Rust Revised: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever another nonartifact creature enters the battlefield under your control, you gain 1 life.
1/3
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Menace
When Thriving Monstrosity enters the battlefield, draw a number of cards equal to the number of creature types among creatures you control and lose that much life. 3/2
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Whenever you cast a spell, draw a card if you spent more mana than that spell’s mana value to cast it. When you do, discard a card unless Data Prism is enchanted.
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Haunting Memory enters the battlefield with a Hexproof counter if you cast it from your graveyard or if it entered from your graveyard.
3/3
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Exile the top three cards of your library. You may play cards exiled this way until the end of your next turn. Whenever you cast an Instant, Sorcery, or Enchantment spell this way, create a 1/1 Thopter artifact creature token with Flying.
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: Terrible Geargrinder gains Menace until end of turn.3/1
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Blue Gizmo doesn't untap during your untap step unless it is enchanted.
, : Scry 2. |
Flying
2/3
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Defender
Thrive – Harbor Lurker can attack as though it didn't have defender if you control three creatures, none of which share a creature type. 6/5
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When Acceleration Subroutine enters the battlefield, you may draw a card. If you don't, create a Network. (An Aura with Enchant Artifact.)
Enchanted artifact creatures you control have Haste. |
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Flying, First Strike
1/1
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Create a Network. (An Aura with Enchant Artifact.)
Target creature gains First Strike until end of turn. Enchanted artifact creatures you control get +2/+1 until end of turn |
Flying
When Sky-Eel School enters the battlefield, draw a card, then discard a card. 3/3
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Defender
Automated Ballista has reach as long as it is enchanted. 1/3
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Passionate Healer
(common, foil)
Thriving Monstrosity
(rare)
Data Prism
(uncommon)
Haunting Memory
(uncommon)
Begin Production
(uncommon)
Terrible Geargrinder
(common)
Blue Gizmo
(common)
Aerial Convoy
(common)
Harbor Lurker
(common)
Acceleration Subroutine
(common)
Hornbill Heron
(common)
Overclock
(common)
Sky-Eel School
(common)
Automated Ballista
(common)
Mountain
(basic)




: Terrible Geargrinder gains Menace until end of turn.
: Scry 2.
