Rust Revised

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Mechanics | Skeleton

Showing all 71 cards

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 C 
Artifact Creature – Construct
Flying
2/3
 C 
Creature – Human Wizard
As long as you control an Enchantment, Arcane Programmer has lifelink.
3/2
 C 
Creature – Human Soldier
Manufacture {3} (You may exile this card from your hand as a sorcery. If you do, you may cast it as long as it remains exiled by paying its Manufacture cost over any period of time.)
3/1
 C 
Creature – Human Soldier
Manufacture 3 (You may exile this from your hand with three counters on it. Pay mana to remove that many counters. You may cast it for free as long as it has no counters.)
3/1
1 comment
2021-09-13 15:17:32 by continuumg
{3}{w}
 
 C 
Creature
{3}{w}
 
 C 
Creature
{4}{w}
 
 C 
Creature
 C 
 
 C 
Creature – Cat
When Curious Cat enters the battlefield, tap target artifact.
No! Don’t touch that!
1/1
 U 
Creature – Human Advisor
Vigilance
Other nonartifact creatures you control get +1/+1.
3/3
3 comments
last 2019-09-23 17:22:10 by continuumg
 C 
Creature – Bird
Flying, First Strike
1/1
 C 
Creature – Human Cleric
Whenever another nonartifact creature enters the battlefield under your control, you gain 1 life.
1/3
 U 
Artifact Creature – Human
Manufacture {2} (You may exile this card from your hand as a sorcery. If you do, you may cast it as long as it remains exiled by paying its Manufacture cost over any period of time.)
2/1
1 comment
2021-08-10 13:40:07 by dude1818
 C 
Enchantment
When Vigilance Subroutine enters the battlefield, you may draw a card. If you don't, create a Network. (An Aura with Enchant Artifact.)
Enchanted artifact creatures you control have Vigilance.
 C 
Creature – Human Artificer
Manufacture {5} (You may exile this card from your hand as a sorcery. If you do, you may cast it as long as it remains exiled by paying its Manufacture cost over any period of time.)
Wingsuit Engineer enters the battlefield with a flying counter if its Manufacture cost was paid.
2/2
 C 
Enchantment
When Deflection Subroutine enters the battlefield, you may draw a card. If you don't, create a Network. (An Aura with Enchant Artifact.)
Enchanted artifact creatures you control have Ward {2}.
 C 
Creature – Serpent
Defender
Thrive – Harbor Lurker can attack as though it didn't have defender if you control three creatures, none of which share a creature type.
6/5
1 comment
2021-04-25 04:09:41 by dude1818
{1}{u}
 
 C 
Instant
Counter target noncreature spell.
 C 
Creature – Fish
Flying
When Sky-Eel School enters the battlefield, draw a card, then discard a card.
3/3
1 comment
2021-05-06 17:16:54 by continuumg
 R 
Creature – Kraken
Ward {2}
When Thriving Kraken enters the battlefield, tap a number of target permanents up to the number of creature types among creatures you control. They don’t untap during their controllers’ next untap steps.
5/5
 C 
Instant
Counter target spell.
Thrive – If you control three creatures, none of which share a creature type, Scry 2.
Creature – Human Artificer
1/3
Prototype Wingsuit
{4}
 
Artifact – Equipment
When Prototype Wingsuit enters the battlefield, attach it to the creature that manufactured it.

Equipped creature gets +1/+0 and has Flying.

Equip {2}
6 comments
last 2021-10-22 06:58:35 by SecretInfiltrator
 C 
Instant
Destroy target nonHuman creature.
 R 
Creature – Horror
Menace
When Thriving Monstrosity enters the battlefield, draw a number of cards equal to the number of creature types among creatures you control and lose that much life.
3/2
 C 
Creature – Hound
Thrive – Ferocious Greathound has Menace as long as you control three creatures, none of which share a creature type.
5/3
 M 
Legendary Creature – Hellion
When Gydrek enters the battlefield, exile the top three cards of your library. You may cast creature cards exiled this way that don’t share a creature type with any creature you control as long as you control Gydrek.
Thrive – As long as you control three creatures, none of which share a creature type, creatures you control get +2/+0 and have Trample and Haste.
5/7
 C 
Creature – Wolverine
Thrive – Highlands Wolverine has First Strike as long as you control three creatures, none of which share a creature type.
3/2
 C 
Sorcery
Incendiary Burst deals 3 damage to target creature or planeswalker.
Manufacture {5} (You may exile this card from your hand as a sorcery. If you do, you may cast it as long as it remains exiled by paying its Manufacture cost over any period of time.)
 R 
Creature – Dragon
Flying
When Thriving Dragon enters the battlefield, it deals damage equal to the number of creature types among creatures you control to target creature or planeswalker.
4/4
 C 
Enchantment
When Crushing Subroutine enters the battlefield, you may draw a card. If you don't, create a Network. (An Aura with Enchant Artifact.)
Enchented artifact creatures you control have Trample.
 R 
Creature – Hydra
Trample
When Thriving Hydra enter the battlefield, put a number of +1/+1 counters on it equal to the number of creature types among creatures you control.
3/3
4 comments
last 2021-05-06 17:01:31 by continuumg
 U 
Creature – Human Advisor
Each nonland artifact card in your hand has Manufacture {x}, where X is that card’s mana value plus 1. (You may exile them from your hand as a sorcery. If you do, cast them from exile by paying their manufacture cost over any period of time.)

Whenever you cast a spell, if you spent more mana than that spell’s mana value to cast it, you gain 2 life and tap or untap target permanent.
2/2
 U 
Creature – Nightmare
Haunting Memory enters the battlefield with a Hexproof counter if you cast it from your graveyard or if it entered from your graveyard.
3/3
 U 
Instant
Look at the top two cards of your library. Put any number of them into your graveyard, then draw two cards and lose 2 life.
 U 
Creature – Elemental
Haste
Thrive – Whenever Lifeblaze Elemental attacks, if you control three creatures, none of which share a creature type, creatures you control get +1/+0 until end of turn.
2/3
 U 
Creature – Giant
Reach
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on it if it doesn’t share a creature type with any other creature you control.
4/3
 U 
Creature – Human Cleric
Whenever Lifeblood Zealot attacks, target nonArtifact creature you control gains Indestructible until end of turn.
3/2
 U 
Creature – Human Advisor
Whenever a Human you control enters the battlefield or dies, each opponent loses 1 life and you gain 1 life.
1/3
 U 
Creature – Fungus
Whenever you sacrifice a permanent, you gain 1 life and draw a card.
3/4
 U 
Creature – Plant
Defender, Reach

Thrive – {t}: Add one mana of any colour. Add two mana of any one colour instead, if you control three creatures, none of which share a creature type.
0/4
 U 
Creature – Incarnation
Menace, Ward {2}

Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on Essence of Innovation.
1/1
 U 
Creature – Human Artificer
Whenever a creature or Vehicle you manufactured enters the battlefield, it gains Haste and becomes a creature in addition to its other types until end of turn.
2/2
 C 
Artifact Creature – Construct
{2/w}: Artificial Spearman gains First Strike until end of turn.
2/1
 C 
Artifact Creature – Construct
Defender
Automated Ballista has reach as long as it is enchanted.
1/3
 C 
Artifact
Black Gizmo doesn’t untap during your untap step unless it is enchanted.
{2/b}, {t}: Each opponent loses 1 life and you gain 1 life.
 C 
Artifact
Blue Gizmo doesn't untap during your untap step unless it is enchanted.
{2/u}, {t}: Scry 2.
 U 
Artifact
Whenever you cast a spell, draw a card if you spent more mana than that spell’s mana value to cast it. When you do, discard a card unless Data Prism is enchanted.
1 comment
2021-04-06 17:22:51 by continuumg
 C 
Artifact
Green Gizmo doesn’t untap during your untap step unless it is enchanted.
{2/g}, {t}: Untap target creature. Activate only as a sorcery.
 C 
Artifact Creature – Construct
{2/g}: Medical Research Assistant gains Deathtouch until end of turn.
2/2
 U 
Artifact – Vehicle
Manufacture {6} (You may exile this card from your hand as a sorcery. If you do, you may cast it as long as it remains exiled by paying its Manufacture cost over any period of time.)
Crew 3
If Prototype Auto-Engine’s Manufacture cost was paid, it’s a creature in addition to its other types.
5/6
 C 
Artifact Creature – Construct
{2/u}: Prototype Roboglider gains Flying until end of turn.
2/3
 C 
Artifact Creature – Construct
{2/r}: Rampaging Constructor gains trample until end of turn.
4/3
 C 
Artifact Creature – Construct
Reconnaissance Drone can’t be blocked by creatures with greater power.
1/1
 C 
Artifact
Red Gizmo doesn’t untap during your untap step unless it is enchanted.
{2/r}, {t}: Exile the top card of your library. You may play it until end of turn. When you do, discard a card.
 C 
Artifact Creature – Construct
{2/b}: Terrible Geargrinder gains Menace until end of turn.
3/1
 C 
Artifact
White Gizmo doesn't untap during your untap step unless it is enchanted.
{2/w}, {t}: Tap target creature.
 C 
Artifact Creature – Construct
Vigilance
Sentry Drone can’t attack unless it’s enchanted.
2/1
 C 
Sorcery
If target creature you control is an enchanted artifact, it deals damage equal to its power to target creature you don’t control. Otherwise, those creatures fight.
{2/w}
 
 C 
Instant
Exile target enchantment, then return it to the battlefield under its owner’s control.
1 comment
2021-04-25 16:49:31 by continuumg
 U 
Sorcery
Exile the top three cards of your library. You may play cards exiled this way until the end of your next turn. Whenever you cast an Instant, Sorcery, or Enchantment spell this way, create a 1/1 Thopter artifact creature token with Flying.
 C 
Sorcery
Create a Network. (An Aura with Enchant Artifact.)
Put two +1/+1 counters on target creature.
Enchanted artifact creatures you control gain Trample until end of turn.
 C 
Instant
Create a Network. (An Aura with Enchant Artifact.)
Target creature gains First Strike until end of turn. Enchanted artifact creatures you control get +2/+1 until end of turn
 C 
Instant
Create a Network. (An Aura with Enchant Artifact.)
Choose one -
- Target creature gets +2/+2 and gains Flying until end of turn.
- Enchanted artifacts you control gain Hexproof until end of turn.
 C 
Instant
Create a Network. (An Aura with Enchant Artifact)
Untap each enchanted artifact you control.
 C 
Sorcery
Create a 2/2 Construct artifact creature token and a Network. (An Aura with Enchant Artifact.)

Enchanted artifact creatures you control gain Haste until end of turn.
 C 
Enchantment
When Fearmongering Subroutine enters the battlefield, you may draw a card. If you don't, create a Network. (An Aura with Enchant Artifact.)
Enchanted artifact creatures you control have Menace.
 C 
Enchantment
When Acceleration Subroutine enters the battlefield, you may draw a card. If you don't, create a Network. (An Aura with Enchant Artifact.)
Enchanted artifact creatures you control have Haste.
 C 
Sorcery
Until end of turn, you may play target card in your graveyard.

The next time an artifact enters the battlefield under your control this turn, create a Network. (An Aura with Enchant Artifact.)
 M 
Legendary Enchantment
Enchantments and enchanted permanents you control have Ward {3}.

Whenever an aura you control would be put into a graveyard as a result of it no longer enchanting a legal object, you may attach it to another target it could enchant, instead.
2 comments
last 2021-06-25 22:27:43 by Alex
 U 
Instant
As an additional cost to cast Planned Obsolescence, sacrifice an artifact.

Cast a spell with mana value up to the mana value of the sacrificed artifact plus the number of auras attached to it without paying its mana cost.
Sorcery
Exile target nonland permanent card from a graveyard. You may manufacture that card as if it had a manufacture cost of {x} as long as it remains exiled, where X is its mana value.
1 comment
2021-05-16 16:24:49 by continuumg

Show frames: C W U B R G M A

Show rarities: N C U R M

Or view by sections


Rust Revised: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton