These are valid color pie concerns, and this card was designed with flavor in mind first. I'll think about how I can rework this card to be more green-friendly, or redesign it into a red card.
About as black as it is white; this is very very red.
Green gets to do damage to all fliers but to all creatures? Closest I can find is 'choking vines' which is both very old and, basically, is kind of conceptually summoning a token swarm.
Although - I can't actually find an example of "Deals damage out as punishment when this gets hurt". Maybe exploding barrels can be green? I'd warn that it's maybe a bit easy to turn into a wrath effect; but eh, it costs as much as a wrath does, and it'll take effort to make it repeatable. So that's probably ok.
Consider Tweaking to make a parallel with Valiant Veteran?
Consider tweaking to make a parallel with Dustskull Oldguard?
These are valid color pie concerns, and this card was designed with flavor in mind first. I'll think about how I can rework this card to be more green-friendly, or redesign it into a red card.
Similar to Mandatory Overtime, might need changing.
About as black as it is white; this is very very red.
Green gets to do damage to all fliers but to all creatures? Closest I can find is 'choking vines' which is both very old and, basically, is kind of conceptually summoning a token swarm.
Although - I can't actually find an example of "Deals damage out as punishment when this gets hurt". Maybe exploding barrels can be green? I'd warn that it's maybe a bit easy to turn into a wrath effect; but eh, it costs as much as a wrath does, and it'll take effort to make it repeatable. So that's probably ok.
Why does green get a
ability ?