Alxzarza: Death in the Desert: Virtual Booster

Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Monument
{t}: Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead. Activate this ability only if a creature died this turn.
 U 
Creature – Serpent
Quick {3}{u}{u} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Sandtrap Serpent enters the battlefield, tap up to X target creatures, where X is the number of Deserts you control with different names.
3/2
 U 
Sorcery
Destroy up to one target artifact. Then, untap an artifact you control and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you Win the Shootout, you may return an artifact from your graveyard to your hand.
 U 
Creature – Ogre Rogue Wizard
Whenever you have Shootout, choose 1—
• Target creature you control gets +0/+1 and gains flying until end of turn.
• Target creature you control gets +1/+0 and gains first strike until end of turn.
2/2
 C 
Instant
Prevent all combat damage that would be dealt this turn and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.)
If you win the Shootout you may remove up to one counter from each of any number of creatures you control.
 C 
Instant
Destroy target artifact, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the shootout, you may gain control of another target artifact until end of turn and untap that artifact.
 C 
Creature – Bear
As long as you control a Desert, Sand-Coat Bear has Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.).
2/2
 C 
Creature – Elemental Illusion
Quick {2}{u} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
If Oasis Elemental was cast for its Quick cost, until end of turn up to one target creature's power becomes 0 and it loses all abilities.
1/1
 C 
Land – Desert
Goldgrass Prarie enters the battlefield tapped.
{t}: Add {g} or {w}.
 C 
Creature – Human Cleric
Quick {2}{w}{w} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Sheltering Priest enters the battlefield, Sheltering Priest and another target permanent you control gain indestructible until end of turn.
1/2
 C 
Creature – Viashino Warrior
Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
Creatures with -1/-1 counters on them can't block Scorch-Red Skirmisher.
"Burned by yellow sun, drowned in yellow sand." – Eedjé war chant
4/2
 C 
Instant
Exile target noncreature spell and have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.).
 C 
Creature – Elemental
Deathtouch
{b}, Exile Tarpit Elemental from your graveyard: Put a -1/-1 counter on target creature.
Piers didn't watch his step. Now, he's not stepping anywhere.
3/2
 C 
Enchantment
Whenever you would gain life, gain that much life plus one.
{w}: Memento Mori
At the beginning of each endstep, if Funereal Hymn's Memento Mori cost was paid, scry 1. If a creature died this turn, you may destroy up to one target enchantment with a mana value of two or less instead.
Swamp
 
 B 
Basic Land – Swamp

Cannon of Honor (rare)
Sandtrap Serpent (uncommon)
Riotous Remembrance (uncommon)
Stranger's Gang Shooter (uncommon)
Standoff (common)
Burgarly (common)
Sand-Coat Bear (common)
Oasis Elemental (common)
Goldgrass Prarie (common)
Sheltering Priest (common)
Scorch-Red Skirmisher (common)
Unfinished Work (common)
Tarpit Elemental (common)
Funereal Hymn (common)
Swamp (basic)