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Mechanics | Skeleton

Rust (Revised)

This set takes place in a technologically advanced world where the people have learned to fuse artificery and enchantment to create intelligent machines. Unfortunately, a large faction of these artificial intelligences have risen up to conquer this world, and eradicate the life within it.

Mechanics

Twobrid Mana: Cards tailored to the AI faction utilize twobrid mana, allowing you to spend two generic mana in place of the coloured mana requirements of that spell.

Networks: Some AI faction cards create Network tokens. These are colourless Aura enchantments with Enchant Artifact. Most AI cards function more effectively when targeting an enchanted artifact.

Thrive: This is an ability word that denotes a card which cares about protecting the natural diversity of life. Thrive cards grant a bonus if you control three creatures, no two of which share any creature types. This mechanic is primary in red and green, and secondary in blue and black.

Manufacture: This ability represents the industrious nature of human society. Cards with a manufacture cost can be exiled from your hand as a sorcery, and then cast by paying their manufacture cost over an extended period of time. Manufacture costs always use generic mana exclusively, so their payment can be easily tracked using counters.

Archetypes

AI: Since the AI faction cards utilize twobrid mana, its archetype is more fluid between colours, although it is centred in white, blue, and black. Instead of colour, this archetype is determined more by card types; Choosing mostly artifacts and cards that create Networks.

­{w}{u}: Overpaying

­{u}{b}: Reanimator

­{b}{r}: Thrive Aggro

­{r}{g}: Thrive Midrange

­{g}{w}: Nonartifact Tribal

­{w}{b}: Human Tribal

­{u}{r}: Cast from Not Hand

­{b}{g}: Sacrifice

­{r}{w}: Manufacture/Vehicles

­{g}{u}: Thrive Ramp

Updated on 31 Jul 2021 by continuumg