Moranshi- the Abnormal Collectives: Recent Activity
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Mechanics | Skeleton |
Recent updates to Moranshi- the Abnormal Collectives: (Generated at 2025-04-30 11:16:37)
Page 1 - Older activity
Page 1 - Older activity
Nadu!
Activate ability now can exile land from any graveyard (previously just your own), and reduced cost of activated ability from
to 
"activate an Infestation, put a charge counter" to "whenever you create a creature token" and "Remove four charge counters,
: Draw two cards." to "Remove four...:Draw two cards."
Starting loyalty reduced to six


to 

Added "during their own turn" to fix timing stuff.
"that permanent"- should have been "that permanent or player"
fixed flavor text
changed Laborer to Citizen
changed Laborer to Citizen
changed Laborer to Citizen
changed Laborer to Citizen
changed Laborer to Citizen
changed Laborer to Citizen
this is the Dog of Wisdom
Removed "[-10]: Each opponent selects a nonland permanent they control and sacrifices the rest." and replaced with new ability. I wanted something more feeling of fear/dread from the end times and also realized black shouldn't have a way to sac its own enchantments.
I do not know. The intention of the static ability is that a handsize should never be allowed to exceed seven. I was hoping that the static ability would consistently keep the seven-card maximum in place, but if it cannot, I would be happy to hear the correct wording to make this intent a hard reality.
What exactly is the interaction between increasing the maximum hand size beyond seven and the static ability? Does it simply cause the player to no longer have a maximum hand size?
Ult reduced from 8 to 7
Was missing p/t
The second ability I kind of can't argue around.
For the first ability, to avoid discard though, could something like "If a player with seven or cards in their hand would draw a card or add a card to there hand, that player draws zero cards or adds no cards to their hand instead." work? On the brightside, no discard. On the downside, "damn, u ain't play a card. Aight, skip yo draw step." Maybe amend that alternate clause conception with "outside of their draw step""
Make it a triggered ability? "At the beginning of each end step, each player discards cards until they have seven or fewer cards in hand."
Same with the second ability. "Whenever a player casts a spell with mana value 4 or greater, counter that spell unless that player discards a land card."
Feels way more black than blue, however
"Players cannot have no maximum handsize" to "players cannot have a maximum handsize greater than seven."
I was honestly thinking about sacrifice strategies, though there isn't an abundance of those in this specific set.
"creature with the lowest CMC this way" to "creature with the lowest or tied for lowest CMC this way"
Huh.
It's unfortunate that the indestructible will come to late for this to survive the combat another Rat dies in.
I'd consider "At the beginning of your end step, if ~ died this turn and another Rat you control died this turn, return ~ to the battlefield."
Though that ability probably is cool enough to make its own design, while the tribal indestructible here seems more like something to serve the immense repeated removal ability.
I'd prefer "up to one target" over "you may".
reduced p/t from 6/6 to 4/4