Moranshi- the Abnormal Collectives
Moranshi- the Abnormal Collectives by Sorrow
249 cards in Multiverse
101 commons, 80 uncommons, 53 rares, 15 mythics
2 colourless, 37 white, 37 blue, 37 black, 36 red,
36 green, 22 multicolour, 23 artifact, 19 land
54 comments total
The eldritch collective unconsciousness ekes its way the forefront of the present plane.
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Mechanics | Skeleton |
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The set creator would like to draw your attention to these comments:
On Archetype Engine (reply):
on 12 Jul 2021
by
Sorrow:
Considered making this "put that creature OTB." If everyone thinks it should be onto the battlefield instead of to hand, I'll change it. |
On Moranshi- the Abnormal Collectives (reply):
on 08 Jun 2021
by
Sorrow:
Command Wording Currently, Command is a keyword with the reminder text in parentheses. However, my intention is that other cards should make Commmand into a list of options, not unlike a charm (see Rigor Run Trainer). I do not believe that I currently have the correct wording to make my desired outcome for Command to work as intended. Command is not intended to simply add/voltron abilities together. The purpose of creatures like Rigor Run Trainer is to create a list of options to choose from when you Command. The hope is that a player will Command multiple times in a turn. |
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Equip

Remove a charge counter,

Remove four charge counters,

Remove six charge counters,

+1: Each opponent loses 2 life.
-3: Look at the top five cards of your library. Put one into your hand and the rest into your graveyard.
-8: Each opponent gains an emblem with "At the beginning of your upkeep, gain a Doom counter. Then, sacrifice a nonland permanent for each Doom counter you have."
Discard a card at random, then draw a number of cards equal to the discarded card's mana value.
During their own turn, players may cast the top card of any player's library, spending mana as if it were mana of any color to do so. If a spell was cast this way, each player may copy that spell.
Nadu!
this is the Dog of Wisdom
I do not know. The intention of the static ability is that a handsize should never be allowed to exceed seven. I was hoping that the static ability would consistently keep the seven-card maximum in place, but if it cannot, I would be happy to hear the correct wording to make this intent a hard reality.
What exactly is the interaction between increasing the maximum hand size beyond seven and the static ability? Does it simply cause the player to no longer have a maximum hand size?
The second ability I kind of can't argue around.
For the first ability, to avoid discard though, could something like "If a player with seven or cards in their hand would draw a card or add a card to there hand, that player draws zero cards or adds no cards to their hand instead." work? On the brightside, no discard. On the downside, "damn, u ain't play a card. Aight, skip yo draw step." Maybe amend that alternate clause conception with "outside of their draw step""
Make it a triggered ability? "At the beginning of each end step, each player discards cards until they have seven or fewer cards in hand."
Same with the second ability. "Whenever a player casts a spell with mana value 4 or greater, counter that spell unless that player discards a land card."
Feels way more black than blue, however
I was honestly thinking about sacrifice strategies, though there isn't an abundance of those in this specific set.
Huh.
It's unfortunate that the indestructible will come to late for this to survive the combat another Rat dies in.
I'd consider "At the beginning of your end step, if ~ died this turn and another Rat you control died this turn, return ~ to the battlefield."
Though that ability probably is cool enough to make its own design, while the tribal indestructible here seems more like something to serve the immense repeated removal ability.
I'd prefer "up to one target" over "you may".
Not a common, will change later
Perhaps 'Target permanent card'? Green normally can't fetch Instants and Sorceries (which tend to cost more when retrieving them from the graveyard. Compare Relearn to Raise Dead.)
Also, Dude's problem can be fixed by just staggering the trigger. "Create a dog. When you do, return target..."