Rust Revised: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Hydra
Trample
When Thriving Hydra enter the battlefield, put a number of +1/+1 counters on it equal to the number of creature types among creatures you control.
3/3
 U 
Creature – Human Cleric
Whenever Lifeblood Zealot attacks, target nonArtifact creature you control gains Indestructible until end of turn.
3/2
 U 
Creature – Human Advisor
Whenever a Human you control enters the battlefield or dies, each opponent loses 1 life and you gain 1 life.
1/3
 U 
Creature – Human Advisor
Vigilance
Other nonartifact creatures you control get +1/+1.
3/3
 C 
Creature – Human Soldier
Manufacture 3 (You may exile this from your hand with three counters on it. Pay mana to remove that many counters. You may cast it for free as long as it has no counters.)
3/1
 C 
Instant
Create a Network. (An Aura with Enchant Artifact)
Untap each enchanted artifact you control.
 C 
Sorcery
If target creature you control is an enchanted artifact, it deals damage equal to its power to target creature you don’t control. Otherwise, those creatures fight.
 C 
Artifact Creature – Construct
{2/r}: Rampaging Constructor gains trample until end of turn.
4/3
 C 
Enchantment
When Vigilance Subroutine enters the battlefield, you may draw a card. If you don't, create a Network. (An Aura with Enchant Artifact.)
Enchanted artifact creatures you control have Vigilance.
{3}{w}
 
 C 
Creature
 C 
Artifact
Green Gizmo doesn’t untap during your untap step unless it is enchanted.
{2/g}, {t}: Untap target creature. Activate only as a sorcery.
 C 
Instant
Create a Network. (An Aura with Enchant Artifact.)
Choose one -
- Target creature gets +2/+2 and gains Flying until end of turn.
- Enchanted artifacts you control gain Hexproof until end of turn.
 C 
Creature – Serpent
Defender
Thrive – Harbor Lurker can attack as though it didn't have defender if you control three creatures, none of which share a creature type.
6/5
 C 
Creature – Wolverine
Thrive – Highlands Wolverine has First Strike as long as you control three creatures, none of which share a creature type.
3/2
Forest
 
 B 
Basic Land – Forest

Thriving Hydra (rare)
Lifeblood Zealot (uncommon)
Organic Sapience Advocate (uncommon)
Exuberant Leader (uncommon)
Assault Suit Veteran 2 (common)
Software Update (common)
Target Acquired (common)
Rampaging Constructor (common)
Vigilance Subroutine (common)
CW09 (common)
Green Gizmo (common)
Repulsor Fields (common)
Harbor Lurker (common)
Highlands Wolverine (common)
Forest (basic)