Rust Revised: Virtual Booster
| Rust Revised: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Whenever a creature or Vehicle you manufactured enters the battlefield, it gains Haste and becomes a creature in addition to its other types until end of turn.
2/2
|
Flying
When Thriving Dragon enters the battlefield, it deals damage equal to the number of creature types among creatures you control to target creature or planeswalker. 4/4
|
Haunting Memory enters the battlefield with a Hexproof counter if you cast it from your graveyard or if it entered from your graveyard.
3/3
|
Exile the top three cards of your library. You may play cards exiled this way until the end of your next turn. Whenever you cast an Instant, Sorcery, or Enchantment spell this way, create a 1/1 Thopter artifact creature token with Flying.
|
Haste
Thrive – Whenever Lifeblaze Elemental attacks, if you control three creatures, none of which share a creature type, creatures you control get +1/+0 until end of turn. 2/3
|
|
Exile target enchantment, then return it to the battlefield under its owner’s control.
|
When Fearmongering Subroutine enters the battlefield, you may draw a card. If you don't, create a Network. (An Aura with Enchant Artifact.)
Enchanted artifact creatures you control have Menace. |
Flying
2/3
|
Thrive – Highlands Wolverine has First Strike as long as you control three creatures, none of which share a creature type.
3/2
|
Flying
When Sky-Eel School enters the battlefield, draw a card, then discard a card. 3/3
|
|
|
: Terrible Geargrinder gains Menace until end of turn.3/1
|
: Prototype Roboglider gains Flying until end of turn.2/3
|
When Deflection Subroutine enters the battlefield, you may draw a card. If you don't, create a Network. (An Aura with Enchant Artifact.)
Enchanted artifact creatures you control have Ward . |
|
Prototester
(uncommon, foil)
Thriving Dragon
(rare)
Haunting Memory
(uncommon)
Begin Production
(uncommon)
Lifeblaze Elemental
(uncommon)
Reboot
(common)
Fearmongering Subroutine
(common)
Aerial Convoy
(common)
Highlands Wolverine
(common)
Sky-Eel School
(common)
CW11
(common)
Terrible Geargrinder
(common)
Prototype Roboglider
(common)
Deflection Subroutine
(common)
Forest
(basic)






