Visheen, Plane of the Many
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Mechanics | Skeleton |
Showing 26 of 26 Green cards
Go to section: White (27) Blue (25) Black (26) Red (25) Green (26) Multicolour (18) Artifact (7) Land (2)
Show rarities: C U R M
Serenity — When +1/+1 counter enters the battlefield, if you have more life than an opponent, put two +1/+1 counters on it.
1/1
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Creatures you control get +2/+2 until end of turn. You gain 1 life for each creature you control.
When Cantrip Lifegain enters the battlefield, you draw a card and gain 3 life.
3/2
Vigilance
, Sacrifice another creature: Combat Shenanigans can't be blocked this turn except by creatures with power 2 or less.

2/3
Target creature you control gets +3/+3 until end of turn.
Serenity — If you have more life than opponent, that creature gains trample until end of turn.
Serenity — If you have more life than opponent, that creature gains trample until end of turn.
Reveal the top three cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
Transmigrate
Transmigrate
(When this creature dies, you may pay
and exile another creature card from your graveyard. If you do, return this card to the battlefield and its power and toughness become the power and toughness of the exiled card.)
Transmigrate


1/1
Target creature you control fights target creature you don't control.
Serenity — This spell costs
less to cast if you have more life than an opponent.
Serenity — This spell costs

When God Engine enters the battlefield, target God you control becomes a creature until end of turn.
When a God enters the battlefield under your control, you may return God Engine to its owner's hand.
When a God enters the battlefield under your control, you may return God Engine to its owner's hand.
2/2
Hexproof
Transmigrate
(When this creature dies, you may pay 
and exile another creature card from your graveyard. If you do, return this card to the battlefield and its power and toughness become the power and toughness of the exiled card.)
Transmigrate




2/4
Whenever another creature enters the battlefield under your control or dies, you gain 1 life.
3/4
Reach
Whenever you gain life, add one mana of any color.
Whenever you gain life, add one mana of any color.
1/3

2/1
Whenever a creature you control dies, target player mills cards equal to its power.
, Sacrifice Mill Regrowth: Return target creature card you own from exile or from your graveyard to your hand.

Trample
Other creatures you control have trample.
Minor God isn't a creature unless you control more lands than an opponent.
Other creatures you control have trample.
Minor God isn't a creature unless you control more lands than an opponent.
5/5
At the beginning of your precombat main phase, add
.
Minor God #2 isn't a creature unless you control three or more other creatures.

Minor God #2 isn't a creature unless you control three or more other creatures.
3/3
Minor God #3 isn't a creature unless you control another creature with power 4 or greater.

: Another target creature you control gets +2/+2 until end of turn. Activate this ability only once each turn.


4/3
Destroy target artifact or enchantment.
Serenity — If you have more life than an opponent, exile target artifact or enchantment instead.
Serenity — If you have more life than an opponent, exile target artifact or enchantment instead.
If this is the first spell you've cast this game and you control a Forest, you may cast it without paying its mana cost.
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Choose one —
- Destroy target creature with flying.
- Exile target card from a graveyard.
- Destroy target creature with flying.
- Exile target card from a graveyard.
You may play an additional land on each of your turns.

: Each player draws a card.
Transmigrate


Transmigrate

3/3
When Ramp Transmigrate enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Transmigrate

Transmigrate


2/2
Reach (This creature can block creatures with flying.)
2/3
When Scry Transmigrate enters the battlefield, scry 1.
Transmigrate

Transmigrate


2/2
When Token enters the battlefield, create a 1/1 green Snake creature token.
1/2
Trample (This creature can deal excess combat damage to player or planeswalker it's attacking.)
6/6
Go to section: White (27) Blue (25) Black (26) Red (25) Green (26) Multicolour (18) Artifact (7) Land (2)
Show rarities: C U R M
Visheen, Plane of the Many: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |