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Mechanics | Skeleton |
CardName: Thriving Hydra Cost: 2Gg Type: Creature - Hydra Pow/Tgh: 3/3 Rules Text: Trample When Thriving Hydra enter the battlefield, put a number of +1/+1 counters on it equal to the number of creature types among creatures you control. Flavour Text: Set/Rarity: Rust Revised Rare |
Code: RG01 History: [-] |
No changelings allowed!
Couldn't this be like party, where it's "a number of +1/+1 counters equal to your diversity. (One creature you control of each creature type counts towards your diversity.)"?
This has to be a rare just so people call judges less when playing this by itself, right?
Ok, so in-set 'thriving' is "equal to creature types you control". Honestly; it's not a problem as long as there's no changelings for a few sets before and after this one. This being ridiclously huge just doens't matter in environments with turn 1 win combo's.
Unlike the unicorn, though - I guess this probably is splashy enough to be rare. Double-cycle?
Counting the total number of creature types is only on this rare cycle. I’m considering dropping it to just the red and green rares, in fact.
Changed timing of counter placement