Moranshi- the Abnormal Collectives: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Knight
Doublestrike
Whenever you Command, you may choose "Target Dog gains doublestrike until end of turn."
The crunching jaws of her dogs can shatter any armor to splatter flesh and shatter bone underneath.
1/3
 U 
Sorcery
Each player sacrifices a land, creature, and an artifact. Players who sacrificed two or fewer tapped permanents this way lose 3 life.
 U 
Creature – Elf Artificer Druid
Infestation {1}{b} (Whenever an untapped artifact you control becomes tapped, you may pay {1}{b}. If you do, create a 1/1 black Rat token.)

Whenever an artifact enters a graveyard from the battlefield, Rats you control get +1/+1 until end of turn.
2/2
 U 
Instant
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Destroy target creature that dealt damage this turn.
 C 
Land
Spread Trees enters the battlefield tapped unless you sacrifice an untapped creature token.
{t}: Add {g} or {w}.
There is room for many when one understands how small they truly are.
 C 
Creature – Orc Warrior
Haste
Whenever a land enters your graveyard from anywhere, Raze Pragmatist gets +1/+0 until end of turn.
1/2
 C 
Creature – Elf Druid Knight
Whenever another Rat you control dies, each player loses 1 life.
"Both the killers and their malice and us with our negligence are to blame for the crime committed today."- Constable Twizzent
2/2
 C 
Creature – Rat
If you control a tapped artifact at the beginning of combat, Soft Scurrier gains your choice of vigilance, lifelink, or first strike until end of turn.
1/1
 C 
Artifact – Equipment
Whenever equipped creature deals combat damage to a player, creature, or planeswalker, spells you cast that target that permanent or player cost {2} less until end of turn.
Equip {1}
 C 
Sorcery
If you control a Goblin token, create a 1/1 red Goblin token.
If you control a Rat token, create a 1/1 black rat token.
If you control a Dog token, create a 2/2 green and white Dog token.
If you control a Hellion token, create a 3/3 red Hellion token.
 C 
Instant
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)

Put target nontoken creature on the top of its owner's library.
 C 
Creature – Goblin Warrior Artist
Goblin Spear Artist has first strike as long as Goblin Spear Artist is enchanted.

Whenever Goblin Spear Artist becomes enchanted, goblins you control gain first strike until end of turn.
They say goblin craft their magick with paint, though no one has returned from a warren to find out the truth.
2/2
 C 
Creature – Orc Rogue
At the beginning of your endstep, if two or more lands entered a graveyard this turn you may draw a card.
The Trubynt clan recalls the greed of life even as destruction spreads from themselves.
1/2
 C 
Creature – Human Druid
Commands gain the option of "Target Dog gets +2/+2 until end of turn."
"Who is the Rigor Run for- the dogs or their "masters"?"- Athskatt, Trexa Sports Commmittee organizer
1/1
Forest
 
 B 
Basic Land – Forest

Surestrike Houndsperson (rare)
Devotion to Destruction (uncommon)
Pinktail Salvager (uncommon)
Heartfelt Repercussions (uncommon)
Spread Trees (common)
Raze Pragmatist (common)
Nest Guardian (common)
Soft Scurrier (common)
Inker's Needle (common)
The Collectives' Coming (common)
Return to Possibility (common)
Goblin Spear Artist (common)
Trubynt Opportunist (common)
Rigor Run Trainer (common)
Forest (basic)