Moranshi- the Abnormal Collectives: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you create a creature token, put a charge counter on Kersaw, Glorious Artitecture.
Remove a charge counter, : Gain 3 life.
Remove four charge counters, : Draw two cards.
Remove six charge counters, : Destroy target nonland permanent. |
Hexproof, vigilance
Even repressed, some memories gnawed society's mind until they were forced to understood clearly.
3/3
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Equipped creature has hexproof from lands.
: Exile target land a from a graveyard. When a land is exiled this way, put a +1/+1 counter on the equipped creature.
Equip ![]() |
Chittering Walls enters the battlefield tapped.
: Add .
Tap two untapped Elves you control, : Target Rat gains "When this creature dies, gain 3 life and each opponent loses 3 life" until end of turn. |
Trample
Among the most massive hounds, timber dogs forget their own size when playing with humans.
1/1
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As an additional cost to cast Fearsomeness, discard a card.
Draw two cards. If an enchantment or land was discarded this way, target creature you control gets +1/+0 and gains menace until end of turn. |
You may pay
and sacrifice three tokens rather than pay Blocked by the Memories's mana cost.
Counter target spell. |
Enchant creature
Enchanted creature has flying. Sacrifice Tattooed Wings and a Goblin you control: Goblins you control gain flying until end of turn. |
, : Until end of turn target permanent can't activate nonmana abilities.Amazing artitecture often leaves one alone with their thoughts. However, our thoughts are never alone.
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Destroy target creature.
Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.) Hellion polyps feel tremors from aboveground and emerge hungry and confused.
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Haste
Whenever a land enters your graveyard from anywhere, Raze Pragmatist gets +1/+0 until end of turn. 1/2
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Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Put a +1/+1 counter on each creature token you control. |
: Target opponent loses 2 life. Activate this ability only if you activated the ability of an artifact this turn.2/4
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Desolate Sand Dune enters the battlefield tapped unless you sacrifice an untapped creature token.
: Add or .The eastern deserts are so barren they are remembered only by the lizards and cacti that live there.
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Kersaw, Glorious Artitecture
(rare)
Conspicuous Fragment
(uncommon)
Cataclysm's Spear
(uncommon)
Chittering Walls
(uncommon)
Timber Dog
(common)
Fearsomeness
(common)
Blocked by the Memories
(common)
Tattooed Wings
(common)
Cage of Numbness
(common)
Tragic Eruption
(common)
Raze Pragmatist
(common)
Mindhive's Strength
(common)
D'Drai's Assistant
(common)
Desolate Sand Dune
(common)
Plains
(basic)
: Gain 3 life.


: Exile target land a from a graveyard. When a land is exiled this way, put a +1/+1 counter on the equipped creature.

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