Moranshi- the Abnormal Collectives: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Artifact
Whenever you create a creature token, put a charge counter on Kersaw, Glorious Artitecture.
Remove a charge counter,{t}: Gain 3 life.
Remove four charge counters,{t}: Draw two cards.
Remove six charge counters,{t}: Destroy target nonland permanent.
 U 
Sorcery
Each player sacrifices a land, creature, and an artifact. Players who sacrificed two or fewer tapped permanents this way lose 3 life.
 U 
Instant
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Destroy target creature that dealt damage this turn.
 U 
Sorcery
Return target permanent each player controls to their owner's hand. Then, each player discards a card.
 C 
Creature – Elf Citizen
Lifelink
Rats tip in the whispers of politics and drama. Humans and orcs only tip with useless coins.
1/2
 C 
Instant
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)

Put target nontoken creature on the top of its owner's library.
 C 
Artifact – Equipment
Whenever equipped creature deals combat damage to a player, creature, or planeswalker, spells you cast that target that permanent or player cost {2} less until end of turn.
Equip {1}
 C 
Instant
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)

Deal 3 damage to target creature or planeswalker.
 C 
Creature – Human Druid
Commands gain the option of "Target Dog gets +2/+2 until end of turn."
"Who is the Rigor Run for- the dogs or their "masters"?"- Athskatt, Trexa Sports Commmittee organizer
1/1
 C 
Enchantment
Enchanted creatures you control have haste.
{r}: Target enchanted creature gets +1/+0 until end of turn.
To venture into a goblin warren is to seek death. One can only hope that their death will be swift.
 C 
Creature – Orc Scout
Flying
When Aeronautical Scout enters the battlefield draw a card, then discard a card.
What weather do hellions bring? Destruction.
2/2
 C 
Creature – Elf Warlock
At the beginning of your endstep if you control two or more Rats, each opponent loses 1 life and you gain 1 life.
1/1
 C 
Sorcery
Gain 1 life for each land in your graveyard. If you gained five or more life this way, each player discards a card.
 C 
Land
Frost Zone enters the battlefield tapped unless you sacrifice an untapped creature token.
{t}: Add {w} or {u}.
The plane's southernmost reaches are untouched by mortals and madness alike.
Forest
 
 B 
Basic Land – Forest

Kersaw, Glorious Artitecture (rare)
Devotion to Destruction (uncommon)
Heartfelt Repercussions (uncommon)
Turn Towards Ruin (uncommon)
Kersaw Bellhop (common)
Return to Possibility (common)
Inker's Needle (common)
Our Wrath (common)
Rigor Run Trainer (common)
Warren's Witchcraft (common)
Aeronautical Scout (common)
Glasdjaw Bookkeeper (common)
Without Society (common)
Frost Zone (common)
Forest (basic)