Moranshi- the Abnormal Collectives: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature
Creatures that would enter the battlefield under your control enter as a copy of the enchanted creature.
 U 
Sorcery
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Target player reveals their hand. Put two nonland cards revealed this way on the bottom of that player's library. Then, that player draws two cards.
 U 
Artifact – Equipment
Equipped creature has hexproof from artifacts.
Sacrifice an artifact you control: Equipped creature gets +X/+X until end of turn, where X is the sacrificed artifact's mana value. Activate this ability only once each turn.
Equip {0}
 U 
Artifact
{3}{w}{w},{t}: Exile target creature. Return that creature to the battlefield tapped at the beginning of the next endstep and create a 1/1 black rat token.
 C 
Creature – Elf Citizen
Lifelink
Rats tip in the whispers of politics and drama. Humans and orcs only tip with useless coins.
1/2
 C 
Artifact
When Object of Attention enters the battlefield, choose a creature type.
{t}: Add one mana of any color. This mana can only be spent casting a creature of the chosen type.
{t}, Sacrifice Object of Attention: Add {c}.
 C 
Sorcery
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Put a +1/+1 counter on each creature token you control.
 C 
Land
Spread Trees enters the battlefield tapped unless you sacrifice an untapped creature token.
{t}: Add {g} or {w}.
There is room for many when one understands how small they truly are.
 C 
Enchantment
Enchanted creatures you control have haste.
{r}: Target enchanted creature gets +1/+0 until end of turn.
To venture into a goblin warren is to seek death. One can only hope that their death will be swift.
 C 
Creature – Elf Warrior
Flash, flying
Infestation {1}{b} (Whenever an untapped artifact you control becomes tapped, you may pay {1}{b}. If you do, create a 1/1 black Rat token.)
The great city of Tsagiec is kept perfect by elves for rats and themselves.
1/2
 C 
Sorcery
As an additional cost to cast A Greater Archetype, sacrifice a creature token.

Return target creature that shares a type with the creature sacrificed this way from your graveyard to the battlefield.
 C 
Creature – Orc Berserker
Trample
Envoy of Destruction enters the battlefield with a +1/+1 counter on it if a land was put into your graveyard from anywhere this turn.
"Our bodies reflect our mental state, and we've shaped the world around us to our mental state." D'Drai- Art Therapist
2/3
 C 
Creature – Goblin Artist
Enchanted Goblins you control get +0/+1.
To depict oneself as "larger-than-life" is to be larger-than-life.
1/2
 C 
Creature – Rat
If you control a tapped artifact at the beginning of combat, Soft Scurrier gains your choice of vigilance, lifelink, or first strike until end of turn.
1/1
Plains
 
 B 
Basic Land – Plains

Shared Anima (rare)
To Deceive (uncommon)
Armor of Unity (uncommon)
Locked Room (uncommon)
Kersaw Bellhop (common)
Object of Attention (common)
Mindhive's Strength (common)
Spread Trees (common)
Warren's Witchcraft (common)
Tsagiec Skyblade (common)
A Greater Archetype (common)
Envoy of Destruction (common)
Monumentalist Atelier (common)
Soft Scurrier (common)
Plains (basic)