Moranshi- the Abnormal Collectives
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Mechanics | Skeleton |
Showing 22 of 22 Multicolour cards
Go to section: Colourless (2) White (37) Blue (37) Black (37) Red (36) Green (36) Multicolour (22) Artifact (23) Land (19)
Show rarities: U M
Hexproof, vigilance
Even repressed, some memories gnawed society's mind until they were forced to understood clearly.
3/3
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Return target nontoken creature to its owner's hand. You gain protection from creatures that share a type with that creature until end of turn.
Certain ideas cannot form in mortals' minds.
Whenever Lake Maker attacks, each player draws a card and discards a card.
When Lake Maker dies, Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.)
When Lake Maker dies, Craterize (Create a 3/3 red Hellion token if a land was put into your graveyard from anywhere this turn.)
2/2
Return target permanent each player controls to their owner's hand. Then, each player discards a card.
When Blood-Tendril Hellion enters the battlefield, deal 1 damage to each creature and planeswalker who has at least one land in their graveyard.

,
: Target opponent loses X life, where X is the number of lands that were put into their graveyard from anywhere this turn.



3/3
Each player sacrifices a land, creature, and an artifact. Players who sacrificed two or fewer tapped permanents this way lose 3 life.
Search your library for a land card and add it to your hand. Add two mana of any color that land could produce, then shuffle and draw a card.
Reach, first strike
Just because society forgets doesn't mean the unconscious will.
4/4






Flying, hexproof
: Until end of turn, up to X target creature tokens you control gain flying and hexproof until end of turn, where X is Cloudhome Dog's toughness.

2/2
+1: Put a +1/+1 counter on up to one target creature.
-4: Creatures you control gain first strike and hexproof until end of turn.
-6: You gain an emblem with "If you would create a token, create twice that many tokens instead."
-4: Creatures you control gain first strike and hexproof until end of turn.
-6: You gain an emblem with "If you would create a token, create twice that many tokens instead."
4
Whenever an artifact enters the battlefield under your control, you gain 1 life.
At the beginning of your endstep, each opponent loses X life, where X is the number of tapped artifacts you control.
At the beginning of your endstep, each opponent loses X life, where X is the number of tapped artifacts you control.
3/3
Exile target permanent with a converted mana cost of 3 or greater.
The world is nothing but the guise of ourselves.


Whenever a nontoken equipped creature you control dies, create a 1/1 black Rat token.
Infestation
(Whenever an untapped artifact you control becomes tapped, you may pay 
. If you do, create a 1/1 black Rat token.)
Infestation




2/1
Flying, Trample
Memories so long forgotten emerged that they no longer had a name on Moranshi.
3/3
Reveal the top four cards of your library. Put a land revealed this way onto the battlefield tapped. Put another card into your hand. Put the other two cards on the bottom of your library in any order.
Destroy a land target player controls at random. If a basic land was destroyed this way, draw a card. Otherwise, scry 3.
You may only activate loyalty abilities of Kenzo Zelecki during an opponent's turn any time you could cast an instant.
+1: Target creature you control gets +1/+0 and gains first strike until end of turn.
+1: Until end of turn, whenever a creature becomes blocked, deal 1 damage to that creature.
-7: You gain an emblem with "Nonland cards you own have flash."
+1: Target creature you control gets +1/+0 and gains first strike until end of turn.
+1: Until end of turn, whenever a creature becomes blocked, deal 1 damage to that creature.
-7: You gain an emblem with "Nonland cards you own have flash."
4
The first enchantment you cast each turn costs
less to cast for each time you dealt damage to an opponent this turn.
The second enchantment you cast each turn costs
less to cast for each card you've drawn this turn.

The second enchantment you cast each turn costs

2/2
Destroy target artifact, then chose 1 —
• Destroy target enchantment
• Deal 3 damage to any target.
• Destroy target enchantment
• Deal 3 damage to any target.
Lifelink, Menace
As society grew over millennia, some feelings had become so muted that they could no longer be understood.
3/3
Go to section: Colourless (2) White (37) Blue (37) Black (37) Red (36) Green (36) Multicolour (22) Artifact (23) Land (19)
Show rarities: U M
Moranshi- the Abnormal Collectives: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |