Moranshi- the Abnormal Collectives: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature you don't own
You gain control of enchanted creature until end of turn. Untap it, and it gains haste. At the beginning of your upkeep, attach Treacherous Impulse and all other auras attached to the enchanted creature to another target creature you don't own. If you can't sacrifice Treacherous Impulse. |
Whenever an artifact enters the battlefield under your control, you gain 1 life.
At the beginning of your endstep, each opponent loses X life, where X is the number of tapped artifacts you control. 3/3
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Reveal the top four cards of your library. Put a land revealed this way onto the battlefield tapped. Put another card into your hand. Put the other two cards on the bottom of your library in any order.
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As you cast Fireswirl, you may sacrifice an enchantment or a Goblin.
Deal 1 damage to each creature. If you sacrificed an enchantment or a Goblin, deal 2 damage to each creature instead. |
When Kennel Breeder enters the battlefield, create a 2/2 green and white Dog token.
Humans are rarely without their best friends.
1/1
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Flying, defender
As long as you control a tapped artifact, Balloon Overviewer can attack as though it didn't have defender. In Anhosthen the rats are well protected from eagles and owls.
2/4
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Sacrifice Pebble Hexer and an enchantment: Deal 1 damage to each creature and each player. Activate this ability only during a main phase.
Fires always needs a source of ignition.
3/3
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Hotel's Crevices enters the battlefield tapped unless you sacrifice an untapped creature token.
: Add or .In darkness we shine bright together.
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When From the Warren enters the battlefield, create a 1/1 Red Goblin token.
: Create a 1/1 Red Goblin Token. Activate this ability only if you control five or more Goblins, and only once each turn when you could cast a sorcery. |
Auras you own have Ward
. The soft magicks prove hard to undo.
3/3
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At the beginning of your endstep, if two or more lands entered a graveyard this turn you may draw a card.
The Trubynt clan recalls the greed of life even as destruction spreads from themselves.
1/2
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When Ancient Peacekeeper enters the battlefield, each player draws a card.
There was a time when togetherness was a simpler concept.
5/5
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Flying
When Aeronautical Scout enters the battlefield draw a card, then discard a card. What weather do hellions bring? Destruction.
2/2
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Whenever a land enters your graveyard from anywhere, each opponent loses 2 life.
In the rubble with hellions spiring into the air, he felt more alive and shone brighter than any other person.
2/1
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Treacherous Impulse
(rare)
Glasdjaw Technician
(uncommon)
Struggled Hypothesis
(uncommon)
Fireswirl
(uncommon)
Kennel Breeder
(common)
Balloon Overviewer
(common)
Pebble Hexer
(common)
Hotel's Crevices
(common)
From the Warren
(common)
Story Embellisher
(common)
Trubynt Opportunist
(common)
Ancient Peacekeeper
(common)
Aeronautical Scout
(common)
Trexa Exhibitionist
(common)
Forest
(basic)





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