Moranshi- the Abnormal Collectives: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Each player sacrifices a creature. Then, each player who didn't sacrifice a creature with the greatest power or tied for greatest power mills a number of cards equal to the greatest power of the creature sacrificed this way.
 U 
Sorcery
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Target player reveals their hand. Put two nonland cards revealed this way on the bottom of that player's library. Then, that player draws two cards.
 U 
Artifact – Equipment
Equipped creature has hexproof from enchantments.
Whenever equipped creature attacks, you may exile an aura attached to it. If you do, attach an aura from your graveyard to the equipped creature.
Equip {1}
 U 
Sorcery
As you cast Reborn from Devastation, you may sacrifice a land.

Return target creature from your graveyard to hand. If you sacrificed a land, return two creatures that share a type from your graveyard to your hand instead.
 C 
Artifact Creature – Bird Construct
Flying, defender
As long as you control a tapped artifact, Balloon Overviewer can attack as though it didn't have defender.
In Anhosthen the rats are well protected from eagles and owls.
2/4
 C 
Land
Cave of Blood and Ink enters the battlefield tapped unless you sacrifice an untapped creature token.
{t}: Add {u} or {r}.
Blood is to paint as a body is to a canvas.
 C 
Enchantment
When From the Warren enters the battlefield, create a 1/1 Red Goblin token.

{r}: Create a 1/1 Red Goblin Token. Activate this ability only if you control five or more Goblins, and only once each turn when you could cast a sorcery.
 C 
Artifact – Equipment
Whenever equipped creature deals combat damage to a player, creature, or planeswalker, spells you cast that target that permanent or player cost {2} less until end of turn.
Equip {1}
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +0/+2 and has "Whenever this creature deals combat damage to a player you may draw a card and discard a card."
 C 
Creature – Rat
Deathtouch
{b}, Sacrifice Fleabag Rat: Rats you control gain deathtouch until end of turn.
The Xotang clan had always wanted to remove the elven nest of Yallar. A single, sick rat made sure no elves were left there to resist.
1/2
 C 
Creature – Rat
If you control a tapped artifact at the beginning of combat, Soft Scurrier gains your choice of vigilance, lifelink, or first strike until end of turn.
1/1
 C 
Creature – Orc Druid
Exile a land from your graveyard: Target creature you control gains menace until end of turn.
"If the humans forgot how terrifying a Hellion is, I'll be sure they relearn." -Gyngbark, Xotang Seed Mage
2/3
 C 
Creature – Goblin Shaman
Sacrifice Pebble Hexer and an enchantment: Deal 1 damage to each creature and each player. Activate this ability only during a main phase.
Fires always needs a source of ignition.
3/3
 C 
Creature – Dog
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Mage's Hound.
1/2
Mountain
 
 B 
Basic Land – Mountain

Suffer Regret (rare)
To Deceive (uncommon)
Cloak of Tapestry (uncommon)
Reborn from Devastation (uncommon)
Balloon Overviewer (common)
Cave of Blood and Ink (common)
From the Warren (common)
Inker's Needle (common)
Interpretive Ink (common)
Fleabag Rat (common)
Soft Scurrier (common)
Polyp Cultivator (common)
Pebble Hexer (common)
Mage's Hound (common)
Mountain (basic)