Duel Decks Starcraft: Remastered: Recent Activity
Duel Decks Starcraft: Remastered: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | FAQ |
Recent updates to Duel Decks Starcraft: Remastered: (Generated at 2025-06-22 05:43:21)
ugh. I hate updating this manually. It's correct in my MSE set. Good catch. It's graveyard now, though, not library. Less manual twiddling of cards, and can't abuse it in this set anyway.
This seems quite blue to me - or at least, not particularly red. With impulse draw, you lose the card that's exiled unless you play it within the given time frame. Here, you just end up drawing the card if you don't / can't cast the card. The initial ETB Peek effect reinforces the blue vibes.
> ... bottom of their library.
Yeah, sorry. I use Magic Set Editor and have the credits on the full images, but there's no way to do an automated export that includes it. Don't want to type them all.
Playtesting is very very close to complete. Once that's done I'll replace the arts with full images, which includes both illustrator credits and flavor text.
All of the cards are currently missing the illustrator credits...
3/2 -> 2/2
removed cutesy but possibly confusing wording. Before: Flying When Arbiter enters the battlefield, exile target nonland permanent until its owner pays
. (This cost may be paid at any time. It returns under its owner’s control.)
cyclone -> terran cyclone. (avoid name conflict)
renamed from templar archives -> twilight council. Council enables unlocking of higher technologies
swapped evolution chamber and spawning pool
simplified wording. slightly different functionaity, but essentially the same. before: When ~ enters the battlefield, choose two target nonland permanents controlled by the same player. That player sacrifices one of those permanents.
destroy creature -> artifact or creature .need more removal for annoying artifacts
3G 3/3 -> 2G 0/3, G Spawn 1 -> 1G spawn 2
added flash (it actually has flash, typo)