Planescape
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Planescape Set | Skeleton |
Showing 38 of 38 Green cards
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Show rarities: C U R M
: Add .
Legendary landcycling
Legendary landcycling
1/2
Whenever your reputation increases, put a +1/+1 counter on Arborean Dryad. (Your reputation is equal to the number of legendary permanents you control.)
, Remove a +1/+1 counter from Arborean Dryad: Add .
, Remove a +1/+1 counter from Arborean Dryad: Add .
1/1
Flash
Whenever you cycle or discard a card, you may untap Arborean Explorer.
Whenever you cycle or discard a card, you may untap Arborean Explorer.
1/1
Distribute three +1/+1 counters among up to three target creatures. If your reputation is 4 or greater, distribute a number of +1/+1 counters equal to your reputation among any number of target creatures instead. (Your reputation is equal to the number of legendary permanents you control.)
: Add . If your reputation is 4 or greater, add one mana of any color instead. (Your reputation is equal to the number of legendary permanents you control.)
0/1
Whenever you cycle or discard a card, put a +1/+1 counter on Bariaur Adventurer.
Forestcycling
Forestcycling
1/1
Reach
Legendary Landcycling
Legendary Landcycling
3/3
Trample
Nonbasic Landcycling
When you cycle Beastial Druid, target creature gets +3/+1 and trample until end of turn.
Nonbasic Landcycling
When you cycle Beastial Druid, target creature gets +3/+1 and trample until end of turn.
3/1
Whenever your reputation increases, you may search your library for a basic land card and put it into your hand, then shuffle your library. (Your reputation is equal to the number of legendary permanents you control.)
Champion of Ysgard has power and toughness equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.)
*/*
Whenever a nonbasic land enters the battlefield under your control, add one mana of any color.
-2: Reveal the top three cards of your library. You may put a land card from among them into your hand, then put the rest on the bottom of your library in any order.
-2: Reveal the top three cards of your library. You may put a land card from among them into your hand, then put the rest on the bottom of your library in any order.
5
If a landcycling ability would put a land card into your hand, put that card onto the battlefield tapped instead.
2/2
Destroy target creature with flying or target land.
Legendary landcycling
Legendary landcycling
Trample
Forestcycling
Forestcycling
3/3
Vigilance
When Earth Golem enters the battlefield, target opponent sacrifices an artifact or enchantment.
When Earth Golem enters the battlefield, target opponent sacrifices an artifact or enchantment.
3/3
Search your library for a legendary land card, put it onto the battlefield tapped, then shuffle your library.
Search your library for a legendary creature or planeswalker card, reveal it, and put it into your hand. Then shuffle your library.
Create a number of 1/1 green elemental creature tokens equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.)
Prevent all damage that would be dealt to creatures and planeswalkers this turn. Creatures and planeswalkers you control gain hexproof until end of turn.
Legendary landcycling
Legendary landcycling
Target creature gets +X/+X and gains trample until end of turn, where X is your reputation. (Your reputation is equal to the number of legendary permanents you control.)
Reveal the top five cards of your library. You may put a land card from among them into your hand, then put the rest into your graveyard.
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a land card. Put that card into your hand, then put the rest of the cards revealed this way on the bottom of your library in any order. Then if you control ten or more lands, transform Journey to Arborea.
: Add .
, : Reveal cards from the top of your library until you reveal a land card. Put it onto the battlefield tapped, then put the rest of the cards revealed this way on the bottom of your library in any order.
, : Reveal cards from the top of your library until you reveal a land card. Put it onto the battlefield tapped, then put the rest of the cards revealed this way on the bottom of your library in any order.
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Until your next turn, lands you control become elemental creatures with power and toughness equal to your reputation and with reach, indestructible, and haste. They're still lands. (Your reputation is equal to the number of legendary permanents you control.)
Until your next turn, lands you control become elemental creatures with power and toughness equal to your reputation and with reach, indestructible, and haste. They're still lands. (Your reputation is equal to the number of legendary permanents you control.)
Exile target artifact.
Nonbasic Landcycling
Nonbasic Landcycling
You may play nonbasic land cards from your graveyard.
2/3
: Add .
, sacrifice Planar Cartographer: Add equal to your reputation. (Your reputation is equal to the number of legendary permanents you control).
, sacrifice Planar Cartographer: Add equal to your reputation. (Your reputation is equal to the number of legendary permanents you control).
1/3
Return target land card from your graveyard to your hand.
Legendary Landcycling
Legendary Landcycling
When Planar Explorer dies, you may add a Lore counter to target Saga.
2/2
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Return any number of lands to your hand. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle your library.
Return any number of lands to your hand. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle your library.
As long as you control a Gate, Portal Guardian gets +1/+0 and hexproof.
0/3
Enchant land
Whenever enchanted land is tapped for mana, it produces two additional mana of any type it can produce.
Legendary landcycling
Whenever enchanted land is tapped for mana, it produces two additional mana of any type it can produce.
Legendary landcycling
When Pride of Ysgard dies, add .
2/1
I/II: Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library.
III: Until your next turn, lands you control become elemental creatures with power and toughness equal to your reputation and with reach, indestructible, and haste. They're still lands. (Your reputation is equal to the number of legendary permanents you control.)
III: Until your next turn, lands you control become elemental creatures with power and toughness equal to your reputation and with reach, indestructible, and haste. They're still lands. (Your reputation is equal to the number of legendary permanents you control.)
Whenever you cycle or discard a card, you may put a +1/+1 or loyalty counter on target creature or planeswalker you control.
Trample
Grandeur — Discard another card named Three-Planes-Aligned: Add three mana of any one color.
Grandeur — Discard another card named Three-Planes-Aligned: Add three mana of any one color.
5/5
You may play any number of additional land cards beyond the first on each your turns as long as that land is a gate or legendary land card.
Untap target creature. Draw a card.
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Show rarities: C U R M
Planescape: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Planescape Set | Skeleton |
0 Legendary creatures you control get +3/+3 until end of turn.
-8 You gain an emblem with "Planeswalkers you control are also indestructible creatures with power and toughness equal to their loyalty."