Moranshi- the Abnormal Collectives: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature you don't own
You gain control of enchanted creature until end of turn. Untap it, and it gains haste.
At the beginning of your upkeep, attach Treacherous Impulse and all other auras attached to the enchanted creature to another target creature you don't own. If you can't sacrifice Treacherous Impulse.
 U 
Creature – Hellion Spirit
Sacrifice a Swamp: Ghost of Obliteration gains indestructible until end of turn.
Destruction is as much the past as it is the present.
4/4
 U 
Creature – Avatar
Flying, Trample
Memories so long forgotten emerged that they no longer had a name on Moranshi.
3/3
 U 
Creature – Hellion
When Blood-Tendril Hellion enters the battlefield, deal 1 damage to each creature and planeswalker who has at least one land in their graveyard.
{1}{b},{t}: Target opponent loses X life, where X is the number of lands that were put into their graveyard from anywhere this turn.
3/3
 C 
Enchantment
At the beginning of your upkeep, Scry 1.
Sacrifice another enchantment or Goblin: Scry 3.
Those living outside of the caves fail to see what the goblins understand.
 C 
Sorcery
Destroy target land and up to two target artifacts.
"The Molgo province is our homeland and yet we have no home. Why should the elves have one?" -Eomess, Chancellor of the Zhebiya orc clan.
 C 
Instant
Target creature you control gets +1/+1 and you gain life equal to its toughness. When that creature dies this turn, create a 2/2 green and white Dog token.
Eventually, another dog will her a lonesome howl.
 C 
Sorcery
As an additional cost to cast A Greater Archetype, sacrifice a creature token.

Return target creature that shares a type with the creature sacrificed this way from your graveyard to the battlefield.
 C 
Artifact
{w},{t}: Until end of turn target permanent can't activate nonmana abilities.
Amazing artitecture often leaves one alone with their thoughts. However, our thoughts are never alone.
 C 
Artifact – Equipment
Whenever equipped creature deals combat damage to a player, creature, or planeswalker, spells you cast that target that permanent or player cost {2} less until end of turn.
Equip {1}
 C 
Sorcery
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Put a +1/+1 counter on each creature token you control.
 C 
Land
Hotel's Crevices enters the battlefield tapped unless you sacrifice an untapped creature token.
{t}: Add {w} or {b}.
In darkness we shine bright together.
 C 
Artifact
Sacrifice a creature,{t}: Until end of turn, prevent all damage that would be dealt to target Rat. If you sacrificed an Elf this way, gain 3 life.
 C 
Instant
Destroy target creature.
Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.)
Hellion polyps feel tremors from aboveground and emerge hungry and confused.
Swamp
 
 B 
Basic Land – Swamp

Treacherous Impulse (rare)
Ghost of Obliteration (uncommon)
Oblivion Fragment (uncommon)
Blood-Tendril Hellion (uncommon)
Dreams of the Wise Man (common)
Neutralize the Neighborhood (common)
Lonely Howl (common)
A Greater Archetype (common)
Cage of Numbness (common)
Inker's Needle (common)
Mindhive's Strength (common)
Hotel's Crevices (common)
Elvish Funeral Casket (common)
Tragic Eruption (common)
Swamp (basic)