Rust Revised: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Human Artificer
Whenever a creature or Vehicle you manufactured enters the battlefield, it gains Haste and becomes a creature in addition to its other types until end of turn.
2/2
 
 R 
Creature – Dragon
Flying
When Thriving Dragon enters the battlefield, it deals damage equal to the number of creature types among creatures you control to target creature or planeswalker.
4/4
 U 
Creature – Nightmare
Haunting Memory enters the battlefield with a Hexproof counter if you cast it from your graveyard or if it entered from your graveyard.
3/3
 U 
Sorcery
Exile the top three cards of your library. You may play cards exiled this way until the end of your next turn. Whenever you cast an Instant, Sorcery, or Enchantment spell this way, create a 1/1 Thopter artifact creature token with Flying.
 U 
Creature – Elemental
Haste
Thrive – Whenever Lifeblaze Elemental attacks, if you control three creatures, none of which share a creature type, creatures you control get +1/+0 until end of turn.
2/3
{2/w}
 
 C 
Instant
Exile target enchantment, then return it to the battlefield under its owner’s control.
 C 
Enchantment
When Fearmongering Subroutine enters the battlefield, you may draw a card. If you don't, create a Network. (An Aura with Enchant Artifact.)
Enchanted artifact creatures you control have Menace.
 C 
Artifact Creature – Construct
Flying
2/3
 C 
Creature – Wolverine
Thrive – Highlands Wolverine has First Strike as long as you control three creatures, none of which share a creature type.
3/2
 C 
Creature – Fish
Flying
When Sky-Eel School enters the battlefield, draw a card, then discard a card.
3/3
{4}{w}
 
 C 
Creature
 C 
Artifact Creature – Construct
{2/b}: Terrible Geargrinder gains Menace until end of turn.
3/1
 C 
Artifact Creature – Construct
{2/u}: Prototype Roboglider gains Flying until end of turn.
2/3
 C 
Enchantment
When Deflection Subroutine enters the battlefield, you may draw a card. If you don't, create a Network. (An Aura with Enchant Artifact.)
Enchanted artifact creatures you control have Ward {2}.
Forest
 
 B 
Basic Land – Forest

Prototester (uncommon, foil)
Thriving Dragon (rare)
Haunting Memory (uncommon)
Begin Production (uncommon)
Lifeblaze Elemental (uncommon)
Reboot (common)
Fearmongering Subroutine (common)
Aerial Convoy (common)
Highlands Wolverine (common)
Sky-Eel School (common)
CW11 (common)
Terrible Geargrinder (common)
Prototype Roboglider (common)
Deflection Subroutine (common)
Forest (basic)