Alxzarza: Death in the Desert: Virtual Booster

Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Wizard
Quick {2}{u}{u} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
If Ellinsgard, Sharp Shooter was cast for its Quick cost, you may counter target spell.
Discard a card: Counter target creature spell. Activate this ability only if Ellinsgard is tapped.
2/1
 U 
Enchantment
When Time in the Slammer enters the battlefield, exile target nonland permanent an opponent controls until Time in the Slammer leaves the battlefield.
{2}{w}{w}: Return Time in the Slammer to its owner's hand. Any player may activate this ability.
 U 
Creature – Ogre Wizard
Whenever a permanent is exiled from anywhere, if you have fewer cards in your hand than each opponent, Shadowspite Mage gains "{t}, Sacrifice Shadowspite Mage: Counter target spell." until end of turn.
2/2
 U 
Creature – Snake
Quick {2}{b}{b} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
Deathtouch
If Skullback Rattler entered the battlefield tapped, destroy up to one target tapped creature.
1/1
 C 
Instant
Counter target spell, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.).
If you win the Shootout, return Suprise Spellshot to your hand.
 C 
Instant
Exile target creature card from your graveyard. Until end of turn, you may play that card.

At the beginning of the next endstep, if the creature card is in exile, return it to your graveyard and create a Gold token (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
 C 
Land – Desert
Ahye Deadland enters the battlefield tapped.
{t}: Add {w} or {b}.
 C 
Creature – Wurm
When Dust Flats Sandwurm enters the battlefield or dies, gain 5 life if you control three or more Deserts.
Death comes easy for all, but sandwurms are the only creatures on Alxzrza that don't struggle to stay alive.
5/5
 C 
Artifact – Monument
{r},{t}: Target creature you control gets +1/+0 and gains Menace until end of turn. Activate this ability only if a creature died this turn.
 C 
Creature – Horse
Unlucky Horse enters the battlefield tapped.
As long as your life is 10 or less, Unlucky Horse has "Sacrifice Unlucky Horse: Draw a card and lose 1 life."
Matthias "Scarbrow" still had spells and a horse, but an empty stomach.
1/2
 C 
Land – Desert
Beartooth Valley enters the battlefield tapped.
{t}: Add {r} or {g}.
 C 
Enchantment – Aura
Enchant land
Enchanted land loses all other land types and becomes an Island. If Hiddden Aquifer enchants a Desert, draw a card.
 C 
Creature – Bear
As long as you control a Desert, Sand-Coat Bear has Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.).
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has "When this creature attacks, untap another target creature you control."
"With this badge, I got stauncher allies than your gang"- Deputy Larrson
Plains
 
 B 
Basic Land – Plains

Ellinsgard, Sharp Shooter (rare)
Time in the Slammer (uncommon)
Shadowspite Mage (uncommon)
Skullback Rattler (uncommon)
Suprise Spellshot (common)
Disinterment (common)
Ahye Deadland (common)
Dust Flats Sandwurm (common)
Bannner of Bereavement (common)
Unlucky Horse (common)
Beartooth Valley (common)
Hiddden Aquifer (common)
Sand-Coat Bear (common)
Deputy's Rush (common)
Plains (basic)