Alxzarza: Death in the Desert: Virtual Booster

Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Dragon
Flying, haste
Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
At the beginning of your upkeep, Witherflame Dragon deals 2 damage to each creature you don't control with a -1/-1 counter on it.
4/4
 U 
Creature – Serpent
Quick {3}{u}{u} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Sandtrap Serpent enters the battlefield, tap up to X target creatures, where X is the number of Deserts you control with different names.
3/2
 U 
Artifact – Monument
Tokens you control have haste.

{t}: Create a 1/1 red and white soldier token. Activate this ability only if a creature died this turn.
 U 
Enchantment
When Time in the Slammer enters the battlefield, exile target nonland permanent an opponent controls until Time in the Slammer leaves the battlefield.
{2}{w}{w}: Return Time in the Slammer to its owner's hand. Any player may activate this ability.
 C 
Creature – Lizard
Deathtouch
Bumpskulls don't have the strongest bite nor the most potent vemon, but their size makes delivers both in an ample amount.
6/5
 C 
Creature – Human Citizen
When Barrel Hill Groundskeeper enters the battlefield, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.).
Monuments you control have Ward {1}
They're older than most of the headstones they keep clean.
1/2
 C 
Creature – Human Cleric
Quick {2}{w}{w} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Sheltering Priest enters the battlefield, Sheltering Priest and another target permanent you control gain indestructible until end of turn.
1/2
 C 
Instant
Deal 3 damage to target creature or planeswalker. If a creature was dealt damage this way, put a -1/-1 counter on it at the beginning of the next endstep.
 C 
Creature – Human Wizard
Instants and sorceries you cast during your turn cost {1} less if you own a card in exile.
The first rough draft is always in the mind's eye.
2/4
 C 
Sorcery
As an additional cost to cast Nascha's Cure, pay {2} or sacrifice a creature.

Each opponent sacrifices an enchantment.
 C 
Instant
Target creature gets +1/+1. and gains hexproof and Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.) until end of turn.
Best not to ask questions that you'll never know the answer to.
 C 
Creature – Viashino Warrior
Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
Creatures with -1/-1 counters on them can't block Scorch-Red Skirmisher.
"Burned by yellow sun, drowned in yellow sand." – Eedjé war chant
4/2
 C 
Land – Desert
Wahí Oasis enters the battlefield tapped.
{t}: Add {w} or {u}.
 C 
Creature – Drake
Flying
Tap an untapped Monument you control: Target creature gets -1/-0 until end of turn.
In people's grand gestures, life must be given to assist death.
2/3
Mountain
 
 B 
Basic Land – Mountain

Witherflame Dragon (rare)
Sandtrap Serpent (uncommon)
Blaze of the Lost (uncommon)
Time in the Slammer (uncommon)
Yígaa Bumpskull (common)
Barrel Hill Groundskeeper (common)
Sheltering Priest (common)
Impairing Spellshot (common)
Thoughtscape Adept (common)
Nascha's Cure (common)
Loner's Ride (common)
Scorch-Red Skirmisher (common)
Wahí Oasis (common)
Punished Drake (common)
Mountain (basic)