Moranshi- the Abnormal Collectives: Virtual Booster

Moranshi- the Abnormal Collectives: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elf Knight
Whenever a creature token enters the battlefield under your control, target creature gets +1/+0 and gains first strike and vigilance until end of turn.
"Traveler's have no idea how many guests we really welcome in the Kersaw district." -Towavvel, Gate Sentry
4/3
 U 
Creature – Rat
When Nuts-n-Bolts Rat dies, activated abilities of artifacts you control cost {x} less to activate until end of turn, where X was Nuts-n-Bolts Rat's power.
"Pests? No! The rats are handy repair kits."-Marxie, Glasdjaw Luxury Hotel Owner
3/3
 U 
Creature – Avatar
Flying, Trample
Memories so long forgotten emerged that they no longer had a name on Moranshi.
3/3
 U 
Creature – Dog
Flying, hexproof
{t}: Until end of turn, up to X target creature tokens you control gain flying and hexproof until end of turn, where X is Cloudhome Dog's toughness.
2/2
 C 
Creature – Rat
If you control a tapped artifact at the beginning of combat, Soft Scurrier gains your choice of vigilance, lifelink, or first strike until end of turn.
1/1
 C 
Land
Dagger Ridge enters the battlefield tapped unless you sacrifice an untapped creature token.
{t}: Add {b} or {r}.
What is raised came from what sank.
 C 
Sorcery
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Target creature you control deals damage equal to its power to target nontoken creature you don't control.
 C 
Artifact
{3},{t}: Deal 1 damage to target player. If that player discarded a card this turn, you may deal an additional 1 damage to any target that player controls.
Elven artitecture began to change, the unity in its creation now sadistic.
 C 
Artifact Creature – Horror
Whenever another artifact enters your graveyard from the battlefield, target creature you control gains menace until end of turn.
Society is never solely defined by what people make, but taking something away directs one's life like nothing else.
1/4
 C 
Artifact
{w},{t}: Until end of turn target permanent can't activate nonmana abilities.
Amazing artitecture often leaves one alone with their thoughts. However, our thoughts are never alone.
 C 
Sorcery
As an additional cost to cast A Greater Archetype, sacrifice a creature token.

Return target creature that shares a type with the creature sacrificed this way from your graveyard to the battlefield.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +0/+2 and has "Whenever this creature deals combat damage to a player you may draw a card and discard a card."
 C 
Sorcery
Destroy target land and up to two target artifacts.
"The Molgo province is our homeland and yet we have no home. Why should the elves have one?" -Eomess, Chancellor of the Zhebiya orc clan.
{g}
 
 C 
Instant
Target creature gets +2/+2 until end of turn. If that creature is a Dog, it gets +3/+3 until end of turn instead.
Command (Untap target up to one target Dog you control.)
He tracks, he protects, but most importantly, he attacks.
Island
 
 B 
Basic Land – Island

Nest Sentry (rare)
Nuts-n-Bolts Rat (uncommon)
Oblivion Fragment (uncommon)
Cloudhome Dog (uncommon)
Soft Scurrier (common)
Dagger Ridge (common)
Primal Brawl (common)
Gate of Irreason (common)
Loss in Motion (common)
Cage of Numbness (common)
A Greater Archetype (common)
Interpretive Ink (common)
Neutralize the Neighborhood (common)
Get 'Em (common)
Island (basic)