Moranshi- the Abnormal Collectives: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Equipped creature gets +2/+2.
Whenever Weapons of Many becomes equipped to a creature, create X copies of Weapons of Many and equip them to each creature with the same name as the equipped creature, where X is the number of creatures with the same name.
Equip {3}
 U 
Artifact – Equipment
Every time Catch-Ball becomes unequipped from a creature, put a Fetch counter on Catch-Ball.
Equipped creature gets +X/+X, where X is the number of Fetch counters on Catch-Ball.
Equip {1}
 U 
Creature – Human Druid
Commands you control gain "Tap target untapped Dog you control, and put a basic land from your hand onto the battlefield tapped."
2/2
 U 
Sorcery
Return target permanent each player controls to their owner's hand. Then, each player discards a card.
 C 
Sorcery
Unconscious (You may discard this card as you cast a spell with a different name and the same mana value. When you do, each player copies this card and may cast the copy without paying its mana cost.)
Put a +1/+1 counter on each creature token you control.
 C 
Creature – Hellion
First strike
When Swift Lasher enters the battlefield, Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.).
4/1
 C 
Creature – Hellion
Lifelink
When Lifelasher Hellion enters the battlefield, target nontoken creature gets -2/-2 until end of turn.
Like any other living thing, hellions need nutrients to grow.
3/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +0/+2 and has "Whenever this creature deals combat damage to a player you may draw a card and discard a card."
 C 
Creature – Orc Scout
Flying
When Aeronautical Scout enters the battlefield draw a card, then discard a card.
What weather do hellions bring? Destruction.
2/2
 C 
Artifact
{3},{t}: Deal 1 damage to target player. If that player discarded a card this turn, you may deal an additional 1 damage to any target that player controls.
Elven artitecture began to change, the unity in its creation now sadistic.
 C 
Instant
Destroy target artifact and deal 3 damage to target creature token.
The casualities of the Glasdjaw fire included 11 elves, and 925 rats.
 C 
Land
Cave of Blood and Ink enters the battlefield tapped unless you sacrifice an untapped creature token.
{t}: Add {u} or {r}.
Blood is to paint as a body is to a canvas.
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, exile the top card of your library. You may play that card until end of turn. If you don't, sacrifice Cave Magic Ambush and create a 1/1 red Goblin token.
 C 
Instant
Until end of turn, prevent all damage that would be dealt to target creature or planeswalker.
Command (Untap target up to one target Dog you control.)
Forest
 
 B 
Basic Land – Forest

Weapons of Many (rare)
Catch-Ball (uncommon)
Trailhound's Master (uncommon)
Turn Towards Ruin (uncommon)
Mindhive's Strength (common)
Swift Lasher (common)
Lifelasher Hellion (common)
Interpretive Ink (common)
Aeronautical Scout (common)
Gate of Irreason (common)
Burn Inside (common)
Cave of Blood and Ink (common)
Cave Magic Ambush (common)
Imperviousness (common)
Forest (basic)