Moranshi- the Abnormal Collectives: Virtual Booster
| Moranshi- the Abnormal Collectives: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a noncreature enchantment enters the battlefield under you control, create a 1/1 red Goblin token.
Goblins you control are enchantments in addition to their other types. 5/5
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Sacrifice a Swamp: Ghost of Obliteration gains indestructible until end of turn.
Destruction is as much the past as it is the present.
4/4
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![]() ![]() , : Exile target creature. Return that creature to the battlefield tapped at the beginning of the next endstep and create a 1/1 black rat token. |
Equipped creature gets +2/+0 and has flying.
Equip .Imagination turns the mind's dreams to faulty reality.
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At the beginning of your endstep, if two or more lands entered a graveyard this turn you may draw a card.
The Trubynt clan recalls the greed of life even as destruction spreads from themselves.
1/2
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Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Put a +1/+1 counter on each creature token you control. |
Frost Zone enters the battlefield tapped unless you sacrifice an untapped creature token.
: Add or .The plane's southernmost reaches are untouched by mortals and madness alike.
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Whenever equipped creature deals combat damage to a player, creature, or planeswalker, spells you cast that target that permanent or player cost
less until end of turn.
Equip ![]() |
Exile a land from your graveyard: Target creature you control gains menace until end of turn.
"If the humans forgot how terrifying a Hellion is, I'll be sure they relearn." -Gyngbark, Xotang Seed Mage
2/3
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Enchanted Goblins you control get +0/+1.
To depict oneself as "larger-than-life" is to be larger-than-life.
1/2
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Enchanted creatures you control have haste.
: Target enchanted creature gets +1/+0 until end of turn.To venture into a goblin warren is to seek death. One can only hope that their death will be swift.
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Enchant creature
Enchanted creature gets +2/+0. If three or more enchantments are attached to the enchanted creature, it has doublestrike. The goblin warrens separated from humanity long ago. What underlying thoughts gnawed at them?
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Whenever Abyss Bloom deals combat damage to a player, each player mills 3 cards.
No one ever rises to the surface and no one remembers any who tried to explore the depths of the oceans.
3/3
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Lifelink
Rats tip in the whispers of politics and drama. Humans and orcs only tip with useless coins.
1/2
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Yeslin, Herald of Goblins
(mythic)
Ghost of Obliteration
(uncommon)
Locked Room
(uncommon)
Talon Glider
(uncommon)
Trubynt Opportunist
(common)
Mindhive's Strength
(common)
Frost Zone
(common)
Inker's Needle
(common)
Polyp Cultivator
(common)
Monumentalist Atelier
(common)
Warren's Witchcraft
(common)
Embrace Fury
(common)
Abyss Bloom
(common)
Kersaw Bellhop
(common)
Plains
(basic)




: Exile target creature. Return that creature to the battlefield tapped at the beginning of the next endstep and create a 1/1 black rat token.

