Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Counter target spell, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.).
If you win the Shootout, return Suprise Spellshot to your hand. |
: Until end of turn, if a card would enter a graveyard, exile it instead.
, - Sacrifice Pine Coffin: Return target permanent from your graveyard to your hand. |
Tokens you control have haste.
: Create a 1/1 red and white soldier token. Activate this ability only if a creature died this turn. |
Scorch-Red Ridge enters the battlefield tapped.
Whenever Scorch-Red Ridge or another Desert enters the battlefield under your control, you may pay . If you do, put a -1/-1 counter on target creature.
: Add ![]() |
: Target player reveals their hand. Choose an nonland, noncreature card revealed this way. Until end of turn, that card costs more to cast. Activate this ability only if a creature died this turn. |
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Desert Pool enters the battlefield tapped.
: Add or . |
Destroy target attacking creature.
Law's wands aim steady and true.
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Exile target noncreature spell and have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.). |
Destroy target artifact or enchantment. Remove all -1/-1 counters from up to one target creature you control.
Sometimes getting rid of everything is the easiest way to move forward.
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Whenever you win a shootout, you may put a -1/-1 counter on target creature.
"Sheriff Magnus said to make you sure that you don't run off before you answer his questions."
1/2
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Whenever you activate the ability of a Monument, Pondering Passerby gets +1/+1 and gains first strike until end of turn.
Everything they see has them take a moment of silence.
1/2
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Target blocking creature gets -1/+1 and gains deathtouch until end of turn.
There's more to a sidewinder's movement than just getting across the Yazacán Dunes.
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Quick
![]() ![]() (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Dust-Blanket Thief enters the battlefield, deal 1 damage to each other creature. "No clever disguises or fake stories. Leave 'em blind, just like how I rob them."
1/2
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Whenever Jealous Outlaw attacks a player with more cards in their hand than you, Jealous Outlaw gets +2/+0 until end of turn.
While Death may be the great equalizer, many things in life are not so.
1/2
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Suprise Spellshot
(common, foil)
Pine Coffin
(rare)
Blaze of the Lost
(uncommon)
Scorch-Red Ridge
(uncommon)
Chamber of Silence
(uncommon)
Desert Pool
(common)
Justice's Shot
(common)
Unfinished Work
(common)
Let Memories Go
(common)
Knee-Cap Shooter
(common)
Pondering Passerby
(common)
Sidewinder's Strike
(common)
Dust-Blanket Thief
(common)
Jealous Outlaw
(common)
Island
(basic)


: Until end of turn, if a card would enter a graveyard, exile it instead.
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or