.
,