Moranshi- the Abnormal Collectives: Virtual Booster

Moranshi- the Abnormal Collectives: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
At the beginning of each opponent's upkeep, if you control five or more creature tokens, untap all nonland permanents you control.
{5},{t}: Create a 1/1 black Rat token.
 U 
Instant
Destroy target artifact, then chose 1 —
• Destroy target enchantment
• Deal 3 damage to any target.
 U 
Enchantment – Aura
Enchant land
Enchanted land adds an additional {r} and deals 1 damage to that land's controller.
Sacrifice enchanted land: Add {c}{c}.
 U 
Land
Chittering Walls enters the battlefield tapped.
{t}: Add {b}.
Tap two untapped Elves you control, {t}: Target Rat gains "When this creature dies, gain 3 life and each opponent loses 3 life" until end of turn.
 C 
Sorcery
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Target creature you control deals damage equal to its power to target nontoken creature you don't control.
 C 
Sorcery
Gain 1 life for each land in your graveyard. If you gained five or more life this way, each player discards a card.
 C 
Instant
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)

Put target nontoken creature on the top of its owner's library.
 C 
Land
Cave of Blood and Ink enters the battlefield tapped unless you sacrifice an untapped creature token.
{t}: Add {u} or {r}.
Blood is to paint as a body is to a canvas.
 C 
Sorcery
As an additional cost to cast Fearsomeness, discard a card.

Draw two cards. If an enchantment or land was discarded this way, target creature you control gets +1/+0 and gains menace until end of turn.
 C 
Creature – Hellion
Whenever Abyss Bloom deals combat damage to a player, each player mills 3 cards.
No one ever rises to the surface and no one remembers any who tried to explore the depths of the oceans.
3/3
 C 
Land
Battered Shore enters the battlefield tapped unless you sacrifice an untapped creature token.
{t}: Add {u} or {b}.
The tides rise to cover up the craters and then fall to show the scars of destruction.
 C 
Sorcery
If you control a Goblin token, create a 1/1 red Goblin token.
If you control a Rat token, create a 1/1 black rat token.
If you control a Dog token, create a 2/2 green and white Dog token.
If you control a Hellion token, create a 3/3 red Hellion token.
 C 
Creature – Hellion
Lifelink
When Lifelasher Hellion enters the battlefield, target nontoken creature gets -2/-2 until end of turn.
Like any other living thing, hellions need nutrients to grow.
3/3
 C 
Enchantment
Enchanted creatures you control have haste.
{r}: Target enchanted creature gets +1/+0 until end of turn.
To venture into a goblin warren is to seek death. One can only hope that their death will be swift.
Forest
 
 B 
Basic Land – Forest

Tube Message Network (rare)
Cleansing Lightning (uncommon)
Seed of Destruction (uncommon)
Chittering Walls (uncommon)
Primal Brawl (common)
Without Society (common)
Return to Possibility (common)
Cave of Blood and Ink (common)
Fearsomeness (common)
Abyss Bloom (common)
Battered Shore (common)
The Collectives' Coming (common)
Lifelasher Hellion (common)
Warren's Witchcraft (common)
Forest (basic)