Alxzarza: Death in the Desert: Virtual Booster

Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Warrior
Whenever Eedjé Raider attacks, have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the Shootout, you may copy each instant and sorcery spell you cast until end of turn. You may choose new targets for the copies.
3/4
 U 
Enchantment
Whenever a creature dies, its controller may untap target land.
{1}{g}: Memento Mori
At the beginning of each endstep, if Natural Burial's Memento Mori cost was paid, scry 1. If a creature died this turn, return a land from your graveyard to the battlefield tapped.
 U 
Sorcery
Distribute X -1/-1 counters among any number of target creatures, where X is the number of Deserts you control.
The Yazacán desert is home to the White Menagerie- a skeletal collection of every type of creature that's lived on Alxzarza.
 U 
Sorcery
Return target permanent from your graveyard to your hand.

Permanents lose indestructible until end of turn.
The dead are all around us, from the meat you eat to the wood of your house. Our turn will come soon enough.
 C 
Creature – Dwarf Cleric
{1}{w}{w}: Outpost Chaplain gets +1/+1 for each artifact and enchantment you control. Activate this ability only once each turn when you could cast a sorcery.
1/1
 C 
Land – Desert
Charcoal Road enters the battlefield tapped.
{t}: Add {b} or {r}.
 C 
Creature – Drake
Flying
Tap an untapped Monument you control: Target creature gets -1/-0 until end of turn.
In people's grand gestures, life must be given to assist death.
2/3
 C 
Enchantmen – Aura
Enchant creature
Enchanted creature gets +1/+1. If the enchanted creature has a -1/-1 counter on it, it gets +3/+3 instead.
 C 
Sorcery
As an additional cost to cast Unrelenting Dust, sacrifice a creature.

Put a -1/-1 counter on each creature.
Nothing is safe in the Yazacán desert when the winds blow.
 C 
Creature – Human Rogue
Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
When Ill-Tempered Vagabond dies, if Ill-Tempered Vagabond had a counter on it, deal 1 damage to any target.
He'll die with his wand in hand.
2/2
 C 
Creature – Bat
Flying
Whenever you cast an instant or sorcery spell you may exile the top card of target player's library.
The ill in Scar Ridge are often just as likely to be taken by disease as they are by vampires.
1/1
 C 
Creature – Cat
{1}{w}: Deyí Canyon Puma gets +1/+2 until end of turn. Activate this ability only once each turn.
In a world of death, cats still live with nine lives.
2/1
 C 
Instant
Target creature you control fights target creature you don't control. If a creature died this way, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.).
 C 
Instant
Destroy target artifact or enchantment. Remove all -1/-1 counters from up to one target creature you control.
Sometimes getting rid of everything is the easiest way to move forward.
Plains
 
 B 
Basic Land – Plains

Eedjé Raider (rare)
Natural Burial (uncommon)
Desert Dryness (uncommon)
Alxzarza's Grasp (uncommon)
Outpost Chaplain (common)
Charcoal Road (common)
Punished Drake (common)
Wounded Pride (common)
Unrelenting Dust (common)
Ill-Tempered Vagabond (common)
Belltower Bat (common)
Deyí Canyon Puma (common)
Bar Fight (common)
Let Memories Go (common)
Plains (basic)