Moranshi- the Abnormal Collectives: Virtual Booster

Moranshi- the Abnormal Collectives: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Sorcery
Destroy a land target player controls at random. If a basic land was destroyed this way, draw a card. Otherwise, scry 3.
 
 R 
Sorcery
Choose two —
• Destroy all creature tokens.
• Destroy all nontoken creatures.
• Destroy all artifacts.
• Destroy all enchantments.
 U 
Sorcery
Each player sacrifices a land, creature, and an artifact. Players who sacrificed two or fewer tapped permanents this way lose 3 life.
 U 
Creature – Rat
Whenever you spend mana to activate the ability of an artifact, each opponent loses X life, where X is the amount of mana you spent to activate the artifact's ability.
2/4
 U 
Sorcery
Each player sacrifices a creature. Then, each player who sacrificed the creature with the lowest or tied for lowest converted mana cost this way also sacrifices a land.
The Trexa Orc clan's sporting competitions are nothing but snuff performances.
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, exile the top card of your library. You may play that card until end of turn. If you don't, sacrifice Cave Magic Ambush and create a 1/1 red Goblin token.
 C 
Sorcery
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)

Target player discards a card, then discards a card at random.
 C 
Instant
Target creature loses all abilities becomes a 1/1 red Goblin until end of turn.
Making the image of oneself horrific is easier to understand the anatomy of those who dwell outside of the caves.
 C 
Sorcery
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Put a +1/+1 counter on each creature token you control.
 C 
Creature – Human Druid
Commands gain the option of "Target Dog gets +2/+2 until end of turn."
"Who is the Rigor Run for- the dogs or their "masters"?"- Athskatt, Trexa Sports Commmittee organizer
1/1
 C 
Sorcery
Destroy target land and up to two target artifacts.
"The Molgo province is our homeland and yet we have no home. Why should the elves have one?" -Eomess, Chancellor of the Zhebiya orc clan.
 C 
Creature – Goblin Artist
Enchanted Goblins you control get +0/+1.
To depict oneself as "larger-than-life" is to be larger-than-life.
1/2
 C 
Land
Font of Inner Reflection enters the battlefield tapped.
{t}: Add {c}.
{t}: Add one mana that of a color of a creature token you control.
 C 
Artifact
{w},{t}: Until end of turn target permanent can't activate nonmana abilities.
Amazing artitecture often leaves one alone with their thoughts. However, our thoughts are never alone.
Plains
 
 B 
Basic Land – Plains

Chaos Blossom (uncommon, foil)
Annihilating Command (rare)
Devotion to Destruction (uncommon)
Rats of the Maze (uncommon)
Failure Pit (uncommon)
Cave Magic Ambush (common)
Anima's Tear (common)
In Their Image (common)
Mindhive's Strength (common)
Rigor Run Trainer (common)
Neutralize the Neighborhood (common)
Monumentalist Atelier (common)
Font of Inner Reflection (common)
Cage of Numbness (common)
Plains (basic)