Alxzarza: Death in the Desert: Virtual Booster

Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Spells and abilities can't cause you to sacrifice creatures.
{2}{g}{g}: Memento Mori
At the beginning of each endstep, if Final Visits Memento Mori cost was paid, scry 1. If a creature died this turn, draw two cards, gain 2 life, and put up to two lands from your hand onto the battlefield.
 U 
Creature – Human Soldier
Vigilance
{2}{w}{w}, Exile Tomb Guard from your graveyard: Prevent the next X damage that would be dealt to you, where X is the number of enchantments you control.
2/3
 U 
Artifact Creature – Construct
Cards cannot leave opponent's graveyards unless their owner pays {1}.
Digging graves is tiring work. Machines can dig without the complaints of men.
2/2
 U 
Artifact – Eqipment
Equipped creature gets +0/+1 and has "{t}: Target instant or sorcery spell gains "This spell deals 1 damage to any target."
Equip {1}
 C 
Artifact – Equipment
Equipped creature has flying and "When this creature dies, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.).

Equip {2}
 C 
Creature – Ogre Citizen
Whenever a creature dies, if that creature's controller has three or more creatures in their graveyard, exile target creature from that player's graveyard and gain 1 life.
3/5
 C 
Instant
Target blocking creature gets -1/+1 and gains deathtouch until end of turn.
There's more to a sidewinder's movement than just getting across the Yazacán Dunes.
 C 
Sorcery
Gain 5 life and have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.).
Always bring a lunch for the departed.
 C 
Enchantment
Whenever you would gain life, gain that much life plus one.
{w}: Memento Mori
At the beginning of each endstep, if Funereal Hymn's Memento Mori cost was paid, scry 1. If a creature died this turn, you may destroy up to one target enchantment with a mana value of two or less instead.
 C 
Creature – Ogre Warrior
Sacrifice Grimshot Rider: Until end of turn players can't gain life.
Don't call a doctor- call the coroner.
4/3
 C 
Creature – Rabbit
Haste
{1}{g}: Deyí Jackrabbit gains Ward {2} until end of turn. Activate this ability only during a player's upkeep.
2/2
 C 
Sorcery
Each opponent discards a card. If a card with a mana value of four or greater was discarded this way, draw a card and lose 1 life.
 C 
Instant
Return target creature to its owner's hand.
If Hide From Spellfire was exiled during a Shootout, you may pay {u}. If you do, tap or untap target creature.
 C 
Land – Desert
Goldgrass Prarie enters the battlefield tapped.
{t}: Add {g} or {w}.
Island
 
 B 
Basic Land – Island

Final Visits (rare)
Tomb Guard (uncommon)
Mechanical Gravedigger (uncommon)
Spellslinger's Duster (uncommon)
Wings of Ascension (common)
Oven Crypt Turnkey (common)
Sidewinder's Strike (common)
Lunch at the Cemetery (common)
Funereal Hymn (common)
Grimshot Rider (common)
Deyí Jackrabbit (common)
Bellwood's Intrigue (common)
Hide From Spellfire (common)
Goldgrass Prarie (common)
Island (basic)