Moranshi- the Abnormal Collectives
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Mechanics | Skeleton |
Showing 37 of 37 Blue cards
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Show rarities: C U R M
Whenever Abyss Bloom deals combat damage to a player, each player mills 3 cards.
No one ever rises to the surface and no one remembers any who tried to explore the depths of the oceans.
3/3
0 comments
Flying
When Aeronautical Scout enters the battlefield draw a card, then discard a card.
When Aeronautical Scout enters the battlefield draw a card, then discard a card.
What weather do hellions bring? Destruction.
2/2


Whenever an enchantment enters your graveyard, draw a card.
3/3
You may pay
and sacrifice three tokens rather than pay Blocked by the Memories's mana cost.
Counter target spell.

Counter target spell.
Counter target noncreature spell.
Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.)
Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.)
At the beginning of your upkeep, any opponent may have you draw seven cards. If you don't, Distrustful Abuse becomes a copy of any creature on the battlefield, except it's base power and toughness are both 7.
7/7
At the beginning of your upkeep, Scry 1.
Sacrifice another enchantment or Goblin: Scry 3.
Sacrifice another enchantment or Goblin: Scry 3.
Those living outside of the caves fail to see what the goblins understand.
Creatures you control with flying have hexproof.
Sacrifice Fog of Mystery and a Goblin: Counter target spell that targets an enchahtment.
Sacrifice Fog of Mystery and a Goblin: Counter target spell that targets an enchahtment.
Whenever an enchantment enters the battlefield under your control, each opponent mills X cards, where X is the number of enchantments you control.
Flying
As long as Hero of the Apocalypse is enchanted, Hero of the Apocalypse gets +3/+3 and is a red Dragon in addition to its other types.

, Sacrifice an enchantment: Return target creature to its owner's hand and deal 3 damage to that creature's controller.
As long as Hero of the Apocalypse is enchanted, Hero of the Apocalypse gets +3/+3 and is a red Dragon in addition to its other types.


1/2
Target creature loses all abilities becomes a 1/1 red Goblin until end of turn.
Making the image of oneself horrific is easier to understand the anatomy of those who dwell outside of the caves.
Enchant creature
Enchanted creature gets +0/+2 and has "Whenever this creature deals combat damage to a player you may draw a card and discard a card."
Enchanted creature gets +0/+2 and has "Whenever this creature deals combat damage to a player you may draw a card and discard a card."
Flash
Whenever one or more tokens would be created under an opponent's control, you create that many red 1/1 Goblin tokens instead.
Whenever one or more tokens would be created under an opponent's control, you create that many red 1/1 Goblin tokens instead.
1/2
Enchanted Goblins you control get +0/+1.
To depict oneself as "larger-than-life" is to be larger-than-life.
1/2
Player's cannot have a maximum handsize greater than seven.
Spells with a converted mana cost of four or greater have "As you cast this spell, counter it unless you discard a land card."
Spells with a converted mana cost of four or greater have "As you cast this spell, counter it unless you discard a land card."
6/6
As long as Oghansha Mist-Killer is enchanted, Oghansha Mist-Killer can't be blocked.
As long as two or more enchantments are attached to Oghansha Mist-Killer, Oghansha Mist-Killer has hexproof.
As long as two or more enchantments are attached to Oghansha Mist-Killer, Oghansha Mist-Killer has hexproof.
2/2
As long as you control three or more Goblins, enchantment spells you own have flash.
Elven artitecture can take years to craft. Goblins can paint exquisite murals before you can finish reading this.
2/1
Enchant creature
Parallel Ink enters the battlefield as a copy of any Aura attached to the enchanted creature.
Parallel Ink enters the battlefield as a copy of any Aura attached to the enchanted creature.
You may pay
and sacrifice two lands rather than pay Rejection Force's mana cost.
Counter target spell.

Counter target spell.
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Put target nontoken creature on the top of its owner's library.
Put target nontoken creature on the top of its owner's library.
At the beginning of your upkeep, up to X target nonland permanents become copies of any creature on the battlefield until end of turn, where X is the number of lands in your graveyard with different names.
Enchant creature
Creatures that would enter the battlefield under your control enter as a copy of the enchanted creature.
Creatures that would enter the battlefield under your control enter as a copy of the enchanted creature.
Flying
At the beginning of your endstep, if you have seven or more cards in your hand, Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.).
At the beginning of your endstep, if you have seven or more cards in your hand, Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.).
3/3


"They use the hard magicks! Gar-Sesh will make sure they never find our warren!"- Chief Gar-Sesh's last words.
1/1
Hexproof
Sacrifice a Goblin and an enchantment: Draw four cards, then discard two cards unless you discard a Goblin or an enchantment.
Sacrifice a Goblin and an enchantment: Draw four cards, then discard two cards unless you discard a Goblin or an enchantment.
2/3
Flying
Sacrifice Stalagtite Glider and an enchantment you control: Tap target nonland permanent. That permanent doesn't untap during its controller's next untap step.
Sacrifice Stalagtite Glider and an enchantment you control: Tap target nonland permanent. That permanent doesn't untap during its controller's next untap step.
Stalagtite gliders leave their warrens, both hunting prey and scouting for signs of encroaching humanity.
1/2
Sacrifice Stasis Painting: Tap target creature and draw a card.
Those venturing into Warsen warren believe they're simply stunned by the goblins' cave art, unknowing the power of what they look at.
Auras you own have Ward
.

The soft magicks prove hard to undo.
3/3
At the beginning of your upkeep, flip a coin. If you win the flip, create a token copy of each enchantment you control. If an aura was created this way, attach it to the same permanent as the original. If you lose the flip, sacrifice all token enchantments you control and all other enchantments lose all abilities until end of turn.
When Surveyor of Fate enters the battlefield, look at the top three cards of your library. Add one to your hand and put the other two into your graveyard.
"We can all make our lives bombastic, but only a few know how."-Iyawash, Taerlum beggar
1/3
Enchant creature
Enchanted creature has flying.
Sacrifice Tattooed Wings and a Goblin you control: Goblins you control gain flying until end of turn.
Enchanted creature has flying.
Sacrifice Tattooed Wings and a Goblin you control: Goblins you control gain flying until end of turn.
Flash
When Tidewhelm Mage enters the battlefield, put the top three cards of your library into your graveyard. If at least two lands were put into your graveyard this way, counter target spell or activated ability.
When Tidewhelm Mage enters the battlefield, put the top three cards of your library into your graveyard. If at least two lands were put into your graveyard this way, counter target spell or activated ability.
2/5
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Target player reveals their hand. Put two nonland cards revealed this way on the bottom of that player's library. Then, that player draws two cards.
Target player reveals their hand. Put two nonland cards revealed this way on the bottom of that player's library. Then, that player draws two cards.
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Draw two cards, then discard a card.
Draw two cards, then discard a card.
At the beginning of your endstep, if two or more lands entered a graveyard this turn you may draw a card.
The Trubynt clan recalls the greed of life even as destruction spreads from themselves.
1/2
Enchant creature
Enchanted creature gets +1/+1 and gains "Whenever a creature blocks the enchanted creature, tap that creature. That creature doesn't untap during its controller's next untap step."
Enchanted creature gets +1/+1 and gains "Whenever a creature blocks the enchanted creature, tap that creature. That creature doesn't untap during its controller's next untap step."
Flash
Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.)
Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.)
Destruction, like a clever thought, is spontaneous and uncontrollable.
2/1
Go to section: Colourless (2) White (37) Blue (37) Black (37) Red (36) Green (36) Multicolour (22) Artifact (23) Land (19)
Show rarities: C U R M
Moranshi- the Abnormal Collectives: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |