Planescape
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Planescape Set | Skeleton |
Showing 40 of 40 Blue cards
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Show rarities: C U R
Counter target creature or planeswalker spell, then scry X, where X is your reputation. (Your reputation is equal to the number of legendary permanents you control.)
Flying
Legendary Landcycling
Legendary Landcycling
3/3
Counter target spell.
Legendary Landcycling
Legendary Landcycling
Counter target creature or legendary permanent spell.
Scry 3. If your reputation is 4 or greater, Scry X instead, where X is equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.)
Whenever you cast a legendary instant or sorcery spell, you may copy it and choose new targets for the copy.
Flash
When Ethereal Filcher enters the battlefield, return target nonland permanent to its owner's hand.
Legendary Landcycling
When Ethereal Filcher enters the battlefield, return target nonland permanent to its owner's hand.
Legendary Landcycling
4/4
Return target spell or planeswalker to its owner's hand.
Flying
Legendary Landcycling (, Discard this card: Search your library for a legendary land card, reveal it, and put it into your hand. Then shuffle your library.)
When you cycle Ethereal Mage, target creature gets +3/+1 and flying until end of turn.
Legendary Landcycling (, Discard this card: Search your library for a legendary land card, reveal it, and put it into your hand. Then shuffle your library.)
When you cycle Ethereal Mage, target creature gets +3/+1 and flying until end of turn.
3/1
Hexproof
Whenever you cycle or discard a card, you may pay . If you do, return Ethereal Marauder to your hand.
Whenever you cycle or discard a card, you may pay . If you do, return Ethereal Marauder to your hand.
2/2
Reveal the top five cards of your library. You may put an instant or sorcery card from among them into your hand. Then put the rest into your graveyard.
Tap or untap up to a number of permanents equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.)
When Guildhall Adept enters the battlefield, scry X, where X is your reputation. (Your reputation is equal to the number of nonland permanents you control.)
2/4
Whenever your reputation increases, scry 1. (Your reputation is equal to the number of legendary permanents you control.)
1/1
Each player skips his or her untap step.
At the beginning of each player's upkeep, that player may untap up to three permanents they control.
At the beginning of each player's upkeep, that player may untap up to three permanents they control.
Whenever you cycle or discard a card, scry 1.
1/1
Whenever a Gate card enters the battlefield under your control, Scry 1.
1/1
Counter target spell with converted mana cost 3 or less. If your reputation is 4 or greater, counter target spell instead. (Your reputation is equal to the number of legendary permanents you control.)
Return target nonland permanent to its owner's hand.
Legendary Landcycling
Legendary Landcycling
Draw a number of cards equal to your reputation. (Your reputation is equal to the number of legendary permanents you control.)
Legendary Landcycling
Legendary Landcycling
Nonbasic Landwalk
1/1
All artifacts you control are also 3/3 creatures with flying.
Return target instant or sorcery card from your graveyard to your hand.
Legendary Landcycling
Legendary Landcycling
At the beginning of your upkeep, draw a card. Then, if you have seven or more cards in your hand, transform Path to Nirvana.
: Add .
, : Scry 3, then draw a card.
, : Scry 3, then draw a card.
Search your library for a legendary instant or sorcery card, reveal that card, put it into your hand, then shuffle your library.
Draw a card.
Legendary Landcycling
Legendary Landcycling
When Planar Mage dies, you may return a legendary instant or sorcery card from your graveyard to your hand.
2/2
+1 Scry 3, then draw a card.
0 Copy target legendary sorcery.
-8 You gain an emblem with "Whenever you play an instant or sorcery, copy it."
0 Copy target legendary sorcery.
-8 You gain an emblem with "Whenever you play an instant or sorcery, copy it."
5
Hexproof
Grandeur — Discard another card named Sebastion, Mage Tutor: You may cast target instant or sorcery card from your graveyard without paying its mana cost. Exile it as it resolves.
Grandeur — Discard another card named Sebastion, Mage Tutor: You may cast target instant or sorcery card from your graveyard without paying its mana cost. Exile it as it resolves.
5/5
Tap up to a number of creatures equal to your reputation. Those creatures don't untap during their controller's next untap step. (Your reputation is equal to the number of legendary permanents you control.)
Legendary Landcycling
Legendary Landcycling
Counter target spell.
Nonbasic Landcycling
Nonbasic Landcycling
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Target opponent reveals a number of cards from the top of their library equal to your reputation. You may cast a spell card from among them without paying its mana cost. Then that player puts the rest into his or her graveyard. (Your reputation is equal to the number of legendary permanents you control.)
Target opponent reveals a number of cards from the top of their library equal to your reputation. You may cast a spell card from among them without paying its mana cost. Then that player puts the rest into his or her graveyard. (Your reputation is equal to the number of legendary permanents you control.)
Exile target spell.
Legendary Landcycling (, Discard this card: Search your library for a legendary land card, reveal it, and put it into your hand. Then shuffle your library.)
Legendary Landcycling (, Discard this card: Search your library for a legendary land card, reveal it, and put it into your hand. Then shuffle your library.)
Enchant creature
Enchanted creature gains protection from legendary.
Legendary Landcycling
Enchanted creature gains protection from legendary.
Legendary Landcycling
Return target permanent to its owner's hand. Draw a card.
Counter target spell with converted mana cost equal to or less than your reputation. (Your reputation is equal to the number of legendary permanents you control.)
Draw three cards. If your reputation is 4 or greater, draw a number of cards equal to your reputation instead. (Your reputation is equal to the number of legendary permanents you control.)
Hexproof
Islandcycling
Islandcycling
3/3
Whenever your reputation increases, draw a card. (Your reputation is equal to the number of legendary permanents you control.)
Go to section: White (40) Blue (40) Black (42) Red (36) Green (38) Multicolour (1) Artifact (6) Land (18)
Show rarities: C U R
Planescape: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Planescape Set | Skeleton |
-2: Draw a card.