Moranshi- the Abnormal Collectives: Virtual Booster
| Moranshi- the Abnormal Collectives: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature gets +2/+2.
Whenever Weapons of Many becomes equipped to a creature, create X copies of Weapons of Many and equip them to each creature with the same name as the equipped creature, where X is the number of creatures with the same name. Equip ![]() |
Every time Catch-Ball becomes unequipped from a creature, put a Fetch counter on Catch-Ball.
Equipped creature gets +X/+X, where X is the number of Fetch counters on Catch-Ball. Equip ![]() |
Commands you control gain "Tap target untapped Dog you control, and put a basic land from your hand onto the battlefield tapped."
2/2
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Return target permanent each player controls to their owner's hand. Then, each player discards a card.
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Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Put a +1/+1 counter on each creature token you control. |
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First strike
When Swift Lasher enters the battlefield, Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.). 4/1
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Lifelink
When Lifelasher Hellion enters the battlefield, target nontoken creature gets -2/-2 until end of turn. Like any other living thing, hellions need nutrients to grow.
3/3
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Enchant creature
Enchanted creature gets +0/+2 and has "Whenever this creature deals combat damage to a player you may draw a card and discard a card." |
Flying
When Aeronautical Scout enters the battlefield draw a card, then discard a card. What weather do hellions bring? Destruction.
2/2
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, : Deal 1 damage to target player. If that player discarded a card this turn, you may deal an additional 1 damage to any target that player controls.Elven artitecture began to change, the unity in its creation now sadistic.
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Destroy target artifact and deal 3 damage to target creature token.
The casualities of the Glasdjaw fire included 11 elves, and 925 rats.
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Cave of Blood and Ink enters the battlefield tapped unless you sacrifice an untapped creature token.
: Add or .Blood is to paint as a body is to a canvas.
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Enchant creature
Whenever enchanted creature deals combat damage to a player, exile the top card of your library. You may play that card until end of turn. If you don't, sacrifice Cave Magic Ambush and create a 1/1 red Goblin token. |
Until end of turn, prevent all damage that would be dealt to target creature or planeswalker.
Command (Untap target up to one target Dog you control.) |
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Weapons of Many
(rare)
Catch-Ball
(uncommon)
Trailhound's Master
(uncommon)
Turn Towards Ruin
(uncommon)
Mindhive's Strength
(common)
Swift Lasher
(common)
Lifelasher Hellion
(common)
Interpretive Ink
(common)
Aeronautical Scout
(common)
Gate of Irreason
(common)
Burn Inside
(common)
Cave of Blood and Ink
(common)
Cave Magic Ambush
(common)
Imperviousness
(common)
Forest
(basic)



: Deal 1 damage to target player. If that player discarded a card this turn, you may deal an additional 1 damage to any target that player controls.