Alxzarza: Death in the Desert: Recent Activity
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Mechanics | Skeleton |
Recent updates to Alxzarza: Death in the Desert: (Generated at 2025-09-03 07:40:29)
Source: Video
Honestly, I'm disappointed by the static part.
See also: Engraved Skull Ascendant
Toughness increased from 1 to 2.
Does this even work?
If was hard to make this feel distinct in translation from concept to Magic card. Re-triggerinng the dying abilities is based on moving the bones from a grave to an ossuary.
Omitted "as if it had flash" from the final sentence.
I didn't know that the triggered ability provided timing.
0/1 frog and loses all abilities to 0 power and loses all abilities. I didn't think of the removal set-up with the -1/-1 counters in the set. Thanks for pointing that out SecretInfiltrator
Fixed typo
What does the "as if it had flash" do here? You don't need it to cast the card of a triggered ability since the triggered ability provides the timing.
I like the idea of an Aura with ward and flash. That trigger condition doesn't really facillitate the best use of this though.
I don't think, I have a solution on this card though.
"Sandtrap"?
I agree that quick is a bi weird. IIRC it's supposed to be a quickdraw mechanic that is always coming with an ETB/"on cast" effect, so more like altenate cost kicker or evoke with build-in flash and ETBT a side effect.
So, when you use quick, you actually want to play the card as an instant with incidental creature.
If this e. g. didn't ETBT it would be outright removal of anattacking creature no matter the size (barring +1/+1 counters etc.).
I'm not certain this is a common anyway - maybe in some sets, but this one features -1/-1 counters, right? I could see a -N/-0 effect here.
I get "Pay more, has flash" - but "Pay more, has flash, but is tapped - so I can't use it anyway?"
Is this just meant as "Hold mana back to threaten counterspell, then have this to sink it when they end turn"?
Accidentally hit enter on something I decided to change, will make a card later