Moranshi- the Abnormal Collectives: Virtual Booster

Moranshi- the Abnormal Collectives: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Rat Spirit
Whenever another Rat you control dies, Ghost Swarm gains indestructible until end of turn.
At the beginning of your endstep, you may destroy target creature or planeswalker an opponent controls.
4/4
 U 
Artifact – Equipment
Equipped creature gets +2/+0 and has flying.

Equip {2}.
Imagination turns the mind's dreams to faulty reality.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and gains "Whenever a creature blocks the enchanted creature, tap that creature. That creature doesn't untap during its controller's next untap step."
 U 
Creature – Avatar
Hexproof, vigilance
Even repressed, some memories gnawed society's mind until they were forced to understood clearly.
3/3
 C 
Creature – Elf Warlock
At the beginning of your endstep if you control two or more Rats, each opponent loses 1 life and you gain 1 life.
1/1
 C 
Sorcery
Deal 3 damage to target player and Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.).
 C 
Sorcery
Create a 2/2 green and white Dog token.
Command (Untap target up to one target Dog you control.)
 C 
Land
Cave of Blood and Ink enters the battlefield tapped unless you sacrifice an untapped creature token.
{t}: Add {u} or {r}.
Blood is to paint as a body is to a canvas.
 C 
Sorcery
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Target creature you control deals damage equal to its power to target nontoken creature you don't control.
 C 
Instant
Until end of turn, prevent all damage that would be dealt to target creature or planeswalker.
Command (Untap target up to one target Dog you control.)
 C 
Sorcery
Gain 1 life for each land in your graveyard. If you gained five or more life this way, each player discards a card.
 C 
Instant
Target creature you control gets +1/+1 and you gain life equal to its toughness. When that creature dies this turn, create a 2/2 green and white Dog token.
Eventually, another dog will her a lonesome howl.
 C 
Artifact Creature – Golem
When Ancient Peacekeeper enters the battlefield, each player draws a card.
There was a time when togetherness was a simpler concept.
5/5
 C 
Enchantment
At the beginning of your upkeep, Scry 1.
Sacrifice another enchantment or Goblin: Scry 3.
Those living outside of the caves fail to see what the goblins understand.
Mountain
 
 B 
Basic Land – Mountain

Ghost Swarm (rare)
Talon Glider (uncommon)
Weight of Paranoia (uncommon)
Conspicuous Fragment (uncommon)
Glasdjaw Bookkeeper (common)
Painful Eruption (common)
Join the Pack (common)
Cave of Blood and Ink (common)
Primal Brawl (common)
Imperviousness (common)
Without Society (common)
Lonely Howl (common)
Ancient Peacekeeper (common)
Dreams of the Wise Man (common)
Mountain (basic)