Rust Revised: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
When Thriving Hydra enter the battlefield, put a number of +1/+1 counters on it equal to the number of creature types among creatures you control. 3/3
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Menace
When Thriving Monstrosity enters the battlefield, draw a number of cards equal to the number of creature types among creatures you control and lose that much life. 3/2
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Reach
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on it if it doesn’t share a creature type with any other creature you control. 4/3
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Manufacture
(You may exile this card from your hand as a sorcery. If you do, you may cast it as long as it remains exiled by paying its Manufacture cost over any period of time.)2/1
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Whenever you cast a spell, draw a card if you spent more mana than that spell’s mana value to cast it. When you do, discard a card unless Data Prism is enchanted.
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Create a Network. (An Aura with Enchant Artifact.)
Put two +1/+1 counters on target creature. Enchanted artifact creatures you control gain Trample until end of turn. |
Create a Network. (An Aura with Enchant Artifact)
Untap each enchanted artifact you control. |
Defender
Automated Ballista has reach as long as it is enchanted. 1/3
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Red Gizmo doesn’t untap during your untap step unless it is enchanted.
, : Exile the top card of your library. You may play it until end of turn. When you do, discard a card. |
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Flying
When Sky-Eel School enters the battlefield, draw a card, then discard a card. 3/3
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Whenever another nonartifact creature enters the battlefield under your control, you gain 1 life.
1/3
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Blue Gizmo doesn't untap during your untap step unless it is enchanted.
, : Scry 2. |
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Thriving Hydra
(rare, foil)
Thriving Monstrosity
(rare)
Lifespire Giant
(uncommon)
Synthetic Humanoid
(uncommon)
Data Prism
(uncommon)
CW09
(common)
Hardware Reinforcement
(common)
Software Update
(common)
Automated Ballista
(common)
Red Gizmo
(common)
Sky-Eel School
(common)
CW13 Small Removal
(common)
Passionate Healer
(common)
Blue Gizmo
(common)
Forest
(basic)







: Exile the top card of your library. You may play it until end of turn. When you do, discard a card.