Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile a creature card from your graveyard that died this turn,
: Trigger any abilities that would be triggered by that creature dying. |
Equipped creature has Ward
and menace.
Equip ![]() You're always in the wearer's shadow.
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Return target instant or sorcery from your graveyard to your hand and have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).Wands raised, Scarbrow's gang gave their leader one last sendoff before riding out against Atsidi.
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At the beginning of combat, you may put a -1/-1 counter on a creature you control. If you do, it gains your choice of deathtouch, trample, or hexproof until end of turn.
2/3
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Exile target artifact or enchantment and all cards in that permanent's controller's graveyard.
When their stories die, no one will know of the worst outlaws.
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Draw two cards and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.).
If you win the Shootout, scry 2 and draw and a card. |
Haste
![]() : Deyí Jackrabbit gains Ward until end of turn. Activate this ability only during a player's upkeep.2/2
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Destroy target artifact, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the shootout, you may gain control of another target artifact until end of turn and untap that artifact.
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Ahye Deadland enters the battlefield tapped.
: Add or . |
Lifelink
At the beginning of your upkeep, if you have more life than your starting life total, up to one target creature gains lifelink until end of turn. 1/1
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Exile target noncreature spell and have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.). |
Yazacán Dunes enters the battlefield tapped.
: Add or . |
Destroy target creature. Then, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.)."Deputy Larrson was a friend, but when he pointed his wand at the barmaid, there was only action I could take." -Sheriff Magnus
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Trample
Showoff cowboys try and break the wild mustangs of the Goldgrass prarie. Usually, it's those cowboys who get broken.
3/3
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Ossuary
(rare)
Menacing Hat
(uncommon)
Spellslinger's Vigil
(uncommon)
Coughing Shaman
(uncommon)
Bury Even the Name
(common)
Saloon Poker
(common)
Deyí Jackrabbit
(common)
Burgarly
(common)
Ahye Deadland
(common)
Tumbleweed Herbalist
(common)
Unfinished Work
(common)
Yazacán Dunes
(common)
Remorseful Execution
(common)
Goldgrass Mustang
(common)
Forest
(basic)

: Trigger any abilities that would be triggered by that creature dying.


