Moranshi- the Abnormal Collectives: Virtual Booster
| Moranshi- the Abnormal Collectives: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Frost Zone enters the battlefield tapped unless you sacrifice an untapped creature token.
: Add or .The plane's southernmost reaches are untouched by mortals and madness alike.
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: Deal 3 damage to target creature with flying. If a creature dealt damage this way dies this turn, you may draw a card.Defense and offense are just manifestations of fear and courage.
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Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Destroy target creature or planeswalker. |
Whenever an artifact enters the battlefield under your control, you gain 1 life.
At the beginning of your endstep, each opponent loses X life, where X is the number of tapped artifacts you control. 3/3
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When Trexa Organizer enters the battlefield, draw a card, lose 1 life, and Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.).
"The aftermath will make for an excellent obstacle course- for us, I doubt humans' dogs can live through this." -Athskatt, Trexa Sports Commmittee organizer
3/2
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Trample
Envoy of Destruction enters the battlefield with a +1/+1 counter on it if a land was put into your graveyard from anywhere this turn. "Our bodies reflect our mental state, and we've shaped the world around us to our mental state." D'Drai- Art Therapist
2/3
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At the beginning of your endstep if you control two or more Rats, each opponent loses 1 life and you gain 1 life.
1/1
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When Ancient Peacekeeper enters the battlefield, each player draws a card.
There was a time when togetherness was a simpler concept.
5/5
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Auras you own have Ward
. The soft magicks prove hard to undo.
3/3
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Target creature you control gets +1/+1 and you gain life equal to its toughness. When that creature dies this turn, create a 2/2 green and white Dog token.
Eventually, another dog will her a lonesome howl.
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Enchanted creatures you control have haste.
: Target enchanted creature gets +1/+0 until end of turn.To venture into a goblin warren is to seek death. One can only hope that their death will be swift.
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Spread Trees enters the battlefield tapped unless you sacrifice an untapped creature token.
: Add or .There is room for many when one understands how small they truly are.
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If you control a tapped artifact at the beginning of combat, Soft Scurrier gains your choice of vigilance, lifelink, or first strike until end of turn.
1/1
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Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Target creature you control deals damage equal to its power to target nontoken creature you don't control. |
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Frost Zone
(common, foil)
Wing-Piercer
(rare)
Ill-Intent
(uncommon)
Glasdjaw Technician
(uncommon)
Trexa Organizer
(uncommon)
Envoy of Destruction
(common)
Glasdjaw Bookkeeper
(common)
Ancient Peacekeeper
(common)
Story Embellisher
(common)
Lonely Howl
(common)
Warren's Witchcraft
(common)
Spread Trees
(common)
Soft Scurrier
(common)
Primal Brawl
(common)
Plains
(basic)
: Add
or
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