Moranshi- the Abnormal Collectives: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Goblins you control get +1/+1.
Whenever an Aura you cast targets a Goblin, create a token copy of that aura attached to each other Goblin you control. 2/2
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Search your library for a land card and add it to your hand. Add two mana of any color that land could produce, then shuffle and draw a card.
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Return target nontoken creature to its owner's hand. You gain protection from creatures that share a type with that creature until end of turn.
Certain ideas cannot form in mortals' minds.
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Rats not named Decoy Rat can't be targeted as long as you control Decoy Rat.
1/1
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At the beginning of your endstep, if two or more lands entered a graveyard this turn you may draw a card.
The Trubynt clan recalls the greed of life even as destruction spreads from themselves.
1/2
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Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Target creature you control deals damage equal to its power to target nontoken creature you don't control. |
Target creature you control gets +1/+1 and gains first strike until end of turn.
Command (Untap target up to one target Dog you control.) |
Haste
Whenever a land enters your graveyard from anywhere, Raze Pragmatist gets +1/+0 until end of turn. 1/2
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Enchant creature
Enchanted creature gets +0/+2 and has "Whenever this creature deals combat damage to a player you may draw a card and discard a card." |
Exile target attacking or blocking creature.
Command (Untap target up to one target Dog you control.) Dogs are protective of their humans. Or, is it that humans are protective of their dogs?
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Sacrifice Pebble Hexer and an enchantment: Deal 1 damage to each creature and each player. Activate this ability only during a main phase.
Fires always needs a source of ignition.
3/3
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Destroy target creature.
Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.) Hellion polyps feel tremors from aboveground and emerge hungry and confused.
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Cave of Blood and Ink enters the battlefield tapped unless you sacrifice an untapped creature token.
: Add or .Blood is to paint as a body is to a canvas.
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Battered Shore enters the battlefield tapped unless you sacrifice an untapped creature token.
: Add or .The tides rise to cover up the craters and then fall to show the scars of destruction.
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Goblin Warren Mindhive
(rare)
Finding the Lost Self
(uncommon)
Unknown Barrier
(uncommon)
Decoy Rat
(uncommon)
Trubynt Opportunist
(common)
Primal Brawl
(common)
Sudden Bite
(common)
Raze Pragmatist
(common)
Interpretive Ink
(common)
Guard the Home
(common)
Pebble Hexer
(common)
Tragic Eruption
(common)
Cave of Blood and Ink
(common)
Battered Shore
(common)
Mountain
(basic)







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