Base Set: Reimagined Edition: Recent Activity
Base Set: Reimagined Edition: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Reimagined Color Pie | Trinities of Conflict | Card Types | Skeleton | Core mechanics pie | Evergreen Keywords |
Recent updates to Base Set: Reimagined Edition: (Generated at 2025-05-01 12:25:15)
It's documented in the 'mechanics' link up there ^
I'm guessing amuseum tried to keyword mill as grind, ignoring a) that there is zero flavor connection, and b) that grind is already slang in real Magic
Lobotomy and grind don't seem like a good name match. Is this overcosted? I mean, it is sort of "Nerf a creature" but it's also usable on your own if you want to make milling your strategy. Which, huh, this multiplies until it hits a land. So grind15 is game winning... reasonablty potent.
Black getting beserk? Hmmm, I can see it. Though it isn't mqde explicit in your new colour wheel.
Apart from "Shouldn't that third ability be 'discard then draw' because red" seems legit. Very flexible, but feels of-a-par with the existing charms.
Is the sneaky "Actually has four modes because beserking your own hasty creature is a null; while beserking an oponents creature is mean" intentional? Will the other charms also have pseudo-four modes?
b was r. lost fast
1r was r
sworddancer was barbarian
engineer was berserker