Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
![]() ![]() : Swap control of two target nonland permanents that share a type that and have a mana value equal to or less than the number of Deserts you control. Activate this ability only once each turn.6/5
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At the beginning of your endstep, if you activated a Memento Mori ability, you may return target enchantment card from your graveyard to your hand.
2/1
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Look at the top two cards of target opponent's library. Exile one and put the other into its owner's graveyard. Until end of turn, you may cast a spell exiled by Circle the Wagon.
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Needlefellow Copse enters the battlefield tapped.
Whenever Needlefellow Copse or another Desert enters the battlefield under your control, you may pay . If you do, put a -1/-1 counter on target creature.
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Defender
![]() , Exile Aureolin Bulb from your graveyard: Creatures you control get +1/+0 until end of turn.Once every four years, the Flax-Flower Cacti emerges from its dangerous bulb to bloom as bright as sun.
2/1
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Enchant creature
Whenever a creature dies, tap enchanted creature. If the enchanted creature was tapped this way, it doesn't untap during its controller's next untap step. |
- Exile a creature card from your graveyard: Add one. mana of one of the exiled card's colors. Spend this mana only to cast a spell that shares a color with the exiled creature card. |
Haste
As long as you control two or more tapped artifacts, Tearless Cowboy gets +1/+0. She hides her tears with screams and spellfire.
1/1
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Whenever a creature dies, if that creature's controller has three or more creatures in their graveyard, exile target creature from that player's graveyard and gain 1 life.
3/5
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Until end of turn Deserts are Forests in addition to their other types.
Search your library for a Forest, reveal it, put it onto the battlefield, then shuffle. |
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Whenever a player pays life as part of a cost, that player loses 1 life.
: Memento Mori.
At the beginning of each endstep, if Engraved Skull Ascendant's Memento Mori cost was paid, scry 1. If a creature died this turn, each player loses 1 life instead. |
Destroy target artifact, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the shootout, you may gain control of another target artifact until end of turn and untap that artifact.
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Whenever you cast an instant or sorcery, untap Spelldust.
Sacrifice Spelldust whenever Spelldust becomes the target of a spell or ability. The deadliest spellslingers waste not a movement of their wands.
3/3
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Goldgrass Prarie enters the battlefield tapped.
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Wrong Turn Elemental
(rare)
Keeper of the Bones
(uncommon)
Circle the Wagon
(uncommon)
Needlefellow Copse
(uncommon)
Aureolin Bulb
(common)
Grieving Process
(common)
Stone Effigy
(common)
Tearless Cowboy
(common)
Oven Crypt Turnkey
(common)
Ghoulbark's Reclamation
(common)
Engraved Skull Ascendant
(common)
Burgarly
(common)
Spelldust
(common)
Goldgrass Prarie
(common)
Forest
(basic)





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