Moranshi- the Abnormal Collectives: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature you don't own
You gain control of enchanted creature until end of turn. Untap it, and it gains haste.
At the beginning of your upkeep, attach Treacherous Impulse and all other auras attached to the enchanted creature to another target creature you don't own. If you can't sacrifice Treacherous Impulse.
 U 
Sorcery
Each player sacrifices a creature. Then, each player who sacrificed the creature with the lowest or tied for lowest converted mana cost this way also sacrifices a land.
The Trexa Orc clan's sporting competitions are nothing but snuff performances.
 U 
Enchantment – Aura
Enchant creature
Whenever the enchanted creature becomes enchanted, it deals X damage to any target, where X is the number of auras attached to itt.
 U 
Land
Cave of Murals enters the battlefield tapped.
{t}: Add {r}.
Tap two untapped Goblins you control, {t}: Create a token copy of target Goblin. That token has "Sacrifice this creature at beginning of your endstep."
 C 
Sorcery
As an additional cost to cast A Greater Archetype, sacrifice a creature token.

Return target creature that shares a type with the creature sacrificed this way from your graveyard to the battlefield.
 C 
Instant
Gain 3 life.

If you control three or more tokens, draw a card.
Dogs are not doctors, but somehow they have a better understanding of human ailments than their masters.
 C 
Artifact
{3},{t}: Deal 1 damage to target player. If that player discarded a card this turn, you may deal an additional 1 damage to any target that player controls.
Elven artitecture began to change, the unity in its creation now sadistic.
 C 
Creature – Dog
Whenever Kite-Collared Hound becomes the target of an instant or sorcery spell, Kite-Collared Hound and up to one target Human you control gain flying until end of turn.
1/2
 C 
Land
Spread Trees enters the battlefield tapped unless you sacrifice an untapped creature token.
{t}: Add {g} or {w}.
There is room for many when one understands how small they truly are.
 C 
Enchantment
At the beginning of your upkeep, Scry 1.
Sacrifice another enchantment or Goblin: Scry 3.
Those living outside of the caves fail to see what the goblins understand.
 C 
Creature – Dog
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Mage's Hound.
1/2
 C 
Creature – Elf Vampire
Whenever a creature token enters the battlefield, target creature gains lifelink until end of turn.
Not all aspects of the primal rat nature manifest the same.
2/1
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, exile the top card of your library. You may play that card until end of turn. If you don't, sacrifice Cave Magic Ambush and create a 1/1 red Goblin token.
 C 
Creature – Elf Archer
Reach
Infestation {1}{g}{g} (Whenever an untapped artifact you control becomes tapped, you may pay {1}{g}{g}. If you do, create a 1/1 black Rat token.)
Nothing on two legs gets in or out of the train on his watch.
2/2
Plains
 
 B 
Basic Land – Plains

Treacherous Impulse (rare)
Failure Pit (uncommon)
Scorchskin (uncommon)
Cave of Murals (uncommon)
A Greater Archetype (common)
Medic Training (common)
Gate of Irreason (common)
Kite-Collared Hound (common)
Spread Trees (common)
Dreams of the Wise Man (common)
Mage's Hound (common)
Nightbonded (common)
Cave Magic Ambush (common)
Caui-Po Rail Guard (common)
Plains (basic)