Moranshi- the Abnormal Collectives: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elf Knight
Whenever a creature token enters the battlefield under your control, target creature gets +1/+0 and gains first strike and vigilance until end of turn.
"Traveler's have no idea how many guests we really welcome in the Kersaw district." -Towavvel, Gate Sentry
4/3
 U 
Creature – Hellion
When Blood-Tendril Hellion enters the battlefield, deal 1 damage to each creature and planeswalker who has at least one land in their graveyard.
{1}{b},{t}: Target opponent loses X life, where X is the number of lands that were put into their graveyard from anywhere this turn.
3/3
 U 
Artifact – Equipment
Equipped creature has hexproof from lands.
{1}: Exile target land a from a graveyard. When a land is exiled this way, put a +1/+1 counter on the equipped creature.

Equip {0}
 U 
Land
Hadalpelagic Zone enters the battlefield tapped.
{t}: Add {u}.
Tap untapped two Orcs you control, {t}: Each player mills a card.
 C 
Creature – Elf Knight
Vigilance
Infestation {w} (Whenever an untapped artifact you control becomes tapped, you may pay {w}. If you do, create a 1/1 black Rat token.)
2/4
 C 
Creature – Human Druid
Commands gain the option of "Target Dog gets +2/+2 until end of turn."
"Who is the Rigor Run for- the dogs or their "masters"?"- Athskatt, Trexa Sports Commmittee organizer
1/1
 C 
Creature – Orc Warrior
Haste
Whenever a land enters your graveyard from anywhere, Raze Pragmatist gets +1/+0 until end of turn.
1/2
 C 
Creature – Rat
If you control a tapped artifact at the beginning of combat, Soft Scurrier gains your choice of vigilance, lifelink, or first strike until end of turn.
1/1
 C 
Artifact
When Snapping Trap enters the battlefield, gain 2 life.
{t},Sacrfice Snapping Trap: Destroy target token.
Elven exterminators work to kill hellions, orcs dogs, humans goblins, and goblins rats.
 C 
Creature – Hellion
Lifelink
When Lifelasher Hellion enters the battlefield, target nontoken creature gets -2/-2 until end of turn.
Like any other living thing, hellions need nutrients to grow.
3/3
 C 
Land
Spread Trees enters the battlefield tapped unless you sacrifice an untapped creature token.
{t}: Add {g} or {w}.
There is room for many when one understands how small they truly are.
 C 
Instant
Destroy target creature.
Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.)
Hellion polyps feel tremors from aboveground and emerge hungry and confused.
 C 
Instant
Target creature loses all abilities becomes a 1/1 red Goblin until end of turn.
Making the image of oneself horrific is easier to understand the anatomy of those who dwell outside of the caves.
 C 
Creature – Goblin Warrior Artist
Goblin Spear Artist has first strike as long as Goblin Spear Artist is enchanted.

Whenever Goblin Spear Artist becomes enchanted, goblins you control gain first strike until end of turn.
They say goblin craft their magick with paint, though no one has returned from a warren to find out the truth.
2/2
Swamp
 
 B 
Basic Land – Swamp

Nest Sentry (rare)
Blood-Tendril Hellion (uncommon)
Cataclysm's Spear (uncommon)
Hadalpelagic Zone (uncommon)
Fixolya's Guard (common)
Rigor Run Trainer (common)
Raze Pragmatist (common)
Soft Scurrier (common)
Snapping Trap (common)
Lifelasher Hellion (common)
Spread Trees (common)
Tragic Eruption (common)
In Their Image (common)
Goblin Spear Artist (common)
Swamp (basic)