Alxzarza: Death in the Desert: Virtual Booster

Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature
Enchanted creature has "Whenever a creature with a power 4 or greater enters the battlefield, this creature's base power and toughness become 4/4 until end of turn.'
 U 
Creature – Human Soldier
Whenever an opponent casts a spell during your turn, that player loses 2 life.
"Best answer why you're out at this hour before my staff answers first." -Lieutenant T'iis
2/2
 U 
Artifact – Monument
{x}{w},{t}: Tap X target creatures. Activate this ability only if a creature died this turn.
There isn't a name on the grave marker. Be they blessed or damned all who pass nod their silence.
 U 
Creature – Serpent
Quick {3}{u}{u} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Sandtrap Serpent enters the battlefield, tap up to X target creatures, where X is the number of Deserts you control with different names.
3/2
 C 
Creature – Illusion
Whenever you cast an instant or sorcery, untap Spelldust.
Sacrifice Spelldust whenever Spelldust becomes the target of a spell or ability.
The deadliest spellslingers waste not a movement of their wands.
3/3
 C 
Instant
Destroy target artifact or enchantment. Remove all -1/-1 counters from up to one target creature you control.
Sometimes getting rid of everything is the easiest way to move forward.
 C 
Instant
Exile target creature card from your graveyard. Until end of turn, you may play that card.

At the beginning of the next endstep, if the creature card is in exile, return it to your graveyard and create a Gold token (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
 C 
Sorcery
As an additional cost to cast Nascha's Cure, pay {2} or sacrifice a creature.

Each opponent sacrifices an enchantment.
 C 
Instant
Destroy target attacking creature.
Law's wands aim steady and true.
 C 
Sorcery
Destroy target land and deal 5 damage to target creature or planeswalker.
Jinhua heard there was gold in Scorch-Red Ridge. They heard Jinhua's explosion and never heard from him again.
 C 
Land – Desert
Desert Pool enters the battlefield tapped.
{t}: Add {g} or {u}.
 C 
Instant
Prevent all combat damage that would be dealt this turn and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.)
If you win the Shootout you may remove up to one counter from each of any number of creatures you control.
 C 
Instant
Deal 3 damage to target creature or planeswalker. If a creature was dealt damage this way, put a -1/-1 counter on it at the beginning of the next endstep.
 C 
Sorcery
Gain 5 life and have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for {2} less during a later turn.).
Always bring a lunch for the departed.
Forest
 
 B 
Basic Land – Forest

Puffed-Up Chest (rare)
Night Watcher (uncommon)
White Wooden Cross (uncommon)
Sandtrap Serpent (uncommon)
Spelldust (common)
Let Memories Go (common)
Disinterment (common)
Nascha's Cure (common)
Justice's Shot (common)
Mine Explosion (common)
Desert Pool (common)
Standoff (common)
Impairing Spellshot (common)
Lunch at the Cemetery (common)
Forest (basic)