Rust Revised: Recent Activity
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Mechanics | Skeleton |
Recent updates to Rust Revised: (Generated at 2024-05-03 12:48:42)
Rust Revised: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Rust Revised: (Generated at 2024-05-03 12:48:42)
See Sky-Eel School
Changed timing of counter placement
Removed
Counting the total number of creature types is only on this rare cycle. I’m considering dropping it to just the red and green rares, in fact.
Ok, so in-set 'thriving' is "equal to creature types you control". Honestly; it's not a problem as long as there's no changelings for a few sets before and after this one. This being ridiclously huge just doens't matter in environments with turn 1 win combo's.
Unlike the unicorn, though - I guess this probably is splashy enough to be rare. Double-cycle?
Couldn't this be like party, where it's "a number of +1/+1 counters equal to your diversity. (One creature you control of each creature type counts towards your diversity.)"?
This has to be a rare just so people call judges less when playing this by itself, right?
Was 2/2