Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each player draws five cards. Then, each player returns X nonland permanents they control from the battlefield to their hand, where X is the number of cards in their hand.
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: Add ![]() . Spend this mana only to activate abilities of noncreature permanents.A rider on horseback excites locales. A rider on a donkey just means wares are coming in.
0/2
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When Time in the Slammer enters the battlefield, exile target nonland permanent an opponent controls until Time in the Slammer leaves the battlefield.
![]() ![]() : Return Time in the Slammer to its owner's hand. Any player may activate this ability. |
Deal 2 damage to target creature or planeswalker and 1 damage to each other creature and planeswalker.
If Wands Blazing was exiled during a Shootout, you may pay . If you do, Wands Blazing deals 2 damage to any target. |
Quick
![]() ![]() (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Deadlands Trick Shooter enters the battlefield, prevent the next 2 damage that would be dealt by target permanent. 3/3
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Ahye Deadland enters the battlefield tapped.
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Destroy target artifact or enchantment. Remove all -1/-1 counters from up to one target creature you control.
Sometimes getting rid of everything is the easiest way to move forward.
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Bonesmash Rapids enters the battlefield tapped.
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Target noncreature artifact becomes 3/3 Nightmare artifact creature until end of turn. If that artifact is a Monument, it becomes a 5/5 Nightmare artifact creature until end of turn instead.
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Haste
![]() : Deyí Jackrabbit gains Ward until end of turn. Activate this ability only during a player's upkeep.2/2
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: Each player mills two cards. Activate this ability only if a creature died this turn.Of all the offerings to the dead, alcohol is the most common in the hope that the spirit never suffers the thirst of the living.
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Lifelink
At the beginning of your upkeep, if you have more life than your starting life total, up to one target creature gains lifelink until end of turn. 1/1
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Sacrifice Grimshot Rider: Until end of turn players can't gain life.
Don't call a doctor- call the coroner.
4/3
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Destroy target creature. Then, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.)."Deputy Larrson was a friend, but when he pointed his wand at the barmaid, there was only action I could take." -Sheriff Magnus
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Sway of Sands
(rare)
Gear-Toting Donkey
(uncommon)
Time in the Slammer
(uncommon)
Wands Blazing
(uncommon)
Deadlands Trick Shooter
(common)
Ahye Deadland
(common)
Let Memories Go
(common)
Bonesmash Rapids
(common)
Induce Thanatophobia
(common)
Deyí Jackrabbit
(common)
Upturned Bottle
(common)
Tumbleweed Herbalist
(common)
Grimshot Rider
(common)
Remorseful Execution
(common)
Island
(basic)



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