Duel Decks Starcraft: Remastered: Recent Activity
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Recent updates to Duel Decks Starcraft: Remastered: (Generated at 2025-12-16 07:06:50)
Just want to say this is one of my favorite sets on this site.
A suggestion I have for the ability to interact with Terran infantry is
, untapped soldier creatures you control get +0/+1 until end of turn.
DDS 3.23 Changelog
General
Protoss:
-1 Plasma Shield, +1 Hallucination
Hallucination, 2U, R, 0/4, Illusion, ETB as any creature on the battlefield, except it's still 0/4.
Notes: Very fun. Funny how a Hallucinated carrier is strictly better than the original. Copying mutalisks or medics hilarious
-1 Colossus, +1 Disruptor
Disruptor: 3W, U, 2/2, Whenever ~ deals combat damage to a creature, it deals 1 damage to each other attacking or blocking creature controlled by the same player.
Notes: Colossus arrives too late for a defensive creature; always disappointed to play a 6-mana creature that wasn't a finisher. Same role, slightly weaker at cheaper mana cost
Observatory: ETB tapped, ETB look at top card of each player's library. (works better with bounce)
Non-gameplay
Zerg
As always, Zerg has reached the pinnacle of evolution and has the fewest changes.
Non-gameplay
Terran
-1 Terran Tech Lab, +1 Covert Ops
Covert Ops, 3, ARtifact, Rare. T: Add 1 to your mana pool. whenever a face-down creature you control deals combat damage to a player, draw a card.
Terran loses so often not because their morph costs weren't competitive, but simply because the action of casting a vanilla 2/2 for 3 drains too much mana and puts them way behind. Had to make ways to make vanilla 2/2s less crap.
-1 Medivac, +1 Raven
Raven, 1WW, Artifact Creature - Terran, Unc, 1/2, Flying; as long as it's not your turn, face-down creatures you control get +1/+1. 3,T: Turn target permanent you control face down.
Constructor of point defense drones and autoturrets.
-1 Vulture; +1 HERC
HERC, 2R, Terran Soldier, C, 1/4. Provoke
Interesting creature, and gives Terran more options for combat and/or get rid of annoying creatures
MArine: Ability 1R -> R
Non Gameplay
Removed. Replaced with (((Raven)))
Removed. Replaced with (((Covert Ops)))
removed. Replaced with Hallucination.
Simultaneously solves several Terran problems: Lack of card drawing, additional mana source, and significant need to bump up utility of 2/2s for 3. Replaces (((Terran Tech Lab))), which wasn't all that good.
I know this is very strong and would potentially warp any kind of limited environment it's in. But eh.
Colossus (4WW, 3/4, Whenever Colossus blocks, it deals 1 damage to each attacking creature. Whenever Colossus becomes blocked, it deals 1 damage to each blocking creature.) -> Disruptor. Colossus arrives too late for a defensive creature; always disappointed to play a 6-mana creature that wasn't a finisher. Same role, slightly weaker at cheaper mana cost