Rust Revised
Rust Revised by continuumg
71 cards in Multiverse
2 with no rarity, 46 commons, 17 uncommons,
4 rares, 2 mythics
2 colourless white, 1 colourless green, 10 colourless multicolour, 1 colourless black, 1 colourless red, 15 white,
7 blue, 2 black, 5 red, 2 green, 11 multicolour, 14 artifact
22 comments total
A whole new set Skeleton, and some mechanical tweaks
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Mechanics | Skeleton |
Rust (Revised)
This set takes place in a technologically advanced world where the people have learned to fuse artificery and enchantment to create intelligent machines. Unfortunately, a large faction of these artificial intelligences have risen up to conquer this world, and eradicate the life within it.
Mechanics
Twobrid Mana: Cards tailored to the AI faction utilize twobrid mana, allowing you to spend two generic mana in place of the coloured mana requirements of that spell.
Networks: Some AI faction cards create Network tokens. These are colourless Aura enchantments with Enchant Artifact. Most AI cards function more effectively when targeting an enchanted artifact.
Thrive: This is an ability word that denotes a card which cares about protecting the natural diversity of life. Thrive cards grant a bonus if you control three creatures, no two of which share any creature types. This mechanic is primary in red and green, and secondary in blue and black.
Manufacture: This ability represents the industrious nature of human society. Cards with a manufacture cost can be exiled from your hand as a sorcery, and then cast by paying their manufacture cost over an extended period of time. Manufacture costs always use generic mana exclusively, so their payment can be easily tracked using counters.
Archetypes
AI: Since the AI faction cards utilize twobrid mana, its archetype is more fluid between colours, although it is centred in white, blue, and black. Instead of colour, this archetype is determined more by card types; Choosing mostly artifacts and cards that create Networks.
: Overpaying
: Reanimator
: Thrive Aggro
: Thrive Midrange
: Nonartifact Tribal
: Human Tribal
: Cast from Not Hand
: Sacrifice
: Manufacture/Vehicles
: Thrive Ramp
Recently active cards: (all recent activity)
Equipped creature gets +1/+0 and has Flying.
Equip

Cast a spell with mana value up to the mana value of the sacrificed artifact plus the number of auras attached to it without paying its mana cost.

Yeah, I think some clarifying wording was removed in the last edit. I'm just explaining from memory.
You get a token? That's extremely unclear
Its never the artifact. You can cast a copy of the artifact spell (becoming a token). There is plenty of room for reminder text though, that should be used.
Compare Battlefield Smith, except continuumg makes you actually cast it.
It is unclear right now, whether you get to manufacture Prototype Wingsuit once or any number of times and at what times.
When it's on the battlefield, how can you keep track of whether it's the creature or the artifact?
I made a similar mechanic called blueprint once and I feel that DFCs are not the right way for this to go. I feel Adventure-like mini-versions of the token would work better for a card that never is actually put anywhere with its back-facke up.
Possible new take on Manufacture.
See Assault Suit Veteran.
MaRo has mentioned this mechanic before. Was called layaway in playtesting
Wheee! That's delightful!
Considering changing it to:
5 cost
2/3 Vigilance Menace Flying
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