Visheen, Plane of the Many: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton

CardName: Opening Hand Tokens Cost: {1}{W}{W} Type: Sorcery Pow/Tgh: / Rules Text: If this is the first spell you've cast this game and you control a Plains, you may cast it without paying its mana cost. Create two 1/1 white Human Soldier creature tokens. Flavour Text: Set/Rarity: Visheen, Plane of the Many Rare

Opening Hand Tokens
{1}{w}{w}
 
 R 
Sorcery
If this is the first spell you've cast this game and you control a Plains, you may cast it without paying its mana cost.

Create two 1/1 white Human Soldier creature tokens.
Updated on 10 Aug 2020 by Zefranax

Code: RW07

History: [-]

2020-08-07 17:14:44: Zefranax created the card Opening Hand Tokens
2020-08-07 17:15:02: Zefranax edited Opening Hand Tokens

Still trying to figure out how to balance this card. Two 1/1s or a 2/2 without defender felt too good, but this feels a bit underpowered.

This is awesome! But why does it require you have no permanents? If this is your first spell, you wouldn't have any permanents (unless you've played a land)... that line seems redundant.

So is this a combination of Once Upon a Time and Lingering Souls? IMO, those cards both act as really solid standards for free spells and token makers, respectively.

I'd suggest costing this as {2}{w} and make it's second line of text, "Create two 1/1 white Spirit creature tokens with flying"

Defender is always under-powered, and rarely used on top of that. The only time it's good is when you build a deck around it like with Arcades, the Strategist or Doran, the Siege Tower... even cards like Righteousness aren't played often, lol.

@Froggychum this is a cycle, and the red one is a wheel. I didn't want players to be able to go +1 with that card by playing a land and then wheeling.

For the cmc, I originally wanted to make them all cost double colored mana, but I guess I could change it up.

2020-08-07 17:42:41: Zefranax edited Opening Hand Tokens

Defender has been removed. However, keep in mind that this is made with draft in mind, not constructed. It might be overpowered for a player to start the game out with a strictly better Raise the Alarm for free.

2020-08-07 17:54:23: Zefranax edited Opening Hand Tokens
2020-08-08 02:18:42: Zefranax edited Opening Hand Tokens

The closest comparison is Sentinel Dispatch, which makes a single 1/1 with defender. Otoh, you're always guaranteed the effect. It might also be worth noting that Khalni Garden originally made a 1/1 plant, which turned out to be totally broken

@dude1818 Yeah, those were my thoughts exactly. If Khali Garden making a 1/1 is broken, a similar card making 2 1/1s with lifelink is bound to be broken.

2020-08-08 18:01:52: Zefranax edited Opening Hand Tokens
2020-08-10 14:38:32: Zefranax edited Opening Hand Tokens

Add your comments:


(formatting help)
Enter mana symbols like this: {2}{U}{U/R}{PR}, {T} becomes {2}{u}{u/r}{pr}, {t}
You can use Markdown such as _italic_, **bold**, ## headings ##
Link to [[[Official Magic card]]] or (((Card in Multiverse)))
Include [[image of official card]] or ((image or mockup of card in Multiverse))
Make hyperlinks like this: [text to show](destination url)
How much damage does this card deal? Shock
(Signed-in users don't get captchas and can edit their comments)