Moranshi- the Abnormal Collectives: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of your upkeep, up to X target nonland permanents become copies of any creature on the battlefield until end of turn, where X is the number of lands in your graveyard with different names.
 U 
Enchantment – Aura
Enchant creature
Parallel Ink enters the battlefield as a copy of any Aura attached to the enchanted creature.
 U 
Artifact – Equipment
Every time Catch-Ball becomes unequipped from a creature, put a Fetch counter on Catch-Ball.
Equipped creature gets +X/+X, where X is the number of Fetch counters on Catch-Ball.
Equip {1}
 U 
Creature – Goblin Wizard
{u}{u} Sacrifice Spell-Cleaver Goblin: Counter target spell. Activate this ability only if you control two or more enchantments.
"They use the hard magicks! Gar-Sesh will make sure they never find our warren!"- Chief Gar-Sesh's last words.
1/1
 C 
Land
Cave of Blood and Ink enters the battlefield tapped unless you sacrifice an untapped creature token.
{t}: Add {u} or {r}.
Blood is to paint as a body is to a canvas.
 C 
Instant
You may pay {u} and sacrifice three tokens rather than pay Blocked by the Memories's mana cost.

Counter target spell.
 C 
Sorcery
As an additional cost to cast A Greater Archetype, sacrifice a creature token.

Return target creature that shares a type with the creature sacrificed this way from your graveyard to the battlefield.
 C 
Artifact – Equipment
Whenever equipped creature deals combat damage to a player, creature, or planeswalker, spells you cast that target that permanent or player cost {2} less until end of turn.
Equip {1}
 C 
Creature – Elf Vampire
Whenever a creature token enters the battlefield, target creature gains lifelink until end of turn.
Not all aspects of the primal rat nature manifest the same.
2/1
 C 
Creature – Elf Archer
Reach
Infestation {1}{g}{g} (Whenever an untapped artifact you control becomes tapped, you may pay {1}{g}{g}. If you do, create a 1/1 black Rat token.)
Nothing on two legs gets in or out of the train on his watch.
2/2
 C 
Instant
Exile target attacking or blocking creature.
Command (Untap target up to one target Dog you control.)
Dogs are protective of their humans. Or, is it that humans are protective of their dogs?
 C 
Enchantment
When From the Warren enters the battlefield, create a 1/1 Red Goblin token.

{r}: Create a 1/1 Red Goblin Token. Activate this ability only if you control five or more Goblins, and only once each turn when you could cast a sorcery.
 C 
Instant
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)

Put target nontoken creature on the top of its owner's library.
 C 
Creature – Elf Druid
Infestation {2}{g} (Whenever an untapped artifact you control becomes tapped, you may pay {2}{g}. If you do, create a 1/1 black Rat token.)
Whenever you create a creature token, you may return a land with a type from your graveyard to your hand.
1/2
Mountain
 
 B 
Basic Land – Mountain

Seeds of Instability (rare)
Parallel Ink (uncommon)
Catch-Ball (uncommon)
Spell-Cleaver Goblin (uncommon)
Cave of Blood and Ink (common)
Blocked by the Memories (common)
A Greater Archetype (common)
Inker's Needle (common)
Nightbonded (common)
Caui-Po Rail Guard (common)
Guard the Home (common)
From the Warren (common)
Return to Possibility (common)
Molgo Reclaimer (common)
Mountain (basic)