Rust Revised: Mechanics

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Mechanics | Skeleton

(An Aura with Enchant Artifact.): Used on 10 cards: Overclock, Repulsor Fields, Unleash the Machine, Hardware Reinforcement, Vigilance Subroutine, Deflection Subroutine, Fearmongering Subroutine, Acceleration Subroutine, Crushing Subroutine, Data Retrieval
(A Network is an Aura with Enchant Artifact.): Used on 0 cards:
*Thrive –*: Used on 7 cards: Highlands Wolverine, Ferocious Greathound, Wild Denial, Vitalbloom Vines, Harbor Lurker, Lifeblaze Elemental, Gydrek, Heart of the Lifespire
Manufacture: You may exile this card from your hand as a sorcery. If you do, you may cast it as long as it remains exiled by paying its Manufacture cost over any period of time. Used on 5 cards: Wingsuit Engineer, Prototype Auto-Engine, Incendiary Burst, Assault Suit Veteran, Synthetic Humanoid

Now with its own cost.

Finesse: A creature with Finesse gets +1/+0 for each noncreature spell its controller has cast this turn. Used on 0 cards:
Manufacture: You may exile this from your hand with PARAM1ASWORDS counters on it. Pay mana to remove that many counters. You may cast it for free as long as it has no counters. Used on 1 cards: Assault Suit Veteran 2



In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".