Alxzarza: Death in the Desert: Virtual Booster

Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Ogre Rogue Wizard
Whenever you have Shootout, choose 1—
• Target creature you control gets +0/+1 and gains flying until end of turn.
• Target creature you control gets +1/+0 and gains first strike until end of turn.
2/2
 
 M 
Legendary Creature – Leviathan
Whenever Tikaxa, Sandstorm Tyrant attacks or blocks, creatures you don't control get -X/-0 until end of turn, where X is the number of Deserts you control.
Creatures with a power of 0 or less have "When this creature blocks, its controller mills three cards."
8/8
 U 
Creature – Snake
Quick {2}{b}{b} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
Deathtouch
If Skullback Rattler entered the battlefield tapped, destroy up to one target tapped creature.
1/1
 U 
Sorcery
Return target permanent from your graveyard to your hand.

Permanents lose indestructible until end of turn.
The dead are all around us, from the meat you eat to the wood of your house. Our turn will come soon enough.
 U 
Sorcery
Destroy target creature or artifact with a converted mana cost of X or less and deal X damage to its controller, where X is seven minus the number cards you have in your hand.
 C 
Creature – Lizard
Deathtouch
Bumpskulls don't have the strongest bite nor the most potent vemon, but their size makes delivers both in an ample amount.
6/5
 C 
Creature – Human Cleric
Quick {2}{w}{w} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Sheltering Priest enters the battlefield, Sheltering Priest and another target permanent you control gain indestructible until end of turn.
1/2
 C 
Creature – Rabbit
Haste
{1}{g}: Deyí Jackrabbit gains Ward {2} until end of turn. Activate this ability only during a player's upkeep.
2/2
 C 
Instant
Target creature you control gets +1/+0 and gains haste until end of turn, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the Shootout, that creature also gains doublestrike until end of turn.
 C 
Sorcery
Exile target artifact or enchantment and all cards in that permanent's controller's graveyard.
When their stories die, no one will know of the worst outlaws.
 C 
Land – Desert
Beartooth Valley enters the battlefield tapped.
{t}: Add {r} or {g}.
 C 
Creature – Human Citizen
{2}{b}: Another target creature you control gets +2/-1 until end of turn. Activate this ability only when you could cast a sorcery.
1/4
 C 
Creature – Bird
Flying
When Weedthatch Finch dies, you may draw a card.
Many a child went from shooting spells at finches, to shooting their peers, to end up with the same fate as those finches.
1/1
 C 
Sorcery
Look at the top four cards of your library. Put one into your hand, one into your graveyard, and the rest on the bottom of your library in any order.
Forest
 
 B 
Basic Land – Forest

Stranger's Gang Shooter (uncommon, foil)
Tikaxa, Sandstorm Tyrant (mythic)
Skullback Rattler (uncommon)
Alxzarza's Grasp (uncommon)
Blaze of Hate (uncommon)
Yígaa Bumpskull (common)
Sheltering Priest (common)
Deyí Jackrabbit (common)
Quick Finger (common)
Bury Even the Name (common)
Beartooth Valley (common)
Victual Peddler (common)
Weedthatch Finch (common)
Memories Cherished and Discarded (common)
Forest (basic)