Alxzarza: Death in the Desert: Virtual Booster

Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Avatar
Hexproof
If Death, the Silent would exit the battlefield, shuffle Death into its owner's library instead.
At the beginning of each player's endstep, that player exiles the top X cards of their library, where X is the number of cards in their hand.
7/7
 U 
Creature – Human Shaman Rogue
Quick {2}{r}{r} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
At the beginning of each opponent's endstep, if Name-Plate Blaster is tapped, you may destroy target artifact that player controls.
3/2
 U 
Artifact – Eqipment
Equipped creature gets +0/+1 and has "{t}: Target instant or sorcery spell gains "This spell deals 1 damage to any target."
Equip {1}
 U 
Artifact – Monument
{t}: Discard a card, then draw a card. Activate this ability only if a creature died this turn.
 C 
Instant
Target creature you control gets +1/+0 and gains haste until end of turn, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the Shootout, that creature also gains doublestrike until end of turn.
 C 
Enchantmen – Aura
Enchant creature
Enchanted creature gets +1/+1. If the enchanted creature has a -1/-1 counter on it, it gets +3/+3 instead.
 C 
Creature – Cat
{1}{w}: Deyí Canyon Puma gets +1/+2 until end of turn. Activate this ability only once each turn.
In a world of death, cats still live with nine lives.
2/1
 C 
Sorcery
Look at the top four cards of your library. Put one into your hand, one into your graveyard, and the rest on the bottom of your library in any order.
 C 
Instant
Deal 3 damage to target creature or planeswalker. If a creature was dealt damage this way, put a -1/-1 counter on it at the beginning of the next endstep.
 C 
Creature – Bat
Flying
Whenever you cast an instant or sorcery spell you may exile the top card of target player's library.
The ill in Scar Ridge are often just as likely to be taken by disease as they are by vampires.
1/1
 C 
Land – Desert
Desert Pool enters the battlefield tapped.
{t}: Add {g} or {u}.
 C 
Creature – Dwarf Citizen
Lifelink
At the beginning of your upkeep, if you have more life than your starting life total, up to one target creature gains lifelink until end of turn.
1/1
 C 
Creature – Horse
Unlucky Horse enters the battlefield tapped.
As long as your life is 10 or less, Unlucky Horse has "Sacrifice Unlucky Horse: Draw a card and lose 1 life."
Matthias "Scarbrow" still had spells and a horse, but an empty stomach.
1/2
 C 
Creature – Plant
Defender
"They don't shoot, lie, or cheat. Shame people can't be like the cacti."- Sheriff Magnus
4/2
Swamp
 
 B 
Basic Land – Swamp

Death, the Silent (rare)
Name-Plate Blaster (uncommon)
Spellslinger's Duster (uncommon)
Elegiac Epitaph (uncommon)
Quick Finger (common)
Wounded Pride (common)
Deyí Canyon Puma (common)
Memories Cherished and Discarded (common)
Impairing Spellshot (common)
Belltower Bat (common)
Desert Pool (common)
Tumbleweed Herbalist (common)
Unlucky Horse (common)
Needlefellow Cactus (common)
Swamp (basic)