Alxzarza: Death in the Desert: Virtual Booster
| Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Discard an instant or sorcery,
: Deal 3 damage to any target and put an Empty counter on Six-Glyph Wand.
When Six-Glyph Wand has six or more Empty counters on Six-Glyph Wand, exile Six-Glyph Wand until you have seven or more cards in your hand. |
At the beginning of your upkeep, draw a card if you control a creature with a power of 4 or greater.
![]() :Memento Mori
At the beginning of each endstep, if Solemn Inheritance's Memento Mori cost was paid, scry 1. If a creature died this turn, target creature you control gets +3/+3 until the beginning of your next endstep. |
Enchant creature
Enchanted creature gets +0/+2 and has Ward- Pay 3 life. Whenever a creature you control dies, you may cast Mourning Wear from your graveyard. |
Hypersaline Lake enters the battlefield tapped.
Whenever Hypersaline Lake or another Desert enters the battlefield under your control, you may pay . If you do, put a -1/-1 counter on target creature.
: Add ![]() |
Destroy target attacking creature.
Law's wands aim steady and true.
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Equipped creature gets +0/+1 and has "Whenever this creature becomes the target of a spell or ability an opponent control's, that opponent loses 2 life."
Equip . If a creature you control died this turn, Hair Locket's Equip cost is instead. |
: Add .
: Add one mana of any color. Spend this many only to cast a Monument, activate the ability of a monument, or activate Memento Mori. |
Defender
"They don't shoot, lie, or cheat. Shame people can't be like the cacti."- Sheriff Magnus
4/2
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Haste
![]() : Deyí Jackrabbit gains Ward until end of turn. Activate this ability only during a player's upkeep.2/2
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Whenever a player pays life as part of a cost, that player loses 1 life.
: Memento Mori.
At the beginning of each endstep, if Engraved Skull Ascendant's Memento Mori cost was paid, scry 1. If a creature died this turn, each player loses 1 life instead. |
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Quick
![]() ![]() (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Sheltering Priest enters the battlefield, Sheltering Priest and another target permanent you control gain indestructible until end of turn. 1/2
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Draw two cards and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.).
If you win the Shootout, scry 2 and draw and a card. |
Quick
![]() ![]() (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Dust-Blanket Thief enters the battlefield, deal 1 damage to each other creature. "No clever disguises or fake stories. Leave 'em blind, just like how I rob them."
1/2
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Unlucky Horse enters the battlefield tapped.
As long as your life is 10 or less, Unlucky Horse has "Sacrifice Unlucky Horse: Draw a card and lose 1 life." Matthias "Scarbrow" still had spells and a horse, but an empty stomach.
1/2
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Six-Glyph Wand
(rare)
Solemn Inheritance
(uncommon)
Mourning Wear
(uncommon)
Hypersaline Lake
(uncommon)
Justice's Shot
(common)
Hair Locket
(common)
Cemetery
(common)
Needlefellow Cactus
(common)
Deyí Jackrabbit
(common)
Engraved Skull Ascendant
(common)
Sheltering Priest
(common)
Saloon Poker
(common)
Dust-Blanket Thief
(common)
Unlucky Horse
(common)
Forest
(basic)
: Deal 3 damage to any target and put an Empty counter on Six-Glyph Wand.


. If you do, put a -1/-1 counter on target creature.

instead.
.
