Moranshi- the Abnormal Collectives: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Destroy target creature with flying or target artifact.
 
 R 
Enchantment
Whenever an enchantment enters the battlefield under your control, each opponent mills X cards, where X is the number of enchantments you control.
 U 
Land
Self-Help Library enters the battlefield tapped.
{t}: Add {g}.
Tap two untapped creature tokens, {t}: Put a +1/+1 counter on target nontoken creature and untap it.
 U 
Artifact
Players play with the top card of their library revealed.

{2},{t}- Sacrifice Thought Projector: Each player may copy target Unconscious spell an additional time.
 U 
Artifact – Equipment
Equipped creature has hexproof from instants and sorceries.
Whenever the equipped creature is the target of an instant or sorcery, put a +1/+1 counter on it.
Equip {2}
 C 
Artifact Creature – Horror
Whenever another artifact enters your graveyard from the battlefield, target creature you control gains menace until end of turn.
Society is never solely defined by what people make, but taking something away directs one's life like nothing else.
1/4
 C 
Instant
Target creature you control gets +1/+1 and you gain life equal to its toughness. When that creature dies this turn, create a 2/2 green and white Dog token.
Eventually, another dog will her a lonesome howl.
 C 
Sorcery
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Put a +1/+1 counter on each creature token you control.
 C 
Creature – Goblin Warrior Artist
Goblin Spear Artist has first strike as long as Goblin Spear Artist is enchanted.

Whenever Goblin Spear Artist becomes enchanted, goblins you control gain first strike until end of turn.
They say goblin craft their magick with paint, though no one has returned from a warren to find out the truth.
2/2
 C 
Sorcery
Deal 3 damage to target player and Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.).
 C 
Land
Frost Zone enters the battlefield tapped unless you sacrifice an untapped creature token.
{t}: Add {w} or {u}.
The plane's southernmost reaches are untouched by mortals and madness alike.
 C 
Instant
You may pay {u} and sacrifice three tokens rather than pay Blocked by the Memories's mana cost.

Counter target spell.
 C 
Instant
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)

Put target nontoken creature on the top of its owner's library.
 C 
Artifact
{t}: Return a basic land you control to its owner's hand. Then, you may put a basic land with a different name from your hand onto the battlefield. If you do, scry 1.
Plains
 
 B 
Basic Land – Plains

Remove the Unearthly (common, foil)
Glyphweaver's Insanity (rare)
Self-Help Library (uncommon)
Thought Projector (uncommon)
Collar of Attunement (uncommon)
Loss in Motion (common)
Lonely Howl (common)
Mindhive's Strength (common)
Goblin Spear Artist (common)
Painful Eruption (common)
Frost Zone (common)
Blocked by the Memories (common)
Return to Possibility (common)
Artitecture Elevator (common)
Plains (basic)