Moranshi- the Abnormal Collectives: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Goblin Avatar
Whenever a noncreature enchantment enters the battlefield under you control, create a 1/1 red Goblin token.

Goblins you control are enchantments in addition to their other types.
5/5
 U 
Creature – Hellion Spirit
Sacrifice a Swamp: Ghost of Obliteration gains indestructible until end of turn.
Destruction is as much the past as it is the present.
4/4
 U 
Artifact
{3}{w}{w},{t}: Exile target creature. Return that creature to the battlefield tapped at the beginning of the next endstep and create a 1/1 black rat token.
 U 
Artifact – Equipment
Equipped creature gets +2/+0 and has flying.

Equip {2}.
Imagination turns the mind's dreams to faulty reality.
 C 
Creature – Orc Rogue
At the beginning of your endstep, if two or more lands entered a graveyard this turn you may draw a card.
The Trubynt clan recalls the greed of life even as destruction spreads from themselves.
1/2
 C 
Sorcery
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Put a +1/+1 counter on each creature token you control.
 C 
Land
Frost Zone enters the battlefield tapped unless you sacrifice an untapped creature token.
{t}: Add {w} or {u}.
The plane's southernmost reaches are untouched by mortals and madness alike.
 C 
Artifact – Equipment
Whenever equipped creature deals combat damage to a player, creature, or planeswalker, spells you cast that target that permanent or player cost {2} less until end of turn.
Equip {1}
 C 
Creature – Orc Druid
Exile a land from your graveyard: Target creature you control gains menace until end of turn.
"If the humans forgot how terrifying a Hellion is, I'll be sure they relearn." -Gyngbark, Xotang Seed Mage
2/3
 C 
Creature – Goblin Artist
Enchanted Goblins you control get +0/+1.
To depict oneself as "larger-than-life" is to be larger-than-life.
1/2
 C 
Enchantment
Enchanted creatures you control have haste.
{r}: Target enchanted creature gets +1/+0 until end of turn.
To venture into a goblin warren is to seek death. One can only hope that their death will be swift.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+0. If three or more enchantments are attached to the enchanted creature, it has doublestrike.
The goblin warrens separated from humanity long ago. What underlying thoughts gnawed at them?
 C 
Creature – Hellion
Whenever Abyss Bloom deals combat damage to a player, each player mills 3 cards.
No one ever rises to the surface and no one remembers any who tried to explore the depths of the oceans.
3/3
 C 
Creature – Elf Citizen
Lifelink
Rats tip in the whispers of politics and drama. Humans and orcs only tip with useless coins.
1/2
Plains
 
 B 
Basic Land – Plains

Yeslin, Herald of Goblins (mythic)
Ghost of Obliteration (uncommon)
Locked Room (uncommon)
Talon Glider (uncommon)
Trubynt Opportunist (common)
Mindhive's Strength (common)
Frost Zone (common)
Inker's Needle (common)
Polyp Cultivator (common)
Monumentalist Atelier (common)
Warren's Witchcraft (common)
Embrace Fury (common)
Abyss Bloom (common)
Kersaw Bellhop (common)
Plains (basic)