Alxzarza: Death in the Desert
Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Showing all 249 cards
Show frames: W U B R G M A L
Show rarities: C U R M
Or view by sections
Flying
Whenever you activate the ability of a Monument, target creature you control gets +1/+1 and gains vigilance until end of turn.
Whenever you activate the ability of a Monument, target creature you control gets +1/+1 and gains vigilance until end of turn.
3/6
Defender

, Exile Aureolin Bulb from your graveyard: Creatures you control get +1/+0 until end of turn.


Once every four years, the Flax-Flower Cacti emerges from its dangerous bulb to bloom as bright as sun.
2/1
When Barrel Hill Groundskeeper enters the battlefield, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).
Monuments you control have Ward

Monuments you control have Ward

They're older than most of the headstones they keep clean.
1/2
Flying
Prevent all damage that would be dealt to Breeze-Blessed Lawman from creatures with flying that have -1/-1 counters on them.
Prevent all damage that would be dealt to Breeze-Blessed Lawman from creatures with flying that have -1/-1 counters on them.
Clean on paper and in wardrobe.
2/3
Exile target artifact or enchantment and all cards in that permanent's controller's graveyard.
When their stories die, no one will know of the worst outlaws.
Destroy all creatures and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.).
If you win the Shootout, exile all other nonland permanents.
If you win the Shootout, exile all other nonland permanents.
Whenever a creature you control dies, you may tap any number of creatures you control. If you do, gain X life, where X is the number of creatures tapped this way. If you gained five or more life this way, draw a card.
2/2
Quick 

(You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Deadlands Trick Shooter enters the battlefield, prevent the next 2 damage that would be dealt by target permanent.



When Deadlands Trick Shooter enters the battlefield, prevent the next 2 damage that would be dealt by target permanent.
3/3
First strike
If Death, the Unjudgmental would leave the battlefield, instead shuffle it into its owner's library.
Whenever you cast a spell, you may pay

. If you do, destroy all creatures and planeswalkers.
If Death, the Unjudgmental would leave the battlefield, instead shuffle it into its owner's library.
Whenever you cast a spell, you may pay



7/7
Flying
When Deathwatch Griffin enters the battlefield, if you control a creature with a counter on it, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).
When Deathwatch Griffin enters the battlefield, if you control a creature with a counter on it, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for

2/3
Enchant creature
Enchanted creature gets +2/+2 and has "When this creature attacks, untap another target creature you control."
Enchanted creature gets +2/+2 and has "When this creature attacks, untap another target creature you control."
"With this badge, I got stauncher allies than your gang"- Deputy Larrson


In a world of death, cats still live with nine lives.
2/1
At the beginning of your upkeep, if you have less life than an opponent, your life total becomes equal to target opponent's life total.


: Memento Mori
At the beginning of each endstep, if Engraved Cherub's Memento Mori cost was paid, scry 1. If a creature died this turn, Engraved Cherub becomes a 3/3 indestructible Angel with flying until the beginning of your next endstep.



At the beginning of each endstep, if Engraved Cherub's Memento Mori cost was paid, scry 1. If a creature died this turn, Engraved Cherub becomes a 3/3 indestructible Angel with flying until the beginning of your next endstep.
Creatures you control have vigilance.

: Memento Mori
At the beginning of each endstep, if Follow the Hearse's Memento Mori cost was paid, scry 1. If a creature died this turn, search your library for a plains, reveal it, add it to your hand, and shuffle instead.


At the beginning of each endstep, if Follow the Hearse's Memento Mori cost was paid, scry 1. If a creature died this turn, search your library for a plains, reveal it, add it to your hand, and shuffle instead.
Whenever you would gain life, gain that much life plus one.
: Memento Mori
At the beginning of each endstep, if Funereal Hymn's Memento Mori cost was paid, scry 1. If a creature died this turn, you may destroy up to one target enchantment with a mana value of two or less instead.

At the beginning of each endstep, if Funereal Hymn's Memento Mori cost was paid, scry 1. If a creature died this turn, you may destroy up to one target enchantment with a mana value of two or less instead.



A rider on horseback excites locales. A rider on a donkey just means wares are coming in.
0/2
Whenever a creature an opponent controls dies, that player may pay
. If they don't, each other player creates a 1/1 green Insect token with flying.

Destroy target attacking creature.
Law's wands aim steady and true.
Gain 5 life and have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).

Always bring a lunch for the departed.
At the beginning of each endstep, if an opponent won a Shootout, create a 1/1 red and white Soldier token.


: exile target attacking creature.



Whenever a creature you control dies, if you paid a Memento Mori cost this turn, draw a card. This ability only triggers once each turn.
1/2



1/1
Play with the top card of your library revealed.
You may cast creature, artifact, and enchantment spells with a mana vaue of two or less from the top of your library.
You may cast creature, artifact, and enchantment spells with a mana vaue of two or less from the top of your library.
2/3
Whenever you activate the ability of a Monument, Pondering Passerby gets +1/+1 and gains first strike until end of turn.
Everything they see has them take a moment of silence.
1/2
Quick 

(You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Sheltering Priest enters the battlefield, Sheltering Priest and another target permanent you control gain indestructible until end of turn.



When Sheltering Priest enters the battlefield, Sheltering Priest and another target permanent you control gain indestructible until end of turn.
1/2
Quick 
(You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Snake-Oil Merchant enters the battlefield, target permanent gains "If counters would be put onto this permanent, put no counters on it instead." until end of turn.


When Snake-Oil Merchant enters the battlefield, target permanent gains "If counters would be put onto this permanent, put no counters on it instead." until end of turn.
1/1
Target creature gets +1/+2 until end of turn. If a a creature you control died this turn, that creature also gains first strike and vigilance until end of turn.
Magnus dispatched the Tanner bandits while never taking his eyes off of the nameless stranger.
When Time in the Slammer enters the battlefield, exile target nonland permanent an opponent controls until Time in the Slammer leaves the battlefield.


: Return Time in the Slammer to its owner's hand. Any player may activate this ability.



Vigilance


, Exile Tomb Guard from your graveyard: Prevent the next X damage that would be dealt to you, where X is the number of enchantments you control.



2/3
Lifelink
At the beginning of your upkeep, if you have more life than your starting life total, up to one target creature gains lifelink until end of turn.
At the beginning of your upkeep, if you have more life than your starting life total, up to one target creature gains lifelink until end of turn.
1/1
Flying
Tíyawí Falcon has first strike as long as you control three or more Deserts.
Tíyawí Falcon has first strike as long as you control three or more Deserts.
The only shade one can find in Tíyawí comes from the wings of Death.
1/1



There isn't a name on the grave marker. Be they blessed or damned all who pass nod their silence.
Up to three target creatures get +1/+1, gain flying and "When this creature dies, gain 2 life" until end of turn.
Whenever you have a Shootout, you may draw a card.
Bladed weapons ain't much when Ellinsgard can fire more spells in a second than one has hairs on their head.
Hexproof
If Death, the Silent would exit the battlefield, shuffle Death into its owner's library instead.
At the beginning of each player's endstep, that player exiles the top X cards of their library, where X is the number of cards in their hand.
If Death, the Silent would exit the battlefield, shuffle Death into its owner's library instead.
At the beginning of each player's endstep, that player exiles the top X cards of their library, where X is the number of cards in their hand.
7/7
Enchant nonland permanent with a mana value of X or less, where X is the number of Deserts you control.
You control enchanted permanent as long as Desert Daze is attached to it.
Return two Deserts to their owner's hands: Return Desert Daze to your hand.
You control enchanted permanent as long as Desert Daze is attached to it.
Return two Deserts to their owner's hands: Return Desert Daze to your hand.
Tap an untapped Desert you control: target creature blocking Desert Tortoise gets -1/-0 until end of turn.
The Naawowí tortoises heed neither the needles of their food nor the stingers of the scorpions.
1/3
As long as you own a card in exile, Dimension-Step Spellslinger has flying.
Whenever a card enters the battlefield under your control from exile, Dimension-Step Spellslinger gets +1/+1 until end of turn.
Whenever a card enters the battlefield under your control from exile, Dimension-Step Spellslinger gets +1/+1 until end of turn.
Realities aren't a constant.
2/2
Don't Take Kindly enters the battlefield with X Threat counters.
Whenever an opponent casts a spell with a mana value equal to the number of threat counters on Don't Take Kindly, counter it.
Whenever an opponent casts a spell with a mana value equal to the number of threat counters on Don't Take Kindly, counter it.
Quick 

(You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
If Ellinsgard, Sharp Shooter was cast for its Quick cost, you may counter target spell.
Discard a card: Counter target creature spell. Activate this ability only if Ellinsgard is tapped.



If Ellinsgard, Sharp Shooter was cast for its Quick cost, you may counter target spell.
Discard a card: Counter target creature spell. Activate this ability only if Ellinsgard is tapped.
2/1
Enchant creature
Whenever a creature dies, tap enchanted creature. If the enchanted creature was tapped this way, it doesn't untap during its controller's next untap step.
Whenever a creature dies, tap enchanted creature. If the enchanted creature was tapped this way, it doesn't untap during its controller's next untap step.
Whenever a creature with a -1/-1 counter on it dies, you may have Healthy Impersonator become a copy of that creature except it gains this ability.
"Jorge! I thought you were bedridden with branna lung?"
0/3
Enchant land
Enchanted land loses all other land types and becomes an Island. If Hiddden Aquifer enchants a Desert, draw a card.
Enchanted land loses all other land types and becomes an Island. If Hiddden Aquifer enchants a Desert, draw a card.
Return target creature to its owner's hand.
If Hide From Spellfire was exiled during a Shootout, you may pay
. If you do, tap or untap target creature.
If Hide From Spellfire was exiled during a Shootout, you may pay

Target noncreature artifact becomes 3/3 Nightmare artifact creature until end of turn. If that artifact is a Monument, it becomes a 5/5 Nightmare artifact creature until end of turn instead.
Exile target nonland permanent, then return that permanent to the battlefield. If a creature was exiled this way, it enters the battlefield tapped with a -1/-1 counter.
Look at the top four cards of your library. Put one into your hand, one into your graveyard, and the rest on the bottom of your library in any order.
Quick 
(You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
If Oasis Elemental was cast for its Quick cost, until end of turn up to one target creature's power becomes 0 and it loses all abilities.


If Oasis Elemental was cast for its Quick cost, until end of turn up to one target creature's power becomes 0 and it loses all abilities.
1/1
Flying
Tap an untapped Monument you control: Target creature gets -1/-0 until end of turn.
Tap an untapped Monument you control: Target creature gets -1/-0 until end of turn.
In people's grand gestures, life must be given to assist death.
2/3


0/1
Quick 
(You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Rail Fixer enters the battlefield, untap up to one target artifact.


When Rail Fixer enters the battlefield, untap up to one target artifact.
"Call Peterson, we need to make sure the gold reaches Weedthatch in time."
2/2
Whenever an opponent casts an instant or sorcery spell, instants and sorceries spells you cast cost
less until end of turn.

Ellinsgard may have been outwanded, but that's when he shoots best.
Draw two cards and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.).
If you win the Shootout, scry 2 and draw and a card.
If you win the Shootout, scry 2 and draw and a card.
Quick 

(You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Sandtrap Serpent enters the battlefield, tap up to X target creatures, where X is the number of Deserts you control with different names.



When Sandtrap Serpent enters the battlefield, tap up to X target creatures, where X is the number of Deserts you control with different names.
3/2
Flying
When Sky Prospector dies, draw a card for each -1/-1 counter that was on Sky Prospector.
When Sky Prospector dies, draw a card for each -1/-1 counter that was on Sky Prospector.
"Reckon there's cumulonimbus clouds out that way, a haul of them too."-Xiang
2/3
Whenever you cast an instant or sorcery, untap Spelldust.
Sacrifice Spelldust whenever Spelldust becomes the target of a spell or ability.
Sacrifice Spelldust whenever Spelldust becomes the target of a spell or ability.
The deadliest spellslingers waste not a movement of their wands.
3/3
Return target instant or sorcery from your graveyard to your hand and have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).

Wands raised, Scarbrow's gang gave their leader one last sendoff before riding out against Atsidi.
Instants and sorceries you cast during your main phase cost
less.


: Memento Mori
At the beginning of each endstep, if Student's Dream's Memento Mori cost was paid, scry 1. If a creature died this turn, cast a copy of target instant or sorcery with a converted mana cost of 2 or less from your graveyard.




At the beginning of each endstep, if Student's Dream's Memento Mori cost was paid, scry 1. If a creature died this turn, cast a copy of target instant or sorcery with a converted mana cost of 2 or less from your graveyard.
Counter target spell, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.).
If you win the Shootout, return Suprise Spellshot to your hand.
If you win the Shootout, return Suprise Spellshot to your hand.
Whenever you win a Shootout, Sure-Shot Outlaw gains until end of turn, "This creature can't be blocked."
"Quick or slow, my wand never misses."
4/5
Each player draws five cards. Then, each player returns X nonland permanents they control from the battlefield to their hand, where X is the number of cards in their hand.
Instants and sorceries you cast during your turn cost
less if you own a card in exile.

The first rough draft is always in the mind's eye.
2/4
Whenever Tikaxa, Sandstorm Tyrant attacks or blocks, creatures you don't control get -X/-0 until end of turn, where X is the number of Deserts you control.
Creatures with a power of 0 or less have "When this creature blocks, its controller mills three cards."
Creatures with a power of 0 or less have "When this creature blocks, its controller mills three cards."
8/8
Exile target noncreature spell and have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).


Of all the offerings to the dead, alcohol is the most common in the hope that the spirit never suffers the thirst of the living.
Flying
When Weedthatch Finch dies, you may draw a card.
When Weedthatch Finch dies, you may draw a card.
Many a child went from shooting spells at finches, to shooting their peers, to end up with the same fate as those finches.
1/1



Flying


: Swap control of two target nonland permanents that share a type that and have a mana value equal to or less than the number of Deserts you control. Activate this ability only once each turn.



6/5
Destroy target creature or planeswalker with a mana value of two or less.
If Back of the Skull was exiled during a Shootout, you may pay
. If you do, destroy target tapped creature.
If Back of the Skull was exiled during a Shootout, you may pay


Flying
Whenever you cast an instant or sorcery spell you may exile the top card of target player's library.
Whenever you cast an instant or sorcery spell you may exile the top card of target player's library.
The ill in Scar Ridge are often just as likely to be taken by disease as they are by vampires.
1/1
Each opponent discards a card. If a card with a mana value of four or greater was discarded this way, draw a card and lose 1 life.
Quick 
(You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Broken Creek Graverobber enters the battlefield tapped, exile target creature card from a graveyard and create a Gold token (It's an artifact with "Sacrifice this artifact: Add one mana of any color.").


When Broken Creek Graverobber enters the battlefield tapped, exile target creature card from a graveyard and create a Gold token (It's an artifact with "Sacrifice this artifact: Add one mana of any color.").
2/3
Quick 

(You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
Flying
When Circling Buzzard enters the battlefield, you gain X life and each opponent loses X life, where X is the number of creatures that died this turn.



Flying
When Circling Buzzard enters the battlefield, you gain X life and each opponent loses X life, where X is the number of creatures that died this turn.
When Deadlands Outlaw enters the battlefield target opponent reveals their hand. Choose a nonland card and that player discards that card. If you control three or more Deserts, choose two nonland cards and that player discards those cards instead.
3/2
Deathtouch
If Death, the Constant would exit the battlefield, shuffle Death into its owner's library instead.
At the beginning of each endstep, each player sacrifices a creature or planeswalker.
If Death, the Constant would exit the battlefield, shuffle Death into its owner's library instead.
At the beginning of each endstep, each player sacrifices a creature or planeswalker.
7/7
Distribute X -1/-1 counters among any number of target creatures, where X is the number of Deserts you control.
The Yazacán desert is home to the White Menagerie- a skeletal collection of every type of creature that's lived on Alxzarza.
Exile target creature card from your graveyard. Until end of turn, you may play that card.
At the beginning of the next endstep, if the creature card is in exile, return it to your graveyard and create a Gold token (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
At the beginning of the next endstep, if the creature card is in exile, return it to your graveyard and create a Gold token (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
Eedjé Grim-Rider can't attack unless a creature died this turn.
Eedjé Grim-Rider can't attack unless a creature died this turn.
Blood always makes the scales of vengeance uneven.
5/3
Whenever a player pays life as part of a cost, that player loses 1 life.
: Memento Mori.
At the beginning of each endstep, if Engraved Skull Ascendant's Memento Mori cost was paid, scry 1. If a creature died this turn, each player loses 1 life instead.

At the beginning of each endstep, if Engraved Skull Ascendant's Memento Mori cost was paid, scry 1. If a creature died this turn, each player loses 1 life instead.
Target player's life total becomes equal to 5 plus the number of cards in your hand.
"I've never seen anyone so pessimistic and bent on losing as that Rukat fellow." -Kerstin, Saloonkeep
Creatures you control with -1/-1 counters on them have menace.
: Memento Mori
At the beginning of each endstep, if Images of Illness's Memento Mori cost was paid, scry 1. If a creature died this turn, put a -1/-1 counter on up to one target creature instead.

At the beginning of each endstep, if Images of Illness's Memento Mori cost was paid, scry 1. If a creature died this turn, put a -1/-1 counter on up to one target creature instead.
Whenever you win a shootout, you may put a -1/-1 counter on target creature.
"Sheriff Magnus said to make you sure that you don't run off before you answer his questions."
1/2
Flying
Whenever Looming Insanity attacks, each opponent with more cards in hand than you discards a card.
Whenever Looming Insanity attacks, each opponent with more cards in hand than you discards a card.
Death has many agents: spells, sand, snakes, and sanity.
4/3
Tap an untapped creature you control and sacrifice a noncreature permanent: Scry X and draw a card, where X is the number of creature cards in your graveyard.
As long as you have three or more creatures in your graveyard, all damage Miasma Peccary would deal to creatures is dealt in the form of -1/-1 counters.
Scientists refuted the Grave Swine until they found themselves upon its tusks.
3/3
At the beginning of each endstep, if two or more creatures died this turn, you may have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).

The death industry is the only business that never dries up.
2/4
Enchant creature
Enchanted creature gets +0/+2 and has Ward- Pay 3 life.
Whenever a creature you control dies, you may cast Mourning Wear from your graveyard.
Enchanted creature gets +0/+2 and has Ward- Pay 3 life.
Whenever a creature you control dies, you may cast Mourning Wear from your graveyard.
Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
Whenever Naawowí Scorpion blocks or becomes blocked by a creature with a counter on it, Naawowí Scorpion gains deathtouch until end of turn.
Whenever Naawowí Scorpion blocks or becomes blocked by a creature with a counter on it, Naawowí Scorpion gains deathtouch until end of turn.
"Watch where you step" -Eedjé curse
1/1
As an additional cost to cast Nascha's Cure, pay
or sacrifice a creature.
Each opponent sacrifices an enchantment.

Each opponent sacrifices an enchantment.
Whenever an opponent casts a spell during your turn, that player loses 2 life.
"Best answer why you're out at this hour before my staff answers first." -Lieutenant T'iis
2/2
Flying
At the beginning of your upkeep, put a -1/-1 counter on each other creature. When you put one or more counters creatures this way, Nihiita, Lord of Consumption gets +X/+X until end of turn, where X is the number of creatures that died this turn.
At the beginning of your upkeep, put a -1/-1 counter on each other creature. When you put one or more counters creatures this way, Nihiita, Lord of Consumption gets +X/+X until end of turn, where X is the number of creatures that died this turn.
6/5
Whenever a Shootout occurs, if you have no cards in your hand, search your library for a card, add that card to your hand, and exile it for the Shootout, then shuffle.


: Memento Mori
At the beginning of each endstep, if Nothing Left to Lose's Memento Mori cost was paid, scry 1. If a creature died this turn, search your library for a card, add that card to your hand, then shuffle.



At the beginning of each endstep, if Nothing Left to Lose's Memento Mori cost was paid, scry 1. If a creature died this turn, search your library for a card, add that card to your hand, then shuffle.
Exile a creature card from your graveyard that died this turn,
: Trigger any abilities that would be triggered by that creature dying.

Whenever a creature dies, if that creature's controller has three or more creatures in their graveyard, exile target creature from that player's graveyard and gain 1 life.
3/5
Destroy target creature. Then, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).

"Deputy Larrson was a friend, but when he pointed his wand at the barmaid, there was only action I could take." -Sheriff Magnus
Quick 

(You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
Deathtouch
If Skullback Rattler entered the battlefield tapped, destroy up to one target tapped creature.



Deathtouch
If Skullback Rattler entered the battlefield tapped, destroy up to one target tapped creature.
1/1
Whenever a creature dies, put a carrior counter on Sky Burial.
Remove a carrion counter from Sky Burial: Target creature with flying gets +1/+1 until end of turn.
Remove a carrion counter from Sky Burial: Target creature with flying gets +1/+1 until end of turn.
In the stomachs of vultures mortals can finally know the feeling of flight.
Enchant creature you control
At the beginning of your endstep, put a -1/-1 counter on enchanted creature and draw a card.
At the beginning of your endstep, put a -1/-1 counter on enchanted creature and draw a card.
Doctor Nascha often paid bail for prisoners who were never seen again.
Deathtouch
, Exile Tarpit Elemental from your graveyard: Put a -1/-1 counter on target creature.

Piers didn't watch his step. Now, he's not stepping anywhere.
3/2
As The Incorruptible enters the battlefield, exile a legendary creature from your graveyard.

: The Incorruptible gains all activated and triggered abilities of a creature exiled by The Incorruptible until end of turn.


0/4
Unlucky Horse enters the battlefield tapped.
As long as your life is 10 or less, Unlucky Horse has "Sacrifice Unlucky Horse: Draw a card and lose 1 life."
As long as your life is 10 or less, Unlucky Horse has "Sacrifice Unlucky Horse: Draw a card and lose 1 life."
Matthias "Scarbrow" still had spells and a horse, but an empty stomach.
1/2
As an additional cost to cast Unrelenting Dust, sacrifice a creature.
Put a -1/-1 counter on each creature.
Put a -1/-1 counter on each creature.
Nothing is safe in the Yazacán desert when the winds blow.


1/4


Barfight Instigator attacks each turn if able.
,
- Sacrifice Barfight Instigator: Scry 2.


There isn't anyone they haven't thrown their mug and their fist at.
2/2
Ward- Sacrifice an artifact.
Whenever an artifact you control becomes tapped, Bladebound Mourner gets +1/+0 until end of turn.
Whenever an artifact you control becomes tapped, Bladebound Mourner gets +1/+0 until end of turn.
3/1
Tokens you control have haste.
: Create a 1/1 red and white soldier token. Activate this ability only if a creature died this turn.

Destroy target artifact, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the shootout, you may gain control of another target artifact until end of turn and untap that artifact.

Return an artifact from your graveyard to the battlefield unless an opponent has you create a Gold token (It's an artifact with "Sacrifice this artifact: Add one mana of any color."). Then repeat this process X times, where X is the number of creatures that died this turn.
Haste
If Death, the Sudden would exit the battlefield, shuffle Death into its owner's library instead.
At the beginning of each endstep, deal 3 damage to everything.
If Death, the Sudden would exit the battlefield, shuffle Death into its owner's library instead.
At the beginning of each endstep, deal 3 damage to everything.
7/7
Quick 

(You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Dust-Blanket Thief enters the battlefield, deal 1 damage to each other creature.



When Dust-Blanket Thief enters the battlefield, deal 1 damage to each other creature.
"No clever disguises or fake stories. Leave 'em blind, just like how I rob them."
1/2
Whenever Eedjé Raider attacks, have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the Shootout, you may copy each instant and sorcery spell you cast until end of turn. You may choose new targets for the copies.
3/4

Endless Echoes enters the battlefield with X Yodel counters on it.
Whenever you cast an instant or sorcery, copy it X times and deal X damage to any target, where X is the number of Yodel counters on Endless Echoes. You may choose new targets for the copies.
Whenever you cast an instant or sorcery, copy it X times and deal X damage to any target, where X is the number of Yodel counters on Endless Echoes. You may choose new targets for the copies.
Whenever you activate ability of an artifact, Grief-Stricken Shut-In deals 1 damage to each opponent. If that artifact was a Monument, Grief-Stricken Shut-In deals 2 damage to each opponent instead.
3/3
Sacrifice Grimshot Rider: Until end of turn players can't gain life.
Don't call a doctor- call the coroner.
4/3
Deal 1 damage to any target. When that target is put into a graveyard this turn, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).

The explosive sound of a spellshot is always a portent of death for someone.
Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
When Ill-Tempered Vagabond dies, if Ill-Tempered Vagabond had a counter on it, deal 1 damage to any target.
When Ill-Tempered Vagabond dies, if Ill-Tempered Vagabond had a counter on it, deal 1 damage to any target.
He'll die with his wand in hand.
2/2
Deal 3 damage to target creature or planeswalker. If a creature was dealt damage this way, put a -1/-1 counter on it at the beginning of the next endstep.
Whenever Jealous Outlaw attacks a player with more cards in their hand than you, Jealous Outlaw gets +2/+0 until end of turn.
While Death may be the great equalizer, many things in life are not so.
1/2
Destroy target land and deal 5 damage to target creature or planeswalker.
Jinhua heard there was gold in Scorch-Red Ridge. They heard Jinhua's explosion and never heard from him again.
Quick 

(You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
At the beginning of each opponent's endstep, if Name-Plate Blaster is tapped, you may destroy target artifact that player controls.



At the beginning of each opponent's endstep, if Name-Plate Blaster is tapped, you may destroy target artifact that player controls.
3/2


"This is tune goes well with the smashing glass."
1/2
Target creature you control gets +1/+0 and gains haste until end of turn, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the Shootout, that creature also gains doublestrike until end of turn.
Target creature attacks this turn if able. If that creature attacks you, create a 1/1 red and white Soldier token. Otherwise, that creature has "when this creature deals combat damage to a player, you may destroy target artifact" until end of turn.


When a single spellshot can put a body to rest, Eedjé warriors know that a weapon attack must be thoroughly fatal.
1/1
Haste, first strike, reach
The fastest birds can rival the speed of Ellinsgard's spells.
2/2
Exile the two top cards of your library, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the Shootout, exile the top card of each opponent's library.
Until your next endstep, you may play cards exiled this way.
Until your next endstep, you may play cards exiled this way.
+1: Sacrifice up to one creature. If you do, Rukat, Hopeless Exile deals 3 damage to any target.
+0: Draw three cards. Activate this ability only if you have zero cards in your hand.
-6: You gain an emblem with "Discard a card: Deal 2 damage to any target and exile the top card of your library. Until end of turn, you may play the exiled card."
+0: Draw three cards. Activate this ability only if you have zero cards in your hand.
-6: You gain an emblem with "Discard a card: Deal 2 damage to any target and exile the top card of your library. Until end of turn, you may play the exiled card."
4
Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
Creatures with -1/-1 counters on them can't block Scorch-Red Skirmisher.
Creatures with -1/-1 counters on them can't block Scorch-Red Skirmisher.
"Burned by yellow sun, drowned in yellow sand." – Eedjé war chant
4/2
Whenever you have a Shootout, Spellslinger's Way deal 3 damage to any target.
Whenever you win a Shootout, you may discard your hand and draw three cards.
Whenever you win a Shootout, you may discard your hand and draw three cards.
Choose 1–
●Deal X damage to target player, where X is the number of -1/-1 counters on all creatures
●Destroy target artifact.
●Add X amount of
, where X is the number of -1/-1 counters on all creatures.
●Deal X damage to target player, where X is the number of -1/-1 counters on all creatures
●Destroy target artifact.
●Add X amount of

Haste
As long as you control two or more tapped artifacts, Tearless Cowboy gets +1/+0.
As long as you control two or more tapped artifacts, Tearless Cowboy gets +1/+0.
She hides her tears with screams and spellfire.
1/1
Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.)
Target creature cannot block this turn.

Target creature cannot block this turn.
Beckers knew this day was always coming. He didn't know how long he'd have to be standing though.
Deal 2 damage to target creature or planeswalker and 1 damage to each other creature and planeswalker.
If Wands Blazing was exiled during a Shootout, you may pay
. If you do, Wands Blazing deals 2 damage to any target.
If Wands Blazing was exiled during a Shootout, you may pay

Flying, haste
Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
At the beginning of your upkeep, Witherflame Dragon deals 2 damage to each creature you don't control with a -1/-1 counter on it.
Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
At the beginning of your upkeep, Witherflame Dragon deals 2 damage to each creature you don't control with a -1/-1 counter on it.
4/4
First strike
Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
Few can survive the dryness and heat of the Yazacán desert. Sandmages keep that number even lower.
2/1
Return target permanent from your graveyard to your hand.
Permanents lose indestructible until end of turn.
Permanents lose indestructible until end of turn.
The dead are all around us, from the meat you eat to the wood of your house. Our turn will come soon enough.
Vigilance
When Angel-Killer enters the battlefield, destroy up to one target creature with flying.
When Angel-Killer enters the battlefield, destroy up to one target creature with flying.
Forget the dead and forget the foolish images we keep in their passing.
3/3
Target creature you control fights target creature you don't control. If a creature died this way, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).

At the beginning of combat, you may put a -1/-1 counter on a creature you control. If you do, it gains your choice of deathtouch, trample, or hexproof until end of turn.
2/3
Trample
If Death, the Unconquerable would exit the battlefield, shuffle Death into its owner's library instead.
At the beginning of each endstep, Death deals damage equal to its power to each creature that was the target of a spell or ability this turn.
If Death, the Unconquerable would exit the battlefield, shuffle Death into its owner's library instead.
At the beginning of each endstep, Death deals damage equal to its power to each creature that was the target of a spell or ability this turn.
7/7
Haste

: Deyí Jackrabbit gains Ward
until end of turn. Activate this ability only during a player's upkeep.



2/2
Until end of turn target Desert you control becomes an X/X Elemental with haste and Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.), where X is the number of -1/-1 counters on all creatures. It's still a land.
When Dust Flats Sandwurm enters the battlefield or dies, gain 5 life if you control three or more Deserts.
Death comes easy for all, but sandwurms are the only creatures on Alxzrza that don't struggle to stay alive.
5/5
At the beginnning of each endstep, if Dustborn Hydra died this turn, you may sacrifice a Desert. If you do, return Dustborn Hydra from your graveyard to battlefield with a -1/-1 counter on it for each Desert in your graveyard.
7/7
Spells and abilities can't cause you to sacrifice creatures.


: Memento Mori
At the beginning of each endstep, if Final Visits Memento Mori cost was paid, scry 1. If a creature died this turn, draw two cards, gain 2 life, and put up to two lands from your hand onto the battlefield.



At the beginning of each endstep, if Final Visits Memento Mori cost was paid, scry 1. If a creature died this turn, draw two cards, gain 2 life, and put up to two lands from your hand onto the battlefield.
Hexproof
Pronghorns make even Ellinsgard look a fool.
2/2
Until end of turn Deserts are Forests in addition to their other types.
Search your library for a Forest, reveal it, put it onto the battlefield, then shuffle.
Search your library for a Forest, reveal it, put it onto the battlefield, then shuffle.
+1: Until end of turn, whenever you tap a land, gain 1 life.
-1: Search your library for a land, reveal it, add it to your hand, then shuffle.
-6: Exile all lands you control and Ghoulbark, Cactus Botanist, then restart the game and return all lands exiled by Ghoulbark to the battlefield under your control.
-1: Search your library for a land, reveal it, add it to your hand, then shuffle.
-6: Exile all lands you control and Ghoulbark, Cactus Botanist, then restart the game and return all lands exiled by Ghoulbark to the battlefield under your control.
3
Trample
Showoff cowboys try and break the wild mustangs of the Goldgrass prarie. Usually, it's those cowboys who get broken.
3/3
Enchantments cant' be countered by spells or abilities.
Whenever an enchantment enters the battlefield under your control, Graverite Adherent deals damage equal to its power to up to one target creature. This ability only triggers once each turn.
Whenever an enchantment enters the battlefield under your control, Graverite Adherent deals damage equal to its power to up to one target creature. This ability only triggers once each turn.
2/2
Whenever an opponnent casts an instant or sorcery, you may search your library for a creature with a mana value of X or less, where X is the number of Deserts you control, and put that creature onto the battlefield tapped.
5/5
Defender, reach
Whenever La Gran Aguja blocks, La Gran Aguja deals damage equal to its power to target attacking creature that isn't being blocked by La Gran Aguja.
: Gain 2 life.
Whenever La Gran Aguja blocks, La Gran Aguja deals damage equal to its power to target attacking creature that isn't being blocked by La Gran Aguja.

4/4
Destroy target artifact or enchantment. Remove all -1/-1 counters from up to one target creature you control.
Sometimes getting rid of everything is the easiest way to move forward.
Target creature gets +1/+1. and gains hexproof and Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.) until end of turn.
Best not to ask questions that you'll never know the answer to.
Whenever a creature dies, its controller may untap target land.

: Memento Mori
At the beginning of each endstep, if Natural Burial's Memento Mori cost was paid, scry 1. If a creature died this turn, return a land from your graveyard to the battlefield tapped.


At the beginning of each endstep, if Natural Burial's Memento Mori cost was paid, scry 1. If a creature died this turn, return a land from your graveyard to the battlefield tapped.
Defender
"They don't shoot, lie, or cheat. Shame people can't be like the cacti."- Sheriff Magnus
4/2
Double target creature's power and toughness until end of turn, then have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the Shootout, that creature gains hexproof and "this creature can't be blocked by creatures with a power of 2 or less" until end of turn.
Quick 

(You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
Whenever Pezcayí Horticulturist untaps, you may return target Forest or Desert from your graveyard to the battlefield tapped.



Whenever Pezcayí Horticulturist untaps, you may return target Forest or Desert from your graveyard to the battlefield tapped.
4/4
Defender
Sacrifice Pink-Nectar Cactus: Gain 3 life and up to one target creature gains indestructible until end of turn.
Sacrifice Pink-Nectar Cactus: Gain 3 life and up to one target creature gains indestructible until end of turn.
In a world of death, Ghoulbark found a key to life.
1/4
Enchant creature
Enchanted creature has "Whenever a creature with a power 4 or greater enters the battlefield, this creature's base power and toughness become 4/4 until end of turn.'
Enchanted creature has "Whenever a creature with a power 4 or greater enters the battlefield, this creature's base power and toughness become 4/4 until end of turn.'
As long as you control a Desert, Sand-Coat Bear has Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.).
2/2
Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
When Sandhill Elemental dies, you may return a Desert from your graveyard to your hand.
When Sandhill Elemental dies, you may return a Desert from your graveyard to your hand.
The desert encroaches with or force or in silence.
1/2
Target blocking creature gets -1/+1 and gains deathtouch until end of turn.
There's more to a sidewinder's movement than just getting across the Yazacán Dunes.
At the beginning of your upkeep, draw a card if you control a creature with a power of 4 or greater.

:Memento Mori
At the beginning of each endstep, if Solemn Inheritance's Memento Mori cost was paid, scry 1. If a creature died this turn, target creature you control gets +3/+3 until the beginning of your next endstep.


At the beginning of each endstep, if Solemn Inheritance's Memento Mori cost was paid, scry 1. If a creature died this turn, target creature you control gets +3/+3 until the beginning of your next endstep.
Prevent all combat damage that would be dealt this turn and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.)
If you win the Shootout you may remove up to one counter from each of any number of creatures you control.
If you win the Shootout you may remove up to one counter from each of any number of creatures you control.
Reach, Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
,
: Wahí Tarantula fights target creature with a -1/-1 counter on it.


1/3
Vigilance
At the beginning of your upkeep, if Wild Bronco is tapped, Wild Bronco fights up to one target creature.
At the beginning of your upkeep, if Wild Bronco is tapped, Wild Bronco fights up to one target creature.
You might hold him for a night, but you'll never quell his wildness.
3/2
When Wild Herd enters the battlefield, choose 1—
•Creatures you control with a power of 4 or greater get +2/+2 and gain trample and haste until end of turn.
•Draw a card for each creature you control with a power of 4 or greater.
•Creatures you control with a power of 4 or greater get +2/+2 and gain trample and haste until end of turn.
•Draw a card for each creature you control with a power of 4 or greater.
4/6
Enchant creature
Enchanted creature gets +1/+1. If the enchanted creature has a -1/-1 counter on it, it gets +3/+3 instead.
Enchanted creature gets +1/+1. If the enchanted creature has a -1/-1 counter on it, it gets +3/+3 instead.
Deathtouch
Bumpskulls don't have the strongest bite nor the most potent vemon, but their size makes delivers both in an ample amount.
6/5
Quick 

(You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
At the beginning of each opponent's endstep, if Gravestone Symbol Scholar is tapped, look at the top card of your library. You may reveal an artifact or enchantment and add it your hand. Otherwise, put it at the bottom of your library.



At the beginning of each opponent's endstep, if Gravestone Symbol Scholar is tapped, look at the top card of your library. You may reveal an artifact or enchantment and add it your hand. Otherwise, put it at the bottom of your library.
2/2
Enchant creature
Whenever you cast an instant or sorcery, untap enchanted creature and up to one target artifact. Any creatures that are untapped get +1/+1 until end of turn.
Whenever you cast an instant or sorcery, untap enchanted creature and up to one target artifact. Any creatures that are untapped get +1/+1 until end of turn.




"The Great Reaping of 1175 swept across the southwest land, taking any life there. There were no survivors, but we will remember those who never saw another sunrise."
Look at the top two cards of target opponent's library. Exile one and put the other into its owner's graveyard. Until end of turn, you may cast a spell exiled by Circle the Wagon.
+2: Gain control of up to one target artifact until its controller's next end step.
-3: Target creature you control becomes a copy of target creature in your graveyard until end of turn.
-10: You gain an emblem with "If you would draw a card, you may search your library for a card, add that card to your hand, then shuffle instead."
-3: Target creature you control becomes a copy of target creature in your graveyard until end of turn.
-10: You gain an emblem with "If you would draw a card, you may search your library for a card, add that card to your hand, then shuffle instead."
3
Whenever a permanent is exiled from anywhere, if you have fewer cards in your hand than each opponent, Shadowspite Mage gains "
, Sacrifice Shadowspite Mage: Counter target spell." until end of turn.

2/2
Destroy target creature or artifact with a converted mana cost of X or less and deal X damage to its controller, where X is seven minus the number cards you have in your hand.
When Crescent-Hollow Horse Thief enters the battlefield, choose 1
•Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
•Lose 2 life and draw two cards.
•Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
•Lose 2 life and draw two cards.
2/2
When you have no cards in your hand, sacrifice Losing Streak Aggression. If you do, each opponent discards their hand.
Creatures you control get +X/+0, where X is 7 minus the number of cards you have in hand.
Creatures you control get +X/+0, where X is 7 minus the number of cards you have in hand.
Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
Double all combat damage that would be dealt to creatures that have counters on them.
Double all combat damage that would be dealt to creatures that have counters on them.
Spry or sick, if she wills it, you won't make it out of the valley.
3/3
Enchant creature
Whenever enchanted creature blocks or becomes blocked by another creature, that creature gainnsChoke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.) until end of turn.
When enchanted creature dies, destroy target nonbasic land. Each player may search their library for up to one Desert and put it onto the battlefield.
Whenever enchanted creature blocks or becomes blocked by another creature, that creature gainnsChoke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.) until end of turn.
When enchanted creature dies, destroy target nonbasic land. Each player may search their library for up to one Desert and put it onto the battlefield.
If a nonbasic land that isn't a Desert would add mana, it adds
instead.
Deserts you control have"
: Add one mana of any color."

Deserts you control have"

Whenever a creature or planeswalker would be put into a graveyard, you may choose one —
•That card is put into its owner's graveyard.
•Exile that card.
•Shuffle that card into its owner's library.
•Return that card to its owner's hand and sacrifice Advance Directive.
•That card is put into its owner's graveyard.
•Exile that card.
•Shuffle that card into its owner's library.
•Return that card to its owner's hand and sacrifice Advance Directive.
Enchant creature
Enchanted creature can't attack or block.
At the beginning of enchanted creature's upkeep, untap up to X lands you control, where X is the enchanted creature's toughness.
Enchanted creature can't attack or block.
At the beginning of enchanted creature's upkeep, untap up to X lands you control, where X is the enchanted creature's toughness.
At the beginning of your endstep, if you activated a Memento Mori ability, you may return target enchantment card from your graveyard to your hand.
2/1
Sacrifice Adipocere Wonder Mage: Creatures you control get +0/+X until end of turn, where X is the number of creatures in your graveyard.

: Target creature you control gains lifelink until end of turn.


2/3
Whenever you activate the ability of a Monument, if you have ten or more creatures in your graveyard, you may copy it. You may choose new targets for the copy.
Whenever a creature dies, you may gain 1 life and the activated abilities of creatures you control cost
less until end of turn. This effect can’t reduce the mana in that cost to less than one mana.

1/3
Whenever a creature you control dies, gain 3 life.
Whenever a creature an opponent controls dies, that player loses 3 life unless they have you create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
Whenever a creature an opponent controls dies, that player loses 3 life unless they have you create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
2/2
Until end of turn, target creature you control gains Vigilance and Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.). Until end of turn, all creatures must block that creature if able.
Each oppponent sacrifices three nontoken permanents.
As physical death comes for the flesh, spiritual death begins once all memory of the individual fades.
Whenever a creature with a -1/-1 counter on it dies, you may put a land from your hand onto the battlefield tapped. If you put a Desert onto the battlefield this way, each opponent loses 1 life.
2/4
When Scarbrow's Gang Rider enters the battlefield, if a creature died this turn choose 1 —
•Destroy target creature with a power of 2 or less.
•Destroy target artifact or enchantment.
•Destroy target creature with a power of 2 or less.
•Destroy target artifact or enchantment.
2/2
Trample
Whenever Dangerdillo attacks or blocks, target
creature gets -2/-0 until end of turn.
Whenever Dangerdillo attacks or blocks, target
creature gets -2/-0 until end of turn.
Curled into balls, Dangerdillos can take the edge off of any fang while still biting with their own.
5/3
At the beginning of your endstep, if you have seven or more cards in your hand, create a 1/1 green Insect token with flying.
Insects you control have "
: Add one mana of any color and Scry 1.'
Insects you control have "

2/4
Whenever you cast a creature, instant, or sorcery spell with a mana value of X or less, where X is the number of Deserts you control, you may copy that spell.
Counter target creature or planeswalker spell and create a 1/1 green Insect token with flying.
"I've learned a lot wandering the deserts"- Ellinsgard
Ginson, Staff Blast-Caster can't be blocked unless at least one other creature you control is blocked.
Whenever you cast an artifact with a mana value of four or greater, deal 4 damage to target opponent. That player mills four cards.
Whenever you cast an artifact with a mana value of four or greater, deal 4 damage to target opponent. That player mills four cards.
A single spell of his can blow a whole house away.
3/3
Destroy up to one target artifact. Then, untap an artifact you control and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you Win the Shootout, you may return an artifact from your graveyard to your hand.
Have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.). Then, draw X cards and deal X damage to target creature or planeswalker. If you won the Shootout, draw twice X cards and deal twice X damage to target creature or planeswalker instead.
Whenever you have Shootout, choose 1—
• Target creature you control gets +0/+1 and gains flying until end of turn.
• Target creature you control gets +1/+0 and gains first strike until end of turn.
• Target creature you control gets +0/+1 and gains flying until end of turn.
• Target creature you control gets +1/+0 and gains first strike until end of turn.
2/2
Haste
When Atsidi, Dawn-Rider enters the battlefield or attacks, you may put a creature card from your hand with a converted mana cost of 1 or less onto the battlefield tapped and attacking or untapped. If a creature entered the battlefield untapped this way, gain 1 life.
When Atsidi, Dawn-Rider enters the battlefield or attacks, you may put a creature card from your hand with a converted mana cost of 1 or less onto the battlefield tapped and attacking or untapped. If a creature entered the battlefield untapped this way, gain 1 life.
4/4
At the beginning of each combat, Broken Creek Watchman gains you choice of vigilance, flying, haste, or trample. If you control a Monument, you may choose two instead.
2/2
Destroy target artifact or enchantment. If an artifact was destroyed this way, deal 3 damage to any target, otherwise gain 3 life.
At the beginning of your enstep, if a creature died this turn have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).
As long as you control a Monument, creatures you control have vigilance and have "Whenever this creature attacks or blocks, deal 1 damage to each opponent."

As long as you control a Monument, creatures you control have vigilance and have "Whenever this creature attacks or blocks, deal 1 damage to each opponent."
+1: Until the beginning of your next upkeep, whenever a creature attacks you or a planeswalker you control, its controller loses 1 life.
-3: Exile target tapped creature.
-8: You gain an emblem with "Whenever an opponent casts a spell, that player loses 2 life and you gain 2 life."
-3: Exile target tapped creature.
-8: You gain an emblem with "Whenever an opponent casts a spell, that player loses 2 life and you gain 2 life."
5
When Apothecarist's Assistant enters the battlefield, Scry 1, gain 1 life, and untap up to one target artifact.
"Nascha's shop has over one-hundred thousand tinctures- there's no way she makes them all herself." -Xiang
2/2
Blast Staff doesn't untap unless you pay
,
: Destroy target nonland permanent with a converted mana cost of three or less.



Blight Wand doesn't untap during your untap step unless you pay
.
,
: Put a -1/-1 counter on target creature.



Everyone knows pestilence spells are common in a spellslinger's arsenal.


When Funeral Portrait enters the battlefield, exile a creature card from your graveyard.
Creatures you control sharing a type with the exiled creature have "Whenever this creature becomes tapped, you may pay 1 life. If you do, add one mana of any color."
Creatures you control sharing a type with the exiled creature have "Whenever this creature becomes tapped, you may pay 1 life. If you do, add one mana of any color."
Equipped creature gets +0/+1 and has "Whenever this creature becomes the target of a spell or ability an opponent control's, that opponent loses 2 life."
Equip
. If a creature you control died this turn, Hair Locket's Equip cost is
instead.
Equip


Whenever a creature dies, put a charge counter on Headstone.
Remove X charge counters from Headstone,
: Destroy target creature with a converted mana cost of X that shares a name with a creature in a graveyard.
Remove X charge counters from Headstone,

Tap a creature you control,
: If another target creature would be put into a graveyard from the battlefield this turn, it becomes an artifact instead and gains "At the beginning of your endstep, sacrifice this permanent."

Cards cannot leave opponent's graveyards unless their owner pays
.

Digging graves is tiring work. Machines can dig without the complaints of men.
2/2
Equipped creature has Ward
and menace.
Equip

Equip

You're always in the wearer's shadow.


Whenever a creature or planeswalker dealt damage this turn by Mobile Retort would die, exile that permanent instead.
4/4



Relic doesn't untap during your untap step unless you have a legendary creature card in your graveyard.
: Choose one at random:
•Draw a card.
• Gain 4 life.
•Add
. Until end of turn, you don't lose this mana as steps and phases end.

•Draw a card.
• Gain 4 life.
•Add


Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
,
: Removal all -1/-1 counters from creatures you control.
Sacrifice Sand Reverse Engine: Untap each Desert you control.


Sacrifice Sand Reverse Engine: Untap each Desert you control.
6/6


Equipped creature gets +1/+1
Equip

Discard an instant or sorcery,
: Deal 3 damage to any target and put an Empty counter on Six-Glyph Wand.
When Six-Glyph Wand has six or more Empty counters on Six-Glyph Wand, exile Six-Glyph Wand until you have seven or more cards in your hand.

When Six-Glyph Wand has six or more Empty counters on Six-Glyph Wand, exile Six-Glyph Wand until you have seven or more cards in your hand.
Equipped creature gets +0/+1 and has "
: Target instant or sorcery spell gains "This spell deals 1 damage to any target."
Equip

Equip


Creatures with Somber counters have a base power and toughness of 2.
: Memento Mori
At the beginning of each endstep, if Transi's Memento Mori cost was paid, scry 1. If a creature died this turn, put a Somber counter on target creature.

At the beginning of each endstep, if Transi's Memento Mori cost was paid, scry 1. If a creature died this turn, put a Somber counter on target creature.


As Wanted Poster enters the battlefield, name a nonland card, then exile all permanents that share a name with that card.
Whenever a permanent with that name enters the battlefield, exile it.
Whenever a permanent with that name enters the battlefield, exile it.
Equipped creature has flying and "When this creature dies, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for
less during a later turn.).
Equip

Equip

Ahye Deadland enters the battlefield tapped.
: Add
or
.



Beartooth Valley enters the battlefield tapped.
: Add
or
.



Blood-Bat Mine enters the battlefield tapped.
Whenever Blood-Bat Mine or another Desert enters the battlefield under your control, you may pay
. If you do, put a -1/-1 counter on target creature.
: Add 
Whenever Blood-Bat Mine or another Desert enters the battlefield under your control, you may pay



Bonesmash Rapids enters the battlefield tapped.
: Add
or
.






Charcoal Road enters the battlefield tapped.
: Add
or
.



Desert Pool enters the battlefield tapped.
: Add
or
.



Goldgrass Prarie enters the battlefield tapped.
: Add
or
.



Hellthroat Vent enters the battlefield tapped.
: Add
or
.



Hypersaline Lake enters the battlefield tapped.
Whenever Hypersaline Lake or another Desert enters the battlefield under your control, you may pay
. If you do, put a -1/-1 counter on target creature.
: Add 
Whenever Hypersaline Lake or another Desert enters the battlefield under your control, you may pay



Needlefellow Copse enters the battlefield tapped.
Whenever Needlefellow Copse or another Desert enters the battlefield under your control, you may pay
. If you do, put a -1/-1 counter on target creature.
: Add 
Whenever Needlefellow Copse or another Desert enters the battlefield under your control, you may pay



Petrified Woods enters the battlefield tapped.
: Add
or
.



Scorch-Red Ridge enters the battlefield tapped.
Whenever Scorch-Red Ridge or another Desert enters the battlefield under your control, you may pay
. If you do, put a -1/-1 counter on target creature.
: Add 
Whenever Scorch-Red Ridge or another Desert enters the battlefield under your control, you may pay



Tíyawí Dust Flats enters the battlefield tapped.
Whenever Tíyawí Dust Flats or another Desert enters the battlefield under your control, you may pay
. If you do, put a -1/-1 counter on target creature.
: Add 
Whenever Tíyawí Dust Flats or another Desert enters the battlefield under your control, you may pay



Wahí Oasis enters the battlefield tapped.
: Add
or
.



Yazacán Dunes enters the battlefield tapped.
: Add
or
.



Show frames: W U B R G M A L
Show rarities: C U R M
Or view by sections
Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
last 2021-09-03 11:29:12 by Tahazzar