Moranshi- the Abnormal Collectives: Virtual Booster
Moranshi- the Abnormal Collectives: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Deal 3 damage to target creature or planeswalker. |
Equipped creature gets +2/+2.
Whenever Weapons of Many becomes equipped to a creature, create X copies of Weapons of Many and equip them to each creature with the same name as the equipped creature, where X is the number of creatures with the same name. Equip ![]() |
When Blood-Tendril Hellion enters the battlefield, deal 1 damage to each creature and planeswalker who has at least one land in their graveyard.
![]() ![]() ![]() 3/3
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Players play with the top card of their library revealed.
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Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Draw two cards, then discard a card. |
Canopy's Shadow enters the battlefield tapped unless you sacrifice an untapped creature token.
![]() ![]() ![]() A tree keeps the ground beneath it in perpetual darkness.
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At the beginning of your upkeep, Scry 1.
Sacrifice another enchantment or Goblin: Scry 3. Those living outside of the caves fail to see what the goblins understand.
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Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Mage's Hound.
1/2
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Flying, defender
As long as you control a tapped artifact, Balloon Overviewer can attack as though it didn't have defender. In Anhosthen the rats are well protected from eagles and owls.
2/4
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Whenever an Aura enters your graveyard from the battlefield, you may deal 1 damage to any target.
Goblin magick carries the wielder's intentions even with one's last breath.
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Exile a land from your graveyard: Target creature you control gains menace until end of turn.
"If the humans forgot how terrifying a Hellion is, I'll be sure they relearn." -Gyngbark, Xotang Seed Mage
2/3
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When Ancient Peacekeeper enters the battlefield, each player draws a card.
There was a time when togetherness was a simpler concept.
5/5
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Auras you own have Ward
![]() The soft magicks prove hard to undo.
3/3
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As an additional cost to cast Fearsomeness, discard a card.
Draw two cards. If an enchantment or land was discarded this way, target creature you control gets +1/+0 and gains menace until end of turn. |
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Our Wrath
(common, foil)
Weapons of Many
(rare)
Blood-Tendril Hellion
(uncommon)
Thought Projector
(uncommon)
To Learn
(uncommon)
Canopy's Shadow
(common)
Dreams of the Wise Man
(common)
Mage's Hound
(common)
Balloon Overviewer
(common)
Sizzling Revenge
(common)
Polyp Cultivator
(common)
Ancient Peacekeeper
(common)
Story Embellisher
(common)
Fearsomeness
(common)
Mountain
(basic)