Moranshi- the Abnormal Collectives: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Destroy target land and up to two target artifacts.
"The Molgo province is our homeland and yet we have no home. Why should the elves have one?" -Eomess, Chancellor of the Zhebiya orc clan.
 
 R 
Enchantment – Aura
Enchant creature you don't own
You gain control of enchanted creature until end of turn. Untap it, and it gains haste.
At the beginning of your upkeep, attach Treacherous Impulse and all other auras attached to the enchanted creature to another target creature you don't own. If you can't sacrifice Treacherous Impulse.
 U 
Instant
Return target nontoken creature to its owner's hand. You gain protection from creatures that share a type with that creature until end of turn.
Certain ideas cannot form in mortals' minds.
 U 
Sorcery
Creatures you control get +2/+2 and gain trample until end of turn.
Command (Untap target up to one target Dog you control.)
 U 
Instant
You may pay {u} and sacrifice two lands rather than pay Rejection Force's mana cost.

Counter target spell.
 C 
Creature – Human Citizen
Whenever you Command, you may choose "Gain 2 life."
Dogs return the birds their masters hunt.
1/2
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, exile the top card of your library. You may play that card until end of turn. If you don't, sacrifice Cave Magic Ambush and create a 1/1 red Goblin token.
 C 
Creature – Orc Warrior
Haste
Whenever a land enters your graveyard from anywhere, Raze Pragmatist gets +1/+0 until end of turn.
1/2
 C 
Sorcery
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Target creature you control deals damage equal to its power to target nontoken creature you don't control.
 C 
Land
Dagger Ridge enters the battlefield tapped unless you sacrifice an untapped creature token.
{t}: Add {b} or {r}.
What is raised came from what sank.
 C 
Sorcery
As an additional cost to cast A Greater Archetype, sacrifice a creature token.

Return target creature that shares a type with the creature sacrificed this way from your graveyard to the battlefield.
 C 
Creature – Orc Wizard
Flash
Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.)
Destruction, like a clever thought, is spontaneous and uncontrollable.
2/1
 C 
Instant
Target creature gain indestructible until end of turn. If that creature is a dog, it gets +2/+2 until end of turn.

Command (Untap target up to one target Dog you control.)
 C 
Artifact
{3},{t}: Deal 1 damage to target player. If that player discarded a card this turn, you may deal an additional 1 damage to any target that player controls.
Elven artitecture began to change, the unity in its creation now sadistic.
Mountain
 
 B 
Basic Land – Mountain

Neutralize the Neighborhood (common, foil)
Treacherous Impulse (rare)
Unknown Barrier (uncommon)
Dogged by the Hounds (uncommon)
Rejection Force (uncommon)
Scent Trainer (common)
Cave Magic Ambush (common)
Raze Pragmatist (common)
Primal Brawl (common)
Dagger Ridge (common)
A Greater Archetype (common)
Zhebiya Seed Mage (common)
Dog's Loyalty. (common)
Gate of Irreason (common)
Mountain (basic)