Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Whenever you win a Shootout, Sure-Shot Outlaw gains until end of turn, "This creature can't be blocked."
"Quick or slow, my wand never misses."
4/5
|
Whenever a Shootout occurs, if you have no cards in your hand, search your library for a card, add that card to your hand, and exile it for the Shootout, then shuffle.
![]() ![]() : Memento Mori
At the beginning of each endstep, if Nothing Left to Lose's Memento Mori cost was paid, scry 1. If a creature died this turn, search your library for a card, add that card to your hand, then shuffle. |
Vigilance
At the beginning of your upkeep, if Wild Bronco is tapped, Wild Bronco fights up to one target creature. You might hold him for a night, but you'll never quell his wildness.
3/2
|
Quick
![]() (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Snake-Oil Merchant enters the battlefield, target permanent gains "If counters would be put onto this permanent, put no counters on it instead." until end of turn. 1/1
|
Cards cannot leave opponent's graveyards unless their owner pays
.Digging graves is tiring work. Machines can dig without the complaints of men.
2/2
|
|
As long as you have three or more creatures in your graveyard, all damage Miasma Peccary would deal to creatures is dealt in the form of -1/-1 counters.
Scientists refuted the Grave Swine until they found themselves upon its tusks.
3/3
|
Whenever you activate the ability of a Monument, Pondering Passerby gets +1/+1 and gains first strike until end of turn.
Everything they see has them take a moment of silence.
1/2
|
Gain 5 life and have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).Always bring a lunch for the departed.
|
Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
Creatures with -1/-1 counters on them can't block Scorch-Red Skirmisher. "Burned by yellow sun, drowned in yellow sand." – Eedjé war chant
4/2
|
Ahye Deadland enters the battlefield tapped.
: Add or . |
|
Instants and sorceries you cast during your turn cost
less if you own a card in exile.The first rough draft is always in the mind's eye.
2/4
|
Destroy target artifact, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the shootout, you may gain control of another target artifact until end of turn and untap that artifact.
|
Haste
![]() : Deyí Jackrabbit gains Ward until end of turn. Activate this ability only during a player's upkeep.2/2
|
Equipped creature gets +0/+1 and has "Whenever this creature becomes the target of a spell or ability an opponent control's, that opponent loses 2 life."
Equip . If a creature you control died this turn, Hair Locket's Equip cost is instead. |
|
Sure-Shot Outlaw
(common, foil)
Nothing Left to Lose
(mythic)
Wild Bronco
(uncommon)
Snake-Oil Merchant
(uncommon)
Mechanical Gravedigger
(uncommon)
Miasma Peccary
(common)
Pondering Passerby
(common)
Lunch at the Cemetery
(common)
Scorch-Red Skirmisher
(common)
Ahye Deadland
(common)
Thoughtscape Adept
(common)
Burgarly
(common)
Deyí Jackrabbit
(common)
Hair Locket
(common)
Swamp
(basic)




: Add
instead.