Moranshi- the Abnormal Collectives: Virtual Booster
| Moranshi- the Abnormal Collectives: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As long as an opponent controls a creature with first strike, Mirrored Inversion gets +1/+1 and has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
5/5
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As long as you control three or more Goblins, enchantment spells you own have flash.
Elven artitecture can take years to craft. Goblins can paint exquisite murals before you can finish reading this.
2/1
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Hexproof, vigilance
Even repressed, some memories gnawed society's mind until they were forced to understood clearly.
3/3
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Return target permanent each player controls to their owner's hand. Then, each player discards a card.
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Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Target player discards a card, then discards a card at random. |
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Hotel's Crevices enters the battlefield tapped unless you sacrifice an untapped creature token.
: Add or .In darkness we shine bright together.
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Battered Shore enters the battlefield tapped unless you sacrifice an untapped creature token.
: Add or .The tides rise to cover up the craters and then fall to show the scars of destruction.
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Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Target creature you control deals damage equal to its power to target nontoken creature you don't control. |
Target creature loses all abilities becomes a 1/1 red Goblin until end of turn.
Making the image of oneself horrific is easier to understand the anatomy of those who dwell outside of the caves.
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Enchant creature
Whenever enchanted creature deals combat damage to a player, exile the top card of your library. You may play that card until end of turn. If you don't, sacrifice Cave Magic Ambush and create a 1/1 red Goblin token. |
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Target creature gain indestructible until end of turn. If that creature is a dog, it gets +2/+2 until end of turn.
Command (Untap target up to one target Dog you control.) |
Whenever you Command, you may choose "Gain 2 life."
Dogs return the birds their masters hunt.
1/2
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Whenever a land enters your graveyard from anywhere, each opponent loses 2 life.
In the rubble with hellions spiring into the air, he felt more alive and shone brighter than any other person.
2/1
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Reach
Infestation ![]() ![]() (Whenever an untapped artifact you control becomes tapped, you may pay ![]() ![]() . If you do, create a 1/1 black Rat token.)Nothing on two legs gets in or out of the train on his watch.
2/2
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Mirrored Inversion
(rare)
Paint Animist
(uncommon)
Conspicuous Fragment
(uncommon)
Turn Towards Ruin
(uncommon)
Anima's Tear
(common)
Hotel's Crevices
(common)
Battered Shore
(common)
Primal Brawl
(common)
In Their Image
(common)
Cave Magic Ambush
(common)
Dog's Loyalty.
(common)
Scent Trainer
(common)
Trexa Exhibitionist
(common)
Caui-Po Rail Guard
(common)
Swamp
(basic)






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