Rust Revised
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Mechanics | Skeleton |
Showing all 71 cards
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Flying
2/3
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As long as you control an Enchantment, Arcane Programmer has lifelink.
3/2
Manufacture (You may exile this card from your hand as a sorcery. If you do, you may cast it as long as it remains exiled by paying its Manufacture cost over any period of time.)
3/1
Manufacture 3 (You may exile this from your hand with three counters on it. Pay mana to remove that many counters. You may cast it for free as long as it has no counters.)
3/1
When Curious Cat enters the battlefield, tap target artifact.
No! Don’t touch that!
1/1
Vigilance
Other nonartifact creatures you control get +1/+1.
Other nonartifact creatures you control get +1/+1.
3/3
Flying, First Strike
1/1
Whenever another nonartifact creature enters the battlefield under your control, you gain 1 life.
1/3
Manufacture (You may exile this card from your hand as a sorcery. If you do, you may cast it as long as it remains exiled by paying its Manufacture cost over any period of time.)
2/1
When Vigilance Subroutine enters the battlefield, you may draw a card. If you don't, create a Network. (An Aura with Enchant Artifact.)
Enchanted artifact creatures you control have Vigilance.
Enchanted artifact creatures you control have Vigilance.
Manufacture (You may exile this card from your hand as a sorcery. If you do, you may cast it as long as it remains exiled by paying its Manufacture cost over any period of time.)
Wingsuit Engineer enters the battlefield with a flying counter if its Manufacture cost was paid.
Wingsuit Engineer enters the battlefield with a flying counter if its Manufacture cost was paid.
2/2
When Deflection Subroutine enters the battlefield, you may draw a card. If you don't, create a Network. (An Aura with Enchant Artifact.)
Enchanted artifact creatures you control have Ward .
Enchanted artifact creatures you control have Ward .
Defender
Thrive – Harbor Lurker can attack as though it didn't have defender if you control three creatures, none of which share a creature type.
Thrive – Harbor Lurker can attack as though it didn't have defender if you control three creatures, none of which share a creature type.
6/5
Counter target noncreature spell.
Flying
When Sky-Eel School enters the battlefield, draw a card, then discard a card.
When Sky-Eel School enters the battlefield, draw a card, then discard a card.
3/3
Ward
When Thriving Kraken enters the battlefield, tap a number of target permanents up to the number of creature types among creatures you control. They don’t untap during their controllers’ next untap steps.
When Thriving Kraken enters the battlefield, tap a number of target permanents up to the number of creature types among creatures you control. They don’t untap during their controllers’ next untap steps.
5/5
Counter target spell.
Thrive – If you control three creatures, none of which share a creature type, Scry 2.
Thrive – If you control three creatures, none of which share a creature type, Scry 2.
1/3
When Prototype Wingsuit enters the battlefield, attach it to the creature that manufactured it.
Equipped creature gets +1/+0 and has Flying.
Equip
Equipped creature gets +1/+0 and has Flying.
Equip
Destroy target nonHuman creature.
Menace
When Thriving Monstrosity enters the battlefield, draw a number of cards equal to the number of creature types among creatures you control and lose that much life.
When Thriving Monstrosity enters the battlefield, draw a number of cards equal to the number of creature types among creatures you control and lose that much life.
3/2
Thrive – Ferocious Greathound has Menace as long as you control three creatures, none of which share a creature type.
5/3
When Gydrek enters the battlefield, exile the top three cards of your library. You may cast creature cards exiled this way that don’t share a creature type with any creature you control as long as you control Gydrek.
Thrive – As long as you control three creatures, none of which share a creature type, creatures you control get +2/+0 and have Trample and Haste.
Thrive – As long as you control three creatures, none of which share a creature type, creatures you control get +2/+0 and have Trample and Haste.
5/7
Thrive – Highlands Wolverine has First Strike as long as you control three creatures, none of which share a creature type.
3/2
Incendiary Burst deals 3 damage to target creature or planeswalker.
Manufacture (You may exile this card from your hand as a sorcery. If you do, you may cast it as long as it remains exiled by paying its Manufacture cost over any period of time.)
Manufacture (You may exile this card from your hand as a sorcery. If you do, you may cast it as long as it remains exiled by paying its Manufacture cost over any period of time.)
Flying
When Thriving Dragon enters the battlefield, it deals damage equal to the number of creature types among creatures you control to target creature or planeswalker.
When Thriving Dragon enters the battlefield, it deals damage equal to the number of creature types among creatures you control to target creature or planeswalker.
4/4
When Crushing Subroutine enters the battlefield, you may draw a card. If you don't, create a Network. (An Aura with Enchant Artifact.)
Enchented artifact creatures you control have Trample.
Enchented artifact creatures you control have Trample.
Trample
When Thriving Hydra enter the battlefield, put a number of +1/+1 counters on it equal to the number of creature types among creatures you control.
When Thriving Hydra enter the battlefield, put a number of +1/+1 counters on it equal to the number of creature types among creatures you control.
3/3
Each nonland artifact card in your hand has Manufacture , where X is that card’s mana value plus 1. (You may exile them from your hand as a sorcery. If you do, cast them from exile by paying their manufacture cost over any period of time.)
Whenever you cast a spell, if you spent more mana than that spell’s mana value to cast it, you gain 2 life and tap or untap target permanent.
Whenever you cast a spell, if you spent more mana than that spell’s mana value to cast it, you gain 2 life and tap or untap target permanent.
2/2
Haunting Memory enters the battlefield with a Hexproof counter if you cast it from your graveyard or if it entered from your graveyard.
3/3
Look at the top two cards of your library. Put any number of them into your graveyard, then draw two cards and lose 2 life.
Haste
Thrive – Whenever Lifeblaze Elemental attacks, if you control three creatures, none of which share a creature type, creatures you control get +1/+0 until end of turn.
Thrive – Whenever Lifeblaze Elemental attacks, if you control three creatures, none of which share a creature type, creatures you control get +1/+0 until end of turn.
2/3
Reach
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on it if it doesn’t share a creature type with any other creature you control.
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on it if it doesn’t share a creature type with any other creature you control.
4/3
Whenever Lifeblood Zealot attacks, target nonArtifact creature you control gains Indestructible until end of turn.
3/2
Whenever a Human you control enters the battlefield or dies, each opponent loses 1 life and you gain 1 life.
1/3
Whenever you sacrifice a permanent, you gain 1 life and draw a card.
3/4
Defender, Reach
Thrive – : Add one mana of any colour. Add two mana of any one colour instead, if you control three creatures, none of which share a creature type.
Thrive – : Add one mana of any colour. Add two mana of any one colour instead, if you control three creatures, none of which share a creature type.
0/4
Menace, Ward
Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on Essence of Innovation.
Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on Essence of Innovation.
1/1
Whenever a creature or Vehicle you manufactured enters the battlefield, it gains Haste and becomes a creature in addition to its other types until end of turn.
2/2
: Artificial Spearman gains First Strike until end of turn.
2/1
Defender
Automated Ballista has reach as long as it is enchanted.
Automated Ballista has reach as long as it is enchanted.
1/3
Black Gizmo doesn’t untap during your untap step unless it is enchanted.
, : Each opponent loses 1 life and you gain 1 life.
, : Each opponent loses 1 life and you gain 1 life.
Blue Gizmo doesn't untap during your untap step unless it is enchanted.
, : Scry 2.
, : Scry 2.
Whenever you cast a spell, draw a card if you spent more mana than that spell’s mana value to cast it. When you do, discard a card unless Data Prism is enchanted.
Green Gizmo doesn’t untap during your untap step unless it is enchanted.
, : Untap target creature. Activate only as a sorcery.
, : Untap target creature. Activate only as a sorcery.
: Medical Research Assistant gains Deathtouch until end of turn.
2/2
Manufacture (You may exile this card from your hand as a sorcery. If you do, you may cast it as long as it remains exiled by paying its Manufacture cost over any period of time.)
Crew 3
If Prototype Auto-Engine’s Manufacture cost was paid, it’s a creature in addition to its other types.
Crew 3
If Prototype Auto-Engine’s Manufacture cost was paid, it’s a creature in addition to its other types.
5/6
: Prototype Roboglider gains Flying until end of turn.
2/3
: Rampaging Constructor gains trample until end of turn.
4/3
Reconnaissance Drone can’t be blocked by creatures with greater power.
1/1
Red Gizmo doesn’t untap during your untap step unless it is enchanted.
, : Exile the top card of your library. You may play it until end of turn. When you do, discard a card.
, : Exile the top card of your library. You may play it until end of turn. When you do, discard a card.
: Terrible Geargrinder gains Menace until end of turn.
3/1
White Gizmo doesn't untap during your untap step unless it is enchanted.
, : Tap target creature.
, : Tap target creature.
Vigilance
Sentry Drone can’t attack unless it’s enchanted.
Sentry Drone can’t attack unless it’s enchanted.
2/1
If target creature you control is an enchanted artifact, it deals damage equal to its power to target creature you don’t control. Otherwise, those creatures fight.
Exile target enchantment, then return it to the battlefield under its owner’s control.
Exile the top three cards of your library. You may play cards exiled this way until the end of your next turn. Whenever you cast an Instant, Sorcery, or Enchantment spell this way, create a 1/1 Thopter artifact creature token with Flying.
Create a Network. (An Aura with Enchant Artifact.)
Put two +1/+1 counters on target creature.
Enchanted artifact creatures you control gain Trample until end of turn.
Put two +1/+1 counters on target creature.
Enchanted artifact creatures you control gain Trample until end of turn.
Create a Network. (An Aura with Enchant Artifact.)
Target creature gains First Strike until end of turn. Enchanted artifact creatures you control get +2/+1 until end of turn
Target creature gains First Strike until end of turn. Enchanted artifact creatures you control get +2/+1 until end of turn
Create a Network. (An Aura with Enchant Artifact.)
Choose one -
- Target creature gets +2/+2 and gains Flying until end of turn.
- Enchanted artifacts you control gain Hexproof until end of turn.
Choose one -
- Target creature gets +2/+2 and gains Flying until end of turn.
- Enchanted artifacts you control gain Hexproof until end of turn.
Create a Network. (An Aura with Enchant Artifact)
Untap each enchanted artifact you control.
Untap each enchanted artifact you control.
Create a 2/2 Construct artifact creature token and a Network. (An Aura with Enchant Artifact.)
Enchanted artifact creatures you control gain Haste until end of turn.
Enchanted artifact creatures you control gain Haste until end of turn.
When Fearmongering Subroutine enters the battlefield, you may draw a card. If you don't, create a Network. (An Aura with Enchant Artifact.)
Enchanted artifact creatures you control have Menace.
Enchanted artifact creatures you control have Menace.
When Acceleration Subroutine enters the battlefield, you may draw a card. If you don't, create a Network. (An Aura with Enchant Artifact.)
Enchanted artifact creatures you control have Haste.
Enchanted artifact creatures you control have Haste.
Until end of turn, you may play target card in your graveyard.
The next time an artifact enters the battlefield under your control this turn, create a Network. (An Aura with Enchant Artifact.)
The next time an artifact enters the battlefield under your control this turn, create a Network. (An Aura with Enchant Artifact.)
Enchantments and enchanted permanents you control have Ward .
Whenever an aura you control would be put into a graveyard as a result of it no longer enchanting a legal object, you may attach it to another target it could enchant, instead.
Whenever an aura you control would be put into a graveyard as a result of it no longer enchanting a legal object, you may attach it to another target it could enchant, instead.
As an additional cost to cast Planned Obsolescence, sacrifice an artifact.
Cast a spell with mana value up to the mana value of the sacrificed artifact plus the number of auras attached to it without paying its mana cost.
Cast a spell with mana value up to the mana value of the sacrificed artifact plus the number of auras attached to it without paying its mana cost.
Exile target nonland permanent card from a graveyard. You may manufacture that card as if it had a manufacture cost of as long as it remains exiled, where X is its mana value.
Show frames: C W U B R G M A
Show rarities: N C U R M
Or view by sections
Rust Revised: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |