Alxzarza: Death in the Desert: Virtual Booster

Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Each oppponent sacrifices three nontoken permanents.
As physical death comes for the flesh, spiritual death begins once all memory of the individual fades.
 U 
Artifact Creature – Construct
Cards cannot leave opponent's graveyards unless their owner pays {1}.
Digging graves is tiring work. Machines can dig without the complaints of men.
2/2
 U 
Land – Desert
Tíyawí Dust Flats enters the battlefield tapped.
Whenever Tíyawí Dust Flats or another Desert enters the battlefield under your control, you may pay {2}. If you do, put a -1/-1 counter on target creature.
{t}: Add {w}
 U 
Enchantment
Whenever a creature dies, put a carrior counter on Sky Burial.

Remove a carrion counter from Sky Burial: Target creature with flying gets +1/+1 until end of turn.
In the stomachs of vultures mortals can finally know the feeling of flight.
 C 
Creature – Human Warrior
Quick {1}{w}{w} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Deadlands Trick Shooter enters the battlefield, prevent the next 2 damage that would be dealt by target permanent.
3/3
 C 
Sorcery
Until end of turn Deserts are Forests in addition to their other types.

Search your library for a Forest, reveal it, put it onto the battlefield, then shuffle.
 C 
Artifact – Monument
{t}- Exile a creature card from your graveyard: Add one. mana of one of the exiled card's colors. Spend this mana only to cast a spell that shares a color with the exiled creature card.
 C 
Enchantment – Aura
Enchant creature you control
At the beginning of your endstep, put a -1/-1 counter on enchanted creature and draw a card.
Doctor Nascha often paid bail for prisoners who were never seen again.
 C 
Creature – Human Artificer
Quick {3}{u} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Rail Fixer enters the battlefield, untap up to one target artifact.
"Call Peterson, we need to make sure the gold reaches Weedthatch in time."
2/2
 C 
Instant
Return target creature to its owner's hand.
If Hide From Spellfire was exiled during a Shootout, you may pay {u}. If you do, tap or untap target creature.
 C 
Instant
Exile target creature card from your graveyard. Until end of turn, you may play that card.

At the beginning of the next endstep, if the creature card is in exile, return it to your graveyard and create a Gold token (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
 C 
Land – Desert
Charcoal Road enters the battlefield tapped.
{t}: Add {b} or {r}.
 C 
Creature – Viashino Rogue
Whenever Jealous Outlaw attacks a player with more cards in their hand than you, Jealous Outlaw gets +2/+0 until end of turn.
While Death may be the great equalizer, many things in life are not so.
1/2
 C 
Instant
Target creature you control fights target creature you don't control. If a creature died this way, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.).
Mountain
 
 B 
Basic Land – Mountain

Dead and Forgotten (rare)
Mechanical Gravedigger (uncommon)
Tíyawí Dust Flats (uncommon)
Sky Burial (uncommon)
Deadlands Trick Shooter (common)
Ghoulbark's Reclamation (common)
Stone Effigy (common)
Study the Illness (common)
Rail Fixer (common)
Hide From Spellfire (common)
Disinterment (common)
Charcoal Road (common)
Jealous Outlaw (common)
Bar Fight (common)
Mountain (basic)