Visheen, Plane of the Many

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Mechanics | Skeleton

Showing 26 of 26 Green cards

Go to section: White (27) Blue (25) Black (26) Red (25) Green (26) Multicolour (18) Artifact (7) Land (2)

Show rarities: C U R M

 C 
Creature – Naga
Serenity — When +1/+1 counter enters the battlefield, if you have more life than an opponent, put two +1/+1 counters on it.
1/1
 C 
Sorcery
Creatures you control get +2/+2 until end of turn. You gain 1 life for each creature you control.
 C 
Creature – Beast
When Cantrip Lifegain enters the battlefield, you draw a card and gain 3 life.
3/2
 C 
Creature – Rakshasa
Vigilance

{2}, Sacrifice another creature: Combat Shenanigans can't be blocked this turn except by creatures with power 2 or less.
2/3
 C 
Instant
Target creature you control gets +3/+3 until end of turn.

Serenity — If you have more life than opponent, that creature gains trample until end of turn.
{g}
 
 C 
Sorcery
Reveal the top three cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
 U 
Creature – Snake
Transmigrate

Transmigrate {g} (When this creature dies, you may pay {g} and exile another creature card from your graveyard. If you do, return this card to the battlefield and its power and toughness become the power and toughness of the exiled card.)
1/1
 C 
Instant
Target creature you control fights target creature you don't control.

Serenity — This spell costs {1} less to cast if you have more life than an opponent.
 U 
Creature – Human Cleric
When God Engine enters the battlefield, target God you control becomes a creature until end of turn.

When a God enters the battlefield under your control, you may return God Engine to its owner's hand.
2/2
 C 
Creature – Snake
Hexproof

Transmigrate {3}{g} (When this creature dies, you may pay {3}{g} and exile another creature card from your graveyard. If you do, return this card to the battlefield and its power and toughness become the power and toughness of the exiled card.)
2/4
 C 
Enchantment Creature – Shaman
Whenever another creature enters the battlefield under your control or dies, you gain 1 life.
3/4
 U 
Creature – Spirit
Reach

Whenever you gain life, add one mana of any color.
1/3
 C 
Enchantment Creature – Druid
{2}: Add one mana of any color.
2/1
 U 
Enchantment
Whenever a creature you control dies, target player mills cards equal to its power.

{1}, Sacrifice Mill Regrowth: Return target creature card you own from exile or from your graveyard to your hand.
 C 
Enchantment Creature – God Avatar
Trample

Other creatures you control have trample.

Minor God isn't a creature unless you control more lands than an opponent.
5/5
 C 
Enchantment Creature – God Avatar
At the beginning of your precombat main phase, add {g}.

Minor God #2 isn't a creature unless you control three or more other creatures.
3/3
7 comments
last 2020-08-06 19:21:07 by Zefranax
 C 
Enchantment Creature – God Avatar
Minor God #3 isn't a creature unless you control another creature with power 4 or greater.

{2}{g}: Another target creature you control gets +2/+2 until end of turn. Activate this ability only once each turn.
4/3
1 comment
2020-08-05 21:08:57 by Zefranax
 C 
Sorcery
Destroy target artifact or enchantment.

Serenity — If you have more life than an opponent, exile target artifact or enchantment instead.
3 comments
last 2020-08-06 19:19:33 by Zefranax
 R 
Sorcery
If this is the first spell you've cast this game and you control a Forest, you may cast it without paying its mana cost.

Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
 C 
Instant
Choose one —
- Destroy target creature with flying.
- Exile target card from a graveyard.
 M 
Legendary Creature – God
You may play an additional land on each of your turns.

{1}{g}: Each player draws a card.

Transmigrate {0}
3/3
 U 
Creature – Druid
When Ramp Transmigrate enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Transmigrate {3}{g}
2/2
{2}{g}
 
 C 
Enchantment Creature – Mercenary
Reach (This creature can block creatures with flying.)
2/3
 C 
Creature – Dog
When Scry Transmigrate enters the battlefield, scry 1.

Transmigrate {1}{g}
2/2
{2}{g}
 
 C 
Creature – Druid
When Token enters the battlefield, create a 1/1 green Snake creature token.
1/2
{4}{g}{g}
 
 C 
Creature – Elephant
Trample (This creature can deal excess combat damage to player or planeswalker it's attacking.)
6/6

Go to section: White (27) Blue (25) Black (26) Red (25) Green (26) Multicolour (18) Artifact (7) Land (2)

Show rarities: C U R M


Visheen, Plane of the Many: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton