Moranshi- the Abnormal Collectives: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of your upkeep, flip a coin. If you win the flip, create a token copy of each enchantment you control. If an aura was created this way, attach it to the same permanent as the original. If you lose the flip, sacrifice all token enchantments you control and all other enchantments lose all abilities until end of turn.
 U 
Artifact – Equipment
Equipped creature has hexproof from artifacts.
Sacrifice an artifact you control: Equipped creature gets +X/+X until end of turn, where X is the sacrificed artifact's mana value. Activate this ability only once each turn.
Equip {0}
 U 
Creature – Elf Cleric
Infestation {2}{w} (Whenever an untapped artifact you control becomes tapped, you may pay {2}{w}. If you do, create a 1/1 black Rat token.)

Whenever you gain life, Infestation costs of permanents you control are reduced by {1} until end of turn.
1/1
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and gains "Whenever a creature blocks the enchanted creature, tap that creature. That creature doesn't untap during its controller's next untap step."
 C 
Creature – Elf Artificer
Infestation {1}{w} (Whenever an untapped artifact you control becomes tapped, you may pay {1}{w}. If you do, create a 1/1 black Rat token.)
"Our guests find us to have the most comfortable rooms. Lowly humans such as yourself on the other hand tend to complain." -Marxie, Glasdjaw Luxury Hotel Owner
2/3
 C 
Sorcery
Gain 1 life for each land in your graveyard. If you gained five or more life this way, each player discards a card.
 C 
Creature – Rat
Trample, Infestation {g} (Whenever an untapped artifact you control becomes tapped, you may pay {g}. If you do, create a 1/1 black Rat token.)
Despite being bigger than a human, they can still squeeze through holes the size of a human baby.
3/3
 C 
Enchantment
At the beginning of your upkeep, Scry 1.
Sacrifice another enchantment or Goblin: Scry 3.
Those living outside of the caves fail to see what the goblins understand.
 C 
Creature – Dog
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Mage's Hound.
1/2
 C 
Sorcery
Destroy target land and up to two target artifacts.
"The Molgo province is our homeland and yet we have no home. Why should the elves have one?" -Eomess, Chancellor of the Zhebiya orc clan.
 C 
Artifact
{3},{t}: Deal 1 damage to target player. If that player discarded a card this turn, you may deal an additional 1 damage to any target that player controls.
Elven artitecture began to change, the unity in its creation now sadistic.
 C 
Creature – Hellion
Whenever Abyss Bloom deals combat damage to a player, each player mills 3 cards.
No one ever rises to the surface and no one remembers any who tried to explore the depths of the oceans.
3/3
 C 
Sorcery
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)

Target player discards a card, then discards a card at random.
 C 
Land
Cave of Blood and Ink enters the battlefield tapped unless you sacrifice an untapped creature token.
{t}: Add {u} or {r}.
Blood is to paint as a body is to a canvas.
Mountain
 
 B 
Basic Land – Mountain

Subject to Illusion (rare)
Armor of Unity (uncommon)
Dutiful Abbot (uncommon)
Weight of Paranoia (uncommon)
Kersaw Hotel Keeper (common)
Without Society (common)
Giant Rat (common)
Dreams of the Wise Man (common)
Mage's Hound (common)
Neutralize the Neighborhood (common)
Gate of Irreason (common)
Abyss Bloom (common)
Anima's Tear (common)
Cave of Blood and Ink (common)
Mountain (basic)