Moranshi- the Abnormal Collectives
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Showing 36 of 36 Red cards
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Show rarities: C U R M
Destroy target artifact and deal 3 damage to target creature token.
The casualities of the Glasdjaw fire included 11 elves, and 925 rats.
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Cataclysmic Raze can't be countered by spells or abilities.
As an additional cost to cast Cataclysmic Raze, sacrifice any number of lands you control.
Cataclysmic Raze Deals 3+X damage to each player, each creature, and each planeswalker, where X is the number of lands you sacrificed casting Cataclysmic Raze.
As an additional cost to cast Cataclysmic Raze, sacrifice any number of lands you control.
Cataclysmic Raze Deals 3+X damage to each player, each creature, and each planeswalker, where X is the number of lands you sacrificed casting Cataclysmic Raze.
Enchant creature
Whenever enchanted creature deals combat damage to a player, exile the top card of your library. You may play that card until end of turn. If you don't, sacrifice Cave Magic Ambush and create a 1/1 red Goblin token.
Whenever enchanted creature deals combat damage to a player, exile the top card of your library. You may play that card until end of turn. If you don't, sacrifice Cave Magic Ambush and create a 1/1 red Goblin token.
Whenever Champion of Destruction attacks, you may destroy target land if you've drawn three or more cards this turn.
Winning the Trexa Games requires as much wisdom as it does strength and speed.
4/2
Enchant creature
Enchanted creature gets +2/+0 and has "When this creature dies, sacrifice a land and destroy up to one target land."
Enchanted creature gets +2/+0 and has "When this creature dies, sacrifice a land and destroy up to one target land."
"We'll have nothing, together."- Eomess, Chancellor of the Zhebiya orc clan.
Haste
Sacrifice Deep-Dream Dancer and an enchantment: Each player discards their hand and draws seven cards.
Sacrifice Deep-Dream Dancer and an enchantment: Each player discards their hand and draws seven cards.
Only in sleep can the universal experiences move without modern societal impediment.
4/4
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Discard a card at random, then draw a number of cards equal to the discarded card's mana value.
Discard a card at random, then draw a number of cards equal to the discarded card's mana value.
Enchant creature
Whenever enchanted creature attacks, creature a token copy of the enchanted creature tapped and attacking with "Sacrifice this creature at the beginning of your endstep unless you sacrifice a nontoken enchantment." Then, attach a token copy of each nonlegendary aura attached to that creature to the token.
Whenever enchanted creature attacks, creature a token copy of the enchanted creature tapped and attacking with "Sacrifice this creature at the beginning of your endstep unless you sacrifice a nontoken enchantment." Then, attach a token copy of each nonlegendary aura attached to that creature to the token.
Enchant creature
Enchanted creature gets +2/+0. If three or more enchantments are attached to the enchanted creature, it has doublestrike.
Enchanted creature gets +2/+0. If three or more enchantments are attached to the enchanted creature, it has doublestrike.
The goblin warrens separated from humanity long ago. What underlying thoughts gnawed at them?
Trample
Envoy of Destruction enters the battlefield with a +1/+1 counter on it if a land was put into your graveyard from anywhere this turn.
Envoy of Destruction enters the battlefield with a +1/+1 counter on it if a land was put into your graveyard from anywhere this turn.
"Our bodies reflect our mental state, and we've shaped the world around us to our mental state." D'Drai- Art Therapist
2/3
Goblins you control get +1/+0.
Sacrifice an enchantment: Create a 1/1 red Goblin token.
Sacrifice an enchantment: Create a 1/1 red Goblin token.
All stories told or painted, true or false, ache of the life that runs through their storyteller.
As an additional cost to cast Fearsomeness, discard a card.
Draw two cards. If an enchantment or land was discarded this way, target creature you control gets +1/+0 and gains menace until end of turn.
Draw two cards. If an enchantment or land was discarded this way, target creature you control gets +1/+0 and gains menace until end of turn.
As you cast Fireswirl, you may sacrifice an enchantment or a Goblin.
Deal 1 damage to each creature. If you sacrificed an enchantment or a Goblin, deal 2 damage to each creature instead.
Deal 1 damage to each creature. If you sacrificed an enchantment or a Goblin, deal 2 damage to each creature instead.
Whenever an enchanted creature dies, Flames of Death deals X damage to any target, where X is the mana value of all auras that were attached to the enchanted creature.



3/3
When From the Warren enters the battlefield, create a 1/1 Red Goblin token.
: Create a 1/1 Red Goblin Token. Activate this ability only if you control five or more Goblins, and only once each turn when you could cast a sorcery.

Goblin Spear Artist has first strike as long as Goblin Spear Artist is enchanted.
Whenever Goblin Spear Artist becomes enchanted, goblins you control gain first strike until end of turn.
Whenever Goblin Spear Artist becomes enchanted, goblins you control gain first strike until end of turn.
They say goblin craft their magick with paint, though no one has returned from a warren to find out the truth.
2/2
Goblins you control get +1/+1.
Whenever an Aura you cast targets a Goblin, create a token copy of that aura attached to each other Goblin you control.
Whenever an Aura you cast targets a Goblin, create a token copy of that aura attached to each other Goblin you control.
2/2
Hellions you control get +1/+1.
As long as you control three or more Hellions, Orcs you control get +1/+1.
Discard a card at random: Deal 1 damage to any target. Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.)
As long as you control three or more Hellions, Orcs you control get +1/+1.
Discard a card at random: Deal 1 damage to any target. Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.)
2/2
Menace
Whenever Hellspire deals combat damage to a player, put two +1/+1 counters on Hellspire, unless that player sacrifices a land.
Whenever Hellspire deals combat damage to a player, put two +1/+1 counters on Hellspire, unless that player sacrifices a land.
First a city is destroyed, and as the polyp grows the province is then blown to dust.
5/5
Destroy target land and up to two target artifacts.
"The Molgo province is our homeland and yet we have no home. Why should the elves have one?" -Eomess, Chancellor of the Zhebiya orc clan.
When Oltecz Iron-Breaker enters the battlefield, you may destroy target artifact. If that artifact was tapped, Oltecz Iron-Breaker deals 1 damage to that artifact's controller.
Smaller than other people, the Oltecz warren makes sure to even the odds against any intruders.
3/1
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Deal 3 damage to target creature or planeswalker.
Deal 3 damage to target creature or planeswalker.
Deal 3 damage to target player and Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.).
Sacrifice Pebble Hexer and an enchantment: Deal 1 damage to each creature and each player. Activate this ability only during a main phase.
Fires always needs a source of ignition.
3/3
Haste
Whenever a land enters your graveyard from anywhere, Raze Pragmatist gets +1/+0 until end of turn.
Whenever a land enters your graveyard from anywhere, Raze Pragmatist gets +1/+0 until end of turn.
1/2
Enchant creature
Whenever the enchanted creature becomes enchanted, it deals X damage to any target, where X is the number of auras attached to itt.
Whenever the enchanted creature becomes enchanted, it deals X damage to any target, where X is the number of auras attached to itt.
Enchant land
Enchanted land adds an additional
and deals 1 damage to that land's controller.
Sacrifice enchanted land: Add
.
Enchanted land adds an additional

Sacrifice enchanted land: Add


Whenever an Aura enters your graveyard from the battlefield, you may deal 1 damage to any target.
Goblin magick carries the wielder's intentions even with one's last breath.
When Story-Carver Shaman dies, create X 1/1 red Goblin tokens, where X was the number of auras attached to Story-Carver Shaman.
1/1
First strike
When Swift Lasher enters the battlefield, Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.).
When Swift Lasher enters the battlefield, Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.).
4/1
At the beginning of your upkeep, you may sacrifice an enchantment. If you do, enchanted creatures you control gain menace until end of turn.
4/4
Enchant creature you don't own
You gain control of enchanted creature until end of turn. Untap it, and it gains haste.
At the beginning of your upkeep, attach Treacherous Impulse and all other auras attached to the enchanted creature to another target creature you don't own. If you can't sacrifice Treacherous Impulse.
You gain control of enchanted creature until end of turn. Untap it, and it gains haste.
At the beginning of your upkeep, attach Treacherous Impulse and all other auras attached to the enchanted creature to another target creature you don't own. If you can't sacrifice Treacherous Impulse.
Enchanted creatures you control have haste.
: Target enchanted creature gets +1/+0 until end of turn.

To venture into a goblin warren is to seek death. One can only hope that their death will be swift.
At the beginning of your upkeep, tap Wrathspire unless you sacrifice a land.
Destruction- violence distilled to its purest, most primal, form.
4/4
Whenever a noncreature enchantment enters the battlefield under you control, create a 1/1 red Goblin token.
Goblins you control are enchantments in addition to their other types.
Goblins you control are enchantments in addition to their other types.
5/5
Go to section: Colourless (2) White (37) Blue (37) Black (37) Red (36) Green (36) Multicolour (22) Artifact (23) Land (19)
Show rarities: C U R M
Moranshi- the Abnormal Collectives: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |