Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you cast a creature, instant, or sorcery spell with a mana value of X or less, where X is the number of Deserts you control, you may copy that spell.
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: Discard a card, then draw a card. Activate this ability only if a creature died this turn. |
Whenever a creature dies, put a carrior counter on Sky Burial.
Remove a carrion counter from Sky Burial: Target creature with flying gets +1/+1 until end of turn. In the stomachs of vultures mortals can finally know the feeling of flight.
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Equipped creature gets +0/+1 and has "
: Target instant or sorcery spell gains "This spell deals 1 damage to any target."
Equip ![]() |
Target noncreature artifact becomes 3/3 Nightmare artifact creature until end of turn. If that artifact is a Monument, it becomes a 5/5 Nightmare artifact creature until end of turn instead.
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Deal 1 damage to any target. When that target is put into a graveyard this turn, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).The explosive sound of a spellshot is always a portent of death for someone.
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: Add .
: Add one mana of any color. Spend this many only to cast a Monument, activate the ability of a monument, or activate Memento Mori. |
Whenever a creature or planeswalker dealt damage this turn by Mobile Retort would die, exile that permanent instead.
4/4
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Whenever you activate the ability of a Monument, Pondering Passerby gets +1/+1 and gains first strike until end of turn.
Everything they see has them take a moment of silence.
1/2
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As an additional cost to cast Nascha's Cure, pay
or sacrifice a creature.
Each opponent sacrifices an enchantment. |
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Target creature attacks this turn if able. If that creature attacks you, create a 1/1 red and white Soldier token. Otherwise, that creature has "when this creature deals combat damage to a player, you may destroy target artifact" until end of turn.
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When Barrel Hill Groundskeeper enters the battlefield, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).
Monuments you control have Ward ![]() They're older than most of the headstones they keep clean.
1/2
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Trample
Showoff cowboys try and break the wild mustangs of the Goldgrass prarie. Usually, it's those cowboys who get broken.
3/3
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Instants and sorceries you cast during your turn cost
less if you own a card in exile.The first rough draft is always in the mind's eye.
2/4
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Mirage Manipulation
(rare)
Elegiac Epitaph
(uncommon)
Sky Burial
(uncommon)
Spellslinger's Duster
(uncommon)
Induce Thanatophobia
(common)
Heart-Breaking Spellshot
(common)
Cemetery
(common)
Mobile Retort
(common)
Pondering Passerby
(common)
Nascha's Cure
(common)
Ransacker's Watch
(common)
Barrel Hill Groundskeeper
(common)
Goldgrass Mustang
(common)
Thoughtscape Adept
(common)
Swamp
(basic)



: Discard a card, then draw a card. Activate this ability only if a creature died this turn.
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