Visheen, Plane of the Many
Visheen, Plane of the Many: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Showing 27 of 27 White cards
Go to section: White (27) Blue (25) Black (26) Red (25) Green (26) Multicolour (18) Artifact (7) Land (2)
Show rarities: C U R M
When Anti-Naturalize Transmigrate enters the battlefield, you may return target artifact or enchantment card from your graveyard to your hand.
2/3
0 comments
Creatures you control get +X/+X, where X is the number of creatures you control.
Target creature you control gets +2/+1 and gains lifelink until end of turn.
Exile target enchantment. You gain life equal to the exiled card's converted mana cost.
First Strike
When First Strike Graveyard Hate enters the battlefield, exile target opponent's graveyard.
When First Strike Graveyard Hate enters the battlefield, exile target opponent's graveyard.
2/2
Flying
Transmigrate
(When this creature dies, you may pay 
and exile another creature card from your graveyard. If you do, return this card to the battlefield and its power and toughness become the power and toughness of the exiled card.)
Transmigrate




3/4
When Lifegain Transmigrate enters the battlefield, you gain 3 life.
Transmigrate

(When this creature dies, you may pay 

and exile another creature card from your graveyard. If you do, return this card to the battlefield and its power and toughness become the power and toughness of the exiled card.)
Transmigrate






3/6
Lifelink
Transmigrate
(When this creature dies, you may pay 
and exile another creature card from your graveyard. If you do, return this card to the battlefield and its power and toughness become the power and toughness of the exiled card.)
Transmigrate




1/2
Minor God isn't a creature unless your life total is higher than your starting life total.
At the beginning of your upkeep, you gain 1 life.
At the beginning of your upkeep, you gain 1 life.
2/5
Destroy target artifact or enchantment. You gain 1 life for each creature you control.
If this is the first spell you've cast this game and you control a Plains, you may cast it without paying its mana cost.
Create two 1/1 white Human Soldier creature tokens.
Create two 1/1 white Human Soldier creature tokens.
Enchant creature
Enchanted creature can't attack or block
Serenity — Enchanted creature's activated abilities can't be activated if you have more life than an opponent.
Enchanted creature can't attack or block
Serenity — Enchanted creature's activated abilities can't be activated if you have more life than an opponent.
Enchant creature
Enchanted creature gets +1/+2 and gains lifelink.
Enchanted creature gets +1/+2 and gains lifelink.
Serenity —
: Another target creature you control gets protection from the color of your choice until end of turn. Activate this ability only if you have more life than an opponent.

1/1
Target creature gains protection from the color of your choice until the end of turn. You gain 2 life.
Each opponent can't cast more than one spell per turn.

: Each opponent sacrifices a creature, artifact, or enchantment.
Transmigrate


Transmigrate

3/5
Enchant land
Serenity — You control enchanted land as long as you have more life than an opponent.
Whenever enchanted land is tapped for mana, you gain 1 life.
Serenity — You control enchanted land as long as you have more life than an opponent.
Whenever enchanted land is tapped for mana, you gain 1 life.
Serenity — If you have more life than an opponent, Serenity Bear gets +1/+1 and gains vigilance.
2/2
Flying
Serenity — When Serenity Cantrip enters the battlefield, if you have more life than an opponent, draw a card.
Serenity — When Serenity Cantrip enters the battlefield, if you have more life than an opponent, draw a card.
1/2
Serenity — Serenity Indestructible has indestructible as long as you have more life than an opponent.
3/3
Flash
Serenity — When Serenity Verdict enters the battlefield, if you have more life than an opponent, target opponent sacrifices an attacking or blocking creature.
Serenity — When Serenity Verdict enters the battlefield, if you have more life than an opponent, target opponent sacrifices an attacking or blocking creature.
4/6
Flying
When Small Flyer enters the battlefield, scry 1.
When Small Flyer enters the battlefield, scry 1.
1/2
Enchant creature
When Tapper enters the battlefield, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.
When Tapper enters the battlefield, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.
When Token Engine enters the battlefield, create a 1/1 white Soldier creature token with lifelink.
Whenever you gain life, exile Token Engine. Return it to the battlefield at the beginning of your next upkeep.
Whenever you gain life, exile Token Engine. Return it to the battlefield at the beginning of your next upkeep.
Exile target creature or enchantment.
When Untapper enters the battlefield, untap target creature.
2/2
3/4
Go to section: White (27) Blue (25) Black (26) Red (25) Green (26) Multicolour (18) Artifact (7) Land (2)
Show rarities: C U R M
Visheen, Plane of the Many: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |