Alxzarza: Death in the Desert: Virtual Booster

Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact – Monument Equipment
Equipped creature gets +0/+1 and has "Whenever this creature becomes the target of a spell or ability an opponent control's, that opponent loses 2 life."

Equip {2}. If a creature you control died this turn, Hair Locket's Equip cost is {0} instead.
 
 R 
Legendary Creature – Avatar
Hexproof
If Death, the Silent would exit the battlefield, shuffle Death into its owner's library instead.
At the beginning of each player's endstep, that player exiles the top X cards of their library, where X is the number of cards in their hand.
7/7
 U 
Sorcery
Return target instant or sorcery from your graveyard to your hand and have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.).
Wands raised, Scarbrow's gang gave their leader one last sendoff before riding out against Atsidi.
 U 
Artifact Creature – Construct
Cards cannot leave opponent's graveyards unless their owner pays {1}.
Digging graves is tiring work. Machines can dig without the complaints of men.
2/2
 U 
Land – Desert
Blood-Bat Mine enters the battlefield tapped.
Whenever Blood-Bat Mine or another Desert enters the battlefield under your control, you may pay {2}. If you do, put a -1/-1 counter on target creature.
{t}: Add {b}
 C 
Creature – Bird
Flying
Tíyawí Falcon has first strike as long as you control three or more Deserts.
The only shade one can find in Tíyawí comes from the wings of Death.
1/1
 C 
Enchantment
Whenever you would gain life, gain that much life plus one.
{w}: Memento Mori
At the beginning of each endstep, if Funereal Hymn's Memento Mori cost was paid, scry 1. If a creature died this turn, you may destroy up to one target enchantment with a mana value of two or less instead.
 C 
Sorcery
As an additional cost to cast Nascha's Cure, pay {2} or sacrifice a creature.

Each opponent sacrifices an enchantment.
 C 
Creature – Plant
Defender
"They don't shoot, lie, or cheat. Shame people can't be like the cacti."- Sheriff Magnus
4/2
 C 
Creature – Viashino Warrior
Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
Creatures with -1/-1 counters on them can't block Scorch-Red Skirmisher.
"Burned by yellow sun, drowned in yellow sand." – Eedjé war chant
4/2
 C 
Land – Desert
Petrified Woods enters the battlefield tapped.
{t}: Add {b} or {g}.
 C 
Creature – Elemental
Deathtouch
{b}, Exile Tarpit Elemental from your graveyard: Put a -1/-1 counter on target creature.
Piers didn't watch his step. Now, he's not stepping anywhere.
3/2
 C 
Instant
Exile target noncreature spell and have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.).
 C 
Instant
Prevent all combat damage that would be dealt this turn and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.)
If you win the Shootout you may remove up to one counter from each of any number of creatures you control.
Forest
 
 B 
Basic Land – Forest

Hair Locket (common, foil)
Death, the Silent (rare)
Spellslinger's Vigil (uncommon)
Mechanical Gravedigger (uncommon)
Blood-Bat Mine (uncommon)
Tíyawí Falcon (common)
Funereal Hymn (common)
Nascha's Cure (common)
Needlefellow Cactus (common)
Scorch-Red Skirmisher (common)
Petrified Woods (common)
Tarpit Elemental (common)
Unfinished Work (common)
Standoff (common)
Forest (basic)