Moranshi- the Abnormal Collectives: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Hellion
At the beginninng of your upkeep, sacrifice a land.
At the beginning of your endstep, each player loses X life, where X is the number of lands in your graveyard.
4/3
 U 
Instant
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)

Destroy target creature or planeswalker.
 U 
Enchantment
Creatures you control with flying have hexproof.

Sacrifice Fog of Mystery and a Goblin: Counter target spell that targets an enchahtment.
 U 
Instant
Reveal the top four cards of your library. Put a land revealed this way onto the battlefield tapped. Put another card into your hand. Put the other two cards on the bottom of your library in any order.
 C 
Creature – Dog
Whenever Kite-Collared Hound becomes the target of an instant or sorcery spell, Kite-Collared Hound and up to one target Human you control gain flying until end of turn.
1/2
 C 
Sorcery
Create a 2/2 green and white Dog token.
Command (Untap target up to one target Dog you control.)
 C 
Artifact Creature – Golem
When Ancient Peacekeeper enters the battlefield, each player draws a card.
There was a time when togetherness was a simpler concept.
5/5
 C 
Land
Desolate Sand Dune enters the battlefield tapped unless you sacrifice an untapped creature token.
{t}: Add {r} or {w}.
The eastern deserts are so barren they are remembered only by the lizards and cacti that live there.
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, exile the top card of your library. You may play that card until end of turn. If you don't, sacrifice Cave Magic Ambush and create a 1/1 red Goblin token.
 C 
Instant
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Destroy target creature with flying or target artifact.
 C 
Sorcery
Gain 1 life for each land in your graveyard. If you gained five or more life this way, each player discards a card.
 C 
Sorcery
As an additional cost to cast A Greater Archetype, sacrifice a creature token.

Return target creature that shares a type with the creature sacrificed this way from your graveyard to the battlefield.
 C 
Instant
Gain 3 life.

If you control three or more tokens, draw a card.
Dogs are not doctors, but somehow they have a better understanding of human ailments than their masters.
 C 
Enchantment
At the beginning of your upkeep, Scry 1.
Sacrifice another enchantment or Goblin: Scry 3.
Those living outside of the caves fail to see what the goblins understand.
Island
 
 B 
Basic Land – Island

Subject to Destruction (rare)
Ill-Intent (uncommon)
Fog of Mystery (uncommon)
Struggled Hypothesis (uncommon)
Kite-Collared Hound (common)
Join the Pack (common)
Ancient Peacekeeper (common)
Desolate Sand Dune (common)
Cave Magic Ambush (common)
Remove the Unearthly (common)
Without Society (common)
A Greater Archetype (common)
Medic Training (common)
Dreams of the Wise Man (common)
Island (basic)