Moranshi- the Abnormal Collectives: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
{t}: Deal 3 damage to target creature with flying. If a creature dealt damage this way dies this turn, you may draw a card.
Defense and offense are just manifestations of fear and courage.
 U 
Artifact
{3}{w}{w},{t}: Exile target creature. Return that creature to the battlefield tapped at the beginning of the next endstep and create a 1/1 black rat token.
 U 
Artifact – Equipment
Equipped creature has hexproof from instants and sorceries.
Whenever the equipped creature is the target of an instant or sorcery, put a +1/+1 counter on it.
Equip {2}
 U 
Artifact – Equipment
Every time Catch-Ball becomes unequipped from a creature, put a Fetch counter on Catch-Ball.
Equipped creature gets +X/+X, where X is the number of Fetch counters on Catch-Ball.
Equip {1}
 C 
Artifact – Equipment
Whenever equipped creature deals combat damage to a player, creature, or planeswalker, spells you cast that target that permanent or player cost {2} less until end of turn.
Equip {1}
 C 
Instant
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Destroy target creature with flying or target artifact.
 C 
Instant
Counter target noncreature spell.

Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.)
 C 
Sorcery
Destroy target land and up to two target artifacts.
"The Molgo province is our homeland and yet we have no home. Why should the elves have one?" -Eomess, Chancellor of the Zhebiya orc clan.
 C 
Land
Font of Inner Reflection enters the battlefield tapped.
{t}: Add {c}.
{t}: Add one mana that of a color of a creature token you control.
 C 
Creature – Orc Athlete
Whenever a land enters your graveyard from anywhere, each opponent loses 2 life.
In the rubble with hellions spiring into the air, he felt more alive and shone brighter than any other person.
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has flying.

Sacrifice Tattooed Wings and a Goblin you control: Goblins you control gain flying until end of turn.
 C 
Creature – Human Citizen
Whenever you Command, you may choose "Gain 2 life."
Dogs return the birds their masters hunt.
1/2
 C 
Creature – Elf Citizen
Lifelink
Rats tip in the whispers of politics and drama. Humans and orcs only tip with useless coins.
1/2
 C 
Creature – Goblin Shaman
Sacrifice Pebble Hexer and an enchantment: Deal 1 damage to each creature and each player. Activate this ability only during a main phase.
Fires always needs a source of ignition.
3/3
Swamp
 
 B 
Basic Land – Swamp

Wing-Piercer (rare)
Locked Room (uncommon)
Collar of Attunement (uncommon)
Catch-Ball (uncommon)
Inker's Needle (common)
Remove the Unearthly (common)
Convert to Impact (common)
Neutralize the Neighborhood (common)
Font of Inner Reflection (common)
Trexa Exhibitionist (common)
Tattooed Wings (common)
Scent Trainer (common)
Kersaw Bellhop (common)
Pebble Hexer (common)
Swamp (basic)