Moranshi- the Abnormal Collectives: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, exile the top card of your library. You may play that card until end of turn. If you don't, sacrifice Cave Magic Ambush and create a 1/1 red Goblin token.
 
 R 
Creature – Hellion
At the beginninng of your upkeep, sacrifice a land.
At the beginning of your endstep, each player loses X life, where X is the number of lands in your graveyard.
4/3
 U 
Artifact
Players play with the top card of their library revealed.

{2},{t}- Sacrifice Thought Projector: Each player may copy target Unconscious spell an additional time.
 U 
Sorcery
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
 U 
Creature – Avatar
Lifelink, Menace
As society grew over millennia, some feelings had become so muted that they could no longer be understood.
3/3
 C 
Creature – Dog
Trample
Among the most massive hounds, timber dogs forget their own size when playing with humans.
1/1
 C 
Creature – Goblin Warrior Artist
Goblin Spear Artist has first strike as long as Goblin Spear Artist is enchanted.

Whenever Goblin Spear Artist becomes enchanted, goblins you control gain first strike until end of turn.
They say goblin craft their magick with paint, though no one has returned from a warren to find out the truth.
2/2
 C 
Land
Canopy's Shadow enters the battlefield tapped unless you sacrifice an untapped creature token.
{t}: Add {b} or {g}.
A tree keeps the ground beneath it in perpetual darkness.
 C 
Enchantment
At the beginning of your upkeep, Scry 1.
Sacrifice another enchantment or Goblin: Scry 3.
Those living outside of the caves fail to see what the goblins understand.
 C 
Instant
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Destroy target creature with flying or target artifact.
 C 
Creature – Elf Artist
{t}: Target opponent loses 2 life. Activate this ability only if you activated the ability of an artifact this turn.
2/4
 C 
Instant
Until end of turn, prevent all damage that would be dealt to target creature or planeswalker.
Command (Untap target up to one target Dog you control.)
 C 
Creature – Goblin Writer
Auras you own have Ward {1}.
The soft magicks prove hard to undo.
3/3
 C 
Enchantment
Whenever an Aura enters your graveyard from the battlefield, you may deal 1 damage to any target.
Goblin magick carries the wielder's intentions even with one's last breath.
Forest
 
 B 
Basic Land – Forest

Cave Magic Ambush (common, foil)
Subject to Destruction (rare)
Thought Projector (uncommon)
Space to Roam (uncommon)
Unrestrained Fragment (uncommon)
Timber Dog (common)
Goblin Spear Artist (common)
Canopy's Shadow (common)
Dreams of the Wise Man (common)
Remove the Unearthly (common)
D'Drai's Assistant (common)
Imperviousness (common)
Story Embellisher (common)
Sizzling Revenge (common)
Forest (basic)