Moranshi- the Abnormal Collectives: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose two —
• Destroy all creature tokens. • Destroy all nontoken creatures. • Destroy all artifacts. • Destroy all enchantments. |
, : Target creature gets +0/+2 until end of turn.Artitecture became foremost about what was best for the rats and how elven life could play into those designs.
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Equipped creature has hexproof from lands.
: Exile target land a from a graveyard. When a land is exiled this way, put a +1/+1 counter on the equipped creature.
Equip ![]() |
Whenever a nontoken equipped creature you control dies, create a 1/1 black Rat token.
Infestation ![]() (Whenever an untapped artifact you control becomes tapped, you may pay ![]() . If you do, create a 1/1 black Rat token.)2/1
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Sacrifice Pebble Hexer and an enchantment: Deal 1 damage to each creature and each player. Activate this ability only during a main phase.
Fires always needs a source of ignition.
3/3
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First strike
When Swift Lasher enters the battlefield, Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.). 4/1
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Target creature you control gets +1/+1 and you gain life equal to its toughness. When that creature dies this turn, create a 2/2 green and white Dog token.
Eventually, another dog will her a lonesome howl.
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Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Put a +1/+1 counter on each creature token you control. |
When Snapping Trap enters the battlefield, gain 2 life.
,Sacrfice Snapping Trap: Destroy target token.Elven exterminators work to kill hellions, orcs dogs, humans goblins, and goblins rats.
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Canopy's Shadow enters the battlefield tapped unless you sacrifice an untapped creature token.
: Add or .A tree keeps the ground beneath it in perpetual darkness.
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Enchant creature
Whenever enchanted creature deals combat damage to a player, exile the top card of your library. You may play that card until end of turn. If you don't, sacrifice Cave Magic Ambush and create a 1/1 red Goblin token. |
Lifelink
When Lifelasher Hellion enters the battlefield, target nontoken creature gets -2/-2 until end of turn. Like any other living thing, hellions need nutrients to grow.
3/3
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Counter target noncreature spell.
Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.) |
Lifelink
Rats tip in the whispers of politics and drama. Humans and orcs only tip with useless coins.
1/2
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Annihilating Command
(rare)
Covering Platform
(uncommon)
Cataclysm's Spear
(uncommon)
Yallar Revenant
(uncommon)
Pebble Hexer
(common)
Swift Lasher
(common)
Lonely Howl
(common)
Mindhive's Strength
(common)
Snapping Trap
(common)
Canopy's Shadow
(common)
Cave Magic Ambush
(common)
Lifelasher Hellion
(common)
Convert to Impact
(common)
Kersaw Bellhop
(common)
Mountain
(basic)


: Target creature gets +0/+2 until end of turn.
: Exile target land a from a graveyard. When a land is exiled this way, put a +1/+1 counter on the equipped creature.


(Whenever an untapped artifact you control becomes tapped, you may pay

