Moranshi- the Abnormal Collectives
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Mechanics | Skeleton |
Showing 37 of 37 Black cards
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Show rarities: C U R M
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Target player discards a card, then discards a card at random.
Target player discards a card, then discards a card at random.


Professor Galidrey crafted a machine to understand other's dreams. He learned that nightmares are subjective.

2/4
Each player sacrifices a creature. Then, each player who sacrificed the creature with the lowest or tied for lowest converted mana cost this way also sacrifices a land.
The Trexa Orc clan's sporting competitions are nothing but snuff performances.
Deathtouch
, Sacrifice Fleabag Rat: Rats you control gain deathtouch until end of turn.

The Xotang clan had always wanted to remove the elven nest of Yallar. A single, sick rat made sure no elves were left there to resist.
1/2
Whenever another Rat you control dies, Ghost Swarm gains indestructible until end of turn.
At the beginning of your endstep, you may destroy target creature or planeswalker an opponent controls.
At the beginning of your endstep, you may destroy target creature or planeswalker an opponent controls.
4/4
Sacrifice a Swamp: Ghost of Obliteration gains indestructible until end of turn.
Destruction is as much the past as it is the present.
4/4
At the beginning of your endstep if you control two or more Rats, each opponent loses 1 life and you gain 1 life.
1/1



D'Drai often sought to recreate both the womb and the coffin in their artitecture, seeking to show the similarities of comfort and fear.
Target creature gets -X/-X until end of turn, where X is the number of lands with different names in your graveyard.
"With nothing to stand on, we all fall." -Iyawash, Taerlum beggar
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Destroy target creature or planeswalker.
Destroy target creature or planeswalker.
Lifelink
When Lifelasher Hellion enters the battlefield, target nontoken creature gets -2/-2 until end of turn.
When Lifelasher Hellion enters the battlefield, target nontoken creature gets -2/-2 until end of turn.
Like any other living thing, hellions need nutrients to grow.
3/3
Choose a creature type. Creatures of the chosen type get -4/-4 until end of turn. If ten or more creatures died this way, double your life total.
"Wouldn't this world be perfect if it was only rats and elves?" Ozhayyat, Tsagiec Prefecture Mayor
Whenever another artifact enters your graveyard from the battlefield, target creature you control gains menace until end of turn.
Society is never solely defined by what people make, but taking something away directs one's life like nothing else.
1/4
As long as an opponent controls a creature with first strike, Mirrored Inversion gets +1/+1 and has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
5/5
Whenever another Rat you control dies, each player loses 1 life.
"Both the killers and their malice and us with our negligence are to blame for the crime committed today."- Constable Twizzent
2/2
Whenever a creature token enters the battlefield, target creature gains lifelink until end of turn.
Not all aspects of the primal rat nature manifest the same.
2/1
Exile a land from your graveyard: Put a +1/+1 counter on up to one target Orc or Hellion.
At the beginning of your endstep, if Orc Clan Elder's power is 4 or greater, Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.).
At the beginning of your endstep, if Orc Clan Elder's power is 4 or greater, Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.).
0/1
Infestation 
(Whenever an untapped artifact you control becomes tapped, you may pay 
. If you do, create a 1/1 black Rat token.)
Whenever an artifact enters a graveyard from the battlefield, Rats you control get +1/+1 until end of turn.




Whenever an artifact enters a graveyard from the battlefield, Rats you control get +1/+1 until end of turn.
2/2
Exile a land from your graveyard: Target creature you control gains menace until end of turn.
"If the humans forgot how terrifying a Hellion is, I'll be sure they relearn." -Gyngbark, Xotang Seed Mage
2/3
At the beginning of your upkeep, sacrifice Psychic Eye unless you sacrifice a creature and put a charge counter on Psychic Eye.
,
: Scry X+1, then draw a card, where X is the number of charge counters on Psychic Eye.


Rats you control get +1/+1.
As long as you control three or more Rats, elves you control get +1/+1.
Sacrifice an Elf: Target Rat gains deathtouch and indestructible until end of turn.
As long as you control three or more Rats, elves you control get +1/+1.
Sacrifice an Elf: Target Rat gains deathtouch and indestructible until end of turn.
2/2
Whenever you spend mana to activate the ability of an artifact, each opponent loses X life, where X is the amount of mana you spent to activate the artifact's ability.
2/4
As you cast Reborn from Devastation, you may sacrifice a land.
Return target creature from your graveyard to hand. If you sacrificed a land, return two creatures that share a type from your graveyard to your hand instead.
Return target creature from your graveyard to hand. If you sacrificed a land, return two creatures that share a type from your graveyard to your hand instead.


"First the world forgets its truths, then it forgets its friends."- Shennyng, Caui-Po Rail Rider
1/2
Flying
Exile an artifact from your graveyard: Target Rat gains deathttouch and first strike until end of turn.
Infestation
(Whenever an untapped artifact you control becomes tapped, you may pay
. If you do, create a 1/1 black Rat token.)
Exile an artifact from your graveyard: Target Rat gains deathttouch and first strike until end of turn.
Infestation


2/1
At the beginninng of your upkeep, sacrifice a land.
At the beginning of your endstep, each player loses X life, where X is the number of lands in your graveyard.
At the beginning of your endstep, each player loses X life, where X is the number of lands in your graveyard.
4/3
Each player sacrifices a creature. Then, each player who didn't sacrifice a creature with the greatest power or tied for greatest power mills a number of cards equal to the greatest power of the creature sacrificed this way.
Destroy target creature.
Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.)
Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.)
Hellion polyps feel tremors from aboveground and emerge hungry and confused.
Whenever a land enters your graveyard from anywhere, each opponent loses 2 life.
In the rubble with hellions spiring into the air, he felt more alive and shone brighter than any other person.
2/1
When Trexa Organizer enters the battlefield, draw a card, lose 1 life, and Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.).
"The aftermath will make for an excellent obstacle course- for us, I doubt humans' dogs can live through this." -Athskatt, Trexa Sports Commmittee organizer
3/2
Flash, flying
Infestation
(Whenever an untapped artifact you control becomes tapped, you may pay 
. If you do, create a 1/1 black Rat token.)
Infestation




The great city of Tsagiec is kept perfect by elves for rats and themselves.
1/2
At the beginning of your upkeep, you may sacrifice a land. If you do, you add 
at the beginning of your first main phase and your combat phase.
Orcs you control are also Hellions.


Orcs you control are also Hellions.
6/6
When Usher of End-Times enters the battlefield, you may destroy target creature or planeswalker.
+1: Each opponent loses 2 life.
-3: Look at the top five cards of your library. Put one into your hand and the rest into your graveyard.
-8: Each opponent gains an emblem with "At the beginning of your upkeep, gain a Doom counter. Then, sacrifice a nonland permanent for each Doom counter you have."
+1: Each opponent loses 2 life.
-3: Look at the top five cards of your library. Put one into your hand and the rest into your graveyard.
-8: Each opponent gains an emblem with "At the beginning of your upkeep, gain a Doom counter. Then, sacrifice a nonland permanent for each Doom counter you have."
6
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
You lose five life. Search your library for a card, then shuffle and put that card on top.
You lose five life. Search your library for a card, then shuffle and put that card on top.
Gain 1 life for each land in your graveyard. If you gained five or more life this way, each player discards a card.
Go to section: Colourless (2) White (37) Blue (37) Black (37) Red (36) Green (36) Multicolour (22) Artifact (23) Land (19)
Show rarities: C U R M
Moranshi- the Abnormal Collectives: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Return target creature that shares a type with the creature sacrificed this way from your graveyard to the battlefield.