Rust Revised: Card List

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Aerial Convoy White Common 18{1}{2/w}{2/w} Artifact Creature – Construct 2 3 CW07 Flying 0
2 Arcane Programmer White Common 3{2}{w} Creature – Human Wizard 3 2 CW08 As long as you control an Enchantment, Arcane Programmer has lifelink. 0
3 Assault Suit Veteran White Common 2{1}{w} Creature – Human Soldier 3 1 CW06 Manufacture {3} (You may exile this card from your hand as a sorcery. If you do, you may cast it as long as it remains exiled by paying its Manufacture cost over any period of time.) 0
4 Assault Suit Veteran 2 White Common 2{1}{w} Creature – Human Soldier 3 1 Manufacture 3 (You may exile this from your hand with three counters on it. Pay mana to remove that many counters. You may cast it for free as long as it has no counters.) 1 1631546252 on 13 Sep 2021 by continuumg
5 CW09 White Common 4{3}{w} Creature CW09 0
6 CW10 White Common 4{3}{w} Creature CW10 0
7 CW11 White Common 5{4}{w} Creature CW11 0
8 CW13 Small Removal White Common 1{w} CW13 0
9 Curious Cat White Common 1{w} Creature – Cat 1 1 CW01 When Curious Cat enters the battlefield, tap target artifact. 0
10 Exuberant Leader White Uncommon 3{1}{w}{w} Creature – Human Advisor 3 3 UW01 Vigilance
Other nonartifact creatures you control get +1/+1.
3 1569251278 on 23 Sep 2019 by Deleted
11 Hornbill Heron White Common 2{1}{w} Creature – Bird 1 1 CW05 Flying, First Strike 0
12 Passionate Healer White Common 2{1}{w} Creature – Human Cleric 1 3 CW03 Whenever another nonartifact creature enters the battlefield under your control, you gain 1 life. 0
13 Synthetic Humanoid White Uncommon 1{w} Artifact Creature – Human 2 1 UW11 Manufacture {2} (You may exile this card from your hand as a sorcery. If you do, you may cast it as long as it remains exiled by paying its Manufacture cost over any period of time.) 1 1628602807 on 10 Aug 2021 by dude1818
14 Vigilance Subroutine White Common 4{2/w} Enchantment CW17 When Vigilance Subroutine enters the battlefield, you may draw a card. If you don't, create a Network. (An Aura with Enchant Artifact.)
Enchanted artifact creatures you control have Vigilance.
0
15 Wingsuit Engineer White Common 2{1}{w} Creature – Human Artificer 2 2 CW04 Manufacture {5} (You may exile this card from your hand as a sorcery. If you do, you may cast it as long as it remains exiled by paying its Manufacture cost over any period of time.)
Wingsuit Engineer enters the battlefield with a flying counter if its Manufacture cost was paid.
0
16 Deflection Subroutine Blue Common 4{2/u} Enchantment CU16 When Deflection Subroutine enters the battlefield, you may draw a card. If you don't, create a Network. (An Aura with Enchant Artifact.)
Enchanted artifact creatures you control have Ward {2}.
0
17 Harbor Lurker Blue Common 6{5}{u} Creature – Serpent 6 5 CU09 Defender
Thrive – Harbor Lurker can attack as though it didn't have defender if you control three creatures, none of which share a creature type.
1 1619323781 on 25 Apr 2021 by dude1818
18 Negate Blue Common 2{1}{u} Instant CU11 Counter target noncreature spell. 0
19 Sky-Eel School Blue Common 5{3}{u}{u} Creature – Fish 3 3 CU08 Flying
When Sky-Eel School enters the battlefield, draw a card, then discard a card.
1 1620321414 on 06 May 2021 by continuumg
20 Thriving Kraken Blue Rare 5{3}{u}{u} Creature – Kraken 5 5 RU01 Ward {2}
When Thriving Kraken enters the battlefield, tap a number of target permanents up to the number of creature types among creatures you control. They don’t untap during their controllers’ next untap steps.
0
21 Wild Denial Blue Common 3{1}{u}{u} Instant CU10 Counter target spell.
Thrive – If you control three creatures, none of which share a creature type, Scry 2.
0
22 Wingsuit Engineer Blue None 2 {1}{u}
‑‑‑‑
{4}
Creature – Human Artificer
‑‑‑‑
Artifact – Equipment
1 3 When Prototype Wingsuit enters the battlefield, attach it to the creature that manufactured it.

Equipped creature gets +1/+0 and has Flying.

Equip {2}
6 1631546679 on 13 Sep 2021 by continuumg
23 Kill the Unknown Black Common 4{2}{b}{b} Instant CB13 Destroy target nonHuman creature. 0
24 Thriving Monstrosity Black Rare 3{1}{b}{b} Creature – Horror 3 2 RB01 Menace
When Thriving Monstrosity enters the battlefield, draw a number of cards equal to the number of creature types among creatures you control and lose that much life.
0
25 Ferocious Greathound Red Common 5{4}{r} Creature – Hound 5 3 CR09 Thrive – Ferocious Greathound has Menace as long as you control three creatures, none of which share a creature type. 0
26 Gydrek, Heart of the Lifespire Red Mythic 6{4}{r}{r} Legendary Creature – Hellion 5 7 MR01 When Gydrek enters the battlefield, exile the top three cards of your library. You may cast creature cards exiled this way that don’t share a creature type with any creature you control as long as you control Gydrek.
Thrive – As long as you control three creatures, none of which share a creature type, creatures you control get +2/+0 and have Trample and Haste.
0
27 Highlands Wolverine Red Common 3{2}{r} Creature – Wolverine 3 2 CR05 Thrive – Highlands Wolverine has First Strike as long as you control three creatures, none of which share a creature type. 0
28 Incendiary Burst Red Common 2{1}{r} Sorcery CR11 Incendiary Burst deals 3 damage to target creature or planeswalker.
Manufacture {5} (You may exile this card from your hand as a sorcery. If you do, you may cast it as long as it remains exiled by paying its Manufacture cost over any period of time.)
0
29 Thriving Dragon Red Rare 4{2}{r}{r} Creature – Dragon 4 4 RR01 Flying
When Thriving Dragon enters the battlefield, it deals damage equal to the number of creature types among creatures you control to target creature or planeswalker.
0
30 Crushing Subroutine Green Common 4{2/g} Enchantment CG15 When Crushing Subroutine enters the battlefield, you may draw a card. If you don't, create a Network. (An Aura with Enchant Artifact.)
Enchented artifact creatures you control have Trample.
0
31 Thriving Hydra Green Rare 4{2}{g}{g} Creature – Hydra 3 3 RG01 Trample
When Thriving Hydra enter the battlefield, put a number of +1/+1 counters on it equal to the number of creature types among creatures you control.
4 1619371741 on 25 Apr 2021 by continuumg
32 Quality Assurance Inspector Multicolour Uncommon 2{w}{u} Creature – Human Advisor 2 2 UZ01 Each nonland artifact card in your hand has Manufacture {x}, where X is that card’s mana value plus 1. (You may exile them from your hand as a sorcery. If you do, cast them from exile by paying their manufacture cost over any period of time.)

Whenever you cast a spell, if you spent more mana than that spell’s mana value to cast it, you gain 2 life and tap or untap target permanent.
0
33 Haunting Memory Multicolour Uncommon 3{1}{u}{b} Creature – Nightmare 3 3 UZ02 Haunting Memory enters the battlefield with a Hexproof counter if you cast it from your graveyard or if it entered from your graveyard. 0
34 Info Dump Multicolour Uncommon 8{2/u}{2/b} Instant UH02 Look at the top two cards of your library. Put any number of them into your graveyard, then draw two cards and lose 2 life. 0
35 Lifeblaze Elemental Multicolour Uncommon 3{1}{b}{r} Creature – Elemental 2 3 UZ03 Haste
Thrive – Whenever Lifeblaze Elemental attacks, if you control three creatures, none of which share a creature type, creatures you control get +1/+0 until end of turn.
0
36 Lifespire Giant Multicolour Uncommon 4{2}{r}{g} Creature – Giant 4 3 UZ04 Reach
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on it if it doesn’t share a creature type with any other creature you control.
0
37 Lifeblood Zealot Multicolour Uncommon 3{1}{g}{w} Creature – Human Cleric 3 2 UZ05 Whenever Lifeblood Zealot attacks, target nonArtifact creature you control gains Indestructible until end of turn. 0
38 Organic Sapience Advocate Multicolour Uncommon 2{w}{b} Creature – Human Advisor 1 3 UZ06 Whenever a Human you control enters the battlefield or dies, each opponent loses 1 life and you gain 1 life. 0
39 Plaguerot Sporemound Multicolour Uncommon 4{2}{b}{g} Creature – Fungus 3 4 UZ08 Whenever you sacrifice a permanent, you gain 1 life and draw a card. 0
40 Vitalbloom Vines Multicolour Uncommon 2{g}{u} Creature – Plant 0 4 UZ10 Defender, Reach

Thrive – {t}: Add one mana of any colour. Add two mana of any one colour instead, if you control three creatures, none of which share a creature type.
0
41 Essence of Innovation Multicolour Uncommon 2{u}{r} Creature – Incarnation 1 1 UZ07 Menace, Ward {2}

Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on Essence of Innovation.
0
42 Prototester Multicolour Uncommon 2{r}{w} Creature – Human Artificer 2 2 UZ09 Whenever a creature or Vehicle you manufactured enters the battlefield, it gains Haste and becomes a creature in addition to its other types until end of turn. 0
43 Artificial Spearman Artifact Common 2{2} Artifact Creature – Construct 2 1 CA03 {2/w}: Artificial Spearman gains First Strike until end of turn. 0
44 Automated Ballista Artifact Common 1{1} Artifact Creature – Construct 1 3 CA02 Defender
Automated Ballista has reach as long as it is enchanted.
0
45 Black Gizmo Artifact Common 2{2} Artifact CA15 Black Gizmo doesn’t untap during your untap step unless it is enchanted.
{2/b}, {t}: Each opponent loses 1 life and you gain 1 life.
0
46 Blue Gizmo Artifact Common 3{3} Artifact CA14 Blue Gizmo doesn't untap during your untap step unless it is enchanted.
{2/u}, {t}: Scry 2.
0
47 Data Prism Artifact Uncommon 2{2} Artifact UA01 Whenever you cast a spell, draw a card if you spent more mana than that spell’s mana value to cast it. When you do, discard a card unless Data Prism is enchanted. 1 1617729771 on 06 Apr 2021 by continuumg
48 Green Gizmo Artifact Common 1{1} Artifact CA17 Green Gizmo doesn’t untap during your untap step unless it is enchanted.
{2/g}, {t}: Untap target creature. Activate only as a sorcery.
0
49 Medical Research Assistant Artifact Common 3{3} Artifact Creature – Construct 2 2 CA08 {2/g}: Medical Research Assistant gains Deathtouch until end of turn. 0
50 Prototype Auto-Engine Artifact Uncommon 4{4} Artifact – Vehicle 5 6 UA02 Manufacture {6} (You may exile this card from your hand as a sorcery. If you do, you may cast it as long as it remains exiled by paying its Manufacture cost over any period of time.)
Crew 3
If Prototype Auto-Engine’s Manufacture cost was paid, it’s a creature in addition to its other types.
0
51 Prototype Roboglider Artifact Common 3{3} Artifact Creature – Construct 2 3 CA06 {2/u}: Prototype Roboglider gains Flying until end of turn. 0
52 Rampaging Constructor Artifact Common 4{4} Artifact Creature – Construct 4 3 CA09 {2/r}: Rampaging Constructor gains trample until end of turn. 0
53 Reconnaissance Drone Artifact Common 1{1} Artifact Creature – Construct 1 1 CA01 Reconnaissance Drone can’t be blocked by creatures with greater power. 0
54 Red Gizmo Artifact Common 4{4} Artifact CA16 Red Gizmo doesn’t untap during your untap step unless it is enchanted.
{2/r}, {t}: Exile the top card of your library. You may play it until end of turn. When you do, discard a card.
0
55 Terrible Geargrinder Artifact Common 3{3} Artifact Creature – Construct 3 1 CA07 {2/b}: Terrible Geargrinder gains Menace until end of turn. 0
56 White Gizmo Artifact Common 3{3} Artifact CA13 White Gizmo doesn't untap during your untap step unless it is enchanted.
{2/w}, {t}: Tap target creature.
0
57 Sentry Drone Colourless White Common 4{2/w} Artifact Creature – Construct 2 1 CW02 Vigilance
Sentry Drone can’t attack unless it’s enchanted.
0
58 Target Acquired Colourless Green Common 8{2/g}{2/g} Sorcery CG11 If target creature you control is an enchanted artifact, it deals damage equal to its power to target creature you don’t control. Otherwise, those creatures fight. 0
59 Reboot Colourless White Common 4{2/w} Instant CW12 Exile target enchantment, then return it to the battlefield under its owner’s control. 1 1619369371 on 25 Apr 2021 by continuumg
60 Begin Production Colourless Multicolour Uncommon 8{2/u}{2/r} Sorcery UH07 Exile the top three cards of your library. You may play cards exiled this way until the end of your next turn. Whenever you cast an Instant, Sorcery, or Enchantment spell this way, create a 1/1 Thopter artifact creature token with Flying. 0
61 Hardware Reinforcement Colourless Multicolour Common 8{2/r}{2/g} Sorcery CH04 Create a Network. (An Aura with Enchant Artifact.)
Put two +1/+1 counters on target creature.
Enchanted artifact creatures you control gain Trample until end of turn.
0
62 Overclock Colourless Multicolour Common 8{2/r}{2/w} Instant CH09 Create a Network. (An Aura with Enchant Artifact.)
Target creature gains First Strike until end of turn. Enchanted artifact creatures you control get +2/+1 until end of turn
0
63 Repulsor Fields Colourless Multicolour Common 8{2/w}{2/u} Instant CH01 Create a Network. (An Aura with Enchant Artifact.)
Choose one -
- Target creature gets +2/+2 and gains Flying until end of turn.
- Enchanted artifacts you control gain Hexproof until end of turn.
0
64 Software Update Colourless Multicolour Common 8{2/g}{2/u} Instant CH10 Create a Network. (An Aura with Enchant Artifact)
Untap each enchanted artifact you control.
0
65 Unleash the Machine Colourless Multicolour Common 8{2/b}{2/r} Sorcery CH03 Create a 2/2 Construct artifact creature token and a Network. (An Aura with Enchant Artifact.)

Enchanted artifact creatures you control gain Haste until end of turn.
0
66 Fearmongering Subroutine Colourless Black Common 4{2/b} Enchantment CB17 When Fearmongering Subroutine enters the battlefield, you may draw a card. If you don't, create a Network. (An Aura with Enchant Artifact.)
Enchanted artifact creatures you control have Menace.
0
67 Acceleration Subroutine Colourless Red Common 4{2/r} Enchantment CR15 When Acceleration Subroutine enters the battlefield, you may draw a card. If you don't, create a Network. (An Aura with Enchant Artifact.)
Enchanted artifact creatures you control have Haste.
0
68 Data Retrieval Colourless Multicolour Common 8{2/u}{2/b} Sorcery CH02 Until end of turn, you may play target card in your graveyard.

The next time an artifact enters the battlefield under your control this turn, create a Network. (An Aura with Enchant Artifact.)
0
69 Nexus, the Datamind Colourless Multicolour Mythic 6{2/w}{2/u}{2/b} Legendary Enchantment MA01 Enchantments and enchanted permanents you control have Ward {3}.

Whenever an aura you control would be put into a graveyard as a result of it no longer enchanting a legal object, you may attach it to another target it could enchant, instead.
2 1623190220 on 08 Jun 2021 by continuumg
70 Planned Obsolescence Colourless Multicolour Uncommon 8{2/b}{2/g} Instant UH08 As an additional cost to cast Planned Obsolescence, sacrifice an artifact.

Cast a spell with mana value up to the mana value of the sacrificed artifact plus the number of auras attached to it without paying its mana cost.
0
71 Reverse Engineer Colourless Multicolour None 8{2/b}{2/g} Sorcery Exile target nonland permanent card from a graveyard. You may manufacture that card as if it had a manufacture cost of {x} as long as it remains exiled, where X is its mana value. 1 1621182289 on 16 May 2021 by continuumg
Rust Revised: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton